From b15fd4ba766b6a8451fafc6dbf32a362f0cace9a Mon Sep 17 00:00:00 2001 From: Michal Krol Date: Wed, 27 Oct 2004 15:06:18 +0000 Subject: [PATCH] by karoshi - add support for ARB_shader objects and ARB_vertex_shader --- src/mesa/glapi/APIspec | 342 +- src/mesa/glapi/glapioffsets.h | 50 +- src/mesa/glapi/glapitable.h | 54 +- src/mesa/glapi/glapitemp.h | 5720 --------------------------------- src/mesa/glapi/glprocs.h | 2820 ++++++---------- 5 files changed, 1395 insertions(+), 7591 deletions(-) diff --git a/src/mesa/glapi/APIspec b/src/mesa/glapi/APIspec index 8a1e7f55297..23411c5782d 100644 --- a/src/mesa/glapi/APIspec +++ b/src/mesa/glapi/APIspec @@ -1,4 +1,4 @@ -# $Id: APIspec,v 1.23 2004/01/27 18:52:40 idr Exp $ +# $Id: APIspec,v 1.24 2004/10/27 15:06:18 michal Exp $ # This file describes all the OpenGL functions. # We use a number of Python scripts to parse this file and @@ -8567,13 +8567,351 @@ param pname GLenum param params GLuint * category 1.5 +# GL_ARB_shader_objects + +name DeleteObjectARB +return void +param obj GLhandleARB +category GL_ARB_shader_objects +offset 710 + +name GetHandleARB +return GLhandleARB +param pname GLenum +category GL_ARB_shader_objects +offset 711 + +name DetachObjectARB +return void +param containerObj GLhandleARB +param attachedObj GLhandleARB +category GL_ARB_shader_objects +offset 712 + +name CreateShaderObjectARB +return GLhandleARB +param shaderType GLenum +category GL_ARB_shader_objects +offset 713 + +name ShaderSourceARB +return void +param shaderObj GLhandleARB +param count GLsizei +param string const GLcharARB ** +param length const GLint * +category GL_ARB_shader_objects +offset 714 + +name CompileShaderARB +return void +param shaderObj GLhandleARB +category GL_ARB_shader_objects +offset 715 + +name CreateProgramObjectARB +return GLhandleARB +category GL_ARB_shader_objects +offset 716 + +name AttachObjectARB +return void +param containerObj GLhandleARB +param obj GLhandleARB +category GL_ARB_shader_objects +offset 717 + +name LinkProgramARB +return void +param programObj GLhandleARB +category GL_ARB_shader_objects +offset 718 + +name UseProgramObjectARB +return void +param programObj GLhandleARB +category GL_ARB_shader_objects +offset 719 + +name ValidateProgramARB +return void +param programObj GLhandleARB +category GL_ARB_shader_objects +offset 720 + +name Uniform1fARB +return void +param location GLint +param v0 GLfloat +category GL_ARB_shader_objects +offset 721 + +name Uniform2fARB +return void +param location GLint +param v0 GLfloat +param v1 GLfloat +category GL_ARB_shader_objects +offset 722 + +name Uniform3fARB +return void +param location GLint +param v0 GLfloat +param v1 GLfloat +param v2 GLfloat +category GL_ARB_shader_objects +offset 723 + +name Uniform4fARB +return void +param location GLint +param v0 GLfloat +param v1 GLfloat +param v2 GLfloat +param v3 GLfloat +category GL_ARB_shader_objects +offset 724 + +name Uniform1iARB +return void +param location GLint +param v0 GLint +category GL_ARB_shader_objects +offset 725 + +name Uniform2iARB +return void +param location GLint +param v0 GLint +param v1 GLint +category GL_ARB_shader_objects +offset 726 + +name Uniform3iARB +return void +param location GLint +param v0 GLint +param v1 GLint +param v2 GLint +category GL_ARB_shader_objects +offset 727 + +name Uniform4iARB +return void +param location GLint +param v0 GLint +param v1 GLint +param v2 GLint +param v3 GLint +category GL_ARB_shader_objects +offset 728 + +name Uniform1fvARB +return void +param location GLint +param count GLsizei +param value const GLfloat * +category GL_ARB_shader_objects +offset 729 + +name Uniform2fvARB +return void +param location GLint +param count GLsizei +param value const GLfloat * +category GL_ARB_shader_objects +offset 730 + +name Uniform3fvARB +return void +param location GLint +param count GLsizei +param value const GLfloat * +category GL_ARB_shader_objects +offset 731 + +name Uniform4fvARB +return void +param location GLint +param count GLsizei +param value const GLfloat * +category GL_ARB_shader_objects +offset 732 + +name Uniform1ivARB +return void +param location GLint +param count GLsizei +param value const GLint * +category GL_ARB_shader_objects +offset 733 + +name Uniform2ivARB +return void +param location GLint +param count GLsizei +param value const GLint * +category GL_ARB_shader_objects +offset 734 + +name Uniform3ivARB +return void +param location GLint +param count GLsizei +param value const GLint * +category GL_ARB_shader_objects +offset 735 + +name Uniform4ivARB +return void +param location GLint +param count GLsizei +param value const GLint * +category GL_ARB_shader_objects +offset 736 + +name UniformMatrix2fvARB +return void +param location GLint +param count GLsizei +param transpose GLboolean +param value const GLfloat * +category GL_ARB_shader_objects +offset 737 + +name UniformMatrix3fvARB +return void +param location GLint +param count GLsizei +param transpose GLboolean +param value const GLfloat * +category GL_ARB_shader_objects +offset 738 + +name UniformMatrix4fvARB +return void +param location GLint +param count GLsizei +param transpose GLboolean +param value const GLfloat * +category GL_ARB_shader_objects +offset 739 + +name GetObjectParameterfvARB +return void +param obj GLhandleARB +param pname GLenum +param params GLfloat * +category GL_ARB_shader_objects +offset 740 + +name GetObjectParameterivARB +return void +param obj GLhandleARB +param pname GLenum +param params GLint * +category GL_ARB_shader_objects +offset 741 + +name GetInfoLogARB +return void +param obj GLhandleARB +param maxLength GLsizei +param length GLsizei * +param infoLog GLcharARB * +category GL_ARB_shader_objects +offset 742 + +name GetAttachedObjectsARB +return void +param containerObj GLhandleARB +param maxCount GLsizei +param count GLsizei * +param obj GLhandleARB * +category GL_ARB_shader_objects +offset 743 + +name GetUniformLocationARB +return GLint +param programObj GLhandleARB +param name const GLcharARB * +category GL_ARB_shader_objects +offset 744 + +name GetActiveUniformARB +return void +param programObj GLhandleARB +param index GLuint +param maxLength GLsizei +param length GLsizei * +param size GLint * +param type GLenum * +param name GLcharARB * +category GL_ARB_shader_objects +offset 745 + +name GetUniformfvARB +return void +param programObj GLhandleARB +param location GLint +param params GLfloat * +category GL_ARB_shader_objects +offset 746 + +name GetUniformivARB +return void +param programObj GLhandleARB +param location GLint +param params GLint * +category GL_ARB_shader_objects +offset 747 + +name GetShaderSourceARB +return void +param obj GLhandleARB +param maxLength GLsizei +param length GLsizei * +param source GLcharARB * +category GL_ARB_shader_objects +offset 748 + +# ARB_vertex_shader + +name BindAttribLocationARB +return void +param programObj GLhandleARB +param index GLuint +param name const GLcharARB * +category ARB_vertex_shader +offset 749 + +name GetActiveAttribARB +return void +param programObj GLhandleARB +param index GLuint +param maxLength GLsizei +param length GLsizei * +param size GLint * +param type GLenum * +param name GLcharARB * +category ARB_vertex_shader +offset 750 + +name GetAttribLocationARB +return GLint +param programObj GLhandleARB +param name const GLcharARB * +category ARB_vertex_shader +offset 751 + # EXT_blend_equation_separate name BlendEquationSeparateEXT return void param modeRGB GLenum param modeA GLenum -offset 710 +offset 752 category GL_EXT_blend_equation_separate # ATI_blend_equation_separate diff --git a/src/mesa/glapi/glapioffsets.h b/src/mesa/glapi/glapioffsets.h index 2b2888b6b1f..7b78612f8a2 100644 --- a/src/mesa/glapi/glapioffsets.h +++ b/src/mesa/glapi/glapioffsets.h @@ -1,4 +1,4 @@ -/* DO NOT EDIT - This file generated automatically by gl_offsets.py (from Mesa) script */ +/* DO NOT EDIT - This file generated automatically by gloffsets.py script */ /* * Copyright (C) 1999-2001 Brian Paul All Rights Reserved. @@ -25,7 +25,7 @@ * OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE * SOFTWARE. */ - + #ifndef _GLAPI_OFFSETS_H_ #define _GLAPI_OFFSETS_H_ @@ -442,7 +442,7 @@ #define _gloffset_MultTransposeMatrixfARB 410 #define _gloffset_MultTransposeMatrixdARB 411 #define _gloffset_SampleCoverageARB 412 -#define _gloffset_DrawBuffersARB 413 +#define _gloffset___unused413 413 #define _gloffset_PolygonOffsetEXT 414 #define _gloffset_GetTexFilterFuncSGIS 415 #define _gloffset_TexFilterFuncSGIS 416 @@ -739,6 +739,48 @@ #define _gloffset_GetQueryObjectuivARB 707 #define _gloffset_MultiModeDrawArraysIBM 708 #define _gloffset_MultiModeDrawElementsIBM 709 -#define _gloffset_BlendEquationSeparateEXT 710 +#define _gloffset_DeleteObjectARB 710 +#define _gloffset_GetHandleARB 711 +#define _gloffset_DetachObjectARB 712 +#define _gloffset_CreateShaderObjectARB 713 +#define _gloffset_ShaderSourceARB 714 +#define _gloffset_CompileShaderARB 715 +#define _gloffset_CreateProgramObjectARB 716 +#define _gloffset_AttachObjectARB 717 +#define _gloffset_LinkProgramARB 718 +#define _gloffset_UseProgramObjectARB 719 +#define _gloffset_ValidateProgramARB 720 +#define _gloffset_Uniform1fARB 721 +#define _gloffset_Uniform2fARB 722 +#define _gloffset_Uniform3fARB 723 +#define _gloffset_Uniform4fARB 724 +#define _gloffset_Uniform1iARB 725 +#define _gloffset_Uniform2iARB 726 +#define _gloffset_Uniform3iARB 727 +#define _gloffset_Uniform4iARB 728 +#define _gloffset_Uniform1fvARB 729 +#define _gloffset_Uniform2fvARB 730 +#define _gloffset_Uniform3fvARB 731 +#define _gloffset_Uniform4fvARB 732 +#define _gloffset_Uniform1ivARB 733 +#define _gloffset_Uniform2ivARB 734 +#define _gloffset_Uniform3ivARB 735 +#define _gloffset_Uniform4ivARB 736 +#define _gloffset_UniformMatrix2fvARB 737 +#define _gloffset_UniformMatrix3fvARB 738 +#define _gloffset_UniformMatrix4fvARB 739 +#define _gloffset_GetObjectParameterfvARB 740 +#define _gloffset_GetObjectParameterivARB 741 +#define _gloffset_GetInfoLogARB 742 +#define _gloffset_GetAttachedObjectsARB 743 +#define _gloffset_GetUniformLocationARB 744 +#define _gloffset_GetActiveUniformARB 745 +#define _gloffset_GetUniformfvARB 746 +#define _gloffset_GetUniformivARB 747 +#define _gloffset_GetShaderSourceARB 748 +#define _gloffset_BindAttribLocationARB 749 +#define _gloffset_GetActiveAttribARB 750 +#define _gloffset_GetAttribLocationARB 751 +#define _gloffset_BlendEquationSeparateEXT 752 #endif diff --git a/src/mesa/glapi/glapitable.h b/src/mesa/glapi/glapitable.h index 68f4ff6ecca..d60887616a0 100644 --- a/src/mesa/glapi/glapitable.h +++ b/src/mesa/glapi/glapitable.h @@ -1,7 +1,7 @@ -/* DO NOT EDIT - This file generated automatically by a script */ +/* DO NOT EDIT - This file generated automatically with gltable.py script */ /* - * Copyright (C) 1999-2003 Brian Paul All Rights Reserved. + * Copyright (C) 1999-2001 Brian Paul All Rights Reserved. * (C) Copyright IBM Corporation 2004 * All Rights Reserved. * @@ -448,7 +448,7 @@ struct _glapi_table void (GLAPIENTRYP MultTransposeMatrixfARB)(const GLfloat * m); /* 410 */ void (GLAPIENTRYP MultTransposeMatrixdARB)(const GLdouble * m); /* 411 */ void (GLAPIENTRYP SampleCoverageARB)(GLclampf value, GLboolean invert); /* 412 */ - void (GLAPIENTRYP DrawBuffersARB)(GLsizei n, const GLenum * bufs); /* 413 */ + void (GLAPIENTRYP __unused413)(void); /* 413 */ void (GLAPIENTRYP PolygonOffsetEXT)(GLfloat factor, GLfloat bias); /* 414 */ void (GLAPIENTRYP GetTexFilterFuncSGIS)(GLenum target, GLenum filter, GLfloat * weights); /* 415 */ void (GLAPIENTRYP TexFilterFuncSGIS)(GLenum target, GLenum filter, GLsizei n, const GLfloat * weights); /* 416 */ @@ -730,9 +730,9 @@ struct _glapi_table void (GLAPIENTRYP GenBuffersARB)(GLsizei n, GLuint * buffer); /* 692 */ void (GLAPIENTRYP GetBufferParameterivARB)(GLenum target, GLenum pname, GLint * params); /* 693 */ void (GLAPIENTRYP GetBufferPointervARB)(GLenum target, GLenum pname, GLvoid ** params); /* 694 */ - void (GLAPIENTRYP GetBufferSubDataARB)(GLenum target, GLintptrARB offset, GLsizeiptrARB size, GLvoid * data); /* 695 */ + void (GLAPIENTRYP GetBufferSubDataARB)(GLenum target, GLintptrARB offset, GLsizeiptrARB size, void * data); /* 695 */ GLboolean (GLAPIENTRYP IsBufferARB)(GLuint buffer); /* 696 */ - GLvoid * (GLAPIENTRYP MapBufferARB)(GLenum target, GLenum access); /* 697 */ + void * (GLAPIENTRYP MapBufferARB)(GLenum target, GLenum access); /* 697 */ GLboolean (GLAPIENTRYP UnmapBufferARB)(GLenum target); /* 698 */ void (GLAPIENTRYP DepthBoundsEXT)(GLclampd zmin, GLclampd zmax); /* 699 */ void (GLAPIENTRYP GenQueriesARB)(GLsizei n, GLuint * ids); /* 700 */ @@ -745,7 +745,49 @@ struct _glapi_table void (GLAPIENTRYP GetQueryObjectuivARB)(GLuint id, GLenum pname, GLuint * params); /* 707 */ void (GLAPIENTRYP MultiModeDrawArraysIBM)(const GLenum * mode, const GLint * first, const GLsizei * count, GLsizei primcount, GLint modestride); /* 708 */ void (GLAPIENTRYP MultiModeDrawElementsIBM)(const GLenum * mode, const GLsizei * count, GLenum type, const GLvoid * const * indices, GLsizei primcount, GLint modestride); /* 709 */ - void (GLAPIENTRYP BlendEquationSeparateEXT)(GLenum modeRGB, GLenum modeA); /* 710 */ + void (GLAPIENTRYP DeleteObjectARB)(GLhandleARB obj); /* 710 */ + GLhandleARB (GLAPIENTRYP GetHandleARB)(GLenum pname); /* 711 */ + void (GLAPIENTRYP DetachObjectARB)(GLhandleARB containerObj, GLhandleARB attachedObj); /* 712 */ + GLhandleARB (GLAPIENTRYP CreateShaderObjectARB)(GLenum shaderType); /* 713 */ + void (GLAPIENTRYP ShaderSourceARB)(GLhandleARB shaderObj, GLsizei count, const GLcharARB ** string, const GLint * length); /* 714 */ + void (GLAPIENTRYP CompileShaderARB)(GLhandleARB shaderObj); /* 715 */ + GLhandleARB (GLAPIENTRYP CreateProgramObjectARB)(void); /* 716 */ + void (GLAPIENTRYP AttachObjectARB)(GLhandleARB containerObj, GLhandleARB obj); /* 717 */ + void (GLAPIENTRYP LinkProgramARB)(GLhandleARB programObj); /* 718 */ + void (GLAPIENTRYP UseProgramObjectARB)(GLhandleARB programObj); /* 719 */ + void (GLAPIENTRYP ValidateProgramARB)(GLhandleARB programObj); /* 720 */ + void (GLAPIENTRYP Uniform1fARB)(GLint location, GLfloat v0); /* 721 */ + void (GLAPIENTRYP Uniform2fARB)(GLint location, GLfloat v0, GLfloat v1); /* 722 */ + void (GLAPIENTRYP Uniform3fARB)(GLint location, GLfloat v0, GLfloat v1, GLfloat v2); /* 723 */ + void (GLAPIENTRYP Uniform4fARB)(GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3); /* 724 */ + void (GLAPIENTRYP Uniform1iARB)(GLint location, GLint v0); /* 725 */ + void (GLAPIENTRYP Uniform2iARB)(GLint location, GLint v0, GLint v1); /* 726 */ + void (GLAPIENTRYP Uniform3iARB)(GLint location, GLint v0, GLint v1, GLint v2); /* 727 */ + void (GLAPIENTRYP Uniform4iARB)(GLint location, GLint v0, GLint v1, GLint v2, GLint v3); /* 728 */ + void (GLAPIENTRYP Uniform1fvARB)(GLint location, GLsizei count, const GLfloat * value); /* 729 */ + void (GLAPIENTRYP Uniform2fvARB)(GLint location, GLsizei count, const GLfloat * value); /* 730 */ + void (GLAPIENTRYP Uniform3fvARB)(GLint location, GLsizei count, const GLfloat * value); /* 731 */ + void (GLAPIENTRYP Uniform4fvARB)(GLint location, GLsizei count, const GLfloat * value); /* 732 */ + void (GLAPIENTRYP Uniform1ivARB)(GLint location, GLsizei count, const GLint * value); /* 733 */ + void (GLAPIENTRYP Uniform2ivARB)(GLint location, GLsizei count, const GLint * value); /* 734 */ + void (GLAPIENTRYP Uniform3ivARB)(GLint location, GLsizei count, const GLint * value); /* 735 */ + void (GLAPIENTRYP Uniform4ivARB)(GLint location, GLsizei count, const GLint * value); /* 736 */ + void (GLAPIENTRYP UniformMatrix2fvARB)(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value); /* 737 */ + void (GLAPIENTRYP UniformMatrix3fvARB)(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value); /* 738 */ + void (GLAPIENTRYP UniformMatrix4fvARB)(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value); /* 739 */ + void (GLAPIENTRYP GetObjectParameterfvARB)(GLhandleARB obj, GLenum pname, GLfloat * params); /* 740 */ + void (GLAPIENTRYP GetObjectParameterivARB)(GLhandleARB obj, GLenum pname, GLint * params); /* 741 */ + void (GLAPIENTRYP GetInfoLogARB)(GLhandleARB obj, GLsizei maxLength, GLsizei * length, GLcharARB * infoLog); /* 742 */ + void (GLAPIENTRYP GetAttachedObjectsARB)(GLhandleARB containerObj, GLsizei maxCount, GLsizei * count, GLhandleARB * obj); /* 743 */ + GLint (GLAPIENTRYP GetUniformLocationARB)(GLhandleARB programObj, const GLcharARB * name); /* 744 */ + void (GLAPIENTRYP GetActiveUniformARB)(GLhandleARB programObj, GLuint index, GLsizei maxLength, GLsizei * length, GLint * size, GLenum * type, GLcharARB * name); /* 745 */ + void (GLAPIENTRYP GetUniformfvARB)(GLhandleARB programObj, GLint location, GLfloat * params); /* 746 */ + void (GLAPIENTRYP GetUniformivARB)(GLhandleARB programObj, GLint location, GLint * params); /* 747 */ + void (GLAPIENTRYP GetShaderSourceARB)(GLhandleARB obj, GLsizei maxLength, GLsizei * length, GLcharARB * source); /* 748 */ + void (GLAPIENTRYP BindAttribLocationARB)(GLhandleARB programObj, GLuint index, const GLcharARB * name); /* 749 */ + void (GLAPIENTRYP GetActiveAttribARB)(GLhandleARB programObj, GLuint index, GLsizei maxLength, GLsizei * length, GLint * size, GLenum * type, GLcharARB * name); /* 750 */ + GLint (GLAPIENTRYP GetAttribLocationARB)(GLhandleARB programObj, const GLcharARB * name); /* 751 */ + void (GLAPIENTRYP BlendEquationSeparateEXT)(GLenum modeRGB, GLenum modeA); /* 752 */ }; #endif diff --git a/src/mesa/glapi/glapitemp.h b/src/mesa/glapi/glapitemp.h index c1b6b091a1c..e69de29bb2d 100644 --- a/src/mesa/glapi/glapitemp.h +++ b/src/mesa/glapi/glapitemp.h @@ -1,5720 +0,0 @@ -/* DO NOT EDIT - This file generated automatically by gl_apitemp.py (from Mesa) script */ - -/* - * Copyright (C) 1999-2001 Brian Paul All Rights Reserved. - * (C) Copyright IBM Corporation 2004 - * All Rights Reserved. - * - * Permission is hereby granted, free of charge, to any person obtaining a - * copy of this software and associated documentation files (the "Software"), - * to deal in the Software without restriction, including without limitation - * the rights to use, copy, modify, merge, publish, distribute, sub license, - * and/or sell copies of the Software, and to permit persons to whom the - * Software is furnished to do so, subject to the following conditions: - * - * The above copyright notice and this permission notice (including the next - * paragraph) shall be included in all copies or substantial portions of the - * Software. - * - * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR - * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, - * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL - * BRIAN PAUL, IBM, - * AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, - * WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF - * OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE - * SOFTWARE. - */ - - -/* - * This file is a template which generates the OpenGL API entry point - * functions. It should be included by a .c file which first defines - * the following macros: - * KEYWORD1 - usually nothing, but might be __declspec(dllexport) on Win32 - * KEYWORD2 - usually nothing, but might be __stdcall on Win32 - * NAME(n) - builds the final function name (usually add "gl" prefix) - * DISPATCH(func, args, msg) - code to do dispatch of named function. - * msg is a printf-style debug message. - * RETURN_DISPATCH(func, args, msg) - code to do dispatch with a return value - * - * Here is an example which generates the usual OpenGL functions: - * #define KEYWORD1 - * #define KEYWORD2 - * #define NAME(func) gl##func - * #define DISPATCH(func, args, msg) \ - * struct _glapi_table *dispatch = CurrentDispatch; \ - * (*dispatch->func) args - * #define RETURN DISPATCH(func, args, msg) \ - * struct _glapi_table *dispatch = CurrentDispatch; \ - * return (*dispatch->func) args - * - */ - - -#if defined( NAME ) -#ifndef KEYWORD1 -#define KEYWORD1 -#endif - -#ifndef KEYWORD2 -#define KEYWORD2 -#endif - -#ifndef DISPATCH -#error DISPATCH must be defined -#endif - -#ifndef RETURN_DISPATCH -#error RETURN_DISPATCH must be defined -#endif - - -KEYWORD1 void KEYWORD2 NAME(NewList)(GLuint list, GLenum mode) -{ - DISPATCH(NewList, (list, mode), (F, "glNewList(%d, 0x%x);\n", list, mode)); -} - -KEYWORD1 void KEYWORD2 NAME(EndList)(void) -{ - DISPATCH(EndList, (), (F, "glEndList();\n")); -} - -KEYWORD1 void KEYWORD2 NAME(CallList)(GLuint list) -{ - DISPATCH(CallList, (list), (F, "glCallList(%d);\n", list)); -} - -KEYWORD1 void KEYWORD2 NAME(CallLists)(GLsizei n, GLenum type, const GLvoid * lists) -{ - DISPATCH(CallLists, (n, type, lists), (F, "glCallLists(%d, 0x%x, %p);\n", n, type, (const void *) lists)); -} - -KEYWORD1 void KEYWORD2 NAME(DeleteLists)(GLuint list, GLsizei range) -{ - DISPATCH(DeleteLists, (list, range), (F, "glDeleteLists(%d, %d);\n", list, range)); -} - -KEYWORD1 GLuint KEYWORD2 NAME(GenLists)(GLsizei range) -{ - RETURN_DISPATCH(GenLists, (range), (F, "glGenLists(%d);\n", range)); -} - -KEYWORD1 void KEYWORD2 NAME(ListBase)(GLuint base) -{ - DISPATCH(ListBase, (base), (F, "glListBase(%d);\n", base)); -} - -KEYWORD1 void KEYWORD2 NAME(Begin)(GLenum mode) -{ - DISPATCH(Begin, (mode), (F, "glBegin(0x%x);\n", mode)); -} - -KEYWORD1 void KEYWORD2 NAME(Bitmap)(GLsizei width, GLsizei height, GLfloat xorig, GLfloat yorig, GLfloat xmove, GLfloat ymove, const GLubyte * bitmap) -{ - DISPATCH(Bitmap, (width, height, xorig, yorig, xmove, ymove, bitmap), (F, "glBitmap(%d, %d, %f, %f, %f, %f, %p);\n", width, height, xorig, yorig, xmove, ymove, (const void *) bitmap)); -} - -KEYWORD1 void KEYWORD2 NAME(Color3b)(GLbyte red, GLbyte green, GLbyte blue) -{ - DISPATCH(Color3b, (red, green, blue), (F, "glColor3b(%d, %d, %d);\n", red, green, blue)); -} - -KEYWORD1 void KEYWORD2 NAME(Color3bv)(const GLbyte * v) -{ - DISPATCH(Color3bv, (v), (F, "glColor3bv(%p);\n", (const void *) v)); -} - -KEYWORD1 void KEYWORD2 NAME(Color3d)(GLdouble red, GLdouble green, GLdouble blue) -{ - DISPATCH(Color3d, (red, green, blue), (F, "glColor3d(%f, %f, %f);\n", red, green, blue)); -} - -KEYWORD1 void KEYWORD2 NAME(Color3dv)(const GLdouble * v) -{ - DISPATCH(Color3dv, (v), (F, "glColor3dv(%p);\n", (const void *) v)); -} - -KEYWORD1 void KEYWORD2 NAME(Color3f)(GLfloat red, GLfloat green, GLfloat blue) -{ - DISPATCH(Color3f, (red, green, blue), (F, "glColor3f(%f, %f, %f);\n", red, green, blue)); -} - -KEYWORD1 void KEYWORD2 NAME(Color3fv)(const GLfloat * v) -{ - DISPATCH(Color3fv, (v), (F, "glColor3fv(%p);\n", (const void *) v)); -} - -KEYWORD1 void KEYWORD2 NAME(Color3i)(GLint red, GLint green, GLint blue) -{ - DISPATCH(Color3i, (red, green, blue), (F, "glColor3i(%d, %d, %d);\n", red, green, blue)); -} - -KEYWORD1 void KEYWORD2 NAME(Color3iv)(const GLint * v) -{ - DISPATCH(Color3iv, (v), (F, "glColor3iv(%p);\n", (const void *) v)); -} - -KEYWORD1 void KEYWORD2 NAME(Color3s)(GLshort red, GLshort green, GLshort blue) -{ - DISPATCH(Color3s, (red, green, blue), (F, "glColor3s(%d, %d, %d);\n", red, green, blue)); -} - -KEYWORD1 void KEYWORD2 NAME(Color3sv)(const GLshort * v) -{ - DISPATCH(Color3sv, (v), (F, "glColor3sv(%p);\n", (const void *) v)); -} - -KEYWORD1 void KEYWORD2 NAME(Color3ub)(GLubyte red, GLubyte green, GLubyte blue) -{ - DISPATCH(Color3ub, (red, green, blue), (F, "glColor3ub(%d, %d, %d);\n", red, green, blue)); -} - -KEYWORD1 void KEYWORD2 NAME(Color3ubv)(const GLubyte * v) -{ - DISPATCH(Color3ubv, (v), (F, "glColor3ubv(%p);\n", (const void *) v)); -} - -KEYWORD1 void KEYWORD2 NAME(Color3ui)(GLuint red, GLuint green, GLuint blue) -{ - DISPATCH(Color3ui, (red, green, blue), (F, "glColor3ui(%d, %d, %d);\n", red, green, blue)); -} - -KEYWORD1 void KEYWORD2 NAME(Color3uiv)(const GLuint * v) -{ - DISPATCH(Color3uiv, (v), (F, "glColor3uiv(%p);\n", (const void *) v)); -} - -KEYWORD1 void KEYWORD2 NAME(Color3us)(GLushort red, GLushort green, GLushort blue) -{ - DISPATCH(Color3us, (red, green, blue), (F, "glColor3us(%d, %d, %d);\n", red, green, blue)); -} - -KEYWORD1 void KEYWORD2 NAME(Color3usv)(const GLushort * v) -{ - DISPATCH(Color3usv, (v), (F, "glColor3usv(%p);\n", (const void *) v)); -} - -KEYWORD1 void KEYWORD2 NAME(Color4b)(GLbyte red, GLbyte green, GLbyte blue, GLbyte alpha) -{ - DISPATCH(Color4b, (red, green, blue, alpha), (F, "glColor4b(%d, %d, %d, %d);\n", red, green, blue, alpha)); -} - -KEYWORD1 void KEYWORD2 NAME(Color4bv)(const GLbyte * v) -{ - DISPATCH(Color4bv, (v), (F, "glColor4bv(%p);\n", (const void *) v)); -} - -KEYWORD1 void KEYWORD2 NAME(Color4d)(GLdouble red, GLdouble green, GLdouble blue, GLdouble alpha) -{ - DISPATCH(Color4d, (red, green, blue, alpha), (F, "glColor4d(%f, %f, %f, %f);\n", red, green, blue, alpha)); -} - -KEYWORD1 void KEYWORD2 NAME(Color4dv)(const GLdouble * v) -{ - DISPATCH(Color4dv, (v), (F, "glColor4dv(%p);\n", (const void *) v)); -} - -KEYWORD1 void KEYWORD2 NAME(Color4f)(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha) -{ - DISPATCH(Color4f, (red, green, blue, alpha), (F, "glColor4f(%f, %f, %f, %f);\n", red, green, blue, alpha)); -} - -KEYWORD1 void KEYWORD2 NAME(Color4fv)(const GLfloat * v) -{ - DISPATCH(Color4fv, (v), (F, "glColor4fv(%p);\n", (const void *) v)); -} - -KEYWORD1 void KEYWORD2 NAME(Color4i)(GLint red, GLint green, GLint blue, GLint alpha) -{ - DISPATCH(Color4i, (red, green, blue, alpha), (F, "glColor4i(%d, %d, %d, %d);\n", red, green, blue, alpha)); -} - -KEYWORD1 void KEYWORD2 NAME(Color4iv)(const GLint * v) -{ - DISPATCH(Color4iv, (v), (F, "glColor4iv(%p);\n", (const void *) v)); -} - -KEYWORD1 void KEYWORD2 NAME(Color4s)(GLshort red, GLshort green, GLshort blue, GLshort alpha) -{ - DISPATCH(Color4s, (red, green, blue, alpha), (F, "glColor4s(%d, %d, %d, %d);\n", red, green, blue, alpha)); -} - -KEYWORD1 void KEYWORD2 NAME(Color4sv)(const GLshort * v) -{ - DISPATCH(Color4sv, (v), (F, "glColor4sv(%p);\n", (const void *) v)); -} - -KEYWORD1 void KEYWORD2 NAME(Color4ub)(GLubyte red, GLubyte green, GLubyte blue, GLubyte alpha) -{ - DISPATCH(Color4ub, (red, green, blue, alpha), (F, "glColor4ub(%d, %d, %d, %d);\n", red, green, blue, alpha)); -} - -KEYWORD1 void KEYWORD2 NAME(Color4ubv)(const GLubyte * v) -{ - DISPATCH(Color4ubv, (v), (F, "glColor4ubv(%p);\n", (const void *) v)); -} - -KEYWORD1 void KEYWORD2 NAME(Color4ui)(GLuint red, GLuint green, GLuint blue, GLuint alpha) -{ - DISPATCH(Color4ui, (red, green, blue, alpha), (F, "glColor4ui(%d, %d, %d, %d);\n", red, green, blue, alpha)); -} - -KEYWORD1 void KEYWORD2 NAME(Color4uiv)(const GLuint * v) -{ - DISPATCH(Color4uiv, (v), (F, "glColor4uiv(%p);\n", (const void *) v)); -} - -KEYWORD1 void KEYWORD2 NAME(Color4us)(GLushort red, GLushort green, GLushort blue, GLushort alpha) -{ - DISPATCH(Color4us, (red, green, blue, alpha), (F, "glColor4us(%d, %d, %d, %d);\n", red, green, blue, alpha)); -} - -KEYWORD1 void KEYWORD2 NAME(Color4usv)(const GLushort * v) -{ - DISPATCH(Color4usv, (v), (F, "glColor4usv(%p);\n", (const void *) v)); -} - -KEYWORD1 void KEYWORD2 NAME(EdgeFlag)(GLboolean flag) -{ - DISPATCH(EdgeFlag, (flag), (F, "glEdgeFlag(%d);\n", flag)); -} - -KEYWORD1 void KEYWORD2 NAME(EdgeFlagv)(const GLboolean * flag) -{ - DISPATCH(EdgeFlagv, (flag), (F, "glEdgeFlagv(%p);\n", (const void *) flag)); -} - -KEYWORD1 void KEYWORD2 NAME(End)(void) -{ - DISPATCH(End, (), (F, "glEnd();\n")); -} - -KEYWORD1 void KEYWORD2 NAME(Indexd)(GLdouble c) -{ - DISPATCH(Indexd, (c), (F, "glIndexd(%f);\n", c)); -} - -KEYWORD1 void KEYWORD2 NAME(Indexdv)(const GLdouble * c) -{ - DISPATCH(Indexdv, (c), (F, "glIndexdv(%p);\n", (const void *) c)); -} - -KEYWORD1 void KEYWORD2 NAME(Indexf)(GLfloat c) -{ - DISPATCH(Indexf, (c), (F, "glIndexf(%f);\n", c)); -} - -KEYWORD1 void KEYWORD2 NAME(Indexfv)(const GLfloat * c) -{ - DISPATCH(Indexfv, (c), (F, "glIndexfv(%p);\n", (const void *) c)); -} - -KEYWORD1 void KEYWORD2 NAME(Indexi)(GLint c) -{ - DISPATCH(Indexi, (c), (F, "glIndexi(%d);\n", c)); -} - -KEYWORD1 void KEYWORD2 NAME(Indexiv)(const GLint * c) -{ - DISPATCH(Indexiv, (c), (F, "glIndexiv(%p);\n", (const void *) c)); -} - -KEYWORD1 void KEYWORD2 NAME(Indexs)(GLshort c) -{ - DISPATCH(Indexs, (c), (F, "glIndexs(%d);\n", c)); -} - -KEYWORD1 void KEYWORD2 NAME(Indexsv)(const GLshort * c) -{ - DISPATCH(Indexsv, (c), (F, "glIndexsv(%p);\n", (const void *) c)); -} - -KEYWORD1 void KEYWORD2 NAME(Normal3b)(GLbyte nx, GLbyte ny, GLbyte nz) -{ - DISPATCH(Normal3b, (nx, ny, nz), (F, "glNormal3b(%d, %d, %d);\n", nx, ny, nz)); -} - -KEYWORD1 void KEYWORD2 NAME(Normal3bv)(const GLbyte * v) -{ - DISPATCH(Normal3bv, (v), (F, "glNormal3bv(%p);\n", (const void *) v)); -} - -KEYWORD1 void KEYWORD2 NAME(Normal3d)(GLdouble nx, GLdouble ny, GLdouble nz) -{ - DISPATCH(Normal3d, (nx, ny, nz), (F, "glNormal3d(%f, %f, %f);\n", nx, ny, nz)); -} - -KEYWORD1 void KEYWORD2 NAME(Normal3dv)(const GLdouble * v) -{ - DISPATCH(Normal3dv, (v), (F, "glNormal3dv(%p);\n", (const void *) v)); -} - -KEYWORD1 void KEYWORD2 NAME(Normal3f)(GLfloat nx, GLfloat ny, GLfloat nz) -{ - DISPATCH(Normal3f, (nx, ny, nz), (F, "glNormal3f(%f, %f, %f);\n", nx, ny, nz)); -} - -KEYWORD1 void KEYWORD2 NAME(Normal3fv)(const GLfloat * v) -{ - DISPATCH(Normal3fv, (v), (F, "glNormal3fv(%p);\n", (const void *) v)); -} - -KEYWORD1 void KEYWORD2 NAME(Normal3i)(GLint nx, GLint ny, GLint nz) -{ - DISPATCH(Normal3i, (nx, ny, nz), (F, "glNormal3i(%d, %d, %d);\n", nx, ny, nz)); -} - -KEYWORD1 void KEYWORD2 NAME(Normal3iv)(const GLint * v) -{ - DISPATCH(Normal3iv, (v), (F, "glNormal3iv(%p);\n", (const void *) v)); -} - -KEYWORD1 void KEYWORD2 NAME(Normal3s)(GLshort nx, GLshort ny, GLshort nz) -{ - DISPATCH(Normal3s, (nx, ny, nz), (F, "glNormal3s(%d, %d, %d);\n", nx, ny, nz)); -} - -KEYWORD1 void KEYWORD2 NAME(Normal3sv)(const GLshort * v) -{ - DISPATCH(Normal3sv, (v), (F, "glNormal3sv(%p);\n", (const void *) v)); -} - -KEYWORD1 void KEYWORD2 NAME(RasterPos2d)(GLdouble x, GLdouble y) -{ - DISPATCH(RasterPos2d, (x, y), (F, "glRasterPos2d(%f, %f);\n", x, y)); -} - -KEYWORD1 void KEYWORD2 NAME(RasterPos2dv)(const GLdouble * v) -{ - DISPATCH(RasterPos2dv, (v), (F, "glRasterPos2dv(%p);\n", (const void *) v)); -} - -KEYWORD1 void KEYWORD2 NAME(RasterPos2f)(GLfloat x, GLfloat y) -{ - DISPATCH(RasterPos2f, (x, y), (F, "glRasterPos2f(%f, %f);\n", x, y)); -} - -KEYWORD1 void KEYWORD2 NAME(RasterPos2fv)(const GLfloat * v) -{ - DISPATCH(RasterPos2fv, (v), (F, "glRasterPos2fv(%p);\n", (const void *) v)); -} - -KEYWORD1 void KEYWORD2 NAME(RasterPos2i)(GLint x, GLint y) -{ - DISPATCH(RasterPos2i, (x, y), (F, "glRasterPos2i(%d, %d);\n", x, y)); -} - -KEYWORD1 void KEYWORD2 NAME(RasterPos2iv)(const GLint * v) -{ - DISPATCH(RasterPos2iv, (v), (F, "glRasterPos2iv(%p);\n", (const void *) v)); -} - -KEYWORD1 void KEYWORD2 NAME(RasterPos2s)(GLshort x, GLshort y) -{ - DISPATCH(RasterPos2s, (x, y), (F, "glRasterPos2s(%d, %d);\n", x, y)); -} - -KEYWORD1 void KEYWORD2 NAME(RasterPos2sv)(const GLshort * v) -{ - DISPATCH(RasterPos2sv, (v), (F, "glRasterPos2sv(%p);\n", (const void *) v)); -} - -KEYWORD1 void KEYWORD2 NAME(RasterPos3d)(GLdouble x, GLdouble y, GLdouble z) -{ - DISPATCH(RasterPos3d, (x, y, z), (F, "glRasterPos3d(%f, %f, %f);\n", x, y, z)); -} - -KEYWORD1 void KEYWORD2 NAME(RasterPos3dv)(const GLdouble * v) -{ - DISPATCH(RasterPos3dv, (v), (F, "glRasterPos3dv(%p);\n", (const void *) v)); -} - -KEYWORD1 void KEYWORD2 NAME(RasterPos3f)(GLfloat x, GLfloat y, GLfloat z) -{ - DISPATCH(RasterPos3f, (x, y, z), (F, "glRasterPos3f(%f, %f, %f);\n", x, y, z)); -} - -KEYWORD1 void KEYWORD2 NAME(RasterPos3fv)(const GLfloat * v) -{ - DISPATCH(RasterPos3fv, (v), (F, "glRasterPos3fv(%p);\n", (const void *) v)); -} - -KEYWORD1 void KEYWORD2 NAME(RasterPos3i)(GLint x, GLint y, GLint z) -{ - DISPATCH(RasterPos3i, (x, y, z), (F, "glRasterPos3i(%d, %d, %d);\n", x, y, z)); -} - -KEYWORD1 void KEYWORD2 NAME(RasterPos3iv)(const GLint * v) -{ - DISPATCH(RasterPos3iv, (v), (F, "glRasterPos3iv(%p);\n", (const void *) v)); -} - -KEYWORD1 void KEYWORD2 NAME(RasterPos3s)(GLshort x, GLshort y, GLshort z) -{ - DISPATCH(RasterPos3s, (x, y, z), (F, "glRasterPos3s(%d, %d, %d);\n", x, y, z)); -} - -KEYWORD1 void KEYWORD2 NAME(RasterPos3sv)(const GLshort * v) -{ - DISPATCH(RasterPos3sv, (v), (F, "glRasterPos3sv(%p);\n", (const void *) v)); -} - -KEYWORD1 void KEYWORD2 NAME(RasterPos4d)(GLdouble x, GLdouble y, GLdouble z, GLdouble w) -{ - DISPATCH(RasterPos4d, (x, y, z, w), (F, "glRasterPos4d(%f, %f, %f, %f);\n", x, y, z, w)); -} - -KEYWORD1 void KEYWORD2 NAME(RasterPos4dv)(const GLdouble * v) -{ - DISPATCH(RasterPos4dv, (v), (F, "glRasterPos4dv(%p);\n", (const void *) v)); -} - -KEYWORD1 void KEYWORD2 NAME(RasterPos4f)(GLfloat x, GLfloat y, GLfloat z, GLfloat w) -{ - DISPATCH(RasterPos4f, (x, y, z, w), (F, "glRasterPos4f(%f, %f, %f, %f);\n", x, y, z, w)); -} - -KEYWORD1 void KEYWORD2 NAME(RasterPos4fv)(const GLfloat * v) -{ - DISPATCH(RasterPos4fv, (v), (F, "glRasterPos4fv(%p);\n", (const void *) v)); -} - -KEYWORD1 void KEYWORD2 NAME(RasterPos4i)(GLint x, GLint y, GLint z, GLint w) -{ - DISPATCH(RasterPos4i, (x, y, z, w), (F, "glRasterPos4i(%d, %d, %d, %d);\n", x, y, z, w)); -} - -KEYWORD1 void KEYWORD2 NAME(RasterPos4iv)(const GLint * v) -{ - DISPATCH(RasterPos4iv, (v), (F, "glRasterPos4iv(%p);\n", (const void *) v)); -} - -KEYWORD1 void KEYWORD2 NAME(RasterPos4s)(GLshort x, GLshort y, GLshort z, GLshort w) -{ - DISPATCH(RasterPos4s, (x, y, z, w), (F, "glRasterPos4s(%d, %d, %d, %d);\n", x, y, z, w)); -} - -KEYWORD1 void KEYWORD2 NAME(RasterPos4sv)(const GLshort * v) -{ - DISPATCH(RasterPos4sv, (v), (F, "glRasterPos4sv(%p);\n", (const void *) v)); -} - -KEYWORD1 void KEYWORD2 NAME(Rectd)(GLdouble x1, GLdouble y1, GLdouble x2, GLdouble y2) -{ - DISPATCH(Rectd, (x1, y1, x2, y2), (F, "glRectd(%f, %f, %f, %f);\n", x1, y1, x2, y2)); -} - -KEYWORD1 void KEYWORD2 NAME(Rectdv)(const GLdouble * v1, const GLdouble * v2) -{ - DISPATCH(Rectdv, (v1, v2), (F, "glRectdv(%p, %p);\n", (const void *) v1, (const void *) v2)); -} - -KEYWORD1 void KEYWORD2 NAME(Rectf)(GLfloat x1, GLfloat y1, GLfloat x2, GLfloat y2) -{ - DISPATCH(Rectf, (x1, y1, x2, y2), (F, "glRectf(%f, %f, %f, %f);\n", x1, y1, x2, y2)); -} - -KEYWORD1 void KEYWORD2 NAME(Rectfv)(const GLfloat * v1, const GLfloat * v2) -{ - DISPATCH(Rectfv, (v1, v2), (F, "glRectfv(%p, %p);\n", (const void *) v1, (const void *) v2)); -} - -KEYWORD1 void KEYWORD2 NAME(Recti)(GLint x1, GLint y1, GLint x2, GLint y2) -{ - DISPATCH(Recti, (x1, y1, x2, y2), (F, "glRecti(%d, %d, %d, %d);\n", x1, y1, x2, y2)); -} - -KEYWORD1 void KEYWORD2 NAME(Rectiv)(const GLint * v1, const GLint * v2) -{ - DISPATCH(Rectiv, (v1, v2), (F, "glRectiv(%p, %p);\n", (const void *) v1, (const void *) v2)); -} - -KEYWORD1 void KEYWORD2 NAME(Rects)(GLshort x1, GLshort y1, GLshort x2, GLshort y2) -{ - DISPATCH(Rects, (x1, y1, x2, y2), (F, "glRects(%d, %d, %d, %d);\n", x1, y1, x2, y2)); -} - -KEYWORD1 void KEYWORD2 NAME(Rectsv)(const GLshort * v1, const GLshort * v2) -{ - DISPATCH(Rectsv, (v1, v2), (F, "glRectsv(%p, %p);\n", (const void *) v1, (const void *) v2)); -} - -KEYWORD1 void KEYWORD2 NAME(TexCoord1d)(GLdouble s) -{ - DISPATCH(TexCoord1d, (s), (F, "glTexCoord1d(%f);\n", s)); -} - -KEYWORD1 void KEYWORD2 NAME(TexCoord1dv)(const GLdouble * v) -{ - DISPATCH(TexCoord1dv, (v), (F, "glTexCoord1dv(%p);\n", (const void *) v)); -} - -KEYWORD1 void KEYWORD2 NAME(TexCoord1f)(GLfloat s) -{ - DISPATCH(TexCoord1f, (s), (F, "glTexCoord1f(%f);\n", s)); -} - -KEYWORD1 void KEYWORD2 NAME(TexCoord1fv)(const GLfloat * v) -{ - DISPATCH(TexCoord1fv, (v), (F, "glTexCoord1fv(%p);\n", (const void *) v)); -} - -KEYWORD1 void KEYWORD2 NAME(TexCoord1i)(GLint s) -{ - DISPATCH(TexCoord1i, (s), (F, "glTexCoord1i(%d);\n", s)); -} - -KEYWORD1 void KEYWORD2 NAME(TexCoord1iv)(const GLint * v) -{ - DISPATCH(TexCoord1iv, (v), (F, "glTexCoord1iv(%p);\n", (const void *) v)); -} - -KEYWORD1 void KEYWORD2 NAME(TexCoord1s)(GLshort s) -{ - DISPATCH(TexCoord1s, (s), (F, "glTexCoord1s(%d);\n", s)); -} - -KEYWORD1 void KEYWORD2 NAME(TexCoord1sv)(const GLshort * v) -{ - DISPATCH(TexCoord1sv, (v), (F, "glTexCoord1sv(%p);\n", (const void *) v)); -} - -KEYWORD1 void KEYWORD2 NAME(TexCoord2d)(GLdouble s, GLdouble t) -{ - DISPATCH(TexCoord2d, (s, t), (F, "glTexCoord2d(%f, %f);\n", s, t)); -} - -KEYWORD1 void KEYWORD2 NAME(TexCoord2dv)(const GLdouble * v) -{ - DISPATCH(TexCoord2dv, (v), (F, "glTexCoord2dv(%p);\n", (const void *) v)); -} - -KEYWORD1 void KEYWORD2 NAME(TexCoord2f)(GLfloat s, GLfloat t) -{ - DISPATCH(TexCoord2f, (s, t), (F, "glTexCoord2f(%f, %f);\n", s, t)); -} - -KEYWORD1 void KEYWORD2 NAME(TexCoord2fv)(const GLfloat * v) -{ - DISPATCH(TexCoord2fv, (v), (F, "glTexCoord2fv(%p);\n", (const void *) v)); -} - -KEYWORD1 void KEYWORD2 NAME(TexCoord2i)(GLint s, GLint t) -{ - DISPATCH(TexCoord2i, (s, t), (F, "glTexCoord2i(%d, %d);\n", s, t)); -} - -KEYWORD1 void KEYWORD2 NAME(TexCoord2iv)(const GLint * v) -{ - DISPATCH(TexCoord2iv, (v), (F, "glTexCoord2iv(%p);\n", (const void *) v)); -} - -KEYWORD1 void KEYWORD2 NAME(TexCoord2s)(GLshort s, GLshort t) -{ - DISPATCH(TexCoord2s, (s, t), (F, "glTexCoord2s(%d, %d);\n", s, t)); -} - -KEYWORD1 void KEYWORD2 NAME(TexCoord2sv)(const GLshort * v) -{ - DISPATCH(TexCoord2sv, (v), (F, "glTexCoord2sv(%p);\n", (const void *) v)); -} - -KEYWORD1 void KEYWORD2 NAME(TexCoord3d)(GLdouble s, GLdouble t, GLdouble r) -{ - DISPATCH(TexCoord3d, (s, t, r), (F, "glTexCoord3d(%f, %f, %f);\n", s, t, r)); -} - -KEYWORD1 void KEYWORD2 NAME(TexCoord3dv)(const GLdouble * v) -{ - DISPATCH(TexCoord3dv, (v), (F, "glTexCoord3dv(%p);\n", (const void *) v)); -} - -KEYWORD1 void KEYWORD2 NAME(TexCoord3f)(GLfloat s, GLfloat t, GLfloat r) -{ - DISPATCH(TexCoord3f, (s, t, r), (F, "glTexCoord3f(%f, %f, %f);\n", s, t, r)); -} - -KEYWORD1 void KEYWORD2 NAME(TexCoord3fv)(const GLfloat * v) -{ - DISPATCH(TexCoord3fv, (v), (F, "glTexCoord3fv(%p);\n", (const void *) v)); -} - -KEYWORD1 void KEYWORD2 NAME(TexCoord3i)(GLint s, GLint t, GLint r) -{ - DISPATCH(TexCoord3i, (s, t, r), (F, "glTexCoord3i(%d, %d, %d);\n", s, t, r)); -} - -KEYWORD1 void KEYWORD2 NAME(TexCoord3iv)(const GLint * v) -{ - DISPATCH(TexCoord3iv, (v), (F, "glTexCoord3iv(%p);\n", (const void *) v)); -} - -KEYWORD1 void KEYWORD2 NAME(TexCoord3s)(GLshort s, GLshort t, GLshort r) -{ - DISPATCH(TexCoord3s, (s, t, r), (F, "glTexCoord3s(%d, %d, %d);\n", s, t, r)); -} - -KEYWORD1 void KEYWORD2 NAME(TexCoord3sv)(const GLshort * v) -{ - DISPATCH(TexCoord3sv, (v), (F, "glTexCoord3sv(%p);\n", (const void *) v)); -} - -KEYWORD1 void KEYWORD2 NAME(TexCoord4d)(GLdouble s, GLdouble t, GLdouble r, GLdouble q) -{ - DISPATCH(TexCoord4d, (s, t, r, q), (F, "glTexCoord4d(%f, %f, %f, %f);\n", s, t, r, q)); -} - -KEYWORD1 void KEYWORD2 NAME(TexCoord4dv)(const GLdouble * v) -{ - DISPATCH(TexCoord4dv, (v), (F, "glTexCoord4dv(%p);\n", (const void *) v)); -} - -KEYWORD1 void KEYWORD2 NAME(TexCoord4f)(GLfloat s, GLfloat t, GLfloat r, GLfloat q) -{ - DISPATCH(TexCoord4f, (s, t, r, q), (F, "glTexCoord4f(%f, %f, %f, %f);\n", s, t, r, q)); -} - -KEYWORD1 void KEYWORD2 NAME(TexCoord4fv)(const GLfloat * v) -{ - DISPATCH(TexCoord4fv, (v), (F, "glTexCoord4fv(%p);\n", (const void *) v)); -} - -KEYWORD1 void KEYWORD2 NAME(TexCoord4i)(GLint s, GLint t, GLint r, GLint q) -{ - DISPATCH(TexCoord4i, (s, t, r, q), (F, "glTexCoord4i(%d, %d, %d, %d);\n", s, t, r, q)); -} - -KEYWORD1 void KEYWORD2 NAME(TexCoord4iv)(const GLint * v) -{ - DISPATCH(TexCoord4iv, (v), (F, "glTexCoord4iv(%p);\n", (const void *) v)); -} - -KEYWORD1 void KEYWORD2 NAME(TexCoord4s)(GLshort s, GLshort t, GLshort r, GLshort q) -{ - DISPATCH(TexCoord4s, (s, t, r, q), (F, "glTexCoord4s(%d, %d, %d, %d);\n", s, t, r, q)); -} - -KEYWORD1 void KEYWORD2 NAME(TexCoord4sv)(const GLshort * v) -{ - DISPATCH(TexCoord4sv, (v), (F, "glTexCoord4sv(%p);\n", (const void *) v)); -} - -KEYWORD1 void KEYWORD2 NAME(Vertex2d)(GLdouble x, GLdouble y) -{ - DISPATCH(Vertex2d, (x, y), (F, "glVertex2d(%f, %f);\n", x, y)); -} - -KEYWORD1 void KEYWORD2 NAME(Vertex2dv)(const GLdouble * v) -{ - DISPATCH(Vertex2dv, (v), (F, "glVertex2dv(%p);\n", (const void *) v)); -} - -KEYWORD1 void KEYWORD2 NAME(Vertex2f)(GLfloat x, GLfloat y) -{ - DISPATCH(Vertex2f, (x, y), (F, "glVertex2f(%f, %f);\n", x, y)); -} - -KEYWORD1 void KEYWORD2 NAME(Vertex2fv)(const GLfloat * v) -{ - DISPATCH(Vertex2fv, (v), (F, "glVertex2fv(%p);\n", (const void *) v)); -} - -KEYWORD1 void KEYWORD2 NAME(Vertex2i)(GLint x, GLint y) -{ - DISPATCH(Vertex2i, (x, y), (F, "glVertex2i(%d, %d);\n", x, y)); -} - -KEYWORD1 void KEYWORD2 NAME(Vertex2iv)(const GLint * v) -{ - DISPATCH(Vertex2iv, (v), (F, "glVertex2iv(%p);\n", (const void *) v)); -} - -KEYWORD1 void KEYWORD2 NAME(Vertex2s)(GLshort x, GLshort y) -{ - DISPATCH(Vertex2s, (x, y), (F, "glVertex2s(%d, %d);\n", x, y)); -} - -KEYWORD1 void KEYWORD2 NAME(Vertex2sv)(const GLshort * v) -{ - DISPATCH(Vertex2sv, (v), (F, "glVertex2sv(%p);\n", (const void *) v)); -} - -KEYWORD1 void KEYWORD2 NAME(Vertex3d)(GLdouble x, GLdouble y, GLdouble z) -{ - DISPATCH(Vertex3d, (x, y, z), (F, "glVertex3d(%f, %f, %f);\n", x, y, z)); -} - -KEYWORD1 void KEYWORD2 NAME(Vertex3dv)(const GLdouble * v) -{ - DISPATCH(Vertex3dv, (v), (F, "glVertex3dv(%p);\n", (const void *) v)); -} - -KEYWORD1 void KEYWORD2 NAME(Vertex3f)(GLfloat x, GLfloat y, GLfloat z) -{ - DISPATCH(Vertex3f, (x, y, z), (F, "glVertex3f(%f, %f, %f);\n", x, y, z)); -} - -KEYWORD1 void KEYWORD2 NAME(Vertex3fv)(const GLfloat * v) -{ - DISPATCH(Vertex3fv, (v), (F, "glVertex3fv(%p);\n", (const void *) v)); -} - -KEYWORD1 void KEYWORD2 NAME(Vertex3i)(GLint x, GLint y, GLint z) -{ - DISPATCH(Vertex3i, (x, y, z), (F, "glVertex3i(%d, %d, %d);\n", x, y, z)); -} - -KEYWORD1 void KEYWORD2 NAME(Vertex3iv)(const GLint * v) -{ - DISPATCH(Vertex3iv, (v), (F, "glVertex3iv(%p);\n", (const void *) v)); -} - -KEYWORD1 void KEYWORD2 NAME(Vertex3s)(GLshort x, GLshort y, GLshort z) -{ - DISPATCH(Vertex3s, (x, y, z), (F, "glVertex3s(%d, %d, %d);\n", x, y, z)); -} - -KEYWORD1 void KEYWORD2 NAME(Vertex3sv)(const GLshort * v) -{ - DISPATCH(Vertex3sv, (v), (F, "glVertex3sv(%p);\n", (const void *) v)); -} - -KEYWORD1 void KEYWORD2 NAME(Vertex4d)(GLdouble x, GLdouble y, GLdouble z, GLdouble w) -{ - DISPATCH(Vertex4d, (x, y, z, w), (F, "glVertex4d(%f, %f, %f, %f);\n", x, y, z, w)); -} - -KEYWORD1 void KEYWORD2 NAME(Vertex4dv)(const GLdouble * v) -{ - DISPATCH(Vertex4dv, (v), (F, "glVertex4dv(%p);\n", (const void *) v)); -} - -KEYWORD1 void KEYWORD2 NAME(Vertex4f)(GLfloat x, GLfloat y, GLfloat z, GLfloat w) -{ - DISPATCH(Vertex4f, (x, y, z, w), (F, "glVertex4f(%f, %f, %f, %f);\n", x, y, z, w)); -} - -KEYWORD1 void KEYWORD2 NAME(Vertex4fv)(const GLfloat * v) -{ - DISPATCH(Vertex4fv, (v), (F, "glVertex4fv(%p);\n", (const void *) v)); -} - -KEYWORD1 void KEYWORD2 NAME(Vertex4i)(GLint x, GLint y, GLint z, GLint w) -{ - DISPATCH(Vertex4i, (x, y, z, w), (F, "glVertex4i(%d, %d, %d, %d);\n", x, y, z, w)); -} - -KEYWORD1 void KEYWORD2 NAME(Vertex4iv)(const GLint * v) -{ - DISPATCH(Vertex4iv, (v), (F, "glVertex4iv(%p);\n", (const void *) v)); -} - -KEYWORD1 void KEYWORD2 NAME(Vertex4s)(GLshort x, GLshort y, GLshort z, GLshort w) -{ - DISPATCH(Vertex4s, (x, y, z, w), (F, "glVertex4s(%d, %d, %d, %d);\n", x, y, z, w)); -} - -KEYWORD1 void KEYWORD2 NAME(Vertex4sv)(const GLshort * v) -{ - DISPATCH(Vertex4sv, (v), (F, "glVertex4sv(%p);\n", (const void *) v)); -} - -KEYWORD1 void KEYWORD2 NAME(ClipPlane)(GLenum plane, const GLdouble * equation) -{ - DISPATCH(ClipPlane, (plane, equation), (F, "glClipPlane(0x%x, %p);\n", plane, (const void *) equation)); -} - -KEYWORD1 void KEYWORD2 