From aafbaa9e6a87cecb336f2704b799430d74c60456 Mon Sep 17 00:00:00 2001 From: =?utf8?q?Marek=20Ol=C5=A1=C3=A1k?= Date: Mon, 2 May 2011 02:36:42 +0200 Subject: [PATCH] mesa: make _NEW_TEXTURE dirty when changing GL_TEXTURE_CUBE_MAP_SEAMLESS Otherwise there would be no way to know whether the state has been changed. Reviewed-by: Brian Paul Reviewed-by: Ian Romanick --- src/mesa/main/enable.c | 5 ++++- 1 file changed, 4 insertions(+), 1 deletion(-) diff --git a/src/mesa/main/enable.c b/src/mesa/main/enable.c index 2ec19c8afbd..6bc045d7a7f 100644 --- a/src/mesa/main/enable.c +++ b/src/mesa/main/enable.c @@ -885,7 +885,10 @@ _mesa_set_enable(struct gl_context *ctx, GLenum cap, GLboolean state) case GL_TEXTURE_CUBE_MAP_SEAMLESS: CHECK_EXTENSION(ARB_seamless_cube_map, cap); - ctx->Texture.CubeMapSeamless = state; + if (ctx->Texture.CubeMapSeamless != state) { + FLUSH_VERTICES(ctx, _NEW_TEXTURE); + ctx->Texture.CubeMapSeamless = state; + } break; #if FEATURE_EXT_transform_feedback -- 2.30.2