From abd4c6a26dfa9ad81f4e569f33d0891e69716b66 Mon Sep 17 00:00:00 2001 From: Alan Modra Date: Thu, 6 Jun 2002 09:58:57 +0000 Subject: [PATCH] * bfdint.texi: Change registry@sco.com to registry@caldera.com. --- bfd/doc/ChangeLog | 4 ++++ bfd/doc/bfdint.texi | 4 ++-- 2 files changed, 6 insertions(+), 2 deletions(-) diff --git a/bfd/doc/ChangeLog b/bfd/doc/ChangeLog index 6534d9ef41a..8bf5acd6c8b 100644 --- a/bfd/doc/ChangeLog +++ b/bfd/doc/ChangeLog @@ -1,3 +1,7 @@ +2002-06-06 Lars Brinkhoff + + * bfdint.texi: Change registry@sco.com to registry@caldera.com. + 2002-06-05 Alan Modra * Makefile.am (libbfd.h): Add "Extracted from.." comment. diff --git a/bfd/doc/bfdint.texi b/bfd/doc/bfdint.texi index 76fd83245e7..d2996dcfcb3 100644 --- a/bfd/doc/bfdint.texi +++ b/bfd/doc/bfdint.texi @@ -1545,9 +1545,9 @@ Define @samp{ELF_ARCH} to the BFD architecture (an element of the @item Define @samp{ELF_MACHINE_CODE} to the magic number which should appear in the @samp{e_machine} field of the ELF header. As of this writing, -these magic numbers are assigned by SCO; if you want to get a magic +these magic numbers are assigned by Caldera; if you want to get a magic number for a particular processor, try sending a note to -@email{registry@@sco.com}. In the BFD sources, the magic numbers are +@email{registry@@caldera.com}. In the BFD sources, the magic numbers are found in @file{include/elf/common.h}; they have names beginning with @samp{EM_}. @item -- 2.30.2