From a98d5a5ac8b61edc14f60836e5a997bb88fc5c80 Mon Sep 17 00:00:00 2001 From: Kenneth Graunke Date: Sun, 5 Sep 2010 01:51:28 -0700 Subject: [PATCH] glsl: Allow overloading of built-ins without hiding in GLSL ES. The rules are explicitly different from desktop GLSL. --- src/glsl/ast_to_hir.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/src/glsl/ast_to_hir.cpp b/src/glsl/ast_to_hir.cpp index b8a01b8db86..8322dbfdc2c 100644 --- a/src/glsl/ast_to_hir.cpp +++ b/src/glsl/ast_to_hir.cpp @@ -2279,7 +2279,7 @@ ast_function::hir(exec_list *instructions, * that the previously seen signature does not have an associated definition. */ f = state->symbols->get_function(name); - if (f != NULL && !f->has_builtin_signature()) { + if (f != NULL && (state->es_shader || !f->has_builtin_signature())) { sig = f->exact_matching_signature(&hir_parameters); if (sig != NULL) { const char *badvar = sig->qualifiers_match(&hir_parameters); -- 2.30.2