From ae58f9696c5f82c98767b3f244b2ad4b966905e5 Mon Sep 17 00:00:00 2001 From: Pauli Nieminen Date: Tue, 12 Jun 2012 21:38:54 +0300 Subject: [PATCH] mesa/program: Use sampler object state if present CompareFailValue is part of Sampler state that needs to be read from bound sampler object if present. Signed-off-by: Pauli Nieminen Reviewed-by: Brian Paul Reviewed-by: Eric Anholt --- src/mesa/program/prog_statevars.c | 5 ++++- 1 file changed, 4 insertions(+), 1 deletion(-) diff --git a/src/mesa/program/prog_statevars.c b/src/mesa/program/prog_statevars.c index 3d133867423..91212218e7a 100644 --- a/src/mesa/program/prog_statevars.c +++ b/src/mesa/program/prog_statevars.c @@ -37,6 +37,7 @@ #include "main/fbobject.h" #include "prog_statevars.h" #include "prog_parameter.h" +#include "main/samplerobj.h" /** @@ -555,11 +556,13 @@ _mesa_fetch_state(struct gl_context *ctx, const gl_state_index state[], const int unit = (int) state[2]; const struct gl_texture_object *texObj = ctx->Texture.Unit[unit]._Current; + const struct gl_sampler_object *samp = + _mesa_get_samplerobj(ctx, unit); if (texObj) { value[0] = value[1] = value[2] = - value[3] = texObj->Sampler.CompareFailValue; + value[3] = samp->CompareFailValue; } } return; -- 2.30.2