From aefec4fa226d06e4b414170739be18dd24d3eed7 Mon Sep 17 00:00:00 2001 From: Eric Anholt Date: Tue, 28 Jul 2015 19:59:45 -0700 Subject: [PATCH] vc4: Drop unused vpm_offset value. It's been dead since we started doing VS/CS attr offset setup during shader compile. --- src/gallium/drivers/vc4/vc4_draw.c | 3 --- 1 file changed, 3 deletions(-) diff --git a/src/gallium/drivers/vc4/vc4_draw.c b/src/gallium/drivers/vc4/vc4_draw.c index 1c7f3b16be3..ff749fdd0d1 100644 --- a/src/gallium/drivers/vc4/vc4_draw.c +++ b/src/gallium/drivers/vc4/vc4_draw.c @@ -195,7 +195,6 @@ vc4_draw_vbo(struct pipe_context *pctx, const struct pipe_draw_info *info) cl_u32(&shader_rec, 0); /* UBO offset written by kernel */ uint32_t max_index = 0xffff; - uint32_t vpm_offset = 0; for (int i = 0; i < vtx->num_elements; i++) { struct pipe_vertex_element *elem = &vtx->pipe[i]; struct pipe_vertex_buffer *vb = @@ -214,8 +213,6 @@ vc4_draw_vbo(struct pipe_context *pctx, const struct pipe_draw_info *info) cl_u8(&shader_rec, vc4->prog.vs->vattr_offsets[i]); cl_u8(&shader_rec, vc4->prog.cs->vattr_offsets[i]); - vpm_offset += align(elem_size, 4); - if (vb->stride > 0) { max_index = MIN2(max_index, (vb_size - elem_size) / vb->stride); -- 2.30.2