From ac4dc5e9312f3ef154135a68521e7a20c88b7837 Mon Sep 17 00:00:00 2001 From: Pauli Nieminen Date: Tue, 12 Jun 2012 21:38:48 +0300 Subject: [PATCH] mesa/samplerobj: Avoid crash in sampler query if texture unit is disabled Sampler queries are so far made only for enabled texture unit. But if any code would query sampler before checking texture unit state that would result to NULL deference. Making the inline helper easier to use with NULL check makes a lot sense because compiler is likely to combine the checks for the current texture. Signed-off-by: Pauli Nieminen Reviewed-by: Brian Paul Reviewed-by: Kenneth Graunke --- src/mesa/main/samplerobj.h | 4 +++- 1 file changed, 3 insertions(+), 1 deletion(-) diff --git a/src/mesa/main/samplerobj.h b/src/mesa/main/samplerobj.h index 2b0cd794665..e70ee4881ad 100644 --- a/src/mesa/main/samplerobj.h +++ b/src/mesa/main/samplerobj.h @@ -33,8 +33,10 @@ _mesa_get_samplerobj(struct gl_context *ctx, GLuint unit) { if (ctx->Texture.Unit[unit].Sampler) return ctx->Texture.Unit[unit].Sampler; - else + else if (ctx->Texture.Unit[unit]._Current) return &ctx->Texture.Unit[unit]._Current->Sampler; + else + return NULL; } -- 2.30.2