NAME(ColorMaterial)(GLenum face, GLenum mode) -{ - DISPATCH(ColorMaterial, (face, mode), (F, "glColorMaterial(0x%x, 0x%x);\n", face, mode)); -} - -KEYWORD1 void KEYWORD2 NAME(CullFace)(GLenum mode) -{ - DISPATCH(CullFace, (mode), (F, "glCullFace(0x%x);\n", mode)); -} - -KEYWORD1 void KEYWORD2 NAME(Fogf)(GLenum pname, GLfloat param) -{ - DISPATCH(Fogf, (pname, param), (F, "glFogf(0x%x, %f);\n", pname, param)); -} - -KEYWORD1 void KEYWORD2 NAME(Fogfv)(GLenum pname, const GLfloat * params) -{ - DISPATCH(Fogfv, (pname, params), (F, "glFogfv(0x%x, %p);\n", pname, (const void *) params)); -} - -KEYWORD1 void KEYWORD2 NAME(Fogi)(GLenum pname, GLint param) -{ - DISPATCH(Fogi, (pname, param), (F, "glFogi(0x%x, %d);\n", pname, param)); -} - -KEYWORD1 void KEYWORD2 NAME(Fogiv)(GLenum pname, const GLint * params) -{ - DISPATCH(Fogiv, (pname, params), (F, "glFogiv(0x%x, %p);\n", pname, (const void *) params)); -} - -KEYWORD1 void KEYWORD2 NAME(FrontFace)(GLenum mode) -{ - DISPATCH(FrontFace, (mode), (F, "glFrontFace(0x%x);\n", mode)); -} - -KEYWORD1 void KEYWORD2 NAME(Hint)(GLenum target, GLenum mode) -{ - DISPATCH(Hint, (target, mode), (F, "glHint(0x%x, 0x%x);\n", target, mode)); -} - -KEYWORD1 void KEYWORD2 NAME(Lightf)(GLenum light, GLenum pname, GLfloat param) -{ - DISPATCH(Lightf, (light, pname, param), (F, "glLightf(0x%x, 0x%x, %f);\n", light, pname, param)); -} - -KEYWORD1 void KEYWORD2 NAME(Lightfv)(GLenum light, GLenum pname, const GLfloat * params) -{ - DISPATCH(Lightfv, (light, pname, params), (F, "glLightfv(0x%x, 0x%x, %p);\n", light, pname, (const void *) params)); -} - -KEYWORD1 void KEYWORD2 NAME(Lighti)(GLenum light, GLenum pname, GLint param) -{ - DISPATCH(Lighti, (light, pname, param), (F, "glLighti(0x%x, 0x%x, %d);\n", light, pname, param)); -} - -KEYWORD1 void KEYWORD2 NAME(Lightiv)(GLenum light, GLenum pname, const GLint * params) -{ - DISPATCH(Lightiv, (light, pname, params), (F, "glLightiv(0x%x, 0x%x, %p);\n", light, pname, (const void *) params)); -} - -KEYWORD1 void KEYWORD2 NAME(LightModelf)(GLenum pname, GLfloat param) -{ - DISPATCH(LightModelf, (pname, param), (F, "glLightModelf(0x%x, %f);\n", pname, param)); -} - -KEYWORD1 void KEYWORD2 NAME(LightModelfv)(GLenum pname, const GLfloat * params) -{ - DISPATCH(LightModelfv, (pname, params), (F, "glLightModelfv(0x%x, %p);\n", pname, (const void *) params)); -} - -KEYWORD1 void KEYWORD2 NAME(LightModeli)(GLenum pname, GLint param) -{ - DISPATCH(LightModeli, (pname, param), (F, "glLightModeli(0x%x, %d);\n", pname, param)); -} - -KEYWORD1 void KEYWORD2 NAME(LightModeliv)(GLenum pname, const GLint * params) -{ - DISPATCH(LightModeliv, (pname, params), (F, "glLightModeliv(0x%x, %p);\n", pname, (const void *) params)); -} - -KEYWORD1 void KEYWORD2 NAME(LineStipple)(GLint factor, GLushort pattern) -{ - DISPATCH(LineStipple, (factor, pattern), (F, "glLineStipple(%d, %d);\n", factor, pattern)); -} - -KEYWORD1 void KEYWORD2 NAME(LineWidth)(GLfloat width) -{ - DISPATCH(LineWidth, (width), (F, "glLineWidth(%f);\n", width)); -} - -KEYWORD1 void KEYWORD2 NAME(Materialf)(GLenum face, GLenum pname, GLfloat param) -{ - DISPATCH(Materialf, (face, pname, param), (F, "glMaterialf(0x%x, 0x%x, %f);\n", face, pname, param)); -} - -KEYWORD1 void KEYWORD2 NAME(Materialfv)(GLenum face, GLenum pname, const GLfloat * params) -{ - DISPATCH(Materialfv, (face, pname, params), (F, "glMaterialfv(0x%x, 0x%x, %p);\n", face, pname, (const void *) params)); -} - -KEYWORD1 void KEYWORD2 NAME(Materiali)(GLenum face, GLenum pname, GLint param) -{ - DISPATCH(Materiali, (face, pname, param), (F, "glMateriali(0x%x, 0x%x, %d);\n", face, pname, param)); -} - -KEYWORD1 void KEYWORD2 NAME(Materialiv)(GLenum face, GLenum pname, const GLint * params) -{ - DISPATCH(Materialiv, (face, pname, params), (F, "glMaterialiv(0x%x, 0x%x, %p);\n", face, pname, (const void *) params)); -} - -KEYWORD1 void KEYWORD2 NAME(PointSize)(GLfloat size) -{ - DISPATCH(PointSize, (size), (F, "glPointSize(%f);\n", size)); -} - -KEYWORD1 void KEYWORD2 NAME(PolygonMode)(GLenum face, GLenum mode) -{ - DISPATCH(PolygonMode, (face, mode), (F, "glPolygonMode(0x%x, 0x%x);\n", face, mode)); -} - -KEYWORD1 void KEYWORD2 NAME(PolygonStipple)(const GLubyte * mask) -{ - DISPATCH(PolygonStipple, (mask), (F, "glPolygonStipple(%p);\n", (const void *) mask)); -} - -KEYWORD1 void KEYWORD2 NAME(Scissor)(GLint x, GLint y, GLsizei width, GLsizei height) -{ - DISPATCH(Scissor, (x, y, width, height), (F, "glScissor(%d, %d, %d, %d);\n", x, y, width, height)); -} - -KEYWORD1 void KEYWORD2 NAME(ShadeModel)(GLenum mode) -{ - DISPATCH(ShadeModel, (mode), (F, "glShadeModel(0x%x);\n", mode)); -} - -KEYWORD1 void KEYWORD2 NAME(TexParameterf)(GLenum target, GLenum pname, GLfloat param) -{ - DISPATCH(TexParameterf, (target, pname, param), (F, "glTexParameterf(0x%x, 0x%x, %f);\n", target, pname, param)); -} - -KEYWORD1 void KEYWORD2 NAME(TexParameterfv)(GLenum target, GLenum pname, const GLfloat * params) -{ - DISPATCH(TexParameterfv, (target, pname, params), (F, "glTexParameterfv(0x%x, 0x%x, %p);\n", target, pname, (const void *) params)); -} - -KEYWORD1 void KEYWORD2 NAME(TexParameteri)(GLenum target, GLenum pname, GLint param) -{ - DISPATCH(TexParameteri, (target, pname, param), (F, "glTexParameteri(0x%x, 0x%x, %d);\n", target, pname, param)); -} - -KEYWORD1 void KEYWORD2 NAME(TexParameteriv)(GLenum target, GLenum pname, const GLint * params) -{ - DISPATCH(TexParameteriv, (target, pname, params), (F, "glTexParameteriv(0x%x, 0x%x, %p);\n", target, pname, (const void *) params)); -} - -KEYWORD1 void KEYWORD2 NAME(TexImage1D)(GLenum target, GLint level, GLint internalformat, GLsizei width, GLint border, GLenum format, GLenum type, const GLvoid * pixels) -{ - DISPATCH(TexImage1D, (target, level, internalformat, width, border, format, type, pixels), (F, "glTexImage1D(0x%x, %d, %d, %d, %d, 0x%x, 0x%x, %p);\n", target, level, internalformat, width, border, format, type, (const void *) pixels)); -} - -KEYWORD1 void KEYWORD2 NAME(TexImage2D)(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid * pixels) -{ - DISPATCH(TexImage2D, (target, level, internalformat, width, height, border, format, type, pixels), (F, "glTexImage2D(0x%x, %d, %d, %d, %d, %d, 0x%x, 0x%x, %p);\n", target, level, internalformat, width, height, border, format, type, (const void *) pixels)); -} - -KEYWORD1 void KEYWORD2 NAME(TexEnvf)(GLenum target, GLenum pname, GLfloat param) -{ - DISPATCH(TexEnvf, (target, pname, param), (F, "glTexEnvf(0x%x, 0x%x, %f);\n", target, pname, param)); -} - -KEYWORD1 void KEYWORD2 NAME(TexEnvfv)(GLenum target, GLenum pname, const GLfloat * params) -{ - DISPATCH(TexEnvfv, (target, pname, params), (F, "glTexEnvfv(0x%x, 0x%x, %p);\n", target, pname, (const void *) params)); -} - -KEYWORD1 void KEYWORD2 NAME(TexEnvi)(GLenum target, GLenum pname, GLint param) -{ - DISPATCH(TexEnvi, (target, pname, param), (F, "glTexEnvi(0x%x, 0x%x, %d);\n", target, pname, param)); -} - -KEYWORD1 void KEYWORD2 NAME(TexEnviv)(GLenum target, GLenum pname, const GLint * params) -{ - DISPATCH(TexEnviv, (target, pname, params), (F, "glTexEnviv(0x%x, 0x%x, %p);\n", target, pname, (const void *) params)); -} - -KEYWORD1 void KEYWORD2 NAME(TexGend)(GLenum coord, GLenum pname, GLdouble param) -{ - DISPATCH(TexGend, (coord, pname, param), (F, "glTexGend(0x%x, 0x%x, %f);\n", coord, pname, param)); -} - -KEYWORD1 void KEYWORD2 NAME(TexGendv)(GLenum coord, GLenum pname, const GLdouble * params) -{ - DISPATCH(TexGendv, (coord, pname, params), (F, "glTexGendv(0x%x, 0x%x, %p);\n", coord, pname, (const void *) params)); -} - -KEYWORD1 void KEYWORD2 NAME(TexGenf)(GLenum coord, GLenum pname, GLfloat param) -{ - DISPATCH(TexGenf, (coord, pname, param), (F, "glTexGenf(0x%x, 0x%x, %f);\n", coord, pname, param)); -} - -KEYWORD1 void KEYWORD2 NAME(TexGenfv)(GLenum coord, GLenum pname, const GLfloat * params) -{ - DISPATCH(TexGenfv, (coord, pname, params), (F, "glTexGenfv(0x%x, 0x%x, %p);\n", coord, pname, (const void *) params)); -} - -KEYWORD1 void KEYWORD2 NAME(TexGeni)(GLenum coord, GLenum pname, GLint param) -{ - DISPATCH(TexGeni, (coord, pname, param), (F, "glTexGeni(0x%x, 0x%x, %d);\n", coord, pname, param)); -} - -KEYWORD1 void KEYWORD2 NAME(TexGeniv)(GLenum coord, GLenum pname, const GLint * params) -{ - DISPATCH(TexGeniv, (coord, pname, params), (F, "glTexGeniv(0x%x, 0x%x, %p);\n", coord, pname, (const void *) params)); -} - -KEYWORD1 void KEYWORD2 NAME(FeedbackBuffer)(GLsizei size, GLenum type, GLfloat * buffer) -{ - DISPATCH(FeedbackBuffer, (size, type, buffer), (F, "glFeedbackBuffer(%d, 0x%x, %p);\n", size, type, (const void *) buffer)); -} - -KEYWORD1 void KEYWORD2 NAME(SelectBuffer)(GLsizei size, GLuint * buffer) -{ - DISPATCH(SelectBuffer, (size, buffer), (F, "glSelectBuffer(%d, %p);\n", size, (const void *) buffer)); -} - -KEYWORD1 GLint KEYWORD2 NAME(RenderMode)(GLenum mode) -{ - RETURN_DISPATCH(RenderMode, (mode), (F, "glRenderMode(0x%x);\n", mode)); -} - -KEYWORD1 void KEYWORD2 NAME(InitNames)(void) -{ - DISPATCH(InitNames, (), (F, "glInitNames();\n")); -} - -KEYWORD1 void KEYWORD2 NAME(LoadName)(GLuint name) -{ - DISPATCH(LoadName, (name), (F, "glLoadName(%d);\n", name)); -} - -KEYWORD1 void KEYWORD2 NAME(PassThrough)(GLfloat token) -{ - DISPATCH(PassThrough, (token), (F, "glPassThrough(%f);\n", token)); -} - -KEYWORD1 void KEYWORD2 NAME(PopName)(void) -{ - DISPATCH(PopName, (), (F, "glPopName();\n")); -} - -KEYWORD1 void KEYWORD2 NAME(PushName)(GLuint name) -{ - DISPATCH(PushName, (name), (F, "glPushName(%d);\n", name)); -} - -KEYWORD1 void KEYWORD2 NAME(DrawBuffer)(GLenum mode) -{ - DISPATCH(DrawBuffer, (mode), (F, "glDrawBuffer(0x%x);\n", mode)); -} - -KEYWORD1 void KEYWORD2 NAME(Clear)(GLbitfield mask) -{ - DISPATCH(Clear, (mask), (F, "glClear(%d);\n", mask)); -} - -KEYWORD1 void KEYWORD2 NAME(ClearAccum)(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha) -{ - DISPATCH(ClearAccum, (red, green, blue, alpha), (F, "glClearAccum(%f, %f, %f, %f);\n", red, green, blue, alpha)); -} - -KEYWORD1 void KEYWORD2 NAME(ClearIndex)(GLfloat c) -{ - DISPATCH(ClearIndex, (c), (F, "glClearIndex(%f);\n", c)); -} - -KEYWORD1 void KEYWORD2 NAME(ClearColor)(GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha) -{ - DISPATCH(ClearColor, (red, green, blue, alpha), (F, "glClearColor(%f, %f, %f, %f);\n", red, green, blue, alpha)); -} - -KEYWORD1 void KEYWORD2 NAME(ClearStencil)(GLint s) -{ - DISPATCH(ClearStencil, (s), (F, "glClearStencil(%d);\n", s)); -} - -KEYWORD1 void KEYWORD2 NAME(ClearDepth)(GLclampd depth) -{ - DISPATCH(ClearDepth, (depth), (F, "glClearDepth(%f);\n", depth)); -} - -KEYWORD1 void KEYWORD2 NAME(StencilMask)(GLuint mask) -{ - DISPATCH(StencilMask, (mask), (F, "glStencilMask(%d);\n", mask)); -} - -KEYWORD1 void KEYWORD2 NAME(ColorMask)(GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha) -{ - DISPATCH(ColorMask, (red, green, blue, alpha), (F, "glColorMask(%d, %d, %d, %d);\n", red, green, blue, alpha)); -} - -KEYWORD1 void KEYWORD2 NAME(DepthMask)(GLboolean flag) -{ - DISPATCH(DepthMask, (flag), (F, "glDepthMask(%d);\n", flag)); -} - -KEYWORD1 void KEYWORD2 NAME(IndexMask)(GLuint mask) -{ - DISPATCH(IndexMask, (mask), (F, "glIndexMask(%d);\n", mask)); -} - -KEYWORD1 void KEYWORD2 NAME(Accum)(GLenum op, GLfloat value) -{ - DISPATCH(Accum, (op, value), (F, "glAccum(0x%x, %f);\n", op, value)); -} - -KEYWORD1 void KEYWORD2 NAME(Disable)(GLenum cap) -{ - DISPATCH(Disable, (cap), (F, "glDisable(0x%x);\n", cap)); -} - -KEYWORD1 void KEYWORD2 NAME(Enable)(GLenum cap) -{ - DISPATCH(Enable, (cap), (F, "glEnable(0x%x);\n", cap)); -} - -KEYWORD1 void KEYWORD2 NAME(Finish)(void) -{ - DISPATCH(Finish, (), (F, "glFinish();\n")); -} - -KEYWORD1 void KEYWORD2 NAME(Flush)(void) -{ - DISPATCH(Flush, (), (F, "glFlush();\n")); -} - -KEYWORD1 void KEYWORD2 NAME(PopAttrib)(void) -{ - DISPATCH(PopAttrib, (), (F, "glPopAttrib();\n")); -} - -KEYWORD1 void KEYWORD2 NAME(PushAttrib)(GLbitfield mask) -{ - DISPATCH(PushAttrib, (mask), (F, "glPushAttrib(%d);\n", mask)); -} - -KEYWORD1 void KEYWORD2 NAME(Map1d)(GLenum target, GLdouble u1, GLdouble u2, GLint stride, GLint order, const GLdouble * points) -{ - DISPATCH(Map1d, (target, u1, u2, stride, order, points), (F, "glMap1d(0x%x, %f, %f, %d, %d, %p);\n", target, u1, u2, stride, order, (const void *) points)); -} - -KEYWORD1 void KEYWORD2 NAME(Map1f)(GLenum target, GLfloat u1, GLfloat u2, GLint stride, GLint order, const GLfloat * points) -{ - DISPATCH(Map1f, (target, u1, u2, stride, order, points), (F, "glMap1f(0x%x, %f, %f, %d, %d, %p);\n", target, u1, u2, stride, order, (const void *) points)); -} - -KEYWORD1 void KEYWORD2 NAME(Map2d)(GLenum target, GLdouble u1, GLdouble u2, GLint ustride, GLint uorder, GLdouble v1, GLdouble v2, GLint vstride, GLint vorder, const GLdouble * points) -{ - DISPATCH(Map2d, (target, u1, u2, ustride, uorder, v1, v2, vstride, vorder, points), (F, "glMap2d(0x%x, %f, %f, %d, %d, %f, %f, %d, %d, %p);\n", target, u1, u2, ustride, uorder, v1, v2, vstride, vorder, (const void *) points)); -} - -KEYWORD1 void KEYWORD2 NAME(Map2f)(GLenum target, GLfloat u1, GLfloat u2, GLint ustride, GLint uorder, GLfloat v1, GLfloat v2, GLint vstride, GLint vorder, const GLfloat * points) -{ - DISPATCH(Map2f, (target, u1, u2, ustride, uorder, v1, v2, vstride, vorder, points), (F, "glMap2f(0x%x, %f, %f, %d, %d, %f, %f, %d, %d, %p);\n", target, u1, u2, ustride, uorder, v1, v2, vstride, vorder, (const void *) points)); -} - -KEYWORD1 void KEYWORD2 NAME(MapGrid1d)(GLint un, GLdouble u1, GLdouble u2) -{ - DISPATCH(MapGrid1d, (un, u1, u2), (F, "glMapGrid1d(%d, %f, %f);\n", un, u1, u2)); -} - -KEYWORD1 void KEYWORD2 NAME(MapGrid1f)(GLint un, GLfloat u1, GLfloat u2) -{ - DISPATCH(MapGrid1f, (un, u1, u2), (F, "glMapGrid1f(%d, %f, %f);\n", un, u1, u2)); -} - -KEYWORD1 void KEYWORD2 NAME(MapGrid2d)(GLint un, GLdouble u1, GLdouble u2, GLint vn, GLdouble v1, GLdouble v2) -{ - DISPATCH(MapGrid2d, (un, u1, u2, vn, v1, v2), (F, "glMapGrid2d(%d, %f, %f, %d, %f, %f);\n", un, u1, u2, vn, v1, v2)); -} - -KEYWORD1 void KEYWORD2 NAME(MapGrid2f)(GLint un, GLfloat u1, GLfloat u2, GLint vn, GLfloat v1, GLfloat v2) -{ - DISPATCH(MapGrid2f, (un, u1, u2, vn, v1, v2), (F, "glMapGrid2f(%d, %f, %f, %d, %f, %f);\n", un, u1, u2, vn, v1, v2)); -} - -KEYWORD1 void KEYWORD2 NAME(EvalCoord1d)(GLdouble u) -{ - DISPATCH(EvalCoord1d, (u), (F, "glEvalCoord1d(%f);\n", u)); -} - -KEYWORD1 void KEYWORD2 NAME(EvalCoord1dv)(const GLdouble * u) -{ - DISPATCH(EvalCoord1dv, (u), (F, "glEvalCoord1dv(%p);\n", (const void *) u)); -} - -KEYWORD1 void KEYWORD2 NAME(EvalCoord1f)(GLfloat u) -{ - DISPATCH(EvalCoord1f, (u), (F, "glEvalCoord1f(%f);\n", u)); -} - -KEYWORD1 void KEYWORD2 NAME(EvalCoord1fv)(const GLfloat * u) -{ - DISPATCH(EvalCoord1fv, (u), (F, "glEvalCoord1fv(%p);\n", (const void *) u)); -} - -KEYWORD1 void KEYWORD2 NAME(EvalCoord2d)(GLdouble u, GLdouble v) -{ - DISPATCH(EvalCoord2d, (u, v), (F, "glEvalCoord2d(%f, %f);\n", u, v)); -} - -KEYWORD1 void KEYWORD2 NAME(EvalCoord2dv)(const GLdouble * u) -{ - DISPATCH(EvalCoord2dv, (u), (F, "glEvalCoord2dv(%p);\n", (const void *) u)); -} - -KEYWORD1 void KEYWORD2 NAME(EvalCoord2f)(GLfloat u, GLfloat v) -{ - DISPATCH(EvalCoord2f, (u, v), (F, "glEvalCoord2f(%f, %f);\n", u, v)); -} - -KEYWORD1 void KEYWORD2 NAME(EvalCoord2fv)(const GLfloat * u) -{ - DISPATCH(EvalCoord2fv, (u), (F, "glEvalCoord2fv(%p);\n", (const void *) u)); -} - -KEYWORD1 void KEYWORD2 NAME(EvalMesh1)(GLenum mode, GLint i1, GLint i2) -{ - DISPATCH(EvalMesh1, (mode, i1, i2), (F, "glEvalMesh1(0x%x, %d, %d);\n", mode, i1, i2)); -} - -KEYWORD1 void KEYWORD2 NAME(EvalPoint1)(GLint i) -{ - DISPATCH(EvalPoint1, (i), (F, "glEvalPoint1(%d);\n", i)); -} - -KEYWORD1 void KEYWORD2 NAME(EvalMesh2)(GLenum mode, GLint i1, GLint i2, GLint j1, GLint j2) -{ - DISPATCH(EvalMesh2, (mode, i1, i2, j1, j2), (F, "glEvalMesh2(0x%x, %d, %d, %d, %d);\n", mode, i1, i2, j1, j2)); -} - -KEYWORD1 void KEYWORD2 NAME(EvalPoint2)(GLint i, GLint j) -{ - DISPATCH(EvalPoint2, (i, j), (F, "glEvalPoint2(%d, %d);\n", i, j)); -} - -KEYWORD1 void KEYWORD2 NAME(AlphaFunc)(GLenum func, GLclampf ref) -{ - DISPATCH(AlphaFunc, (func, ref), (F, "glAlphaFunc(0x%x, %f);\n", func, ref)); -} - -KEYWORD1 void KEYWORD2 NAME(BlendFunc)(GLenum sfactor, GLenum dfactor) -{ - DISPATCH(BlendFunc, (sfactor, dfactor), (F, "glBlendFunc(0x%x, 0x%x);\n", sfactor, dfactor)); -} - -KEYWORD1 void KEYWORD2 NAME(LogicOp)(GLenum opcode) -{ - DISPATCH(LogicOp, (opcode), (F, "glLogicOp(0x%x);\n", opcode)); -} - -KEYWORD1 void KEYWORD2 NAME(StencilFunc)(GLenum func, GLint ref, GLuint mask) -{ - DISPATCH(StencilFunc, (func, ref, mask), (F, "glStencilFunc(0x%x, %d, %d);\n", func, ref, mask)); -} - -KEYWORD1 void KEYWORD2 NAME(StencilOp)(GLenum fail, GLenum zfail, GLenum zpass) -{ - DISPATCH(StencilOp, (fail, zfail, zpass), (F, "glStencilOp(0x%x, 0x%x, 0x%x);\n", fail, zfail, zpass)); -} - -KEYWORD1 void KEYWORD2 NAME(DepthFunc)(GLenum func) -{ - DISPATCH(DepthFunc, (func), (F, "glDepthFunc(0x%x);\n", func)); -} - -KEYWORD1 void KEYWORD2 NAME(PixelZoom)(GLfloat xfactor, GLfloat yfactor) -{ - DISPATCH(PixelZoom, (xfactor, yfactor), (F, "glPixelZoom(%f, %f);\n", xfactor, yfactor)); -} - -KEYWORD1 void KEYWORD2 NAME(PixelTransferf)(GLenum pname, GLfloat param) -{ - DISPATCH(PixelTransferf, (pname, param), (F, "glPixelTransferf(0x%x, %f);\n", pname, param)); -} - -KEYWORD1 void KEYWORD2 NAME(PixelTransferi)(GLenum pname, GLint param) -{ - DISPATCH(PixelTransferi, (pname, param), (F, "glPixelTransferi(0x%x, %d);\n", pname, param)); -} - -KEYWORD1 void KEYWORD2 NAME(PixelStoref)(GLenum pname, GLfloat param) -{ - DISPATCH(PixelStoref, (pname, param), (F, "glPixelStoref(0x%x, %f);\n", pname, param)); -} - -KEYWORD1 void KEYWORD2 NAME(PixelStorei)(GLenum pname, GLint param) -{ - DISPATCH(PixelStorei, (pname, param), (F, "glPixelStorei(0x%x, %d);\n", pname, param)); -} - -KEYWORD1 void KEYWORD2 NAME(PixelMapfv)(GLenum map, GLsizei mapsize, const GLfloat * values) -{ - DISPATCH(PixelMapfv, (map, mapsize, values), (F, "glPixelMapfv(0x%x, %d, %p);\n", map, mapsize, (const void *) values)); -} - -KEYWORD1 void KEYWORD2 NAME(PixelMapuiv)(GLenum map, GLsizei mapsize, const GLuint * values) -{ - DISPATCH(PixelMapuiv, (map, mapsize, values), (F, "glPixelMapuiv(0x%x, %d, %p);\n", map, mapsize, (const void *) values)); -} - -KEYWORD1 void KEYWORD2 NAME(PixelMapusv)(GLenum map, GLsizei mapsize, const GLushort * values) -{ - DISPATCH(PixelMapusv, (map, mapsize, values), (F, "glPixelMapusv(0x%x, %d, %p);\n", map, mapsize, (const void *) values)); -} - -KEYWORD1 void KEYWORD2 NAME(ReadBuffer)(GLenum mode) -{ - DISPATCH(ReadBuffer, (mode), (F, "glReadBuffer(0x%x);\n", mode)); -} - -KEYWORD1 void KEYWORD2 NAME(CopyPixels)(GLint x, GLint y, GLsizei width, GLsizei height, GLenum type) -{ - DISPATCH(CopyPixels, (x, y, width, height, type), (F, "glCopyPixels(%d, %d, %d, %d, 0x%x);\n", x, y, width, height, type)); -} - -KEYWORD1 void KEYWORD2 NAME(ReadPixels)(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid * pixels) -{ - DISPATCH(ReadPixels, (x, y, width, height, format, type, pixels), (F, "glReadPixels(%d, %d, %d, %d, 0x%x, 0x%x, %p);\n", x, y, width, height, format, type, (const void *) pixels)); -} - -KEYWORD1 void KEYWORD2 NAME(DrawPixels)(GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid * pixels) -{ - DISPATCH(DrawPixels, (width, height, format, type, pixels), (F, "glDrawPixels(%d, %d, 0x%x, 0x%x, %p);\n", width, height, format, type, (const void *) pixels)); -} - -KEYWORD1 void KEYWORD2 NAME(GetBooleanv)(GLenum pname, GLboolean * params) -{ - DISPATCH(GetBooleanv, (pname, params), (F, "glGetBooleanv(0x%x, %p);\n", pname, (const void *) params)); -} - -KEYWORD1 void KEYWORD2 NAME(GetClipPlane)(GLenum plane, GLdouble * equation) -{ - DISPATCH(GetClipPlane, (plane, equation), (F, "glGetClipPlane(0x%x, %p);\n", plane, (const void *) equation)); -} - -KEYWORD1 void KEYWORD2 NAME(GetDoublev)(GLenum pname, GLdouble * params) -{ - DISPATCH(GetDoublev, (pname, params), (F, "glGetDoublev(0x%x, %p);\n", pname, (const void *) params)); -} - -KEYWORD1 GLenum KEYWORD2 NAME(GetError)(void) -{ - RETURN_DISPATCH(GetError, (), (F, "glGetError();\n")); -} - -KEYWORD1 void KEYWORD2 NAME(GetFloatv)(GLenum pname, GLfloat * params) -{ - DISPATCH(GetFloatv, (pname, params), (F, "glGetFloatv(0x%x, %p);\n", pname, (const void *) params)); -} - -KEYWORD1 void KEYWORD2 NAME(GetIntegerv)(GLenum pname, GLint * params) -{ - DISPATCH(GetIntegerv, (pname, params), (F, "glGetIntegerv(0x%x, %p);\n", pname, (const void *) params)); -} - -KEYWORD1 void KEYWORD2 NAME(GetLightfv)(GLenum light, GLenum pname, GLfloat * params) -{ - DISPATCH(GetLightfv, (light, pname, params), (F, "glGetLightfv(0x%x, 0x%x, %p);\n", light, pname, (const void *) params)); -} - -KEYWORD1 void KEYWORD2 NAME(GetLightiv)(GLenum light, GLenum pname, GLint * params) -{ - DISPATCH(GetLightiv, (light, pname, params), (F, "glGetLightiv(0x%x, 0x%x, %p);\n", light, pname, (const void *) params)); -} - -KEYWORD1 void KEYWORD2 NAME(GetMapdv)(GLenum target, GLenum query, GLdouble * v) -{ - DISPATCH(GetMapdv, (target, query, v), (F, "glGetMapdv(0x%x, 0x%x, %p);\n", target, query, (const void *) v)); -} - -KEYWORD1 void KEYWORD2 NAME(GetMapfv)(GLenum target, GLenum query, GLfloat * v) -{ - DISPATCH(GetMapfv, (target, query, v), (F, "glGetMapfv(0x%x, 0x%x, %p);\n", target, query, (const void *) v)); -} - -KEYWORD1 void KEYWORD2 NAME(GetMapiv)(GLenum target, GLenum query, GLint * v) -{ - DISPATCH(GetMapiv, (target, query, v), (F, "glGetMapiv(0x%x, 0x%x, %p);\n", target, query, (const void *) v)); -} - -KEYWORD1 void KEYWORD2 NAME(GetMaterialfv)(GLenum face, GLenum pname, GLfloat * params) -{ - DISPATCH(GetMaterialfv, (face, pname, params), (F, "glGetMaterialfv(0x%x, 0x%x, %p);\n", face, pname, (const void *) params)); -} - -KEYWORD1 void KEYWORD2 NAME(GetMaterialiv)(GLenum face, GLenum pname, GLint * params) -{ - DISPATCH(GetMaterialiv, (face, pname, params), (F, "glGetMaterialiv(0x%x, 0x%x, %p);\n", face, pname, (const void *) params)); -} - -KEYWORD1 void KEYWORD2 NAME(GetPixelMapfv)(GLenum map, GLfloat * values) -{ - DISPATCH(GetPixelMapfv, (map, values), (F, "glGetPixelMapfv(0x%x, %p);\n", map, (const void *) values)); -} - -KEYWORD1 void KEYWORD2 NAME(GetPixelMapuiv)(GLenum map, GLuint * values) -{ - DISPATCH(GetPixelMapuiv, (map, values), (F, "glGetPixelMapuiv(0x%x, %p);\n", map, (const void *) values)); -} - -KEYWORD1 void KEYWORD2 NAME(GetPixelMapusv)(GLenum map, GLushort * values) -{ - DISPATCH(GetPixelMapusv, (map, values), (F, "glGetPixelMapusv(0x%x, %p);\n", map, (const void *) values)); -} - -KEYWORD1 void KEYWORD2 NAME(GetPolygonStipple)(GLubyte * mask) -{ - DISPATCH(GetPolygonStipple, (mask), (F, "glGetPolygonStipple(%p);\n", (const void *) mask)); -} - -KEYWORD1 const GLubyte * KEYWORD2 NAME(GetString)(GLenum name) -{ - RETURN_DISPATCH(GetString, (name), (F, "glGetString(0x%x);\n", name)); -} - -KEYWORD1 void KEYWORD2 NAME(GetTexEnvfv)(GLenum target, GLenum pname, GLfloat * params) -{ - DISPATCH(GetTexEnvfv, (target, pname, params), (F, "glGetTexEnvfv(0x%x, 0x%x, %p);\n", target, pname, (const void *) params)); -} - -KEYWORD1 void KEYWORD2 NAME(GetTexEnviv)(GLenum target, GLenum pname, GLint * params) -{ - DISPATCH(GetTexEnviv, (target, pname, params), (F, "glGetTexEnviv(0x%x, 0x%x, %p);\n", target, pname, (const void *) params)); -} - -KEYWORD1 void KEYWORD2 NAME(GetTexGendv)(GLenum coord, GLenum pname, GLdouble * params) -{ - DISPATCH(GetTexGendv, (coord, pname, params), (F, "glGetTexGendv(0x%x, 0x%x, %p);\n", coord, pname, (const void *) params)); -} - -KEYWORD1 void KEYWORD2 NAME(GetTexGenfv)(GLenum coord, GLenum pname, GLfloat * params) -{ - DISPATCH(GetTexGenfv, (coord, pname, params), (F, "glGetTexGenfv(0x%x, 0x%x, %p);\n", coord, pname, (const void *) params)); -} - -KEYWORD1 void KEYWORD2 NAME(GetTexGeniv)(GLenum coord, GLenum pname, GLint * params) -{ - DISPATCH(GetTexGeniv, (coord, pname, params), (F, "glGetTexGeniv(0x%x, 0x%x, %p);\n", coord, pname, (const void *) params)); -} - -KEYWORD1 void KEYWORD2 NAME(GetTexImage)(GLenum target, GLint level, GLenum format, GLenum type, GLvoid * pixels) -{ - DISPATCH(GetTexImage, (target, level, format, type, pixels), (F, "glGetTexImage(0x%x, %d, 0x%x, 0x%x, %p);\n", target, level, format, type, (const void *) pixels)); -} - -KEYWORD1 void KEYWORD2 NAME(GetTexParameterfv)(GLenum target, GLenum pname, GLfloat * params) -{ - DISPATCH(GetTexParameterfv, (target, pname, params), (F, "glGetTexParameterfv(0x%x, 0x%x, %p);\n", target, pname, (const void *) params)); -} - -KEYWORD1 void KEYWORD2 NAME(GetTexParameteriv)(GLenum target, GLenum pname, GLint * params) -{ - DISPATCH(GetTexParameteriv, (target, pname, params), (F, "glGetTexParameteriv(0x%x, 0x%x, %p);\n", target, pname, (const void *) params)); -} - -KEYWORD1 void KEYWORD2 NAME(GetTexLevelParameterfv)(GLenum target, GLint level, GLenum pname, GLfloat * params) -{ - DISPATCH(GetTexLevelParameterfv, (target, level, pname, params), (F, "glGetTexLevelParameterfv(0x%x, %d, 0x%x, %p);\n", target, level, pname, (const void *) params)); -} - -KEYWORD1 void KEYWORD2 NAME(GetTexLevelParameteriv)(GLenum target, GLint level, GLenum pname, GLint * params) -{ - DISPATCH(GetTexLevelParameteriv, (target, level, pname, params), (F, "glGetTexLevelParameteriv(0x%x, %d, 0x%x, %p);\n", target, level, pname, (const void *) params)); -} - -KEYWORD1 GLboolean KEYWORD2 NAME(IsEnabled)(GLenum cap) -{ - RETURN_DISPATCH(IsEnabled, (cap), (F, "glIsEnabled(0x%x);\n", cap)); -} - -KEYWORD1 GLboolean KEYWORD2 NAME(IsList)(GLuint list) -{ - RETURN_DISPATCH(IsList, (list), (F, "glIsList(%d);\n", list)); -} - -KEYWORD1 void KEYWORD2 NAME(DepthRange)(GLclampd zNear, GLclampd zFar) -{ - DISPATCH(DepthRange, (zNear, zFar), (F, "glDepthRange(%f, %f);\n", zNear, zFar)); -} - -KEYWORD1 void KEYWORD2 NAME(Frustum)(GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar) -{ - DISPATCH(Frustum, (left, right, bottom, top, zNear, zFar), (F, "glFrustum(%f, %f, %f, %f, %f, %f);\n", left, right, bottom, top, zNear, zFar)); -} - -KEYWORD1 void KEYWORD2 NAME(LoadIdentity)(void) -{ - DISPATCH(LoadIdentity, (), (F, "glLoadIdentity();\n")); -} - -KEYWORD1 void KEYWORD2 NAME(LoadMatrixf)(const GLfloat * m) -{ - DISPATCH(LoadMatrixf, (m), (F, "glLoadMatrixf(%p);\n", (const void *) m)); -} - -KEYWORD1 void KEYWORD2 NAME(LoadMatrixd)(const GLdouble * m) -{ - DISPATCH(LoadMatrixd, (m), (F, "glLoadMatrixd(%p);\n", (const void *) m)); -} - -KEYWORD1 void KEYWORD2 NAME(MatrixMode)(GLenum mode) -{ - DISPATCH(MatrixMode, (mode), (F, "glMatrixMode(0x%x);\n", mode)); -} - -KEYWORD1 void KEYWORD2 NAME(MultMatrixf)(const GLfloat * m) -{ - DISPATCH(MultMatrixf, (m), (F, "glMultMatrixf(%p);\n", (const void *) m)); -} - -KEYWORD1 void KEYWORD2 NAME(MultMatrixd)(const GLdouble * m) -{ - DISPATCH(MultMatrixd, (m), (F, "glMultMatrixd(%p);\n", (const void *) m)); -} - -KEYWORD1 void KEYWORD2 NAME(Ortho)(GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar) -{ - DISPATCH(Ortho, (left, right, bottom, top, zNear, zFar), (F, "glOrtho(%f, %f, %f, %f, %f, %f);\n", left, right, bottom, top, zNear, zFar)); -} - -KEYWORD1 void KEYWORD2 NAME(PopMatrix)(void) -{ - DISPATCH(PopMatrix, (), (F, "glPopMatrix();\n")); -} - -KEYWORD1 void KEYWORD2 NAME(PushMatrix)(void) -{ - DISPATCH(PushMatrix, (), (F, "glPushMatrix();\n")); -} - -KEYWORD1 void KEYWORD2 NAME(Rotated)(GLdouble angle, GLdouble x, GLdouble y, GLdouble z) -{ - DISPATCH(Rotated, (angle, x, y, z), (F, "glRotated(%f, %f, %f, %f);\n", angle, x, y, z)); -} - -KEYWORD1 void KEYWORD2 NAME(Rotatef)(GLfloat angle, GLfloat x, GLfloat y, GLfloat z) -{ - DISPATCH(Rotatef, (angle, x, y, z), (F, "glRotatef(%f, %f, %f, %f);\n", angle, x, y, z)); -} - -KEYWORD1 void KEYWORD2 NAME(Scaled)(GLdouble x, GLdouble y, GLdouble z) -{ - DISPATCH(Scaled, (x, y, z), (F, "glScaled(%f, %f, %f);\n", x, y, z)); -} - -KEYWORD1 void KEYWORD2 NAME(Scalef)(GLfloat x, GLfloat y, GLfloat z) -{ - DISPATCH(Scalef, (x, y, z), (F, "glScalef(%f, %f, %f);\n", x, y, z)); -} - -KEYWORD1 void KEYWORD2 NAME(Translated)(GLdouble x, GLdouble y, GLdouble z) -{ - DISPATCH(Translated, (x, y, z), (F, "glTranslated(%f, %f, %f);\n", x, y, z)); -} - -KEYWORD1 void KEYWORD2 NAME(Translatef)(GLfloat x, GLfloat y, GLfloat z) -{ - DISPATCH(Translatef, (x, y, z), (F, "glTranslatef(%f, %f, %f);\n", x, y, z)); -} - -KEYWORD1 void KEYWORD2 NAME(Viewport)(GLint x, GLint y, GLsizei width, GLsizei height) -{ - DISPATCH(Viewport, (x, y, width, height), (F, "glViewport(%d, %d, %d, %d);\n", x, y, width, height)); -} - -KEYWORD1 void KEYWORD2 NAME(ArrayElement)(GLint i) -{ - DISPATCH(ArrayElement, (i), (F, "glArrayElement(%d);\n", i)); -} - -KEYWORD1 void KEYWORD2 NAME(BindTexture)(GLenum target, GLuint texture) -{ - DISPATCH(BindTexture, (target, texture), (F, "glBindTexture(0x%x, %d);\n", target, texture)); -} - -KEYWORD1 void KEYWORD2 NAME(ColorPointer)(GLint size, GLenum type, GLsizei stride, const GLvoid * pointer) -{ - DISPATCH(ColorPointer, (size, type, stride, pointer), (F, "glColorPointer(%d, 0x%x, %d, %p);\n", size, type, stride, (const void *) pointer)); -} - -KEYWORD1 void KEYWORD2 NAME(DisableClientState)(GLenum array) -{ - DISPATCH(DisableClientState, (array), (F, "glDisableClientState(0x%x);\n", array)); -} - -KEYWORD1 void KEYWORD2 NAME(DrawArrays)(GLenum mode, GLint first, GLsizei count) -{ - DISPATCH(DrawArrays, (mode, first, count), (F, "glDrawArrays(0x%x, %d, %d);\n", mode, first, count)); -} - -KEYWORD1 void KEYWORD2 NAME(DrawElements)(GLenum mode, GLsizei count, GLenum type, const GLvoid * indices) -{ - DISPATCH(DrawElements, (mode, count, type, indices), (F, "glDrawElements(0x%x, %d, 0x%x, %p);\n", mode, count, type, (const void *) indices)); -} - -KEYWORD1 void KEYWORD2 NAME(EdgeFlagPointer)(GLsizei stride, const GLvoid * pointer) -{ - DISPATCH(EdgeFlagPointer, (stride, pointer), (F, "glEdgeFlagPointer(%d, %p);\n", stride, (const void *) pointer)); -} - -KEYWORD1 void KEYWORD2 NAME(EnableClientState)(GLenum array) -{ - DISPATCH(EnableClientState, (array), (F, "glEnableClientState(0x%x);\n", array)); -} - -KEYWORD1 void KEYWORD2 NAME(IndexPointer)(GLenum type, GLsizei stride, const GLvoid * pointer) -{ - DISPATCH(IndexPointer, (type, stride, pointer), (F, "glIndexPointer(0x%x, %d, %p);\n", type, stride, (const void *) pointer)); -} - -KEYWORD1 void KEYWORD2 NAME(Indexub)(GLubyte c) -{ - DISPATCH(Indexub, (c), (F, "glIndexub(%d);\n", c)); -} - -KEYWORD1 void KEYWORD2 NAME(Indexubv)(const GLubyte * c) -{ - DISPATCH(Indexubv, (c), (F, "glIndexubv(%p);\n", (const void *) c)); -} - -KEYWORD1 void KEYWORD2 NAME(InterleavedArrays)(GLenum format, GLsizei stride, const GLvoid * pointer) -{ - DISPATCH(InterleavedArrays, (format, stride, pointer), (F, "glInterleavedArrays(0x%x, %d, %p);\n", format, stride, (const void *) pointer)); -} - -KEYWORD1 void KEYWORD2 NAME(NormalPointer)(GLenum type, GLsizei stride, const GLvoid * pointer) -{ - DISPATCH(NormalPointer, (type, stride, pointer), (F, "glNormalPointer(0x%x, %d, %p);\n", type, stride, (const void *) pointer)); -} - -KEYWORD1 void KEYWORD2 NAME(PolygonOffset)(GLfloat factor, GLfloat units) -{ - DISPATCH(PolygonOffset, (factor, units), (F, "glPolygonOffset(%f, %f);\n", factor, units)); -} - -KEYWORD1 void KEYWORD2 NAME(TexCoordPointer)(GLint size, GLenum type, GLsizei stride, const GLvoid * pointer) -{ - DISPATCH(TexCoordPointer, (size, type, stride, pointer), (F, "glTexCoordPointer(%d, 0x%x, %d, %p);\n", size, type, stride, (const void *) pointer)); -} - -KEYWORD1 void KEYWORD2 NAME(VertexPointer)(GLint size, GLenum type, GLsizei stride, const GLvoid * pointer) -{ - DISPATCH(VertexPointer, (size, type, stride, pointer), (F, "glVertexPointer(%d, 0x%x, %d, %p);\n", size, type, stride, (const void *) pointer)); -} - -KEYWORD1 GLboolean KEYWORD2 NAME(AreTexturesResident)(GLsizei n, const GLuint * textures, GLboolean * residences) -{ - RETURN_DISPATCH(AreTexturesResident, (n, textures, residences), (F, "glAreTexturesResident(%d, %p, %p);\n", n, (const void *) textures, (const void *) residences)); -} - -KEYWORD1 void KEYWORD2 NAME(CopyTexImage1D)(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border) -{ - DISPATCH(CopyTexImage1D, (target, level, internalformat, x, y, width, border), (F, "glCopyTexImage1D(0x%x, %d, 0x%x, %d, %d, %d, %d);\n", target, level, internalformat, x, y, width, border)); -} - -KEYWORD1 void KEYWORD2 NAME(CopyTexImage2D)(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border) -{ - DISPATCH(CopyTexImage2D, (target, level, internalformat, x, y, width, height, border), (F, "glCopyTexImage2D(0x%x, %d, 0x%x, %d, %d, %d, %d, %d);\n", target, level, internalformat, x, y, width, height, border)); -} - -KEYWORD1 void KEYWORD2 NAME(CopyTexSubImage1D)(GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width) -{ - DISPATCH(CopyTexSubImage1D, (target, level, xoffset, x, y, width), (F, "glCopyTexSubImage1D(0x%x, %d, %d, %d, %d, %d);\n", target, level, xoffset, x, y, width)); -} - -KEYWORD1 void KEYWORD2 NAME(CopyTexSubImage2D)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height) -{ - DISPATCH(CopyTexSubImage2D, (target, level, xoffset, yoffset, x, y, width, height), (F, "glCopyTexSubImage2D(0x%x, %d, %d, %d, %d, %d, %d, %d);\n", target, level, xoffset, yoffset, x, y, width, height)); -} - -KEYWORD1 void KEYWORD2 NAME(DeleteTextures)(GLsizei n, const GLuint * textures) -{ - DISPATCH(DeleteTextures, (n, textures), (F, "glDeleteTextures(%d, %p);\n", n, (const void *) textures)); -} - -KEYWORD1 void KEYWORD2 NAME(GenTextures)(GLsizei n, GLuint * textures) -{ - DISPATCH(GenTextures, (n, textures), (F, "glGenTextures(%d, %p);\n", n, (const void *) textures)); -} - -KEYWORD1 void KEYWORD2 NAME(GetPointerv)(GLenum pname, GLvoid ** params) -{ - DISPATCH(GetPointerv, (pname, params), (F, "glGetPointerv(0x%x, %p);\n", pname, (const void *) params)); -} - -KEYWORD1 GLboolean KEYWORD2 NAME(IsTexture)(GLuint texture) -{ - RETURN_DISPATCH(IsTexture, (texture), (F, "glIsTexture(%d);\n", texture)); -} - -KEYWORD1 void KEYWORD2 NAME(PrioritizeTextures)(GLsizei n, const GLuint * textures, const GLclampf * priorities) -{ - DISPATCH(PrioritizeTextures, (n, textures, priorities), (F, "glPrioritizeTextures(%d, %p, %p);\n", n, (const void *) textures, (const void *) priorities)); -} - -KEYWORD1 void KEYWORD2 NAME(TexSubImage1D)(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const GLvoid * pixels) -{ - DISPATCH(TexSubImage1D, (target, level, xoffset, width, format, type, pixels), (F, "glTexSubImage1D(0x%x, %d, %d, %d, 0x%x, 0x%x, %p);\n", target, level, xoffset, width, format, type, (const void *) pixels)); -} - -KEYWORD1 void KEYWORD2 NAME(TexSubImage2D)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid * pixels) -{ - DISPATCH(TexSubImage2D, (target, level, xoffset, yoffset, width, height, format, type, pixels), (F, "glTexSubImage2D(0x%x, %d, %d, %d, %d, %d, 0x%x, 0x%x, %p);\n", target, level, xoffset, yoffset, width, height, format, type, (const void *) pixels)); -} - -KEYWORD1 void KEYWORD2 NAME(PopClientAttrib)(void) -{ - DISPATCH(PopClientAttrib, (), (F, "glPopClientAttrib();\n")); -} - -KEYWORD1 void KEYWORD2 NAME(PushClientAttrib)(GLbitfield mask) -{ - DISPATCH(PushClientAttrib, (mask), (F, "glPushClientAttrib(%d);\n", mask)); -} - -KEYWORD1 void KEYWORD2 NAME(BlendColor)(GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha) -{ - DISPATCH(BlendColor, (red, green, blue, alpha), (F, "glBlendColor(%f, %f, %f, %f);\n", red, green, blue, alpha)); -} - -KEYWORD1 void KEYWORD2 NAME(BlendEquation)(GLenum mode) -{ - DISPATCH(BlendEquation, (mode), (F, "glBlendEquation(0x%x);\n", mode)); -} - -KEYWORD1 void KEYWORD2 NAME(DrawRangeElements)(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid * indices) -{ - DISPATCH(DrawRangeElements, (mode, start, end, count, type, indices), (F, "glDrawRangeElements(0x%x, %d, %d, %d, 0x%x, %p);\n", mode, start, end, count, type, (const void *) indices)); -} - -KEYWORD1 void KEYWORD2 NAME(ColorTable)(GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const GLvoid * table) -{ - DISPATCH(ColorTable, (target, internalformat, width, format, type, table), (F, "glColorTable(0x%x, 0x%x, %d, 0x%x, 0x%x, %p);\n", target, internalformat, width, format, type, (const void *) table)); -} - -KEYWORD1 void KEYWORD2 NAME(ColorTableParameterfv)(GLenum target, GLenum pname, const GLfloat * params) -{ - DISPATCH(ColorTableParameterfv, (target, pname, params), (F, "glColorTableParameterfv(0x%x, 0x%x, %p);\n", target, pname, (const void *) params)); -} - -KEYWORD1 void KEYWORD2 NAME(ColorTableParameteriv)(GLenum target, GLenum pname, const GLint * params) -{ - DISPATCH(ColorTableParameteriv, (target, pname, params), (F, "glColorTableParameteriv(0x%x, 0x%x, %p);\n", target, pname, (const void *) params)); -} - -KEYWORD1 void KEYWORD2 NAME(CopyColorTable)(GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width) -{ - DISPATCH(CopyColorTable, (target, internalformat, x, y, width), (F, "glCopyColorTable(0x%x, 0x%x, %d, %d, %d);\n", target, internalformat, x, y, width)); -} - -KEYWORD1 void KEYWORD2 NAME(GetColorTable)(GLenum target, GLenum format, GLenum type, GLvoid * table) -{ - DISPATCH(GetColorTable, (target, format, type, table), (F, "glGetColorTable(0x%x, 0x%x, 0x%x, %p);\n", target, format, type, (const void *) table)); -} - -KEYWORD1 void KEYWORD2 NAME(GetColorTableParameterfv)(GLenum target, GLenum pname, GLfloat * params) -{ - DISPATCH(GetColorTableParameterfv, (target, pname, params), (F, "glGetColorTableParameterfv(0x%x, 0x%x, %p);\n", target, pname, (const void *) params)); -} - -KEYWORD1 void KEYWORD2 NAME(GetColorTableParameteriv)(GLenum target, GLenum pname, GLint * params) -{ - DISPATCH(GetColorTableParameteriv, (target, pname, params), (F, "glGetColorTableParameteriv(0x%x, 0x%x, %p);\n", target, pname, (const void *) params)); -} - -KEYWORD1 void KEYWORD2 NAME(ColorSubTable)(GLenum target, GLsizei start, GLsizei count, GLenum format, GLenum type, const GLvoid * data) -{ - DISPATCH(ColorSubTable, (target, start, count, format, type, data), (F, "glColorSubTable(0x%x, %d, %d, 0x%x, 0x%x, %p);\n", target, start, count, format, type, (const void *) data)); -} - -KEYWORD1 void KEYWORD2 NAME(CopyColorSubTable)(GLenum target, GLsizei start, GLint x, GLint y, GLsizei width) -{ - DISPATCH(CopyColorSubTable, (target, start, x, y, width), (F, "glCopyColorSubTable(0x%x, %d, %d, %d, %d);\n", target, start, x, y, width)); -} - -KEYWORD1 void KEYWORD2 NAME(ConvolutionFilter1D)(GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const GLvoid * image) -{ - DISPATCH(ConvolutionFilter1D, (target, internalformat, width, format, type, image), (F, "glConvolutionFilter1D(0x%x, 0x%x, %d, 0x%x, 0x%x, %p);\n", target, internalformat, width, format, type, (const void *) image)); -} - -KEYWORD1 void KEYWORD2 NAME(ConvolutionFilter2D)(GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid * image) -{ - DISPATCH(ConvolutionFilter2D, (target, internalformat, width, height, format, type, image), (F, "glConvolutionFilter2D(0x%x, 0x%x, %d, %d, 0x%x, 0x%x, %p);\n", target, internalformat, width, height, format, type, (const void *) image)); -} - -KEYWORD1 void KEYWORD2 NAME(ConvolutionParameterf)(GLenum target, GLenum pname, GLfloat params) -{ - DISPATCH(ConvolutionParameterf, (target, pname, params), (F, "glConvolutionParameterf(0x%x, 0x%x, %f);\n", target, pname, params)); -} - -KEYWORD1 void KEYWORD2 NAME(ConvolutionParameterfv)(GLenum target, GLenum pname, const GLfloat * params) -{ - DISPATCH(ConvolutionParameterfv, (target, pname, params), (F, "glConvolutionParameterfv(0x%x, 0x%x, %p);\n", target, pname, (const void *) params)); -} - -KEYWORD1 void KEYWORD2 NAME(ConvolutionParameteri)(GLenum target, GLenum pname, GLint params) -{ - DISPATCH(ConvolutionParameteri, (target, pname, params), (F, "glConvolutionParameteri(0x%x, 0x%x, %d);\n", target, pname, params)); -} - -KEYWORD1 void KEYWORD2 NAME(ConvolutionParameteriv)(GLenum target, GLenum pname, const GLint * params) -{ - DISPATCH(ConvolutionParameteriv, (target, pname, params), (F, "glConvolutionParameteriv(0x%x, 0x%x, %p);\n", target, pname, (const void *) params)); -} - -KEYWORD1 void KEYWORD2 NAME(CopyConvolutionFilter1D)(GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width) -{ - DISPATCH(CopyConvolutionFilter1D, (target, internalformat, x, y, width), (F, "glCopyConvolutionFilter1D(0x%x, 0x%x, %d, %d, %d);\n", target, internalformat, x, y, width)); -} - -KEYWORD1 void KEYWORD2 NAME(CopyConvolutionFilter2D)(GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height) -{ - DISPATCH(CopyConvolutionFilter2D, (target, internalformat, x, y, width, height), (F, "glCopyConvolutionFilter2D(0x%x, 0x%x, %d, %d, %d, %d);\n", target, internalformat, x, y, width, height)); -} - -KEYWORD1 void KEYWORD2 NAME(GetConvolutionFilter)(GLenum target, GLenum format, GLenum type, GLvoid * image) -{ - DISPATCH(GetConvolutionFilter, (target, format, type, image), (F, "glGetConvolutionFilter(0x%x, 0x%x, 0x%x, %p);\n", target, format, type, (const void *) image)); -} - -KEYWORD1 void KEYWORD2 NAME(GetConvolutionParameterfv)(GLenum target, GLenum pname, GLfloat * params) -{ - DISPATCH(GetConvolutionParameterfv, (target, pname, params), (F, "glGetConvolutionParameterfv(0x%x, 0x%x, %p);\n", target, pname, (const void *) params)); -} - -KEYWORD1 void KEYWORD2 NAME(GetConvolutionParameteriv)(GLenum target, GLenum pname, GLint * params) -{ - DISPATCH(GetConvolutionParameteriv, (target, pname, params), (F, "glGetConvolutionParameteriv(0x%x, 0x%x, %p);\n", target, pname, (const void *) params)); -} - -KEYWORD1 void KEYWORD2 NAME(GetSeparableFilter)(GLenum target, GLenum format, GLenum type, GLvoid * row, GLvoid * column, GLvoid * span) -{ - DISPATCH(GetSeparableFilter, (target, format, type, row, column, span), (F, "glGetSeparableFilter(0x%x, 0x%x, 0x%x, %p, %p, %p);\n", target, format, type, (const void *) row, (const void *) column, (const void *) span)); -} - -KEYWORD1 void KEYWORD2 NAME(SeparableFilter2D)(GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid * row, const GLvoid * column) -{ - DISPATCH(SeparableFilter2D, (target, internalformat, width, height, format, type, row, column), (F, "glSeparableFilter2D(0x%x, 0x%x, %d, %d, 0x%x, 0x%x, %p, %p);\n", target, internalformat, width, height, format, type, (const void *) row, (const void *) column)); -} - -KEYWORD1 void KEYWORD2 NAME(GetHistogram)(GLenum target, GLboolean reset, GLenum format, GLenum type, GLvoid * values) -{ - DISPATCH(GetHistogram, (target, reset, format, type, values), (F, "glGetHistogram(0x%x, %d, 0x%x, 0x%x, %p);\n", target, reset, format, type, (const void *) values)); -} - -KEYWORD1 void KEYWORD2 NAME(GetHistogramParameterfv)(GLenum target, GLenum pname, GLfloat * params) -{ - DISPATCH(GetHistogramParameterfv, (target, pname, params), (F, "glGetHistogramParameterfv(0x%x, 0x%x, %p);\n", target, pname, (const void *) params)); -} - -KEYWORD1 void KEYWORD2 NAME(GetHistogramParameteriv)(GLenum target, GLenum pname, GLint * params) -{ - DISPATCH(GetHistogramParameteriv, (target, pname, params), (F, "glGetHistogramParameteriv(0x%x, 0x%x, %p);\n", target, pname, (const void *) params)); -} - -KEYWORD1 void KEYWORD2 NAME(GetMinmax)(GLenum target, GLboolean reset, GLenum format, GLenum type, GLvoid * values) -{ - DISPATCH(GetMinmax, (target, reset, format, type, values), (F, "glGetMinmax(0x%x, %d, 0x%x, 0x%x, %p);\n", target, reset, format, type, (const void *) values)); -} - -KEYWORD1 void KEYWORD2 NAME(GetMinmaxParameterfv)(GLenum