From aecb9bec87f1b8bf47c86f49c8ac2109ef73041f Mon Sep 17 00:00:00 2001 From: Timothy Arceri Date: Wed, 18 Oct 2017 13:48:41 +1100 Subject: [PATCH] radv: enable nir component packing SaschaWillems Vulkan demo tessellation: ~4000fps -> ~4600fps Reviewed-by: Bas Nieuwenhuizen --- src/amd/vulkan/radv_pipeline.c | 6 ++++++ 1 file changed, 6 insertions(+) diff --git a/src/amd/vulkan/radv_pipeline.c b/src/amd/vulkan/radv_pipeline.c index fcbb5804f5e..6490b048630 100644 --- a/src/amd/vulkan/radv_pipeline.c +++ b/src/amd/vulkan/radv_pipeline.c @@ -1828,6 +1828,7 @@ void radv_create_shaders(struct radv_pipeline *pipeline, last = i; } + int prev = -1; for (unsigned i = 0; i < MESA_SHADER_STAGES; ++i) { const VkPipelineShaderStageCreateInfo *stage = pStages[i]; @@ -1858,6 +1859,11 @@ void radv_create_shaders(struct radv_pipeline *pipeline, nir_lower_io_to_scalar_early(nir[i], mask); radv_optimize_nir(nir[i]); } + + if (prev != -1) { + nir_compact_varyings(nir[prev], nir[i], true); + } + prev = i; } if (nir[MESA_SHADER_TESS_CTRL]) { -- 2.30.2