From acafeeb6dce74382fb3a48b83ab72bf67b7581ea Mon Sep 17 00:00:00 2001 From: Brian Paul Date: Sat, 3 Sep 2005 16:57:58 +0000 Subject: [PATCH] Remove last remnants of pre-renderbuffer code. --- src/mesa/drivers/common/driverfuncs.c | 4 +- src/mesa/main/config.h | 4 -- src/mesa/main/framebuffer.c | 2 - src/mesa/main/mtypes.h | 5 -- src/mesa/main/renderbuffer.c | 2 + src/mesa/swrast/s_accum.c | 10 +-- src/mesa/swrast/s_buffers.c | 100 -------------------------- src/mesa/swrast/s_context.h | 4 +- src/mesa/swrast/s_copypix.c | 52 +------------- src/mesa/swrast/s_imaging.c | 28 +------- src/mesa/swrast/s_readpix.c | 14 +--- src/mesa/swrast/s_span.c | 22 ------ src/mesa/swrast/s_texstore.c | 10 +-- src/mesa/swrast/swrast.h | 30 +------- 14 files changed, 15 insertions(+), 272 deletions(-) diff --git a/src/mesa/drivers/common/driverfuncs.c b/src/mesa/drivers/common/driverfuncs.c index f2e36b78452..93d195dc22d 100644 --- a/src/mesa/drivers/common/driverfuncs.c +++ b/src/mesa/drivers/common/driverfuncs.c @@ -138,8 +138,8 @@ _mesa_init_driver_functions(struct dd_function_table *driver) driver->ColorMask = NULL; driver->ColorMaterial = NULL; driver->CullFace = NULL; - driver->DrawBuffer = _swrast_DrawBuffer; - driver->DrawBuffers = NULL; /***_swrast_DrawBuffers;***/ + driver->DrawBuffer = NULL; + driver->DrawBuffers = NULL; driver->FrontFace = NULL; driver->DepthFunc = NULL; driver->DepthMask = NULL; diff --git a/src/mesa/main/config.h b/src/mesa/main/config.h index de2bae9cb0d..6fddbd116ea 100644 --- a/src/mesa/main/config.h +++ b/src/mesa/main/config.h @@ -317,8 +317,4 @@ #define MAX_CLIPPED_VERTICES ((2 * (6 + MAX_CLIP_PLANES))+1) -/* XXX everything marked with OLD_RENDERBUFFER will be going away... */ -#define OLD_RENDERBUFFER 1 - - #endif /* CONFIG_H */ diff --git a/src/mesa/main/framebuffer.c b/src/mesa/main/framebuffer.c index 271790c1caf..0c620f7908d 100644 --- a/src/mesa/main/framebuffer.c +++ b/src/mesa/main/framebuffer.c @@ -462,7 +462,6 @@ get_renderbuffer(struct gl_framebuffer *fb, GLuint bufferBit) * Update state related to the current draw/read framebuffers. * Specifically, update these framebuffer fields: * _ColorDrawBuffers - * _ColorDrawBit * _NumColorDrawBuffers * _ColorReadBuffer * If the current framebuffer is user-created, make sure it's complete. @@ -495,7 +494,6 @@ _mesa_update_framebuffer(GLcontext *ctx) struct gl_renderbuffer *rb = get_renderbuffer(fb, bufferBit); if (rb) { fb->_ColorDrawBuffers[output][count] = rb; - fb->_ColorDrawBit[output][count] = bufferBit; count++; } else { diff --git a/src/mesa/main/mtypes.h b/src/mesa/main/mtypes.h index c02b64dd05b..0206af937d1 100644 --- a/src/mesa/main/mtypes.h +++ b/src/mesa/main/mtypes.h @@ -2211,11 +2211,6 @@ struct gl_framebuffer struct gl_renderbuffer *_ColorDrawBuffers[MAX_DRAW_BUFFERS][4]; struct gl_renderbuffer *_ColorReadBuffer; -#if OLD_RENDERBUFFER - /* XXX THIS IS TEMPORARY */ - GLuint _ColorDrawBit[MAX_DRAW_BUFFERS][4]; -#endif - /** Delete this framebuffer */ void (*Delete)(struct gl_framebuffer *fb); }; diff --git a/src/mesa/main/renderbuffer.c b/src/mesa/main/renderbuffer.c index 7d21a8e3581..480906533fd 100644 --- a/src/mesa/main/renderbuffer.c +++ b/src/mesa/main/renderbuffer.c @@ -1845,8 +1845,10 @@ _mesa_add_renderbuffer(struct gl_framebuffer *fb, { assert(fb); assert(rb); +#if 00 /* there should be no previous renderbuffer on this attachment point! */ assert(fb->Attachment[bufferName].Renderbuffer == NULL); +#endif assert(bufferName < BUFFER_COUNT); /* winsys vs. user-created buffer cross check */ diff --git a/src/mesa/swrast/s_accum.c b/src/mesa/swrast/s_accum.c index 5621d0c8aa9..e9946c55df9 100644 --- a/src/mesa/swrast/s_accum.c +++ b/src/mesa/swrast/s_accum.c @@ -1,6 +1,6 @@ /* * Mesa 3-D graphics library - * Version: 6.3 + * Version: 6.5 * * Copyright (C) 1999-2005 Brian Paul All Rights Reserved. * @@ -286,8 +286,6 @@ accum_accum(GLcontext *ctx, GLfloat value, if (swrast->_IntegerAccumMode && value != swrast->_IntegerAccumScaler) rescale_accum(ctx); - _swrast_use_read_buffer(ctx); - if (rb->DataType == GL_SHORT || rb->DataType == GL_UNSIGNED_SHORT) { const GLfloat scale = value * ACCUM_SCALE16 / CHAN_MAXF; GLshort accumRow[4 * MAX_WIDTH]; @@ -338,8 +336,6 @@ accum_accum(GLcontext *ctx, GLfloat value, else { /* other types someday */ } - - _swrast_use_draw_buffer(ctx); } @@ -374,8 +370,6 @@ accum_load(GLcontext *ctx, GLfloat value, swrast->_IntegerAccumScaler = 0.0; } - _swrast_use_read_buffer(ctx); - if (rb->DataType == GL_SHORT || rb->DataType == GL_UNSIGNED_SHORT) { const GLfloat scale = value * ACCUM_SCALE16 / CHAN_MAXF; GLshort accumRow[4 * MAX_WIDTH]; @@ -428,8 +422,6 @@ accum_load(GLcontext *ctx, GLfloat value, else { /* other types someday */ } - - _swrast_use_draw_buffer(ctx); } diff --git a/src/mesa/swrast/s_buffers.c b/src/mesa/swrast/s_buffers.c index b21642aa571..0247e1acab7 100644 --- a/src/mesa/swrast/s_buffers.c +++ b/src/mesa/swrast/s_buffers.c @@ -234,13 +234,6 @@ clear_color_buffers(GLcontext *ctx) for (i = 0; i < ctx->DrawBuffer->_NumColorDrawBuffers[0]; i++) { struct gl_renderbuffer *rb = ctx->DrawBuffer->_ColorDrawBuffers[0][i]; -#if OLD_RENDERBUFFER - /* SetBuffer will go away */ - if (swrast->Driver.SetBuffer) - swrast->Driver.SetBuffer(ctx, ctx->DrawBuffer, - ctx->DrawBuffer->_ColorDrawBit[0][i]); -#endif - if (ctx->Visual.rgbMode) { if (masking) { clear_rgba_buffer_with_masking(ctx, rb); @@ -258,9 +251,6 @@ clear_color_buffers(GLcontext *ctx) } } } - - /* restore default read/draw buffer */ - _swrast_use_draw_buffer(ctx); } @@ -322,93 +312,3 @@ _swrast_Clear(GLcontext *ctx, GLbitfield mask, RENDER_FINISH(swrast,ctx); } - - -/* - * Fallback for ctx->Driver.DrawBuffer() - */ -void -_swrast_DrawBuffer( GLcontext *ctx, GLenum mode ) -{ - (void) mode; - _swrast_use_draw_buffer(ctx); -} - - -/* - * Fallback for ctx->Driver.DrawBuffers() - */ -void -_swrast_DrawBuffers( GLcontext *ctx, GLsizei n, const GLenum *buffers ) -{ - _swrast_use_draw_buffer(ctx); -} - - -/* - * Setup things so that we read/write spans from the user-designated - * read buffer (set via glReadPixels). We usually just have to call - * this for glReadPixels, glCopyPixels, etc. - * - * XXX this will go away when the last OLD_RENDERBUFFER code is removed. - * The swrast->CurrentBufferBit var can be totally removed then too. - */ -void -_swrast_use_read_buffer( GLcontext *ctx ) -{ - SWcontext *swrast = SWRAST_CONTEXT(ctx); - - /* Do this so the software-emulated alpha plane span functions work! */ - swrast->CurrentBufferBit = ctx->ReadBuffer->_ColorReadBufferMask; - /* Tell the device driver where to read/write spans */ - if (swrast->Driver.SetBuffer) - swrast->Driver.SetBuffer(ctx, ctx->ReadBuffer, swrast->CurrentBufferBit); -} - - -/* - * Setup things so that we read/write spans from the default draw buffer. - * This is the usual mode that Mesa's software rasterizer operates in. - * - * XXX this will go away when the last OLD_RENDERBUFFER code is removed. - * The swrast->CurrentBufferBit var can be totally removed then too. - */ -void -_swrast_use_draw_buffer( GLcontext *ctx ) -{ - SWcontext *swrast = SWRAST_CONTEXT(ctx); - - /* The user can specify rendering to zero, one, two, or four color - * buffers simultaneously with glDrawBuffer()! - * We don't expect the span/point/line/triangle functions to deal with - * that mess so we'll iterate over the multiple buffers as needed. - * But usually we only render to one color buffer at a time. - * We set ctx->Color._DriverDrawBuffer to that buffer and tell the - * device driver to use that buffer. - * Look in s_span.c's multi_write_rgba_span() function to see how - * we loop over multiple color buffers when needed. - */ - - if (ctx->DrawBuffer->_ColorDrawBufferMask[0] & BUFFER_BIT_FRONT_LEFT) - swrast->CurrentBufferBit = BUFFER_BIT_FRONT_LEFT; - else if (ctx->DrawBuffer->_ColorDrawBufferMask[0] & BUFFER_BIT_BACK_LEFT) - swrast->CurrentBufferBit = BUFFER_BIT_BACK_LEFT; - else if (ctx->DrawBuffer->_ColorDrawBufferMask[0] & BUFFER_BIT_FRONT_RIGHT) - swrast->CurrentBufferBit = BUFFER_BIT_FRONT_RIGHT; - else if (ctx->DrawBuffer->_ColorDrawBufferMask[0] & BUFFER_BIT_BACK_RIGHT) - swrast->CurrentBufferBit = BUFFER_BIT_BACK_RIGHT; - else if (ctx->DrawBuffer->_ColorDrawBufferMask[0] & BUFFER_BIT_AUX0) - swrast->CurrentBufferBit = BUFFER_BIT_AUX0; - else if (ctx->DrawBuffer->_ColorDrawBufferMask[0] & BUFFER_BIT_AUX1) - swrast->CurrentBufferBit = BUFFER_BIT_AUX1; - else if (ctx->DrawBuffer->_ColorDrawBufferMask[0] & BUFFER_BIT_AUX2) - swrast->CurrentBufferBit = BUFFER_BIT_AUX2; - else if (ctx->DrawBuffer->_ColorDrawBufferMask[0] & BUFFER_BIT_AUX3) - swrast->CurrentBufferBit = BUFFER_BIT_AUX3; - else - /* glDrawBuffer(GL_NONE) */ - swrast->CurrentBufferBit = BUFFER_BIT_FRONT_LEFT; /* we always have this buffer */ - - if (swrast->Driver.SetBuffer) - swrast->Driver.SetBuffer(ctx, ctx->DrawBuffer, swrast->CurrentBufferBit); -} diff --git a/src/mesa/swrast/s_context.h b/src/mesa/swrast/s_context.h index 5f5efdc22ae..4f0e225b590 100644 --- a/src/mesa/swrast/s_context.h +++ b/src/mesa/swrast/s_context.h @@ -1,8 +1,8 @@ /* * Mesa 3-D graphics library - * Version: 6.1 + * Version: 6.5 * - * Copyright (C) 1999-2004 Brian Paul All Rights Reserved. + * Copyright (C) 1999-2005 Brian Paul All Rights Reserved. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), diff --git a/src/mesa/swrast/s_copypix.c b/src/mesa/swrast/s_copypix.c index 7bae7ed99e0..cc7c0b22837 100644 --- a/src/mesa/swrast/s_copypix.c +++ b/src/mesa/swrast/s_copypix.c @@ -1,6 +1,6 @@ /* * Mesa 3-D graphics library - * Version: 6.3 + * Version: 6.5 * * Copyright (C) 1999-2005 Brian Paul All Rights Reserved. * @@ -133,7 +133,6 @@ copy_conv_rgba_pixels(GLcontext *ctx, GLint srcx, GLint srcy, struct gl_renderbuffer *drawRb = NULL; GLboolean quick_draw; GLint row; - GLboolean changeBuffer; const GLboolean zoom = ctx->Pixel.ZoomX != 1.0F || ctx->Pixel.ZoomY != 1.0F; const GLuint transferOps = ctx->_ImageTransferState; GLfloat *dest, *tmpImage, *convImage; @@ -158,11 +157,6 @@ copy_conv_rgba_pixels(GLcontext *ctx, GLint srcx, GLint srcy, quick_draw = GL_FALSE; } - /* If read and draw buffer are different we must do buffer switching */ - changeBuffer = ctx->Pixel.ReadBuffer != ctx->Color.DrawBuffer[0] - || ctx->DrawBuffer != ctx->ReadBuffer; - - /* allocate space for GLfloat image */ tmpImage = (GLfloat *) MALLOC(width * height * 4 * sizeof(GLfloat)); if (!tmpImage) { @@ -176,11 +170,6 @@ copy_conv_rgba_pixels(GLcontext *ctx, GLint srcx, GLint srcy, return; } - if (changeBuffer) { - /* choose the read buffer */ - _swrast_use_read_buffer(ctx); - } - /* read source image */ dest = tmpImage; for (row = 0; row < height; row++) { @@ -193,11 +182,6 @@ copy_conv_rgba_pixels(GLcontext *ctx, GLint srcx, GLint srcy, dest += 4 * width; } - if (changeBuffer) { - /* restore default src/dst buffer */ - _swrast_use_draw_buffer(ctx); - } - /* do the image transfer ops which preceed convolution */ for (row = 0; row < height; row++) { GLfloat (*rgba)[4] = (GLfloat (*)[4]) (tmpImage + row * width * 4); @@ -274,7 +258,6 @@ copy_rgba_pixels(GLcontext *ctx, GLint srcx, GLint srcy, GLchan *tmpImage,*p; GLboolean quick_draw; GLint sy, dy, stepy, j; - GLboolean changeBuffer; const GLboolean zoom = ctx->Pixel.ZoomX != 1.0F || ctx->Pixel.ZoomY != 1.0F; GLint overlapping; const GLuint transferOps = ctx->_ImageTransferState; @@ -331,10 +314,6 @@ copy_rgba_pixels(GLcontext *ctx, GLint srcx, GLint srcy, drawRb = NULL; } - /* If read and draw buffer are different we must do buffer switching */ - changeBuffer = ctx->Pixel.ReadBuffer != ctx->Color.DrawBuffer[0] - || ctx->DrawBuffer != ctx->ReadBuffer; - if (overlapping) { GLint ssy = sy; tmpImage = (GLchan *) MALLOC(width * height * sizeof(GLchan) * 4); @@ -342,9 +321,6 @@ copy_rgba_pixels(GLcontext *ctx, GLint srcx, GLint srcy, _mesa_error( ctx, GL_OUT_OF_MEMORY, "glCopyPixels" ); return; } - /* setup source */ - if (changeBuffer) - _swrast_use_read_buffer(ctx); /* read the source image */ p = tmpImage; for (j = 0; j < height; j++, ssy += stepy) { @@ -353,11 +329,6 @@ copy_rgba_pixels(GLcontext *ctx, GLint srcx, GLint srcy, p += width * 4; } p = tmpImage; - /* restore dest */ - if (changeBuffer) { - _swrast_use_draw_buffer(ctx); - changeBuffer = GL_FALSE; - } } else { tmpImage = NULL; /* silence compiler warnings */ @@ -374,13 +345,9 @@ copy_rgba_pixels(GLcontext *ctx, GLint srcx, GLint srcy, } else { /* get from framebuffer */ - if (changeBuffer) - _swrast_use_read_buffer(ctx); ASSERT(width < MAX_WIDTH); _swrast_read_rgba_span( ctx, ctx->ReadBuffer->_ColorReadBuffer, width, srcx, sy, span.array->rgba ); - if (changeBuffer) - _swrast_use_draw_buffer(ctx); } if (transferOps) { @@ -435,7 +402,6 @@ copy_ci_pixels( GLcontext *ctx, GLint srcx, GLint srcy, GLuint *tmpImage,*p; GLint