target, GLenum pname, GLfloat * params) -{ - DISPATCH(GetMinmaxParameterfv, (target, pname, params), (F, "glGetMinmaxParameterfv(0x%x, 0x%x, %p);\n", target, pname, (const void *) params)); -} - -KEYWORD1 void KEYWORD2 NAME(GetMinmaxParameteriv)(GLenum target, GLenum pname, GLint * params) -{ - DISPATCH(GetMinmaxParameteriv, (target, pname, params), (F, "glGetMinmaxParameteriv(0x%x, 0x%x, %p);\n", target, pname, (const void *) params)); -} - -KEYWORD1 void KEYWORD2 NAME(Histogram)(GLenum target, GLsizei width, GLenum internalformat, GLboolean sink) -{ - DISPATCH(Histogram, (target, width, internalformat, sink), (F, "glHistogram(0x%x, %d, 0x%x, %d);\n", target, width, internalformat, sink)); -} - -KEYWORD1 void KEYWORD2 NAME(Minmax)(GLenum target, GLenum internalformat, GLboolean sink) -{ - DISPATCH(Minmax, (target, internalformat, sink), (F, "glMinmax(0x%x, 0x%x, %d);\n", target, internalformat, sink)); -} - -KEYWORD1 void KEYWORD2 NAME(ResetHistogram)(GLenum target) -{ - DISPATCH(ResetHistogram, (target), (F, "glResetHistogram(0x%x);\n", target)); -} - -KEYWORD1 void KEYWORD2 NAME(ResetMinmax)(GLenum target) -{ - DISPATCH(ResetMinmax, (target), (F, "glResetMinmax(0x%x);\n", target)); -} - -KEYWORD1 void KEYWORD2 NAME(TexImage3D)(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid * pixels) -{ - DISPATCH(TexImage3D, (target, level, internalformat, width, height, depth, border, format, type, pixels), (F, "glTexImage3D(0x%x, %d, %d, %d, %d, %d, %d, 0x%x, 0x%x, %p);\n", target, level, internalformat, width, height, depth, border, format, type, (const void *) pixels)); -} - -KEYWORD1 void KEYWORD2 NAME(TexSubImage3D)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid * pixels) -{ - DISPATCH(TexSubImage3D, (target, level, xoffset, yoffset, zoffset, width, height, depth, format, type, pixels), (F, "glTexSubImage3D(0x%x, %d, %d, %d, %d, %d, %d, %d, 0x%x, 0x%x, %p);\n", target, level, xoffset, yoffset, zoffset, width, height, depth, format, type, (const void *) pixels)); -} - -KEYWORD1 void KEYWORD2 NAME(CopyTexSubImage3D)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height) -{ - DISPATCH(CopyTexSubImage3D, (target, level, xoffset, yoffset, zoffset, x, y, width, height), (F, "glCopyTexSubImage3D(0x%x, %d, %d, %d, %d, %d, %d, %d, %d);\n", target, level, xoffset, yoffset, zoffset, x, y, width, height)); -} - -KEYWORD1 void KEYWORD2 NAME(ActiveTextureARB)(GLenum texture) -{ - DISPATCH(ActiveTextureARB, (texture), (F, "glActiveTextureARB(0x%x);\n", texture)); -} - -KEYWORD1 void KEYWORD2 NAME(ClientActiveTextureARB)(GLenum texture) -{ - DISPATCH(ClientActiveTextureARB, (texture), (F, "glClientActiveTextureARB(0x%x);\n", texture)); -} - -KEYWORD1 void KEYWORD2 NAME(MultiTexCoord1dARB)(GLenum target, GLdouble s) -{ - DISPATCH(MultiTexCoord1dARB, (target, s), (F, "glMultiTexCoord1dARB(0x%x, %f);\n", target, s)); -} - -KEYWORD1 void KEYWORD2 NAME(MultiTexCoord1dvARB)(GLenum target, const GLdouble * v) -{ - DISPATCH(MultiTexCoord1dvARB, (target, v), (F, "glMultiTexCoord1dvARB(0x%x, %p);\n", target, (const void *) v)); -} - -KEYWORD1 void KEYWORD2 NAME(MultiTexCoord1fARB)(GLenum target, GLfloat s) -{ - DISPATCH(MultiTexCoord1fARB, (target, s), (F, "glMultiTexCoord1fARB(0x%x, %f);\n", target, s)); -} - -KEYWORD1 void KEYWORD2 NAME(MultiTexCoord1fvARB)(GLenum target, const GLfloat * v) -{ - DISPATCH(MultiTexCoord1fvARB, (target, v), (F, "glMultiTexCoord1fvARB(0x%x, %p);\n", target, (const void *) v)); -} - -KEYWORD1 void KEYWORD2 NAME(MultiTexCoord1iARB)(GLenum target, GLint s) -{ - DISPATCH(MultiTexCoord1iARB, (target, s), (F, "glMultiTexCoord1iARB(0x%x, %d);\n", target, s)); -} - -KEYWORD1 void KEYWORD2 NAME(MultiTexCoord1ivARB)(GLenum target, const GLint * v) -{ - DISPATCH(MultiTexCoord1ivARB, (target, v), (F, "glMultiTexCoord1ivARB(0x%x, %p);\n", target, (const void *) v)); -} - -KEYWORD1 void KEYWORD2 NAME(MultiTexCoord1sARB)(GLenum target, GLshort s) -{ - DISPATCH(MultiTexCoord1sARB, (target, s), (F, "glMultiTexCoord1sARB(0x%x, %d);\n", target, s)); -} - -KEYWORD1 void KEYWORD2 NAME(MultiTexCoord1svARB)(GLenum target, const GLshort * v) -{ - DISPATCH(MultiTexCoord1svARB, (target, v), (F, "glMultiTexCoord1svARB(0x%x, %p);\n", target, (const void *) v)); -} - -KEYWORD1 void KEYWORD2 NAME(MultiTexCoord2dARB)(GLenum target, GLdouble s, GLdouble t) -{ - DISPATCH(MultiTexCoord2dARB, (target, s, t), (F, "glMultiTexCoord2dARB(0x%x, %f, %f);\n", target, s, t)); -} - -KEYWORD1 void KEYWORD2 NAME(MultiTexCoord2dvARB)(GLenum target, const GLdouble * v) -{ - DISPATCH(MultiTexCoord2dvARB, (target, v), (F, "glMultiTexCoord2dvARB(0x%x, %p);\n", target, (const void *) v)); -} - -KEYWORD1 void KEYWORD2 NAME(MultiTexCoord2fARB)(GLenum target, GLfloat s, GLfloat t) -{ - DISPATCH(MultiTexCoord2fARB, (target, s, t), (F, "glMultiTexCoord2fARB(0x%x, %f, %f);\n", target, s, t)); -} - -KEYWORD1 void KEYWORD2 NAME(MultiTexCoord2fvARB)(GLenum target, const GLfloat * v) -{ - DISPATCH(MultiTexCoord2fvARB, (target, v), (F, "glMultiTexCoord2fvARB(0x%x, %p);\n", target, (const void *) v)); -} - -KEYWORD1 void KEYWORD2 NAME(MultiTexCoord2iARB)(GLenum target, GLint s, GLint t) -{ - DISPATCH(MultiTexCoord2iARB, (target, s, t), (F, "glMultiTexCoord2iARB(0x%x, %d, %d);\n", target, s, t)); -} - -KEYWORD1 void KEYWORD2 NAME(MultiTexCoord2ivARB)(GLenum target, const GLint * v) -{ - DISPATCH(MultiTexCoord2ivARB, (target, v), (F, "glMultiTexCoord2ivARB(0x%x, %p);\n", target, (const void *) v)); -} - -KEYWORD1 void KEYWORD2 NAME(MultiTexCoord2sARB)(GLenum target, GLshort s, GLshort t) -{ - DISPATCH(MultiTexCoord2sARB, (target, s, t), (F, "glMultiTexCoord2sARB(0x%x, %d, %d);\n", target, s, t)); -} - -KEYWORD1 void KEYWORD2 NAME(MultiTexCoord2svARB)(GLenum target, const GLshort * v) -{ - DISPATCH(MultiTexCoord2svARB, (target, v), (F, "glMultiTexCoord2svARB(0x%x, %p);\n", target, (const void *) v)); -} - -KEYWORD1 void KEYWORD2 NAME(MultiTexCoord3dARB)(GLenum target, GLdouble s, GLdouble t, GLdouble r) -{ - DISPATCH(MultiTexCoord3dARB, (target, s, t, r), (F, "glMultiTexCoord3dARB(0x%x, %f, %f, %f);\n", target, s, t, r)); -} - -KEYWORD1 void KEYWORD2 NAME(MultiTexCoord3dvARB)(GLenum target, const GLdouble * v) -{ - DISPATCH(MultiTexCoord3dvARB, (target, v), (F, "glMultiTexCoord3dvARB(0x%x, %p);\n", target, (const void *) v)); -} - -KEYWORD1 void KEYWORD2 NAME(MultiTexCoord3fARB)(GLenum target, GLfloat s, GLfloat t, GLfloat r) -{ - DISPATCH(MultiTexCoord3fARB, (target, s, t, r), (F, "glMultiTexCoord3fARB(0x%x, %f, %f, %f);\n", target, s, t, r)); -} - -KEYWORD1 void KEYWORD2 NAME(MultiTexCoord3fvARB)(GLenum target, const GLfloat * v) -{ - DISPATCH(MultiTexCoord3fvARB, (target, v), (F, "glMultiTexCoord3fvARB(0x%x, %p);\n", target, (const void *) v)); -} - -KEYWORD1 void KEYWORD2 NAME(MultiTexCoord3iARB)(GLenum target, GLint s, GLint t, GLint r) -{ - DISPATCH(MultiTexCoord3iARB, (target, s, t, r), (F, "glMultiTexCoord3iARB(0x%x, %d, %d, %d);\n", target, s, t, r)); -} - -KEYWORD1 void KEYWORD2 NAME(MultiTexCoord3ivARB)(GLenum target, const GLint * v) -{ - DISPATCH(MultiTexCoord3ivARB, (target, v), (F, "glMultiTexCoord3ivARB(0x%x, %p);\n", target, (const void *) v)); -} - -KEYWORD1 void KEYWORD2 NAME(MultiTexCoord3sARB)(GLenum target, GLshort s, GLshort t, GLshort r) -{ - DISPATCH(MultiTexCoord3sARB, (target, s, t, r), (F, "glMultiTexCoord3sARB(0x%x, %d, %d, %d);\n", target, s, t, r)); -} - -KEYWORD1 void KEYWORD2 NAME(MultiTexCoord3svARB)(GLenum target, const GLshort * v) -{ - DISPATCH(MultiTexCoord3svARB, (target, v), (F, "glMultiTexCoord3svARB(0x%x, %p);\n", target, (const void *) v)); -} - -KEYWORD1 void KEYWORD2 NAME(MultiTexCoord4dARB)(GLenum target, GLdouble s, GLdouble t, GLdouble r, GLdouble q) -{ - DISPATCH(MultiTexCoord4dARB, (target, s, t, r, q), (F, "glMultiTexCoord4dARB(0x%x, %f, %f, %f, %f);\n", target, s, t, r, q)); -} - -KEYWORD1 void KEYWORD2 NAME(MultiTexCoord4dvARB)(GLenum target, const GLdouble * v) -{ - DISPATCH(MultiTexCoord4dvARB, (target, v), (F, "glMultiTexCoord4dvARB(0x%x, %p);\n", target, (const void *) v)); -} - -KEYWORD1 void KEYWORD2 NAME(MultiTexCoord4fARB)(GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q) -{ - DISPATCH(MultiTexCoord4fARB, (target, s, t, r, q), (F, "glMultiTexCoord4fARB(0x%x, %f, %f, %f, %f);\n", target, s, t, r, q)); -} - -KEYWORD1 void KEYWORD2 NAME(MultiTexCoord4fvARB)(GLenum target, const GLfloat * v) -{ - DISPATCH(MultiTexCoord4fvARB, (target, v), (F, "glMultiTexCoord4fvARB(0x%x, %p);\n", target, (const void *) v)); -} - -KEYWORD1 void KEYWORD2 NAME(MultiTexCoord4iARB)(GLenum target, GLint s, GLint t, GLint r, GLint q) -{ - DISPATCH(MultiTexCoord4iARB, (target, s, t, r, q), (F, "glMultiTexCoord4iARB(0x%x, %d, %d, %d, %d);\n", target, s, t, r, q)); -} - -KEYWORD1 void KEYWORD2 NAME(MultiTexCoord4ivARB)(GLenum target, const GLint * v) -{ - DISPATCH(MultiTexCoord4ivARB, (target, v), (F, "glMultiTexCoord4ivARB(0x%x, %p);\n", target, (const void *) v)); -} - -KEYWORD1 void KEYWORD2 NAME(MultiTexCoord4sARB)(GLenum target, GLshort s, GLshort t, GLshort r, GLshort q) -{ - DISPATCH(MultiTexCoord4sARB, (target, s, t, r, q), (F, "glMultiTexCoord4sARB(0x%x, %d, %d, %d, %d);\n", target, s, t, r, q)); -} - -KEYWORD1 void KEYWORD2 NAME(MultiTexCoord4svARB)(GLenum target, const GLshort * v) -{ - DISPATCH(MultiTexCoord4svARB, (target, v), (F, "glMultiTexCoord4svARB(0x%x, %p);\n", target, (const void *) v)); -} - -KEYWORD1 void KEYWORD2 NAME(LoadTransposeMatrixfARB)(const GLfloat * m) -{ - DISPATCH(LoadTransposeMatrixfARB, (m), (F, "glLoadTransposeMatrixfARB(%p);\n", (const void *) m)); -} - -KEYWORD1 void KEYWORD2 NAME(LoadTransposeMatrixdARB)(const GLdouble * m) -{ - DISPATCH(LoadTransposeMatrixdARB, (m), (F, "glLoadTransposeMatrixdARB(%p);\n", (const void *) m)); -} - -KEYWORD1 void KEYWORD2 NAME(MultTransposeMatrixfARB)(const GLfloat * m) -{ - DISPATCH(MultTransposeMatrixfARB, (m), (F, "glMultTransposeMatrixfARB(%p);\n", (const void *) m)); -} - -KEYWORD1 void KEYWORD2 NAME(MultTransposeMatrixdARB)(const GLdouble * m) -{ - DISPATCH(MultTransposeMatrixdARB, (m), (F, "glMultTransposeMatrixdARB(%p);\n", (const void *) m)); -} - -KEYWORD1 void KEYWORD2 NAME(SampleCoverageARB)(GLclampf value, GLboolean invert) -{ - DISPATCH(SampleCoverageARB, (value, invert), (F, "glSampleCoverageARB(%f, %d);\n", value, invert)); -} - -KEYWORD1 void KEYWORD2 NAME(DrawBuffersARB)(GLsizei n, const GLenum * bufs) -{ - DISPATCH(DrawBuffersARB, (n, bufs), (F, "glDrawBuffersARB(%d, %p);\n", n, (const void *) bufs)); -} - -KEYWORD1 void KEYWORD2 NAME(PolygonOffsetEXT)(GLfloat factor, GLfloat bias) -{ - DISPATCH(PolygonOffsetEXT, (factor, bias), (F, "glPolygonOffsetEXT(%f, %f);\n", factor, bias)); -} - -KEYWORD1 void KEYWORD2 NAME(GetTexFilterFuncSGIS)(GLenum target, GLenum filter, GLfloat * weights) -{ - DISPATCH(GetTexFilterFuncSGIS, (target, filter, weights), (F, "glGetTexFilterFuncSGIS(0x%x, 0x%x, %p);\n", target, filter, (const void *) weights)); -} - -KEYWORD1 void KEYWORD2 NAME(TexFilterFuncSGIS)(GLenum target, GLenum filter, GLsizei n, const GLfloat * weights) -{ - DISPATCH(TexFilterFuncSGIS, (target, filter, n, weights), (F, "glTexFilterFuncSGIS(0x%x, 0x%x, %d, %p);\n", target, filter, n, (const void *) weights)); -} - -KEYWORD1 void KEYWORD2 NAME(GetHistogramEXT)(GLenum target, GLboolean reset, GLenum format, GLenum type, GLvoid * values) -{ - DISPATCH(GetHistogramEXT, (target, reset, format, type, values), (F, "glGetHistogramEXT(0x%x, %d, 0x%x, 0x%x, %p);\n", target, reset, format, type, (const void *) values)); -} - -KEYWORD1 void KEYWORD2 NAME(GetHistogramParameterfvEXT)(GLenum target, GLenum pname, GLfloat * params) -{ - DISPATCH(GetHistogramParameterfvEXT, (target, pname, params), (F, "glGetHistogramParameterfvEXT(0x%x, 0x%x, %p);\n", target, pname, (const void *) params)); -} - -KEYWORD1 void KEYWORD2 NAME(GetHistogramParameterivEXT)(GLenum target, GLenum pname, GLint * params) -{ - DISPATCH(GetHistogramParameterivEXT, (target, pname, params), (F, "glGetHistogramParameterivEXT(0x%x, 0x%x, %p);\n", target, pname, (const void *) params)); -} - -KEYWORD1 void KEYWORD2 NAME(GetMinmaxEXT)(GLenum target, GLboolean reset, GLenum format, GLenum type, GLvoid * values) -{ - DISPATCH(GetMinmaxEXT, (target, reset, format, type, values), (F, "glGetMinmaxEXT(0x%x, %d, 0x%x, 0x%x, %p);\n", target, reset, format, type, (const void *) values)); -} - -KEYWORD1 void KEYWORD2 NAME(GetMinmaxParameterfvEXT)(GLenum target, GLenum pname, GLfloat * params) -{ - DISPATCH(GetMinmaxParameterfvEXT, (target, pname, params), (F, "glGetMinmaxParameterfvEXT(0x%x, 0x%x, %p);\n", target, pname, (const void *) params)); -} - -KEYWORD1 void KEYWORD2 NAME(GetMinmaxParameterivEXT)(GLenum target, GLenum pname, GLint * params) -{ - DISPATCH(GetMinmaxParameterivEXT, (target, pname, params), (F, "glGetMinmaxParameterivEXT(0x%x, 0x%x, %p);\n", target, pname, (const void *) params)); -} - -KEYWORD1 void KEYWORD2 NAME(GetConvolutionFilterEXT)(GLenum target, GLenum format, GLenum type, GLvoid * image) -{ - DISPATCH(GetConvolutionFilterEXT, (target, format, type, image), (F, "glGetConvolutionFilterEXT(0x%x, 0x%x, 0x%x, %p);\n", target, format, type, (const void *) image)); -} - -KEYWORD1 void KEYWORD2 NAME(GetConvolutionParameterfvEXT)(GLenum target, GLenum pname, GLfloat * params) -{ - DISPATCH(GetConvolutionParameterfvEXT, (target, pname, params), (F, "glGetConvolutionParameterfvEXT(0x%x, 0x%x, %p);\n", target, pname, (const void *) params)); -} - -KEYWORD1 void KEYWORD2 NAME(GetConvolutionParameterivEXT)(GLenum target, GLenum pname, GLint * params) -{ - DISPATCH(GetConvolutionParameterivEXT, (target, pname, params), (F, "glGetConvolutionParameterivEXT(0x%x, 0x%x, %p);\n", target, pname, (const void *) params)); -} - -KEYWORD1 void KEYWORD2 NAME(GetSeparableFilterEXT)(GLenum target, GLenum format, GLenum type, GLvoid * row, GLvoid * column, GLvoid * span) -{ - DISPATCH(GetSeparableFilterEXT, (target, format, type, row, column, span), (F, "glGetSeparableFilterEXT(0x%x, 0x%x, 0x%x, %p, %p, %p);\n", target, format, type, (const void *) row, (const void *) column, (const void *) span)); -} - -KEYWORD1 void KEYWORD2 NAME(GetColorTableSGI)(GLenum target, GLenum format, GLenum type, GLvoid * table) -{ - DISPATCH(GetColorTableSGI, (target, format, type, table), (F, "glGetColorTableSGI(0x%x, 0x%x, 0x%x, %p);\n", target, format, type, (const void *) table)); -} - -KEYWORD1 void KEYWORD2 NAME(GetColorTableParameterfvSGI)(GLenum target, GLenum pname, GLfloat * params) -{ - DISPATCH(GetColorTableParameterfvSGI, (target, pname, params), (F, "glGetColorTableParameterfvSGI(0x%x, 0x%x, %p);\n", target, pname, (const void *) params)); -} - -KEYWORD1 void KEYWORD2 NAME(GetColorTableParameterivSGI)(GLenum target, GLenum pname, GLint * params) -{ - DISPATCH(GetColorTableParameterivSGI, (target, pname, params), (F, "glGetColorTableParameterivSGI(0x%x, 0x%x, %p);\n", target, pname, (const void *) params)); -} - -KEYWORD1 void KEYWORD2 NAME(PixelTexGenSGIX)(GLenum mode) -{ - DISPATCH(PixelTexGenSGIX, (mode), (F, "glPixelTexGenSGIX(0x%x);\n", mode)); -} - -KEYWORD1 void KEYWORD2 NAME(PixelTexGenParameteriSGIS)(GLenum pname, GLint param) -{ - DISPATCH(PixelTexGenParameteriSGIS, (pname, param), (F, "glPixelTexGenParameteriSGIS(0x%x, %d);\n", pname, param)); -} - -KEYWORD1 void KEYWORD2 NAME(PixelTexGenParameterivSGIS)(GLenum pname, const GLint * params) -{ - DISPATCH(PixelTexGenParameterivSGIS, (pname, params), (F, "glPixelTexGenParameterivSGIS(0x%x, %p);\n", pname, (const void *) params)); -} - -KEYWORD1 void KEYWORD2 NAME(PixelTexGenParameterfSGIS)(GLenum pname, GLfloat param) -{ - DISPATCH(PixelTexGenParameterfSGIS, (pname, param), (F, "glPixelTexGenParameterfSGIS(0x%x, %f);\n", pname, param)); -} - -KEYWORD1 void KEYWORD2 NAME(PixelTexGenParameterfvSGIS)(GLenum pname, const GLfloat * params) -{ - DISPATCH(PixelTexGenParameterfvSGIS, (pname, params), (F, "glPixelTexGenParameterfvSGIS(0x%x, %p);\n", pname, (const void *) params)); -} - -KEYWORD1 void KEYWORD2 NAME(GetPixelTexGenParameterivSGIS)(GLenum pname, GLint * params) -{ - DISPATCH(GetPixelTexGenParameterivSGIS, (pname, params), (F, "glGetPixelTexGenParameterivSGIS(0x%x, %p);\n", pname, (const void *) params)); -} - -KEYWORD1 void KEYWORD2 NAME(GetPixelTexGenParameterfvSGIS)(GLenum pname, GLfloat * params) -{ - DISPATCH(GetPixelTexGenParameterfvSGIS, (pname, params), (F, "glGetPixelTexGenParameterfvSGIS(0x%x, %p);\n", pname, (const void *) params)); -} - -KEYWORD1 void KEYWORD2 NAME(TexImage4DSGIS)(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLsizei size4d, GLint border, GLenum format, GLenum type, const GLvoid * pixels) -{ - DISPATCH(TexImage4DSGIS, (target, level, internalformat, width, height, depth, size4d, border, format, type, pixels), (F, "glTexImage4DSGIS(0x%x, %d, 0x%x, %d, %d, %d, %d, %d, 0x%x, 0x%x, %p);\n", target, level, internalformat, width, height, depth, size4d, border, format, type, (const void *) pixels)); -} - -KEYWORD1 void KEYWORD2 NAME(TexSubImage4DSGIS)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint woffset, GLsizei width, GLsizei height, GLsizei depth, GLsizei size4d, GLenum format, GLenum type, const GLvoid * pixels) -{ - DISPATCH(TexSubImage4DSGIS, (target, level, xoffset, yoffset, zoffset, woffset, width, height, depth, size4d, format, type, pixels), (F, "glTexSubImage4DSGIS(0x%x, %d, %d, %d, %d, %d, %d, %d, %d, %d, 0x%x, 0x%x, %p);\n", target, level, xoffset, yoffset, zoffset, woffset, width, height, depth, size4d, format, type, (const void *) pixels)); -} - -KEYWORD1 GLboolean KEYWORD2 NAME(AreTexturesResidentEXT)(GLsizei n, const GLuint * textures, GLboolean * residences) -{ - RETURN_DISPATCH(AreTexturesResidentEXT, (n, textures, residences), (F, "glAreTexturesResidentEXT(%d, %p, %p);\n", n, (const void *) textures, (const void *) residences)); -} - -KEYWORD1 void KEYWORD2 NAME(GenTexturesEXT)(GLsizei n, GLuint * textures) -{ - DISPATCH(GenTexturesEXT, (n, textures), (F, "glGenTexturesEXT(%d, %p);\n", n, (const void *) textures)); -} - -KEYWORD1 GLboolean KEYWORD2 NAME(IsTextureEXT)(GLuint texture) -{ - RETURN_DISPATCH(IsTextureEXT, (texture), (F, "glIsTextureEXT(%d);\n", texture)); -} - -KEYWORD1 void KEYWORD2 NAME(DetailTexFuncSGIS)(GLenum target, GLsizei n, const GLfloat * points) -{ - DISPATCH(DetailTexFuncSGIS, (target, n, points), (F, "glDetailTexFuncSGIS(0x%x, %d, %p);\n", target, n, (const void *) points)); -} - -KEYWORD1 void KEYWORD2 NAME(GetDetailTexFuncSGIS)(GLenum target, GLfloat * points) -{ - DISPATCH(GetDetailTexFuncSGIS, (target, points), (F, "glGetDetailTexFuncSGIS(0x%x, %p);\n", target, (const void *) points)); -} - -KEYWORD1 void KEYWORD2 NAME(SharpenTexFuncSGIS)(GLenum target, GLsizei n, const GLfloat * points) -{ - DISPATCH(SharpenTexFuncSGIS, (target, n, points), (F, "glSharpenTexFuncSGIS(0x%x, %d, %p);\n", target, n, (const void *) points)); -} - -KEYWORD1 void KEYWORD2 NAME(GetSharpenTexFuncSGIS)(GLenum target, GLfloat * points) -{ - DISPATCH(GetSharpenTexFuncSGIS, (target, points), (F, "glGetSharpenTexFuncSGIS(0x%x, %p);\n", target, (const void *) points)); -} - -KEYWORD1 void KEYWORD2 NAME(SampleMaskSGIS)(GLclampf value, GLboolean invert) -{ - DISPATCH(SampleMaskSGIS, (value, invert), (F, "glSampleMaskSGIS(%f, %d);\n", value, invert)); -} - -KEYWORD1 void KEYWORD2 NAME(SamplePatternSGIS)(GLenum pattern) -{ - DISPATCH(SamplePatternSGIS, (pattern), (F, "glSamplePatternSGIS(0x%x);\n", pattern)); -} - -KEYWORD1 void KEYWORD2 NAME(ColorPointerEXT)(GLint size, GLenum type, GLsizei stride, GLsizei count, const GLvoid * pointer) -{ - DISPATCH(ColorPointerEXT, (size, type, stride, count, pointer), (F, "glColorPointerEXT(%d, 0x%x, %d, %d, %p);\n", size, type, stride, count, (const void *) pointer)); -} - -KEYWORD1 void KEYWORD2 NAME(EdgeFlagPointerEXT)(GLsizei stride, GLsizei count, const GLboolean * pointer) -{ - DISPATCH(EdgeFlagPointerEXT, (stride, count, pointer), (F, "glEdgeFlagPointerEXT(%d, %d, %p);\n", stride, count, (const void *) pointer)); -} - -KEYWORD1 void KEYWORD2 NAME(IndexPointerEXT)(GLenum type, GLsizei stride, GLsizei count, const GLvoid * pointer) -{ - DISPATCH(IndexPointerEXT, (type, stride, count, pointer), (F, "glIndexPointerEXT(0x%x, %d, %d, %p);\n", type, stride, count, (const void *) pointer)); -} - -KEYWORD1 void KEYWORD2 NAME(NormalPointerEXT)(GLenum type, GLsizei stride, GLsizei count, const GLvoid * pointer) -{ - DISPATCH(NormalPointerEXT, (type, stride, count, pointer), (F, "glNormalPointerEXT(0x%x, %d, %d, %p);\n", type, stride, count, (const void *) pointer)); -} - -KEYWORD1 void KEYWORD2 NAME(TexCoordPointerEXT)(GLint size, GLenum type, GLsizei stride, GLsizei count, const GLvoid * pointer) -{ - DISPATCH(TexCoordPointerEXT, (size, type, stride, count, pointer), (F, "glTexCoordPointerEXT(%d, 0x%x, %d, %d, %p);\n", size, type, stride, count, (const void *) pointer)); -} - -KEYWORD1 void KEYWORD2 NAME(VertexPointerEXT)(GLint size, GLenum type, GLsizei stride, GLsizei count, const GLvoid * pointer) -{ - DISPATCH(VertexPointerEXT, (size, type, stride, count, pointer), (F, "glVertexPointerEXT(%d, 0x%x, %d, %d, %p);\n", size, type, stride, count, (const void *) pointer)); -} - -KEYWORD1 void KEYWORD2 NAME(SpriteParameterfSGIX)(GLenum pname, GLfloat param) -{ - DISPATCH(SpriteParameterfSGIX, (pname, param), (F, "glSpriteParameterfSGIX(0x%x, %f);\n", pname, param)); -} - -KEYWORD1 void KEYWORD2 NAME(SpriteParameterfvSGIX)(GLenum pname, const GLfloat * params) -{ - DISPATCH(SpriteParameterfvSGIX, (pname, params), (F, "glSpriteParameterfvSGIX(0x%x, %p);\n", pname, (const void *) params)); -} - -KEYWORD1 void KEYWORD2 NAME(SpriteParameteriSGIX)(GLenum pname, GLint param) -{ - DISPATCH(SpriteParameteriSGIX, (pname, param), (F, "glSpriteParameteriSGIX(0x%x, %d);\n", pname, param)); -} - -KEYWORD1 void KEYWORD2 NAME(SpriteParameterivSGIX)(GLenum pname, const GLint * params) -{ - DISPATCH(SpriteParameterivSGIX, (pname, params), (F, "glSpriteParameterivSGIX(0x%x, %p);\n", pname, (const void *) params)); -} - -KEYWORD1 void KEYWORD2 NAME(PointParameterfEXT)(GLenum pname, GLfloat param) -{ - DISPATCH(PointParameterfEXT, (pname, param), (F, "glPointParameterfEXT(0x%x, %f);\n", pname, param)); -} - -KEYWORD1 void KEYWORD2 NAME(PointParameterfvEXT)(GLenum pname, const GLfloat * params) -{ - DISPATCH(PointParameterfvEXT, (pname, params), (F, "glPointParameterfvEXT(0x%x, %p);\n", pname, (const void *) params)); -} - -KEYWORD1 GLint KEYWORD2 NAME(GetInstrumentsSGIX)(void) -{ - RETURN_DISPATCH(GetInstrumentsSGIX, (), (F, "glGetInstrumentsSGIX();\n")); -} - -KEYWORD1 void KEYWORD2 NAME(InstrumentsBufferSGIX)(GLsizei size, GLint * buffer) -{ - DISPATCH(InstrumentsBufferSGIX, (size, buffer), (F, "glInstrumentsBufferSGIX(%d, %p);\n", size, (const void *) buffer)); -} - -KEYWORD1 GLint KEYWORD2 NAME(PollInstrumentsSGIX)(GLint * marker_p) -{ - RETURN_DISPATCH(PollInstrumentsSGIX, (marker_p), (F, "glPollInstrumentsSGIX(%p);\n", (const void *) marker_p)); -} - -KEYWORD1 void KEYWORD2 NAME(ReadInstrumentsSGIX)(GLint marker) -{ - DISPATCH(ReadInstrumentsSGIX, (marker), (F, "glReadInstrumentsSGIX(%d);\n", marker)); -} - -KEYWORD1 void KEYWORD2 NAME(StartInstrumentsSGIX)(void) -{ - DISPATCH(StartInstrumentsSGIX, (), (F, "glStartInstrumentsSGIX();\n")); -} - -KEYWORD1 void KEYWORD2 NAME(StopInstrumentsSGIX)(GLint marker) -{ - DISPATCH(StopInstrumentsSGIX, (marker), (F, "glStopInstrumentsSGIX(%d);\n", marker)); -} - -KEYWORD1 void KEYWORD2 NAME(FrameZoomSGIX)(GLint factor) -{ - DISPATCH(FrameZoomSGIX, (factor), (F, "glFrameZoomSGIX(%d);\n", factor)); -} - -KEYWORD1 void KEYWORD2 NAME(TagSampleBufferSGIX)(void) -{ - DISPATCH(TagSampleBufferSGIX, (), (F, "glTagSampleBufferSGIX();\n")); -} - -KEYWORD1 void KEYWORD2 NAME(ReferencePlaneSGIX)(const GLdouble * equation) -{ - DISPATCH(ReferencePlaneSGIX, (equation), (F, "glReferencePlaneSGIX(%p);\n", (const void *) equation)); -} - -KEYWORD1 void KEYWORD2 NAME(FlushRasterSGIX)(void) -{ - DISPATCH(FlushRasterSGIX, (), (F, "glFlushRasterSGIX();\n")); -} - -KEYWORD1 void KEYWORD2 NAME(GetListParameterfvSGIX)(GLuint list, GLenum pname, GLfloat * params) -{ - DISPATCH(GetListParameterfvSGIX, (list, pname, params), (F, "glGetListParameterfvSGIX(%d, 0x%x, %p);\n", list, pname, (const void *) params)); -} - -KEYWORD1 void KEYWORD2 NAME(GetListParameterivSGIX)(GLuint list, GLenum pname, GLint * params) -{ - DISPATCH(GetListParameterivSGIX, (list, pname, params), (F, "glGetListParameterivSGIX(%d, 0x%x, %p);\n", list, pname, (const void *) params)); -} - -KEYWORD1 void KEYWORD2 NAME(ListParameterfSGIX)(GLuint list, GLenum pname, GLfloat param) -{ - DISPATCH(ListParameterfSGIX, (list, pname, param), (F, "glListParameterfSGIX(%d, 0x%x, %f);\n", list, pname, param)); -} - -KEYWORD1 void KEYWORD2 NAME(ListParameterfvSGIX)(GLuint list, GLenum pname, const GLfloat * params) -{ - DISPATCH(ListParameterfvSGIX, (list, pname, params), (F, "glListParameterfvSGIX(%d, 0x%x, %p);\n", list, pname, (const void *) params)); -} - -KEYWORD1 void KEYWORD2 NAME(ListParameteriSGIX)(GLuint list, GLenum pname, GLint param) -{ - DISPATCH(ListParameteriSGIX, (list, pname, param), (F, "glListParameteriSGIX(%d, 0x%x, %d);\n", list, pname, param)); -} - -KEYWORD1 void KEYWORD2 NAME(ListParameterivSGIX)(GLuint list, GLenum pname, const GLint * params) -{ - DISPATCH(ListParameterivSGIX, (list, pname, params), (F, "glListParameterivSGIX(%d, 0x%x, %p);\n", list, pname, (const void *) params)); -} - -KEYWORD1 void KEYWORD2 NAME(FragmentColorMaterialSGIX)(GLenum face, GLenum mode) -{ - DISPATCH(FragmentColorMaterialSGIX, (face, mode), (F, "glFragmentColorMaterialSGIX(0x%x, 0x%x);\n", face, mode)); -} - -KEYWORD1 void KEYWORD2 NAME(FragmentLightfSGIX)(GLenum light, GLenum pname, GLfloat param) -{ - DISPATCH(FragmentLightfSGIX, (light, pname, param), (F, "glFragmentLightfSGIX(0x%x, 0x%x, %f);\n", light, pname, param)); -} - -KEYWORD1 void KEYWORD2 NAME(FragmentLightfvSGIX)(GLenum light, GLenum pname, const GLfloat * params) -{ - DISPATCH(FragmentLightfvSGIX, (light, pname, params), (F, "glFragmentLightfvSGIX(0x%x, 0x%x, %p);\n", light, pname, (const void *) params)); -} - -KEYWORD1 void KEYWORD2 NAME(FragmentLightiSGIX)(GLenum light, GLenum pname, GLint param) -{ - DISPATCH(FragmentLightiSGIX, (light, pname, param), (F, "glFragmentLightiSGIX(0x%x, 0x%x, %d);\n", light, pname, param)); -} - -KEYWORD1 void KEYWORD2 NAME(FragmentLightivSGIX)(GLenum light, GLenum pname, const GLint * params) -{ - DISPATCH(FragmentLightivSGIX, (light, pname, params), (F, "glFragmentLightivSGIX(0x%x, 0x%x, %p);\n", light, pname, (const void *) params)); -} - -KEYWORD1 void KEYWORD2 NAME(FragmentLightModelfSGIX)(GLenum pname, GLfloat param) -{ - DISPATCH(FragmentLightModelfSGIX, (pname, param), (F, "glFragmentLightModelfSGIX(0x%x, %f);\n", pname, param)); -} - -KEYWORD1 void KEYWORD2 NAME(FragmentLightModelfvSGIX)(GLenum pname, const GLfloat * params) -{ - DISPATCH(FragmentLightModelfvSGIX, (pname, params), (F, "glFragmentLightModelfvSGIX(0x%x, %p);\n", pname, (const void *) params)); -} - -KEYWORD1 void KEYWORD2 NAME(FragmentLightModeliSGIX)(GLenum pname, GLint param) -{ - DISPATCH(FragmentLightModeliSGIX, (pname, param), (F, "glFragmentLightModeliSGIX(0x%x, %d);\n", pname, param)); -} - -KEYWORD1 void KEYWORD2 NAME(FragmentLightModelivSGIX)(GLenum pname, const GLint * params) -{ - DISPATCH(FragmentLightModelivSGIX, (pname, params), (F, "glFragmentLightModelivSGIX(0x%x, %p);\n", pname, (const void *) params)); -} - -KEYWORD1 void KEYWORD2 NAME(FragmentMaterialfSGIX)(GLenum face, GLenum pname, GLfloat param) -{ - DISPATCH(FragmentMaterialfSGIX, (face, pname, param), (F, "glFragmentMaterialfSGIX(0x%x, 0x%x, %f);\n", face, pname, param)); -} - -KEYWORD1 void KEYWORD2 NAME(FragmentMaterialfvSGIX)(GLenum face, GLenum pname, const GLfloat * params) -{ - DISPATCH(FragmentMaterialfvSGIX, (face, pname, params), (F, "glFragmentMaterialfvSGIX(0x%x, 0x%x, %p);\n", face, pname, (const void *) params)); -} - -KEYWORD1 void KEYWORD2 NAME(FragmentMaterialiSGIX)(GLenum face, GLenum pname, GLint param) -{ - DISPATCH(FragmentMaterialiSGIX, (face, pname, param), (F, "glFragmentMaterialiSGIX(0x%x, 0x%x, %d);\n", face, pname, param)); -} - -KEYWORD1 void KEYWORD2 NAME(FragmentMaterialivSGIX)(GLenum face, GLenum pname, const GLint * params) -{ - DISPATCH(FragmentMaterialivSGIX, (face, pname, params), (F, "glFragmentMaterialivSGIX(0x%x, 0x%x, %p);\n", face, pname, (const void *) params)); -} - -KEYWORD1 void KEYWORD2 NAME(GetFragmentLightfvSGIX)(GLenum light, GLenum pname, GLfloat * params) -{ - DISPATCH(GetFragmentLightfvSGIX, (light, pname, params), (F, "glGetFragmentLightfvSGIX(0x%x, 0x%x, %p);\n", light, pname, (const void *) params)); -} - -KEYWORD1 void KEYWORD2 NAME(GetFragmentLightivSGIX)(GLenum light, GLenum pname, GLint * params) -{ - DISPATCH(GetFragmentLightivSGIX, (light, pname, params), (F, "glGetFragmentLightivSGIX(0x%x, 0x%x, %p);\n", light, pname, (const void *) params)); -} - -KEYWORD1 void KEYWORD2 NAME(GetFragmentMaterialfvSGIX)(GLenum face, GLenum pname, GLfloat * params) -{ - DISPATCH(GetFragmentMaterialfvSGIX, (face, pname, params), (F, "glGetFragmentMaterialfvSGIX(0x%x, 0x%x, %p);\n", face, pname, (const void *) params)); -} - -KEYWORD1 void KEYWORD2 NAME(GetFragmentMaterialivSGIX)(GLenum face, GLenum pname, GLint * params) -{ - DISPATCH(GetFragmentMaterialivSGIX, (face, pname, params), (F, "glGetFragmentMaterialivSGIX(0x%x, 0x%x, %p);\n", face, pname, (const void *) params)); -} - -KEYWORD1 void KEYWORD2 NAME(LightEnviSGIX)(GLenum pname, GLint param) -{ - DISPATCH(LightEnviSGIX, (pname, param), (F, "glLightEnviSGIX(0x%x, %d);\n", pname, param)); -} - -KEYWORD1 void KEYWORD2 NAME(VertexWeightfEXT)(GLfloat weight) -{ - DISPATCH(VertexWeightfEXT, (weight), (F, "glVertexWeightfEXT(%f);\n", weight)); -} - -KEYWORD1 void KEYWORD2 NAME(VertexWeightfvEXT)(const GLfloat * weight) -{ - DISPATCH(VertexWeightfvEXT, (weight), (F, "glVertexWeightfvEXT(%p);\n", (const void *) weight)); -} - -KEYWORD1 void KEYWORD2 NAME(VertexWeightPointerEXT)(GLsizei size, GLenum type, GLsizei stride, const GLvoid * pointer) -{ - DISPATCH(VertexWeightPointerEXT, (size, type, stride, pointer), (F, "glVertexWeightPointerEXT(%d, 0x%x, %d, %p);\n", size, type, stride, (const void *) pointer)); -} - -KEYWORD1 void KEYWORD2 NAME(FlushVertexArrayRangeNV)(void) -{ - DISPATCH(FlushVertexArrayRangeNV, (), (F, "glFlushVertexArrayRangeNV();\n")); -} - -KEYWORD1 void KEYWORD2 NAME(VertexArrayRangeNV)(GLsizei length, const GLvoid * pointer) -{ - DISPATCH(VertexArrayRangeNV, (length, pointer), (F, "glVertexArrayRangeNV(%d, %p);\n", length, (const void *) pointer)); -} - -KEYWORD1 void KEYWORD2 NAME(CombinerParameterfvNV)(GLenum pname, const GLfloat * params) -{ - DISPATCH(CombinerParameterfvNV, (pname, params), (F, "glCombinerParameterfvNV(0x%x, %p);\n", pname, (const void *) params)); -} - -KEYWORD1 void KEYWORD2 NAME(CombinerParameterfNV)(GLenum pname, GLfloat param) -{ - DISPATCH(CombinerParameterfNV, (pname, param), (F, "glCombinerParameterfNV(0x%x, %f);\n", pname, param)); -} - -KEYWORD1 void KEYWORD2 NAME(CombinerParameterivNV)(GLenum pname, const GLint * params) -{ - DISPATCH(CombinerParameterivNV, (pname, params), (F, "glCombinerParameterivNV(0x%x, %p);\n", pname, (const void *) params)); -} - -KEYWORD1 void KEYWORD2 NAME(CombinerParameteriNV)(GLenum pname, GLint param) -{ - DISPATCH(CombinerParameteriNV, (pname, param), (F, "glCombinerParameteriNV(0x%x, %d);\n", pname, param)); -} - -KEYWORD1 void KEYWORD2 NAME(CombinerInputNV)(GLenum stage, GLenum portion, GLenum variable, GLenum input, GLenum mapping, GLenum componentUsage) -{ - DISPATCH(CombinerInputNV, (stage, portion, variable, input, mapping, componentUsage), (F, "glCombinerInputNV(0x%x, 0x%x, 0x%x, 0x%x, 0x%x, 0x%x);\n", stage, portion, variable, input, mapping, componentUsage)); -} - -KEYWORD1 void KEYWORD2 NAME(CombinerOutputNV)(GLenum stage, GLenum portion, GLenum abOutput, GLenum cdOutput, GLenum sumOutput, GLenum scale, GLenum bias, GLboolean abDotProduct, GLboolean cdDotProduct, GLboolean muxSum) -{ - DISPATCH(CombinerOutputNV, (stage, portion, abOutput, cdOutput, sumOutput, scale, bias, abDotProduct, cdDotProduct, muxSum), (F, "glCombinerOutputNV(0x%x, 0x%x, 0x%x, 0x%x, 0x%x, 0x%x, 0x%x, %d, %d, %d);\n", stage, portion, abOutput, cdOutput, sumOutput, scale, bias, abDotProduct, cdDotProduct, muxSum)); -} - -KEYWORD1 void KEYWORD2 NAME(FinalCombinerInputNV)(GLenum variable, GLenum input, GLenum mapping, GLenum componentUsage) -{ - DISPATCH(FinalCombinerInputNV, (variable, input, mapping, componentUsage), (F, "glFinalCombinerInputNV(0x%x, 0x%x, 0x%x, 0x%x);\n", variable, input, mapping, componentUsage)); -} - -KEYWORD1 void KEYWORD2 NAME(GetCombinerInputParameterfvNV)(GLenum stage, GLenum portion, GLenum variable, GLenum pname, GLfloat * params) -{ - DISPATCH(GetCombinerInputParameterfvNV, (stage, portion, variable, pname, params), (F, "glGetCombinerInputParameterfvNV(0x%x, 0x%x, 0x%x, 0x%x, %p);\n", stage, portion, variable, pname, (const void *) params)); -} - -KEYWORD1 void KEYWORD2 NAME(GetCombinerInputParameterivNV)(GLenum stage, GLenum portion, GLenum variable, GLenum pname, GLint * params) -{ - DISPATCH(GetCombinerInputParameterivNV, (stage, portion, variable, pname, params), (F, "glGetCombinerInputParameterivNV(0x%x, 0x%x, 0x%x, 0x%x, %p);\n", stage, portion, variable, pname, (const void *) params)); -} - -KEYWORD1 void KEYWORD2 NAME(GetCombinerOutputParameterfvNV)(GLenum stage, GLenum portion, GLenum pname, GLfloat * params) -{ - DISPATCH(GetCombinerOutputParameterfvNV, (stage, portion, pname, params), (F, "glGetCombinerOutputParameterfvNV(0x%x, 0x%x, 0x%x, %p);\n", stage, portion, pname, (const void *) params)); -} - -KEYWORD1 void KEYWORD2 NAME(GetCombinerOutputParameterivNV)(GLenum stage, GLenum portion, GLenum pname, GLint * params) -{ - DISPATCH(GetCombinerOutputParameterivNV, (stage, portion, pname, params), (F, "glGetCombinerOutputParameterivNV(0x%x, 0x%x, 0x%x, %p);\n", stage, portion, pname, (const void *) params)); -} - -KEYWORD1 void KEYWORD2 NAME(GetFinalCombinerInputParameterfvNV)(GLenum variable, GLenum pname, GLfloat * params) -{ - DISPATCH(GetFinalCombinerInputParameterfvNV, (variable, pname, params), (F, "glGetFinalCombinerInputParameterfvNV(0x%x, 0x%x, %p);\n", variable, pname, (const void *) params)); -} - -KEYWORD1 void KEYWORD2 NAME(GetFinalCombinerInputParameterivNV)(GLenum variable, GLenum pname, GLint * params) -{ - DISPATCH(GetFinalCombinerInputParameterivNV, (variable, pname, params), (F, "glGetFinalCombinerInputParameterivNV(0x%x, 0x%x, %p);\n", variable, pname, (const void *) params)); -} - -KEYWORD1 void KEYWORD2 NAME(ResizeBuffersMESA)(void) -{ - DISPATCH(ResizeBuffersMESA, (), (F, "glResizeBuffersMESA();\n")); -} - -KEYWORD1 void KEYWORD2 NAME(WindowPos2dMESA)(GLdouble x, GLdouble y) -{ - DISPATCH(WindowPos2dMESA, (x, y), (F, "glWindowPos2dMESA(%f, %f);\n", x, y)); -} - -KEYWORD1 void KEYWORD2 NAME(WindowPos2dvMESA)(const GLdouble * v) -{ - DISPATCH(WindowPos2dvMESA, (v), (F, "glWindowPos2dvMESA(%p);\n", (const void *) v)); -} - -KEYWORD1 void KEYWORD2 NAME(WindowPos2fMESA)(GLfloat x, GLfloat y) -{ - DISPATCH(WindowPos2fMESA, (x, y), (F, "glWindowPos2fMESA(%f, %f);\n", x, y)); -} - -KEYWORD1 void KEYWORD2 NAME(WindowPos2fvMESA)(const GLfloat * v) -{ - DISPATCH(WindowPos2fvMESA, (v), (F, "glWindowPos2fvMESA(%p);\n", (const void *) v)); -} - -KEYWORD1 void KEYWORD2 NAME(WindowPos2iMESA)(GLint x, GLint y) -{ - DISPATCH(WindowPos2iMESA, (x, y), (F, "glWindowPos2iMESA(%d, %d);\n", x, y)); -} - -KEYWORD1 void KEYWORD2 NAME(WindowPos2ivMESA)(const GLint * v) -{ - DISPATCH(WindowPos2ivMESA, (v), (F, "glWindowPos2ivMESA(%p);\n", (const void *) v)); -} - -KEYWORD1 void KEYWORD2 NAME(WindowPos2sMESA)(GLshort x, GLshort y) -{ - DISPATCH(WindowPos2sMESA, (x, y), (F, "glWindowPos2sMESA(%d, %d);\n", x, y)); -} - -KEYWORD1 void KEYWORD2 NAME(WindowPos2svMESA)(const GLshort * v) -{ - DISPATCH(WindowPos2svMESA, (v), (F, "glWindowPos2svMESA(%p);\n", (const void *) v)); -} - -KEYWORD1 void KEYWORD2 NAME(WindowPos3dMESA)(GLdouble x, GLdouble y, GLdouble z) -{ - DISPATCH(WindowPos3dMESA, (x, y, z), (F, "glWindowPos3dMESA(%f, %f, %f);\n", x, y, z)); -} - -KEYWORD1 void KEYWORD2 NAME(WindowPos3dvMESA)(const GLdouble * v) -{ - DISPATCH(WindowPos3dvMESA, (v), (F, "glWindowPos3dvMESA(%p);\n", (const void *) v)); -} - -KEYWORD1 void KEYWORD2 NAME(WindowPos3fMESA)(GLfloat x, GLfloat y, GLfloat z) -{ - DISPATCH(WindowPos3fMESA, (x, y, z), (F, "glWindowPos3fMESA(%f, %f, %f);\n", x, y, z)); -} - -KEYWORD1 void KEYWORD2 NAME(WindowPos3fvMESA)(const GLfloat * v) -{ - DISPATCH(WindowPos3fvMESA, (v), (F, "glWindowPos3fvMESA(%p);\n", (const void *) v)); -} - -KEYWORD1 void KEYWORD2 NAME(WindowPos3iMESA)(GLint x, GLint y, GLint z) -{ - DISPATCH(WindowPos3iMESA, (x, y, z), (F, "glWindowPos3iMESA(%d, %d, %d);\n", x, y, z)); -} - -KEYWORD1 void KEYWORD2 NAME(WindowPos3ivMESA)(const GLint * v) -{ - DISPATCH(WindowPos3ivMESA, (v), (F, "glWindowPos3ivMESA(%p);\n", (const void *) v)); -} - -KEYWORD1 void KEYWORD2 NAME(WindowPos3sMESA)(GLshort x, GLshort y, GLshort z) -{ - DISPATCH(WindowPos3sMESA, (x, y, z), (F, "glWindowPos3sMESA(%d, %d, %d);\n", x, y, z)); -} - -KEYWORD1 void KEYWORD2 NAME(WindowPos3svMESA)(const GLshort * v) -{ - DISPATCH(WindowPos3svMESA, (v), (F, "glWindowPos3svMESA(%p);\n", (const void *) v)); -} - -KEYWORD1 void KEYWORD2 NAME(WindowPos4dMESA)(GLdouble x, GLdouble y, GLdouble z, GLdouble w) -{ - DISPATCH(WindowPos4dMESA, (x, y, z, w), (F, "glWindowPos4dMESA(%f, %f, %f, %f);\n", x, y, z, w)); -} - -KEYWORD1 void KEYWORD2 NAME(WindowPos4dvMESA)(const GLdouble * v) -{ - DISPATCH(WindowPos4dvMESA, (v), (F, "glWindowPos4dvMESA(%p);\n", (const void *) v)); -} - -KEYWORD1 void KEYWORD2 NAME(WindowPos4fMESA)(GLfloat x, GLfloat y, GLfloat z, GLfloat w) -{ - DISPATCH(WindowPos4fMESA, (x, y, z, w), (F, "glWindowPos4fMESA(%f, %f, %f, %f);\n", x, y, z, w)); -} - -KEYWORD1 void KEYWORD2 NAME(WindowPos4fvMESA)(const GLfloat * v) -{ - DISPATCH(WindowPos4fvMESA, (v), (F, "glWindowPos4fvMESA(%p);\n", (const void *) v)); -} - -KEYWORD1 void KEYWORD2 NAME(WindowPos4iMESA)(GLint x, GLint y, GLint z, GLint w) -{ - DISPATCH(WindowPos4iMESA, (x, y, z, w), (F, "glWindowPos4iMESA(%d, %d, %d, %d);\n", x, y, z, w)); -} - -KEYWORD1 void KEYWORD2 NAME(WindowPos4ivMESA)(const GLint * v) -{ - DISPATCH(WindowPos4ivMESA, (v), (F, "glWindowPos4ivMESA(%p);\n", (const void *) v)); -} - -KEYWORD1 void KEYWORD2 NAME(WindowPos4sMESA)(GLshort x, GLshort y, GLshort z, GLshort w) -{ - DISPATCH(WindowPos4sMESA, (x, y, z, w), (F, "glWindowPos4sMESA(%d, %d, %d, %d);\n", x, y, z, w)); -} - -KEYWORD1 void KEYWORD2 NAME(WindowPos4svMESA)(const GLshort * v) -{ - DISPATCH(WindowPos4svMESA, (v), (F, "glWindowPos4svMESA(%p);\n", (const void *) v)); -} - -KEYWORD1 void KEYWORD2 NAME(BlendFuncSeparateEXT)(GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha) -{ - DISPATCH(BlendFuncSeparateEXT, (sfactorRGB, dfactorRGB, sfactorAlpha, dfactorAlpha), (F, "glBlendFuncSeparateEXT(0x%x, 0x%x, 0x%x, 0x%x);\n", sfactorRGB, dfactorRGB, sfactorAlpha, dfactorAlpha)); -} - -KEYWORD1 void KEYWORD2 NAME(IndexMaterialEXT)(GLenum face, GLenum mode) -{ - DISPATCH(IndexMaterialEXT, (face, mode), (F, "glIndexMaterialEXT(0x%x, 0x%x);\n", face, mode)); -} - -KEYWORD1 void KEYWORD2 NAME(IndexFuncEXT)(GLenum func, GLclampf ref) -{ - DISPATCH(IndexFuncEXT, (func, ref), (F, "glIndexFuncEXT(0x%x, %f);\n", func, ref)); -} - -KEYWORD1 void KEYWORD2 NAME(LockArraysEXT)(GLint first, GLsizei count) -{ - DISPATCH(LockArraysEXT, (first, count), (F, "glLockArraysEXT(%d, %d);\n", first, count)); -} - -KEYWORD1 void KEYWORD2 NAME(UnlockArraysEXT)(void) -{ - DISPATCH(UnlockArraysEXT, (), (F, "glUnlockArraysEXT();\n")); -} - -KEYWORD1 void KEYWORD2 NAME(CullParameterdvEXT)(GLenum pname, GLdouble * params) -{ - DISPATCH(CullParameterdvEXT, (pname, params), (F, "glCullParameterdvEXT(0x%x, %p);\n", pname, (const void *) params)); -} - -KEYWORD1 void KEYWORD2 NAME(CullParameterfvEXT)(GLenum pname, GLfloat * params) -{ - DISPATCH(CullParameterfvEXT, (pname, params), (F, "glCullParameterfvEXT(0x%x, %p);\n", pname, (const void *) params)); -} - -KEYWORD1 void KEYWORD2 NAME(HintPGI)(GLenum target, GLint mode) -{ - DISPATCH(HintPGI, (target, mode), (F, "glHintPGI(0x%x, %d);\n", target, mode)); -} - -KEYWORD1 void KEYWORD2 NAME(FogCoordfEXT)(GLfloat coord) -{ - DISPATCH(FogCoordfEXT, (coord), (F, "glFogCoordfEXT(%f);\n", coord)); -} - -KEYWORD1 void KEYWORD2 NAME(FogCoordfvEXT)(const GLfloat * coord) -{ - DISPATCH(FogCoordfvEXT, (coord), (F, "glFogCoordfvEXT(%p);\n", (const void *) coord)); -} - -KEYWORD1 void KEYWORD2 NAME(FogCoorddEXT)(GLdouble coord) -{ - DISPATCH(FogCoorddEXT, (coord), (F, "glFogCoorddEXT(%f);\n", coord)); -} - -KEYWORD1 void KEYWORD2 NAME(FogCoorddvEXT)(const GLdouble * coord) -{ - DISPATCH(FogCoorddvEXT, (coord), (F, "glFogCoorddvEXT(%p);\n", (const void *) coord)); -} - -KEYWORD1 void KEYWORD2 NAME(FogCoordPointerEXT)(GLenum type, GLsizei stride, const GLvoid * pointer) -{ - DISPATCH(FogCoordPointerEXT, (type, stride, pointer), (F, "glFogCoordPointerEXT(0x%x, %d, %p);\n", type, stride, (const void *) pointer)); -} - -KEYWORD1 void KEYWORD2 NAME(GetColorTableEXT)(GLenum target, GLenum format, GLenum type, GLvoid * data) -{ - DISPATCH(GetColorTableEXT, (target, format, type, data), (F, "glGetColorTableEXT(0x%x, 0x%x, 0x%x, %p);\n", target, format, type, (const void *) data)); -} - -KEYWORD1 void KEYWORD2 NAME(GetColorTableParameterivEXT)(GLenum target, GLenum pname, GLint * params) -{ - DISPATCH(GetColorTableParameterivEXT, (target, pname, params), (F, "glGetColorTableParameterivEXT(0x%x, 0x%x, %p);\n", target, pname, (const void *) params)); -} - -KEYWORD1 void KEYWORD2 NAME(GetColorTableParameterfvEXT)(GLenum target, GLenum pname, GLfloat * params) -{ - DISPATCH(GetColorTableParameterfvEXT, (target, pname, params), (F, "glGetColorTableParameterfvEXT(0x%x, 0x%x, %p);\n", target, pname, (const void *) params)); -} - -KEYWORD1 void KEYWORD2 NAME(TbufferMask3DFX)(GLuint mask) -{ - DISPATCH(TbufferMask3DFX, (mask), (F, "glTbufferMask3DFX(%d);\n", mask)); -} - -KEYWORD1 void KEYWORD2 NAME(CompressedTexImage3DARB)(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid * data) -{ - DISPATCH(CompressedTexImage3DARB, (target, level, internalformat, width, height, depth, border, imageSize, data), (F, "glCompressedTexImage3DARB(0x%x, %d, 0x%x, %d, %d, %d, %d, %d, %p);\n", target, level, internalformat, width, height, depth, border, imageSize, (const void *) data)); -} - -KEYWORD1 void KEYWORD2 NAME(CompressedTexImage2DARB)(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid * data) -{ - DISPATCH(CompressedTexImage2DARB, (target, level, internalformat, width, height, border, imageSize, data), (F, "glCompressedTexImage2DARB(0x%x, %d, 0x%x, %d, %d, %d, %d, %p);\n", target, level, internalformat, width, height, border, imageSize, (const void *) data)); -} - -KEYWORD1 void KEYWORD2 NAME(CompressedTexImage1DARB)(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const GLvoid * data) -{ - DISPATCH(CompressedTexImage1DARB, (target, level, internalformat, width, border, imageSize, data), (F, "glCompressedTexImage1DARB(0x%x, %d, 0x%x, %d, %d, %d, %p);\n", target, level, internalformat, width, border, imageSize, (const void *) data)); -} - -KEYWORD1 void KEYWORD2 NAME(CompressedTexSubImage3DARB)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid * data) -{ - DISPATCH(CompressedTexSubImage3DARB, (target, level, xoffset, yoffset, zoffset, width, height, depth, format, imageSize, data), (F, "glCompressedTexSubImage3DARB(0x%x, %d, %d, %d, %d, %d, %d, %d, 0x%x, %d, %p);\n", target, level, xoffset, yoffset, zoffset, width, height, depth, format, imageSize, (const void *) data)); -} - -KEYWORD1 void KEYWORD2 NAME(CompressedTexSubImage2DARB)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid * data) -{ - DISPATCH(CompressedTexSubImage2DARB, (target, level, xoffset, yoffset, width, height, format, imageSize, data), (F, "glCompressedTexSubImage2DARB(0x%x, %d, %d, %d, %d, %d, 0x%x, %d, %p);\n", target, level, xoffset, yoffset, width, height, format, imageSize, (const void *) data)); -} - -KEYWORD1 void KEYWORD2 NAME(CompressedTexSubImage1DARB)(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const GLvoid * data) -{ - DISPATCH(CompressedTexSubImage1DARB, (target, level, xoffset, width, format, imageSize, data), (F, "glCompressedTexSubImage1DARB(0x%x, %d, %d, %d, 0x%x, %d, %p);\n", target, level, xoffset, width, format, imageSize, (const void *) data)); -} - -KEYWORD1 void KEYWORD2 NAME(GetCompressedTexImageARB)(GLenum target, GLint level, GLvoid * img) -{ - DISPATCH(GetCompressedTexImageARB, (target, level, img), (F, "glGetCompressedTexImageARB(0x%x, %d, %p);\n", target, level, (const void *) img)); -} - -KEYWORD1 void KEYWORD2 NAME(SecondaryColor3bEXT)(GLbyte red, GLbyte green, GLbyte blue) -{ - DISPATCH(SecondaryColor3bEXT, (red, green, blue), (F, "glSecondaryColor3bEXT(%d, %d, %d);\n", red, green, blue)); -} - -KEYWORD1 void KEYWORD2 NAME(SecondaryColor3bvEXT)(const GLbyte * v) -{ - DISPATCH(SecondaryColor3bvEXT, (v), (F, "glSecondaryColor3bvEXT(%p);\n", (const void *) v)); -} - -KEYWORD1 void KEYWORD2 NAME(SecondaryColor3dEXT)(GLdouble red, GLdouble green, GLdouble blue) -{ - DISPATCH(SecondaryColor3dEXT, (red, green, blue), (F, "glSecondaryColor3dEXT(%f, %f, %f);\n", red, green, blue)); -} - -KEYWORD1 void KEYWORD2 NAME(SecondaryColor3dvEXT)(const GLdouble * v) -{ - DISPATCH(SecondaryColor3dvEXT, (v), (F, "glSecondaryColor3dvEXT(%p);\n", (const void *) v)); -} - -KEYWORD1 void KEYWORD2 NAME(SecondaryColor3fEXT)(GLfloat red, GLfloat green, GLfloat blue) -{ - DISPATCH(SecondaryColor3fEXT, (red, green, blue), (F, "glSecondaryColor3fEXT(%f, %f, %f);\n", red, green, blue)); -} - -KEYWORD1 void KEYWORD2 NAME(SecondaryColor3fvEXT)(const GLfloat * v) -{ - DISPATCH(SecondaryColor3fvEXT, (v), (F, "glSecondaryColor3fvEXT(%p);\n", (const void *) v)); -} - -KEYWORD1 void KEYWORD2 NAME(SecondaryColor3iEXT)(GLint red, GLint green, GLint blue) -{ - DISPATCH(SecondaryColor3iEXT, (red, green, blue), (F, "glSecondaryColor3iEXT(%d, %d, %d);\n", red, green, blue)); -} - -KEYWORD1 void KEYWORD2 NAME(SecondaryColor3ivEXT)(const GLint * v) -{ - DISPATCH(SecondaryColor3ivEXT, (v), (F, "glSecondaryColor3ivEXT(%p);\n", (const void *) v)); -} - -KEYWORD1 void KEYWORD2 NAME(SecondaryColor3sEXT)(GLshort red, GLshort green, GLshort blue) -{ - DISPATCH(SecondaryColor3sEXT, (red, green, blue), (F, "glSecondaryColor3sEXT(%d, %d, %d);\n", red, green, blue)); -} - -KEYWORD1 void KEYWORD2 NAME(SecondaryColor3svEXT)(const GLshort * v) -{ - DISPATCH(SecondaryColor3svEXT, (v), (F, "glSecondaryColor3svEXT(%p);\n", (const void *) v)); -} - -KEYWORD1 void KEYWORD2 NAME(SecondaryColor3ubEXT)(GLubyte red, GLubyte green, GLubyte blue) -{ - DISPATCH(SecondaryColor3ubEXT, (red, green, blue), (F, "glSecondaryColor3ubEXT(%d, %d, %d);\n", red, green, blue)); -} - -KEYWORD1 void KEYWORD2 NAME(SecondaryColor3ubvEXT)(const GLubyte * v) -{ - DISPATCH(SecondaryColor3ubvEXT, (v), (F, "glSecondaryColor3ubvEXT(%p);\n", (const void *) v)); -} - -KEYWORD1 void KEYWORD2 NAME(SecondaryColor3uiEXT)(GLuint red, GLuint green, GLuint blue) -{ - DISPATCH(SecondaryColor3uiEXT, (red, green, blue), (F, "glSecondaryColor3uiEXT(%d, %d, %d);\n", red, green, blue)); -} - -KEYWORD1 void KEYWORD2 NAME(SecondaryColor3uivEXT)(const GLuint * v) -{ - DISPATCH(SecondaryColor3uivEXT, (v), (F, "glSecondaryColor3uivEXT(%p);\n", (const void *) v)); -} - -KEYWORD1 void KEYWORD2 NAME(SecondaryColor3usEXT)(GLushort red, GLushort green, GLushort blue) -{ - DISPATCH(SecondaryColor3usEXT, (red, green, blue), (F, "glSecondaryColor3usEXT(%d, %d, %d);\n", red, green, blue)); -} - -KEYWORD1 void KEYWORD2 NAME(SecondaryColor3usvEXT)(const GLushort * v) -{ - DISPATCH(SecondaryColor3usvEXT, (v), (F, "glSecondaryColor3usvEXT(%p);\n", (const void *) v)); -} - -KEYWORD1 void KEYWORD2 NAME(SecondaryColorPointerEXT)(GLint size, GLenum type, GLsizei stride, const GLvoid * pointer) -{ - DISPATCH(SecondaryColorPointerEXT, (size, type, stride, pointer), (F, "glSecondaryColorPointerEXT(%d, 0x%x, %d, %p);\n", size, type, stride, (const void *) pointer)); -} - -KEYWORD1 GLboolean KEYWORD2 NAME(AreProgramsResidentNV)(GLsizei n, const GLuint * ids, GLboolean * residences) -{ - RETURN_DISPATCH(AreProgramsResidentNV, (n, ids, residences), (F, "glAreProgramsResidentNV(%d, %p, %p);\n", n, (const void *) ids, (const void *) residences)); -} - -KEYWORD1 void KEYWORD2 NAME(BindProgramNV)(GLenum target, GLuint id) -{ - DISPATCH(BindProgramNV, (target, id), (F, "glBindProgramNV(0x%x, %d);\n", target, id)); -} - -KEYWORD1 void KEYWORD2 NAME(DeleteProgramsNV)(GLsizei n, const GLuint * ids) -{ - DISPATCH(DeleteProgramsNV, (n, ids), (F, "glDeleteProgramsNV(%d, %p);\n", n, (const void *) ids)); -} - -KEYWORD1 void KEYWORD2 NAME(ExecuteProgramNV)(GLenum target, GLuint id, const GLfloat * params) -{ - DISPATCH(ExecuteProgramNV, (target, id, params), (F, "glExecuteProgramNV(0x%x, %d, %p);\n", target, id, (const void *) params)); -} - -KEYWORD1 void KEYWORD2 NAME(GenProgramsNV)(GLsizei n, GLuint * ids) -{ - DISPATCH(GenProgramsNV, (n, ids), (F, "glGenProgramsNV(%d, %p);\n", n, (const void *) ids)); -} - -KEYWORD1 void KEYWORD2 NAME(GetProgramParameterdvNV)(GLenum target, GLuint index, GLenum pname, GLdouble * params) -{ - DISPATCH(GetProgramParameterdvNV, (target, index, pname, params), (F, "glGetProgramParameterdvNV(0x%x, %d, 0x%x, %p);\n", target, index, pname, (const void *) params)); -} - -KEYWORD1 void KEYWORD2 NAME(GetProgramParameterfvNV)(GLenum target, GLuint index, GLenum pname, GLfloat * params) -{ - DISPATCH(GetProgramParameterfvNV, (target, index, pname, params), (F, "glGetProgramParameterfvNV(0x%x, %d, 0x%x, %p);\n", target, index, pname, (const void *) params)); -} - -KEYWORD1 void KEYWORD2 NAME(GetProgramivNV)(GLuint id, GLenum pname, GLint * params) -{ - DISPATCH(GetProgramivNV, (id, pname, params), (F, "glGetProgramivNV(%d, 0x%x, %p);\n", id, pname, (const void *) params)); -} - -KEYWORD1 void KEYWORD2 NAME(GetProgramStringNV)(GLuint id, GLenum pname, GLubyte * program) -{ - DISPATCH(GetProgramStringNV, (id, pname, program), (F, "glGetProgramStringNV(%d, 0x%x, %p);\n", id, pname, (const void *) program)); -} - -KEYWORD1 void KEYWORD2 NAME(GetTrackMatrixivNV)(GLenum target, GLuint address, GLenum pname, GLint * params) -{ - DISPATCH(GetTrackMatrixivNV, (target, address, pname, params), (F, "glGetTrackMatrixivNV(0x%x, %d, 0x%x, %p);\n", target, address, pname, (const void *) params)); -} - -KEYWORD1 void KEYWORD2 NAME(GetVertexAttribdvNV)(GLuint index, GLenum pname, GLdouble * params) -{ - DISPATCH(GetVertexAttribdvNV, (index, pname, params), (F, "glGetVertexAttribdvNV(%d, 0x%x, %p);\n", index, pname, (const void *) params)); -} - -KEYWORD1 void KEYWORD2 NAME(GetVertexAttribfvNV)(GLuint index, GLenum pname, GLfloat * params) -{ - DISPATCH(GetVertexAttribfvNV, (index, pname, params), (F, "glGetVertexAttribfvNV(%d, 0x%x, %p);\n", index, pname, (const void *) params)); -} - -KEYWORD1 void KEYWORD2 NAME(GetVertexAttribivNV)(GLuint index, GLenum pname, GLint * params) -{ - DISPATCH(GetVertexAttribivNV, (index, pname, params), (F, "glGetVertexAttribivNV(%d, 0x%x, %p);\n", index, pname, (const void *) params)); -} - -KEYWORD1 void KEYWORD2 NAME(GetVertexAttribPointervNV)(GLuint index, GLenum pname, GLvoid ** pointer) -{ - DISPATCH(GetVertexAttribPointervNV, (index, pname, pointer), (F, "glGetVertexAttribPointervNV(%d, 0x%x, %p);\n", index, pname, (const void *) pointer)); -} - -KEYWORD1 GLboolean KEYWORD2 NAME(IsProgramNV)(GLuint id) -{ - RETURN_DISPATCH(IsProgramNV, (id), (F, "glIsProgramNV(%d);\n", id)); -} - -KEYWORD1 void KEYWORD2 NAME(LoadProgramNV)(GLenum target, GLuint id, GLsizei len, const GLubyte * program) -{ - DISPATCH(LoadProgramNV, (target, id, len, program), (F, "glLoadProgramNV(0x%x, %d, %d, %p);\n", target, id, len, (const void *) program)); -} - -KEYWORD1 void KEYWORD2 NAME(ProgramParameter4dNV)(GLenum target, GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w) -{ - DISPATCH(ProgramParameter4dNV, (target, index, x, y, z, w), (F, "glProgramParameter4dNV(0x%x, %d, %f, %f, %f, %f);\n", target, index, x, y, z, w)); -} - -KEYWORD1 void KEYWORD2 NAME(ProgramParameter4dvNV)(GLenum target, GLuint index, const GLdouble * params) -{ - DISPATCH(ProgramParameter4dvNV, (target, index, params), (F, "glProgramParameter4dvNV(0x%x, %d, %p);\n", target, index, (const void *) params)); -} - -KEYWORD1 void KEYWORD2 NAME(ProgramParameter4fNV)(GLenum target, GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w) -{ - DISPATCH(ProgramParameter4fNV, (target, index, x, y, z, w), (F, "glProgramParameter4fNV(0x%x, %d, %f, %f, %f, %f);\n", target, index, x, y, z, w)); -} - -KEYWORD1 void KEYWORD2 NAME(ProgramParameter4fvNV)(GLenum target, GLuint index, const GLfloat * params) -{ - DISPATCH(ProgramParameter4fvNV, (target, index, params), (F, "glProgramParameter4fvNV(0x%x, %d, %p);\n", target, index, (const void *) params)); -} - -KEYWORD1 void KEYWORD2 NAME(ProgramParameters4dvNV)(GLenum target, GLuint index, GLuint num, const GLdouble * params) -{ - DISPATCH(ProgramParameters4dvNV, (target, index, num, params), (F, "glProgramParameters4dvNV(0x%x, %d, %d, %p);\n", target, index, num, (const void *) params)); -} - -KEYWORD1 void KEYWORD2 NAME(ProgramParameters4fvNV)(GLenum target, GLuint index, GLuint num, const GLfloat * params) -{ - DISPATCH(ProgramParameters4fvNV, (target, index, num, params), (F, "glProgramParameters4fvNV(0x%x, %d, %d, %p);\n", target, index, num, (const void *) params)); -} - -KEYWORD1 void KEYWORD2 NAME(RequestResidentProgramsNV)(GLsizei n, const GLuint * ids) -{ - DISPATCH(RequestResidentProgramsNV, (n, ids), (F, "glRequestResidentProgramsNV(%d, %p);\n", n, (const void *) ids)); -} - -KEYWORD1 void KEYWORD2 NAME(TrackMatrixNV)(GLenum target, GLuint address, GLenum matrix, GLenum transform) -{ - DISPATCH(TrackMatrixNV, (target, address, matrix, transform), (F, "glTrackMatrixNV(0x%x, %d, 0x%x, 0x%x);\n", target, address, matrix, transform)); -} - -KEYWORD1 void KEYWORD2 NAME(VertexAttribPointerNV)(GLuint index, GLint size, GLenum type, GLsizei stride, const GLvoid * pointer) -{ - DISPATCH(VertexAttribPointerNV, (index, size, type, stride, pointer), (F, "glVertexAttribPointerNV(%d, %d, 0x%x, %d, %p);\n", index, size, type, stride, (const void *) pointer)); -} - -KEYWORD1 void KEYWORD2 NAME(VertexAttrib1dNV)(GLuint index, GLdouble x) -{ - DISPATCH(VertexAttrib1dNV, (index, x), (F, "glVertexAttrib1dNV(%d, %f);\n", index, x)); -} - -KEYWORD1 void KEYWORD2 NAME(VertexAttrib1dvNV)(GLuint index, const GLdouble * v) -{ - DISPATCH(VertexAttrib1dvNV, (index, v), (F, "glVertexAttrib1dvNV(%d, %p);\n", index, (const void *) v)); -} - -KEYWORD1 void KEYWORD2 NAME(VertexAttrib1fNV)(GLuint index, GLfloat x) -{ - DISPATCH(VertexAttrib1fNV, (index, x), (F, "glVertexAttrib1fNV(%d, %f);\n", index, x)); -} - -KEYWORD1 void KEYWORD2 NAME(VertexAttrib1fvNV)(GLuint index, const GLfloat * v) -{ - DISPATCH(VertexAttrib1fvNV, (index, v), (F, "glVertexAttrib1fvNV(%d, %p);\n", index, (const void *) v)); -} - -KEYWORD1 void KEYWORD2 NAME(VertexAttrib1sNV)(GLuint index, GLshort x) -{ - DISPATCH(VertexAttrib1sNV, (index, x), (F, "glVertexAttrib1sNV(%d, %d);\n", index, x)); -} - -KEYWORD1 void KEYWORD2 NAME(VertexAttrib1svNV)(GLuint index, const GLshort * v) -{ - DISPATCH(VertexAttrib1svNV, (index, v), (F, "glVertexAttrib1svNV(%d, %p);\n", index, (const void *) v)); -} - -KEYWORD1 void KEYWORD2 NAME(VertexAttrib2dNV)(GLuint index, GLdouble x, GLdouble y) -{ - DISPATCH(VertexAttrib2dNV, (index, x, y), (F, "glVertexAttrib2dNV(%d, %f, %f);\n", index, x, y)); -} - -KEYWORD1 void KEYWORD2 NAME(VertexAttrib2dvNV)(GLuint index, const GLdouble * v) -{ - DISPATCH(VertexAttrib2dvNV, (index, v), (F, "glVertexAttrib2dvNV(%d, %p);\n", index, (const void *) v)); -} - -KEYWORD1 void KEYWORD2 NAME(VertexAttrib2fNV)(GLuint index, GLfloat x, GLfloat y) -{ - DISPATCH(VertexAttrib2fNV, (index, x, y), (F, "glVertexAttrib2fNV(%d, %f, %f);\n", index, x, y)); -} - -KEYWORD1 void KEYWORD2 NAME(VertexAttrib2fvNV)(GLuint index, const GLfloat * v) -{ - DISPATCH(VertexAttrib2fvNV, (index, v), (F, "glVertexAttrib2fvNV(%d, %p);\n", index, (const void *) v)); -} - -KEYWORD1 void KEYWORD2 NAME(VertexAttrib2sNV)(GLuint index, GLshort x, GLshort y) -{ - DISPATCH(VertexAttrib2sNV, (index, x, y), (F, "glVertexAttrib2sNV(%d, %d, %d);\n", index, x, y)); -} - -KEYWORD1 void KEYWORD2 NAME(VertexAttrib2svNV)(GLuint index, const GLshort * v) -{ - DISPATCH(VertexAttrib2svNV, (index, v), (F, "glVertexAttrib2svNV(%d, %p);\n", index, (const void *) v)); -} - -KEYWORD1 void KEYWORD2 NAME(VertexAttrib3dNV)(GLuint index, GLdouble x, GLdouble y, GLdouble z) -{ - DISPATCH(VertexAttrib3dNV, (index, x, y, z), (F, "glVertexAttrib3dNV(%d, %f, %f, %f);\n", index, x, y, z)); -} - -KEYWORD1 void KEYWORD2 NAME(VertexAttrib3dvNV)(GLuint index, const GLdouble * v) -{ - DISPATCH(VertexAttrib3dvNV, (index, v), (F, "glVertexAttrib3dvNV(%d, %p);\n", index, (const void *) v)); -} - -KEYWORD1 void KEYWORD2 NAME(VertexAttrib3fNV)(GLuint index, GLfloat x, GLfloat y, GLfloat z) -{ - DISPATCH(VertexAttrib3fNV, (index, x, y, z), (F, "glVertexAttrib3fNV(%d, %f, %f, %f);\n", index, x, y, z)); -} - -KEYWORD1 void KEYWORD2 NAME(VertexAttrib3fvNV)(GLuint index, const GLfloat * v) -{ - DISPATCH(VertexAttrib3fvNV, (index, v), (F, "glVertexAttrib3fvNV(%d, %p);\n", index, (const void *) v)); -} - -KEYWORD1 void KEYWORD2 NAME(VertexAttrib3sNV)(GLuint index, GLshort x, GLshort y, GLshort z) -{ - DISPATCH(VertexAttrib3sNV, (index, x, y, z), (F, "glVertexAttrib3sNV(%d, %d, %d, %d);\n", index, x, y, z)); -} - -KEYWORD1 void KEYWORD2 NAME(VertexAttrib3svNV)(GLuint index, const GLshort * v) -{ - DISPATCH(VertexAttrib3svNV, (index, v), (F, "glVertexAttrib3svNV(%d, %p);\n", index, (const void *) v)); -} - -KEYWORD1 void KEYWORD2 NAME(VertexAttrib4dNV)(GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w) -{ - DISPATCH(VertexAttrib4dNV, (index, x, y, z, w), (F, "glVertexAttrib4dNV(%d, %f, %f, %f, %f);\n", index, x, y, z, w)); -} - -KEYWORD1 void KEYWORD2 NAME(VertexAttrib4dvNV)(GLuint index, const GLdouble * v) -{ - DISPATCH(VertexAttrib4dvNV, (index, v), (F, "glVertexAttrib4dvNV(%d, %p);\n", index, (const void *) v)); -} - -KEYWORD1 void KEYWORD2 NAME(VertexAttrib4fNV)(GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w) -{ - DISPATCH(VertexAttrib4fNV, (index, x, y, z, w), (F, "glVertexAttrib4fNV(%d, %f, %f, %f, %f);\n", index, x, y, z, w)); -} - -KEYWORD1 void KEYWORD2 NAME(VertexAttrib4fvNV)(GLuint index, const GLfloat * v) -{ - DISPATCH(VertexAttrib4fvNV, (index, v), (F, "glVertexAttrib4fvNV(%d, %p);\n", index, (const void *) v)); -} - -KEYWORD1 void KEYWORD2 NAME(VertexAttrib4sNV)(GLuint index, GLshort x, GLshort y, GLshort z, GLshort w) -{ - DISPATCH(VertexAttrib4sNV, (index, x, y, z, w), (F, "glVertexAttrib4sNV(%d, %d, %d, %d, %d);\n", index, x, y, z, w)); -} - -KEYWORD1 void KEYWORD2 NAME(VertexAttrib4svNV)(GLuint index, const GLshort * v) -{ - DISPATCH(VertexAttrib4svNV, (index, v), (F, "glVertexAttrib4svNV(%d, %p);\n", index, (const void *) v)); -} - -KEYWORD1 void KEYWORD2 NAME(VertexAttrib4ubNV)(GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w) -{ - DISPATCH(VertexAttrib4ubNV, (index, x, y, z, w), (F, "glVertexAttrib4ubNV(%d, %d, %d, %d, %d);\n", index, x, y, z, w)); -} - -KEYWORD1 void KEYWORD2 NAME(VertexAttrib4ubvNV)(GLuint index, const GLubyte * v) -{ - DISPATCH(VertexAttrib4ubvNV, (index, v), (F, "glVertexAttrib4ubvNV(%d, %p);\n", index, (const void *) v)); -} - -KEYWORD1 void KEYWORD2 NAME(VertexAttribs1dvNV)(GLuint index, GLsizei n, const GLdouble * v) -{ - DISPATCH(VertexAttribs1dvNV, (index, n, v), (F, "glVertexAttribs1dvNV(%d, %d, %p);\n", index, n, (const void *) v)); -} - -KEYWORD1 void KEYWORD2 NAME(VertexAttribs1fvNV)(GLuint index, GLsizei n, const GLfloat * v) -{ - DISPATCH(VertexAttribs1fvNV, (index, n, v), (F, "glVertexAttribs1fvNV(%d, %d, %p);\n", index, n, (const void *) v)); -} - -KEYWORD1 void KEYWORD2 NAME(VertexAttribs1svNV)(GLuint index, GLsizei n, const GLshort * v) -{ - DISPATCH(VertexAttribs1svNV, (index, n, v), (F, "glVertexAttribs1svNV(%d, %d, %p);\n", index, n, (const void *) v)); -} - -KEYWORD1 void KEYWORD2 NAME(VertexAttribs2dvNV)(GLuint index, GLsizei n, const GLdouble * v) -{ - DISPATCH(VertexAttribs2dvNV, (index, n, v), (F, "glVertexAttribs2dvNV(%d, %d, %p);\n", index, n, (const void *) v)); -} - -KEYWORD1 void KEYWORD2 NAME(VertexAttribs2fvNV)(GLuint index, GLsizei n, const GLfloat * v) -{ - DISPATCH(VertexAttribs2fvNV, (index, n, v), (F, "glVertexAttribs2fvNV(%d, %d, %p);\n", index, n, (const void *) v)); -} - -KEYWORD1 void KEYWORD2 NAME(VertexAttribs2svNV)(GLuint index, GLsizei n, const GLshort * v) -{ - DISPATCH(VertexAttribs2svNV, (index, n, v), (F, "glVertexAttribs2svNV(%d, %d, %p);\n", index, n, (const void *) v)); -} - -KEYWORD1 void KEYWORD2 NAME(VertexAttribs3dvNV)(GLuint index, GLsizei n, const GLdouble * v) -{ - DISPATCH(VertexAttribs3dvNV, (index, n, v), (F, "glVertexAttribs3dvNV(%d, %d, %p);\n", index, n, (const void *) v)); -} - -KEYWORD1 void KEYWORD2 NAME(VertexAttribs3fvNV)(GLuint index, GLsizei n, const GLfloat * v) -{ - DISPATCH(VertexAttribs3fvNV, (index, n, v), (F, "glVertexAttribs3fvNV(%d, %d, %p);\n", index, n, (const void *) v)); -} - -KEYWORD1 void KEYWORD2 NAME(VertexAttribs3svNV)(GLuint index, GLsizei n, const GLshort * v) -{ - DISPATCH(VertexAttribs3svNV, (index, n, v), (F, "glVertexAttribs3svNV(%d, %d, %p);\n", index, n, (const void *) v)); -} - -KEYWORD1 void KEYWORD2 NAME(VertexAttribs4dvNV)(GLuint index, GLsizei n, const GLdouble * v) -{ - DISPATCH(VertexAttribs4dvNV, (index, n, v), (F, "glVertexAttribs4dvNV(%d, %d, %p);\n", index, n, (const void *) v)); -} - -KEYWORD1 void KEYWORD2 NAME(VertexAttribs4fvNV)(GLuint index, GLsizei n, const GLfloat * v) -{ - DISPATCH(VertexAttribs4fvNV, (index, n, v), (F, "glVertexAttribs4fvNV(%d, %d, %p);\n", index, n, (const void *) v)); -} - -KEYWORD1 void KEYWORD2 NAME(VertexAttribs4svNV)(GLuint index, GLsizei n, const GLshort * v) -{ - DISPATCH(VertexAttribs4svNV, (index, n, v), (F, "glVertexAttribs4svNV(%d, %d, %p);\n", index, n, (const void *) v)); -} - -KEYWORD1 void KEYWORD2 NAME(VertexAttribs4ubvNV)(GLuint index, GLsizei n, const GLubyte * v) -{ - DISPATCH(VertexAttribs4ubvNV, (index, n, v), (F, "glVertexAttribs4ubvNV(%d, %d, %p);\n", index, n, (const void *) v)); -} - -KEYWORD1 void KEYWORD2 NAME(PointParameteriNV)(GLenum pname, GLint params) -{ - DISPATCH(PointParameteriNV, (pname, params), (F, "glPointParameteriNV(0x%x, %d);\n", pname, params)); -} - -KEYWORD1 void KEYWORD2 NAME(PointParameterivNV)(GLenum pname, const GLint * params) -{ - DISPATCH(PointParameterivNV, (pname, params), (F, "glPointParameterivNV(0x%x, %p);\n", pname, (const void *) params)); -} - -KEYWORD1 void KEYWORD2 NAME(MultiDrawArraysEXT)(GLenum mode, GLint * first, GLsizei * count, GLsizei primcount) -{ - DISPATCH(MultiDrawArraysEXT, (mode, first, count, primcount), (F, "glMultiDrawArraysEXT(0x%x, %p, %p, %d);\n", mode, (const void *) first, (const void *) count, primcount)); -} - -KEYWORD1 void KEYWORD2 NAME(MultiDrawElementsEXT)(GLenum mode, const GLsizei * count, GLenum type, const GLvoid ** indices, GLsizei primcount) -{ - DISPATCH(MultiDrawElementsEXT, (mode, count, type, indices, primcount), (F, "glMultiDrawElementsEXT(0x%x, %p, 0x%x, %p, %d);\n", mode, (const void *) count, type, (const void *) indices, primcount)); -} - -KEYWORD1 void KEYWORD2 NAME(ActiveStencilFaceEXT)(GLenum face) -{ - DISPATCH(ActiveStencilFaceEXT, (face), (F, "glActiveStencilFaceEXT(0x%x);\n", face)); -} - -KEYWORD1 void KEYWORD2 NAME(DeleteFencesNV)(GLsizei n, const GLuint * fences) -{ - DISPATCH(DeleteFencesNV, (n, fences), (F, "glDeleteFencesNV(%d, %p);\n", n, (const void *) fences)); -} - -KEYWORD1 void KEYWORD2 NAME(GenFencesNV)(GLsizei n, GLuint * fences) -{ - DISPATCH(GenFencesNV, (n, fences), (F, "glGenFencesNV(%d, %p);\n", n, (const void *) fences)); -} - -KEYWORD1 GLboolean KEYWORD2 NAME(IsFenceNV)(GLuint fence) -{ - RETURN_DISPATCH(IsFenceNV, (fence), (F, "glIsFenceNV(%d);\n", fence)); -} - -KEYWORD1 GLboolean KEYWORD2 NAME(TestFenceNV)(GLuint fence) -{ - RETURN_DISPATCH(TestFenceNV, (fence), (F, "glTestFenceNV(%d);\n", fence)); -} - -KEYWORD1 void KEYWORD2 NAME(GetFenceivNV)(GLuint fence, GLenum pname, GLint * params) -{ - DISPATCH(GetFenceivNV, (fence, pname, params), (F, "glGetFenceivNV(%d, 0x%x, %p);\n", fence, pname, (const void *) params)); -} - -KEYWORD1 void KEYWORD2 NAME(FinishFenceNV)(GLuint fence) -{ - DISPATCH(FinishFenceNV, (fence), (F, "glFinishFenceNV(%d);\n", fence)); -} - -KEYWORD1 void KEYWORD2 NAME(SetFenceNV)(GLuint fence, GLenum condition) -{ - DISPATCH(SetFenceNV, (fence, condition), (F, "glSetFenceNV(%d, 0x%x);\n", fence, condition)); -} - -KEYWORD1 void KEYWORD2 NAME(VertexAttrib4bvARB)(GLuint index, const GLbyte * v) -{ - DISPATCH(VertexAttrib4bvARB, (index, v), (F, "glVertexAttrib4bvARB(%d, %p);\n", index, (const void *) v)); -} - -KEYWORD1 void KEYWORD2 NAME(VertexAttrib4ivARB)(GLuint index, const GLint * v) -{ - DISPATCH(VertexAttrib4ivARB, (index, v), (F, "glVertexAttrib4ivARB(%d, %p);\n", index, (const void *) v)); -} - -KEYWORD1 void KEYWORD2 NAME(VertexAttrib4ubvARB)(GLuint index, const GLubyte * v) -{ - DISPATCH(VertexAttrib4ubvARB, (index, v), (F, "glVertexAttrib4ubvARB(%d, %p);\n", index, (const void *) v)); -} - -KEYWORD1 void KEYWORD2 NAME(VertexAttrib4usvARB)(GLuint index, const GLushort * v) -{ - DISPATCH(VertexAttrib4usvARB, (index, v), (F, "glVertexAttrib4usvARB(%d, %p);\n", index, (const void *) v)); -} - -KEYWORD1 void KEYWORD2 NAME(VertexAttrib4uivARB)(GLuint index, const GLuint * v) -{ - DISPATCH(VertexAttrib4uivARB, (index, v), (F, "glVertexAttrib4uivARB(%d, %p);\n", index, (const void *) v)); -} - -KEYWORD1 void KEYWORD2 NAME(VertexAttrib4NbvARB)(GLuint index, const GLbyte * v) -{ - DISPATCH(VertexAttrib4NbvARB, (index, v), (F, "glVertexAttrib4NbvARB(%d, %p);\n", index, (const void *) v)); -} - -KEYWORD1 void KEYWORD2 NAME(VertexAttrib4NsvARB)(GLuint index, const GLshort * v) -{ - DISPATCH(VertexAttrib4NsvARB, (index, v), (F, "glVertexAttrib4NsvARB(%d, %p);\n", index, (const void *) v)); -} - -KEYWORD1 void KEYWORD2 NAME(VertexAttrib4NivARB)(GLuint index, const GLint * v) -{ - DISPATCH(VertexAttrib4NivARB, (index, v), (F, "glVertexAttrib4NivARB(%d, %p);\n", index, (const void *) v)); -} - -KEYWORD1 void KEYWORD2 NAME(VertexAttrib4NusvARB)(GLuint index, const GLushort * v) -{ - DISPATCH(VertexAttrib4NusvARB, (index, v), (F, "glVertexAttrib4NusvARB(%d, %p);\n", index, (const void *) v)); -} - -KEYWORD1 void KEYWORD2 NAME(VertexAttrib4NuivARB)(GLuint index, const GLuint * v) -{ - DISPATCH(VertexAttrib4NuivARB, (index, v), (F, "glVertexAttrib4NuivARB(%d, %p);\n", index, (const void *) v)); -} - -KEYWORD1 void KEYWORD2 NAME(VertexAttribPointerARB)(GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const GLvoid * pointer) -{ - DISPATCH(VertexAttribPointerARB, (index, size, type, normalized, stride, pointer), (F, "glVertexAttribPointerARB(%d, %d, 0x%x, %d, %d, %p);\n", index, size, type, normalized, stride, (const void *) pointer)); -} - -KEYWORD1 void KEYWORD2 NAME(EnableVertexAttribArrayARB)(GLuint index) -{ - DISPATCH(EnableVertexAttribArrayARB, (index), (F, "glEnableVertexAttribArrayARB(%d);\n", index)); -} - -KEYWORD1 void KEYWORD2 NAME(DisableVertexAttribArrayARB)(GLuint index) -{ - DISPATCH(DisableVertexAttribArrayARB, (index), (F, "glDisableVertexAttribArrayARB(%d);\n", index)); -} - -KEYWORD1 void KEYWORD2 NAME(ProgramStringARB)(GLenum target, GLenum format, GLsizei len, const GLvoid * string) -{ - DISPATCH(ProgramStringARB, (target, format, len, string), (F, "glProgramStringARB(0x%x, 0x%x, %d, %p);\n", target, format, len, (const void *) string)); -} - -KEYWORD1 void KEYWORD2 NAME(ProgramEnvParameter4dARB)(GLenum target, GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w) -{ - DISPATCH(ProgramEnvParameter4dARB, (target, index, x, y, z, w), (F, "glProgramEnvParameter4dARB(0x%x, %d, %f, %f, %f, %f);\n", target, index, x, y, z, w)); -} - -KEYWORD1 void KEYWORD2 NAME(ProgramEnvParameter4dvARB)(GLenum target, GLuint index, const GLdouble * params) -{ - DISPATCH(ProgramEnvParameter4dvARB, (target, index, params), (F, "glProgramEnvParameter4dvARB(0x%x, %d, %p);\n", target, index, (const void *) params)); -} - -KEYWORD1 void KEYWORD2 NAME(ProgramEnvParameter4fARB)(GLenum target, GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w) -{ - DISPATCH(ProgramEnvParameter4fARB, (target, index, x, y, z, w), (F, "glProgramEnvParameter4fARB(0x%x, %d, %f, %f, %f, %f);\n", target, index, x, y, z, w)); -} - -KEYWORD1 void KEYWORD2 NAME(ProgramEnvParameter4fvARB)(GLenum target, GLuint index, const GLfloat * params) -{ - DISPATCH(ProgramEnvParameter4fvARB, (target, index, params), (F, "glProgramEnvParameter4fvARB(0x%x, %d, %p);\n", target, index, (const void *) params)); -} - -KEYWORD1 void KEYWORD2 NAME(ProgramLocalParameter4dARB)(GLenum target, GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w) -{ - DISPATCH(ProgramLocalParameter4dARB, (target, index, x, y, z, w), (F, "glProgramLocalParameter4dARB(0x%x, %d, %f, %f, %f, %f);\n", target, index, x, y, z, w)); -} - -KEYWORD1 void KEYWORD2 NAME(ProgramLocalParameter4dvARB)(GLenum target, GLuint index, const GLdouble * params) -{ - DISPATCH(ProgramLocalParameter4dvARB, (target, index, params), (F, "glProgramLocalParameter4dvARB(0x%x, %d, %p);\n", target, index, (const void *) params)); -} - -KEYWORD1 void KEYWORD2 NAME(ProgramLocalParameter4fARB)(GLenum target, GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w) -{ - DISPATCH(ProgramLocalParameter4fARB, (target, index, x, y, z, w), (F, "glProgramLocalParameter4fARB(0x%x, %d, %f, %f, %f, %f);\n", target, index, x, y, z, w)); -} - -KEYWORD1 void KEYWORD2 NAME(ProgramLocalParameter4fvARB)(GLenum target, GLuint index, const GLfloat * params) -{ - DISPATCH(ProgramLocalParameter4fvARB, (target, index, params), (F, "glProgramLocalParameter4fvARB(0x%x, %d, %p);\n", target, index, (const void *) params)); -} - -KEYWORD1 void KEYWORD2 NAME(GetProgramEnvParameterdvARB)(GLenum target, GLuint index, GLdouble * params) -{ - DISPATCH(GetProgramEnvParameterdvARB, (target, index, params), (F, "glGetProgramEnvParameterdvARB(0x%x, %d, %p);\n", target, index, (const void *) params)); -} - -KEYWORD1 void KEYWORD2 NAME(GetProgramEnvParameterfvARB)(GLenum target, GLuint index, GLfloat * params) -{ - DISPATCH(GetProgramEnvParameterfvARB, (target, index, params), (F, "glGetProgramEnvParameterfvARB(0x%x, %d, %p);\n", target, index, (const void *) params)); -} - -KEYWORD1 void KEYWORD2 NAME(GetProgramLocalParameterdvARB)(GLenum target, GLuint index, GLdouble * params) -{ - DISPATCH(GetProgramLocalParameterdvARB, (target, index, params), (F, "glGetProgramLocalParameterdvARB(0x%x, %d, %p);\n", target, index, (const void *) params)); -} - -KEYWORD1 void KEYWORD2 NAME(GetProgramLocalParameterfvARB)(GLenum target, GLuint index, GLfloat * params) -{ - DISPATCH(GetProgramLocalParameterfvARB, (target, index, params), (F, "glGetProgramLocalParameterfvARB(0x%x, %d, %p);\n", target, index, (const void *) params)); -} - -KEYWORD1 void KEYWORD2 NAME(GetProgramivARB)(GLenum target, GLenum pname, GLint * params) -{ - DISPATCH(GetProgramivARB, (target, pname, params), (F, "glGetProgramivARB(0x%x, 0x%x, %p);\n", target, pname, (const void *) params)); -} - -KEYWORD1 void KEYWORD2 NAME(GetProgramStringARB)(GLenum target, GLenum pname, GLvoid * string) -{ - DISPATCH(GetProgramStringARB, (target, pname, string), (F, "glGetProgramStringARB(0x%x, 0x%x, %p);\n", target, pname, (const void *) string)); -} - -KEYWORD1 void KEYWORD2 NAME(ProgramNamedParameter4fNV)(GLuint id, GLsizei len, const GLubyte * name, GLfloat x, GLfloat y, GLfloat z, GLfloat w) -{ - DISPATCH(ProgramNamedParameter4fNV, (id, len, name, x, y, z, w), (F, "glProgramNamedParameter4fNV(%d, %d, %p, %f, %f, %f, %f);\n", id, len, (const void *) name, x, y, z, w)); -} - -KEYWORD1 void KEYWORD2 NAME(ProgramNamedParameter4dNV)(GLuint id, GLsizei len, const GLubyte * name, GLdouble x, GLdouble y, GLdouble z, GLdouble w) -{ - DISPATCH(ProgramNamedParameter4dNV, (id, len, name, x, y, z, w), (F, "glProgramNamedParameter4dNV(%d, %d, %p, %f, %f, %f, %f);\n", id, len, (const void *) name, x, y, z, w)); -} - -KEYWORD1 void KEYWORD2 NAME(ProgramNamedParameter4fvNV)(GLuint id, GLsizei len, const GLubyte * name, const GLfloat * v) -{ - DISPATCH(ProgramNamedParameter4fvNV, (id, len, name, v), (F, "glProgramNamedParameter4fvNV(%d, %d, %p, %p);\n", id, len, (const void *) name, (const void *) v)); -} - -KEYWORD1 void KEYWORD2 NAME(ProgramNamedParameter4dvNV)(GLuint id, GLsizei len, const GLubyte * name, const GLdouble * v) -{ - DISPATCH(ProgramNamedParameter4dvNV, (id, len, name, v), (F, "glProgramNamedParameter4dvNV(%d, %d, %p, %p);\n", id, len, (const void *) name, (const void *) v)); -} - -KEYWORD1 void KEYWORD2 NAME(GetProgramNamedParameterfvNV)(GLuint id, GLsizei len, const GLubyte * name, GLfloat * params) -{ - DISPATCH(GetProgramNamedParameterfvNV, (id, len, name, params), (F, "glGetProgramNamedParameterfvNV(%d, %d, %p, %p);\n", id, len, (const void *) name, (const void *) params)); -} - -KEYWORD1 void KEYWORD2 NAME(GetProgramNamedParameterdvNV)(GLuint id, GLsizei len, const GLubyte * name, GLdouble * params) -{ - DISPATCH(GetProgramNamedParameterdvNV, (id, len, name, params), (F, "glGetProgramNamedParameterdvNV(%d, %d, %p, %p);\n", id, len, (const void *) name, (const void *) params)); -} - -KEYWORD1 void KEYWORD2 NAME(BindBufferARB)(GLenum target, GLuint buffer) -{ - DISPATCH(BindBufferARB, (target, buffer), (F, "glBindBufferARB(0x%x, %d);\n", target, buffer)); -} - -KEYWORD1 void KEYWORD2 NAME(BufferDataARB)(GLenum target, GLsizeiptrARB size, const GLvoid * data, GLenum usage) -{ - DISPATCH(BufferDataARB, (target, size, data, usage), (F, "glBufferDataARB(0x%x, %d, %p, 0x%x);\n", target, size, (const void *) data, usage)); -} - -KEYWORD1 void KEYWORD2 NAME(BufferSubDataARB)(GLenum target, GLintptrARB offset, GLsizeiptrARB size, const GLvoid * data) -{ - DISPATCH(BufferSubDataARB, (target, offset, size, data), (F, "glBufferSubDataARB(0x%x, %d, %d, %p);\n", target, offset, size, (const void *) data)); -} - -KEYWORD1 void KEYWORD2 NAME(DeleteBuffersARB)(GLsizei n, const GLuint * buffer) -{ - DISPATCH(DeleteBuffersARB, (n, buffer), (F, "glDeleteBuffersARB(%d, %p);\n", n, (const void *) buffer)); -} - -KEYWORD1 void KEYWORD2 NAME(GenBuffersARB)(GLsizei n, GLuint * buffer) -{ - DISPATCH(GenBuffersARB, (n, buffer), (F, "glGenBuffersARB(%d, %p);\n", n, (const void *) buffer)); -} - -KEYWORD1 void KEYWORD2 NAME(GetBufferParameterivARB)(GLenum target, GLenum pname, GLint * params) -{ - DISPATCH(GetBufferParameterivARB, (target, pname, params), (F, "glGetBufferParameterivARB(0x%x, 0x%x, %p);\n", target, pname, (const void *) params)); -} - -KEYWORD1 void KEYWORD2 NAME(GetBufferPointervARB)(GLenum target, GLenum pname, GLvoid ** params) -{ - DISPATCH(GetBufferPointervARB, (target, pname, params), (F, "glGetBufferPointervARB(0x%x, 0x%x, %p);\n", target, pname, (const void *) params)); -} - -KEYWORD1 void KEYWORD2 NAME(GetBufferSubDataARB)(GLenum target, GLintptrARB offset, GLsizeiptrARB size, GLvoid * data) -{ - DISPATCH(GetBufferSubDataARB, (target, offset, size, data), (F, "glGetBufferSubDataARB(0x%x, %d, %d, %p);\n", target, offset, size, (const void *) data)); -} - -KEYWORD1 GLboolean KEYWORD2 NAME(IsBufferARB)(GLuint buffer) -{ - RETURN_DISPATCH(IsBufferARB, (buffer), (F, "glIsBufferARB(%d);\n", buffer)); -} - -KEYWORD1 GLvoid * KEYWORD2 NAME(MapBufferARB)(GLenum target, GLenum access) -{ - RETURN_DISPATCH(MapBufferARB, (target, access), (F, "glMapBufferARB(0x%x, 0x%x);\n", target, access)); -} - -KEYWORD1 GLboolean KEYWORD2 NAME(UnmapBufferARB)(GLenum target) -{ - RETURN_DISPATCH(UnmapBufferARB, (target), (F, "glUnmapBufferARB(0x%x);\n", target)); -} - -KEYWORD1 void KEYWORD2 NAME(DepthBoundsEXT)(GLclampd zmin, GLclampd zmax) -{ - DISPATCH(DepthBoundsEXT, (zmin, zmax), (F, "glDepthBoundsEXT(%f, %f);\n", zmin, zmax)); -} - -KEYWORD1 void KEYWORD2 NAME(GenQueriesARB)(GLsizei n, GLuint * ids) -{ - DISPATCH(GenQueriesARB, (n, ids), (F, "glGenQueriesARB(%d, %p);\n", n, (const void *) ids)); -} - -KEYWORD1 void KEYWORD2 NAME(DeleteQueriesARB)(GLsizei n, const GLuint * ids) -{ - DISPATCH(DeleteQueriesARB, (n, ids), (F, "glDeleteQueriesARB(%d, %p);\n", n, (const void *) ids)); -} - -KEYWORD1 GLboolean KEYWORD2 NAME(IsQueryARB)(GLuint id) -{ - RETURN_DISPATCH(IsQueryARB, (id), (F, "glIsQueryARB(%d);\n", id)); -} - -KEYWORD1 void KEYWORD2 NAME(BeginQueryARB)(GLenum target, GLuint id) -{ - DISPATCH(BeginQueryARB, (target, id), (F, "glBeginQueryARB(0x%x, %d);\n", target, id)); -} - -KEYWORD1 void KEYWORD2 NAME(EndQueryARB)(GLenum target) -{ - DISPATCH(EndQueryARB, (target), (F, "glEndQueryARB(0x%x);\n", target)); -} - -KEYWORD1 void KEYWORD2 NAME(GetQueryivARB)(GLenum target, GLenum pname, GLint * params) -{ - DISPATCH(GetQueryivARB, (target, pname, params), (F, "glGetQueryivARB(0x%x, 0x%x, %p);\n", target, pname, (const void *) params)); -} - -KEYWORD1 void KEYWORD2 NAME(GetQueryObjectivARB)(GLuint id, GLenum pname, GLint * params) -{ - DISPATCH(GetQueryObjectivARB, (id, pname, params), (F, "glGetQueryObjectivARB(%d, 0x%x, %p);\n", id, pname, (const void *) params)); -} - -KEYWORD1 void KEYWORD2 NAME(GetQueryObjectuivARB)(GLuint id, GLenum pname, GLuint * params) -{ - DISPATCH(GetQueryObjectuivARB, (id, pname, params), (F, "glGetQueryObjectuivARB(%d, 0x%x, %p);\n", id, pname, (const void *) params)); -} - -KEYWORD1 void KEYWORD2 NAME(MultiModeDrawArraysIBM)(const GLenum * mode, const GLint * first, const GLsizei * count, GLsizei primcount, GLint modestride) -{ - DISPATCH(MultiModeDrawArraysIBM, (mode, first, count, primcount, modestride), (F, "glMultiModeDrawArraysIBM(%p, %p, %p, %d, %d);\n", (const void *) mode, (const void *) first, (const void *) count, primcount, modestride)); -} - -KEYWORD1 void KEYWORD2 NAME(MultiModeDrawElementsIBM)(const GLenum * mode, const GLsizei * count, GLenum type, const GLvoid * const * indices, GLsizei primcount, GLint modestride) -{ - DISPATCH(MultiModeDrawElementsIBM, (mode, count, type, indices, primcount, modestride), (F, "glMultiModeDrawElementsIBM(%p, %p, 0x%x, %p, %d, %d);\n", (const void *) mode, (const void *) count, type, (const void *) indices, primcount, modestride)); -} - -KEYWORD1 void KEYWORD2 NAME(BlendEquationSeparateEXT)(GLenum modeRGB, GLenum modeA) -{ - DISPATCH(BlendEquationSeparateEXT, (modeRGB, modeA), (F, "glBlendEquationSeparateEXT(0x%x, 0x%x);\n", modeRGB, modeA)); -} - -KEYWORD1 void KEYWORD2 NAME(ActiveTexture)(GLenum texture) -{ - DISPATCH(ActiveTextureARB, (texture), (F, "glActiveTexture(0x%x);\n", texture)); -} - -KEYWORD1 void KEYWORD2 NAME(ClientActiveTexture)(GLenum texture) -{ - DISPATCH(ClientActiveTextureARB, (texture), (F, "glClientActiveTexture(0x%x);\n", texture)); -} - -KEYWORD1 void KEYWORD2 NAME(MultiTexCoord1d)(GLenum target, GLdouble s) -{ - DISPATCH(MultiTexCoord1dARB, (target, s), (F, "glMultiTexCoord1d(0x%x, %f);\n", target, s)); -} - -KEYWORD1 void KEYWORD2 NAME(MultiTexCoord1dv)(GLenum target, const GLdouble * v) -{ - DISPATCH(MultiTexCoord1dvARB, (target, v), (F, "glMultiTexCoord1dv(0x%x, %p);\n", target, (const void *) v)); -} - -KEYWORD1 void KEYWORD2 NAME(MultiTexCoord1f)(GLenum target, GLfloat s) -{ - DISPATCH(MultiTexCoord1fARB, (target, s), (F, "glMultiTexCoord1f(0x%x, %f);\n", target, s)); -} - -KEYWORD1 void KEYWORD2 NAME(MultiTexCoord1fv)(GLenum target, const GLfloat * v) -{ - DISPATCH(MultiTexCoord1fvARB, (target, v), (F, "glMultiTexCoord1fv(0x%x, %p);\n", target, (const void *) v)); -} - -KEYWORD1 void KEYWORD2 NAME(MultiTexCoord1i)(GLenum target, GLint s) -{ - DISPATCH(MultiTexCoord1iARB, (target, s), (F, "glMultiTexCoord1i(0x%x, %d);\n", target, s)); -} - -KEYWORD1 void KEYWORD2 NAME(MultiTexCoord1iv)(GLenum target, const GLint * v) -{ - DISPATCH(MultiTexCoord1ivARB, (target, v), (F, "glMultiTexCoord1iv(0x%x, %p);\n", target, (const void *) v)); -} - -KEYWORD1 void KEYWORD2 NAME(MultiTexCoord1s)(GLenum target, GLshort s) -{ - DISPATCH(MultiTexCoord1sARB, (target, s), (F, "glMultiTexCoord1s(0x%x, %d);\n", target, s)); -} - -KEYWORD1 void KEYWORD2 NAME(MultiTexCoord1sv)(GLenum target, const GLshort * v) -{ - DISPATCH(MultiTexCoord1svARB, (target, v), (F, "glMultiTexCoord1sv(0x%x, %p);\n", target, (const void *) v)); -} - -KEYWORD1 void KEYWORD2 NAME(MultiTexCoord2d)(GLenum target, GLdouble s, GLdouble t) -{ - DISPATCH(MultiTexCoord2dARB, (target, s, t), (F, "glMultiTexCoord2d(0x%x, %f, %f);\n", target, s, t)); -} - -KEYWORD1 void KEYWORD2 NAME(MultiTexCoord2dv)(GLenum target, const GLdouble * v) -{ - DISPATCH(MultiTexCoord2dvARB, (target, v), (F, "glMultiTexCoord2dv(0x%x, %p);\n", target, (const void *) v)); -} - -KEYWORD1 void KEYWORD2 NAME(MultiTexCoord2f)(GLenum target, GLfloat s, GLfloat t) -{ - DISPATCH(MultiTexCoord2fARB, (target, s, t), (F, "glMultiTexCoord2f(0x%x, %f, %f);\n", target, s, t)); -} - -KEYWORD1 void KEYWORD2 NAME(MultiTexCoord2fv)(GLenum target, const GLfloat * v) -{ - DISPATCH(MultiTexCoord2fvARB, (target, v), (F, "glMultiTexCoord2fv(0x%x, %p);\n", target, (const void *) v)); -} - -KEYWORD1 void KEYWORD2 NAME(MultiTexCoord2i)(GLenum target, GLint s, GLint t) -{ - DISPATCH(MultiTexCoord2iARB, (target, s, t), (F, "glMultiTexCoord2i(0x%x, %d, %d);\n", target, s, t)); -} - -KEYWORD1 void KEYWORD2 NAME(MultiTexCoord2iv)(GLenum target, const GLint * v) -{ - DISPATCH(MultiTexCoord2ivARB, (target, v), (F, "glMultiTexCoord2iv(0x%x, %p);\n", target, (const void *) v)); -} - -KEYWORD1 void KEYWORD2 NAME(MultiTexCoord2s)(GLenum target, GLshort s, GLshort t) -{ - DISPATCH(MultiTexCoord2sARB, (target, s, t), (F, "glMultiTexCoord2s(0x%x, %d, %d);\n", target, s, t)); -} - -KEYWORD1 void KEYWORD2 NAME(MultiTexCoord2sv)(GLenum target, const GLshort * v) -{ - DISPATCH(MultiTexCoord2svARB, (target, v), (F, "glMultiTexCoord2sv(0x%x, %p);\n", target, (const void *) v)); -} - -KEYWORD1 void KEYWORD2 NAME(MultiTexCoord3d)(GLenum target, GLdouble s, GLdouble t, GLdouble r) -{ - DISPATCH(MultiTexCoord3dARB, (target, s, t, r), (F, "glMultiTexCoord3d(0x%x, %f, %f, %f);\n", target, s, t, r)); -} - -KEYWORD1 void KEYWORD2 NAME(MultiTexCoord3dv)(GLenum target, const GLdouble * v) -{ - DISPATCH(MultiTexCoord3dvARB, (target, v), (F, "glMultiTexCoord3dv(0x%x, %p);\n", target, (const void *) v)); -} - -KEYWORD1 void KEYWORD2 NAME(MultiTexCoord3f)(GLenum target, GLfloat s, GLfloat t, GLfloat r) -{ - DISPATCH(MultiTexCoord3fARB, (target, s, t, r), (F, "glMultiTexCoord3f(0x%x, %f, %f, %f);\n", target, s, t, r)); -} - -KEYWORD1 void KEYWORD2 NAME(MultiTexCoord3fv)(GLenum target, const GLfloat * v) -{ - DISPATCH(MultiTexCoord3fvARB, (target, v), (F, "glMultiTexCoord3fv(0x%x, %p);\n", target, (const void *) v)); -} - -KEYWORD1 void KEYWORD2 NAME(MultiTexCoord3i)(GLenum target, GLint s, GLint t, GLint r) -{ - DISPATCH(MultiTexCoord3iARB, (target, s, t, r), (F, "glMultiTexCoord3i(0x%x, %d, %d, %d);\n", target, s, t, r)); -} - -KEYWORD1 void KEYWORD2 NAME(MultiTexCoord3iv)(GLenum target, const GLint * v) -{ - DISPATCH(MultiTexCoord3ivARB, (target, v), (F, "glMultiTexCoord3iv(0x%x, %p);\n", target, (const void *) v)); -} - -KEYWORD1 void KEYWORD2 NAME(MultiTexCoord3s)(GLenum target, GLshort s, GLshort t, GLshort r) -{ - DISPATCH(MultiTexCoord3sARB, (target, s, t, r), (F, "glMultiTexCoord3s(0x%x, %d, %d, %d);\n", target, s, t, r)); -} - -KEYWORD1 void KEYWORD2 NAME(MultiTexCoord3sv)(GLenum target, const GLshort * v) -{ - DISPATCH(MultiTexCoord3svARB, (target, v), (F, "glMultiTexCoord3sv(0x%x, %p);\n", target, (const void *) v)); -} - -KEYWORD1 void KEYWORD2 NAME(MultiTexCoord4d)(GLenum target, GLdouble s, GLdouble t, GLdouble r, GLdouble q) -{ - DISPATCH(MultiTexCoord4dARB, (target, s, t, r, q), (F, "glMultiTexCoord4d(0x%x, %f, %f, %f, %f);\n", target, s, t, r, q)); -} - -KEYWORD1 void KEYWORD2 NAME(MultiTexCoord4dv)(GLenum target, const GLdouble * v) -{ - DISPATCH(MultiTexCoord4dvARB, (target, v), (F, "glMultiTexCoord4dv(0x%x, %p);\n", target, (const void *) v)); -} - -KEYWORD1 void KEYWORD2 NAME(MultiTexCoord4f)(GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q) -{ - DISPATCH(MultiTexCoord4fARB, (target, s, t, r, q), (F, "glMultiTexCoord4f(0x%x, %f, %f, %f, %f);\n", target, s, t, r, q)); -} - -KEYWORD1 void KEYWORD2 NAME(MultiTexCoord4fv)(GLenum target, const GLfloat * v) -{ - DISPATCH(MultiTexCoord4fvARB, (target, v), (F, "glMultiTexCoord4fv(0x%x, %p);\n", target, (const void *) v)); -} - -KEYWORD1 void KEYWORD2 NAME(MultiTexCoord4i)(GLenum target, GLint s, GLint t, GLint r, GLint q) -{ - DISPATCH(MultiTexCoord4iARB, (target, s, t, r, q), (F, "glMultiTexCoord4i(0x%x, %d, %d, %d, %d);\n", target, s, t, r, q)); -} - -KEYWORD1 void KEYWORD2 NAME(MultiTexCoord4iv)(GLenum target, const GLint * v) -{ - DISPATCH(MultiTexCoord4ivARB, (target, v), (F, "glMultiTexCoord4iv(0x%x, %p);\n", target, (const void *) v)); -} - -KEYWORD1 void KEYWORD2 NAME(MultiTexCoord4s)(GLenum target, GLshort s, GLshort t, GLshort r, GLshort q) -{ - DISPATCH(MultiTexCoord4sARB, (target, s, t, r, q), (F, "glMultiTexCoord4s(0x%x, %d, %d, %d, %d);\n", target, s, t, r, q)); -} - -KEYWORD1 void KEYWORD2 NAME(MultiTexCoord4sv)(GLenum target, const GLshort * v) -{ - DISPATCH(MultiTexCoord4svARB, (target, v), (F, "glMultiTexCoord4sv(0x%x, %p);\n", target, (const void *) v)); -} - -KEYWORD1 void KEYWORD2 NAME(LoadTransposeMatrixf)(const GLfloat * m) -{ - DISPATCH(LoadTransposeMatrixfARB, (m), (F, "glLoadTransposeMatrixf(%p);\n", (const void *) m)); -} - -KEYWORD1 void KEYWORD2 NAME(LoadTransposeMatrixd)(const GLdouble * m) -{ - DISPATCH(LoadTransposeMatrixdARB, (m), (F, "glLoadTransposeMatrixd(%p);\n", (const void *) m)); -} - -KEYWORD1 void KEYWORD2 NAME(MultTransposeMatrixf)(const GLfloat * m) -{ - DISPATCH(MultTransposeMatrixfARB, (m), (F, "glMultTransposeMatrixf(%p);\n", (const void *) m)); -} - -KEYWORD1 void KEYWORD2 NAME(MultTransposeMatrixd)(const GLdouble * m) -{ - DISPATCH(MultTransposeMatrixdARB, (m), (F, "glMultTransposeMatrixd(%p);\n", (const void *) m)); -} - -KEYWORD1 void KEYWORD2 NAME(SampleCoverage)(GLclampf value, GLboolean invert) -{ - DISPATCH(SampleCoverageARB, (value, invert), (F, "glSampleCoverage(%f, %d);\n", value, invert)); -} - -KEYWORD1 void KEYWORD2 NAME(CompressedTexImage3D)(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid * data) -{ - DISPATCH(CompressedTexImage3DARB, (target, level, internalformat, width, height, depth, border, imageSize, data), (F, "glCompressedTexImage3D(0x%x, %d, 0x%x, %d, %d, %d, %d, %d, %p);\n", target, level, internalformat, width, height, depth, border, imageSize, (const void *) data)); -} - -KEYWORD1 void KEYWORD2 NAME(CompressedTexImage2D)(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid * data) -{ - DISPATCH(CompressedTexImage2DARB, (target, level, internalformat, width, height, border, imageSize, data), (F, "glCompressedTexImage2D(0x%x, %d, 0x%x, %d, %d, %d, %d, %p);\n", target, level, internalformat, width, height, border, imageSize, (const void *) data)); -} - -KEYWORD1 void KEYWORD2 NAME(CompressedTexImage1D)(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const GLvoid * data) -{ - DISPATCH(CompressedTexImage1DARB, (target, level, internalformat, width, border, imageSize, data), (F, "glCompressedTexImage1D(0x%x, %d, 0x%x, %d, %d, %d, %p);\n", target, level, internalformat, width, border, imageSize, (const void *) data)); -} - -KEYWORD1 void KEYWORD2 NAME(CompressedTexSubImage3D)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid * data) -{ - DISPATCH(CompressedTexSubImage3DARB, (target, level, xoffset, yoffset, zoffset, width, height, depth, format, imageSize, data), (F, "glCompressedTexSubImage3D(0x%x, %d, %d, %d, %d, %d, %d, %d, 0x%x, %d, %p);\n", target, level, xoffset, yoffset, zoffset, width, height, depth, format, imageSize, (const void *) data)); -} - -KEYWORD1 void KEYWORD2 NAME(CompressedTexSubImage2D)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid * data) -{ - DISPATCH(CompressedTexSubImage2DARB, (target, level, xoffset, yoffset, width, height, format, imageSize, data), (F, "glCompressedTexSubImage2D(0x%x, %d, %d, %d, %d, %d, 0x%x, %d, %p);\n", target, level, xoffset, yoffset, width, height, format, imageSize, (const void *) data)); -} - -KEYWORD1 void KEYWORD2 NAME(CompressedTexSubImage1D)(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const GLvoid * data) -{ - DISPATCH(CompressedTexSubImage1DARB, (target, level, xoffset, width, format, imageSize, data), (F, "glCompressedTexSubImage1D(0x%x, %d, %d, %d, 0x%x, %d, %p);\n", target, level, xoffset, width, format, imageSize, (const void *) data)); -} - -KEYWORD1 void KEYWORD2 NAME(GetCompressedTexImage)(GLenum target, GLint level, GLvoid * img) -{ - DISPATCH(GetCompressedTexImageARB, (target, level, img), (F, "glGetCompressedTexImage(0x%x, %d, %p);\n", target, level, (const void *) img)); -} - -KEYWORD1 void KEYWORD2 NAME(BlendFuncSeparate)(GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha) -{ - DISPATCH(BlendFuncSeparateEXT, (sfactorRGB, dfactorRGB, sfactorAlpha, dfactorAlpha), (F, "glBlendFuncSeparate(0x%x, 0x%x, 0x%x, 0x%x);\n", sfactorRGB, dfactorRGB, sfactorAlpha, dfactorAlpha)); -} - -KEYWORD1 void KEYWORD2 NAME(FogCoordf)(GLfloat coord) -{ - DISPATCH(FogCoordfEXT, (coord), (F, "glFogCoordf(%f);\n", coord)); -} - -KEYWORD1 void KEYWORD2 NAME(FogCoordfv)(const GLfloat * coord) -{ - DISPATCH(FogCoordfvEXT, (coord), (F, "glFogCoordfv(%p);\n", (const void *) coord)); -} - -KEYWORD1 void KEYWORD2 NAME(FogCoordd)(GLdouble coord) -{ - DISPATCH(FogCoorddEXT, (coord), (F, "glFogCoordd(%f);\n", coord)); -} - -KEYWORD1 void KEYWORD2 NAME(FogCoorddv)(const GLdouble * coord) -{ - DISPATCH(FogCoorddvEXT, (coord), (F, "glFogCoorddv(%p);\n", (const void *) coord)); -} - -KEYWORD1 void KEYWORD2 NAME(FogCoordPointer)(GLenum type, GLsizei stride, const GLvoid * pointer) -{ - DISPATCH(FogCoordPointerEXT, (type, stride, pointer), (F, "glFogCoordPointer(0x%x, %d, %p);\n", type, stride, (const void *) pointer)); -} - -KEYWORD1 void KEYWORD2 NAME(MultiDrawArrays)(GLenum mode, GLint * first, GLsizei * count, GLsizei primcount) -{ - DISPATCH(MultiDrawArraysEXT, (mode, first, count, primcount), (F, "glMultiDrawArrays(0x%x, %p, %p, %d);\n", mode, (const void *) first, (const void *) count, primcount)); -} - -KEYWORD1 void KEYWORD2 NAME(MultiDrawElements)(GLenum mode, const GLsizei * count, GLenum type, const GLvoid ** indices, GLsizei primcount) -{ - DISPATCH(MultiDrawElementsEXT, (mode, count, type, indices, primcount), (F, "glMultiDrawElements(0x%x, %p, 0x%x, %p, %d);\n", mode, (const void *) count, type, (const void *) indices, primcount)); -} - -KEYWORD1 void KEYWORD2 NAME(PointParameterf)(GLenum pname, GLfloat param) -{ - DISPATCH(PointParameterfEXT, (pname, param), (F, "glPointParameterf(0x%x, %f);\n", pname, param)); -} - -KEYWORD1 void KEYWORD2 NAME(PointParameterfv)(GLenum pname, const GLfloat * params) -{ - DISPATCH(PointParameterfvEXT, (pname, params), (F, "glPointParameterfv(0x%x, %p);\n", pname, (const void *) params)); -} - -KEYWORD1 void KEYWORD2 NAME(PointParameteri)(GLenum pname, GLint param) -{ - DISPATCH(PointParameteriNV, (pname, param), (F, "glPointParameteri(0x%x, %d);\n", pname, param)); -} - -KEYWORD1 void KEYWORD2 NAME(PointParameteriv)(GLenum pname, const GLint * params) -{ - DISPATCH(PointParameterivNV, (pname, params), (F, "glPointParameteriv(0x%x, %p);\n", pname, (const void *) params)); -} - -KEYWORD1 void KEYWORD2 NAME(SecondaryColor3b)(GLbyte red, GLbyte green, GLbyte blue) -{ - DISPATCH(SecondaryColor3bEXT, (red, green, blue), (F, "glSecondaryColor3b(%d, %d, %d);\n", red, green, blue)); -} - -KEYWORD1 void KEYWORD2 NAME(SecondaryColor3bv)(const GLbyte * v) -{ - DISPATCH(SecondaryColor3bvEXT, (v), (F, "glSecondaryColor3bv(%p);\n", (const void *) v)); -} - -KEYWORD1 void KEYWORD2 NAME(SecondaryColor3d)(GLdouble red, GLdouble green, GLdouble blue) -{ - DISPATCH(SecondaryColor3dEXT, (red, green, blue), (F, "glSecondaryColor3d(%f, %f, %f);\n", red, green, blue)); -} - -KEYWORD1 void KEYWORD2 NAME(SecondaryColor3dv)(const GLdouble * v) -{ - DISPATCH(SecondaryColor3dvEXT, (v), (F, "glSecondaryColor3dv(%p);\n", (const void *) v)); -} - -KEYWORD1 void KEYWORD2 NAME(SecondaryColor3f)(GLfloat red, GLfloat green, GLfloat blue) -{ - DISPATCH(SecondaryColor3fEXT, (red, green, blue), (F, "glSecondaryColor3f(%f, %f, %f);\n", red, green, blue)); -} - -KEYWORD1 void KEYWORD2 NAME(SecondaryColor3fv)(const GLfloat * v) -{ - DISPATCH(SecondaryColor3fvEXT, (v), (F, "glSecondaryColor3fv(%p);\n", (const void *) v)); -} - -KEYWORD1 void KEYWORD2 NAME(SecondaryColor3i)(GLint red, GLint green, GLint blue) -{ - DISPATCH(SecondaryColor3iEXT, (red, green, blue), (F, "glSecondaryColor3i(%d, %d, %d);\n", red, green, blue)); -} - -KEYWORD1 void KEYWORD2 NAME(SecondaryColor3iv)(const GLint * v) -{ - DISPATCH(SecondaryColor3ivEXT, (v), (F, "glSecondaryColor3iv(%p);\n", (const void *) v)); -} - -KEYWORD1 void KEYWORD2 NAME(SecondaryColor3s)(GLshort red, GLshort green, GLshort blue) -{ - DISPATCH(SecondaryColor3sEXT, (red, green, blue), (F, "glSecondaryColor3s(%d, %d, %d);\n", red, green, blue)); -} - -KEYWORD1 void KEYWORD2 NAME(SecondaryColor3sv)(const GLshort * v) -{ - DISPATCH(SecondaryColor3svEXT, (v), (F, "glSecondaryColor3sv(%p);\n", (const void *) v)); -} - -KEYWORD1 void KEYWORD2 NAME(SecondaryColor3ub)(GLubyte red, GLubyte green, GLubyte blue) -{ - DISPATCH(SecondaryColor3ubEXT, (red, green, blue), (F, "glSecondaryColor3ub(%d, %d, %d);\n", red, green, blue)); -} - -KEYWORD1 void KEYWORD2 NAME(SecondaryColor3ubv)(const GLubyte * v) -{ - DISPATCH(SecondaryColor3ubvEXT, (v), (F, "glSecondaryColor3ubv(%p);\n", (const void *) v)); -} - -KEYWORD1 void KEYWORD2 NAME(SecondaryColor3ui)(GLuint red, GLuint green, GLuint blue) -{ - DISPATCH(SecondaryColor3uiEXT, (red, green, blue), (F, "glSecondaryColor3ui(%d, %d, %d);\n", red, green, blue)); -} - -KEYWORD1 void KEYWORD2 NAME(SecondaryColor3uiv)(const GLuint * v) -{ - DISPATCH(SecondaryColor3uivEXT, (v), (F, "glSecondaryColor3uiv(%p);\n", (const void *) v)); -} - -KEYWORD1 void KEYWORD2 NAME(SecondaryColor3us)(GLushort red, GLushort green, GLushort blue) -{ - DISPATCH(SecondaryColor3usEXT, (red, green, blue), (F, "glSecondaryColor3us(%d, %d, %d);\n", red, green, blue)); -} - -KEYWORD1 void KEYWORD2 NAME(SecondaryColor3usv)(const GLushort * v) -{ - DISPATCH(SecondaryColor3usvEXT, (v), (F, "glSecondaryColor3usv(%p);\n", (const void *) v)); -} - -KEYWORD1 void KEYWORD2 NAME(SecondaryColorPointer)(GLint size, GLenum type, GLsizei stride, const GLvoid * pointer) -{ - DISPATCH(SecondaryColorPointerEXT, (size, type, stride, pointer), (F, "glSecondaryColorPointer(%d, 0x%x, %d, %p);\n", size, type, stride, (const void *) pointer)); -} - -KEYWORD1 void KEYWORD2 NAME(WindowPos2d)(GLdouble x, GLdouble y) -{ - DISPATCH(WindowPos2dMESA, (x, y), (F, "glWindowPos2d(%f, %f);\n", x, y)); -} - -KEYWORD1 void KEYWORD2 NAME(WindowPos2dv)(const GLdouble * v) -{ - DISPATCH(WindowPos2dvMESA, (v), (F, "glWindowPos2dv(%p);\n", (const void *) v)); -} - -KEYWORD1 void KEYWORD2 NAME(WindowPos2f)(GLfloat x, GLfloat y) -{ - DISPATCH(WindowPos2fMESA, (x, y), (F, "glWindowPos2f(%f, %f);\n", x, y)); -} - -KEYWORD1 void KEYWORD2 NAME(WindowPos2fv)(const GLfloat * v) -{ - DISPATCH(WindowPos2fvMESA, (v), (F, "glWindowPos2fv(%p);\n", (const void *) v)); -} - -KEYWORD1 void KEYWORD2 NAME(WindowPos2i)(GLint x, GLint y) -{ - DISPATCH(WindowPos2iMESA, (x, y), (F, "glWindowPos2i(%d, %d);\n", x, y)); -} - -KEYWORD1 void KEYWORD2 NAME(WindowPos2iv)(const GLint * v) -{ - DISPATCH(WindowPos2ivMESA, (v), (F, "glWindowPos2iv(%p);\n", (const void *) v)); -} - -KEYWORD1 void KEYWORD2 NAME(WindowPos2s)(GLshort x, GLshort y) -{ - DISPATCH(WindowPos2sMESA, (x, y), (F, "glWindowPos2s(%d, %d);\n", x, y)); -} - -KEYWORD1 void KEYWORD2 NAME(WindowPos2sv)(const GLshort * v) -{ - DISPATCH(WindowPos2svMESA, (v), (F, "glWindowPos2sv(%p);\n", (const void *) v)); -} - -KEYWORD1 void KEYWORD2 NAME(WindowPos3d)(GLdouble x, GLdouble y, GLdouble z) -{ - DISPATCH(WindowPos3dMESA, (x, y, z), (F, "glWindowPos3d(%f, %f, %f);\n", x, y, z)); -} - -KEYWORD1 void KEYWORD2 NAME(WindowPos3dv)(const GLdouble * v) -{ - DISPATCH(WindowPos3dvMESA, (v), (F, "glWindowPos3dv(%p);\n", (const void *) v)); -} - -KEYWORD1 void KEYWORD2 NAME(WindowPos3f)(GLfloat x, GLfloat y, GLfloat z) -{ - DISPATCH(WindowPos3fMESA, (x, y, z), (F, "glWindowPos3f(%f, %f, %f);\n", x, y, z)); -} - -KEYWORD1 void KEYWORD2 NAME(WindowPos3fv)(const GLfloat * v) -{ - DISPATCH(WindowPos3fvMESA, (v), (F, "glWindowPos3fv(%p);\n", (const void *) v)); -} - -KEYWORD1 void KEYWORD2 NAME(WindowPos3i)(GLint x, GLint y, GLint z) -{ - DISPATCH(WindowPos3iMESA, (x, y, z), (F, "glWindowPos3i(%d, %d, %d);\n", x, y, z)); -} - -KEYWORD1 void KEYWORD2 NAME(WindowPos3iv)(const GLint * v) -{ - DISPATCH(WindowPos3ivMESA, (v), (F, "glWindowPos3iv(%p);\n", (const void *) v)); -} - -KEYWORD1 void KEYWORD2 NAME(WindowPos3s)(GLshort x, GLshort y, GLshort z) -{ - DISPATCH(WindowPos3sMESA, (x, y, z), (F, "glWindowPos3s(%d, %d, %d);\n", x, y, z)); -} - -KEYWORD1 void KEYWORD2 NAME(WindowPos3sv)(const GLshort * v) -{ - DISPATCH(WindowPos3svMESA, (v), (F, "glWindowPos3sv(%p);\n", (const void *) v)); -} - -KEYWORD1 void KEYWORD2 NAME(BindBuffer)(GLenum target, GLuint buffer) -{ - DISPATCH(BindBufferARB, (target, buffer), (F, "glBindBuffer(0x%x, %d);\n", target, buffer)); -} - -KEYWORD1 void KEYWORD2 NAME(BufferData)(GLenum target, GLsizeiptrARB size, const GLvoid * data, GLenum usage) -{ - DISPATCH(BufferDataARB, (target, size, data, usage), (F, "glBufferData(0x%x, %d, %p, 0x%x);\n", target, size, (const void *) data, usage)); -} - -KEYWORD1 void KEYWORD2 NAME(BufferSubData)(GLenum target, GLintptrARB offset, GLsizeiptrARB size, const GLvoid * data) -{ - DISPATCH(BufferSubDataARB, (target, offset, size, data), (F, "glBufferSubData(0x%x, %d, %d, %p);\n", target, offset, size, (const void *) data)); -} - -KEYWORD1 void KEYWORD2 NAME(DeleteBuffers)(GLsizei n, const GLuint * buffer) -{ - DISPATCH(DeleteBuffersARB, (n, buffer), (F, "glDeleteBuffers(%d, %p);\n", n, (const void *) buffer)); -} - -KEYWORD1 void KEYWORD2 NAME(GenBuffers)(GLsizei n, GLuint * buffer) -{ - DISPATCH(GenBuffersARB, (n, buffer), (F, "glGenBuffers(%d, %p);\n", n, (const void *) buffer)); -} - -KEYWORD1 void KEYWORD2 NAME(GetBufferParameteriv)(GLenum target, GLenum pname, GLint * params) -{ - DISPATCH(GetBufferParameterivARB, (target, pname, params), (F, "glGetBufferParameteriv(0x%x, 0x%x, %p);\n", target, pname, (const void *) params)); -} - -KEYWORD1 void KEYWORD2 NAME(GetBufferPointerv)(GLenum target, GLenum pname, GLvoid ** params) -{ - DISPATCH(GetBufferPointervARB, (target, pname, params), (F, "glGetBufferPointerv(0x%x, 0x%x, %p);\n", target, pname, (const void *) params)); -} - -KEYWORD1 void KEYWORD2 NAME(GetBufferSubData)(GLenum target, GLintptrARB offset, GLsizeiptrARB size, GLvoid * data) -{ - DISPATCH(GetBufferSubDataARB, (target, offset, size, data), (F, "glGetBufferSubData(0x%x, %d, %d, %p);\n", target, offset, size, (const void *) data)); -} - -KEYWORD1 GLboolean KEYWORD2 NAME(IsBuffer)(GLuint buffer) -{ - RETURN_DISPATCH(IsBufferARB, (buffer), (F, "glIsBuffer(%d);\n", buffer)); -} - -KEYWORD1 GLvoid * KEYWORD2 NAME(MapBuffer)(GLenum target, GLenum access) -{ - RETURN_DISPATCH(MapBufferARB, (target, access), (F, "glMapBuffer(0x%x, 0x%x);\n", target, access)); -} - -KEYWORD1 GLboolean KEYWORD2 NAME(UnmapBuffer)(GLenum target) -{ - RETURN_DISPATCH(UnmapBufferARB, (target), (F, "glUnmapBuffer(0x%x);\n", target)); -} - -KEYWORD1 void KEYWORD2 NAME(GenQueries)(GLsizei n, GLuint * ids) -{ - DISPATCH(GenQueriesARB, (n, ids), (F, "glGenQueries(%d, %p);\n", n, (const void *) ids)); -} - -KEYWORD1 void KEYWORD2 NAME(DeleteQueries)(GLsizei n, const GLuint * ids) -{ - DISPATCH(DeleteQueriesARB, (n, ids), (F, "glDeleteQueries(%d, %p);\n", n, (const void *) ids)); -} - -KEYWORD1 GLboolean KEYWORD2 NAME(IsQuery)(GLuint id) -{ - RETURN_DISPATCH(IsQueryARB, (id), (F, "glIsQuery(%d);\n", id)); -} - -KEYWORD1 void KEYWORD2 NAME(BeginQuery)(GLenum target, GLuint id) -{ - DISPATCH(BeginQueryARB, (target, id), (F, "glBeginQuery(0x%x, %d);\n", target, id)); -} - -KEYWORD1 void KEYWORD2 NAME(EndQuery)(GLenum target) -{ - DISPATCH(EndQueryARB, (target), (F, "glEndQuery(0x%x);\n", target)); -} - -KEYWORD1 void KEYWORD2 NAME(GetQueryiv)(GLenum target, GLenum pname, GLint * params) -{ - DISPATCH(GetQueryivARB, (target, pname, params), (F, "glGetQueryiv(0x%x, 0x%x, %p);\n", target, pname, (const void *) params)); -} - -KEYWORD1 void KEYWORD2 NAME(GetQueryObjectiv)(GLuint id, GLenum pname, GLint * params) -{ - DISPATCH(GetQueryObjectivARB, (id, pname, params), (F, "glGetQueryObjectiv(%d, 0x%x, %p);\n", id, pname, (const void *) params)); -} - -KEYWORD1 void KEYWORD2 NAME(GetQueryObjectuiv)(GLuint id, GLenum pname, GLuint * params) -{ - DISPATCH(GetQueryObjectuivARB, (id, pname, params), (F, "glGetQueryObjectuiv(%d, 0x%x, %p);\n", id, pname, (const void *) params)); -} - -KEYWORD1 void KEYWORD2 NAME(PointParameterfARB)(GLenum pname, GLfloat param) -{ - DISPATCH(PointParameterfEXT, (pname, param), (F, "glPointParameterfARB(0x%x, %f);\n", pname, param)); -} - -KEYWORD1 void KEYWORD2 NAME(PointParameterfvARB)(GLenum pname, const GLfloat * params) -{ - DISPATCH(PointParameterfvEXT, (pname, params), (F, "glPointParameterfvARB(0x%x, %p);\n", pname, (const void *) params)); -} - -KEYWORD1 void KEYWORD2 NAME(WindowPos2dARB)(GLdouble x, GLdouble y) -{ - DISPATCH(WindowPos2dMESA, (x, y), (F, "glWindowPos2dARB(%f, %f);\n", x, y)); -} - -KEYWORD1 void KEYWORD2 NAME(WindowPos2fARB)(GLfloat x, GLfloat y) -{ - DISPATCH(WindowPos2fMESA, (x, y), (F, "glWindowPos2fARB(%f, %f);\n", x, y)); -} - -KEYWORD1 void KEYWORD2 NAME(WindowPos2iARB)(GLint x, GLint y) -{ - DISPATCH(WindowPos2iMESA, (x, y), (F, "glWindowPos2iARB(%d, %d);\n", x, y)); -} - -KEYWORD1 void KEYWORD2 NAME(WindowPos2sARB)(GLshort x, GLshort y) -{ - DISPATCH(WindowPos2sMESA, (x, y), (F, "glWindowPos2sARB(%d, %d);\n", x, y)); -} - -KEYWORD1 void KEYWORD2 NAME(WindowPos2dvARB)(const GLdouble * p) -{ - DISPATCH(WindowPos2dvMESA, (p), (F, "glWindowPos2dvARB(%p);\n", (const void *) p)); -} - -KEYWORD1 void KEYWORD2 NAME(WindowPos2fvARB)(const GLfloat * p) -{ - DISPATCH(WindowPos2fvMESA, (p), (F, "glWindowPos2fvARB(%p);\n", (const void *) p)); -} - -KEYWORD1 void KEYWORD2 NAME(WindowPos2ivARB)(const GLint * p) -{ - DISPATCH(WindowPos2ivMESA, (p), (F, "glWindowPos2ivARB(%p);\n", (const void *) p)); -} - -KEYWORD1 void KEYWORD2 NAME(WindowPos2svARB)(const GLshort * p) -{ - DISPATCH(WindowPos2svMESA, (p), (F, "glWindowPos2svARB(%p);\n", (const void *) p)); -} - -KEYWORD1 void KEYWORD2 NAME(WindowPos3dARB)(GLdouble x, GLdouble y, GLdouble z) -{ - DISPATCH(WindowPos3dMESA, (x, y, z), (F, "glWindowPos3dARB(%f, %f, %f);\n", x, y, z)); -} - -KEYWORD1 void KEYWORD2 NAME(WindowPos3fARB)(GLfloat x, GLfloat y, GLfloat z) -{ - DISPATCH(WindowPos3fMESA, (x, y, z), (F, "glWindowPos3fARB(%f, %f, %f);\n", x, y, z)); -} - -KEYWORD1 void KEYWORD2 NAME(WindowPos3iARB)(GLint x, GLint y, GLint z) -{ - DISPATCH(WindowPos3iMESA, (x, y, z), (F, "glWindowPos3iARB(%d, %d, %d);\n", x, y, z)); -} - -KEYWORD1 void KEYWORD2 NAME(WindowPos3sARB)(GLshort x, GLshort y, GLshort z) -{ - DISPATCH(WindowPos3sMESA, (x, y, z), (F, "glWindowPos3sARB(%d, %d, %d);\n", x, y, z)); -} - -KEYWORD1 void KEYWORD2 NAME(WindowPos3dvARB)(const GLdouble * p) -{ - DISPATCH(WindowPos3dvMESA, (p), (F, "glWindowPos3dvARB(%p);\n", (const void *) p)); -} - -KEYWORD1 void KEYWORD2 NAME(WindowPos3fvARB)(const GLfloat * p) -{ - DISPATCH(WindowPos3fvMESA, (p), (F, "glWindowPos3fvARB(%p);\n", (const void *) p)); -} - -KEYWORD1 void KEYWORD2 NAME(WindowPos3ivARB)(const GLint * p) -{ - DISPATCH(WindowPos3ivMESA, (p), (F, "glWindowPos3ivARB(%p);\n", (const void *) p)); -} - -KEYWORD1 void KEYWORD2 NAME(WindowPos3svARB)(const GLshort * p) -{ - DISPATCH(WindowPos3svMESA, (p), (F, "glWindowPos3svARB(%p);\n", (const void *) p)); -} - -KEYWORD1 void KEYWORD2 NAME(VertexAttrib1sARB)(GLuint index, GLshort x) -{ - DISPATCH(VertexAttrib1sNV, (index, x), (F, "glVertexAttrib1sARB(%d, %d);\n", index, x)); -} - -KEYWORD1 void KEYWORD2 NAME(VertexAttrib1fARB)(GLuint index, GLfloat x) -{ - DISPATCH(VertexAttrib1fNV, (index, x), (F, "glVertexAttrib1fARB(%d, %f);\n", index, x)); -} - -KEYWORD1 void KEYWORD2 NAME(VertexAttrib1dARB)(GLuint index, GLdouble x) -{ - DISPATCH(VertexAttrib1dNV, (index, x), (F, "glVertexAttrib1dARB(%d, %f);\n", index, x)); -} - -KEYWORD1 void KEYWORD2 NAME(VertexAttrib2sARB)(GLuint index, GLshort x, GLshort y) -{ - DISPATCH(VertexAttrib2sNV, (index, x, y), (F, "glVertexAttrib2sARB(%d, %d, %d);\n", index, x, y)); -} - -KEYWORD1 void KEYWORD2 NAME(VertexAttrib2fARB)(GLuint index, GLfloat x, GLfloat y) -{ - DISPATCH(VertexAttrib2fNV, (index, x, y), (F, "glVertexAttrib2fARB(%d, %f, %f);\n", index, x, y)); -} - -KEYWORD1 void KEYWORD2 NAME(VertexAttrib2dARB)(GLuint index, GLdouble x, GLdouble y) -{ - DISPATCH(VertexAttrib2dNV, (index, x, y), (F, "glVertexAttrib2dARB(%d, %f, %f);\n", index, x, y)); -} - -KEYWORD1 void KEYWORD2 NAME(VertexAttrib3sARB)(GLuint index, GLshort x, GLshort y, GLshort z) -{ - DISPATCH(VertexAttrib3sNV, (index, x, y, z), (F, "glVertexAttrib3sARB(%d, %d, %d, %d);\n", index, x, y, z)); -} - -KEYWORD1 void KEYWORD2 NAME(VertexAttrib3fARB)(GLuint index, GLfloat x, GLfloat y, GLfloat z) -{ - DISPATCH(VertexAttrib3fNV, (index, x, y, z), (F, "glVertexAttrib3fARB(%d, %f, %f, %f);\n", index, x, y, z)); -} - -KEYWORD1 void KEYWORD2 NAME(VertexAttrib3dARB)(GLuint index, GLdouble x, GLdouble y, GLdouble z) -{ - DISPATCH(VertexAttrib3dNV, (index, x, y, z), (F, "glVertexAttrib3dARB(%d, %f, %f, %f);\n", index, x, y, z)); -} - -KEYWORD1 void KEYWORD2 NAME(VertexAttrib4sARB)(GLuint index, GLshort x, GLshort y, GLshort z, GLshort w) -{ - DISPATCH(VertexAttrib4sNV, (index, x, y, z, w), (F, "glVertexAttrib4sARB(%d, %d, %d, %d, %d);\n", index, x, y, z, w)); -} - -KEYWORD1 void KEYWORD2 NAME(VertexAttrib4fARB)(GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w) -{ - DISPATCH(VertexAttrib4fNV, (index, x, y, z, w), (F, "glVertexAttrib4fARB(%d, %f, %f, %f, %f);\n", index, x, y, z, w)); -} - -KEYWORD1 void KEYWORD2 NAME(VertexAttrib4dARB)(GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w) -{ - DISPATCH(VertexAttrib4dNV, (index, x, y, z, w), (F, "glVertexAttrib4dARB(%d, %f, %f, %f, %f);\n", index, x, y, z, w)); -} - -KEYWORD1 void KEYWORD2 NAME(VertexAttrib4NubARB)(GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w) -{ - DISPATCH(VertexAttrib4ubNV, (index, x, y, z, w), (F, "glVertexAttrib4NubARB(%d, %d, %d, %d, %d);\n", index, x, y, z, w)); -} - -KEYWORD1 void KEYWORD2 NAME(VertexAttrib1svARB)(GLuint index, const GLshort * v) -{ - DISPATCH(VertexAttrib1svNV, (index, v), (F, "glVertexAttrib1svARB(%d, %p);\n", index, (const void *) v)); -} - -KEYWORD1 void KEYWORD2 NAME(VertexAttrib1fvARB)(GLuint index, const GLfloat * v) -{ - DISPATCH(VertexAttrib1fvNV, (index, v), (F, "glVertexAttrib1fvARB(%d, %p);\n", index, (const void *) v)); -} - -KEYWORD1 void KEYWORD2 NAME(VertexAttrib1dvARB)(GLuint index, const GLdouble * v) -{ - DISPATCH(VertexAttrib1dvNV, (index, v), (F, "glVertexAttrib1dvARB(%d, %p);\n", index, (const void *) v)); -} - -KEYWORD1 void KEYWORD2 NAME(VertexAttrib2svARB)(GLuint index, const GLshort * v) -{ - DISPATCH(VertexAttrib2svNV, (index, v), (F, "glVertexAttrib2svARB(%d, %p);\n", index, (const void *) v)); -} - -KEYWORD1 void KEYWORD2 NAME(VertexAttrib2fvARB)(GLuint index, const GLfloat * v) -{ - DISPATCH(VertexAttrib2fvNV, (index, v), (F, "glVertexAttrib2fvARB(%d, %p);\n", index, (const void *) v)); -} - -KEYWORD1 void KEYWORD2 NAME(VertexAttrib2dvARB)(GLuint index, const GLdouble * v) -{ - DISPATCH(VertexAttrib2dvNV, (index, v), (F, "glVertexAttrib2dvARB(%d, %p);\n", index, (const void *) v)); -} - -KEYWORD1 void KEYWORD2 NAME(VertexAttrib3svARB)(GLuint index, const GLshort * v) -{ - DISPATCH(VertexAttrib3svNV, (index, v), (F, "glVertexAttrib3svARB(%d, %p);\n", index, (const void *) v)); -} - -KEYWORD1 void KEYWORD2 NAME(VertexAttrib3fvARB)(GLuint index, const GLfloat * v) -{ - DISPATCH(VertexAttrib3fvNV, (index, v), (F, "glVertexAttrib3fvARB(%d, %p);\n", index, (const void *) v)); -} - -KEYWORD1 void KEYWORD2 NAME(VertexAttrib3dvARB)(GLuint index, const GLdouble * v) -{ - DISPATCH(VertexAttrib3dvNV, (index, v), (F, "glVertexAttrib3dvARB(%d, %p);\n", index, (const void *) v)); -} - -KEYWORD1 void KEYWORD2 NAME(VertexAttrib4svARB)(GLuint index, const GLshort * v) -{ - DISPATCH(VertexAttrib4svNV, (index, v), (F, "glVertexAttrib4svARB(%d, %p);\n", index, (const void *) v)); -} - -KEYWORD1 void KEYWORD2 NAME(VertexAttrib4fvARB)(GLuint index, const GLfloat * v) -{ - DISPATCH(VertexAttrib4fvNV, (index, v), (F, "glVertexAttrib4fvARB(%d, %p);\n", index, (const void *) v)); -} - -KEYWORD1 void KEYWORD2 NAME(VertexAttrib4dvARB)(GLuint index, const GLdouble * v) -{ - DISPATCH(VertexAttrib4dvNV, (index, v), (F, "glVertexAttrib4dvARB(%d, %p);\n", index, (const void *) v)); -} - -KEYWORD1 void KEYWORD2 NAME(VertexAttrib4NubvARB)(GLuint index, const GLubyte * v) -{ - DISPATCH(VertexAttrib4ubvNV, (index, v), (F, "glVertexAttrib4NubvARB(%d, %p);\n", index, (const void *) v)); -} - -KEYWORD1 void KEYWORD2 NAME(BindProgramARB)(GLenum target, GLuint program) -{ - DISPATCH(BindProgramNV, (target, program), (F, "glBindProgramARB(0x%x, %d);\n", target, program)); -} - -KEYWORD1 void KEYWORD2 NAME(DeleteProgramsARB)(GLsizei n, const GLuint * programs) -{ - DISPATCH(DeleteProgramsNV, (n, programs), (F, "glDeleteProgramsARB(%d, %p);\n", n, (const void *) programs)); -} - -KEYWORD1 void KEYWORD2 NAME(GenProgramsARB)(GLsizei n, GLuint * programs) -{ - DISPATCH(GenProgramsNV, (n, programs), (F, "glGenProgramsARB(%d, %p);\n", n, (const void *) programs)); -} - -KEYWORD1 GLboolean KEYWORD2 NAME(IsProgramARB)(GLuint program) -{ - RETURN_DISPATCH(IsProgramNV, (program), (F, "glIsProgramARB(%d);\n", program)); -} - -KEYWORD1 void KEYWORD2 NAME(GetVertexAttribdvARB)(GLuint index, GLenum pname, GLdouble * params) -{ - DISPATCH(GetVertexAttribdvNV, (index, pname, params), (F, "glGetVertexAttribdvARB(%d, 0x%x, %p);\n", index, pname, (const void *) params)); -} - -KEYWORD1 void KEYWORD2 NAME(GetVertexAttribfvARB)(GLuint index, GLenum pname, GLfloat * params) -{ - DISPATCH(GetVertexAttribfvNV, (index, pname, params), (F, "glGetVertexAttribfvARB(%d, 0x%x, %p);\n", index, pname, (const void *) params)); -} - -KEYWORD1 void KEYWORD2 NAME(GetVertexAttribivARB)(GLuint index, GLenum pname, GLint * params) -{ - DISPATCH(GetVertexAttribivNV, (index, pname, params), (F, "glGetVertexAttribivARB(%d, 0x%x, %p);\n", index, pname, (const void *) params)); -} - -KEYWORD1 void KEYWORD2 NAME(GetVertexAttribPointervARB)(GLuint index, GLenum pname, GLvoid ** params) -{ - DISPATCH(GetVertexAttribPointervNV, (index, pname, params), (F, "glGetVertexAttribPointervARB(%d, 0x%x, %p);\n", index, pname, (const void *) params)); -} - -KEYWORD1 void KEYWORD2 NAME(BlendColorEXT)(GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha) -{ - DISPATCH(BlendColor, (red, green, blue, alpha), (F, "glBlendColorEXT(%f, %f, %f, %f);\n", red, green, blue, alpha)); -} - -KEYWORD1 void KEYWORD2 NAME(TexImage3DEXT)(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid * pixels) -{ - DISPATCH(TexImage3D, (target, level, internalformat, width, height, depth, border, format, type, pixels), (F, "glTexImage3DEXT(0x%x, %d, 0x%x, %d, %d, %d, %d, 0x%x, 0x%x, %p);\n", target, level, internalformat, width, height, depth, border, format, type, (const void *) pixels)); -} - -KEYWORD1 void KEYWORD2 NAME(TexSubImage3DEXT)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid * pixels) -{ - DISPATCH(TexSubImage3D, (target, level, xoffset, yoffset, zoffset, width, height, depth, format, type, pixels), (F, "glTexSubImage3DEXT(0x%x, %d, %d, %d, %d, %d, %d, %d, 0x%x, 0x%x, %p);\n", target, level, xoffset, yoffset, zoffset, width, height, depth, format, type, (const void *) pixels)); -} - -KEYWORD1 void KEYWORD2 NAME(TexSubImage1DEXT)(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const GLvoid * pixels) -{ - DISPATCH(TexSubImage1D, (target, level, xoffset, width, format, type, pixels), (F, "glTexSubImage1DEXT(0x%x, %d, %d, %d, 0x%x, 0x%x, %p);\n", target, level, xoffset, width, format, type, (const void *) pixels)); -} - -KEYWORD1 void KEYWORD2 NAME(TexSubImage2DEXT)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid * pixels) -{ - DISPATCH(TexSubImage2D, (target, level, xoffset, yoffset, width, height, format, type, pixels), (F, "glTexSubImage2DEXT(0x%x, %d, %d, %d, %d, %d, 0x%x, 0x%x, %p);\n", target, level, xoffset, yoffset, width, height, format, type, (const void *) pixels)); -} - -KEYWORD1 void KEYWORD2 NAME(CopyTexImage1DEXT)(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border) -{ - DISPATCH(CopyTexImage1D, (target, level, internalformat, x, y, width, border), (F, "glCopyTexImage1DEXT(0x%x, %d, 0x%x, %d, %d, %d, %d);\n", target, level, internalformat, x, y, width, border)); -} - -KEYWORD1 void KEYWORD2 NAME(CopyTexImage2DEXT)(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border) -{ - DISPATCH(CopyTexImage2D, (target, level, internalformat, x, y, width, height, border), (F, "glCopyTexImage2DEXT(0x%x, %d, 0x%x, %d, %d, %d, %d, %d);\n", target, level, internalformat, x, y, width, height, border)); -} - -KEYWORD1 void KEYWORD2 NAME(CopyTexSubImage1DEXT)(GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width) -{ - DISPATCH(CopyTexSubImage1D, (target, level, xoffset, x, y, width), (F, "glCopyTexSubImage1DEXT(0x%x, %d, %d, %d, %d, %d);\n", target, level, xoffset, x, y, width)); -} - -KEYWORD1 void KEYWORD2 NAME(CopyTexSubImage2DEXT)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height) -{ - DISPATCH(CopyTexSubImage2D, (target, level, xoffset, yoffset, x, y, width, height), (F, "glCopyTexSubImage2DEXT(0x%x, %d, %d, %d, %d, %d, %d, %d);\n", target, level, xoffset, yoffset, x, y, width, height)); -} - -KEYWORD1 void KEYWORD2 NAME(CopyTexSubImage3DEXT)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height) -{ - DISPATCH(CopyTexSubImage3D, (target, level, xoffset, yoffset, zoffset, x, y, width, height), (F, "glCopyTexSubImage3DEXT(0x%x, %d, %d, %d, %d, %d, %d, %d, %d);\n", target, level, xoffset, yoffset, zoffset, x, y, width, height)); -} - -KEYWORD1 void KEYWORD2 NAME(HistogramEXT)(GLenum target, GLsizei width, GLenum internalformat, GLboolean sink) -{ - DISPATCH(Histogram, (target, width, internalformat, sink), (F, "glHistogramEXT(0x%x, %d, 0x%x, %d);\n", target, width, internalformat, sink)); -} - -KEYWORD1 void KEYWORD2 NAME(MinmaxEXT)(GLenum target, GLenum internalformat, GLboolean sink) -{ - DISPATCH(Minmax, (target, internalformat, sink), (F, "glMinmaxEXT(0x%x, 0x%x, %d);\n", target, internalformat, sink)); -} - -KEYWORD1 void KEYWORD2 NAME(ResetHistogramEXT)(GLenum target) -{ - DISPATCH(ResetHistogram, (target), (F, "glResetHistogramEXT(0x%x);\n", target)); -} - -KEYWORD1 void KEYWORD2 NAME(ResetMinmaxEXT)(GLenum target) -{ - DISPATCH(ResetMinmax, (target), (F, "glResetMinmaxEXT(0x%x);\n", target)); -} - -KEYWORD1 void KEYWORD2 NAME(ConvolutionFilter1DEXT)(GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const GLvoid * image) -{ - DISPATCH(ConvolutionFilter1D, (target, internalformat, width, format, type, image), (F, "glConvolutionFilter1DEXT(0x%x, 0x%x, %d, 0x%x, 0x%x, %p);\n", target, internalformat, width, format, type, (const void *) image)); -} - -KEYWORD1 void KEYWORD2 NAME(ConvolutionFilter2DEXT)(GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid * image) -{ - DISPATCH(ConvolutionFilter2D, (target, internalformat, width, height, format, type, image), (F, "glConvolutionFilter2DEXT(0x%x, 0x%x, %d, %d, 0x%x, 0x%x, %p);\n", target, internalformat, width, height, format, type, (const void *) image)); -} - -KEYWORD1 void KEYWORD2 NAME(ConvolutionParameterfEXT)(GLenum target, GLenum pname, GLfloat params) -{ - DISPATCH(ConvolutionParameterf, (target, pname, params), (F, "glConvolutionParameterfEXT(0x%x, 0x%x, %f);\n", target, pname, params)); -} - -KEYWORD1 void KEYWORD2 NAME(ConvolutionParameterfvEXT)(GLenum target, GLenum pname, const GLfloat * params) -{ - DISPATCH(ConvolutionParameterfv, (target, pname, params), (F, "glConvolutionParameterfvEXT(0x%x, 0x%x, %p);\n", target, pname, (const void *) params)); -} - -KEYWORD1 void KEYWORD2 NAME(ConvolutionParameteriEXT)(GLenum target, GLenum pname, GLint params) -{ - DISPATCH(ConvolutionParameteri, (target, pname, params), (F, "glConvolutionParameteriEXT(0x%x, 0x%x, %d);\n", target, pname, params)); -} - -KEYWORD1 void KEYWORD2 NAME(ConvolutionParameterivEXT)(GLenum target, GLenum pname, const GLint * params) -{ - DISPATCH(ConvolutionParameteriv, (target, pname, params), (F, "glConvolutionParameterivEXT(0x%x, 0x%x, %p);\n", target, pname, (const void *) params)); -} - -KEYWORD1 void KEYWORD2 NAME(CopyConvolutionFilter1DEXT)(GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width) -{ - DISPATCH(CopyConvolutionFilter1D, (target, internalformat, x, y, width), (F, "glCopyConvolutionFilter1DEXT(0x%x, 0x%x, %d, %d, %d);\n", target, internalformat, x, y, width)); -} - -KEYWORD1 void KEYWORD2 NAME(CopyConvolutionFilter2DEXT)(GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height) -{ - DISPATCH(CopyConvolutionFilter2D, (target, internalformat, x, y, width, height), (F, "glCopyConvolutionFilter2DEXT(0x%x, 0x%x, %d, %d, %d, %d);\n", target, internalformat, x, y, width, height)); -} - -KEYWORD1 void KEYWORD2 NAME(SeparableFilter2DEXT)(GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid * row, const GLvoid * column) -{ - DISPATCH(SeparableFilter2D, (target, internalformat, width, height, format, type, row, column), (F, "glSeparableFilter2DEXT(0x%x, 0x%x, %d, %d, 0x%x, 0x%x, %p, %p);\n", target, internalformat, width, height, format, type, (const void *) row, (const void *) column)); -} - -KEYWORD1 void KEYWORD2 NAME(ColorTableSGI)(GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const GLvoid * table) -{ - DISPATCH(ColorTable, (target, internalformat, width, format, type, table), (F, "glColorTableSGI(0x%x, 0x%x, %d, 0x%x, 0x%x, %p);\n", target, internalformat, width, format, type, (const void *) table)); -} - -KEYWORD1 void KEYWORD2 NAME(ColorTableParameterfvSGI)(GLenum target, GLenum pname, const GLfloat * params) -{ - DISPATCH(ColorTableParameterfv, (target, pname, params), (F, "glColorTableParameterfvSGI(0x%x, 0x%x, %p);\n", target, pname, (const void *) params)); -} - -KEYWORD1 void KEYWORD2 NAME(ColorTableParameterivSGI)(GLenum target, GLenum pname, const GLint * params) -{ - DISPATCH(ColorTableParameteriv, (target, pname, params), (F, "glColorTableParameterivSGI(0x%x, 0x%x, %p);\n", target, pname, (const void *) params)); -} - -KEYWORD1 void KEYWORD2 NAME(CopyColorTableSGI)(GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width) -{ - DISPATCH(CopyColorTable, (target, internalformat, x, y, width), (F, "glCopyColorTableSGI(0x%x, 0x%x, %d, %d, %d);\n", target, internalformat, x, y, width)); -} - -KEYWORD1 void KEYWORD2 NAME(BindTextureEXT)(GLenum target, GLuint texture) -{ - DISPATCH(BindTexture, (target, texture), (F, "glBindTextureEXT(0x%x, %d);\n", target, texture)); -} - -KEYWORD1 void KEYWORD2 NAME(DeleteTexturesEXT)(GLsizei n, const GLuint * textures) -{ - DISPATCH(DeleteTextures, (n, textures), (F, "glDeleteTexturesEXT(%d, %p);\n", n, (const void *) textures)); -} - -KEYWORD1 void KEYWORD2 NAME(PrioritizeTexturesEXT)(GLsizei n, const GLuint * textures, const GLclampf * priorities) -{ - DISPATCH(PrioritizeTextures, (n, textures, priorities), (F, "glPrioritizeTexturesEXT(%d, %p, %p);\n", n, (const void *) textures, (const void *) priorities)); -} - -KEYWORD1 void KEYWORD2 NAME(ArrayElementEXT)(GLint i) -{ - DISPATCH(ArrayElement, (i), (F, "glArrayElementEXT(%d);\n", i)); -} - -KEYWORD1 void KEYWORD2 NAME(DrawArraysEXT)(GLenum mode, GLint first, GLsizei count) -{ - DISPATCH(DrawArrays, (mode, first, count), (F, "glDrawArraysEXT(0x%x, %d, %d);\n", mode, first, count)); -} - -KEYWORD1 void KEYWORD2 NAME(GetPointervEXT)(GLenum pname, GLvoid ** params) -{ - DISPATCH(GetPointerv, (pname, params), (F, "glGetPointervEXT(0x%x, %p);\n", pname, (const void *) params)); -} - -KEYWORD1 void KEYWORD2 NAME(BlendEquationEXT)(GLenum mode) -{ - DISPATCH(BlendEquation, (mode), (F, "glBlendEquationEXT(0x%x);\n", mode)); -} - -KEYWORD1 void KEYWORD2 NAME(ColorSubTableEXT)(GLenum target, GLsizei start, GLsizei count, GLenum format, GLenum type, const GLvoid * data) -{ - DISPATCH(ColorSubTable, (target, start, count, format, type, data), (F, "glColorSubTableEXT(0x%x, %d, %d, 0x%x, 0x%x, %p);\n", target, start, count, format, type, (const void *) data)); -} - -KEYWORD1 void KEYWORD2 NAME(CopyColorSubTableEXT)(GLenum target, GLsizei start, GLint x, GLint y, GLsizei width) -{ - DISPATCH(CopyColorSubTable, (target, start, x, y, width), (F, "glCopyColorSubTableEXT(0x%x, %d, %d, %d, %d);\n", target, start, x, y, width)); -} - -KEYWORD1 void KEYWORD2 NAME(ColorTableEXT)(GLenum target, GLenum internalFormat, GLsizei width, GLenum format, GLenum type, const GLvoid * table) -{ - DISPATCH(ColorTable, (target, internalFormat, width, format, type, table), (F, "glColorTableEXT(0x%x, 0x%x, %d, 0x%x, 0x%x, %p);\n", target, internalFormat, width, format, type, (const void *) table)); -} - -KEYWORD1 void KEYWORD2 NAME(DrawRangeElementsEXT)(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid * indices) -{ - DISPATCH(DrawRangeElements, (mode, start, end, count, type, indices), (F, "glDrawRangeElementsEXT(0x%x, %d, %d, %d, 0x%x, %p);\n", mode, start, end, count, type, (const void *) indices)); -} - -KEYWORD1 void KEYWORD2 NAME(SampleMaskEXT)(GLclampf value, GLboolean invert) -{ - DISPATCH(SampleMaskSGIS, (value, invert), (F, "glSampleMaskEXT(%f, %d);\n", value, invert)); -} - -KEYWORD1 void KEYWORD2 NAME(SamplePatternEXT)(GLenum pattern) -{ - DISPATCH(SamplePatternSGIS, (pattern), (F, "glSamplePatternEXT(0x%x);\n", pattern)); -} - -KEYWORD1 void KEYWORD2 NAME(DrawBuffersATI)(GLsizei n, const GLenum * bufs) -{ - DISPATCH(DrawBuffersARB, (n, bufs), (F, "glDrawBuffersATI(%d, %p);\n", n, (const void *) bufs)); -} - -KEYWORD1 void KEYWORD2 NAME(BlendEquationSeparateATI)(GLenum modeRGB, GLenum modeA) -{ - DISPATCH(BlendEquationSeparateEXT, (modeRGB, modeA), (F, "glBlendEquationSeparateATI(0x%x, 0x%x);\n", modeRGB, modeA)); -} - -KEYWORD1 void KEYWORD2 NAME(BlendFuncSeparateINGR)(GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha) -{ - DISPATCH(BlendFuncSeparateEXT, (sfactorRGB, dfactorRGB, sfactorAlpha, dfactorAlpha), (F, "glBlendFuncSeparateINGR(0x%x, 0x%x, 0x%x, 0x%x);\n", sfactorRGB, dfactorRGB, sfactorAlpha, dfactorAlpha)); -} - -KEYWORD1 void KEYWORD2 NAME(PointParameterfSGIS)(GLenum pname, GLfloat param) -{ - DISPATCH(PointParameterfEXT, (pname, param), (F, "glPointParameterfSGIS(0x%x, %f);\n", pname, param)); -} - -KEYWORD1 void KEYWORD2 NAME(PointParameterfvSGIS)(GLenum pname, const GLfloat * params) -{ - DISPATCH(PointParameterfvEXT, (pname, params), (F, "glPointParameterfvSGIS(0x%x, %p);\n", pname, (const void *) params)); -} - - -#endif /* defined( NAME ) */ - -/* - * This is how a dispatch table can be initialized with all the functions - * we generated above. - */ -#ifdef DISPATCH_TABLE_NAME - -#ifndef TABLE_ENTRY -#error TABLE_ENTRY must be defined -#endif - -static void * DISPATCH_TABLE_NAME[] = { - TABLE_ENTRY(NewList), - TABLE_ENTRY(EndList), - TABLE_ENTRY(CallList), - TABLE_ENTRY(CallLists), - TABLE_ENTRY(DeleteLists), - TABLE_ENTRY(GenLists), - TABLE_ENTRY(ListBase), - TABLE_ENTRY(Begin), - TABLE_ENTRY(Bitmap), - TABLE_ENTRY(Color3b), - TABLE_ENTRY(Color3bv), - TABLE_ENTRY(Color3d), - TABLE_ENTRY(Color3dv), - TABLE_ENTRY(Color3f), - TABLE_ENTRY(Color3fv), - TABLE_ENTRY(Color3i), - TABLE_ENTRY(Color3iv), - TABLE_ENTRY(Color3s), - TABLE_ENTRY(Color3sv), - TABLE_ENTRY(Color3ub), - TABLE_ENTRY(Color3ubv), - TABLE_ENTRY(Color3ui), - TABLE_ENTRY(Color3uiv), - TABLE_ENTRY(Color3us), - TABLE_ENTRY(Color3usv), - TABLE_ENTRY(Color4b), - TABLE_ENTRY(Color4bv), - TABLE_ENTRY(Color4d), - TABLE_ENTRY(Color4dv), - TABLE_ENTRY(Color4f), - TABLE_ENTRY(Color4fv), - TABLE_ENTRY(Color4i), - TABLE_ENTRY(Color4iv), - TABLE_ENTRY(Color4s), - TABLE_ENTRY(Color4sv), - TABLE_ENTRY(Color4ub), - TABLE_ENTRY(Color4ubv), - TABLE_ENTRY(Color4ui), - TABLE_ENTRY(Color4uiv), - TABLE_ENTRY(Color4us), - TABLE_ENTRY(Color4usv), - TABLE_ENTRY(EdgeFlag), - TABLE_ENTRY(EdgeFlagv), - TABLE_ENTRY(End), - TABLE_ENTRY(Indexd), - TABLE_ENTRY(Indexdv), - TABLE_ENTRY(Indexf), - TABLE_ENTRY(Indexfv), - TABLE_ENTRY(Indexi), - TABLE_ENTRY(Indexiv), - TABLE_ENTRY(Indexs), - TABLE_ENTRY(Indexsv), - TABLE_ENTRY(Normal3b), - TABLE_ENTRY(Normal3bv), - TABLE_ENTRY(Normal3d), - TABLE_ENTRY(Normal3dv), - TABLE_ENTRY(Normal3f), - TABLE_ENTRY(Normal3fv), - TABLE_ENTRY(Normal3i), - TABLE_ENTRY(Normal3iv), - TABLE_ENTRY(Normal3s), - TABLE_ENTRY(Normal3sv), - TABLE_ENTRY(RasterPos2d), - TABLE_ENTRY(RasterPos2dv), - TABLE_ENTRY(RasterPos2f), - TABLE_ENTRY(RasterPos2fv), - TABLE_ENTRY(RasterPos2i), - TABLE_ENTRY(RasterPos2iv), - TABLE_ENTRY(RasterPos2s), - TABLE_ENTRY(RasterPos2sv), - TABLE_ENTRY(RasterPos3d), - TABLE_ENTRY(RasterPos3dv), - TABLE_ENTRY(RasterPos3f), - TABLE_ENTRY(RasterPos3fv), - TABLE_ENTRY(RasterPos3i), - TABLE_ENTRY(RasterPos3iv), - TABLE_ENTRY(RasterPos3s), - TABLE_ENTRY(RasterPos3sv), - TABLE_ENTRY(RasterPos4d), - TABLE_ENTRY(RasterPos4dv), - TABLE_ENTRY(RasterPos4f), - TABLE_ENTRY(RasterPos4fv), - TABLE_ENTRY(RasterPos4i), - TABLE_ENTRY(RasterPos4iv), - TABLE_ENTRY(RasterPos4s), - TABLE_ENTRY(RasterPos4sv), - TABLE_ENTRY(Rectd), - TABLE_ENTRY(Rectdv), - TABLE_ENTRY(Rectf), - TABLE_ENTRY(Rectfv), - TABLE_ENTRY(Recti), - TABLE_ENTRY(Rectiv), - TABLE_ENTRY(Rects), - TABLE_ENTRY(Rectsv), - TABLE_ENTRY(TexCoord1d), - TABLE_ENTRY(TexCoord1dv), - TABLE_ENTRY(TexCoord1f), - TABLE_ENTRY(TexCoord1fv), - TABLE_ENTRY(TexCoord1i), - TABLE_ENTRY(TexCoord1iv), - TABLE_ENTRY(TexCoord1s), - TABLE_ENTRY(TexCoord1sv), - TABLE_ENTRY(TexCoord2d), - TABLE_ENTRY(TexCoord2dv), - TABLE_ENTRY(TexCoord2f), - TABLE_ENTRY(TexCoord2fv), - TABLE_ENTRY(TexCoord2i), - TABLE_ENTRY(TexCoord2iv), - TABLE_ENTRY(TexCoord2s), - TABLE_ENTRY(TexCoord2sv), - TABLE_ENTRY(TexCoord3d), - TABLE_ENTRY(TexCoord3dv), - TABLE_ENTRY(TexCoord3f), - TABLE_ENTRY(TexCoord3fv), - TABLE_ENTRY(TexCoord3i), - TABLE_ENTRY(TexCoord3iv), - TABLE_ENTRY(TexCoord3s), - TABLE_ENTRY(TexCoord3sv), - TABLE_ENTRY(TexCoord4d), - TABLE_ENTRY(TexCoord4dv), - TABLE_ENTRY(TexCoord4f), - TABLE_ENTRY(TexCoord4fv), - TABLE_ENTRY(TexCoord4i), - TABLE_ENTRY(TexCoord4iv), - TABLE_ENTRY(TexCoord4s), - TABLE_ENTRY(TexCoord4sv), - TABLE_ENTRY(Vertex2d), - TABLE_ENTRY(Vertex2dv), - TABLE_ENTRY(Vertex2f), - TABLE_ENTRY(Vertex2fv), - TABLE_ENTRY(Vertex2i), - TABLE_ENTRY(Vertex2iv), - TABLE_ENTRY(Vertex2s), - TABLE_ENTRY(Vertex2sv), - TABLE_ENTRY(Vertex3d), - TABLE_ENTRY(Vertex3dv), - TABLE_ENTRY(Vertex3f), - TABLE_ENTRY(Vertex3fv), - TABLE_ENTRY(Vertex3i), - TABLE_ENTRY(Vertex3iv), - TABLE_ENTRY(Vertex3s), - TABLE_ENTRY(Vertex3sv), - TABLE_ENTRY(Vertex4d), - TABLE_ENTRY(Vertex4dv), - TABLE_ENTRY(Vertex4f), - TABLE_ENTRY(Vertex4fv), - TABLE_ENTRY(Vertex4i), - TABLE_ENTRY(Vertex4iv), - TABLE_ENTRY(Vertex4s), - TABLE_ENTRY(Vertex4sv), - TABLE_ENTRY(ClipPlane), - TABLE_ENTRY(ColorMaterial), - TABLE_ENTRY(CullFace), - TABLE_ENTRY(Fogf), - TABLE_ENTRY(Fogfv), - TABLE_ENTRY(Fogi), - TABLE_ENTRY(Fogiv), - TABLE_ENTRY(FrontFace), - TABLE_ENTRY(Hint), - TABLE_ENTRY(Lightf), - TABLE_ENTRY(Lightfv), - TABLE_ENTRY(Lighti), - TABLE_ENTRY(Lightiv), - TABLE_ENTRY(LightModelf), - TABLE_ENTRY(LightModelfv), - TABLE_ENTRY(LightModeli), - TABLE_ENTRY(LightModeliv), - TABLE_ENTRY(LineStipple), - TABLE_ENTRY(LineWidth), - TABLE_ENTRY(Materialf), - TABLE_ENTRY(Materialfv), - TABLE_ENTRY(Materiali), - TABLE_ENTRY(Materialiv), - TABLE_ENTRY(PointSize), - TABLE_ENTRY(PolygonMode), - TABLE_ENTRY(PolygonStipple), - TABLE_ENTRY(Scissor), - TABLE_ENTRY(ShadeModel), - TABLE_ENTRY(TexParameterf), - TABLE_ENTRY(TexParameterfv), - TABLE_ENTRY(TexParameteri), - TABLE_ENTRY(TexParameteriv), - TABLE_ENTRY(TexImage1D), - TABLE_ENTRY(TexImage2D), - TABLE_ENTRY(TexEnvf), - TABLE_ENTRY(TexEnvfv), - TABLE_ENTRY(TexEnvi), - TABLE_ENTRY(TexEnviv), - TABLE_ENTRY(TexGend), - TABLE_ENTRY(TexGendv), - TABLE_ENTRY(TexGenf), - TABLE_ENTRY(TexGenfv), - TABLE_ENTRY(TexGeni), - TABLE_ENTRY(TexGeniv), - TABLE_ENTRY(FeedbackBuffer), - TABLE_ENTRY(SelectBuffer), - TABLE_ENTRY(RenderMode), - TABLE_ENTRY(InitNames), - TABLE_ENTRY(LoadName), - TABLE_ENTRY(PassThrough), - TABLE_ENTRY(PopName), - TABLE_ENTRY(PushName), - TABLE_ENTRY(DrawBuffer), - TABLE_ENTRY(Clear), - TABLE_ENTRY(ClearAccum), - TABLE_ENTRY(ClearIndex), - TABLE_ENTRY(ClearColor), - TABLE_ENTRY(ClearStencil), - TABLE_ENTRY(ClearDepth), - TABLE_ENTRY(StencilMask), - TABLE_ENTRY(ColorMask), - TABLE_ENTRY(DepthMask), - TABLE_ENTRY(IndexMask), - TABLE_ENTRY(Accum), - TABLE_ENTRY(Disable), - TABLE_ENTRY(Enable), - TABLE_ENTRY(Finish), - TABLE_ENTRY(Flush), - TABLE_ENTRY(PopAttrib), - TABLE_ENTRY(PushAttrib), - TABLE_ENTRY(Map1d), - TABLE_ENTRY(Map1f), - TABLE_ENTRY(Map2d), - TABLE_ENTRY(Map2f), - TABLE_ENTRY(MapGrid1d), - TABLE_ENTRY(MapGrid1f), - TABLE_ENTRY(MapGrid2d), - TABLE_ENTRY(MapGrid2f), - TABLE_ENTRY(EvalCoord1d), - TABLE_ENTRY(EvalCoord1dv), - TABLE_ENTRY(EvalCoord1f), - TABLE_ENTRY(EvalCoord1fv), - TABLE_ENTRY(EvalCoord2d), - TABLE_ENTRY(EvalCoord2dv), - TABLE_ENTRY(EvalCoord2f), - TABLE_ENTRY(EvalCoord2fv), - TABLE_ENTRY(EvalMesh1), - TABLE_ENTRY(EvalPoint1), - TABLE_ENTRY(EvalMesh2), - TABLE_ENTRY(EvalPoint2), - TABLE_ENTRY(AlphaFunc), - TABLE_ENTRY(BlendFunc), - TABLE_ENTRY(LogicOp), - TABLE_ENTRY(StencilFunc), - TABLE_ENTRY(StencilOp), - TABLE_ENTRY(DepthFunc), - TABLE_ENTRY(PixelZoom), - TABLE_ENTRY(PixelTransferf), - TABLE_ENTRY(PixelTransferi), - TABLE_ENTRY(PixelStoref), - TABLE_ENTRY(PixelStorei), - TABLE_ENTRY(PixelMapfv), - TABLE_ENTRY(PixelMapuiv), - TABLE_ENTRY(PixelMapusv), - TABLE_ENTRY(ReadBuffer), - TABLE_ENTRY(CopyPixels), - TABLE_ENTRY(ReadPixels), - TABLE_ENTRY(DrawPixels), - TABLE_ENTRY(GetBooleanv), - TABLE_ENTRY(GetClipPlane