From a9c4a861d5d6bb88c9e6c375403c3985187fd453 Mon Sep 17 00:00:00 2001 From: Charmaine Lee Date: Thu, 1 Sep 2016 17:45:28 -0700 Subject: [PATCH] svga: refactor svga_texture_transfer_map/unmap functions Split the functions into separate functions for dma and direct map to make the code more readable. Tested with MTT piglit, glretrace, viewperf, conform, various OpenGL apps Reviewed-by: Brian Paul --- .../drivers/svga/svga_resource_texture.c | 489 ++++++++++-------- 1 file changed, 272 insertions(+), 217 deletions(-) diff --git a/src/gallium/drivers/svga/svga_resource_texture.c b/src/gallium/drivers/svga/svga_resource_texture.c index 484a24049d9..85e1805c546 100644 --- a/src/gallium/drivers/svga/svga_resource_texture.c +++ b/src/gallium/drivers/svga/svga_resource_texture.c @@ -200,6 +200,7 @@ svga_transfer_dma(struct svga_context *svga, } + static boolean svga_texture_get_handle(struct pipe_screen *screen, struct pipe_resource *texture, @@ -317,221 +318,164 @@ readback_image_vgpu10(struct svga_context *svga, } +/** + * Use DMA for the transfer request + */ static void * -svga_texture_transfer_map(struct pipe_context *pipe, - struct pipe_resource *texture, - unsigned level, - unsigned usage, - const struct pipe_box *box, - struct pipe_transfer **ptransfer) +svga_texture_transfer_map_dma(struct svga_context *svga, + struct svga_transfer *st) { - struct svga_context *svga = svga_context(pipe); - struct svga_screen *ss = svga_screen(pipe->screen); - struct svga_winsys_screen *sws = ss->sws; - struct svga_texture *tex = svga_texture(texture); - struct svga_transfer *st; + struct svga_winsys_screen *sws = svga_screen(svga->pipe.screen)->sws; + struct pipe_resource *texture = st->base.resource; unsigned nblocksx, nblocksy; - boolean use_direct_map = svga_have_gb_objects(svga) && - !svga_have_gb_dma(svga); unsigned d; - void *returnVal = NULL; - int64_t begin = svga_get_time(svga); + unsigned usage = st->base.usage; - SVGA_STATS_TIME_PUSH(sws, SVGA_STATS_TIME_TEXTRANSFERMAP); - - /* We can't map texture storage directly unless we have GB objects */ - if (usage & PIPE_TRANSFER_MAP_DIRECTLY) { - if (svga_have_gb_objects(svga)) - use_direct_map = TRUE; - else - goto done; - } - - st = CALLOC_STRUCT(svga_transfer); - if (!st) - goto done; - - st->base.level = level; - st->base.usage = usage; - st->base.box = *box; + /* we'll put the data into a tightly packed buffer */ + nblocksx = util_format_get_nblocksx(texture->format, st->base.box.width); + nblocksy = util_format_get_nblocksy(texture->format, st->base.box.height); + d = st->base.box.depth; - switch (tex->b.b.target) { - case PIPE_TEXTURE_CUBE: - st->slice = st->base.box.z; - st->base.box.z = 0; /* so we don't apply double offsets below */ - break; - case PIPE_TEXTURE_2D_ARRAY: - case PIPE_TEXTURE_1D_ARRAY: - st->slice = st->base.box.z; - st->base.box.z = 0; /* so we don't apply double offsets below */ + st->base.stride = nblocksx*util_format_get_blocksize(texture->format); + st->base.layer_stride = st->base.stride * nblocksy; + st->hw_nblocksy = nblocksy; - /* Force direct map for transfering multiple slices */ - if (st->base.box.depth > 1) - use_direct_map = svga_have_gb_objects(svga); + st->hwbuf = svga_winsys_buffer_create(svga, 1, 0, + st->hw_nblocksy * st->base.stride * d); - break; - default: - st->slice = 0; - break; + while (!st->hwbuf && (st->hw_nblocksy /= 2)) { + st->hwbuf = + svga_winsys_buffer_create(svga, 1, 0, + st->hw_nblocksy * st->base.stride * d); } - { - unsigned w, h; - if (use_direct_map) { - /* we'll directly access the guest-backed surface */ - w = u_minify(texture->width0, level); - h = u_minify(texture->height0, level); - d = u_minify(texture->depth0, level); + if (!st->hwbuf) + return NULL; + + if (st->hw_nblocksy < nblocksy) { + /* We couldn't allocate a hardware buffer big enough for the transfer, + * so allocate regular malloc memory instead + */ + if (0) { + debug_printf("%s: failed to allocate %u KB of DMA, " + "splitting into %u x %u KB DMA transfers\n", + __FUNCTION__, + (nblocksy * st->base.stride + 1023) / 1024, + (nblocksy + st->hw_nblocksy - 1) / st->hw_nblocksy, + (st->hw_nblocksy * st->base.stride + 1023) / 1024); } - else { - /* we'll put the data into a tightly packed buffer */ - w = box->width; - h = box->height; - d = box->depth; + + st->swbuf = MALLOC(nblocksy * st->base.stride * d); + if (!st->swbuf) { + sws->buffer_destroy(sws, st->hwbuf); + return NULL; } - nblocksx = util_format_get_nblocksx(texture->format, w); - nblocksy = util_format_get_nblocksy(texture->format, h); } - pipe_resource_reference(&st->base.resource, texture); - - st->base.stride = nblocksx*util_format_get_blocksize(texture->format); - st->base.layer_stride = st->base.stride * nblocksy; - st->use_direct_map = use_direct_map; - - *ptransfer = &st->base; - + if (usage & PIPE_TRANSFER_READ) { + SVGA3dSurfaceDMAFlags flags; + memset(&flags, 0, sizeof flags); + svga_transfer_dma(svga, st, SVGA3D_READ_HOST_VRAM, flags); + } - if (usage & PIPE_TRANSFER_WRITE) { - /* record texture upload for HUD */ - svga->hud.num_bytes_uploaded += - nblocksx * nblocksy * d * util_format_get_blocksize(texture->format); + if (st->swbuf) { + return st->swbuf; + } + else { + return sws->buffer_map(sws, st->hwbuf, usage); } +} - if (!use_direct_map) { - /* Use a DMA buffer */ - st->hw_nblocksy = nblocksy; - st->hwbuf = svga_winsys_buffer_create(svga, 1, 0, - st->hw_nblocksy * st->base.stride * d); - while(!st->hwbuf && (st->hw_nblocksy /= 2)) { - st->hwbuf = svga_winsys_buffer_create(svga, 1, 0, - st->hw_nblocksy * st->base.stride * d); - } +/** + * Use direct map for the transfer request + */ +static void * +svga_texture_transfer_map_direct(struct svga_context *svga, + struct svga_transfer *st) +{ + struct svga_winsys_screen *sws = svga_screen(svga->pipe.screen)->sws; + struct pipe_transfer *transfer = &st->base; + struct pipe_resource *texture = transfer->resource; + struct svga_texture *tex = svga_texture(texture); + struct svga_winsys_surface *surf = tex->handle; + unsigned level = st->base.level; + unsigned w, h, nblocksx, nblocksy; + unsigned usage = st->base.usage; - if (!st->hwbuf) { - FREE(st); - goto done; - } + if (!surf) { + FREE(st); + return NULL; + } - if (st->hw_nblocksy < nblocksy) { - /* We couldn't allocate a hardware buffer big enough for the transfer, - * so allocate regular malloc memory instead */ - if (0) { - debug_printf("%s: failed to allocate %u KB of DMA, " - "splitting into %u x %u KB DMA transfers\n", - __FUNCTION__, - (nblocksy * st->base.stride + 1023) / 1024, - (nblocksy + st->hw_nblocksy - 1) / st->hw_nblocksy, - (st->hw_nblocksy * st->base.stride + 1023) / 1024); - } + /* we'll directly access the guest-backed surface */ + w = u_minify(texture->width0, level); + h = u_minify(texture->height0, level); + nblocksx = util_format_get_nblocksx(texture->format, w); + nblocksy = util_format_get_nblocksy(texture->format, h); + st->hw_nblocksy = nblocksy; + st->base.stride = nblocksx*util_format_get_blocksize(texture->format); + st->base.layer_stride = st->base.stride * nblocksy; - st->swbuf = MALLOC(nblocksy * st->base.stride * d); - if (!st->swbuf) { - sws->buffer_destroy(sws, st->hwbuf); - FREE(st); - goto done; - } - } + /* If this is the first time mapping to the surface in this + * command buffer, clear the dirty masks of this surface. + */ + if (sws->surface_is_flushed(sws, surf)) { + svga_clear_texture_dirty(tex); + } - if (usage & PIPE_TRANSFER_READ) { - SVGA3dSurfaceDMAFlags flags; - memset(&flags, 0, sizeof flags); - svga_transfer_dma(svga, st, SVGA3D_READ_HOST_VRAM, flags); - } - } else { - struct pipe_transfer *transfer = &st->base; - struct svga_winsys_surface *surf = tex->handle; + if (need_tex_readback(transfer)) { + enum pipe_error ret; - if (!surf) { - FREE(st); - goto done; - } + svga_surfaces_flush(svga); - /* If this is the first time mapping to the surface in this - * command buffer, clear the dirty masks of this surface. - */ - if (sws->surface_is_flushed(sws, surf)) { - svga_clear_texture_dirty(tex); + if (svga_have_vgpu10(svga)) { + ret = readback_image_vgpu10(svga, surf, st->slice, level, + tex->b.b.last_level + 1); + } else { + ret = readback_image_vgpu9(svga, surf, st->slice, level); } - if (need_tex_readback(transfer)) { - enum pipe_error ret; + svga->hud.num_readbacks++; + SVGA_STATS_COUNT_INC(sws, SVGA_STATS_COUNT_TEXREADBACK); - svga_surfaces_flush(svga); - - if (svga_have_vgpu10(svga)) { - ret = readback_image_vgpu10(svga, surf, st->slice, level, - tex->b.b.last_level + 1); - } else { - ret = readback_image_vgpu9(svga, surf, st->slice, level); - } - - svga->hud.num_readbacks++; - SVGA_STATS_COUNT_INC(sws, SVGA_STATS_COUNT_TEXREADBACK); - - assert(ret == PIPE_OK); - (void) ret; + assert(ret == PIPE_OK); + (void) ret; - svga_context_flush(svga, NULL); + svga_context_flush(svga, NULL); - /* - * Note: if PIPE_TRANSFER_DISCARD_WHOLE_RESOURCE were specified - * we could potentially clear the flag for all faces/layers/mips. - */ - svga_clear_texture_rendered_to(tex, st->slice, level); - } - else { - assert(usage & PIPE_TRANSFER_WRITE); - if ((usage & PIPE_TRANSFER_UNSYNCHRONIZED) == 0) { - if (svga_is_texture_dirty(tex, st->slice, level)) { - /* - * do a surface flush if the subresource has been modified - * in this command buffer. - */ - svga_surfaces_flush(svga); - if (!sws->surface_is_flushed(sws, surf)) { - svga->hud.surface_write_flushes++; - SVGA_STATS_COUNT_INC(sws, SVGA_STATS_COUNT_SURFACEWRITEFLUSH); - svga_context_flush(svga, NULL); - } + /* + * Note: if PIPE_TRANSFER_DISCARD_WHOLE_RESOURCE were specified + * we could potentially clear the flag for all faces/layers/mips. + */ + svga_clear_texture_rendered_to(tex, st->slice, level); + } + else { + assert(usage & PIPE_TRANSFER_WRITE); + if ((usage & PIPE_TRANSFER_UNSYNCHRONIZED) == 0) { + if (svga_is_texture_dirty(tex, st->slice, level)) { + /* + * do a surface flush if the subresource has been modified + * in this command buffer. + */ + svga_surfaces_flush(svga); + if (!sws->surface_is_flushed(sws, surf)) { + svga->hud.surface_write_flushes++; + SVGA_STATS_COUNT_INC(sws, SVGA_STATS_COUNT_SURFACEWRITEFLUSH); + svga_context_flush(svga, NULL); } - } - } - if (usage & PIPE_TRANSFER_WRITE) { - /* mark this texture level as dirty */ - svga_set_texture_dirty(tex, st->slice, level); + } } } /* * Begin mapping code */ - if (st->swbuf) { - returnVal = st->swbuf; - } - else if (!use_direct_map) { - returnVal = sws->buffer_map(sws, st->hwbuf, usage); - } - else { + { SVGA3dSize baseLevelSize; - struct svga_winsys_surface *surf = tex->handle; uint8_t *map; boolean retry; unsigned offset, mip_width, mip_height; - unsigned xoffset = st->base.box.x; - unsigned yoffset = st->base.box.y; - unsigned zoffset = st->base.box.z; map = svga->swc->surface_map(svga->swc, surf, usage, &retry); if (map == NULL && retry) { @@ -548,9 +492,7 @@ svga_texture_transfer_map(struct pipe_context *pipe, * Make sure we return NULL if the map fails */ if (!map) { - FREE(st); - returnVal = map; - goto done; + return NULL; } /** @@ -579,19 +521,107 @@ svga_texture_transfer_map(struct pipe_context *pipe, offset += svga3dsurface_get_pixel_offset(tex->key.format, mip_width, mip_height, - xoffset, yoffset, zoffset); - returnVal = (void *) (map + offset); + st->base.box.x, + st->base.box.y, + st->base.box.z); + + if (usage & PIPE_TRANSFER_WRITE) { + /* mark this texture level as dirty */ + svga_set_texture_dirty(tex, st->slice, level); + } + + return (void *) (map + offset); } +} - svga->hud.map_buffer_time += (svga_get_time(svga) - begin); - svga->hud.num_textures_mapped++; + +/** + * Request a transfer map to the texture resource + */ +static void * +svga_texture_transfer_map(struct pipe_context *pipe, + struct pipe_resource *texture, + unsigned level, + unsigned usage, + const struct pipe_box *box, + struct pipe_transfer **ptransfer) +{ + struct svga_context *svga = svga_context(pipe); + struct svga_winsys_screen *sws = svga_screen(pipe->screen)->sws; + struct svga_texture *tex = svga_texture(texture); + struct svga_transfer *st; + boolean use_direct_map = svga_have_gb_objects(svga) && + !svga_have_gb_dma(svga); + void *returnVal = NULL; + int64_t begin = svga_get_time(svga); + + SVGA_STATS_TIME_PUSH(sws, SVGA_STATS_TIME_TEXTRANSFERMAP); + + /* We can't map texture storage directly unless we have GB objects */ + if (usage & PIPE_TRANSFER_MAP_DIRECTLY) { + if (svga_have_gb_objects(svga)) + use_direct_map = TRUE; + else + goto done; + } + + st = CALLOC_STRUCT(svga_transfer); + if (!st) + goto done; + + st->base.level = level; + st->base.usage = usage; + st->base.box = *box; + + switch (tex->b.b.target) { + case PIPE_TEXTURE_CUBE: + st->slice = st->base.box.z; + st->base.box.z = 0; /* so we don't apply double offsets below */ + break; + case PIPE_TEXTURE_2D_ARRAY: + case PIPE_TEXTURE_1D_ARRAY: + st->slice = st->base.box.z; + st->base.box.z = 0; /* so we don't apply double offsets below */ + + /* Force direct map for transfering multiple slices */ + if (st->base.box.depth > 1) + use_direct_map = svga_have_gb_objects(svga); + + break; + default: + st->slice = 0; + break; + } + + st->use_direct_map = use_direct_map; + pipe_resource_reference(&st->base.resource, texture); + + if (use_direct_map) { + returnVal = svga_texture_transfer_map_direct(svga, st); + } + else { + returnVal = svga_texture_transfer_map_dma(svga, st); + } + + if (!returnVal) { + FREE(st); + } + else { + *ptransfer = &st->base; + svga->hud.num_textures_mapped++; + if (usage & PIPE_TRANSFER_WRITE) { + /* record texture upload for HUD */ + svga->hud.num_bytes_uploaded += + st->base.layer_stride * st->base.box.depth; + } + } done: + svga->hud.map_buffer_time += (svga_get_time(svga) - begin); SVGA_STATS_TIME_POP(sws); return returnVal; } - /** * Unmap a GB texture surface. */ @@ -658,41 +688,51 @@ update_image_vgpu10(struct svga_context *svga, } +/** + * unmap DMA transfer request + */ static void -svga_texture_transfer_unmap(struct pipe_context *pipe, - struct