From b0c214cceeada1e5d4afa89b1ce819c79d8b8c5b Mon Sep 17 00:00:00 2001 From: =?utf8?q?Timur=20Krist=C3=B3f?= Date: Thu, 7 Mar 2019 08:19:02 +0100 Subject: [PATCH] radeonsi/nir: Only set window_space_position for vertex shaders. MIME-Version: 1.0 Content-Type: text/plain; charset=utf8 Content-Transfer-Encoding: 8bit By mistake, this was previously set for all shaders. It is a vertex shader property so only makes sense to set it for vertex shaders. Signed-Off-By: Timur Kristóf Reviewed-By: Timothy Arceri Tested-by: Dieter Nützel --- src/gallium/drivers/radeonsi/si_shader_nir.c | 6 ++++-- 1 file changed, 4 insertions(+), 2 deletions(-) diff --git a/src/gallium/drivers/radeonsi/si_shader_nir.c b/src/gallium/drivers/radeonsi/si_shader_nir.c index 0ead9348a56..5fc1df250aa 100644 --- a/src/gallium/drivers/radeonsi/si_shader_nir.c +++ b/src/gallium/drivers/radeonsi/si_shader_nir.c @@ -343,8 +343,10 @@ void si_nir_scan_shader(const struct nir_shader *nir, info->properties[TGSI_PROPERTY_NEXT_SHADER] = pipe_shader_type_from_mesa(nir->info.next_stage); - info->properties[TGSI_PROPERTY_VS_WINDOW_SPACE_POSITION] = - nir->info.vs.window_space_position; + if (nir->info.stage == MESA_SHADER_VERTEX) { + info->properties[TGSI_PROPERTY_VS_WINDOW_SPACE_POSITION] = + nir->info.vs.window_space_position; + } if (nir->info.stage == MESA_SHADER_TESS_CTRL) { info->properties[TGSI_PROPERTY_TCS_VERTICES_OUT] = -- 2.30.2