), - TABLE_ENTRY(GetDoublev), - TABLE_ENTRY(GetError), - TABLE_ENTRY(GetFloatv), - TABLE_ENTRY(GetIntegerv), - TABLE_ENTRY(GetLightfv), - TABLE_ENTRY(GetLightiv), - TABLE_ENTRY(GetMapdv), - TABLE_ENTRY(GetMapfv), - TABLE_ENTRY(GetMapiv), - TABLE_ENTRY(GetMaterialfv), - TABLE_ENTRY(GetMaterialiv), - TABLE_ENTRY(GetPixelMapfv), - TABLE_ENTRY(GetPixelMapuiv), - TABLE_ENTRY(GetPixelMapusv), - TABLE_ENTRY(GetPolygonStipple), - TABLE_ENTRY(GetString), - TABLE_ENTRY(GetTexEnvfv), - TABLE_ENTRY(GetTexEnviv), - TABLE_ENTRY(GetTexGendv), - TABLE_ENTRY(GetTexGenfv), - TABLE_ENTRY(GetTexGeniv), - TABLE_ENTRY(GetTexImage), - TABLE_ENTRY(GetTexParameterfv), - TABLE_ENTRY(GetTexParameteriv), - TABLE_ENTRY(GetTexLevelParameterfv), - TABLE_ENTRY(GetTexLevelParameteriv), - TABLE_ENTRY(IsEnabled), - TABLE_ENTRY(IsList), - TABLE_ENTRY(DepthRange), - TABLE_ENTRY(Frustum), - TABLE_ENTRY(LoadIdentity), - TABLE_ENTRY(LoadMatrixf), - TABLE_ENTRY(LoadMatrixd), - TABLE_ENTRY(MatrixMode), - TABLE_ENTRY(MultMatrixf), - TABLE_ENTRY(MultMatrixd), - TABLE_ENTRY(Ortho), - TABLE_ENTRY(PopMatrix), - TABLE_ENTRY(PushMatrix), - TABLE_ENTRY(Rotated), - TABLE_ENTRY(Rotatef), - TABLE_ENTRY(Scaled), - TABLE_ENTRY(Scalef), - TABLE_ENTRY(Translated), - TABLE_ENTRY(Translatef), - TABLE_ENTRY(Viewport), - TABLE_ENTRY(ArrayElement), - TABLE_ENTRY(BindTexture), - TABLE_ENTRY(ColorPointer), - TABLE_ENTRY(DisableClientState), - TABLE_ENTRY(DrawArrays), - TABLE_ENTRY(DrawElements), - TABLE_ENTRY(EdgeFlagPointer), - TABLE_ENTRY(EnableClientState), - TABLE_ENTRY(IndexPointer), - TABLE_ENTRY(Indexub), - TABLE_ENTRY(Indexubv), - TABLE_ENTRY(InterleavedArrays), - TABLE_ENTRY(NormalPointer), - TABLE_ENTRY(PolygonOffset), - TABLE_ENTRY(TexCoordPointer), - TABLE_ENTRY(VertexPointer), - TABLE_ENTRY(AreTexturesResident), - TABLE_ENTRY(CopyTexImage1D), - TABLE_ENTRY(CopyTexImage2D), - TABLE_ENTRY(CopyTexSubImage1D), - TABLE_ENTRY(CopyTexSubImage2D), - TABLE_ENTRY(DeleteTextures), - TABLE_ENTRY(GenTextures), - TABLE_ENTRY(GetPointerv), - TABLE_ENTRY(IsTexture), - TABLE_ENTRY(PrioritizeTextures), - TABLE_ENTRY(TexSubImage1D), - TABLE_ENTRY(TexSubImage2D), - TABLE_ENTRY(PopClientAttrib), - TABLE_ENTRY(PushClientAttrib), - TABLE_ENTRY(BlendColor), - TABLE_ENTRY(BlendEquation), - TABLE_ENTRY(DrawRangeElements), - TABLE_ENTRY(ColorTable), - TABLE_ENTRY(ColorTableParameterfv), - TABLE_ENTRY(ColorTableParameteriv), - TABLE_ENTRY(CopyColorTable), - TABLE_ENTRY(GetColorTable), - TABLE_ENTRY(GetColorTableParameterfv), - TABLE_ENTRY(GetColorTableParameteriv), - TABLE_ENTRY(ColorSubTable), - TABLE_ENTRY(CopyColorSubTable), - TABLE_ENTRY(ConvolutionFilter1D), - TABLE_ENTRY(ConvolutionFilter2D), - TABLE_ENTRY(ConvolutionParameterf), - TABLE_ENTRY(ConvolutionParameterfv), - TABLE_ENTRY(ConvolutionParameteri), - TABLE_ENTRY(ConvolutionParameteriv), - TABLE_ENTRY(CopyConvolutionFilter1D), - TABLE_ENTRY(CopyConvolutionFilter2D), - TABLE_ENTRY(GetConvolutionFilter), - TABLE_ENTRY(GetConvolutionParameterfv), - TABLE_ENTRY(GetConvolutionParameteriv), - TABLE_ENTRY(GetSeparableFilter), - TABLE_ENTRY(SeparableFilter2D), - TABLE_ENTRY(GetHistogram), - TABLE_ENTRY(GetHistogramParameterfv), - TABLE_ENTRY(GetHistogramParameteriv), - TABLE_ENTRY(GetMinmax), - TABLE_ENTRY(GetMinmaxParameterfv), - TABLE_ENTRY(GetMinmaxParameteriv), - TABLE_ENTRY(Histogram), - TABLE_ENTRY(Minmax), - TABLE_ENTRY(ResetHistogram), - TABLE_ENTRY(ResetMinmax), - TABLE_ENTRY(TexImage3D), - TABLE_ENTRY(TexSubImage3D), - TABLE_ENTRY(CopyTexSubImage3D), - TABLE_ENTRY(ActiveTextureARB), - TABLE_ENTRY(ClientActiveTextureARB), - TABLE_ENTRY(MultiTexCoord1dARB), - TABLE_ENTRY(MultiTexCoord1dvARB), - TABLE_ENTRY(MultiTexCoord1fARB), - TABLE_ENTRY(MultiTexCoord1fvARB), - TABLE_ENTRY(MultiTexCoord1iARB), - TABLE_ENTRY(MultiTexCoord1ivARB), - TABLE_ENTRY(MultiTexCoord1sARB), - TABLE_ENTRY(MultiTexCoord1svARB), - TABLE_ENTRY(MultiTexCoord2dARB), - TABLE_ENTRY(MultiTexCoord2dvARB), - TABLE_ENTRY(MultiTexCoord2fARB), - TABLE_ENTRY(MultiTexCoord2fvARB), - TABLE_ENTRY(MultiTexCoord2iARB), - TABLE_ENTRY(MultiTexCoord2ivARB), - TABLE_ENTRY(MultiTexCoord2sARB), - TABLE_ENTRY(MultiTexCoord2svARB), - TABLE_ENTRY(MultiTexCoord3dARB), - TABLE_ENTRY(MultiTexCoord3dvARB), - TABLE_ENTRY(MultiTexCoord3fARB), - TABLE_ENTRY(MultiTexCoord3fvARB), - TABLE_ENTRY(MultiTexCoord3iARB), - TABLE_ENTRY(MultiTexCoord3ivARB), - TABLE_ENTRY(MultiTexCoord3sARB), - TABLE_ENTRY(MultiTexCoord3svARB), - TABLE_ENTRY(MultiTexCoord4dARB), - TABLE_ENTRY(MultiTexCoord4dvARB), - TABLE_ENTRY(MultiTexCoord4fARB), - TABLE_ENTRY(MultiTexCoord4fvARB), - TABLE_ENTRY(MultiTexCoord4iARB), - TABLE_ENTRY(MultiTexCoord4ivARB), - TABLE_ENTRY(MultiTexCoord4sARB), - TABLE_ENTRY(MultiTexCoord4svARB), - TABLE_ENTRY(LoadTransposeMatrixfARB), - TABLE_ENTRY(LoadTransposeMatrixdARB), - TABLE_ENTRY(MultTransposeMatrixfARB), - TABLE_ENTRY(MultTransposeMatrixdARB), - TABLE_ENTRY(SampleCoverageARB), - TABLE_ENTRY(DrawBuffersARB), - TABLE_ENTRY(PolygonOffsetEXT), - TABLE_ENTRY(GetTexFilterFuncSGIS), - TABLE_ENTRY(TexFilterFuncSGIS), - TABLE_ENTRY(GetHistogramEXT), - TABLE_ENTRY(GetHistogramParameterfvEXT), - TABLE_ENTRY(GetHistogramParameterivEXT), - TABLE_ENTRY(GetMinmaxEXT), - TABLE_ENTRY(GetMinmaxParameterfvEXT), - TABLE_ENTRY(GetMinmaxParameterivEXT), - TABLE_ENTRY(GetConvolutionFilterEXT), - TABLE_ENTRY(GetConvolutionParameterfvEXT), - TABLE_ENTRY(GetConvolutionParameterivEXT), - TABLE_ENTRY(GetSeparableFilterEXT), - TABLE_ENTRY(GetColorTableSGI), - TABLE_ENTRY(GetColorTableParameterfvSGI), - TABLE_ENTRY(GetColorTableParameterivSGI), - TABLE_ENTRY(PixelTexGenSGIX), - TABLE_ENTRY(PixelTexGenParameteriSGIS), - TABLE_ENTRY(PixelTexGenParameterivSGIS), - TABLE_ENTRY(PixelTexGenParameterfSGIS), - TABLE_ENTRY(PixelTexGenParameterfvSGIS), - TABLE_ENTRY(GetPixelTexGenParameterivSGIS), - TABLE_ENTRY(GetPixelTexGenParameterfvSGIS), - TABLE_ENTRY(TexImage4DSGIS), - TABLE_ENTRY(TexSubImage4DSGIS), - TABLE_ENTRY(AreTexturesResidentEXT), - TABLE_ENTRY(GenTexturesEXT), - TABLE_ENTRY(IsTextureEXT), - TABLE_ENTRY(DetailTexFuncSGIS), - TABLE_ENTRY(GetDetailTexFuncSGIS), - TABLE_ENTRY(SharpenTexFuncSGIS), - TABLE_ENTRY(GetSharpenTexFuncSGIS), - TABLE_ENTRY(SampleMaskSGIS), - TABLE_ENTRY(SamplePatternSGIS), - TABLE_ENTRY(ColorPointerEXT), - TABLE_ENTRY(EdgeFlagPointerEXT), - TABLE_ENTRY(IndexPointerEXT), - TABLE_ENTRY(NormalPointerEXT), - TABLE_ENTRY(TexCoordPointerEXT), - TABLE_ENTRY(VertexPointerEXT), - TABLE_ENTRY(SpriteParameterfSGIX), - TABLE_ENTRY(SpriteParameterfvSGIX), - TABLE_ENTRY(SpriteParameteriSGIX), - TABLE_ENTRY(SpriteParameterivSGIX), - TABLE_ENTRY(PointParameterfEXT), - TABLE_ENTRY(PointParameterfvEXT), - TABLE_ENTRY(GetInstrumentsSGIX), - TABLE_ENTRY(InstrumentsBufferSGIX), - TABLE_ENTRY(PollInstrumentsSGIX), - TABLE_ENTRY(ReadInstrumentsSGIX), - TABLE_ENTRY(StartInstrumentsSGIX), - TABLE_ENTRY(StopInstrumentsSGIX), - TABLE_ENTRY(FrameZoomSGIX), - TABLE_ENTRY(TagSampleBufferSGIX), - TABLE_ENTRY(ReferencePlaneSGIX), - TABLE_ENTRY(FlushRasterSGIX), - TABLE_ENTRY(GetListParameterfvSGIX), - TABLE_ENTRY(GetListParameterivSGIX), - TABLE_ENTRY(ListParameterfSGIX), - TABLE_ENTRY(ListParameterfvSGIX), - TABLE_ENTRY(ListParameteriSGIX), - TABLE_ENTRY(ListParameterivSGIX), - TABLE_ENTRY(FragmentColorMaterialSGIX), - TABLE_ENTRY(FragmentLightfSGIX), - TABLE_ENTRY(FragmentLightfvSGIX), - TABLE_ENTRY(FragmentLightiSGIX), - TABLE_ENTRY(FragmentLightivSGIX), - TABLE_ENTRY(FragmentLightModelfSGIX), - TABLE_ENTRY(FragmentLightModelfvSGIX), - TABLE_ENTRY(FragmentLightModeliSGIX), - TABLE_ENTRY(FragmentLightModelivSGIX), - TABLE_ENTRY(FragmentMaterialfSGIX), - TABLE_ENTRY(FragmentMaterialfvSGIX), - TABLE_ENTRY(FragmentMaterialiSGIX), - TABLE_ENTRY(FragmentMaterialivSGIX), - TABLE_ENTRY(GetFragmentLightfvSGIX), - TABLE_ENTRY(GetFragmentLightivSGIX), - TABLE_ENTRY(GetFragmentMaterialfvSGIX), - TABLE_ENTRY(GetFragmentMaterialivSGIX), - TABLE_ENTRY(LightEnviSGIX), - TABLE_ENTRY(VertexWeightfEXT), - TABLE_ENTRY(VertexWeightfvEXT), - TABLE_ENTRY(VertexWeightPointerEXT), - TABLE_ENTRY(FlushVertexArrayRangeNV), - TABLE_ENTRY(VertexArrayRangeNV), - TABLE_ENTRY(CombinerParameterfvNV), - TABLE_ENTRY(CombinerParameterfNV), - TABLE_ENTRY(CombinerParameterivNV), - TABLE_ENTRY(CombinerParameteriNV), - TABLE_ENTRY(CombinerInputNV), - TABLE_ENTRY(CombinerOutputNV), - TABLE_ENTRY(FinalCombinerInputNV), - TABLE_ENTRY(GetCombinerInputParameterfvNV), - TABLE_ENTRY(GetCombinerInputParameterivNV), - TABLE_ENTRY(GetCombinerOutputParameterfvNV), - TABLE_ENTRY(GetCombinerOutputParameterivNV), - TABLE_ENTRY(GetFinalCombinerInputParameterfvNV), - TABLE_ENTRY(GetFinalCombinerInputParameterivNV), - TABLE_ENTRY(ResizeBuffersMESA), - TABLE_ENTRY(WindowPos2dMESA), - TABLE_ENTRY(WindowPos2dvMESA), - TABLE_ENTRY(WindowPos2fMESA), - TABLE_ENTRY(WindowPos2fvMESA), - TABLE_ENTRY(WindowPos2iMESA), - TABLE_ENTRY(WindowPos2ivMESA), - TABLE_ENTRY(WindowPos2sMESA), - TABLE_ENTRY(WindowPos2svMESA), - TABLE_ENTRY(WindowPos3dMESA), - TABLE_ENTRY(WindowPos3dvMESA), - TABLE_ENTRY(WindowPos3fMESA), - TABLE_ENTRY(WindowPos3fvMESA), - TABLE_ENTRY(WindowPos3iMESA), - TABLE_ENTRY(WindowPos3ivMESA), - TABLE_ENTRY(WindowPos3sMESA), - TABLE_ENTRY(WindowPos3svMESA), - TABLE_ENTRY(WindowPos4dMESA), - TABLE_ENTRY(WindowPos4dvMESA), - TABLE_ENTRY(WindowPos4fMESA), - TABLE_ENTRY(WindowPos4fvMESA), - TABLE_ENTRY(WindowPos4iMESA), - TABLE_ENTRY(WindowPos4ivMESA), - TABLE_ENTRY(WindowPos4sMESA), - TABLE_ENTRY(WindowPos4svMESA), - TABLE_ENTRY(BlendFuncSeparateEXT), - TABLE_ENTRY(IndexMaterialEXT), - TABLE_ENTRY(IndexFuncEXT), - TABLE_ENTRY(LockArraysEXT), - TABLE_ENTRY(UnlockArraysEXT), - TABLE_ENTRY(CullParameterdvEXT), - TABLE_ENTRY(CullParameterfvEXT), - TABLE_ENTRY(HintPGI), - TABLE_ENTRY(FogCoordfEXT), - TABLE_ENTRY(FogCoordfvEXT), - TABLE_ENTRY(FogCoorddEXT), - TABLE_ENTRY(FogCoorddvEXT), - TABLE_ENTRY(FogCoordPointerEXT), - TABLE_ENTRY(GetColorTableEXT), - TABLE_ENTRY(GetColorTableParameterivEXT), - TABLE_ENTRY(GetColorTableParameterfvEXT), - TABLE_ENTRY(TbufferMask3DFX), - TABLE_ENTRY(CompressedTexImage3DARB), - TABLE_ENTRY(CompressedTexImage2DARB), - TABLE_ENTRY(CompressedTexImage1DARB), - TABLE_ENTRY(CompressedTexSubImage3DARB), - TABLE_ENTRY(CompressedTexSubImage2DARB), - TABLE_ENTRY(CompressedTexSubImage1DARB), - TABLE_ENTRY(GetCompressedTexImageARB), - TABLE_ENTRY(SecondaryColor3bEXT), - TABLE_ENTRY(SecondaryColor3bvEXT), - TABLE_ENTRY(SecondaryColor3dEXT), - TABLE_ENTRY(SecondaryColor3dvEXT), - TABLE_ENTRY(SecondaryColor3fEXT), - TABLE_ENTRY(SecondaryColor3fvEXT), - TABLE_ENTRY(SecondaryColor3iEXT), - TABLE_ENTRY(SecondaryColor3ivEXT), - TABLE_ENTRY(SecondaryColor3sEXT), - TABLE_ENTRY(SecondaryColor3svEXT), - TABLE_ENTRY(SecondaryColor3ubEXT), - TABLE_ENTRY(SecondaryColor3ubvEXT), - TABLE_ENTRY(SecondaryColor3uiEXT), - TABLE_ENTRY(SecondaryColor3uivEXT), - TABLE_ENTRY(SecondaryColor3usEXT), - TABLE_ENTRY(SecondaryColor3usvEXT), - TABLE_ENTRY(SecondaryColorPointerEXT), - TABLE_ENTRY(AreProgramsResidentNV), - TABLE_ENTRY(BindProgramNV), - TABLE_ENTRY(DeleteProgramsNV), - TABLE_ENTRY(ExecuteProgramNV), - TABLE_ENTRY(GenProgramsNV), - TABLE_ENTRY(GetProgramParameterdvNV), - TABLE_ENTRY(GetProgramParameterfvNV), - TABLE_ENTRY(GetProgramivNV), - TABLE_ENTRY(GetProgramStringNV), - TABLE_ENTRY(GetTrackMatrixivNV), - TABLE_ENTRY(GetVertexAttribdvNV), - TABLE_ENTRY(GetVertexAttribfvNV), - TABLE_ENTRY(GetVertexAttribivNV), - TABLE_ENTRY(GetVertexAttribPointervNV), - TABLE_ENTRY(IsProgramNV), - TABLE_ENTRY(LoadProgramNV), - TABLE_ENTRY(ProgramParameter4dNV), - TABLE_ENTRY(ProgramParameter4dvNV), - TABLE_ENTRY(ProgramParameter4fNV), - TABLE_ENTRY(ProgramParameter4fvNV), - TABLE_ENTRY(ProgramParameters4dvNV), - TABLE_ENTRY(ProgramParameters4fvNV), - TABLE_ENTRY(RequestResidentProgramsNV), - TABLE_ENTRY(TrackMatrixNV), - TABLE_ENTRY(VertexAttribPointerNV), - TABLE_ENTRY(VertexAttrib1dNV), - TABLE_ENTRY(VertexAttrib1dvNV), - TABLE_ENTRY(VertexAttrib1fNV), - TABLE_ENTRY(VertexAttrib1fvNV), - TABLE_ENTRY(VertexAttrib1sNV), - TABLE_ENTRY(VertexAttrib1svNV), - TABLE_ENTRY(VertexAttrib2dNV), - TABLE_ENTRY(VertexAttrib2dvNV), - TABLE_ENTRY(VertexAttrib2fNV), - TABLE_ENTRY(VertexAttrib2fvNV), - TABLE_ENTRY(VertexAttrib2sNV), - TABLE_ENTRY(VertexAttrib2svNV), - TABLE_ENTRY(VertexAttrib3dNV), - TABLE_ENTRY(VertexAttrib3dvNV), - TABLE_ENTRY(VertexAttrib3fNV), - TABLE_ENTRY(VertexAttrib3fvNV), - TABLE_ENTRY(VertexAttrib3sNV), - TABLE_ENTRY(VertexAttrib3svNV), - TABLE_ENTRY(VertexAttrib4dNV), - TABLE_ENTRY(VertexAttrib4dvNV), - TABLE_ENTRY(VertexAttrib4fNV), - TABLE_ENTRY(VertexAttrib4fvNV), - TABLE_ENTRY(VertexAttrib4sNV), - TABLE_ENTRY(VertexAttrib4svNV), - TABLE_ENTRY(VertexAttrib4ubNV), - TABLE_ENTRY(VertexAttrib4ubvNV), - TABLE_ENTRY(VertexAttribs1dvNV), - TABLE_ENTRY(VertexAttribs1fvNV), - TABLE_ENTRY(VertexAttribs1svNV), - TABLE_ENTRY(VertexAttribs2dvNV), - TABLE_ENTRY(VertexAttribs2fvNV), - TABLE_ENTRY(VertexAttribs2svNV), - TABLE_ENTRY(VertexAttribs3dvNV), - TABLE_ENTRY(VertexAttribs3fvNV), - TABLE_ENTRY(VertexAttribs3svNV), - TABLE_ENTRY(VertexAttribs4dvNV), - TABLE_ENTRY(VertexAttribs4fvNV), - TABLE_ENTRY(VertexAttribs4svNV), - TABLE_ENTRY(VertexAttribs4ubvNV), - TABLE_ENTRY(PointParameteriNV), - TABLE_ENTRY(PointParameterivNV), - TABLE_ENTRY(MultiDrawArraysEXT), - TABLE_ENTRY(MultiDrawElementsEXT), - TABLE_ENTRY(ActiveStencilFaceEXT), - TABLE_ENTRY(DeleteFencesNV), - TABLE_ENTRY(GenFencesNV), - TABLE_ENTRY(IsFenceNV), - TABLE_ENTRY(TestFenceNV), - TABLE_ENTRY(GetFenceivNV), - TABLE_ENTRY(FinishFenceNV), - TABLE_ENTRY(SetFenceNV), - TABLE_ENTRY(VertexAttrib4bvARB), - TABLE_ENTRY(VertexAttrib4ivARB), - TABLE_ENTRY(VertexAttrib4ubvARB), - TABLE_ENTRY(VertexAttrib4usvARB), - TABLE_ENTRY(VertexAttrib4uivARB), - TABLE_ENTRY(VertexAttrib4NbvARB), - TABLE_ENTRY(VertexAttrib4NsvARB), - TABLE_ENTRY(VertexAttrib4NivARB), - TABLE_ENTRY(VertexAttrib4NusvARB), - TABLE_ENTRY(VertexAttrib4NuivARB), - TABLE_ENTRY(VertexAttribPointerARB), - TABLE_ENTRY(EnableVertexAttribArrayARB), - TABLE_ENTRY(DisableVertexAttribArrayARB), - TABLE_ENTRY(ProgramStringARB), - TABLE_ENTRY(ProgramEnvParameter4dARB), - TABLE_ENTRY(ProgramEnvParameter4dvARB), - TABLE_ENTRY(ProgramEnvParameter4fARB), - TABLE_ENTRY(ProgramEnvParameter4fvARB), - TABLE_ENTRY(ProgramLocalParameter4dARB), - TABLE_ENTRY(ProgramLocalParameter4dvARB), - TABLE_ENTRY(ProgramLocalParameter4fARB), - TABLE_ENTRY(ProgramLocalParameter4fvARB), - TABLE_ENTRY(GetProgramEnvParameterdvARB), - TABLE_ENTRY(GetProgramEnvParameterfvARB), - TABLE_ENTRY(GetProgramLocalParameterdvARB), - TABLE_ENTRY(GetProgramLocalParameterfvARB), - TABLE_ENTRY(GetProgramivARB), - TABLE_ENTRY(GetProgramStringARB), - TABLE_ENTRY(ProgramNamedParameter4fNV), - TABLE_ENTRY(ProgramNamedParameter4dNV), - TABLE_ENTRY(ProgramNamedParameter4fvNV), - TABLE_ENTRY(ProgramNamedParameter4dvNV), - TABLE_ENTRY(GetProgramNamedParameterfvNV), - TABLE_ENTRY(GetProgramNamedParameterdvNV), - TABLE_ENTRY(BindBufferARB), - TABLE_ENTRY(BufferDataARB), - TABLE_ENTRY(BufferSubDataARB), - TABLE_ENTRY(DeleteBuffersARB), - TABLE_ENTRY(GenBuffersARB), - TABLE_ENTRY(GetBufferParameterivARB), - TABLE_ENTRY(GetBufferPointervARB), - TABLE_ENTRY(GetBufferSubDataARB), - TABLE_ENTRY(IsBufferARB), - TABLE_ENTRY(MapBufferARB), - TABLE_ENTRY(UnmapBufferARB), - TABLE_ENTRY(DepthBoundsEXT), - TABLE_ENTRY(GenQueriesARB), - TABLE_ENTRY(DeleteQueriesARB), - TABLE_ENTRY(IsQueryARB), - TABLE_ENTRY(BeginQueryARB), - TABLE_ENTRY(EndQueryARB), - TABLE_ENTRY(GetQueryivARB), - TABLE_ENTRY(GetQueryObjectivARB), - TABLE_ENTRY(GetQueryObjectuivARB), - TABLE_ENTRY(MultiModeDrawArraysIBM), - TABLE_ENTRY(MultiModeDrawElementsIBM), - TABLE_ENTRY(BlendEquationSeparateEXT), - /* A whole bunch of no-op functions. These might be called - * when someone tries to call a dynamically-registered - * extension function without a current rendering context. - */ - TABLE_ENTRY(Unused), - TABLE_ENTRY(Unused), - TABLE_ENTRY(Unused), - TABLE_ENTRY(Unused), - TABLE_ENTRY(Unused), - TABLE_ENTRY(Unused), - TABLE_ENTRY(Unused), - TABLE_ENTRY(Unused), - TABLE_ENTRY(Unused), - TABLE_ENTRY(Unused), - TABLE_ENTRY(Unused), - TABLE_ENTRY(Unused), - TABLE_ENTRY(Unused), - TABLE_ENTRY(Unused), - TABLE_ENTRY(Unused), - TABLE_ENTRY(Unused), - TABLE_ENTRY(Unused), - TABLE_ENTRY(Unused), - TABLE_ENTRY(Unused), - TABLE_ENTRY(Unused), - TABLE_ENTRY(Unused), - TABLE_ENTRY(Unused), - TABLE_ENTRY(Unused), - TABLE_ENTRY(Unused), - TABLE_ENTRY(Unused), - TABLE_ENTRY(Unused), - TABLE_ENTRY(Unused), - TABLE_ENTRY(Unused), - TABLE_ENTRY(Unused), - TABLE_ENTRY(Unused), - TABLE_ENTRY(Unused), - TABLE_ENTRY(Unused), - TABLE_ENTRY(Unused), - TABLE_ENTRY(Unused), - TABLE_ENTRY(Unused), - TABLE_ENTRY(Unused), - TABLE_ENTRY(Unused), - TABLE_ENTRY(Unused), - TABLE_ENTRY(Unused), - TABLE_ENTRY(Unused), - TABLE_ENTRY(Unused), - TABLE_ENTRY(Unused), - TABLE_ENTRY(Unused), - TABLE_ENTRY(Unused), - TABLE_ENTRY(Unused), - TABLE_ENTRY(Unused), - TABLE_ENTRY(Unused), - TABLE_ENTRY(Unused), - TABLE_ENTRY(Unused), - TABLE_ENTRY(Unused), - TABLE_ENTRY(Unused), - TABLE_ENTRY(Unused), - TABLE_ENTRY(Unused), - TABLE_ENTRY(Unused), - TABLE_ENTRY(Unused), - TABLE_ENTRY(Unused), - TABLE_ENTRY(Unused), - TABLE_ENTRY(Unused), - TABLE_ENTRY(Unused), - TABLE_ENTRY(Unused), - TABLE_ENTRY(Unused), - TABLE_ENTRY(Unused), - TABLE_ENTRY(Unused), - TABLE_ENTRY(Unused), - TABLE_ENTRY(Unused), - TABLE_ENTRY(Unused), - TABLE_ENTRY(Unused), - TABLE_ENTRY(Unused), - TABLE_ENTRY(Unused), - TABLE_ENTRY(Unused), - TABLE_ENTRY(Unused), - TABLE_ENTRY(Unused), - TABLE_ENTRY(Unused), - TABLE_ENTRY(Unused), - TABLE_ENTRY(Unused), - TABLE_ENTRY(Unused), - TABLE_ENTRY(Unused), - TABLE_ENTRY(Unused), - TABLE_ENTRY(Unused), - TABLE_ENTRY(Unused), - TABLE_ENTRY(Unused), - TABLE_ENTRY(Unused), - TABLE_ENTRY(Unused), - TABLE_ENTRY(Unused), - TABLE_ENTRY(Unused), - TABLE_ENTRY(Unused), - TABLE_ENTRY(Unused), - TABLE_ENTRY(Unused), - TABLE_ENTRY(Unused), - TABLE_ENTRY(Unused), - TABLE_ENTRY(Unused), - TABLE_ENTRY(Unused), - TABLE_ENTRY(Unused), - TABLE_ENTRY(Unused), - TABLE_ENTRY(Unused), - TABLE_ENTRY(Unused), - TABLE_ENTRY(Unused), - TABLE_ENTRY(Unused), - TABLE_ENTRY(Unused), -}; -#endif /* DISPATCH_TABLE_NAME */ - - -/* - * This is just used to silence compiler warnings. - * We list the functions which are not otherwise used. - */ -#ifdef UNUSED_TABLE_NAME -static const void * const UNUSED_TABLE_NAME[] = { - TABLE_ENTRY(ActiveTexture), - TABLE_ENTRY(ClientActiveTexture), - TABLE_ENTRY(MultiTexCoord1d), - TABLE_ENTRY(MultiTexCoord1dv), - TABLE_ENTRY(MultiTexCoord1f), - TABLE_ENTRY(MultiTexCoord1fv), - TABLE_ENTRY(MultiTexCoord1i), - TABLE_ENTRY(MultiTexCoord1iv), - TABLE_ENTRY(MultiTexCoord1s), - TABLE_ENTRY(MultiTexCoord1sv), - TABLE_ENTRY(MultiTexCoord2d), - TABLE_ENTRY(MultiTexCoord2dv), - TABLE_ENTRY(MultiTexCoord2f), - TABLE_ENTRY(MultiTexCoord2fv), - TABLE_ENTRY(MultiTexCoord2i), - TABLE_ENTRY(MultiTexCoord2iv), - TABLE_ENTRY(MultiTexCoord2s), - TABLE_ENTRY(MultiTexCoord2sv), - TABLE_ENTRY(MultiTexCoord3d), - TABLE_ENTRY(MultiTexCoord3dv), - TABLE_ENTRY(MultiTexCoord3f), - TABLE_ENTRY(MultiTexCoord3fv), - TABLE_ENTRY(MultiTexCoord3i), - TABLE_ENTRY(MultiTexCoord3iv), - TABLE_ENTRY(MultiTexCoord3s), - TABLE_ENTRY(MultiTexCoord3sv), - TABLE_ENTRY(MultiTexCoord4d), - TABLE_ENTRY(MultiTexCoord4dv), - TABLE_ENTRY(MultiTexCoord4f), - TABLE_ENTRY(MultiTexCoord4fv), - TABLE_ENTRY(MultiTexCoord4i), - TABLE_ENTRY(MultiTexCoord4iv), - TABLE_ENTRY(MultiTexCoord4s), - TABLE_ENTRY(MultiTexCoord4sv), - TABLE_ENTRY(LoadTransposeMatrixf), - TABLE_ENTRY(LoadTransposeMatrixd), - TABLE_ENTRY(MultTransposeMatrixf), - TABLE_ENTRY(MultTransposeMatrixd), - TABLE_ENTRY(SampleCoverage), - TABLE_ENTRY(CompressedTexImage3D), - TABLE_ENTRY(CompressedTexImage2D), - TABLE_ENTRY(CompressedTexImage1D), - TABLE_ENTRY(CompressedTexSubImage3D), - TABLE_ENTRY(CompressedTexSubImage2D), - TABLE_ENTRY(CompressedTexSubImage1D), - TABLE_ENTRY(GetCompressedTexImage), - TABLE_ENTRY(BlendFuncSeparate), - TABLE_ENTRY(FogCoordf), - TABLE_ENTRY(FogCoordfv), - TABLE_ENTRY(FogCoordd), - TABLE_ENTRY(FogCoorddv), - TABLE_ENTRY(FogCoordPointer), - TABLE_ENTRY(MultiDrawArrays), - TABLE_ENTRY(MultiDrawElements), - TABLE_ENTRY(PointParameterf), - TABLE_ENTRY(PointParameterfv), - TABLE_ENTRY(PointParameteri), - TABLE_ENTRY(PointParameteriv), - TABLE_ENTRY(SecondaryColor3b), - TABLE_ENTRY(SecondaryColor3bv), - TABLE_ENTRY(SecondaryColor3d), - TABLE_ENTRY(SecondaryColor3dv), - TABLE_ENTRY(SecondaryColor3f), - TABLE_ENTRY(SecondaryColor3fv), - TABLE_ENTRY(SecondaryColor3i), - TABLE_ENTRY(SecondaryColor3iv), - TABLE_ENTRY(SecondaryColor3s), - TABLE_ENTRY(SecondaryColor3sv), - TABLE_ENTRY(SecondaryColor3ub), - TABLE_ENTRY(SecondaryColor3ubv), - TABLE_ENTRY(SecondaryColor3ui), - TABLE_ENTRY(SecondaryColor3uiv), - TABLE_ENTRY(SecondaryColor3us), - TABLE_ENTRY(SecondaryColor3usv), - TABLE_ENTRY(SecondaryColorPointer), - TABLE_ENTRY(WindowPos2d), - TABLE_ENTRY(WindowPos2dv), - TABLE_ENTRY(WindowPos2f), - TABLE_ENTRY(WindowPos2fv), - TABLE_ENTRY(WindowPos2i), - TABLE_ENTRY(WindowPos2iv), - TABLE_ENTRY(WindowPos2s), - TABLE_ENTRY(WindowPos2sv), - TABLE_ENTRY(WindowPos3d), - TABLE_ENTRY(WindowPos3dv), - TABLE_ENTRY(WindowPos3f), - TABLE_ENTRY(WindowPos3fv), - TABLE_ENTRY(WindowPos3i), - TABLE_ENTRY(WindowPos3iv), - TABLE_ENTRY(WindowPos3s), - TABLE_ENTRY(WindowPos3sv), - TABLE_ENTRY(BindBuffer), - TABLE_ENTRY(BufferData), - TABLE_ENTRY(BufferSubData), - TABLE_ENTRY(DeleteBuffers), - TABLE_ENTRY(GenBuffers), - TABLE_ENTRY(GetBufferParameteriv), - TABLE_ENTRY(GetBufferPointerv), - TABLE_ENTRY(GetBufferSubData), - TABLE_ENTRY(IsBuffer), - TABLE_ENTRY(MapBuffer), - TABLE_ENTRY(UnmapBuffer), - TABLE_ENTRY(GenQueries), - TABLE_ENTRY(DeleteQueries), - TABLE_ENTRY(IsQuery), - TABLE_ENTRY(BeginQuery), - TABLE_ENTRY(EndQuery), - TABLE_ENTRY(GetQueryiv), - TABLE_ENTRY(GetQueryObjectiv), - TABLE_ENTRY(GetQueryObjectuiv), - TABLE_ENTRY(PointParameterfARB), - TABLE_ENTRY(PointParameterfvARB), - TABLE_ENTRY(WindowPos2dARB), - TABLE_ENTRY(WindowPos2fARB), - TABLE_ENTRY(WindowPos2iARB), - TABLE_ENTRY(WindowPos2sARB), - TABLE_ENTRY(WindowPos2dvARB), - TABLE_ENTRY(WindowPos2fvARB), - TABLE_ENTRY(WindowPos2ivARB), - TABLE_ENTRY(WindowPos2svARB), - TABLE_ENTRY(WindowPos3dARB), - TABLE_ENTRY(WindowPos3fARB), - TABLE_ENTRY(WindowPos3iARB), - TABLE_ENTRY(WindowPos3sARB), - TABLE_ENTRY(WindowPos3dvARB), - TABLE_ENTRY(WindowPos3fvARB), - TABLE_ENTRY(WindowPos3ivARB), - TABLE_ENTRY(WindowPos3svARB), - TABLE_ENTRY(VertexAttrib1sARB), - TABLE_ENTRY(VertexAttrib1fARB), - TABLE_ENTRY(VertexAttrib1dARB), - TABLE_ENTRY(VertexAttrib2sARB), - TABLE_ENTRY(VertexAttrib2fARB), - TABLE_ENTRY(VertexAttrib2dARB), - TABLE_ENTRY(VertexAttrib3sARB), - TABLE_ENTRY(VertexAttrib3fARB), - TABLE_ENTRY(VertexAttrib3dARB), - TABLE_ENTRY(VertexAttrib4sARB), - TABLE_ENTRY(VertexAttrib4fARB), - TABLE_ENTRY(VertexAttrib4dARB), - TABLE_ENTRY(VertexAttrib4NubARB), - TABLE_ENTRY(VertexAttrib1svARB), - TABLE_ENTRY(VertexAttrib1fvARB), - TABLE_ENTRY(VertexAttrib1dvARB), - TABLE_ENTRY(VertexAttrib2svARB), - TABLE_ENTRY(VertexAttrib2fvARB), - TABLE_ENTRY(VertexAttrib2dvARB), - TABLE_ENTRY(VertexAttrib3svARB), - TABLE_ENTRY(VertexAttrib3fvARB), - TABLE_ENTRY(VertexAttrib3dvARB), - TABLE_ENTRY(VertexAttrib4svARB), - TABLE_ENTRY(VertexAttrib4fvARB), - TABLE_ENTRY(VertexAttrib4dvARB), - TABLE_ENTRY(VertexAttrib4NubvARB), - TABLE_ENTRY(BindProgramARB), - TABLE_ENTRY(DeleteProgramsARB), - TABLE_ENTRY(GenProgramsARB), - TABLE_ENTRY(IsProgramARB), - TABLE_ENTRY(GetVertexAttribdvARB), - TABLE_ENTRY(GetVertexAttribfvARB), - TABLE_ENTRY(GetVertexAttribivARB), - TABLE_ENTRY(GetVertexAttribPointervARB), - TABLE_ENTRY(BlendColorEXT), - TABLE_ENTRY(TexImage3DEXT), - TABLE_ENTRY(TexSubImage3DEXT), - TABLE_ENTRY(TexSubImage1DEXT), - TABLE_ENTRY(TexSubImage2DEXT), - TABLE_ENTRY(CopyTexImage1DEXT), - TABLE_ENTRY(CopyTexImage2DEXT), - TABLE_ENTRY(CopyTexSubImage1DEXT), - TABLE_ENTRY(CopyTexSubImage2DEXT), - TABLE_ENTRY(CopyTexSubImage3DEXT), - TABLE_ENTRY(HistogramEXT), - TABLE_ENTRY(MinmaxEXT), - TABLE_ENTRY(ResetHistogramEXT), - TABLE_ENTRY(ResetMinmaxEXT), - TABLE_ENTRY(ConvolutionFilter1DEXT), - TABLE_ENTRY(ConvolutionFilter2DEXT), - TABLE_ENTRY(ConvolutionParameterfEXT), - TABLE_ENTRY(ConvolutionParameterfvEXT), - TABLE_ENTRY(ConvolutionParameteriEXT), - TABLE_ENTRY(ConvolutionParameterivEXT), - TABLE_ENTRY(CopyConvolutionFilter1DEXT), - TABLE_ENTRY(CopyConvolutionFilter2DEXT), - TABLE_ENTRY(SeparableFilter2DEXT), - TABLE_ENTRY(ColorTableSGI), - TABLE_ENTRY(ColorTableParameterfvSGI), - TABLE_ENTRY(ColorTableParameterivSGI), - TABLE_ENTRY(CopyColorTableSGI), - TABLE_ENTRY(BindTextureEXT), - TABLE_ENTRY(DeleteTexturesEXT), - TABLE_ENTRY(PrioritizeTexturesEXT), - TABLE_ENTRY(ArrayElementEXT), - TABLE_ENTRY(DrawArraysEXT), - TABLE_ENTRY(GetPointervEXT), - TABLE_ENTRY(BlendEquationEXT), - TABLE_ENTRY(ColorSubTableEXT), - TABLE_ENTRY(CopyColorSubTableEXT), - TABLE_ENTRY(ColorTableEXT), - TABLE_ENTRY(DrawRangeElementsEXT), - TABLE_ENTRY(SampleMaskEXT), - TABLE_ENTRY(SamplePatternEXT), - TABLE_ENTRY(DrawBuffersATI), - TABLE_ENTRY(BlendEquationSeparateATI), - TABLE_ENTRY(BlendFuncSeparateINGR), - TABLE_ENTRY(PointParameterfSGIS), - TABLE_ENTRY(PointParameterfvSGIS), -}; -#endif /*UNUSED_TABLE_NAME*/ - - -#undef KEYWORD1 -#undef KEYWORD2 -#undef NAME -#undef DISPATCH -#undef RETURN_DISPATCH -#undef DISPATCH_TABLE_NAME -#undef UNUSED_TABLE_NAME -#undef TABLE_ENTRY - diff --git a/src/mesa/glapi/glprocs.h b/src/mesa/glapi/glprocs.h index d953f604d96..8c730b807a7 100644 --- a/src/mesa/glapi/glprocs.h +++ b/src/mesa/glapi/glprocs.h @@ -1,4 +1,4 @@ -/* DO NOT EDIT - This file generated automatically by gl_procs.py (from Mesa) script */ +/* DO NOT EDIT - This file generated automatically by glprocs.py script */ /* * Copyright (C) 1999-2001 Brian Paul All Rights Reserved. @@ -30,1862 +30,964 @@ * the GetProcAddress() function */ -typedef struct { - int Name_offset; -#ifdef NEED_FUNCTION_POINTER - void * Address; -#endif - unsigned int Offset; -} glprocs_table_t; - -#ifdef NEED_FUNCTION_POINTER -# define NAME_FUNC_OFFSET(n,f,o) { n , (void *) f , o } -#else -# define NAME_FUNC_OFFSET(n,f,o) { n , o } -#endif - - -static const char gl_string_table[] = - "glNewList\0" - "glEndList\0" - "glCallList\0" - "glCallLists\0" - "glDeleteLists\0" - "glGenLists\0" - "glListBase\0" - "glBegin\0" - "glBitmap\0" - "glColor3b\0" - "glColor3bv\0" - "glColor3d\0" - "glColor3dv\0" - "glColor3f\0" - "glColor3fv\0" - "glColor3i\0" - "glColor3iv\0" - "glColor3s\0" - "glColor3sv\0" - "glColor3ub\0" - "glColor3ubv\0" - "glColor3ui\0" - "glColor3uiv\0" - "glColor3us\0" - "glColor3usv\0" - "glColor4b\0" - "glColor4bv\0" - "glColor4d\0" - "glColor4dv\0" - "glColor4f\0" - "glColor4fv\0" - "glColor4i\0" - "glColor4iv\0" - "glColor4s\0" - "glColor4sv\0" - "glColor4ub\0" - "glColor4ubv\0" - "glColor4ui\0" - "glColor4uiv\0" - "glColor4us\0" - "glColor4usv\0" - "glEdgeFlag\0" - "glEdgeFlagv\0" - "glEnd\0" - "glIndexd\0" - "glIndexdv\0" - "glIndexf\0" - "glIndexfv\0" - "glIndexi\0" - "glIndexiv\0" - "glIndexs\0" - "glIndexsv\0" - "glNormal3b\0" - "glNormal3bv\0" - "glNormal3d\0" - "glNormal3dv\0" - "glNormal3f\0" - "glNormal3fv\0" - "glNormal3i\0" - "glNormal3iv\0" - "glNormal3s\0" - "glNormal3sv\0" - "glRasterPos2d\0" - "glRasterPos2dv\0" - "glRasterPos2f\0" - "glRasterPos2fv\0" - "glRasterPos2i\0" - "glRasterPos2iv\0" - "glRasterPos2s\0" - "glRasterPos2sv\0" - "glRasterPos3d\0" - "glRasterPos3dv\0" - "glRasterPos3f\0" - "glRasterPos3fv\0" - "glRasterPos3i\0" - "glRasterPos3iv\0" - "glRasterPos3s\0" - "glRasterPos3sv\0" - "glRasterPos4d\0" - "glRasterPos4dv\0" - "glRasterPos4f\0" - "glRasterPos4fv\0" - "glRasterPos4i\0" - "glRasterPos4iv\0" - "glRasterPos4s\0" - "glRasterPos4sv\0" - "glRectd\0" - "glRectdv\0" - "glRectf\0" - "glRectfv\0" - "glRecti\0" - "glRectiv\0" - "glRects\0" - "glRectsv\0" - "glTexCoord1d\0" - "glTexCoord1dv\0" - "glTexCoord1f\0" - "glTexCoord1fv\0" - "glTexCoord1i\0" - "glTexCoord1iv\0" - "glTexCoord1s\0" - "glTexCoord1sv\0" - "glTexCoord2d\0" - "glTexCoord2dv\0" - "glTexCoord2f\0" - "glTexCoord2fv\0" - "glTexCoord2i\0" - "glTexCoord2iv\0" - "glTexCoord2s\0" - "glTexCoord2sv\0" - "glTexCoord3d\0" - "glTexCoord3dv\0" - "glTexCoord3f\0" - "glTexCoord3fv\0" - "glTexCoord3i\0" - "glTexCoord3iv\0" - "glTexCoord3s\0" - "glTexCoord3sv\0" - "glTexCoord4d\0" - "glTexCoord4dv\0" - "glTexCoord4f\0" - "glTexCoord4fv\0" - "glTexCoord4i\0" - "glTexCoord4iv\0" - "glTexCoord4s\0" - "glTexCoord4sv\0" - "glVertex2d\0" - "glVertex2dv\0" - "glVertex2f\0" - 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"glBufferSubDataARB\0" - "glDeleteBuffersARB\0" - "glGenBuffersARB\0" - "glGetBufferParameterivARB\0" - "glGetBufferPointervARB\0" - "glGetBufferSubDataARB\0" - "glIsBufferARB\0" - "glMapBufferARB\0" - "glUnmapBufferARB\0" - "glDepthBoundsEXT\0" - "glGenQueriesARB\0" - "glDeleteQueriesARB\0" - "glIsQueryARB\0" - "glBeginQueryARB\0" - "glEndQueryARB\0" - "glGetQueryivARB\0" - "glGetQueryObjectivARB\0" - "glGetQueryObjectuivARB\0" - "glMultiModeDrawArraysIBM\0" - "glMultiModeDrawElementsIBM\0" - "glBlendEquationSeparateEXT\0" - "glActiveTexture\0" - "glClientActiveTexture\0" - "glMultiTexCoord1d\0" - "glMultiTexCoord1dv\0" - "glMultiTexCoord1f\0" - "glMultiTexCoord1fv\0" - "glMultiTexCoord1i\0" - "glMultiTexCoord1iv\0" - "glMultiTexCoord1s\0" - "glMultiTexCoord1sv\0" - "glMultiTexCoord2d\0" - "glMultiTexCoord2dv\0" - "glMultiTexCoord2f\0" - "glMultiTexCoord2fv\0" - "glMultiTexCoord2i\0" - "glMultiTexCoord2iv\0" - "glMultiTexCoord2s\0" - "glMultiTexCoord2sv\0" - "glMultiTexCoord3d\0" - "glMultiTexCoord3dv\0" - "glMultiTexCoord3f\0" - "glMultiTexCoord3fv\0" - "glMultiTexCoord3i\0" - "glMultiTexCoord3iv\0" - "glMultiTexCoord3s\0" - "glMultiTexCoord3sv\0" - "glMultiTexCoord4d\0" - "glMultiTexCoord4dv\0" - "glMultiTexCoord4f\0" - "glMultiTexCoord4fv\0" - "glMultiTexCoord4i\0" - "glMultiTexCoord4iv\0" - "glMultiTexCoord4s\0" - "glMultiTexCoord4sv\0" - "glLoadTransposeMatrixf\0" - "glLoadTransposeMatrixd\0" - "glMultTransposeMatrixf\0" - "glMultTransposeMatrixd\0" - "glSampleCoverage\0" - "glCompressedTexImage3D\0" - "glCompressedTexImage2D\0" - "glCompressedTexImage1D\0" - "glCompressedTexSubImage3D\0" - "glCompressedTexSubImage2D\0" - "glCompressedTexSubImage1D\0" - "glGetCompressedTexImage\0" - "glBlendFuncSeparate\0" - "glFogCoordf\0" - "glFogCoordfv\0" - "glFogCoordd\0" - "glFogCoorddv\0" - "glFogCoordPointer\0" - "glMultiDrawArrays\0" - "glMultiDrawElements\0" - "glPointParameterf\0" - "glPointParameterfv\0" - "glPointParameteri\0" - "glPointParameteriv\0" - "glSecondaryColor3b\0" - "glSecondaryColor3bv\0" - "glSecondaryColor3d\0" - "glSecondaryColor3dv\0" - "glSecondaryColor3f\0" - "glSecondaryColor3fv\0" - "glSecondaryColor3i\0" - "glSecondaryColor3iv\0" - "glSecondaryColor3s\0" - "glSecondaryColor3sv\0" - "glSecondaryColor3ub\0" - "glSecondaryColor3ubv\0" - "glSecondaryColor3ui\0" - "glSecondaryColor3uiv\0" - "glSecondaryColor3us\0" - "glSecondaryColor3usv\0" - "glSecondaryColorPointer\0" - "glWindowPos2d\0" - "glWindowPos2dv\0" - "glWindowPos2f\0" - "glWindowPos2fv\0" - "glWindowPos2i\0" - "glWindowPos2iv\0" - "glWindowPos2s\0" - "glWindowPos2sv\0" - "glWindowPos3d\0" - "glWindowPos3dv\0" - "glWindowPos3f\0" - "glWindowPos3fv\0" - "glWindowPos3i\0" - "glWindowPos3iv\0" - "glWindowPos3s\0" - "glWindowPos3sv\0" - "glBindBuffer\0" - "glBufferData\0" - "glBufferSubData\0" - "glDeleteBuffers\0" - "glGenBuffers\0" - "glGetBufferParameteriv\0" - "glGetBufferPointerv\0" - "glGetBufferSubData\0" - "glIsBuffer\0" - "glMapBuffer\0" - "glUnmapBuffer\0" - "glGenQueries\0" - "glDeleteQueries\0" - "glIsQuery\0" - "glBeginQuery\0" - "glEndQuery\0" - "glGetQueryiv\0" - "glGetQueryObjectiv\0" - "glGetQueryObjectuiv\0" - "glPointParameterfARB\0" - "glPointParameterfvARB\0" - "glWindowPos2dARB\0" - "glWindowPos2fARB\0" - "glWindowPos2iARB\0" - "glWindowPos2sARB\0" - "glWindowPos2dvARB\0" - "glWindowPos2fvARB\0" - "glWindowPos2ivARB\0" - "glWindowPos2svARB\0" - "glWindowPos3dARB\0" - "glWindowPos3fARB\0" - "glWindowPos3iARB\0" - "glWindowPos3sARB\0" - "glWindowPos3dvARB\0" - "glWindowPos3fvARB\0" - "glWindowPos3ivARB\0" - "glWindowPos3svARB\0" - "glVertexAttrib1sARB\0" - "glVertexAttrib1fARB\0" - "glVertexAttrib1dARB\0" - "glVertexAttrib2sARB\0" - "glVertexAttrib2fARB\0" - "glVertexAttrib2dARB\0" - "glVertexAttrib3sARB\0" - "glVertexAttrib3fARB\0" - "glVertexAttrib3dARB\0" - "glVertexAttrib4sARB\0" - "glVertexAttrib4fARB\0" - "glVertexAttrib4dARB\0" - "glVertexAttrib4NubARB\0" - "glVertexAttrib1svARB\0" - "glVertexAttrib1fvARB\0" - "glVertexAttrib1dvARB\0" - "glVertexAttrib2svARB\0" - "glVertexAttrib2fvARB\0" - "glVertexAttrib2dvARB\0" - "glVertexAttrib3svARB\0" - "glVertexAttrib3fvARB\0" - "glVertexAttrib3dvARB\0" - "glVertexAttrib4svARB\0" - "glVertexAttrib4fvARB\0" - "glVertexAttrib4dvARB\0" - "glVertexAttrib4NubvARB\0" - "glBindProgramARB\0" - "glDeleteProgramsARB\0" - "glGenProgramsARB\0" - "glIsProgramARB\0" - "glGetVertexAttribdvARB\0" - "glGetVertexAttribfvARB\0" - "glGetVertexAttribivARB\0" - "glGetVertexAttribPointervARB\0" - "glBlendColorEXT\0" - "glTexImage3DEXT\0" - "glTexSubImage3DEXT\0" - "glTexSubImage1DEXT\0" - "glTexSubImage2DEXT\0" - "glCopyTexImage1DEXT\0" - "glCopyTexImage2DEXT\0" - "glCopyTexSubImage1DEXT\0" - "glCopyTexSubImage2DEXT\0" - "glCopyTexSubImage3DEXT\0" - "glHistogramEXT\0" - "glMinmaxEXT\0" - "glResetHistogramEXT\0" - "glResetMinmaxEXT\0" - "glConvolutionFilter1DEXT\0" - "glConvolutionFilter2DEXT\0" - "glConvolutionParameterfEXT\0" - "glConvolutionParameterfvEXT\0" - "glConvolutionParameteriEXT\0" - "glConvolutionParameterivEXT\0" - "glCopyConvolutionFilter1DEXT\0" - "glCopyConvolutionFilter2DEXT\0" - "glSeparableFilter2DEXT\0" - "glColorTableSGI\0" - "glColorTableParameterfvSGI\0" - "glColorTableParameterivSGI\0" - "glCopyColorTableSGI\0" - "glBindTextureEXT\0" - "glDeleteTexturesEXT\0" - "glPrioritizeTexturesEXT\0" - "glArrayElementEXT\0" - "glDrawArraysEXT\0" - "glGetPointervEXT\0" - "glBlendEquationEXT\0" - "glColorSubTableEXT\0" - "glCopyColorSubTableEXT\0" - "glColorTableEXT\0" - "glDrawRangeElementsEXT\0" - "glSampleMaskEXT\0" - "glSamplePatternEXT\0" - "glDrawBuffersATI\0" - "glBlendEquationSeparateATI\0" - "glBlendFuncSeparateINGR\0" - "glPointParameterfSGIS\0" - "glPointParameterfvSGIS\0" - ; - -static const glprocs_table_t static_functions[] = { - NAME_FUNC_OFFSET( 0, glNewList, _gloffset_NewList ), - NAME_FUNC_OFFSET( 10, glEndList, _gloffset_EndList ), - NAME_FUNC_OFFSET( 20, glCallList, _gloffset_CallList ), - NAME_FUNC_OFFSET( 31, glCallLists, _gloffset_CallLists ), - NAME_FUNC_OFFSET( 43, glDeleteLists, _gloffset_DeleteLists ), - NAME_FUNC_OFFSET( 57, glGenLists, _gloffset_GenLists ), - NAME_FUNC_OFFSET( 68, glListBase, _gloffset_ListBase ), - NAME_FUNC_OFFSET( 79, glBegin, _gloffset_Begin ), - NAME_FUNC_OFFSET( 87, glBitmap, _gloffset_Bitmap ), - NAME_FUNC_OFFSET( 96, glColor3b, _gloffset_Color3b ), - NAME_FUNC_OFFSET( 106, glColor3bv, _gloffset_Color3bv ), - NAME_FUNC_OFFSET( 117, glColor3d, _gloffset_Color3d ), - NAME_FUNC_OFFSET( 127, glColor3dv, _gloffset_Color3dv ), - NAME_FUNC_OFFSET( 138, glColor3f, _gloffset_Color3f ), - NAME_FUNC_OFFSET( 148, glColor3fv, _gloffset_Color3fv ), - NAME_FUNC_OFFSET( 159, glColor3i, _gloffset_Color3i ), - NAME_FUNC_OFFSET( 169, glColor3iv, _gloffset_Color3iv ), - NAME_FUNC_OFFSET( 180, glColor3s, _gloffset_Color3s ), - NAME_FUNC_OFFSET( 190, glColor3sv, _gloffset_Color3sv ), - NAME_FUNC_OFFSET( 201, glColor3ub, _gloffset_Color3ub ), - NAME_FUNC_OFFSET( 212, glColor3ubv, _gloffset_Color3ubv ), - NAME_FUNC_OFFSET( 224, glColor3ui, _gloffset_Color3ui ), - NAME_FUNC_OFFSET( 235, glColor3uiv, _gloffset_Color3uiv ), - NAME_FUNC_OFFSET( 247, glColor3us, _gloffset_Color3us ), - NAME_FUNC_OFFSET( 258, glColor3usv, _gloffset_Color3usv ), - NAME_FUNC_OFFSET( 270, glColor4b, _gloffset_Color4b ), - NAME_FUNC_OFFSET( 280, glColor4bv, _gloffset_Color4bv ), - NAME_FUNC_OFFSET( 291, glColor4d, _gloffset_Color4d ), - NAME_FUNC_OFFSET( 301, glColor4dv, _gloffset_Color4dv ), - NAME_FUNC_OFFSET( 312, glColor4f, _gloffset_Color4f ), - NAME_FUNC_OFFSET( 322, glColor4fv, _gloffset_Color4fv ), - NAME_FUNC_OFFSET( 333, glColor4i, _gloffset_Color4i ), - NAME_FUNC_OFFSET( 343, glColor4iv, _gloffset_Color4iv ), - NAME_FUNC_OFFSET( 354, glColor4s, _gloffset_Color4s ), - NAME_FUNC_OFFSET( 364, glColor4sv, _gloffset_Color4sv ), - NAME_FUNC_OFFSET( 375, glColor4ub, _gloffset_Color4ub ), - NAME_FUNC_OFFSET( 386, glColor4ubv, _gloffset_Color4ubv ), - NAME_FUNC_OFFSET( 398, glColor4ui, _gloffset_Color4ui ), - NAME_FUNC_OFFSET( 409, glColor4uiv, _gloffset_Color4uiv ), - NAME_FUNC_OFFSET( 421, glColor4us, _gloffset_Color4us ), - NAME_FUNC_OFFSET( 432, glColor4usv, _gloffset_Color4usv ), - NAME_FUNC_OFFSET( 444, glEdgeFlag, _gloffset_EdgeFlag ), - NAME_FUNC_OFFSET( 455, glEdgeFlagv, _gloffset_EdgeFlagv ), - NAME_FUNC_OFFSET( 467, glEnd, _gloffset_End ), - NAME_FUNC_OFFSET( 473, glIndexd, _gloffset_Indexd ), - NAME_FUNC_OFFSET( 482, glIndexdv, _gloffset_Indexdv ), - NAME_FUNC_OFFSET( 492, glIndexf, _gloffset_Indexf ), - NAME_FUNC_OFFSET( 501, glIndexfv, _gloffset_Indexfv ), - NAME_FUNC_OFFSET( 511, glIndexi, _gloffset_Indexi ), - NAME_FUNC_OFFSET( 520, glIndexiv, _gloffset_Indexiv ), - NAME_FUNC_OFFSET( 530, glIndexs, _gloffset_Indexs ), - NAME_FUNC_OFFSET( 539, glIndexsv, _gloffset_Indexsv ), - NAME_FUNC_OFFSET( 549, glNormal3b, _gloffset_Normal3b ), - NAME_FUNC_OFFSET( 560, glNormal3bv, _gloffset_Normal3bv ), - NAME_FUNC_OFFSET( 572, glNormal3d, _gloffset_Normal3d ), - NAME_FUNC_OFFSET( 583, glNormal3dv, _gloffset_Normal3dv ), - NAME_FUNC_OFFSET( 595, glNormal3f, _gloffset_Normal3f ), - NAME_FUNC_OFFSET( 606, glNormal3fv, _gloffset_Normal3fv ), - NAME_FUNC_OFFSET( 618, glNormal3i, _gloffset_Normal3i ), - NAME_FUNC_OFFSET( 629, glNormal3iv, _gloffset_Normal3iv ), - NAME_FUNC_OFFSET( 641, glNormal3s, _gloffset_Normal3s ), - NAME_FUNC_OFFSET( 652, glNormal3sv, _gloffset_Normal3sv ), - NAME_FUNC_OFFSET( 664, glRasterPos2d, _gloffset_RasterPos2d ), - NAME_FUNC_OFFSET( 678, glRasterPos2dv, _gloffset_RasterPos2dv ), - NAME_FUNC_OFFSET( 693, glRasterPos2f, _gloffset_RasterPos2f ), - NAME_FUNC_OFFSET( 707, glRasterPos2fv, _gloffset_RasterPos2fv ), - NAME_FUNC_OFFSET( 722, glRasterPos2i, _gloffset_RasterPos2i ), - NAME_FUNC_OFFSET( 736, glRasterPos2iv, _gloffset_RasterPos2iv ), - NAME_FUNC_OFFSET( 751, glRasterPos2s, _gloffset_RasterPos2s ), - NAME_FUNC_OFFSET( 765, glRasterPos2sv, _gloffset_RasterPos2sv ), - NAME_FUNC_OFFSET( 780, glRasterPos3d, _gloffset_RasterPos3d ), - NAME_FUNC_OFFSET( 794, glRasterPos3dv, _gloffset_RasterPos3dv ), - NAME_FUNC_OFFSET( 809, glRasterPos3f, _gloffset_RasterPos3f ), - NAME_FUNC_OFFSET( 823, glRasterPos3fv, _gloffset_RasterPos3fv ), - NAME_FUNC_OFFSET( 838, glRasterPos3i, _gloffset_RasterPos3i ), - NAME_FUNC_OFFSET( 852, glRasterPos3iv, _gloffset_RasterPos3iv ), - NAME_FUNC_OFFSET( 867, glRasterPos3s, _gloffset_RasterPos3s ), - NAME_FUNC_OFFSET( 881, glRasterPos3sv, _gloffset_RasterPos3sv ), - NAME_FUNC_OFFSET( 896, glRasterPos4d, _gloffset_RasterPos4d ), - NAME_FUNC_OFFSET( 910, glRasterPos4dv, _gloffset_RasterPos4dv ), - NAME_FUNC_OFFSET( 925, glRasterPos4f, _gloffset_RasterPos4f ), - NAME_FUNC_OFFSET( 939, glRasterPos4fv, _gloffset_RasterPos4fv ), - NAME_FUNC_OFFSET( 954, glRasterPos4i, _gloffset_RasterPos4i ), - NAME_FUNC_OFFSET( 968, glRasterPos4iv, _gloffset_RasterPos4iv ), - NAME_FUNC_OFFSET( 983, glRasterPos4s, _gloffset_RasterPos4s ), - NAME_FUNC_OFFSET( 997, glRasterPos4sv, _gloffset_RasterPos4sv ), - NAME_FUNC_OFFSET( 1012, glRectd, _gloffset_Rectd ), - NAME_FUNC_OFFSET( 1020, glRectdv, _gloffset_Rectdv ), - NAME_FUNC_OFFSET( 1029, glRectf, _gloffset_Rectf ), - NAME_FUNC_OFFSET( 1037, glRectfv, _gloffset_Rectfv ), - NAME_FUNC_OFFSET( 1046, glRecti, _gloffset_Recti ), - NAME_FUNC_OFFSET( 1054, glRectiv, _gloffset_Rectiv ), - NAME_FUNC_OFFSET( 1063, glRects, _gloffset_Rects ), - NAME_FUNC_OFFSET( 1071, glRectsv, _gloffset_Rectsv ), - NAME_FUNC_OFFSET( 1080, glTexCoord1d, _gloffset_TexCoord1d ), - NAME_FUNC_OFFSET( 1093, glTexCoord1dv, _gloffset_TexCoord1dv ), - NAME_FUNC_OFFSET( 1107, glTexCoord1f, _gloffset_TexCoord1f ), - NAME_FUNC_OFFSET( 1120, glTexCoord1fv, _gloffset_TexCoord1fv ), - NAME_FUNC_OFFSET( 1134, glTexCoord1i, _gloffset_TexCoord1i ), - NAME_FUNC_OFFSET( 1147, glTexCoord1iv, _gloffset_TexCoord1iv ), - NAME_FUNC_OFFSET( 1161, glTexCoord1s, _gloffset_TexCoord1s ), - NAME_FUNC_OFFSET( 1174, glTexCoord1sv, _gloffset_TexCoord1sv ), - NAME_FUNC_OFFSET( 1188, glTexCoord2d, _gloffset_TexCoord2d ), - NAME_FUNC_OFFSET( 1201, glTexCoord2dv, _gloffset_TexCoord2dv ), - NAME_FUNC_OFFSET( 1215, glTexCoord2f, _gloffset_TexCoord2f ), - NAME_FUNC_OFFSET( 1228, glTexCoord2fv, _gloffset_TexCoord2fv ), - NAME_FUNC_OFFSET( 1242, glTexCoord2i, _gloffset_TexCoord2i ), - NAME_FUNC_OFFSET( 1255, glTexCoord2iv, _gloffset_TexCoord2iv ), - NAME_FUNC_OFFSET( 1269, glTexCoord2s, _gloffset_TexCoord2s ), - NAME_FUNC_OFFSET( 1282, glTexCoord2sv, _gloffset_TexCoord2sv ), - NAME_FUNC_OFFSET( 1296, glTexCoord3d, _gloffset_TexCoord3d ), - NAME_FUNC_OFFSET( 1309, glTexCoord3dv, _gloffset_TexCoord3dv ), - NAME_FUNC_OFFSET( 1323, glTexCoord3f, _gloffset_TexCoord3f ), - NAME_FUNC_OFFSET( 1336, glTexCoord3fv, _gloffset_TexCoord3fv ), - NAME_FUNC_OFFSET( 1350, glTexCoord3i, _gloffset_TexCoord3i ), - NAME_FUNC_OFFSET( 1363, glTexCoord3iv, _gloffset_TexCoord3iv ), - NAME_FUNC_OFFSET( 1377, glTexCoord3s, _gloffset_TexCoord3s ), - NAME_FUNC_OFFSET( 1390, glTexCoord3sv, _gloffset_TexCoord3sv ), - NAME_FUNC_OFFSET( 1404, glTexCoord4d, _gloffset_TexCoord4d ), - NAME_FUNC_OFFSET( 1417, glTexCoord4dv, _gloffset_TexCoord4dv ), - NAME_FUNC_OFFSET( 1431, glTexCoord4f, _gloffset_TexCoord4f ), - NAME_FUNC_OFFSET( 1444, glTexCoord4fv, _gloffset_TexCoord4fv ), - NAME_FUNC_OFFSET( 1458, glTexCoord4i, _gloffset_TexCoord4i ), - NAME_FUNC_OFFSET( 1471, glTexCoord4iv, _gloffset_TexCoord4iv ), - NAME_FUNC_OFFSET( 1485, glTexCoord4s, _gloffset_TexCoord4s ), - NAME_FUNC_OFFSET( 1498, glTexCoord4sv, _gloffset_TexCoord4sv ), - NAME_FUNC_OFFSET( 1512, glVertex2d, _gloffset_Vertex2d ), - NAME_FUNC_OFFSET( 1523, glVertex2dv, _gloffset_Vertex2dv ), - NAME_FUNC_OFFSET( 1535, glVertex2f, _gloffset_Vertex2f ), - NAME_FUNC_OFFSET( 1546, glVertex2fv, _gloffset_Vertex2fv ), - NAME_FUNC_OFFSET( 1558, glVertex2i, _gloffset_Vertex2i ), - NAME_FUNC_OFFSET( 1569, glVertex2iv, _gloffset_Vertex2iv ), - NAME_FUNC_OFFSET( 1581, glVertex2s, _gloffset_Vertex2s ), - NAME_FUNC_OFFSET( 1592, glVertex2sv, _gloffset_Vertex2sv ), - NAME_FUNC_OFFSET( 1604, glVertex3d, _gloffset_Vertex3d ), - NAME_FUNC_OFFSET( 1615, glVertex3dv, _gloffset_Vertex3dv ), - NAME_FUNC_OFFSET( 1627, glVertex3f, _gloffset_Vertex3f ), - NAME_FUNC_OFFSET( 1638, glVertex3fv, _gloffset_Vertex3fv ), - NAME_FUNC_OFFSET( 1650, glVertex3i, _gloffset_Vertex3i ), - NAME_FUNC_OFFSET( 1661, glVertex3iv, _gloffset_Vertex3iv ), - NAME_FUNC_OFFSET( 1673, glVertex3s, _gloffset_Vertex3s ), - NAME_FUNC_OFFSET( 1684, glVertex3sv, _gloffset_Vertex3sv ), - NAME_FUNC_OFFSET( 1696, glVertex4d, _gloffset_Vertex4d ), - NAME_FUNC_OFFSET( 1707, glVertex4dv, _gloffset_Vertex4dv ), - NAME_FUNC_OFFSET( 1719, glVertex4f, _gloffset_Vertex4f ), - NAME_FUNC_OFFSET( 1730, glVertex4fv, _gloffset_Vertex4fv ), - NAME_FUNC_OFFSET( 1742, glVertex4i, _gloffset_Vertex4i ), - NAME_FUNC_OFFSET( 1753, glVertex4iv, _gloffset_Vertex4iv ), - NAME_FUNC_OFFSET( 1765, glVertex4s, _gloffset_Vertex4s ), - NAME_FUNC_OFFSET( 1776, glVertex4sv, _gloffset_Vertex4sv ), - NAME_FUNC_OFFSET( 