sy, dy, stepy; GLint j; - GLboolean changeBuffer; const GLboolean zoom = ctx->Pixel.ZoomX != 1.0F || ctx->Pixel.ZoomY != 1.0F; const GLboolean shift_or_offset = ctx->Pixel.IndexShift || ctx->Pixel.IndexOffset; GLint overlapping; @@ -475,10 +441,6 @@ copy_ci_pixels( GLcontext *ctx, GLint srcx, GLint srcy, if (ctx->Fog.Enabled) _swrast_span_default_fog(ctx, &span); - /* If read and draw buffer are different we must do buffer switching */ - changeBuffer = ctx->Pixel.ReadBuffer != ctx->Color.DrawBuffer[0] - || ctx->DrawBuffer != ctx->ReadBuffer; - if (overlapping) { GLint ssy = sy; tmpImage = (GLuint *) MALLOC(width * height * sizeof(GLuint)); @@ -486,9 +448,6 @@ copy_ci_pixels( GLcontext *ctx, GLint srcx, GLint srcy, _mesa_error( ctx, GL_OUT_OF_MEMORY, "glCopyPixels" ); return; } - /* setup source */ - if (changeBuffer) - _swrast_use_read_buffer(ctx); /* read the image */ p = tmpImage; for (j = 0; j < height; j++, ssy += stepy) { @@ -497,11 +456,6 @@ copy_ci_pixels( GLcontext *ctx, GLint srcx, GLint srcy, p += width; } p = tmpImage; - /* restore to draw buffer */ - if (changeBuffer) { - _swrast_use_draw_buffer(ctx); - changeBuffer = GL_FALSE; - } } else { tmpImage = NULL; /* silence compiler warning */ @@ -515,12 +469,8 @@ copy_ci_pixels( GLcontext *ctx, GLint srcx, GLint srcy, p += width; } else { - if (changeBuffer) - _swrast_use_read_buffer(ctx); _swrast_read_index_span( ctx, ctx->ReadBuffer->_ColorReadBuffer, width, srcx, sy, span.array->index ); - if (changeBuffer) - _swrast_use_draw_buffer(ctx); } /* Apply shift, offset, look-up table */ diff --git a/src/mesa/swrast/s_imaging.c b/src/mesa/swrast/s_imaging.c index 5c79a7ba95e..43e955c6a72 100644 --- a/src/mesa/swrast/s_imaging.c +++ b/src/mesa/swrast/s_imaging.c @@ -1,8 +1,8 @@ /* * Mesa 3-D graphics library - * Version: 6.3 + * Version: 6.5 * - * Copyright (C) 1999-2004 Brian Paul All Rights Reserved. + * Copyright (C) 1999-2005 Brian Paul All Rights Reserved. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), @@ -46,9 +46,6 @@ _swrast_CopyColorTable( GLcontext *ctx, return; } - /* Select buffer to read from */ - _swrast_use_read_buffer(ctx); - if (width > MAX_WIDTH) width = MAX_WIDTH; @@ -56,9 +53,6 @@ _swrast_CopyColorTable( GLcontext *ctx, _swrast_read_rgba_span( ctx, ctx->ReadBuffer->_ColorReadBuffer, width, x, y, data ); - /* Restore reading from draw buffer (the default) */ - _swrast_use_draw_buffer(ctx); - /* save PBO binding */ bufferSave = ctx->Unpack.BufferObj; ctx->Unpack.BufferObj = ctx->Array.NullBufferObj; @@ -82,9 +76,6 @@ _swrast_CopyColorSubTable( GLcontext *ctx,GLenum target, GLsizei start, return; } - /* Select buffer to read from */ - _swrast_use_read_buffer(ctx); - if (width > MAX_WIDTH) width = MAX_WIDTH; @@ -92,9 +83,6 @@ _swrast_CopyColorSubTable( GLcontext *ctx,GLenum target, GLsizei start, _swrast_read_rgba_span( ctx, ctx->ReadBuffer->_ColorReadBuffer, width, x, y, data ); - /* Restore reading from draw buffer (the default) */ - _swrast_use_draw_buffer(ctx); - /* save PBO binding */ bufferSave = ctx->Unpack.BufferObj; ctx->Unpack.BufferObj = ctx->Array.NullBufferObj; @@ -120,9 +108,6 @@ _swrast_CopyConvolutionFilter1D(GLcontext *ctx, GLenum