pipe_transfer *transfer) +svga_texture_transfer_unmap_dma(struct svga_context *svga, + struct svga_transfer *st) { - struct svga_context *svga = svga_context(pipe); - struct svga_screen *ss = svga_screen(pipe->screen); - struct svga_winsys_screen *sws = ss->sws; - struct svga_transfer *st = svga_transfer(transfer); - struct svga_texture *tex = svga_texture(transfer->resource); + struct svga_winsys_screen *sws = svga_screen(svga->pipe.screen)->sws; - SVGA_STATS_TIME_PUSH(sws, SVGA_STATS_TIME_TEXTRANSFERUNMAP); - - if (!st->swbuf) { - if (st->use_direct_map) { - svga_texture_surface_unmap(svga, transfer); - } - else { - sws->buffer_unmap(sws, st->hwbuf); - } - } + if (st->hwbuf) + sws->buffer_unmap(sws, st->hwbuf); - if (!st->use_direct_map && (st->base.usage & PIPE_TRANSFER_WRITE)) { + if (st->base.usage & PIPE_TRANSFER_WRITE) { /* Use DMA to transfer texture data */ SVGA3dSurfaceDMAFlags flags; memset(&flags, 0, sizeof flags); - if (transfer->usage & PIPE_TRANSFER_DISCARD_WHOLE_RESOURCE) { + if (st->base.usage & PIPE_TRANSFER_DISCARD_WHOLE_RESOURCE) { flags.discard = TRUE; } - if (transfer->usage & PIPE_TRANSFER_UNSYNCHRONIZED) { + if (st->base.usage & PIPE_TRANSFER_UNSYNCHRONIZED) { flags.unsynchronized = TRUE; } svga_transfer_dma(svga, st, SVGA3D_WRITE_HOST_VRAM, flags); - } else if (transfer->usage & PIPE_TRANSFER_WRITE) { + } + + FREE(st->swbuf); + sws->buffer_destroy(sws, st->hwbuf); +} + + +/** + * unmap direct map transfer request + */ +static void +svga_texture_transfer_unmap_direct(struct svga_context *svga, + struct svga_transfer *st) +{ + struct pipe_transfer *transfer = &st->base; + struct svga_texture *tex = svga_texture(transfer->resource); + + svga_texture_surface_unmap(svga, transfer); + + if (st->base.usage & PIPE_TRANSFER_WRITE) { struct svga_winsys_surface *surf = tex->handle; SVGA3dBox box; enum pipe_error ret; @@ -745,25 +785,40 @@ svga_texture_transfer_unmap(struct pipe_context *pipe, ret = update_image_vgpu9(svga, surf, &box, st->slice, transfer->level); assert(ret == PIPE_OK); } + } +} - svga->hud.num_resource_updates++; +static void +svga_texture_transfer_unmap(struct pipe_context *pipe, + struct pipe_transfer *transfer) +{ + struct svga_context *svga = svga_context(pipe); + struct svga_screen *ss = svga_screen(pipe->screen); + struct svga_winsys_screen *sws = ss->sws; + struct svga_transfer *st = svga_transfer(transfer); + struct svga_texture *tex = svga_texture(transfer->resource); - (void) ret; - } + SVGA_STATS_TIME_PUSH(sws, SVGA_STATS_TIME_TEXTRANSFERUNMAP); - ss->texture_timestamp++; - svga_age_texture_view(tex, transfer->level); - if (transfer->resource->target == PIPE_TEXTURE_CUBE) - svga_define_texture_level(tex, st->slice, transfer->level); - else - svga_define_texture_level(tex, 0, transfer->level); + if (st->use_direct_map) { + svga_texture_transfer_unmap_direct(svga, st); + } + else { + svga_texture_transfer_unmap_dma(svga, st); + } - pipe_resource_reference(&st->base.resource, NULL); + if (st->base.usage & PIPE_TRANSFER_WRITE) { + svga->hud.num_resource_updates++; - FREE(st->swbuf); - if (!st->use_direct_map) { - sws->buffer_destroy(sws, st->hwbuf); + ss->texture_timestamp++; + svga_age_texture_view(tex, transfer->level); + if (transfer->resource->target == PIPE_TEXTURE_CUBE) + svga_define_texture_level(tex, st->slice, transfer->level); + else + svga_define_texture_level(tex, 0, transfer->level); } + + pipe_resource_reference(&st->base.resource, NULL); FREE(st); SVGA_STATS_TIME_POP(sws); } -- 2.30.2