From af1e9403e732651fe2cedde230ac7010f2f1a649 Mon Sep 17 00:00:00 2001 From: Brian Paul Date: Tue, 26 Jan 2010 10:53:34 -0700 Subject: [PATCH] mesa: remove redundant _MaxElement computation Eric added some new code to check if offset < obj_size before computing _MaxElement but my original code was still present afterward and it clobbered the _MaxElement value. Not sure if this came from a bad merge or what. --- src/mesa/main/state.c | 6 ------ 1 file changed, 6 deletions(-) diff --git a/src/mesa/main/state.c b/src/mesa/main/state.c index 904ad012052..5e07d1d2f15 100644 --- a/src/mesa/main/state.c +++ b/src/mesa/main/state.c @@ -82,12 +82,6 @@ compute_max_element(struct gl_client_array *array) } else { array->_MaxElement = 0; } - /* Compute the max element we can access in the VBO without going - * out of bounds. - */ - array->_MaxElement = ((GLsizeiptrARB) array->BufferObj->Size - - (GLsizeiptrARB) array->Ptr + array->StrideB - - array->_ElementSize) / array->StrideB; } else { /* user-space array, no idea how big it is */ -- 2.30.2