From ac60e98a582737897b6e1f858023eba0543d10f3 Mon Sep 17 00:00:00 2001 From: =?utf8?q?Kristian=20H=C3=B8gsberg=20Kristensen?= Date: Thu, 21 Jan 2016 14:14:01 -0800 Subject: [PATCH] vk: Do render cache flush for GEN8+ This is needed for SKL as well. --- src/vulkan/genX_cmd_buffer.c | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/src/vulkan/genX_cmd_buffer.c b/src/vulkan/genX_cmd_buffer.c index 4f7054f83d2..1ab17470932 100644 --- a/src/vulkan/genX_cmd_buffer.c +++ b/src/vulkan/genX_cmd_buffer.c @@ -48,7 +48,7 @@ genX(cmd_buffer_emit_state_base_address)(struct anv_cmd_buffer *cmd_buffer) scratch_bo = &device->scratch_block_pool.bo; /* XXX: Do we need this on more than just BDW? */ -#if (ANV_GEN == 8) +#if (ANV_GEN >= 8) /* Emit a render target cache flush. * * This isn't documented anywhere in the PRM. However, it seems to be @@ -56,7 +56,7 @@ genX(cmd_buffer_emit_state_base_address)(struct anv_cmd_buffer *cmd_buffer) * this, we get GPU hangs when using multi-level command buffers which * clear depth, reset state base address, and then go render stuff. */ - anv_batch_emit(&cmd_buffer->batch, GEN8_PIPE_CONTROL, + anv_batch_emit(&cmd_buffer->batch, GENX(PIPE_CONTROL), .RenderTargetCacheFlushEnable = true); #endif -- 2.30.2