From aeec9949544d238dcf9e2c6cdbd77fc770c5068e Mon Sep 17 00:00:00 2001 From: Emil Velikov Date: Sat, 26 Sep 2015 13:32:07 +0100 Subject: [PATCH] docs: add release notes for 11.0.1 Signed-off-by: Emil Velikov (cherry picked from commit bcb9e1d26ba4198359300b50e5c188977cef932e) --- docs/relnotes/11.0.1.html | 133 ++++++++++++++++++++++++++++++++++++++ 1 file changed, 133 insertions(+) create mode 100644 docs/relnotes/11.0.1.html diff --git a/docs/relnotes/11.0.1.html b/docs/relnotes/11.0.1.html new file mode 100644 index 00000000000..12d68e031a8 --- /dev/null +++ b/docs/relnotes/11.0.1.html @@ -0,0 +1,133 @@ + + + + + Mesa Release Notes + + + + +
+

The Mesa 3D Graphics Library

+
+ + +
+ +

Mesa 11.0.1 Release Notes / September 26, 2015

+ +

+Mesa 11.0.1 is a bug fix release which fixes bugs found since the 11.0.0 release. +

+

+Mesa 11.0.1 implements the OpenGL 4.1 API, but the version reported by +glGetString(GL_VERSION) or glGetIntegerv(GL_MAJOR_VERSION) / +glGetIntegerv(GL_MINOR_VERSION) depends on the particular driver being used. +Some drivers don't support all the features required in OpenGL 4.1. OpenGL +4.1 is only available if requested at context creation +because compatibility contexts are not supported. +

+ + +

SHA256 checksums

+
+TBD
+
+ + +

New features

+

None

+ +

Bug fixes

+ +

This list is likely incomplete.

+ +
    + +
  • Bug 38109 - i915 driver crashes if too few vertices are submitted (Mesa 7.10.2)
  • + +
  • Bug 91114 - ES3-CTS.gtf.GL3Tests.shadow.shadow_execution_vert fails
  • + +
  • Bug 91716 - [bisected] piglit.shaders.glsl-vs-int-attrib regresses on 32 bit BYT, HSW, IVB, SNB
  • + +
  • Bug 91719 - [SNB,HSW,BYT] dEQP regressions associated with using NIR for vertex shaders
  • + +
  • Bug 92009 - ES3-CTS.gtf.GL3Tests.packed_pixels.packed_pixels fails
  • + +
+ + +

Changes

+ +

Antia Puentes (2):

+
    +
  • i965/vec4: Fix saturation errors when coalescing registers
  • +
  • i965/vec4_nir: Load constants as integers
  • +
+ +

Anuj Phogat (1):

+
    +
  • meta: Abort meta pbo path if TexSubImage need signed unsigned conversion
  • +
+ +

Emil Velikov (2):

+
    +
  • docs: add sha256 checksums for 11.0.0
  • +
  • Update version to 11.0.1
  • +
+ +

Iago Toral Quiroga (1):

+
    +
  • mesa: Fix GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE for default framebuffer.
  • +
+ +

Ian Romanick (5):

+
    +
  • t_dd_dmatmp: Make "count" actually be the count
  • +
  • t_dd_dmatmp: Clean up improper code formatting from previous patch
  • +
  • t_dd_dmatmp: Use '& 3' instead of '% 4' everywhere
  • +
  • t_dd_dmatmp: Pull out common 'count -= count & 3' code
  • +
  • t_dd_dmatmp: Use addition instead of subtraction in loop bounds
  • +
+ +

Ilia Mirkin (6):

+
    +
  • st/mesa: avoid integer overflows with buffers >= 512MB
  • +
  • nv50, nvc0: fix max texture buffer size to 128M elements
  • +
  • freedreno/a3xx: fix blending of L8 format
  • +
  • nv50,nvc0: detect underlying resource changes and update tic
  • +
  • nv50,nvc0: flush texture cache in presence of coherent bufs
  • +
  • radeonsi: load fmask ptr relative to the resources array
  • +
+ +

Jason Ekstrand (2):

+
    +
  • nir: Fix a bunch of ralloc parenting errors
  • +
  • i965/vec4: Don't reswizzle hardware registers
  • +
+ +

Jeremy Huddleston (1):

+
    +
  • configure.ac: Add support to enable read-only text segment on x86.
  • +
+ +

Ray Strode (1):

+
    +
  • gbm: convert gbm bo format to fourcc format on dma-buf import
  • +
+ +

Tapani Pälli (2):

+
    +
  • mesa: fix errors when reading depth with glReadPixels
  • +
  • i965: fix textureGrad for cubemaps
  • +
+ +

Ulrich Weigand (1):

+
    +
  • mesa: Fix texture compression on big-endian systems
  • +
+ + +
+ + -- 2.30.2