From a99fa7e8a2b7d36dc26cf2dbf5f38f55c674f719 Mon Sep 17 00:00:00 2001 From: Dave Airlie Date: Tue, 19 Dec 2017 13:55:18 +1000 Subject: [PATCH] radv/gfx9: add 3d sampler image->buffer copy shader. (v3) On GFX9 we must access 3D textures with 3D samplers AFAICS. This fixes: dEQP-VK.api.image_clearing.core.clear_color_image.3d.single_layer on GFX9 for me. v1.1: fix tex->sampler_dim to dim v2: send layer in from outside v3: don't regress on pre-gfx9 Fixes: e38685cc62e 'Revert "radv: disable support for VEGA for now."' Reviewed-by: Bas Nieuwenhuizen Tested-by: Alex Smith Signed-off-by: Dave Airlie --- src/amd/vulkan/radv_meta_bufimage.c | 76 ++++++++++++++++++++++------- src/amd/vulkan/radv_private.h | 1 + 2 files changed, 59 insertions(+), 18 deletions(-) diff --git a/src/amd/vulkan/radv_meta_bufimage.c b/src/amd/vulkan/radv_meta_bufimage.c index dfd99aa75ff..a1e67b68402 100644 --- a/src/amd/vulkan/radv_meta_bufimage.c +++ b/src/amd/vulkan/radv_meta_bufimage.c @@ -29,11 +29,15 @@ * Compute queue: implementation also of buffer->image, image->image, and image clear. */ +/* GFX9 needs to use a 3D sampler to access 3D resources, so the shader has the options + * for that. + */ static nir_shader * -build_nir_itob_compute_shader(struct radv_device *dev) +build_nir_itob_compute_shader(struct radv_device *dev, bool is_3d) { nir_builder b; - const struct glsl_type *sampler_type = glsl_sampler_type(GLSL_SAMPLER_DIM_2D, + enum glsl_sampler_dim dim = is_3d ? GLSL_SAMPLER_DIM_3D : GLSL_SAMPLER_DIM_2D; + const struct glsl_type *sampler_type = glsl_sampler_type(dim, false, false, GLSL_TYPE_FLOAT); @@ -42,7 +46,7 @@ build_nir_itob_compute_shader(struct radv_device *dev) false, GLSL_TYPE_FLOAT); nir_builder_init_simple_shader(&b, NULL, MESA_SHADER_COMPUTE, NULL); - b.shader->info.name = ralloc_strdup(b.shader, "meta_itob_cs"); + b.shader->info.name = ralloc_strdup(b.shader, is_3d ? "meta_itob_cs_3d" : "meta_itob_cs"); b.shader->info.cs.local_size[0] = 16; b.shader->info.cs.local_size[1] = 16; b.shader->info.cs.local_size[2] = 1; @@ -69,32 +73,31 @@ build_nir_itob_compute_shader(struct radv_device *dev) nir_intrinsic_instr *offset = nir_intrinsic_instr_create(b.shader, nir_intrinsic_load_push_constant); nir_intrinsic_set_base(offset, 0); - nir_intrinsic_set_range(offset, 12); + nir_intrinsic_set_range(offset, 16); offset->src[0] = nir_src_for_ssa(nir_imm_int(&b, 0)); - offset->num_components = 2; - nir_ssa_dest_init(&offset->instr, &offset->dest, 2, 32, "offset"); + offset->num_components = is_3d ? 3 : 2; + nir_ssa_dest_init(&offset->instr, &offset->dest, is_3d ? 3 : 2, 32, "offset"); nir_builder_instr_insert(&b, &offset->instr); nir_intrinsic_instr *stride = nir_intrinsic_instr_create(b.shader, nir_intrinsic_load_push_constant); nir_intrinsic_set_base(stride, 0); - nir_intrinsic_set_range(stride, 12); - stride->src[0] = nir_src_for_ssa(nir_imm_int(&b, 8)); + nir_intrinsic_set_range(stride, 16); + stride->src[0] = nir_src_for_ssa(nir_imm_int(&b, 12)); stride->num_components = 1; nir_ssa_dest_init(&stride->instr, &stride->dest, 1, 32, "stride"); nir_builder_instr_insert(&b, &stride->instr); nir_ssa_def *img_coord = nir_iadd(&b, global_id, &offset->dest.ssa); - nir_tex_instr *tex = nir_tex_instr_create(b.shader, 2); - tex->sampler_dim = GLSL_SAMPLER_DIM_2D; + tex->sampler_dim = dim; tex->op = nir_texop_txf; tex->src[0].src_type = nir_tex_src_coord; - tex->src[0].src = nir_src_for_ssa(nir_channels(&b, img_coord, 0x3)); + tex->src[0].src = nir_src_for_ssa(nir_channels(&b, img_coord, is_3d ? 0x7 : 0x3)); tex->src[1].src_type = nir_tex_src_lod; tex->src[1].src = nir_src_for_ssa(nir_imm_int(&b, 0)); tex->dest_type = nir_type_float; tex->is_array = false; - tex->coord_components = 2; + tex->coord_components = is_3d ? 