From a976b7255b2c84e6cccefb447029add02ddf86ae Mon Sep 17 00:00:00 2001 From: Francisco Jerez Date: Mon, 17 Aug 2015 01:39:38 +0300 Subject: [PATCH] glsl: Remove duplicate definition of gl_MaxTess*ImageUniforms built-in constants. MIME-Version: 1.0 Content-Type: text/plain; charset=utf8 Content-Transfer-Encoding: 8bit These seem to have been re-added at some point during the ARB_tessellation_shader implementation work. AFAICT the second (correct) definition of each constant would have had no effect because the symbols were already defined. Reviewed-by: Tapani Pälli --- src/glsl/builtin_variables.cpp | 2 -- 1 file changed, 2 deletions(-) diff --git a/src/glsl/builtin_variables.cpp b/src/glsl/builtin_variables.cpp index c6fdccfd721..4966ba3ff4e 100644 --- a/src/glsl/builtin_variables.cpp +++ b/src/glsl/builtin_variables.cpp @@ -754,8 +754,6 @@ builtin_variable_generator::generate_constants() state->Const.MaxImageSamples); add_const("gl_MaxVertexImageUniforms", state->Const.MaxVertexImageUniforms); - add_const("gl_MaxTessControlImageUniforms", 0); - add_const("gl_MaxTessEvaluationImageUniforms", 0); add_const("gl_MaxGeometryImageUniforms", state->Const.MaxGeometryImageUniforms); add_const("gl_MaxFragmentImageUniforms", -- 2.30.2