From b12dfb1558aa9a5eb4d7cc280e7f423f1f1e9c66 Mon Sep 17 00:00:00 2001 From: Samuel Pitoiset Date: Tue, 23 May 2017 23:45:46 +0200 Subject: [PATCH] mesa: remove unused layered parameter from validate_bind_image_texture() Signed-off-by: Samuel Pitoiset Reviewed-by: Timothy Arceri --- src/mesa/main/shaderimage.c | 8 ++++---- 1 file changed, 4 insertions(+), 4 deletions(-) diff --git a/src/mesa/main/shaderimage.c b/src/mesa/main/shaderimage.c index 45b72c9b4ff..0b8cfe2468a 100644 --- a/src/mesa/main/shaderimage.c +++ b/src/mesa/main/shaderimage.c @@ -529,8 +529,8 @@ _mesa_is_image_unit_valid(struct gl_context *ctx, struct gl_image_unit *u) static GLboolean validate_bind_image_texture(struct gl_context *ctx, GLuint unit, - GLuint texture, GLint level, GLboolean layered, - GLint layer, GLenum access, GLenum format) + GLuint texture, GLint level, GLint layer, + GLenum access, GLenum format) { assert(ctx->Const.MaxImageUnits <= MAX_IMAGE_UNITS); @@ -572,8 +572,8 @@ _mesa_BindImageTexture(GLuint unit, GLuint texture, GLint level, GET_CURRENT_CONTEXT(ctx); struct gl_image_unit *u; - if (!validate_bind_image_texture(ctx, unit, texture, level, - layered, layer, access, format)) + if (!validate_bind_image_texture(ctx, unit, texture, level, layer, access, + format)) return; u = &ctx->ImageUnits[unit]; -- 2.30.2