target, return; } - /* Select buffer to read from */ - _swrast_use_read_buffer(ctx); - RENDER_START( swrast, ctx ); /* read the data from framebuffer */ @@ -131,9 +116,6 @@ _swrast_CopyConvolutionFilter1D(GLcontext *ctx, GLenum target, RENDER_FINISH( swrast, ctx ); - /* Restore reading from draw buffer (the default) */ - _swrast_use_draw_buffer(ctx); - /* save PBO binding */ bufferSave = ctx->Unpack.BufferObj; ctx->Unpack.BufferObj = ctx->Array.NullBufferObj; @@ -163,9 +145,6 @@ _swrast_CopyConvolutionFilter2D(GLcontext *ctx, GLenum target, return; } - /* Select buffer to read from */ - _swrast_use_read_buffer(ctx); - RENDER_START(swrast,ctx); /* read pixels from framebuffer */ @@ -176,9 +155,6 @@ _swrast_CopyConvolutionFilter2D(GLcontext *ctx, GLenum target, RENDER_FINISH(swrast,ctx); - /* Restore reading from draw buffer (the default) */ - _swrast_use_draw_buffer(ctx); - /* * HACK: save & restore context state so we can store this as a * convolution filter via the GL api. Doesn't call any callbacks diff --git a/src/mesa/swrast/s_readpix.c b/src/mesa/swrast/s_readpix.c index de13a95ffce..82322c766c3 100644 --- a/src/mesa/swrast/s_readpix.c +++ b/src/mesa/swrast/s_readpix.c @@ -1,8 +1,8 @@ /* * Mesa 3-D graphics library - * Version: 6.3 + * Version: 6.5 * - * Copyright (C) 1999-2004 Brian Paul All Rights Reserved. + * Copyright (C) 1999-2005 Brian Paul All Rights Reserved. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), @@ -74,8 +74,6 @@ read_index_pixels( GLcontext *ctx, return; } - _swrast_use_read_buffer(ctx); - /* XXX: width should never be > MAX_WIDTH since we did clipping earlier */ readWidth = (width > MAX_WIDTH) ? MAX_WIDTH : width; @@ -92,8 +90,6 @@ read_index_pixels( GLcontext *ctx, _mesa_pack_index_span(ctx, readWidth, type, dest, index, &ctx->Pack, ctx->_ImageTransferState); } - - _swrast_use_draw_buffer(ctx); } @@ -378,13 +374,9 @@ read_rgba_pixels( GLcontext *ctx, return; } - _swrast_use_read_buffer(ctx); - /* Try optimized path first */ if (read_fast_rgba_pixels( ctx, x, y, width, height, format, type, pixels, packing )) { - - _swrast_use_draw_buffer(ctx); return; /* done! */ } @@ -499,8 +491,6 @@ read_rgba_pixels( GLcontext *ctx, } } } - - _swrast_use_draw_buffer(ctx); } diff --git a/src/mesa/swrast/s_span.c b/src/mesa/swrast/s_span.c index d8c912640e3..a44a91036c5 100644 --- a/src/mesa/swrast/s_span.c +++ b/src/mesa/swrast/s_span.c @@ -983,11 +983,6 @@ _swrast_write_index_span( GLcontext *ctx, struct sw_span *span) } } -#if OLD_RENDERBUFFER - /* restore default dest buffer */ - _swrast_use_draw_buffer(ctx); -#endif - span->interpMask = origInterpMask; span->arrayMask = origArrayMask; } @@ -1029,9 +1024,6 @@ add_colors(GLuint n, GLchan rgba[][4], GLchan specular[][4] ) static void multi_write_rgba_span( GLcontext *ctx, struct sw_span *span ) { -#if OLD_RENDERBUFFER - SWcontext *swrast = SWRAST_CONTEXT(ctx); -#endif const GLuint colorMask = *((GLuint *) ctx->Color.ColorMask); struct gl_framebuffer *fb = ctx->DrawBuffer; const GLuint output = 0; @@ -1044,15 +1036,6 @@ multi_write_rgba_span( GLcontext *ctx, struct sw_span *span ) struct gl_renderbuffer *rb = fb->_ColorDrawBuffers[output][i]; GLchan rgbaTmp[MAX_WIDTH][4]; -#if