From ae4c4c07959f059e557ea44e98552ced1fec9f47 Mon Sep 17 00:00:00 2001 From: Ian Romanick Date: Wed, 7 Apr 2010 16:41:40 -0700 Subject: [PATCH] Use _mesa_glsl_shader_target_name --- ast_to_hir.cpp | 8 ++++---- 1 file changed, 4 insertions(+), 4 deletions(-) diff --git a/ast_to_hir.cpp b/ast_to_hir.cpp index 6afd7eafec1..07d40e27d24 100644 --- a/ast_to_hir.cpp +++ b/ast_to_hir.cpp @@ -1306,11 +1306,12 @@ apply_type_qualifier_to_variable(const struct ast_type_qualifier *qual, if (qual->centroid) var->centroid = 1; - if (qual->attribute && state->target == fragment_shader) { + if (qual->attribute && state->target != vertex_shader) { var->type = glsl_type::error_type; _mesa_glsl_error(loc, state, "`attribute' variables may not be declared in the " - "fragment shader"); + "%s shader", + _mesa_glsl_shader_target_name(state->target)); } /* From page 25 (page 31 of the PDF) of the GLSL 1.10 spec: @@ -1590,8 +1591,7 @@ ast_declarator_list::hir(exec_list *instructions, if ((var->mode == ir_var_in) && (state->current_function == NULL)) { _mesa_glsl_error(& initializer_loc, state, "cannot initialize %s shader input / %s", - (state->target == vertex_shader) - ? "vertex" : "fragment", + _mesa_glsl_shader_target_name(state->target), (state->target == vertex_shader) ? "attribute" : "varying"); } -- 2.30.2