From a9de744a26bc575a1a269e133c550f813c95904f Mon Sep 17 00:00:00 2001 From: Chris Forbes Date: Thu, 10 Oct 2013 21:34:03 +1300 Subject: [PATCH] glsl: add support for texture functions with offset arrays This is needed for textureGatherOffsets() Signed-off-by: Chris Forbes Reviewed-by: Kenneth Graunke --- src/glsl/builtin_functions.cpp | 9 +++++++++ 1 file changed, 9 insertions(+) diff --git a/src/glsl/builtin_functions.cpp b/src/glsl/builtin_functions.cpp index deedddbea5c..1b23677293a 100644 --- a/src/glsl/builtin_functions.cpp +++ b/src/glsl/builtin_functions.cpp @@ -507,6 +507,7 @@ private: #define TEX_OFFSET 2 #define TEX_COMPONENT 4 #define TEX_OFFSET_NONCONST 8 +#define TEX_OFFSET_ARRAY 16 ir_function_signature *_texture(ir_texture_opcode opcode, builtin_available_predicate avail, @@ -3432,6 +3433,14 @@ builtin_builder::_texture(ir_texture_opcode opcode, tex->offset = var_ref(offset); } + if (flags & TEX_OFFSET_ARRAY) { + ir_variable *offsets = + new(mem_ctx) ir_variable(glsl_type::get_array_instance(glsl_type::ivec2_type, 4), + "offsets", ir_var_const_in); + sig->parameters.push_tail(offsets); + tex->offset = var_ref(offsets); + } + if (opcode == ir_tg4) { if (flags & TEX_COMPONENT) { ir_variable *component = -- 2.30.2