OLD_RENDERBUFFER - /* obsolete code */ - GLuint bufferBit = fb->_ColorDrawBit[output][i]; - /* Set the current read/draw buffer */ - swrast->CurrentBufferBit = bufferBit; - if (swrast->Driver.SetBuffer) - (*swrast->Driver.SetBuffer)(ctx, ctx->DrawBuffer, bufferBit); -#endif - /* make copy of incoming colors */ MEMCPY( rgbaTmp, span->array->rgba, 4 * span->end * sizeof(GLchan) ); @@ -1080,11 +1063,6 @@ multi_write_rgba_span( GLcontext *ctx, struct sw_span *span ) span->array->mask); } } - -#if OLD_RENDERBUFFER - /* restore default dest buffer */ - _swrast_use_draw_buffer(ctx); -#endif } diff --git a/src/mesa/swrast/s_texstore.c b/src/mesa/swrast/s_texstore.c index 24470a73580..68c8b376f8c 100644 --- a/src/mesa/swrast/s_texstore.c +++ b/src/mesa/swrast/s_texstore.c @@ -1,8 +1,8 @@ /* * Mesa 3-D graphics library - * Version: 6.1 + * Version: 6.5 * - * Copyright (C) 1999-2004 Brian Paul All Rights Reserved. + * Copyright (C) 1999-2005 Brian Paul All Rights Reserved. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), @@ -71,9 +71,6 @@ read_color_image( GLcontext *ctx, GLint x, GLint y, if (!image) return NULL; - /* Select buffer to read from */ - _swrast_use_read_buffer(ctx); - RENDER_START(swrast,ctx); dst = image; @@ -86,9 +83,6 @@ read_color_image( GLcontext *ctx, GLint x, GLint y, RENDER_FINISH(swrast,ctx); - /* Read from draw buffer (the default) */ - _swrast_use_draw_buffer(ctx); - return image; } diff --git a/src/mesa/swrast/swrast.h b/src/mesa/swrast/swrast.h index 90123e51324..86cc7d2cc89 100644 --- a/src/mesa/swrast/swrast.h +++ b/src/mesa/swrast/swrast.h @@ -1,6 +1,6 @@ /* * Mesa 3-D graphics library - * Version: 6.3 + * Version: 6.5 * * Copyright (C) 1999-2005 Brian Paul All Rights Reserved. * @@ -81,11 +81,6 @@ struct swrast_device_driver; /* These are the public-access functions exported from swrast. */ -extern void -_swrast_use_read_buffer( GLcontext *ctx ); - -extern void -_swrast_use_draw_buffer( GLcontext *ctx ); extern GLboolean _swrast_CreateContext( GLcontext *ctx ); @@ -137,13 +132,6 @@ _swrast_Accum( GLcontext *ctx, GLenum op, GLint width, GLint height ); -extern void -_swrast_DrawBuffer( GLcontext *ctx, GLenum mode ); - - -extern void -_swrast_DrawBuffers( GLcontext *ctx, GLsizei n, const GLenum *buffers ); - /* Reset the stipple counter */ @@ -260,22 +248,6 @@ _swrast_copy_texsubimage3d(GLcontext *ctx, * Unless otherwise noted, all functions are mandatory. */ struct swrast_device_driver { -#if OLD_RENDERBUFFER - void (*SetBuffer)(GLcontext *ctx, GLframebuffer *buffer, GLuint bufferBit); - /* - * Specifies the current color buffer for span/pixel writing/reading. - * buffer indicates which window to write to / read from. Normally, - * this'll be the buffer currently bound to the context, but it doesn't - * have to be! - * bufferBit indicates which color buffer, exactly one of: - * DD_FRONT_LEFT_BIT - this buffer always exists - * DD_BACK_LEFT_BIT - when double buffering - * DD_FRONT_RIGHT_BIT - when using stereo - * DD_BACK_RIGHT_BIT - when using stereo and double buffering - * DD_AUXn_BIT - if aux buffers are implemented - */ -#endif - /*** *** Functions for synchronizing access to the framebuffer: ***/ -- 2.30.2