From b00cb994ef35a35151eb4b970c0e252dee04f221 Mon Sep 17 00:00:00 2001 From: =?utf8?q?Mathias=20Fr=C3=B6hlich?= Date: Mon, 29 Oct 2018 06:13:19 +0100 Subject: [PATCH] vbo: Preserve vbo_save::no_current_update on primitive restart. MIME-Version: 1.0 Content-Type: text/plain; charset=utf8 Content-Transfer-Encoding: 8bit With this change we preserve the no_current_update property when we observe a glPrimitiveRestart call. That means that we now also get the no_current_update optimization for display lists that are made out of indexed draws using primitive restart. Reviewed-by: Brian Paul Signed-off-by: Mathias Fröhlich --- src/mesa/vbo/vbo_save_api.c | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) diff --git a/src/mesa/vbo/vbo_save_api.c b/src/mesa/vbo/vbo_save_api.c index dbdd5bfbcbc..05c894328e7 100644 --- a/src/mesa/vbo/vbo_save_api.c +++ b/src/mesa/vbo/vbo_save_api.c @@ -1277,10 +1277,11 @@ _save_PrimitiveRestartNV(void) } else { /* get current primitive mode */ GLenum curPrim = save->prims[save->prim_count - 1].mode; + bool no_current_update = save->no_current_update; /* restart primitive */ CALL_End(GET_DISPATCH(), ()); - vbo_save_NotifyBegin(ctx, curPrim, false); + vbo_save_NotifyBegin(ctx, curPrim, no_current_update); } } -- 2.30.2