3 : 2; tex->texture = nir_deref_var_create(tex, input_img); tex->sampler = NULL; @@ -126,8 +129,11 @@ radv_device_init_meta_itob_state(struct radv_device *device) { VkResult result; struct radv_shader_module cs = { .nir = NULL }; + struct radv_shader_module cs_3d = { .nir = NULL }; - cs.nir = build_nir_itob_compute_shader(device); + cs.nir = build_nir_itob_compute_shader(device, false); + if (device->physical_device->rad_info.chip_class >= GFX9) + cs_3d.nir = build_nir_itob_compute_shader(device, true); /* * two descriptors one for the image being sampled @@ -168,7 +174,7 @@ radv_device_init_meta_itob_state(struct radv_device *device) .setLayoutCount = 1, .pSetLayouts = &device->meta_state.itob.img_ds_layout, .pushConstantRangeCount = 1, - .pPushConstantRanges = &(VkPushConstantRange){VK_SHADER_STAGE_COMPUTE_BIT, 0, 12}, + .pPushConstantRanges = &(VkPushConstantRange){VK_SHADER_STAGE_COMPUTE_BIT, 0, 16}, }; result = radv_CreatePipelineLayout(radv_device_to_handle(device), @@ -202,10 +208,36 @@ radv_device_init_meta_itob_state(struct radv_device *device) if (result != VK_SUCCESS) goto fail; + if (device->physical_device->rad_info.chip_class >= GFX9) { + VkPipelineShaderStageCreateInfo pipeline_shader_stage_3d = { + .sType = VK_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO, + .stage = VK_SHADER_STAGE_COMPUTE_BIT, + .module = radv_shader_module_to_handle(&cs_3d), + .pName = "main", + .pSpecializationInfo = NULL, + }; + + VkComputePipelineCreateInfo vk_pipeline_info_3d = { + .sType = VK_STRUCTURE_TYPE_COMPUTE_PIPELINE_CREATE_INFO, + .stage = pipeline_shader_stage_3d, + .flags = 0, + .layout = device->meta_state.itob.img_p_layout, + }; + + result = radv_CreateComputePipelines(radv_device_to_handle(device), + radv_pipeline_cache_to_handle(&device->meta_state.cache), + 1, &vk_pipeline_info_3d, NULL, + &device->meta_state.itob.pipeline_3d); + if (result != VK_SUCCESS) + goto fail; + ralloc_free(cs_3d.nir); + } ralloc_free(cs.nir); + return VK_SUCCESS; fail: ralloc_free(cs.nir); + ralloc_free(cs_3d.nir); return result; } @@ -221,6 +253,9 @@ radv_device_finish_meta_itob_state(struct radv_device *device) &state->alloc); radv_DestroyPipeline(radv_device_to_handle(device), state->itob.pipeline, &state->alloc); + if (device->physical_device->rad_info.chip_class >= GFX9) + radv_DestroyPipeline(radv_device_to_handle(device), + state->itob.pipeline_3d, &state->alloc); } static nir_shader * @@ -787,12 +822,13 @@ create_iview(struct radv_cmd_buffer *cmd_buffer, struct radv_meta_blit2d_surf *surf, struct radv_image_view *iview) { - + VkImageViewType view_type = cmd_buffer->device->physical_device->rad_info.chip_class < GFX9 ? VK_IMAGE_VIEW_TYPE_2D : + radv_meta_get_view_type(surf->image); radv_image_view_init(iview, cmd_buffer->device, &(VkImageViewCreateInfo) { .sType = VK_STRUCTURE_TYPE_IMAGE_VIEW_CREATE_INFO, .image = radv_image_to_handle(surf->image), - .viewType = VK_IMAGE_VIEW_TYPE_2D, + .viewType = view_type, .format = surf->format, .subresourceRange = { .aspectMask = surf->aspect_mask, @@ -877,19 +913,23 @@ radv_meta_image_to_buffer(struct radv_cmd_buffer *cmd_buffer, create_bview(cmd_buffer, dst->buffer, dst->offset, dst->format, &dst_view); itob_bind_descriptors(cmd_buffer, &src_view, &dst_view); + if (device->physical_device->rad_info.chip_class >= GFX9 && + src->image->type == VK_IMAGE_TYPE_3D) + pipeline = cmd_buffer->device->meta_state.itob.pipeline_3d; radv_CmdBindPipeline(radv_cmd_buffer_to_handle(cmd_buffer), VK_PIPELINE_BIND_POINT_COMPUTE, pipeline); for (unsigned r = 0; r < num_rects; ++r) { - unsigned push_constants[3] = { + unsigned push_constants[4] = { rects[r].src_x, rects[r].src_y, + src->layer, dst->pitch }; radv_CmdPushConstants(radv_cmd_buffer_to_handle(cmd_buffer), device->meta_state.itob.img_p_layout, - VK_SHADER_STAGE_COMPUTE_BIT, 0, 12, + VK_SHADER_STAGE_COMPUTE_BIT, 0, 16, push_constants); radv_unaligned_dispatch(cmd_buffer, rects[r].width, rects[r].height, 1); diff --git a/src/amd/vulkan/radv_private.h b/src/amd/vulkan/radv_private.h index 244ab8967b6..9b626379ee0 100644 --- a/src/amd/vulkan/radv_private.h +++ b/src/amd/vulkan/radv_private.h @@ -416,6 +416,7 @@ struct radv_meta_state { VkPipelineLayout img_p_layout; VkDescriptorSetLayout img_ds_layout; VkPipeline pipeline; + VkPipeline pipeline_3d; } itob; struct { VkPipelineLayout img_p_layout; -- 2.30.2