1788, glClipPlane, _gloffset_ClipPlane ), - NAME_FUNC_OFFSET( 1800, glColorMaterial, _gloffset_ColorMaterial ), - NAME_FUNC_OFFSET( 1816, glCullFace, _gloffset_CullFace ), - NAME_FUNC_OFFSET( 1827, glFogf, _gloffset_Fogf ), - NAME_FUNC_OFFSET( 1834, glFogfv, _gloffset_Fogfv ), - NAME_FUNC_OFFSET( 1842, glFogi, _gloffset_Fogi ), - NAME_FUNC_OFFSET( 1849, glFogiv, _gloffset_Fogiv ), - NAME_FUNC_OFFSET( 1857, glFrontFace, _gloffset_FrontFace ), - NAME_FUNC_OFFSET( 1869, glHint, _gloffset_Hint ), - NAME_FUNC_OFFSET( 1876, glLightf, _gloffset_Lightf ), - NAME_FUNC_OFFSET( 1885, glLightfv, _gloffset_Lightfv ), - NAME_FUNC_OFFSET( 1895, glLighti, _gloffset_Lighti ), - NAME_FUNC_OFFSET( 1904, glLightiv, _gloffset_Lightiv ), - NAME_FUNC_OFFSET( 1914, glLightModelf, _gloffset_LightModelf ), - NAME_FUNC_OFFSET( 1928, glLightModelfv, _gloffset_LightModelfv ), - NAME_FUNC_OFFSET( 1943, glLightModeli, _gloffset_LightModeli ), - NAME_FUNC_OFFSET( 1957, glLightModeliv, _gloffset_LightModeliv ), - NAME_FUNC_OFFSET( 1972, glLineStipple, _gloffset_LineStipple ), - NAME_FUNC_OFFSET( 1986, glLineWidth, _gloffset_LineWidth ), - NAME_FUNC_OFFSET( 1998, glMaterialf, _gloffset_Materialf ), - NAME_FUNC_OFFSET( 2010, glMaterialfv, _gloffset_Materialfv ), - NAME_FUNC_OFFSET( 2023, glMateriali, _gloffset_Materiali ), - NAME_FUNC_OFFSET( 2035, glMaterialiv, _gloffset_Materialiv ), - NAME_FUNC_OFFSET( 2048, glPointSize, _gloffset_PointSize ), - NAME_FUNC_OFFSET( 2060, glPolygonMode, _gloffset_PolygonMode ), - NAME_FUNC_OFFSET( 2074, glPolygonStipple, _gloffset_PolygonStipple ), - NAME_FUNC_OFFSET( 2091, glScissor, _gloffset_Scissor ), - NAME_FUNC_OFFSET( 2101, glShadeModel, _gloffset_ShadeModel ), - NAME_FUNC_OFFSET( 2114, glTexParameterf, _gloffset_TexParameterf ), - NAME_FUNC_OFFSET( 2130, glTexParameterfv, _gloffset_TexParameterfv ), - NAME_FUNC_OFFSET( 2147, glTexParameteri, _gloffset_TexParameteri ), - NAME_FUNC_OFFSET( 2163, glTexParameteriv, _gloffset_TexParameteriv ), - NAME_FUNC_OFFSET( 2180, glTexImage1D, _gloffset_TexImage1D ), - NAME_FUNC_OFFSET( 2193, glTexImage2D, _gloffset_TexImage2D ), - NAME_FUNC_OFFSET( 2206, glTexEnvf, _gloffset_TexEnvf ), - NAME_FUNC_OFFSET( 2216, glTexEnvfv, _gloffset_TexEnvfv ), - NAME_FUNC_OFFSET( 2227, glTexEnvi, _gloffset_TexEnvi ), - NAME_FUNC_OFFSET( 2237, glTexEnviv, _gloffset_TexEnviv ), - NAME_FUNC_OFFSET( 2248, glTexGend, _gloffset_TexGend ), - NAME_FUNC_OFFSET( 2258, glTexGendv, _gloffset_TexGendv ), - NAME_FUNC_OFFSET( 2269, glTexGenf, _gloffset_TexGenf ), - NAME_FUNC_OFFSET( 2279, glTexGenfv, _gloffset_TexGenfv ), - NAME_FUNC_OFFSET( 2290, glTexGeni, _gloffset_TexGeni ), - NAME_FUNC_OFFSET( 2300, glTexGeniv, _gloffset_TexGeniv ), - NAME_FUNC_OFFSET( 2311, glFeedbackBuffer, _gloffset_FeedbackBuffer ), - NAME_FUNC_OFFSET( 2328, glSelectBuffer, _gloffset_SelectBuffer ), - NAME_FUNC_OFFSET( 2343, glRenderMode, _gloffset_RenderMode ), - NAME_FUNC_OFFSET( 2356, glInitNames, _gloffset_InitNames ), - NAME_FUNC_OFFSET( 2368, glLoadName, _gloffset_LoadName ), - NAME_FUNC_OFFSET( 2379, glPassThrough, _gloffset_PassThrough ), - NAME_FUNC_OFFSET( 2393, glPopName, _gloffset_PopName ), - NAME_FUNC_OFFSET( 2403, glPushName, _gloffset_PushName ), - NAME_FUNC_OFFSET( 2414, glDrawBuffer, _gloffset_DrawBuffer ), - NAME_FUNC_OFFSET( 2427, glClear, _gloffset_Clear ), - NAME_FUNC_OFFSET( 2435, glClearAccum, _gloffset_ClearAccum ), - NAME_FUNC_OFFSET( 2448, glClearIndex, _gloffset_ClearIndex ), - NAME_FUNC_OFFSET( 2461, glClearColor, _gloffset_ClearColor ), - NAME_FUNC_OFFSET( 2474, glClearStencil, _gloffset_ClearStencil ), - NAME_FUNC_OFFSET( 2489, glClearDepth, _gloffset_ClearDepth ), - NAME_FUNC_OFFSET( 2502, glStencilMask, _gloffset_StencilMask ), - NAME_FUNC_OFFSET( 2516, glColorMask, _gloffset_ColorMask ), - NAME_FUNC_OFFSET( 2528, glDepthMask, _gloffset_DepthMask ), - NAME_FUNC_OFFSET( 2540, glIndexMask, _gloffset_IndexMask ), - NAME_FUNC_OFFSET( 2552, glAccum, _gloffset_Accum ), - NAME_FUNC_OFFSET( 2560, glDisable, _gloffset_Disable ), - NAME_FUNC_OFFSET( 2570, glEnable, _gloffset_Enable ), - NAME_FUNC_OFFSET( 2579, glFinish, _gloffset_Finish ), - NAME_FUNC_OFFSET( 2588, glFlush, _gloffset_Flush ), - NAME_FUNC_OFFSET( 2596, glPopAttrib, _gloffset_PopAttrib ), - NAME_FUNC_OFFSET( 2608, glPushAttrib, _gloffset_PushAttrib ), - NAME_FUNC_OFFSET( 2621, glMap1d, _gloffset_Map1d ), - NAME_FUNC_OFFSET( 2629, glMap1f, _gloffset_Map1f ), - NAME_FUNC_OFFSET( 2637, glMap2d, _gloffset_Map2d ), - NAME_FUNC_OFFSET( 2645, glMap2f, _gloffset_Map2f ), - NAME_FUNC_OFFSET( 2653, glMapGrid1d, _gloffset_MapGrid1d ), - NAME_FUNC_OFFSET( 2665, glMapGrid1f, _gloffset_MapGrid1f ), - NAME_FUNC_OFFSET( 2677, glMapGrid2d, _gloffset_MapGrid2d ), - NAME_FUNC_OFFSET( 2689, glMapGrid2f, _gloffset_MapGrid2f ), - NAME_FUNC_OFFSET( 2701, glEvalCoord1d, _gloffset_EvalCoord1d ), - NAME_FUNC_OFFSET( 2715, glEvalCoord1dv, _gloffset_EvalCoord1dv ), - NAME_FUNC_OFFSET( 2730, glEvalCoord1f, _gloffset_EvalCoord1f ), - NAME_FUNC_OFFSET( 2744, glEvalCoord1fv, _gloffset_EvalCoord1fv ), - NAME_FUNC_OFFSET( 2759, glEvalCoord2d, _gloffset_EvalCoord2d ), - NAME_FUNC_OFFSET( 2773, glEvalCoord2dv, _gloffset_EvalCoord2dv ), - NAME_FUNC_OFFSET( 2788, glEvalCoord2f, _gloffset_EvalCoord2f ), - NAME_FUNC_OFFSET( 2802, glEvalCoord2fv, _gloffset_EvalCoord2fv ), - NAME_FUNC_OFFSET( 2817, glEvalMesh1, _gloffset_EvalMesh1 ), - NAME_FUNC_OFFSET( 2829, glEvalPoint1, _gloffset_EvalPoint1 ), - NAME_FUNC_OFFSET( 2842, glEvalMesh2, _gloffset_EvalMesh2 ), - NAME_FUNC_OFFSET( 2854, glEvalPoint2, _gloffset_EvalPoint2 ), - NAME_FUNC_OFFSET( 2867, glAlphaFunc, _gloffset_AlphaFunc ), - NAME_FUNC_OFFSET( 2879, glBlendFunc, _gloffset_BlendFunc ), - NAME_FUNC_OFFSET( 2891, glLogicOp, _gloffset_LogicOp ), - NAME_FUNC_OFFSET( 2901, glStencilFunc, _gloffset_StencilFunc ), - NAME_FUNC_OFFSET( 2915, glStencilOp, _gloffset_StencilOp ), - NAME_FUNC_OFFSET( 2927, glDepthFunc, _gloffset_DepthFunc ), - NAME_FUNC_OFFSET( 2939, glPixelZoom, _gloffset_PixelZoom ), - NAME_FUNC_OFFSET( 2951, glPixelTransferf, _gloffset_PixelTransferf ), - NAME_FUNC_OFFSET( 2968, glPixelTransferi, _gloffset_PixelTransferi ), - NAME_FUNC_OFFSET( 2985, glPixelStoref, _gloffset_PixelStoref ), - NAME_FUNC_OFFSET( 2999, glPixelStorei, _gloffset_PixelStorei ), - NAME_FUNC_OFFSET( 3013, glPixelMapfv, _gloffset_PixelMapfv ), - NAME_FUNC_OFFSET( 3026, glPixelMapuiv, _gloffset_PixelMapuiv ), - NAME_FUNC_OFFSET( 3040, glPixelMapusv, _gloffset_PixelMapusv ), - NAME_FUNC_OFFSET( 3054, glReadBuffer, _gloffset_ReadBuffer ), - NAME_FUNC_OFFSET( 3067, glCopyPixels, _gloffset_CopyPixels ), - NAME_FUNC_OFFSET( 3080, glReadPixels, _gloffset_ReadPixels ), - NAME_FUNC_OFFSET( 3093, glDrawPixels, _gloffset_DrawPixels ), - NAME_FUNC_OFFSET( 3106, glGetBooleanv, _gloffset_GetBooleanv ), - NAME_FUNC_OFFSET( 3120, glGetClipPlane, _gloffset_GetClipPlane ), - NAME_FUNC_OFFSET( 3135, glGetDoublev, _gloffset_GetDoublev ), - NAME_FUNC_OFFSET( 3148, glGetError, _gloffset_GetError ), - NAME_FUNC_OFFSET( 3159, glGetFloatv, _gloffset_GetFloatv ), - NAME_FUNC_OFFSET( 3171, glGetIntegerv, _gloffset_GetIntegerv ), - NAME_FUNC_OFFSET( 3185, glGetLightfv, _gloffset_GetLightfv ), - NAME_FUNC_OFFSET( 3198, glGetLightiv, _gloffset_GetLightiv ), - NAME_FUNC_OFFSET( 3211, glGetMapdv, _gloffset_GetMapdv ), - NAME_FUNC_OFFSET( 3222, glGetMapfv, _gloffset_GetMapfv ), - NAME_FUNC_OFFSET( 3233, glGetMapiv, _gloffset_GetMapiv ), - NAME_FUNC_OFFSET( 3244, glGetMaterialfv, _gloffset_GetMaterialfv ), - NAME_FUNC_OFFSET( 3260, glGetMaterialiv, _gloffset_GetMaterialiv ), - NAME_FUNC_OFFSET( 3276, glGetPixelMapfv, _gloffset_GetPixelMapfv ), - NAME_FUNC_OFFSET( 3292, glGetPixelMapuiv, _gloffset_GetPixelMapuiv ), - NAME_FUNC_OFFSET( 3309, glGetPixelMapusv, _gloffset_GetPixelMapusv ), - NAME_FUNC_OFFSET( 3326, glGetPolygonStipple, _gloffset_GetPolygonStipple ), - NAME_FUNC_OFFSET( 3346, glGetString, _gloffset_GetString ), - NAME_FUNC_OFFSET( 3358, glGetTexEnvfv, _gloffset_GetTexEnvfv ), - NAME_FUNC_OFFSET( 3372, glGetTexEnviv, _gloffset_GetTexEnviv ), - NAME_FUNC_OFFSET( 3386, glGetTexGendv, _gloffset_GetTexGendv ), - NAME_FUNC_OFFSET( 3400, glGetTexGenfv, _gloffset_GetTexGenfv ), - NAME_FUNC_OFFSET( 3414, glGetTexGeniv, _gloffset_GetTexGeniv ), - NAME_FUNC_OFFSET( 3428, glGetTexImage, _gloffset_GetTexImage ), - NAME_FUNC_OFFSET( 3442, glGetTexParameterfv, _gloffset_GetTexParameterfv ), - NAME_FUNC_OFFSET( 3462, glGetTexParameteriv, _gloffset_GetTexParameteriv ), - NAME_FUNC_OFFSET( 3482, glGetTexLevelParameterfv, _gloffset_GetTexLevelParameterfv ), - NAME_FUNC_OFFSET( 3507, glGetTexLevelParameteriv, _gloffset_GetTexLevelParameteriv ), - NAME_FUNC_OFFSET( 3532, glIsEnabled, _gloffset_IsEnabled ), - NAME_FUNC_OFFSET( 3544, glIsList, _gloffset_IsList ), - NAME_FUNC_OFFSET( 3553, glDepthRange, _gloffset_DepthRange ), - NAME_FUNC_OFFSET( 3566, glFrustum, _gloffset_Frustum ), - NAME_FUNC_OFFSET( 3576, glLoadIdentity, _gloffset_LoadIdentity ), - NAME_FUNC_OFFSET( 3591, glLoadMatrixf, _gloffset_LoadMatrixf ), - NAME_FUNC_OFFSET( 3605, glLoadMatrixd, _gloffset_LoadMatrixd ), - NAME_FUNC_OFFSET( 3619, glMatrixMode, _gloffset_MatrixMode ), - NAME_FUNC_OFFSET( 3632, glMultMatrixf, _gloffset_MultMatrixf ), - NAME_FUNC_OFFSET( 3646, glMultMatrixd, _gloffset_MultMatrixd ), - NAME_FUNC_OFFSET( 3660, glOrtho, _gloffset_Ortho ), - NAME_FUNC_OFFSET( 3668, glPopMatrix, _gloffset_PopMatrix ), - NAME_FUNC_OFFSET( 3680, glPushMatrix, _gloffset_PushMatrix ), - NAME_FUNC_OFFSET( 3693, glRotated, _gloffset_Rotated ), - NAME_FUNC_OFFSET( 3703, glRotatef, _gloffset_Rotatef ), - NAME_FUNC_OFFSET( 3713, glScaled, _gloffset_Scaled ), - NAME_FUNC_OFFSET( 3722, glScalef, _gloffset_Scalef ), - NAME_FUNC_OFFSET( 3731, glTranslated, _gloffset_Translated ), - NAME_FUNC_OFFSET( 3744, glTranslatef, _gloffset_Translatef ), - NAME_FUNC_OFFSET( 3757, glViewport, _gloffset_Viewport ), - NAME_FUNC_OFFSET( 3768, glArrayElement, _gloffset_ArrayElement ), - NAME_FUNC_OFFSET( 3783, glBindTexture, _gloffset_BindTexture ), - NAME_FUNC_OFFSET( 3797, glColorPointer, _gloffset_ColorPointer ), - NAME_FUNC_OFFSET( 3812, glDisableClientState, _gloffset_DisableClientState ), - NAME_FUNC_OFFSET( 3833, glDrawArrays, _gloffset_DrawArrays ), - NAME_FUNC_OFFSET( 3846, glDrawElements, _gloffset_DrawElements ), - NAME_FUNC_OFFSET( 3861, glEdgeFlagPointer, _gloffset_EdgeFlagPointer ), - NAME_FUNC_OFFSET( 3879, glEnableClientState, _gloffset_EnableClientState ), - NAME_FUNC_OFFSET( 3899, glIndexPointer, _gloffset_IndexPointer ), - NAME_FUNC_OFFSET( 3914, glIndexub, _gloffset_Indexub ), - NAME_FUNC_OFFSET( 3924, glIndexubv, _gloffset_Indexubv ), - NAME_FUNC_OFFSET( 3935, glInterleavedArrays, _gloffset_InterleavedArrays ), - NAME_FUNC_OFFSET( 3955, glNormalPointer, _gloffset_NormalPointer ), - NAME_FUNC_OFFSET( 3971, glPolygonOffset, _gloffset_PolygonOffset ), - NAME_FUNC_OFFSET( 3987, glTexCoordPointer, _gloffset_TexCoordPointer ), - NAME_FUNC_OFFSET( 4005, glVertexPointer, _gloffset_VertexPointer ), - NAME_FUNC_OFFSET( 4021, glAreTexturesResident, _gloffset_AreTexturesResident ), - NAME_FUNC_OFFSET( 4043, glCopyTexImage1D, _gloffset_CopyTexImage1D ), - NAME_FUNC_OFFSET( 4060, glCopyTexImage2D, _gloffset_CopyTexImage2D ), - NAME_FUNC_OFFSET( 4077, glCopyTexSubImage1D, _gloffset_CopyTexSubImage1D ), - NAME_FUNC_OFFSET( 4097, glCopyTexSubImage2D, _gloffset_CopyTexSubImage2D ), - NAME_FUNC_OFFSET( 4117, glDeleteTextures, _gloffset_DeleteTextures ), - NAME_FUNC_OFFSET( 4134, glGenTextures, _gloffset_GenTextures ), - NAME_FUNC_OFFSET( 4148, glGetPointerv, _gloffset_GetPointerv ), - NAME_FUNC_OFFSET( 4162, glIsTexture, _gloffset_IsTexture ), - NAME_FUNC_OFFSET( 4174, glPrioritizeTextures, _gloffset_PrioritizeTextures ), - NAME_FUNC_OFFSET( 4195, glTexSubImage1D, _gloffset_TexSubImage1D ), - NAME_FUNC_OFFSET( 4211, glTexSubImage2D, _gloffset_TexSubImage2D ), - NAME_FUNC_OFFSET( 4227, glPopClientAttrib, _gloffset_PopClientAttrib ), - NAME_FUNC_OFFSET( 4245, glPushClientAttrib, _gloffset_PushClientAttrib ), - NAME_FUNC_OFFSET( 4264, glBlendColor, _gloffset_BlendColor ), - NAME_FUNC_OFFSET( 4277, glBlendEquation, _gloffset_BlendEquation ), - NAME_FUNC_OFFSET( 4293, glDrawRangeElements, _gloffset_DrawRangeElements ), - NAME_FUNC_OFFSET( 4313, glColorTable, _gloffset_ColorTable ), - NAME_FUNC_OFFSET( 4326, glColorTableParameterfv, _gloffset_ColorTableParameterfv ), - NAME_FUNC_OFFSET( 4350, glColorTableParameteriv, _gloffset_ColorTableParameteriv ), - NAME_FUNC_OFFSET( 4374, glCopyColorTable, _gloffset_CopyColorTable ), - NAME_FUNC_OFFSET( 4391, glGetColorTable, _gloffset_GetColorTable ), - NAME_FUNC_OFFSET( 4407, glGetColorTableParameterfv, _gloffset_GetColorTableParameterfv ), - NAME_FUNC_OFFSET( 4434, glGetColorTableParameteriv, _gloffset_GetColorTableParameteriv ), - NAME_FUNC_OFFSET( 4461, glColorSubTable, _gloffset_ColorSubTable ), - NAME_FUNC_OFFSET( 4477, glCopyColorSubTable, _gloffset_CopyColorSubTable ), - NAME_FUNC_OFFSET( 4497, glConvolutionFilter1D, _gloffset_ConvolutionFilter1D ), - NAME_FUNC_OFFSET( 4519, glConvolutionFilter2D, _gloffset_ConvolutionFilter2D ), - NAME_FUNC_OFFSET( 4541, glConvolutionParameterf, _gloffset_ConvolutionParameterf ), - NAME_FUNC_OFFSET( 4565, glConvolutionParameterfv, _gloffset_ConvolutionParameterfv ), - NAME_FUNC_OFFSET( 4590, glConvolutionParameteri, _gloffset_ConvolutionParameteri ), - NAME_FUNC_OFFSET( 4614, glConvolutionParameteriv, _gloffset_ConvolutionParameteriv ), - NAME_FUNC_OFFSET( 4639, glCopyConvolutionFilter1D, _gloffset_CopyConvolutionFilter1D ), - NAME_FUNC_OFFSET( 4665, glCopyConvolutionFilter2D, _gloffset_CopyConvolutionFilter2D ), - NAME_FUNC_OFFSET( 4691, glGetConvolutionFilter, _gloffset_GetConvolutionFilter ), - NAME_FUNC_OFFSET( 4714, glGetConvolutionParameterfv, _gloffset_GetConvolutionParameterfv ), - NAME_FUNC_OFFSET( 4742, glGetConvolutionParameteriv, _gloffset_GetConvolutionParameteriv ), - NAME_FUNC_OFFSET( 4770, glGetSeparableFilter, _gloffset_GetSeparableFilter ), - NAME_FUNC_OFFSET( 4791, glSeparableFilter2D, _gloffset_SeparableFilter2D ), - NAME_FUNC_OFFSET( 4811, glGetHistogram, _gloffset_GetHistogram ), - NAME_FUNC_OFFSET( 4826, glGetHistogramParameterfv, _gloffset_GetHistogramParameterfv ), - NAME_FUNC_OFFSET( 4852, glGetHistogramParameteriv, _gloffset_GetHistogramParameteriv ), - NAME_FUNC_OFFSET( 4878, glGetMinmax, _gloffset_GetMinmax ), - NAME_FUNC_OFFSET( 4890, glGetMinmaxParameterfv, _gloffset_GetMinmaxParameterfv ), - NAME_FUNC_OFFSET( 4913, glGetMinmaxParameteriv, _gloffset_GetMinmaxParameteriv ), - NAME_FUNC_OFFSET( 4936, glHistogram, _gloffset_Histogram ), - NAME_FUNC_OFFSET( 4948, glMinmax, _gloffset_Minmax ), - NAME_FUNC_OFFSET( 4957, glResetHistogram, _gloffset_ResetHistogram ), - NAME_FUNC_OFFSET( 4974, glResetMinmax, _gloffset_ResetMinmax ), - NAME_FUNC_OFFSET( 4988, glTexImage3D, _gloffset_TexImage3D ), - NAME_FUNC_OFFSET( 5001, glTexSubImage3D, _gloffset_TexSubImage3D ), - NAME_FUNC_OFFSET( 5017, glCopyTexSubImage3D, _gloffset_CopyTexSubImage3D ), - NAME_FUNC_OFFSET( 5037, glActiveTextureARB, _gloffset_ActiveTextureARB ), - NAME_FUNC_OFFSET( 5056, glClientActiveTextureARB, _gloffset_ClientActiveTextureARB ), - NAME_FUNC_OFFSET( 5081, glMultiTexCoord1dARB, _gloffset_MultiTexCoord1dARB ), - NAME_FUNC_OFFSET( 5102, glMultiTexCoord1dvARB, _gloffset_MultiTexCoord1dvARB ), - NAME_FUNC_OFFSET( 5124, glMultiTexCoord1fARB, _gloffset_MultiTexCoord1fARB ), - NAME_FUNC_OFFSET( 5145, glMultiTexCoord1fvARB, _gloffset_MultiTexCoord1fvARB ), - NAME_FUNC_OFFSET( 5167, glMultiTexCoord1iARB, _gloffset_MultiTexCoord1iARB ), - NAME_FUNC_OFFSET( 5188, glMultiTexCoord1ivARB, _gloffset_MultiTexCoord1ivARB ), - NAME_FUNC_OFFSET( 5210, glMultiTexCoord1sARB, _gloffset_MultiTexCoord1sARB ), - NAME_FUNC_OFFSET( 5231, glMultiTexCoord1svARB, _gloffset_MultiTexCoord1svARB ), - NAME_FUNC_OFFSET( 5253, glMultiTexCoord2dARB, _gloffset_MultiTexCoord2dARB ), - NAME_FUNC_OFFSET( 5274, glMultiTexCoord2dvARB, _gloffset_MultiTexCoord2dvARB ), - NAME_FUNC_OFFSET( 5296, glMultiTexCoord2fARB, _gloffset_MultiTexCoord2fARB ), - NAME_FUNC_OFFSET( 5317, glMultiTexCoord2fvARB, _gloffset_MultiTexCoord2fvARB ), - NAME_FUNC_OFFSET( 5339, glMultiTexCoord2iARB, _gloffset_MultiTexCoord2iARB ), - NAME_FUNC_OFFSET( 5360, glMultiTexCoord2ivARB, _gloffset_MultiTexCoord2ivARB ), - NAME_FUNC_OFFSET( 5382, glMultiTexCoord2sARB, _gloffset_MultiTexCoord2sARB ), - NAME_FUNC_OFFSET( 5403, glMultiTexCoord2svARB, _gloffset_MultiTexCoord2svARB ), - NAME_FUNC_OFFSET( 5425, glMultiTexCoord3dARB, _gloffset_MultiTexCoord3dARB ), - NAME_FUNC_OFFSET( 5446, glMultiTexCoord3dvARB, _gloffset_MultiTexCoord3dvARB ), - NAME_FUNC_OFFSET( 5468, glMultiTexCoord3fARB, _gloffset_MultiTexCoord3fARB ), - NAME_FUNC_OFFSET( 5489, glMultiTexCoord3fvARB, _gloffset_MultiTexCoord3fvARB ), - NAME_FUNC_OFFSET( 5511, glMultiTexCoord3iARB, _gloffset_MultiTexCoord3iARB ), - NAME_FUNC_OFFSET( 5532, glMultiTexCoord3ivARB, _gloffset_MultiTexCoord3ivARB ), - NAME_FUNC_OFFSET( 5554, glMultiTexCoord3sARB, _gloffset_MultiTexCoord3sARB ), - NAME_FUNC_OFFSET( 5575, glMultiTexCoord3svARB, _gloffset_MultiTexCoord3svARB ), - NAME_FUNC_OFFSET( 5597, glMultiTexCoord4dARB, _gloffset_MultiTexCoord4dARB ), - NAME_FUNC_OFFSET( 5618, glMultiTexCoord4dvARB, _gloffset_MultiTexCoord4dvARB ), - NAME_FUNC_OFFSET( 5640, glMultiTexCoord4fARB, _gloffset_MultiTexCoord4fARB ), - NAME_FUNC_OFFSET( 5661, glMultiTexCoord4fvARB, _gloffset_MultiTexCoord4fvARB ), - NAME_FUNC_OFFSET( 5683, glMultiTexCoord4iARB, _gloffset_MultiTexCoord4iARB ), - NAME_FUNC_OFFSET( 5704, glMultiTexCoord4ivARB, _gloffset_MultiTexCoord4ivARB ), - NAME_FUNC_OFFSET( 5726, glMultiTexCoord4sARB, _gloffset_MultiTexCoord4sARB ), - NAME_FUNC_OFFSET( 5747, glMultiTexCoord4svARB, _gloffset_MultiTexCoord4svARB ), - NAME_FUNC_OFFSET( 5769, glLoadTransposeMatrixfARB, _gloffset_LoadTransposeMatrixfARB ), - NAME_FUNC_OFFSET( 5795, glLoadTransposeMatrixdARB, _gloffset_LoadTransposeMatrixdARB ), - NAME_FUNC_OFFSET( 5821, glMultTransposeMatrixfARB, _gloffset_MultTransposeMatrixfARB ), - NAME_FUNC_OFFSET( 5847, glMultTransposeMatrixdARB, _gloffset_MultTransposeMatrixdARB ), - NAME_FUNC_OFFSET( 5873, glSampleCoverageARB, _gloffset_SampleCoverageARB ), - NAME_FUNC_OFFSET( 5893, glDrawBuffersARB, _gloffset_DrawBuffersARB ), - NAME_FUNC_OFFSET( 5910, glPolygonOffsetEXT, _gloffset_PolygonOffsetEXT ), - NAME_FUNC_OFFSET( 5929, glGetTexFilterFuncSGIS, _gloffset_GetTexFilterFuncSGIS ), - NAME_FUNC_OFFSET( 5952, glTexFilterFuncSGIS, _gloffset_TexFilterFuncSGIS ), - NAME_FUNC_OFFSET( 5972, glGetHistogramEXT, _gloffset_GetHistogramEXT ), - NAME_FUNC_OFFSET( 5990, glGetHistogramParameterfvEXT, _gloffset_GetHistogramParameterfvEXT ), - NAME_FUNC_OFFSET( 6019, glGetHistogramParameterivEXT, _gloffset_GetHistogramParameterivEXT ), - NAME_FUNC_OFFSET( 6048, glGetMinmaxEXT, _gloffset_GetMinmaxEXT ), - NAME_FUNC_OFFSET( 6063, glGetMinmaxParameterfvEXT, _gloffset_GetMinmaxParameterfvEXT ), - NAME_FUNC_OFFSET( 6089, glGetMinmaxParameterivEXT, _gloffset_GetMinmaxParameterivEXT ), - NAME_FUNC_OFFSET( 6115, glGetConvolutionFilterEXT, _gloffset_GetConvolutionFilterEXT ), - NAME_FUNC_OFFSET( 6141, glGetConvolutionParameterfvEXT, _gloffset_GetConvolutionParameterfvEXT ), - NAME_FUNC_OFFSET( 6172, glGetConvolutionParameterivEXT, _gloffset_GetConvolutionParameterivEXT ), - NAME_FUNC_OFFSET( 6203, glGetSeparableFilterEXT, _gloffset_GetSeparableFilterEXT ), - NAME_FUNC_OFFSET( 6227, glGetColorTableSGI, _gloffset_GetColorTableSGI ), - NAME_FUNC_OFFSET( 6246, glGetColorTableParameterfvSGI, _gloffset_GetColorTableParameterfvSGI ), - NAME_FUNC_OFFSET( 6276, glGetColorTableParameterivSGI, _gloffset_GetColorTableParameterivSGI ), - NAME_FUNC_OFFSET( 6306, glPixelTexGenSGIX, _gloffset_PixelTexGenSGIX ), - NAME_FUNC_OFFSET( 6324, glPixelTexGenParameteriSGIS, _gloffset_PixelTexGenParameteriSGIS ), - NAME_FUNC_OFFSET( 6352, glPixelTexGenParameterivSGIS, _gloffset_PixelTexGenParameterivSGIS ), - NAME_FUNC_OFFSET( 6381, glPixelTexGenParameterfSGIS, _gloffset_PixelTexGenParameterfSGIS ), - NAME_FUNC_OFFSET( 6409, glPixelTexGenParameterfvSGIS, _gloffset_PixelTexGenParameterfvSGIS ), - NAME_FUNC_OFFSET( 6438, glGetPixelTexGenParameterivSGIS, _gloffset_GetPixelTexGenParameterivSGIS ), - NAME_FUNC_OFFSET( 6470, glGetPixelTexGenParameterfvSGIS, _gloffset_GetPixelTexGenParameterfvSGIS ), - NAME_FUNC_OFFSET( 6502, glTexImage4DSGIS, _gloffset_TexImage4DSGIS ), - NAME_FUNC_OFFSET( 6519, glTexSubImage4DSGIS, _gloffset_TexSubImage4DSGIS ), - NAME_FUNC_OFFSET( 6539, glAreTexturesResidentEXT, _gloffset_AreTexturesResidentEXT ), - NAME_FUNC_OFFSET( 6564, glGenTexturesEXT, _gloffset_GenTexturesEXT ), - NAME_FUNC_OFFSET( 6581, glIsTextureEXT, _gloffset_IsTextureEXT ), - NAME_FUNC_OFFSET( 6596, glDetailTexFuncSGIS, _gloffset_DetailTexFuncSGIS ), - NAME_FUNC_OFFSET( 6616, glGetDetailTexFuncSGIS, _gloffset_GetDetailTexFuncSGIS ), - NAME_FUNC_OFFSET( 6639, glSharpenTexFuncSGIS, _gloffset_SharpenTexFuncSGIS ), - NAME_FUNC_OFFSET( 6660, glGetSharpenTexFuncSGIS, _gloffset_GetSharpenTexFuncSGIS ), - NAME_FUNC_OFFSET( 6684, glSampleMaskSGIS, _gloffset_SampleMaskSGIS ), - NAME_FUNC_OFFSET( 6701, glSamplePatternSGIS, _gloffset_SamplePatternSGIS ), - NAME_FUNC_OFFSET( 6721, glColorPointerEXT, _gloffset_ColorPointerEXT ), - NAME_FUNC_OFFSET( 6739, glEdgeFlagPointerEXT, _gloffset_EdgeFlagPointerEXT ), - NAME_FUNC_OFFSET( 6760, glIndexPointerEXT, _gloffset_IndexPointerEXT ), - NAME_FUNC_OFFSET( 6778, glNormalPointerEXT, _gloffset_NormalPointerEXT ), - NAME_FUNC_OFFSET( 6797, glTexCoordPointerEXT, _gloffset_TexCoordPointerEXT ), - NAME_FUNC_OFFSET( 6818, glVertexPointerEXT, _gloffset_VertexPointerEXT ), - NAME_FUNC_OFFSET( 6837, glSpriteParameterfSGIX, _gloffset_SpriteParameterfSGIX ), - NAME_FUNC_OFFSET( 6860, glSpriteParameterfvSGIX, _gloffset_SpriteParameterfvSGIX ), - NAME_FUNC_OFFSET( 6884, glSpriteParameteriSGIX, _gloffset_SpriteParameteriSGIX ), - NAME_FUNC_OFFSET( 6907, glSpriteParameterivSGIX, _gloffset_SpriteParameterivSGIX ), - NAME_FUNC_OFFSET( 6931, glPointParameterfEXT, _gloffset_PointParameterfEXT ), - NAME_FUNC_OFFSET( 6952, glPointParameterfvEXT, _gloffset_PointParameterfvEXT ), - NAME_FUNC_OFFSET( 6974, glGetInstrumentsSGIX, _gloffset_GetInstrumentsSGIX ), - NAME_FUNC_OFFSET( 6995, glInstrumentsBufferSGIX, _gloffset_InstrumentsBufferSGIX ), - NAME_FUNC_OFFSET( 7019, glPollInstrumentsSGIX, _gloffset_PollInstrumentsSGIX ), - NAME_FUNC_OFFSET( 7041, glReadInstrumentsSGIX, _gloffset_ReadInstrumentsSGIX ), - NAME_FUNC_OFFSET( 7063, glStartInstrumentsSGIX, _gloffset_StartInstrumentsSGIX ), - NAME_FUNC_OFFSET( 7086, glStopInstrumentsSGIX, _gloffset_StopInstrumentsSGIX ), - NAME_FUNC_OFFSET( 7108, glFrameZoomSGIX, _gloffset_FrameZoomSGIX ), - NAME_FUNC_OFFSET( 7124, glTagSampleBufferSGIX, _gloffset_TagSampleBufferSGIX ), - NAME_FUNC_OFFSET( 7146, glReferencePlaneSGIX, _gloffset_ReferencePlaneSGIX ), - NAME_FUNC_OFFSET( 7167, glFlushRasterSGIX, _gloffset_FlushRasterSGIX ), - NAME_FUNC_OFFSET( 7185, glGetListParameterfvSGIX, _gloffset_GetListParameterfvSGIX ), - NAME_FUNC_OFFSET( 7210, glGetListParameterivSGIX, _gloffset_GetListParameterivSGIX ), - NAME_FUNC_OFFSET( 7235, glListParameterfSGIX, _gloffset_ListParameterfSGIX ), - NAME_FUNC_OFFSET( 7256, glListParameterfvSGIX, _gloffset_ListParameterfvSGIX ), - NAME_FUNC_OFFSET( 7278, glListParameteriSGIX, _gloffset_ListParameteriSGIX ), - NAME_FUNC_OFFSET( 7299, glListParameterivSGIX, _gloffset_ListParameterivSGIX ), - NAME_FUNC_OFFSET( 7321, glFragmentColorMaterialSGIX, _gloffset_FragmentColorMaterialSGIX ), - NAME_FUNC_OFFSET( 7349, glFragmentLightfSGIX, _gloffset_FragmentLightfSGIX ), - NAME_FUNC_OFFSET( 7370, glFragmentLightfvSGIX, _gloffset_FragmentLightfvSGIX ), - NAME_FUNC_OFFSET( 7392, glFragmentLightiSGIX, _gloffset_FragmentLightiSGIX ), - NAME_FUNC_OFFSET( 7413, glFragmentLightivSGIX, _gloffset_FragmentLightivSGIX ), - NAME_FUNC_OFFSET( 7435, glFragmentLightModelfSGIX, _gloffset_FragmentLightModelfSGIX ), - NAME_FUNC_OFFSET( 7461, glFragmentLightModelfvSGIX, _gloffset_FragmentLightModelfvSGIX ), - NAME_FUNC_OFFSET( 7488, glFragmentLightModeliSGIX, _gloffset_FragmentLightModeliSGIX ), - NAME_FUNC_OFFSET( 7514, glFragmentLightModelivSGIX, _gloffset_FragmentLightModelivSGIX ), - NAME_FUNC_OFFSET( 7541, glFragmentMaterialfSGIX, _gloffset_FragmentMaterialfSGIX ), - NAME_FUNC_OFFSET( 7565, glFragmentMaterialfvSGIX, _gloffset_FragmentMaterialfvSGIX ), - NAME_FUNC_OFFSET( 7590, glFragmentMaterialiSGIX, _gloffset_FragmentMaterialiSGIX ), - NAME_FUNC_OFFSET( 7614, glFragmentMaterialivSGIX, _gloffset_FragmentMaterialivSGIX ), - NAME_FUNC_OFFSET( 7639, glGetFragmentLightfvSGIX, _gloffset_GetFragmentLightfvSGIX ), - NAME_FUNC_OFFSET( 7664, glGetFragmentLightivSGIX, _gloffset_GetFragmentLightivSGIX ), - NAME_FUNC_OFFSET( 7689, glGetFragmentMaterialfvSGIX, _gloffset_GetFragmentMaterialfvSGIX ), - NAME_FUNC_OFFSET( 7717, glGetFragmentMaterialivSGIX, _gloffset_GetFragmentMaterialivSGIX ), - NAME_FUNC_OFFSET( 7745, glLightEnviSGIX, _gloffset_LightEnviSGIX ), - NAME_FUNC_OFFSET( 7761, glVertexWeightfEXT, _gloffset_VertexWeightfEXT ), - NAME_FUNC_OFFSET( 7780, glVertexWeightfvEXT, _gloffset_VertexWeightfvEXT ), - NAME_FUNC_OFFSET( 7800, glVertexWeightPointerEXT, _gloffset_VertexWeightPointerEXT ), - NAME_FUNC_OFFSET( 7825, glFlushVertexArrayRangeNV, _gloffset_FlushVertexArrayRangeNV ), - NAME_FUNC_OFFSET( 7851, glVertexArrayRangeNV, _gloffset_VertexArrayRangeNV ), - NAME_FUNC_OFFSET( 7872, glCombinerParameterfvNV, _gloffset_CombinerParameterfvNV ), - NAME_FUNC_OFFSET( 7896, glCombinerParameterfNV, _gloffset_CombinerParameterfNV ), - NAME_FUNC_OFFSET( 7919, glCombinerParameterivNV, _gloffset_CombinerParameterivNV ), - NAME_FUNC_OFFSET( 7943, glCombinerParameteriNV, _gloffset_CombinerParameteriNV ), - NAME_FUNC_OFFSET( 7966, glCombinerInputNV, _gloffset_CombinerInputNV ), - NAME_FUNC_OFFSET( 7984, glCombinerOutputNV, _gloffset_CombinerOutputNV ), - NAME_FUNC_OFFSET( 8003, glFinalCombinerInputNV, _gloffset_FinalCombinerInputNV ), - NAME_FUNC_OFFSET( 8026, glGetCombinerInputParameterfvNV, _gloffset_GetCombinerInputParameterfvNV ), - NAME_FUNC_OFFSET( 8058, glGetCombinerInputParameterivNV, _gloffset_GetCombinerInputParameterivNV ), - NAME_FUNC_OFFSET( 8090, glGetCombinerOutputParameterfvNV, _gloffset_GetCombinerOutputParameterfvNV ), - NAME_FUNC_OFFSET( 8123, glGetCombinerOutputParameterivNV, _gloffset_GetCombinerOutputParameterivNV ), - NAME_FUNC_OFFSET( 8156, glGetFinalCombinerInputParameterfvNV, _gloffset_GetFinalCombinerInputParameterfvNV ), - NAME_FUNC_OFFSET( 8193, glGetFinalCombinerInputParameterivNV, _gloffset_GetFinalCombinerInputParameterivNV ), - NAME_FUNC_OFFSET( 8230, glResizeBuffersMESA, _gloffset_ResizeBuffersMESA ), - NAME_FUNC_OFFSET( 8250, glWindowPos2dMESA, _gloffset_WindowPos2dMESA ), - NAME_FUNC_OFFSET( 8268, glWindowPos2dvMESA, _gloffset_WindowPos2dvMESA ), - NAME_FUNC_OFFSET( 8287, glWindowPos2fMESA, _gloffset_WindowPos2fMESA ), - NAME_FUNC_OFFSET( 8305, glWindowPos2fvMESA, _gloffset_WindowPos2fvMESA ), - NAME_FUNC_OFFSET( 8324, glWindowPos2iMESA, _gloffset_WindowPos2iMESA ), - NAME_FUNC_OFFSET( 8342, glWindowPos2ivMESA, _gloffset_WindowPos2ivMESA ), - NAME_FUNC_OFFSET( 8361, glWindowPos2sMESA, _gloffset_WindowPos2sMESA ), - NAME_FUNC_OFFSET( 8379, glWindowPos2svMESA, _gloffset_WindowPos2svMESA ), - NAME_FUNC_OFFSET( 8398, glWindowPos3dMESA, _gloffset_WindowPos3dMESA ), - NAME_FUNC_OFFSET( 8416, glWindowPos3dvMESA, _gloffset_WindowPos3dvMESA ), - NAME_FUNC_OFFSET( 8435, glWindowPos3fMESA, _gloffset_WindowPos3fMESA ), - NAME_FUNC_OFFSET( 8453, glWindowPos3fvMESA, _gloffset_WindowPos3fvMESA ), - NAME_FUNC_OFFSET( 8472, glWindowPos3iMESA, _gloffset_WindowPos3iMESA ), - NAME_FUNC_OFFSET( 8490, glWindowPos3ivMESA, _gloffset_WindowPos3ivMESA ), - NAME_FUNC_OFFSET( 8509, glWindowPos3sMESA, _gloffset_WindowPos3sMESA ), - NAME_FUNC_OFFSET( 8527, glWindowPos3svMESA, _gloffset_WindowPos3svMESA ), - NAME_FUNC_OFFSET( 8546, glWindowPos4dMESA, _gloffset_WindowPos4dMESA ), - NAME_FUNC_OFFSET( 8564, glWindowPos4dvMESA, _gloffset_WindowPos4dvMESA ), - NAME_FUNC_OFFSET( 8583, glWindowPos4fMESA, _gloffset_WindowPos4fMESA ), - NAME_FUNC_OFFSET( 8601, glWindowPos4fvMESA, _gloffset_WindowPos4fvMESA ), - NAME_FUNC_OFFSET( 8620, glWindowPos4iMESA, _gloffset_WindowPos4iMESA ), - NAME_FUNC_OFFSET( 8638, glWindowPos4ivMESA, _gloffset_WindowPos4ivMESA ), - NAME_FUNC_OFFSET( 8657, glWindowPos4sMESA, _gloffset_WindowPos4sMESA ), - NAME_FUNC_OFFSET( 8675, glWindowPos4svMESA, _gloffset_WindowPos4svMESA ), - NAME_FUNC_OFFSET( 8694, glBlendFuncSeparateEXT, _gloffset_BlendFuncSeparateEXT ), - NAME_FUNC_OFFSET( 8717, glIndexMaterialEXT, _gloffset_IndexMaterialEXT ), - NAME_FUNC_OFFSET( 8736, glIndexFuncEXT, _gloffset_IndexFuncEXT ), - NAME_FUNC_OFFSET( 8751, glLockArraysEXT, _gloffset_LockArraysEXT ), - NAME_FUNC_OFFSET( 8767, glUnlockArraysEXT, _gloffset_UnlockArraysEXT ), - NAME_FUNC_OFFSET( 8785, glCullParameterdvEXT, _gloffset_CullParameterdvEXT ), - NAME_FUNC_OFFSET( 8806, glCullParameterfvEXT, _gloffset_CullParameterfvEXT ), - NAME_FUNC_OFFSET( 8827, glHintPGI, _gloffset_HintPGI ), - NAME_FUNC_OFFSET( 8837, glFogCoordfEXT, _gloffset_FogCoordfEXT ), - NAME_FUNC_OFFSET( 8852, glFogCoordfvEXT, _gloffset_FogCoordfvEXT ), - NAME_FUNC_OFFSET( 8868, glFogCoorddEXT, _gloffset_FogCoorddEXT ), - NAME_FUNC_OFFSET( 8883, glFogCoorddvEXT, _gloffset_FogCoorddvEXT ), - NAME_FUNC_OFFSET( 8899, glFogCoordPointerEXT, _gloffset_FogCoordPointerEXT ), - NAME_FUNC_OFFSET( 8920, glGetColorTableEXT, _gloffset_GetColorTableEXT ), - NAME_FUNC_OFFSET( 8939, glGetColorTableParameterivEXT, _gloffset_GetColorTableParameterivEXT ), - NAME_FUNC_OFFSET( 8969, glGetColorTableParameterfvEXT, _gloffset_GetColorTableParameterfvEXT ), - NAME_FUNC_OFFSET( 8999, glTbufferMask3DFX, _gloffset_TbufferMask3DFX ), - NAME_FUNC_OFFSET( 9017, glCompressedTexImage3DARB, _gloffset_CompressedTexImage3DARB ), - NAME_FUNC_OFFSET( 9043, glCompressedTexImage2DARB, _gloffset_CompressedTexImage2DARB ), - NAME_FUNC_OFFSET( 9069, glCompressedTexImage1DARB, _gloffset_CompressedTexImage1DARB ), - NAME_FUNC_OFFSET( 9095, glCompressedTexSubImage3DARB, _gloffset_CompressedTexSubImage3DARB ), - NAME_FUNC_OFFSET( 9124, glCompressedTexSubImage2DARB, _gloffset_CompressedTexSubImage2DARB ), - NAME_FUNC_OFFSET( 9153, glCompressedTexSubImage1DARB, _gloffset_CompressedTexSubImage1DARB ), - NAME_FUNC_OFFSET( 9182, glGetCompressedTexImageARB, _gloffset_GetCompressedTexImageARB ), - NAME_FUNC_OFFSET( 9209, glSecondaryColor3bEXT, _gloffset_SecondaryColor3bEXT ), - NAME_FUNC_OFFSET( 9231, glSecondaryColor3bvEXT, _gloffset_SecondaryColor3bvEXT ), - NAME_FUNC_OFFSET( 9254, glSecondaryColor3dEXT, _gloffset_SecondaryColor3dEXT ), - NAME_FUNC_OFFSET( 9276, glSecondaryColor3dvEXT, _gloffset_SecondaryColor3dvEXT ), - NAME_FUNC_OFFSET( 9299, glSecondaryColor3fEXT, _gloffset_SecondaryColor3fEXT ), - NAME_FUNC_OFFSET( 9321, glSecondaryColor3fvEXT, _gloffset_SecondaryColor3fvEXT ), - NAME_FUNC_OFFSET( 9344, glSecondaryColor3iEXT, _gloffset_SecondaryColor3iEXT ), - NAME_FUNC_OFFSET( 9366, glSecondaryColor3ivEXT, _gloffset_SecondaryColor3ivEXT ), - NAME_FUNC_OFFSET( 9389, glSecondaryColor3sEXT, _gloffset_SecondaryColor3sEXT ), - NAME_FUNC_OFFSET( 9411, glSecondaryColor3svEXT, _gloffset_SecondaryColor3svEXT ), - NAME_FUNC_OFFSET( 9434, glSecondaryColor3ubEXT, _gloffset_SecondaryColor3ubEXT ), - NAME_FUNC_OFFSET( 9457, glSecondaryColor3ubvEXT, _gloffset_SecondaryColor3ubvEXT ), - NAME_FUNC_OFFSET( 9481, glSecondaryColor3uiEXT, _gloffset_SecondaryColor3uiEXT ), - NAME_FUNC_OFFSET( 9504, glSecondaryColor3uivEXT, _gloffset_SecondaryColor3uivEXT ), - NAME_FUNC_OFFSET( 9528, glSecondaryColor3usEXT, _gloffset_SecondaryColor3usEXT ), - NAME_FUNC_OFFSET( 9551, glSecondaryColor3usvEXT, _gloffset_SecondaryColor3usvEXT ), - NAME_FUNC_OFFSET( 9575, glSecondaryColorPointerEXT, _gloffset_SecondaryColorPointerEXT ), - NAME_FUNC_OFFSET( 9602, glAreProgramsResidentNV, _gloffset_AreProgramsResidentNV ), - NAME_FUNC_OFFSET( 9626, glBindProgramNV, _gloffset_BindProgramNV ), - NAME_FUNC_OFFSET( 9642, glDeleteProgramsNV, _gloffset_DeleteProgramsNV ), - NAME_FUNC_OFFSET( 9661, glExecuteProgramNV, _gloffset_ExecuteProgramNV ), - NAME_FUNC_OFFSET( 9680, glGenProgramsNV, _gloffset_GenProgramsNV ), - NAME_FUNC_OFFSET( 9696, glGetProgramParameterdvNV, _gloffset_GetProgramParameterdvNV ), - NAME_FUNC_OFFSET( 9722, glGetProgramParameterfvNV, _gloffset_GetProgramParameterfvNV ), - NAME_FUNC_OFFSET( 9748, glGetProgramivNV, _gloffset_GetProgramivNV ), - NAME_FUNC_OFFSET( 9765, glGetProgramStringNV, _gloffset_GetProgramStringNV ), - NAME_FUNC_OFFSET( 9786, glGetTrackMatrixivNV, _gloffset_GetTrackMatrixivNV ), - NAME_FUNC_OFFSET( 9807, glGetVertexAttribdvNV, _gloffset_GetVertexAttribdvNV ), - NAME_FUNC_OFFSET( 9829, glGetVertexAttribfvNV, _gloffset_GetVertexAttribfvNV ), - NAME_FUNC_OFFSET( 9851, glGetVertexAttribivNV, _gloffset_GetVertexAttribivNV ), - NAME_FUNC_OFFSET( 9873, glGetVertexAttribPointervNV, _gloffset_GetVertexAttribPointervNV ), - NAME_FUNC_OFFSET( 9901, glIsProgramNV, _gloffset_IsProgramNV ), - NAME_FUNC_OFFSET( 9915, glLoadProgramNV, _gloffset_LoadProgramNV ), - NAME_FUNC_OFFSET( 9931, glProgramParameter4dNV, _gloffset_ProgramParameter4dNV ), - NAME_FUNC_OFFSET( 9954, glProgramParameter4dvNV, _gloffset_ProgramParameter4dvNV ), - NAME_FUNC_OFFSET( 9978, glProgramParameter4fNV, _gloffset_ProgramParameter4fNV ), - NAME_FUNC_OFFSET( 10001, glProgramParameter4fvNV, _gloffset_ProgramParameter4fvNV ), - NAME_FUNC_OFFSET( 10025, glProgramParameters4dvNV, _gloffset_ProgramParameters4dvNV ), - NAME_FUNC_OFFSET( 10050, glProgramParameters4fvNV, _gloffset_ProgramParameters4fvNV ), - NAME_FUNC_OFFSET( 10075, glRequestResidentProgramsNV, _gloffset_RequestResidentProgramsNV ), - NAME_FUNC_OFFSET( 10103, glTrackMatrixNV, _gloffset_TrackMatrixNV ), - NAME_FUNC_OFFSET( 10119, glVertexAttribPointerNV, _gloffset_VertexAttribPointerNV ), - NAME_FUNC_OFFSET( 10143, glVertexAttrib1dNV, _gloffset_VertexAttrib1dNV ), - NAME_FUNC_OFFSET( 10162, glVertexAttrib1dvNV, _gloffset_VertexAttrib1dvNV ), - NAME_FUNC_OFFSET( 10182, glVertexAttrib1fNV, _gloffset_VertexAttrib1fNV ), - NAME_FUNC_OFFSET( 10201, glVertexAttrib1fvNV, _gloffset_VertexAttrib1fvNV ), - NAME_FUNC_OFFSET( 10221, glVertexAttrib1sNV, _gloffset_VertexAttrib1sNV ), - NAME_FUNC_OFFSET( 10240, glVertexAttrib1svNV, _gloffset_VertexAttrib1svNV ), - NAME_FUNC_OFFSET( 10260, glVertexAttrib2dNV, _gloffset_VertexAttrib2dNV ), - NAME_FUNC_OFFSET( 10279, glVertexAttrib2dvNV, _gloffset_VertexAttrib2dvNV ), - NAME_FUNC_OFFSET( 10299, glVertexAttrib2fNV, _gloffset_VertexAttrib2fNV ), - NAME_FUNC_OFFSET( 10318, glVertexAttrib2fvNV, _gloffset_VertexAttrib2fvNV ), - NAME_FUNC_OFFSET( 10338, glVertexAttrib2sNV, _gloffset_VertexAttrib2sNV ), - NAME_FUNC_OFFSET( 10357, glVertexAttrib2svNV, _gloffset_VertexAttrib2svNV ), - NAME_FUNC_OFFSET( 10377, glVertexAttrib3dNV, _gloffset_VertexAttrib3dNV ), - NAME_FUNC_OFFSET( 10396, glVertexAttrib3dvNV, _gloffset_VertexAttrib3dvNV ), - NAME_FUNC_OFFSET( 10416, glVertexAttrib3fNV, _gloffset_VertexAttrib3fNV ), - NAME_FUNC_OFFSET( 10435, glVertexAttrib3fvNV, _gloffset_VertexAttrib3fvNV ), - NAME_FUNC_OFFSET( 10455, glVertexAttrib3sNV, _gloffset_VertexAttrib3sNV ), - NAME_FUNC_OFFSET( 10474, glVertexAttrib3svNV, _gloffset_VertexAttrib3svNV ), - NAME_FUNC_OFFSET( 10494, glVertexAttrib4dNV, _gloffset_VertexAttrib4dNV ), - NAME_FUNC_OFFSET( 10513, glVertexAttrib4dvNV, _gloffset_VertexAttrib4dvNV ), - NAME_FUNC_OFFSET( 10533, glVertexAttrib4fNV, _gloffset_VertexAttrib4fNV ), - NAME_FUNC_OFFSET( 10552, glVertexAttrib4fvNV, _gloffset_VertexAttrib4fvNV ), - NAME_FUNC_OFFSET( 10572, glVertexAttrib4sNV, _gloffset_VertexAttrib4sNV ), - NAME_FUNC_OFFSET( 10591, glVertexAttrib4svNV, _gloffset_VertexAttrib4svNV ), - NAME_FUNC_OFFSET( 10611, glVertexAttrib4ubNV, _gloffset_VertexAttrib4ubNV ), - NAME_FUNC_OFFSET( 10631, glVertexAttrib4ubvNV, _gloffset_VertexAttrib4ubvNV ), - NAME_FUNC_OFFSET( 10652, glVertexAttribs1dvNV, _gloffset_VertexAttribs1dvNV ), - NAME_FUNC_OFFSET( 10673, glVertexAttribs1fvNV, _gloffset_VertexAttribs1fvNV ), - NAME_FUNC_OFFSET( 10694, glVertexAttribs1svNV, _gloffset_VertexAttribs1svNV ), - NAME_FUNC_OFFSET( 10715, glVertexAttribs2dvNV, _gloffset_VertexAttribs2dvNV ), - NAME_FUNC_OFFSET( 10736, glVertexAttribs2fvNV, _gloffset_VertexAttribs2fvNV ), - NAME_FUNC_OFFSET( 10757, glVertexAttribs2svNV, _gloffset_VertexAttribs2svNV ), - NAME_FUNC_OFFSET( 10778, glVertexAttribs3dvNV, _gloffset_VertexAttribs3dvNV ), - NAME_FUNC_OFFSET( 10799, glVertexAttribs3fvNV, _gloffset_VertexAttribs3fvNV ), - NAME_FUNC_OFFSET( 10820, glVertexAttribs3svNV, _gloffset_VertexAttribs3svNV ), - NAME_FUNC_OFFSET( 10841, glVertexAttribs4dvNV, _gloffset_VertexAttribs4dvNV ), - NAME_FUNC_OFFSET( 10862, glVertexAttribs4fvNV, _gloffset_VertexAttribs4fvNV ), - NAME_FUNC_OFFSET( 10883, glVertexAttribs4svNV, _gloffset_VertexAttribs4svNV ), - NAME_FUNC_OFFSET( 10904, glVertexAttribs4ubvNV, _gloffset_VertexAttribs4ubvNV ), - NAME_FUNC_OFFSET( 10926, glPointParameteriNV, _gloffset_PointParameteriNV ), - NAME_FUNC_OFFSET( 10946, glPointParameterivNV, _gloffset_PointParameterivNV ), - NAME_FUNC_OFFSET( 10967, glMultiDrawArraysEXT, _gloffset_MultiDrawArraysEXT ), - NAME_FUNC_OFFSET( 10988, glMultiDrawElementsEXT, _gloffset_MultiDrawElementsEXT ), - NAME_FUNC_OFFSET( 11011, glActiveStencilFaceEXT, _gloffset_ActiveStencilFaceEXT ), - NAME_FUNC_OFFSET( 11034, glDeleteFencesNV, _gloffset_DeleteFencesNV ), - NAME_FUNC_OFFSET( 11051, glGenFencesNV, _gloffset_GenFencesNV ), - NAME_FUNC_OFFSET( 11065, glIsFenceNV, _gloffset_IsFenceNV ), - NAME_FUNC_OFFSET( 11077, glTestFenceNV, _gloffset_TestFenceNV ), - NAME_FUNC_OFFSET( 11091, glGetFenceivNV, _gloffset_GetFenceivNV ), - NAME_FUNC_OFFSET( 11106, glFinishFenceNV, _gloffset_FinishFenceNV ), - NAME_FUNC_OFFSET( 11122, glSetFenceNV, _gloffset_SetFenceNV ), - NAME_FUNC_OFFSET( 11135, glVertexAttrib4bvARB, _gloffset_VertexAttrib4bvARB ), - NAME_FUNC_OFFSET( 11156, glVertexAttrib4ivARB, _gloffset_VertexAttrib4ivARB ), - NAME_FUNC_OFFSET( 11177, glVertexAttrib4ubvARB, _gloffset_VertexAttrib4ubvARB ), - NAME_FUNC_OFFSET( 11199, glVertexAttrib4usvARB, _gloffset_VertexAttrib4usvARB ), - NAME_FUNC_OFFSET( 11221, glVertexAttrib4uivARB, _gloffset_VertexAttrib4uivARB ), - NAME_FUNC_OFFSET( 11243, glVertexAttrib4NbvARB, _gloffset_VertexAttrib4NbvARB ), - NAME_FUNC_OFFSET( 11265, glVertexAttrib4NsvARB, _gloffset_VertexAttrib4NsvARB ), - NAME_FUNC_OFFSET( 11287, glVertexAttrib4NivARB, _gloffset_VertexAttrib4NivARB ), - NAME_FUNC_OFFSET( 11309, glVertexAttrib4NusvARB, _gloffset_VertexAttrib4NusvARB ), - NAME_FUNC_OFFSET( 11332, glVertexAttrib4NuivARB, _gloffset_VertexAttrib4NuivARB ), - NAME_FUNC_OFFSET( 11355, glVertexAttribPointerARB, _gloffset_VertexAttribPointerARB ), - NAME_FUNC_OFFSET( 11380, glEnableVertexAttribArrayARB, _gloffset_EnableVertexAttribArrayARB ), - NAME_FUNC_OFFSET( 11409, glDisableVertexAttribArrayARB, _gloffset_DisableVertexAttribArrayARB ), - NAME_FUNC_OFFSET( 11439, glProgramStringARB, _gloffset_ProgramStringARB ), - NAME_FUNC_OFFSET( 11458, glProgramEnvParameter4dARB, _gloffset_ProgramEnvParameter4dARB ), - NAME_FUNC_OFFSET( 11485, glProgramEnvParameter4dvARB, _gloffset_ProgramEnvParameter4dvARB ), - NAME_FUNC_OFFSET( 11513, glProgramEnvParameter4fARB, _gloffset_ProgramEnvParameter4fARB ), - NAME_FUNC_OFFSET( 11540, glProgramEnvParameter4fvARB, _gloffset_ProgramEnvParameter4fvARB ), - NAME_FUNC_OFFSET( 11568, glProgramLocalParameter4dARB, _gloffset_ProgramLocalParameter4dARB ), - NAME_FUNC_OFFSET( 11597, glProgramLocalParameter4dvARB, _gloffset_ProgramLocalParameter4dvARB ), - NAME_FUNC_OFFSET( 11627, glProgramLocalParameter4fARB, _gloffset_ProgramLocalParameter4fARB ), - NAME_FUNC_OFFSET( 11656, glProgramLocalParameter4fvARB, _gloffset_ProgramLocalParameter4fvARB ), - NAME_FUNC_OFFSET( 11686, glGetProgramEnvParameterdvARB, _gloffset_GetProgramEnvParameterdvARB ), - NAME_FUNC_OFFSET( 11716, glGetProgramEnvParameterfvARB, _gloffset_GetProgramEnvParameterfvARB ), - NAME_FUNC_OFFSET( 11746, glGetProgramLocalParameterdvARB, _gloffset_GetProgramLocalParameterdvARB ), - NAME_FUNC_OFFSET( 11778, glGetProgramLocalParameterfvARB, _gloffset_GetProgramLocalParameterfvARB ), - NAME_FUNC_OFFSET( 11810, glGetProgramivARB, _gloffset_GetProgramivARB ), - NAME_FUNC_OFFSET( 11828, glGetProgramStringARB, _gloffset_GetProgramStringARB ), - NAME_FUNC_OFFSET( 11850, glProgramNamedParameter4fNV, _gloffset_ProgramNamedParameter4fNV ), - NAME_FUNC_OFFSET( 11878, glProgramNamedParameter4dNV, _gloffset_ProgramNamedParameter4dNV ), - NAME_FUNC_OFFSET( 11906, glProgramNamedParameter4fvNV, _gloffset_ProgramNamedParameter4fvNV ), - NAME_FUNC_OFFSET( 11935, glProgramNamedParameter4dvNV, _gloffset_ProgramNamedParameter4dvNV ), - NAME_FUNC_OFFSET( 11964, glGetProgramNamedParameterfvNV, _gloffset_GetProgramNamedParameterfvNV ), - NAME_FUNC_OFFSET( 11995, glGetProgramNamedParameterdvNV, _gloffset_GetProgramNamedParameterdvNV ), - NAME_FUNC_OFFSET( 12026, glBindBufferARB, _gloffset_BindBufferARB ), - NAME_FUNC_OFFSET( 12042, glBufferDataARB, _gloffset_BufferDataARB ), - NAME_FUNC_OFFSET( 12058, glBufferSubDataARB, _gloffset_BufferSubDataARB ), - NAME_FUNC_OFFSET( 12077, glDeleteBuffersARB, _gloffset_DeleteBuffersARB ), - NAME_FUNC_OFFSET( 12096, glGenBuffersARB, _gloffset_GenBuffersARB ), - NAME_FUNC_OFFSET( 12112, glGetBufferParameterivARB, _gloffset_GetBufferParameterivARB ), - NAME_FUNC_OFFSET( 12138, glGetBufferPointervARB, _gloffset_GetBufferPointervARB ), - NAME_FUNC_OFFSET( 12161, glGetBufferSubDataARB, _gloffset_GetBufferSubDataARB ), - NAME_FUNC_OFFSET( 12183, glIsBufferARB, _gloffset_IsBufferARB ), - NAME_FUNC_OFFSET( 12197, glMapBufferARB, _gloffset_MapBufferARB ), - NAME_FUNC_OFFSET( 12212, glUnmapBufferARB, _gloffset_UnmapBufferARB ), - NAME_FUNC_OFFSET( 12229, glDepthBoundsEXT, _gloffset_DepthBoundsEXT ), - NAME_FUNC_OFFSET( 12246, glGenQueriesARB, _gloffset_GenQueriesARB ), - NAME_FUNC_OFFSET( 12262, glDeleteQueriesARB, _gloffset_DeleteQueriesARB ), - NAME_FUNC_OFFSET( 12281, glIsQueryARB, _gloffset_IsQueryARB ), - NAME_FUNC_OFFSET( 12294, glBeginQueryARB, _gloffset_BeginQueryARB ), - NAME_FUNC_OFFSET( 12310, glEndQueryARB, _gloffset_EndQueryARB ), - NAME_FUNC_OFFSET( 12324, glGetQueryivARB, _gloffset_GetQueryivARB ), - NAME_FUNC_OFFSET( 12340, glGetQueryObjectivARB, _gloffset_GetQueryObjectivARB ), - NAME_FUNC_OFFSET( 12362, glGetQueryObjectuivARB, _gloffset_GetQueryObjectuivARB ), - NAME_FUNC_OFFSET( 12385, glMultiModeDrawArraysIBM, _gloffset_MultiModeDrawArraysIBM ), - NAME_FUNC_OFFSET( 12410, glMultiModeDrawElementsIBM, _gloffset_MultiModeDrawElementsIBM ), - NAME_FUNC_OFFSET( 12437, glBlendEquationSeparateEXT, _gloffset_BlendEquationSeparateEXT ), - NAME_FUNC_OFFSET( 12464, glActiveTexture, _gloffset_ActiveTextureARB ), - NAME_FUNC_OFFSET( 12480, glClientActiveTexture, _gloffset_ClientActiveTextureARB ), - NAME_FUNC_OFFSET( 12502, glMultiTexCoord1d, _gloffset_MultiTexCoord1dARB ), - NAME_FUNC_OFFSET( 12520, glMultiTexCoord1dv, _gloffset_MultiTexCoord1dvARB ), - NAME_FUNC_OFFSET( 12539, glMultiTexCoord1f, _gloffset_MultiTexCoord1fARB ), - NAME_FUNC_OFFSET( 12557, glMultiTexCoord1fv, _gloffset_MultiTexCoord1fvARB ), - NAME_FUNC_OFFSET( 12576, glMultiTexCoord1i, _gloffset_MultiTexCoord1iARB ), - NAME_FUNC_OFFSET( 12594, glMultiTexCoord1iv, _gloffset_MultiTexCoord1ivARB ), - NAME_FUNC_OFFSET( 12613, glMultiTexCoord1s, _gloffset_MultiTexCoord1sARB ), - NAME_FUNC_OFFSET( 12631, glMultiTexCoord1sv, _gloffset_MultiTexCoord1svARB ), - NAME_FUNC_OFFSET( 12650, glMultiTexCoord2d, _gloffset_MultiTexCoord2dARB ), - NAME_FUNC_OFFSET( 12668, glMultiTexCoord2dv, _gloffset_MultiTexCoord2dvARB ), - NAME_FUNC_OFFSET( 12687, glMultiTexCoord2f, _gloffset_MultiTexCoord2fARB ), - NAME_FUNC_OFFSET( 12705, glMultiTexCoord2fv, _gloffset_MultiTexCoord2fvARB ), - NAME_FUNC_OFFSET( 12724, glMultiTexCoord2i, _gloffset_MultiTexCoord2iARB ), - NAME_FUNC_OFFSET( 12742, glMultiTexCoord2iv, _gloffset_MultiTexCoord2ivARB ), - NAME_FUNC_OFFSET( 12761, glMultiTexCoord2s, _gloffset_MultiTexCoord2sARB ), - NAME_FUNC_OFFSET( 12779, glMultiTexCoord2sv, _gloffset_MultiTexCoord2svARB ), - NAME_FUNC_OFFSET( 12798, glMultiTexCoord3d, _gloffset_MultiTexCoord3dARB ), - NAME_FUNC_OFFSET( 12816, glMultiTexCoord3dv, _gloffset_MultiTexCoord3dvARB ), - NAME_FUNC_OFFSET( 12835, glMultiTexCoord3f, _gloffset_MultiTexCoord3fARB ), - NAME_FUNC_OFFSET( 12853, glMultiTexCoord3fv, _gloffset_MultiTexCoord3fvARB ), - NAME_FUNC_OFFSET( 12872, glMultiTexCoord3i, _gloffset_MultiTexCoord3iARB ), - NAME_FUNC_OFFSET( 12890, glMultiTexCoord3iv, _gloffset_MultiTexCoord3ivARB ), - NAME_FUNC_OFFSET( 12909, glMultiTexCoord3s, _gloffset_MultiTexCoord3sARB ), - NAME_FUNC_OFFSET( 12927, glMultiTexCoord3sv, _gloffset_MultiTexCoord3svARB ), - NAME_FUNC_OFFSET( 12946, glMultiTexCoord4d, _gloffset_MultiTexCoord4dARB ), - NAME_FUNC_OFFSET( 12964, glMultiTexCoord4dv, _gloffset_MultiTexCoord4dvARB ), - NAME_FUNC_OFFSET( 12983, glMultiTexCoord4f, _gloffset_MultiTexCoord4fARB ), - NAME_FUNC_OFFSET( 13001, glMultiTexCoord4fv, _gloffset_MultiTexCoord4fvARB ), - NAME_FUNC_OFFSET( 13020, glMultiTexCoord4i, _gloffset_MultiTexCoord4iARB ), - NAME_FUNC_OFFSET( 13038, glMultiTexCoord4iv, _gloffset_MultiTexCoord4ivARB ), - NAME_FUNC_OFFSET( 13057, glMultiTexCoord4s, _gloffset_MultiTexCoord4sARB ), - NAME_FUNC_OFFSET( 13075, glMultiTexCoord4sv, _gloffset_MultiTexCoord4svARB ), - NAME_FUNC_OFFSET( 13094, glLoadTransposeMatrixf, _gloffset_LoadTransposeMatrixfARB ), - NAME_FUNC_OFFSET( 13117, glLoadTransposeMatrixd, _gloffset_LoadTransposeMatrixdARB ), - NAME_FUNC_OFFSET( 13140, glMultTransposeMatrixf, _gloffset_MultTransposeMatrixfARB ), - NAME_FUNC_OFFSET( 13163, glMultTransposeMatrixd, _gloffset_MultTransposeMatrixdARB ), - NAME_FUNC_OFFSET( 13186, glSampleCoverage, _gloffset_SampleCoverageARB ), - NAME_FUNC_OFFSET( 13203, glCompressedTexImage3D, _gloffset_CompressedTexImage3DARB ), - NAME_FUNC_OFFSET( 13226, glCompressedTexImage2D, _gloffset_CompressedTexImage2DARB ), - NAME_FUNC_OFFSET( 13249, glCompressedTexImage1D, _gloffset_CompressedTexImage1DARB ), - NAME_FUNC_OFFSET( 13272, glCompressedTexSubImage3D, _gloffset_CompressedTexSubImage3DARB ), - NAME_FUNC_OFFSET( 13298, glCompressedTexSubImage2D, _gloffset_CompressedTexSubImage2DARB ), - NAME_FUNC_OFFSET( 13324, glCompressedTexSubImage1D, _gloffset_CompressedTexSubImage1DARB ), - NAME_FUNC_OFFSET( 13350, glGetCompressedTexImage, _gloffset_GetCompressedTexImageARB ), - NAME_FUNC_OFFSET( 13374, glBlendFuncSeparate, _gloffset_BlendFuncSeparateEXT ), - NAME_FUNC_OFFSET( 13394, glFogCoordf, _gloffset_FogCoordfEXT ), - NAME_FUNC_OFFSET( 13406, glFogCoordfv, _gloffset_FogCoordfvEXT ), - NAME_FUNC_OFFSET( 13419, glFogCoordd, _gloffset_FogCoorddEXT ), - NAME_FUNC_OFFSET( 13431, glFogCoorddv, _gloffset_FogCoorddvEXT ), - NAME_FUNC_OFFSET( 13444, glFogCoordPointer, _gloffset_FogCoordPointerEXT ), - NAME_FUNC_OFFSET( 13462, glMultiDrawArrays, _gloffset_MultiDrawArraysEXT ), - NAME_FUNC_OFFSET( 13480, glMultiDrawElements, _gloffset_MultiDrawElementsEXT ), - NAME_FUNC_OFFSET( 13500, glPointParameterf, _gloffset_PointParameterfEXT ), - NAME_FUNC_OFFSET( 13518, glPointParameterfv, _gloffset_PointParameterfvEXT ), - NAME_FUNC_OFFSET( 13537, glPointParameteri, _gloffset_PointParameteriNV ), - NAME_FUNC_OFFSET( 13555, glPointParameteriv, _gloffset_PointParameterivNV ), - NAME_FUNC_OFFSET( 13574, glSecondaryColor3b, _gloffset_SecondaryColor3bEXT ), - NAME_FUNC_OFFSET( 13593, glSecondaryColor3bv, _gloffset_SecondaryColor3bvEXT ), - NAME_FUNC_OFFSET( 13613, glSecondaryColor3d, _gloffset_SecondaryColor3dEXT ), - NAME_FUNC_OFFSET( 13632, glSecondaryColor3dv, _gloffset_SecondaryColor3dvEXT ), - NAME_FUNC_OFFSET( 13652, glSecondaryColor3f, _gloffset_SecondaryColor3fEXT ), - NAME_FUNC_OFFSET( 13671, glSecondaryColor3fv, _gloffset_SecondaryColor3fvEXT ), - NAME_FUNC_OFFSET( 13691, glSecondaryColor3i, _gloffset_SecondaryColor3iEXT ), - NAME_FUNC_OFFSET( 13710, glSecondaryColor3iv, _gloffset_SecondaryColor3ivEXT ), - NAME_FUNC_OFFSET( 13730, glSecondaryColor3s, _gloffset_SecondaryColor3sEXT ), - NAME_FUNC_OFFSET( 13749, glSecondaryColor3sv, _gloffset_SecondaryColor3svEXT ), - NAME_FUNC_OFFSET( 13769, glSecondaryColor3ub, _gloffset_SecondaryColor3ubEXT ), - NAME_FUNC_OFFSET( 13789, glSecondaryColor3ubv, _gloffset_SecondaryColor3ubvEXT ), - NAME_FUNC_OFFSET( 13810, glSecondaryColor3ui, _gloffset_SecondaryColor3uiEXT ), - NAME_FUNC_OFFSET( 13830, glSecondaryColor3uiv, _gloffset_SecondaryColor3uivEXT ), - NAME_FUNC_OFFSET( 13851, glSecondaryColor3us, _gloffset_SecondaryColor3usEXT ), - NAME_FUNC_OFFSET( 13871, glSecondaryColor3usv, _gloffset_SecondaryColor3usvEXT ), - NAME_FUNC_OFFSET( 13892, glSecondaryColorPointer, _gloffset_SecondaryColorPointerEXT ), - NAME_FUNC_OFFSET( 13916, glWindowPos2d, _gloffset_WindowPos2dMESA ), - NAME_FUNC_OFFSET( 13930, glWindowPos2dv, _gloffset_WindowPos2dvMESA ), - NAME_FUNC_OFFSET( 13945, glWindowPos2f, _gloffset_WindowPos2fMESA ), - NAME_FUNC_OFFSET( 13959, glWindowPos2fv, _gloffset_WindowPos2fvMESA ), - NAME_FUNC_OFFSET( 13974, glWindowPos2i, _gloffset_WindowPos2iMESA ), - NAME_FUNC_OFFSET( 13988, glWindowPos2iv, _gloffset_WindowPos2ivMESA ), - NAME_FUNC_OFFSET( 14003, glWindowPos2s, _gloffset_WindowPos2sMESA ), - NAME_FUNC_OFFSET( 14017, glWindowPos2sv, _gloffset_WindowPos2svMESA ), - NAME_FUNC_OFFSET( 14032, glWindowPos3d, _gloffset_WindowPos3dMESA ), - NAME_FUNC_OFFSET( 14046, glWindowPos3dv, _gloffset_WindowPos3dvMESA ), - NAME_FUNC_OFFSET( 14061, glWindowPos3f, _gloffset_WindowPos3fMESA ), - NAME_FUNC_OFFSET( 14075, glWindowPos3fv, _gloffset_WindowPos3fvMESA ), - NAME_FUNC_OFFSET( 14090, glWindowPos3i, _gloffset_WindowPos3iMESA ), - NAME_FUNC_OFFSET( 14104, glWindowPos3iv, _gloffset_WindowPos3ivMESA ), - NAME_FUNC_OFFSET( 14119, glWindowPos3s, _gloffset_WindowPos3sMESA ), - NAME_FUNC_OFFSET( 14133, glWindowPos3sv, _gloffset_WindowPos3svMESA ), - NAME_FUNC_OFFSET( 14148, glBindBuffer, _gloffset_BindBufferARB ), - NAME_FUNC_OFFSET( 14161, glBufferData, _gloffset_BufferDataARB ), - NAME_FUNC_OFFSET( 14174, glBufferSubData, _gloffset_BufferSubDataARB ), - NAME_FUNC_OFFSET( 14190, glDeleteBuffers, _gloffset_DeleteBuffersARB ), - NAME_FUNC_OFFSET( 14206, glGenBuffers, _gloffset_GenBuffersARB ), - NAME_FUNC_OFFSET( 14219, glGetBufferParameteriv, _gloffset_GetBufferParameterivARB ), - NAME_FUNC_OFFSET( 14242, glGetBufferPointerv, _gloffset_GetBufferPointervARB ), - NAME_FUNC_OFFSET( 14262, glGetBufferSubData, _gloffset_GetBufferSubDataARB ), - NAME_FUNC_OFFSET( 14281, glIsBuffer, _gloffset_IsBufferARB ), - NAME_FUNC_OFFSET( 14292, glMapBuffer, _gloffset_MapBufferARB ), - NAME_FUNC_OFFSET( 14304, glUnmapBuffer, _gloffset_UnmapBufferARB ), - NAME_FUNC_OFFSET( 14318, glGenQueries, _gloffset_GenQueriesARB ), - NAME_FUNC_OFFSET( 14331, glDeleteQueries, _gloffset_DeleteQueriesARB ), - NAME_FUNC_OFFSET( 14347, glIsQuery, _gloffset_IsQueryARB ), - NAME_FUNC_OFFSET( 14357, glBeginQuery, _gloffset_BeginQueryARB ), - NAME_FUNC_OFFSET( 14370, glEndQuery, _gloffset_EndQueryARB ), - NAME_FUNC_OFFSET( 14381, glGetQueryiv, _gloffset_GetQueryivARB ), - NAME_FUNC_OFFSET( 14394, glGetQueryObjectiv, _gloffset_GetQueryObjectivARB ), - NAME_FUNC_OFFSET( 14413, glGetQueryObjectuiv, _gloffset_GetQueryObjectuivARB ), - NAME_FUNC_OFFSET( 14433, glPointParameterfARB, _gloffset_PointParameterfEXT ), - NAME_FUNC_OFFSET( 14454, glPointParameterfvARB, _gloffset_PointParameterfvEXT ), - NAME_FUNC_OFFSET( 14476, glWindowPos2dARB, _gloffset_WindowPos2dMESA ), - NAME_FUNC_OFFSET( 14493, glWindowPos2fARB, _gloffset_WindowPos2fMESA ), - NAME_FUNC_OFFSET( 14510, glWindowPos2iARB, _gloffset_WindowPos2iMESA ), - NAME_FUNC_OFFSET( 14527, glWindowPos2sARB, _gloffset_WindowPos2sMESA ), - NAME_FUNC_OFFSET( 14544, glWindowPos2dvARB, _gloffset_WindowPos2dvMESA ), - NAME_FUNC_OFFSET( 14562, glWindowPos2fvARB, _gloffset_WindowPos2fvMESA ), - NAME_FUNC_OFFSET( 14580, glWindowPos2ivARB, _gloffset_WindowPos2ivMESA ), - NAME_FUNC_OFFSET( 14598, glWindowPos2svARB, _gloffset_WindowPos2svMESA ), - NAME_FUNC_OFFSET( 14616, glWindowPos3dARB, _gloffset_WindowPos3dMESA ), - NAME_FUNC_OFFSET( 14633, glWindowPos3fARB, _gloffset_WindowPos3fMESA ), - NAME_FUNC_OFFSET( 14650, glWindowPos3iARB, _gloffset_WindowPos3iMESA ), - NAME_FUNC_OFFSET( 14667, glWindowPos3sARB, _gloffset_WindowPos3sMESA ), - NAME_FUNC_OFFSET( 14684, glWindowPos3dvARB, _gloffset_WindowPos3dvMESA ), - NAME_FUNC_OFFSET( 14702, glWindowPos3fvARB, _gloffset_WindowPos3fvMESA ), - NAME_FUNC_OFFSET( 14720, glWindowPos3ivARB, _gloffset_WindowPos3ivMESA ), - NAME_FUNC_OFFSET( 14738, glWindowPos3svARB, _gloffset_WindowPos3svMESA ), - NAME_FUNC_OFFSET( 14756, glVertexAttrib1sARB, _gloffset_VertexAttrib1sNV ), - NAME_FUNC_OFFSET( 14776, glVertexAttrib1fARB, _gloffset_VertexAttrib1fNV ), - NAME_FUNC_OFFSET( 14796, glVertexAttrib1dARB, _gloffset_VertexAttrib1dNV ), - NAME_FUNC_OFFSET( 14816, glVertexAttrib2sARB, _gloffset_VertexAttrib2sNV ), - NAME_FUNC_OFFSET( 14836, glVertexAttrib2fARB, _gloffset_VertexAttrib2fNV ), - NAME_FUNC_OFFSET( 14856, glVertexAttrib2dARB, _gloffset_VertexAttrib2dNV ), - NAME_FUNC_OFFSET( 14876, glVertexAttrib3sARB, _gloffset_VertexAttrib3sNV ), - NAME_FUNC_OFFSET( 14896, glVertexAttrib3fARB, _gloffset_VertexAttrib3fNV ), - NAME_FUNC_OFFSET( 14916, glVertexAttrib3dARB, _gloffset_VertexAttrib3dNV ), - NAME_FUNC_OFFSET( 14936, glVertexAttrib4sARB, _gloffset_VertexAttrib4sNV ), - NAME_FUNC_OFFSET( 14956, glVertexAttrib4fARB, _gloffset_VertexAttrib4fNV ), - NAME_FUNC_OFFSET( 14976, glVertexAttrib4dARB, _gloffset_VertexAttrib4dNV ), - NAME_FUNC_OFFSET( 14996, glVertexAttrib4NubARB, _gloffset_VertexAttrib4ubNV ), - NAME_FUNC_OFFSET( 15018, glVertexAttrib1svARB, _gloffset_VertexAttrib1svNV ), - NAME_FUNC_OFFSET( 15039, glVertexAttrib1fvARB, _gloffset_VertexAttrib1fvNV ), - NAME_FUNC_OFFSET( 15060, glVertexAttrib1dvARB, _gloffset_VertexAttrib1dvNV ), - NAME_FUNC_OFFSET( 15081, glVertexAttrib2svARB, _gloffset_VertexAttrib2svNV ), - NAME_FUNC_OFFSET( 15102, glVertexAttrib2fvARB, _gloffset_VertexAttrib2fvNV ), - NAME_FUNC_OFFSET( 15123, glVertexAttrib2dvARB, _gloffset_VertexAttrib2dvNV ), - NAME_FUNC_OFFSET( 15144, glVertexAttrib3svARB, _gloffset_VertexAttrib3svNV ), - NAME_FUNC_OFFSET( 15165, glVertexAttrib3fvARB, _gloffset_VertexAttrib3fvNV ), - NAME_FUNC_OFFSET( 15186, glVertexAttrib3dvARB, _gloffset_VertexAttrib3dvNV ), - NAME_FUNC_OFFSET( 15207, glVertexAttrib4svARB, _gloffset_VertexAttrib4svNV ), - NAME_FUNC_OFFSET( 15228, glVertexAttrib4fvARB, _gloffset_VertexAttrib4fvNV ), - NAME_FUNC_OFFSET( 15249, glVertexAttrib4dvARB, _gloffset_VertexAttrib4dvNV ), - NAME_FUNC_OFFSET( 15270, glVertexAttrib4NubvARB, _gloffset_VertexAttrib4ubvNV ), - NAME_FUNC_OFFSET( 15293, glBindProgramARB, _gloffset_BindProgramNV ), - NAME_FUNC_OFFSET( 15310, glDeleteProgramsARB, _gloffset_DeleteProgramsNV ), - NAME_FUNC_OFFSET( 15330, glGenProgramsARB, _gloffset_GenProgramsNV ), - NAME_FUNC_OFFSET( 15347, glIsProgramARB, _gloffset_IsProgramNV ), - NAME_FUNC_OFFSET( 15362, glGetVertexAttribdvARB, _gloffset_GetVertexAttribdvNV ), - NAME_FUNC_OFFSET( 15385, glGetVertexAttribfvARB, _gloffset_GetVertexAttribfvNV ), - NAME_FUNC_OFFSET( 15408, glGetVertexAttribivARB, _gloffset_GetVertexAttribivNV ), - NAME_FUNC_OFFSET( 15431, glGetVertexAttribPointervARB, _gloffset_GetVertexAttribPointervNV ), - NAME_FUNC_OFFSET( 15460, glBlendColorEXT, _gloffset_BlendColor ), - NAME_FUNC_OFFSET( 15476, glTexImage3DEXT, _gloffset_TexImage3D ), - NAME_FUNC_OFFSET( 15492, glTexSubImage3DEXT, _gloffset_TexSubImage3D ), - NAME_FUNC_OFFSET( 15511, glTexSubImage1DEXT, _gloffset_TexSubImage1D ), - NAME_FUNC_OFFSET( 15530, glTexSubImage2DEXT, _gloffset_TexSubImage2D ), - NAME_FUNC_OFFSET( 15549, glCopyTexImage1DEXT, _gloffset_CopyTexImage1D ), - NAME_FUNC_OFFSET( 15569, glCopyTexImage2DEXT, _gloffset_CopyTexImage2D ), - NAME_FUNC_OFFSET( 15589, glCopyTexSubImage1DEXT, _gloffset_CopyTexSubImage1D ), - NAME_FUNC_OFFSET( 15612, glCopyTexSubImage2DEXT, _gloffset_CopyTexSubImage2D ), - NAME_FUNC_OFFSET( 15635, glCopyTexSubImage3DEXT, _gloffset_CopyTexSubImage3D ), - NAME_FUNC_OFFSET( 15658, glHistogramEXT, _gloffset_Histogram ), - NAME_FUNC_OFFSET( 15673, glMinmaxEXT, _gloffset_Minmax ), - NAME_FUNC_OFFSET( 15685, glResetHistogramEXT, _gloffset_ResetHistogram ), - NAME_FUNC_OFFSET( 15705, glResetMinmaxEXT, _gloffset_ResetMinmax ), - NAME_FUNC_OFFSET( 15722, glConvolutionFilter1DEXT, _gloffset_ConvolutionFilter1D ), - NAME_FUNC_OFFSET( 15747, glConvolutionFilter2DEXT, _gloffset_ConvolutionFilter2D ), - NAME_FUNC_OFFSET( 15772, glConvolutionParameterfEXT, _gloffset_ConvolutionParameterf ), - NAME_FUNC_OFFSET( 15799, glConvolutionParameterfvEXT, _gloffset_ConvolutionParameterfv ), - NAME_FUNC_OFFSET( 15827, glConvolutionParameteriEXT, _gloffset_ConvolutionParameteri ), - NAME_FUNC_OFFSET( 15854, glConvolutionParameterivEXT, _gloffset_ConvolutionParameteriv ), - NAME_FUNC_OFFSET( 15882, glCopyConvolutionFilter1DEXT, _gloffset_CopyConvolutionFilter1D ), - NAME_FUNC_OFFSET( 15911, glCopyConvolutionFilter2DEXT, _gloffset_CopyConvolutionFilter2D ), - NAME_FUNC_OFFSET( 15940, glSeparableFilter2DEXT, _gloffset_SeparableFilter2D ), - NAME_FUNC_OFFSET( 15963, glColorTableSGI, _gloffset_ColorTable ), - NAME_FUNC_OFFSET( 15979, glColorTableParameterfvSGI, _gloffset_ColorTableParameterfv ), - NAME_FUNC_OFFSET( 16006, glColorTableParameterivSGI, _gloffset_ColorTableParameteriv ), - NAME_FUNC_OFFSET( 16033, glCopyColorTableSGI, _gloffset_CopyColorTable ), - NAME_FUNC_OFFSET( 16053, glBindTextureEXT, _gloffset_BindTexture ), - NAME_FUNC_OFFSET( 16070, glDeleteTexturesEXT, _gloffset_DeleteTextures ), - NAME_FUNC_OFFSET( 16090, glPrioritizeTexturesEXT, _gloffset_PrioritizeTextures ), - NAME_FUNC_OFFSET( 16114, glArrayElementEXT, _gloffset_ArrayElement ), - NAME_FUNC_OFFSET( 16132, glDrawArraysEXT, _gloffset_DrawArrays ), - NAME_FUNC_OFFSET( 16148, glGetPointervEXT, _gloffset_GetPointerv ), - NAME_FUNC_OFFSET( 16165, glBlendEquationEXT, _gloffset_BlendEquation ), - NAME_FUNC_OFFSET( 16184, glColorSubTableEXT, _gloffset_ColorSubTable ), - NAME_FUNC_OFFSET( 16203, glCopyColorSubTableEXT, _gloffset_CopyColorSubTable ), - NAME_FUNC_OFFSET( 16226, glColorTableEXT, _gloffset_ColorTable ), - NAME_FUNC_OFFSET( 16242, glDrawRangeElementsEXT, _gloffset_DrawRangeElements ), - NAME_FUNC_OFFSET( 16265, glSampleMaskEXT, _gloffset_SampleMaskSGIS ), - NAME_FUNC_OFFSET( 16281, glSamplePatternEXT, _gloffset_SamplePatternSGIS ), - NAME_FUNC_OFFSET( 16300, glDrawBuffersATI, _gloffset_DrawBuffersARB ), - NAME_FUNC_OFFSET( 16317, glBlendEquationSeparateATI, _gloffset_BlendEquationSeparateEXT ), - NAME_FUNC_OFFSET( 16344, glBlendFuncSeparateINGR, _gloffset_BlendFuncSeparateEXT ), - NAME_FUNC_OFFSET( 16368, glPointParameterfSGIS, _gloffset_PointParameterfEXT ), - NAME_FUNC_OFFSET( 16390, glPointParameterfvSGIS, _gloffset_PointParameterfvEXT ), - NAME_FUNC_OFFSET( -1, NULL, -1 ) +static struct name_address_offset static_functions[] = { + { "glNewList", (GLvoid *) glNewList, _gloffset_NewList }, + { "glEndList", (GLvoid *) glEndList, _gloffset_EndList }, + { "glCallList", (GLvoid *) glCallList, _gloffset_CallList }, + { "glCallLists", (GLvoid *) glCallLists, _gloffset_CallLists }, + { "glDeleteLists", (GLvoid *) glDeleteLists, _gloffset_DeleteLists }, + { "glGenLists", (GLvoid *) glGenLists, _gloffset_GenLists }, + { "glListBase", (GLvoid *) glListBase, _gloffset_ListBase }, + { "glBegin", (GLvoid *) glBegin, _gloffset_Begin }, + { "glBitmap", (GLvoid *) glBitmap, _gloffset_Bitmap }, + { "glColor3b", (GLvoid *) glColor3b, _gloffset_Color3b }, + { "glColor3bv", (GLvoid *) glColor3bv, _gloffset_Color3bv }, + { "glColor3d", (GLvoid *) glColor3d, _gloffset_Color3d }, + { "glColor3dv", (GLvoid *) glColor3dv, _gloffset_Color3dv }, + { "glColor3f", (GLvoid *) glColor3f, _gloffset_Color3f }, + { "glColor3fv", (GLvoid *) glColor3fv, _gloffset_Color3fv }, + { "glColor3i", (GLvoid *) glColor3i, _gloffset_Color3i }, + { "glColor3iv", (GLvoid *) glColor3iv, _gloffset_Color3iv }, + { "glColor3s", (GLvoid *) glColor3s, _gloffset_Color3s }, + { "glColor3sv", (GLvoid *) glColor3sv, _gloffset_Color3sv }, + { "glColor3ub", (GLvoid *) glColor3ub, _gloffset_Color3ub }, + { "glColor3ubv", (GLvoid *) glColor3ubv, _gloffset_Color3ubv }, + { "glColor3ui", (GLvoid *) glColor3ui, _gloffset_Color3ui }, + { "glColor3uiv", (GLvoid *) glColor3uiv, _gloffset_Color3uiv }, + { "glColor3us", (GLvoid *) glColor3us, _gloffset_Color3us }, + { "glColor3usv", (GLvoid *) glColor3usv, _gloffset_Color3usv }, + { "glColor4b", (GLvoid *) glColor4b, _gloffset_Color4b }, + { "glColor4bv", (GLvoid *) glColor4bv, _gloffset_Color4bv }, + { "glColor4d", (GLvoid *) glColor4d, _gloffset_Color4d }, + { "glColor4dv", (GLvoid *) glColor4dv, _gloffset_Color4dv }, + { "glColor4f", (GLvoid *) glColor4f, _gloffset_Color4f }, + { "glColor4fv", (GLvoid *) glColor4fv, _gloffset_Color4fv }, + { "glColor4i", (GLvoid *) glColor4i, _gloffset_Color4i }, + { "glColor4iv", (GLvoid *) glColor4iv, _gloffset_Color4iv }, + { "glColor4s", (GLvoid *) glColor4s, _gloffset_Color4s }, + { "glColor4sv", (GLvoid *) glColor4sv, _gloffset_Color4sv }, + { "glColor4ub", (GLvoid *) glColor4ub, _gloffset_Color4ub }, + { "glColor4ubv", (GLvoid *) glColor4ubv, _gloffset_Color4ubv }, + { "glColor4ui", (GLvoid *) glColor4ui, _gloffset_Color4ui }, + { "glColor4uiv", (GLvoid *) glColor4uiv, _gloffset_Color4uiv }, + { "glColor4us", (GLvoid *) glColor4us, _gloffset_Color4us }, + { "glColor4usv", (GLvoid *) glColor4usv, _gloffset_Color4usv }, + { "glEdgeFlag", (GLvoid *) glEdgeFlag, _gloffset_EdgeFlag }, + { "glEdgeFlagv", (GLvoid *) glEdgeFlagv, _gloffset_EdgeFlagv }, + { "glEnd", (GLvoid *) glEnd, _gloffset_End }, + { "glIndexd", (GLvoid *) glIndexd, _gloffset_Indexd }, + { "glIndexdv", (GLvoid *) glIndexdv, _gloffset_Indexdv }, + { "glIndexf", (GLvoid *) glIndexf, _gloffset_Indexf }, + { "glIndexfv", (GLvoid *) glIndexfv, _gloffset_Indexfv }, + { "glIndexi", (GLvoid *) glIndexi, _gloffset_Indexi }, + { "glIndexiv", (GLvoid *) glIndexiv, _gloffset_Indexiv }, + { "glIndexs", (GLvoid *) glIndexs, _gloffset_Indexs }, + { "glIndexsv", (GLvoid *) glIndexsv, _gloffset_Indexsv }, + { "glNormal3b", (GLvoid *) glNormal3b, _gloffset_Normal3b }, + { "glNormal3bv", (GLvoid *) glNormal3bv, _gloffset_Normal3bv }, + { "glNormal3d", (GLvoid *) glNormal3d, _gloffset_Normal3d }, + { "glNormal3dv", (GLvoid *) glNormal3dv, _gloffset_Normal3dv }, + { "glNormal3f", (GLvoid *) glNormal3f, _gloffset_Normal3f }, + { "glNormal3fv", (GLvoid *) glNormal3fv, _gloffset_Normal3fv }, + { "glNormal3i", (GLvoid *) glNormal3i, _gloffset_Normal3i }, + { "glNormal3iv", (GLvoid *) glNormal3iv, _gloffset_Normal3iv }, + { "glNormal3s", (GLvoid *) glNormal3s, _gloffset_Normal3s }, + { "glNormal3sv", (GLvoid *) glNormal3sv, _gloffset_Normal3sv }, + { "glRasterPos2d", (GLvoid *) glRasterPos2d, _gloffset_RasterPos2d }, + { "glRasterPos2dv", (GLvoid *) glRasterPos2dv, _gloffset_RasterPos2dv }, + { "glRasterPos2f", (GLvoid *) glRasterPos2f, _gloffset_RasterPos2f }, + { "glRasterPos2fv", (GLvoid *) glRasterPos2fv, _gloffset_RasterPos2fv }, + { "glRasterPos2i", (GLvoid *) glRasterPos2i, _gloffset_RasterPos2i }, + { "glRasterPos2iv", (GLvoid *) glRasterPos2iv, _gloffset_RasterPos2iv }, + { "glRasterPos2s", (GLvoid *) glRasterPos2s, _gloffset_RasterPos2s }, + { "glRasterPos2sv", (GLvoid *) glRasterPos2sv, _gloffset_RasterPos2sv }, + { "glRasterPos3d", (GLvoid *) glRasterPos3d, _gloffset_RasterPos3d }, + { "glRasterPos3dv", (GLvoid *) glRasterPos3dv, _gloffset_RasterPos3dv }, + { "glRasterPos3f", (GLvoid *) glRasterPos3f, _gloffset_RasterPos3f }, + { "glRasterPos3fv", (GLvoid *) glRasterPos3fv, _gloffset_RasterPos3fv }, + { "glRasterPos3i", (GLvoid *) glRasterPos3i, _gloffset_RasterPos3i }, + { "glRasterPos3iv", (GLvoid *) glRasterPos3iv, _gloffset_RasterPos3iv }, + { "glRasterPos3s", (GLvoid *) glRasterPos3s, _gloffset_RasterPos3s }, + { "glRasterPos3sv", (GLvoid *) glRasterPos3sv, _gloffset_RasterPos3sv }, + { "glRasterPos4d", (GLvoid *) glRasterPos4d, _gloffset_RasterPos4d }, + { "glRasterPos4dv", (GLvoid *) glRasterPos4dv, _gloffset_RasterPos4dv }, + { "glRasterPos4f", (GLvoid *) glRasterPos4f, _gloffset_RasterPos4f }, + { "glRasterPos4fv", (GLvoid *) glRasterPos4fv, _gloffset_RasterPos4fv }, + { "glRasterPos4i", (GLvoid *) glRasterPos4i, _gloffset_RasterPos4i }, + { "glRasterPos4iv", (GLvoid *) glRasterPos4iv, _gloffset_RasterPos4iv }, + { "glRasterPos4s", (GLvoid *) glRasterPos4s, _gloffset_RasterPos4s }, + { "glRasterPos4sv", (GLvoid *) glRasterPos4sv, _gloffset_RasterPos4sv }, + { "glRectd", (GLvoid *) glRectd, _gloffset_Rectd }, + { "glRectdv", (GLvoid *) glRectdv, _gloffset_Rectdv }, + { "glRectf", (GLvoid *) glRectf, _gloffset_Rectf }, + { "glRectfv", (GLvoid *) glRectfv, _gloffset_Rectfv }, + { "glRecti", (GLvoid *) glRecti, _gloffset_Recti }, + { "glRectiv", (GLvoid *) glRectiv, _gloffset_Rectiv }, + { "glRects", (GLvoid *) glRects, _gloffset_Rects }, + { "glRectsv", (GLvoid *) glRectsv, _gloffset_Rectsv }, + { "glTexCoord1d", (GLvoid *) glTexCoord1d, _gloffset_TexCoord1d }, + { "glTexCoord1dv", (GLvoid *) glTexCoord1dv, _gloffset_TexCoord1dv }, + { "glTexCoord1f", (GLvoid *) glTexCoord1f, _gloffset_TexCoord1f }, + { "glTexCoord1fv", (GLvoid *) glTexCoord1fv, _gloffset_TexCoord1fv }, + { "glTexCoord1i", (GLvoid *) glTexCoord1i, _gloffset_TexCoord1i }, + { "glTexCoord1iv", (GLvoid *) glTexCoord1iv, _gloffset_TexCoord1iv }, + { "glTexCoord1s", (GLvoid *) glTexCoord1s, _gloffset_TexCoord1s }, + { "glTexCoord1sv", (GLvoid *) glTexCoord1sv, _gloffset_TexCoord1sv }, + { "glTexCoord2d", (GLvoid *) glTexCoord2d, _gloffset_TexCoord2d }, + { "glTexCoord2dv", (GLvoid *) glTexCoord2dv, _gloffset_TexCoord2dv }, + { "glTexCoord2f", (GLvoid *) glTexCoord2f, _gloffset_TexCoord2f }, + { "glTexCoord2fv", (GLvoid *) glTexCoord2fv, _gloffset_TexCoord2fv }, + { "glTexCoord2i", (GLvoid *) glTexCoord2i, _gloffset_TexCoord2i }, + { "glTexCoord2iv", (GLvoid *) glTexCoord2iv, _gloffset_TexCoord2iv }, + { "glTexCoord2s", (GLvoid *) glTexCoord2s, _gloffset_TexCoord2s }, + { "glTexCoord2sv", (GLvoid *) glTexCoord2sv, _gloffset_TexCoord2sv }, + { "glTexCoord3d", (GLvoid *) glTexCoord3d, _gloffset_TexCoord3d }, + { "glTexCoord3dv", (GLvoid *) glTexCoord3dv, _gloffset_TexCoord3dv }, + { "glTexCoord3f", (GLvoid *) glTexCoord3f, _gloffset_TexCoord3f }, + { "glTexCoord3fv", (GLvoid *) glTexCoord3fv, _gloffset_TexCoord3fv }, + { "glTexCoord3i", (GLvoid *) glTexCoord3i, _gloffset_TexCoord3i }, + { "glTexCoord3iv", (GLvoid *) glTexCoord3iv, _gloffset_TexCoord3iv }, + { "glTexCoord3s", (GLvoid *) glTexCoord3s, _gloffset_TexCoord3s }, + { "glTexCoord3sv", (GLvoid *) glTexCoord3sv, _gloffset_TexCoord3sv }, + { "glTexCoord4d", (GLvoid *) glTexCoord4d, _gloffset_TexCoord4d }, + { "glTexCoord4dv", (GLvoid *) glTexCoord4dv, _gloffset_TexCoord4dv }, + { "glTexCoord4f", (GLvoid *) glTexCoord4f, _gloffset_TexCoord4f }, + { "glTexCoord4fv", (GLvoid *) glTexCoord4fv, _gloffset_TexCoord4fv }, + { "glTexCoord4i", (GLvoid *) glTexCoord4i, _gloffset_TexCoord4i }, + { "glTexCoord4iv", (GLvoid *) glTexCoord4iv, _gloffset_TexCoord4iv }, + { "glTexCoord4s", (GLvoid *) glTexCoord4s, _gloffset_TexCoord4s }, + { "glTexCoord4sv", (GLvoid *) glTexCoord4sv, _gloffset_TexCoord4sv }, + { "glVertex2d", (GLvoid *) glVertex2d, _gloffset_Vertex2d }, + { "glVertex2dv", (GLvoid *) glVertex2dv, _gloffset_Vertex2dv }, + { "glVertex2f", (GLvoid *) glVertex2f, _gloffset_Vertex2f }, + { "glVertex2fv", (GLvoid *) glVertex2fv, _gloffset_Vertex2fv }, + { "glVertex2i", (GLvoid *) glVertex2i, _gloffset_Vertex2i }, + { "glVertex2iv", (GLvoid *) glVertex2iv, _gloffset_Vertex2iv }, + { "glVertex2s", (GLvoid *) glVertex2s, _gloffset_Vertex2s }, + { "glVertex2sv", (GLvoid *) glVertex2sv, _gloffset_Vertex2sv }, + { "glVertex3d", (GLvoid *) glVertex3d, _gloffset_Vertex3d }, + { "glVertex3dv", (GLvoid *) glVertex3dv, _gloffset_Vertex3dv }, + { "glVertex3f", (GLvoid *) glVertex3f, _gloffset_Vertex3f }, + { "glVertex3fv", (GLvoid *) glVertex3fv, _gloffset_Vertex3fv }, + { "glVertex3i", (GLvoid *) glVertex3i, _gloffset_Vertex3i }, + { "glVertex3iv", (GLvoid *) glVertex3iv, _gloffset_Vertex3iv }, + { "glVertex3s", (GLvoid *) glVertex3s, _gloffset_Vertex3s }, + { "glVertex3sv", (GLvoid *) glVertex3sv, _gloffset_Vertex3sv }, + { "glVertex4d", (GLvoid *) glVertex4d, _gloffset_Vertex4d }, + { "glVertex4dv", (GLvoid *) glVertex4dv, _gloffset_Vertex4dv }, + { "glVertex4f", (GLvoid *) glVertex4f, _gloffset_Vertex4f }, + { "glVertex4fv", (GLvoid *) glVertex4fv, _gloffset_Vertex4fv }, + { "glVertex4i", (GLvoid *) glVertex4i, _gloffset_Vertex4i }, + { "glVertex4iv", (GLvoid *) glVertex4iv, _gloffset_Vertex4iv }, + { "glVertex4s", (GLvoid *) glVertex4s, _gloffset_Vertex4s }, + { "glVertex4sv", (GLvoid *) glVertex4sv, _gloffset_Vertex4sv }, + { "glClipPlane", (GLvoid *) glClipPlane, _gloffset_ClipPlane }, + { "glColorMaterial", (GLvoid *) glColorMaterial, _gloffset_ColorMaterial }, + { "glCullFace", (GLvoid *) glCullFace, _gloffset_CullFace }, + { "glFogf", (GLvoid *) glFogf, _gloffset_Fogf }, + { "glFogfv", (GLvoid *) glFogfv, _gloffset_Fogfv }, + { "glFogi", (GLvoid *) glFogi, _gloffset_Fogi }, + { "glFogiv", (GLvoid *) glFogiv, _gloffset_Fogiv }, + { "glFrontFace", (GLvoid *) glFrontFace, _gloffset_FrontFace }, + { "glHint", (GLvoid *) glHint, _gloffset_Hint }, + { "glLightf", (GLvoid *) glLightf, _gloffset_Lightf }, + { "glLightfv", (GLvoid *) glLightfv, _gloffset_Lightfv }, + { "glLighti", (GLvoid *) glLighti, _gloffset_Lighti }, + { "glLightiv", (GLvoid *) glLightiv, _gloffset_Lightiv }, + { "glLightModelf", (GLvoid *) glLightModelf, _gloffset_LightModelf }, + { "glLightModelfv", (GLvoid *) glLightModelfv, _gloffset_LightModelfv }, + { "glLightModeli", (GLvoid *) glLightModeli, _gloffset_LightModeli }, + { "glLightModeliv", (GLvoid *) glLightModeliv, _gloffset_LightModeliv }, + { "glLineStipple", (GLvoid *) glLineStipple, _gloffset_LineStipple }, + { "glLineWidth", (GLvoid *) glLineWidth, _gloffset_LineWidth }, + { "glMaterialf", (GLvoid *) glMaterialf, _gloffset_Materialf }, + { "glMaterialfv", (GLvoid *) glMaterialfv, _gloffset_Materialfv }, + { "glMateriali", (GLvoid *) glMateriali, _gloffset_Materiali }, + { "glMaterialiv", (GLvoid *) glMaterialiv, _gloffset_Materialiv }, + { "glPointSize", (GLvoid *) glPointSize, _gloffset_PointSize }, + { "glPolygonMode", (GLvoid *) glPolygonMode, _gloffset_PolygonMode }, + { "glPolygonStipple", (GLvoid *) glPolygonStipple, _gloffset_PolygonStipple }, + { "glScissor", (GLvoid *) glScissor, _gloffset_Scissor }, + { "glShadeModel", (GLvoid *) glShadeModel, _gloffset_ShadeModel }, + { "glTexParameterf", (GLvoid *) glTexParameterf, _gloffset_TexParameterf }, + { "glTexParameterfv", (GLvoid *) glTexParameterfv, _gloffset_TexParameterfv }, + { "glTexParameteri", (GLvoid *) glTexParameteri, _gloffset_TexParameteri }, + { "glTexParameteriv", (GLvoid *) glTexParameteriv, _gloffset_TexParameteriv }, + { "glTexImage1D", (GLvoid *) glTexImage1D, _gloffset_TexImage1D }, + { "glTexImage2D", (GLvoid *) glTexImage2D, _gloffset_TexImage2D }, + { "glTexEnvf", (GLvoid *) glTexEnvf, _gloffset_TexEnvf }, + { "glTexEnvfv", (GLvoid *) glTexEnvfv, _gloffset_TexEnvfv }, + { "glTexEnvi", (GLvoid *) glTexEnvi, _gloffset_TexEnvi }, + { "glTexEnviv", (GLvoid *) glTexEnviv, _gloffset_TexEnviv }, + { "glTexGend", (GLvoid *) glTexGend, _gloffset_TexGend }, + { "glTexGendv", (GLvoid *) glTexGendv, _gloffset_TexGendv }, + { "glTexGenf", (GLvoid *) glTexGenf, _gloffset_TexGenf }, + { "glTexGenfv", (GLvoid *) glTexGenfv, _gloffset_TexGenfv }, + { "glTexGeni", (GLvoid *) glTexGeni, _gloffset_TexGeni }, + { "glTexGeniv", (GLvoid *) glTexGeniv, _gloffset_TexGeniv }, + { "glFeedbackBuffer", (GLvoid *) glFeedbackBuffer, _gloffset_FeedbackBuffer }, + { "glSelectBuffer", (GLvoid *) glSelectBuffer, _gloffset_SelectBuffer }, + { "glRenderMode", (GLvoid *) glRenderMode, _gloffset_RenderMode }, + { "glInitNames", (GLvoid *) glInitNames, _gloffset_InitNames }, + { "glLoadName", (GLvoid *) glLoadName, _gloffset_LoadName }, + { "glPassThrough", (GLvoid *) glPassThrough, _gloffset_PassThrough }, + { "glPopName", (GLvoid *) glPopName, _gloffset_PopName }, + { "glPushName", (GLvoid *) glPushName, _gloffset_PushName }, + { "glDrawBuffer", (GLvoid *) glDrawBuffer, _gloffset_DrawBuffer }, + { "glClear", (GLvoid *) glClear, _gloffset_Clear }, + { "glClearAccum", (GLvoid *) glClearAccum, _gloffset_ClearAccum }, + { "glClearIndex", (GLvoid *) glClearIndex, _gloffset_ClearIndex }, + { "glClearColor", (GLvoid *) glClearColor, _gloffset_ClearColor }, + { "glClearStencil", (GLvoid *) glClearStencil, _gloffset_ClearStencil }, + { "glClearDepth", (GLvoid *) glClearDepth, _gloffset_ClearDepth }, + { "glStencilMask", (GLvoid *) glStencilMask, _gloffset_StencilMask }, + { "glColorMask", (GLvoid *) glColorMask, _gloffset_ColorMask }, + { "glDepthMask", (GLvoid *) glDepthMask, _gloffset_DepthMask }, + { "glIndexMask", (GLvoid *) glIndexMask, _gloffset_IndexMask }, + { "glAccum", (GLvoid *) glAccum, _gloffset_Accum }, + { "glDisable", (GLvoid *) glDisable, _gloffset_Disable }, + { "glEnable", (GLvoid *) glEnable, _gloffset_Enable }, + { "glFinish", (GLvoid *) glFinish, _gloffset_Finish }, + { "glFlush", (GLvoid *) glFlush, _gloffset_Flush }, + { "glPopAttrib", (GLvoid *) glPopAttrib, _gloffset_PopAttrib }, + { "glPushAttrib", (GLvoid *) glPushAttrib, _gloffset_PushAttrib }, + { "glMap1d", (GLvoid *) glMap1d, _gloffset_Map1d }, + { "glMap1f", (GLvoid *) glMap1f, _gloffset_Map1f }, + { "glMap2d", (GLvoid *) glMap2d, _gloffset_Map2d }, + { "glMap2f", (GLvoid *) glMap2f, _gloffset_Map2f }, + { "glMapGrid1d", (GLvoid *) glMapGrid1d, _gloffset_MapGrid1d }, + { "glMapGrid1f", (GLvoid *) glMapGrid1f, _gloffset_MapGrid1f }, + { "glMapGrid2d", (GLvoid *) glMapGrid2d, _gloffset_MapGrid2d }, + { "glMapGrid2f", (GLvoid *) glMapGrid2f, _gloffset_MapGrid2f }, + { "glEvalCoord1d", (GLvoid *) glEvalCoord1d, _gloffset_EvalCoord1d }, + { "glEvalCoord1dv", (GLvoid *) glEvalCoord1dv, _gloffset_EvalCoord1dv }, + { "glEvalCoord1f", (GLvoid *) glEvalCoord1f, _gloffset_EvalCoord1f }, + { "glEvalCoord1fv", (GLvoid *) glEvalCoord1fv, _gloffset_EvalCoord1fv }, + { "glEvalCoord2d", (GLvoid *) glEvalCoord2d, _gloffset_EvalCoord2d }, + { "glEvalCoord2dv", (GLvoid *) glEvalCoord2dv, _gloffset_EvalCoord2dv }, + { "glEvalCoord2f", (GLvoid *) glEvalCoord2f, _gloffset_EvalCoord2f }, + { "glEvalCoord2fv", (GLvoid *) glEvalCoord2fv, _gloffset_EvalCoord2fv }, + { "glEvalMesh1", (GLvoid *) glEvalMesh1, _gloffset_EvalMesh1 }, + { "glEvalPoint1", (GLvoid *) glEvalPoint1, _gloffset_EvalPoint1 }, + { "glEvalMesh2", (GLvoid *) glEvalMesh2, _gloffset_EvalMesh2 }, + { "glEvalPoint2", (GLvoid *) glEvalPoint2, _gloffset_EvalPoint2 }, + { "glAlphaFunc", (GLvoid *) glAlphaFunc, _gloffset_AlphaFunc }, + { "glBlendFunc", (GLvoid *) glBlendFunc, _gloffset_BlendFunc }, + { "glLogicOp", (GLvoid *) glLogicOp, _gloffset_LogicOp }, + { "glStencilFunc", (GLvoid *) glStencilFunc, _gloffset_StencilFunc }, + { "glStencilOp", (GLvoid *) glStencilOp, _gloffset_StencilOp }, + { "glDepthFunc", (GLvoid *) glDepthFunc, _gloffset_DepthFunc }, + { "glPixelZoom", (GLvoid *) glPixelZoom, _gloffset_PixelZoom }, + { "glPixelTransferf", (GLvoid *) glPixelTransferf, _gloffset_PixelTransferf }, + { "glPixelTransferi", (GLvoid *) glPixelTransferi, _gloffset_PixelTransferi }, + { "glPixelStoref", (GLvoid *) glPixelStoref, _gloffset_PixelStoref }, + { "glPixelStorei", (GLvoid *) glPixelStorei, _gloffset_PixelStorei }, + { "glPixelMapfv", (GLvoid *) glPixelMapfv, _gloffset_PixelMapfv }, + { "glPixelMapuiv", (GLvoid *) glPixelMapuiv, _gloffset_PixelMapuiv }, + { "glPixelMapusv", (GLvoid *) glPixelMapusv, _gloffset_PixelMapusv }, + { "glReadBuffer", (GLvoid *) glReadBuffer, _gloffset_ReadBuffer }, + { "glCopyPixels", (GLvoid *) glCopyPixels, _gloffset_CopyPixels }, + { "glReadPixels", (GLvoid *) glReadPixels, _gloffset_ReadPixels }, + { "glDrawPixels", (GLvoid *) glDrawPixels, _gloffset_DrawPixels }, + { "glGetBooleanv", (GLvoid *) glGetBooleanv, _gloffset_GetBooleanv }, + { "glGetClipPlane", (GLvoid *) glGetClipPlane, _gloffset_GetClipPlane }, + { "glGetDoublev", (GLvoid *) glGetDoublev, _gloffset_GetDoublev }, + { "glGetError", (GLvoid *) glGetError, _gloffset_GetError }, + { "glGetFloatv", (GLvoid *) glGetFloatv, _gloffset_GetFloatv }, + { "glGetIntegerv", (GLvoid *) glGetIntegerv, _gloffset_GetIntegerv }, + { "glGetLightfv", (GLvoid *) glGetLightfv, _gloffset_GetLightfv }, + { "glGetLightiv", (GLvoid *) glGetLightiv, _gloffset_GetLightiv }, + { "glGetMapdv", (GLvoid *) glGetMapdv, _gloffset_GetMapdv }, + { "glGetMapfv", (GLvoid *) glGetMapfv, _gloffset_GetMapfv }, + { "glGetMapiv", (GLvoid *) glGetMapiv, _gloffset_GetMapiv }, + { "glGetMaterialfv", (GLvoid *) glGetMaterialfv, _gloffset_GetMaterialfv }, + { "glGetMaterialiv", (GLvoid *) glGetMaterialiv, _gloffset_GetMaterialiv }, + { "glGetPixelMapfv", (GLvoid *) glGetPixelMapfv, _gloffset_GetPixelMapfv }, + { "glGetPixelMapuiv", (GLvoid *) glGetPixelMapuiv, _gloffset_GetPixelMapuiv }, + { "glGetPixelMapusv", (GLvoid *) glGetPixelMapusv, _gloffset_GetPixelMapusv }, + { "glGetPolygonStipple", (GLvoid *) glGetPolygonStipple, _gloffset_GetPolygonStipple }, + { "glGetString", (GLvoid *) glGetString, _gloffset_GetString }, + { "glGetTexEnvfv", (GLvoid *) glGetTexEnvfv, _gloffset_GetTexEnvfv }, + { "glGetTexEnviv", (GLvoid *) glGetTexEnviv, _gloffset_GetTexEnviv }, + { "glGetTexGendv", (GLvoid *) glGetTexGendv, _gloffset_GetTexGendv }, + { "glGetTexGenfv", (GLvoid *) glGetTexGenfv, _gloffset_GetTexGenfv }, + { "glGetTexGeniv", (GLvoid *) glGetTexGeniv, _gloffset_GetTexGeniv }, + { "glGetTexImage", (GLvoid *) glGetTexImage, _gloffset_GetTexImage }, + { "glGetTexParameterfv", (GLvoid *) glGetTexParameterfv, _gloffset_GetTexParameterfv }, + { "glGetTexParameteriv", (GLvoid *) glGetTexParameteriv, _gloffset_GetTexParameteriv }, + { "glGetTexLevelParameterfv", (GLvoid *) glGetTexLevelParameterfv, _gloffset_GetTexLevelParameterfv }, + { "glGetTexLevelParameteriv", (GLvoid *) glGetTexLevelParameteriv, _gloffset_GetTexLevelParameteriv }, + { "glIsEnabled", (GLvoid *) glIsEnabled, _gloffset_IsEnabled }, + { "glIsList", (GLvoid *) glIsList, _gloffset_IsList }, + { "glDepthRange", (GLvoid *) glDepthRange, _gloffset_DepthRange }, + { "glFrustum", (GLvoid *) glFrustum, _gloffset_Frustum }, + { "glLoadIdentity", (GLvoid *) glLoadIdentity, _gloffset_LoadIdentity }, + { "glLoadMatrixf", (GLvoid *) glLoadMatrixf, _gloffset_LoadMatrixf }, + { "glLoadMatrixd", (GLvoid *) glLoadMatrixd, _gloffset_LoadMatrixd }, + { "glMatrixMode", (GLvoid *) glMatrixMode, _gloffset_MatrixMode }, + { "glMultMatrixf", (GLvoid *) glMultMatrixf, _gloffset_MultMatrixf }, + { "glMultMatrixd", (GLvoid *) glMultMatrixd, _gloffset_MultMatrixd }, + { "glOrtho", (GLvoid *) glOrtho, _gloffset_Ortho }, + { "glPopMatrix", (GLvoid *) glPopMatrix, _gloffset_PopMatrix }, + { "glPushMatrix", (GLvoid *) glPushMatrix, _gloffset_PushMatrix }, + { "glRotated", (GLvoid *) glRotated, _gloffset_Rotated }, + { "glRotatef", (GLvoid *) glRotatef, _gloffset_Rotatef }, + { "glScaled", (GLvoid *) glScaled, _gloffset_Scaled }, + { "glScalef", (GLvoid *) glScalef, _gloffset_Scalef }, + { "glTranslated", (GLvoid *) glTranslated, _gloffset_Translated }, + { "glTranslatef", (GLvoid *) glTranslatef, _gloffset_Translatef }, + { "glViewport", (GLvoid *) glViewport, _gloffset_Viewport }, + { "glArrayElement", (GLvoid *) glArrayElement, _gloffset_ArrayElement }, + { "glColorPointer", (GLvoid *) glColorPointer, _gloffset_ColorPointer }, + { "glDisableClientState", (GLvoid *) glDisableClientState, _gloffset_DisableClientState }, + { "glDrawArrays", (GLvoid *) glDrawArrays, _gloffset_DrawArrays }, + { "glDrawElements", (GLvoid *) glDrawElements, _gloffset_DrawElements }, + { "glEdgeFlagPointer", (GLvoid *) glEdgeFlagPointer, _gloffset_EdgeFlagPointer }, + { "glEnableClientState", (GLvoid *) glEnableClientState, _gloffset_EnableClientState }, + { "glGetPointerv", (GLvoid *) glGetPointerv, _gloffset_GetPointerv }, + { "glIndexPointer", (GLvoid *) glIndexPointer, _gloffset_IndexPointer }, + { "glInterleavedArrays", (GLvoid *) glInterleavedArrays, _gloffset_InterleavedArrays }, + { "glNormalPointer", (GLvoid *) glNormalPointer, _gloffset_NormalPointer }, + { "glTexCoordPointer", (GLvoid *) glTexCoordPointer, _gloffset_TexCoordPointer }, + { "glVertexPointer", (GLvoid *) glVertexPointer, _gloffset_VertexPointer }, + { "glPolygonOffset", (GLvoid *) glPolygonOffset, _gloffset_PolygonOffset }, + { "glCopyTexImage1D", (GLvoid *) glCopyTexImage1D, _gloffset_CopyTexImage1D }, + { "glCopyTexImage2D", (GLvoid *) glCopyTexImage2D, _gloffset_CopyTexImage2D }, + { "glCopyTexSubImage1D", (GLvoid *) glCopyTexSubImage1D, _gloffset_CopyTexSubImage1D }, + { "glCopyTexSubImage2D", (GLvoid *) glCopyTexSubImage2D, _gloffset_CopyTexSubImage2D }, + { "glTexSubImage1D", (GLvoid *) glTexSubImage1D, _gloffset_TexSubImage1D }, + { "glTexSubImage2D", (GLvoid *) glTexSubImage2D, _gloffset_TexSubImage2D }, + { "glAreTexturesResident", (GLvoid *) glAreTexturesResident, _gloffset_AreTexturesResident }, + { "glBindTexture", (GLvoid *) glBindTexture, _gloffset_BindTexture }, + { "glDeleteTextures", (GLvoid *) glDeleteTextures, _gloffset_DeleteTextures }, + { "glGenTextures", (GLvoid *) glGenTextures, _gloffset_GenTextures }, + { "glIsTexture", (GLvoid *) glIsTexture, _gloffset_IsTexture }, + { "glPrioritizeTextures", (GLvoid *) glPrioritizeTextures, _gloffset_PrioritizeTextures }, + { "glIndexub", (GLvoid *) glIndexub, _gloffset_Indexub }, + { "glIndexubv", (GLvoid *) glIndexubv, _gloffset_Indexubv }, + { "glPopClientAttrib", (GLvoid *) glPopClientAttrib, _gloffset_PopClientAttrib }, + { "glPushClientAttrib", (GLvoid *) glPushClientAttrib, _gloffset_PushClientAttrib }, + { "glBlendColor", (GLvoid *) glBlendColor, _gloffset_BlendColor }, + { "glBlendEquation", (GLvoid *) glBlendEquation, _gloffset_BlendEquation }, + { "glDrawRangeElements", (GLvoid *) glDrawRangeElements, _gloffset_DrawRangeElements }, + { "glColorTable", (GLvoid *) glColorTable, _gloffset_ColorTable }, + { "glColorTableParameterfv", (GLvoid *) glColorTableParameterfv, _gloffset_ColorTableParameterfv }, + { "glColorTableParameteriv", (GLvoid *) glColorTableParameteriv, _gloffset_ColorTableParameteriv }, + { "glCopyColorTable", (GLvoid *) glCopyColorTable, _gloffset_CopyColorTable }, + { "glGetColorTable", (GLvoid *) glGetColorTable, _gloffset_GetColorTable }, + { "glGetColorTableParameterfv", (GLvoid *) glGetColorTableParameterfv, _gloffset_GetColorTableParameterfv }, + { "glGetColorTableParameteriv", (GLvoid *) glGetColorTableParameteriv, _gloffset_GetColorTableParameteriv }, + { "glColorSubTable", (GLvoid *) glColorSubTable, _gloffset_ColorSubTable }, + { "glCopyColorSubTable", (GLvoid *) glCopyColorSubTable, _gloffset_CopyColorSubTable }, + { "glConvolutionFilter1D", (GLvoid *) glConvolutionFilter1D, _gloffset_ConvolutionFilter1D }, + { "glConvolutionFilter2D", (GLvoid *) glConvolutionFilter2D, _gloffset_ConvolutionFilter2D }, + { "glConvolutionParameterf", (GLvoid *) glConvolutionParameterf, _gloffset_ConvolutionParameterf }, + { "glConvolutionParameterfv", (GLvoid *) glConvolutionParameterfv, _gloffset_ConvolutionParameterfv }, + { "glConvolutionParameteri", (GLvoid *) glConvolutionParameteri, _gloffset_ConvolutionParameteri }, + { "glConvolutionParameteriv", (GLvoid *) glConvolutionParameteriv, _gloffset_ConvolutionParameteriv }, + { "glCopyConvolutionFilter1D", (GLvoid *) glCopyConvolutionFilter1D, _gloffset_CopyConvolutionFilter1D }, + { "glCopyConvolutionFilter2D", (GLvoid *) glCopyConvolutionFilter2D, _gloffset_CopyConvolutionFilter2D }, + { "glGetConvolutionFilter", (GLvoid *) glGetConvolutionFilter, _gloffset_GetConvolutionFilter }, + { "glGetConvolutionParameterfv", (GLvoid *) glGetConvolutionParameterfv, _gloffset_GetConvolutionParameterfv }, + { "glGetConvolutionParameteriv", (GLvoid *) glGetConvolutionParameteriv, _gloffset_GetConvolutionParameteriv }, + { "glGetSeparableFilter", (GLvoid *) glGetSeparableFilter, _gloffset_GetSeparableFilter }, + { "glSeparableFilter2D", (GLvoid *) glSeparableFilter2D, _gloffset_SeparableFilter2D }, + { "glGetHistogram", (GLvoid *) glGetHistogram, _gloffset_GetHistogram }, + { "glGetHistogramParameterfv", (GLvoid *) glGetHistogramParameterfv, _gloffset_GetHistogramParameterfv }, + { "glGetHistogramParameteriv", (GLvoid *) glGetHistogramParameteriv, _gloffset_GetHistogramParameteriv }, + { "glGetMinmax", (GLvoid *) glGetMinmax, _gloffset_GetMinmax }, + { "glGetMinmaxParameterfv", (GLvoid *) glGetMinmaxParameterfv, _gloffset_GetMinmaxParameterfv }, + { "glGetMinmaxParameteriv", (GLvoid *) glGetMinmaxParameteriv, _gloffset_GetMinmaxParameteriv }, + { "glHistogram", (GLvoid *) glHistogram, _gloffset_Histogram }, + { "glMinmax", (GLvoid *) glMinmax, _gloffset_Minmax }, + { "glResetHistogram", (GLvoid *) glResetHistogram, _gloffset_ResetHistogram }, + { "glResetMinmax", (GLvoid *) glResetMinmax, _gloffset_ResetMinmax }, + { "glTexImage3D", (GLvoid *) glTexImage3D, _gloffset_TexImage3D }, + { "glTexSubImage3D", (GLvoid *) glTexSubImage3D, _gloffset_TexSubImage3D }, + { "glCopyTexSubImage3D", (GLvoid *) glCopyTexSubImage3D, _gloffset_CopyTexSubImage3D }, + { "glActiveTextureARB", (GLvoid *) glActiveTextureARB, _gloffset_ActiveTextureARB }, + { "glClientActiveTextureARB", (GLvoid *) glClientActiveTextureARB, _gloffset_ClientActiveTextureARB }, + { "glMultiTexCoord1dARB", (GLvoid *) glMultiTexCoord1dARB, _gloffset_MultiTexCoord1dARB }, + { "glMultiTexCoord1dvARB", (GLvoid *) glMultiTexCoord1dvARB, _gloffset_MultiTexCoord1dvARB }, + { "glMultiTexCoord1fARB", (GLvoid *) glMultiTexCoord1fARB, _gloffset_MultiTexCoord1fARB }, + { "glMultiTexCoord1fvARB", (GLvoid *) glMultiTexCoord1fvARB, _gloffset_MultiTexCoord1fvARB }, + { "glMultiTexCoord1iARB", (GLvoid *) glMultiTexCoord1iARB, _gloffset_MultiTexCoord1iARB }, + { "glMultiTexCoord1ivARB", (GLvoid *) glMultiTexCoord1ivARB, _gloffset_MultiTexCoord1ivARB }, + { "glMultiTexCoord1sARB", (GLvoid *) glMultiTexCoord1sARB, _gloffset_MultiTexCoord1sARB }, + { "glMultiTexCoord1svARB", (GLvoid *) glMultiTexCoord1svARB, _gloffset_MultiTexCoord1svARB }, + { "glMultiTexCoord2dARB", (GLvoid *) glMultiTexCoord2dARB, _gloffset_MultiTexCoord2dARB }, + { "glMultiTexCoord2dvARB", (GLvoid *) glMultiTexCoord2dvARB, _gloffset_MultiTexCoord2dvARB }, + { "glMultiTexCoord2fARB", (GLvoid *) glMultiTexCoord2fARB, _gloffset_MultiTexCoord2fARB }, + { "glMultiTexCoord2fvARB", (GLvoid *) glMultiTexCoord2fvARB, _gloffset_MultiTexCoord2fvARB }, + { "glMultiTexCoord2iARB", (GLvoid *) glMultiTexCoord2iARB, _gloffset_MultiTexCoord2iARB }, + { "glMultiTexCoord2ivARB", (GLvoid *) glMultiTexCoord2ivARB, _gloffset_MultiTexCoord2ivARB }, + { "glMultiTexCoord2sARB", (GLvoid *) glMultiTexCoord2sARB, _gloffset_MultiTexCoord2sARB }, + { "glMultiTexCoord2svARB", (GLvoid *) glMultiTexCoord2svARB, _gloffset_MultiTexCoord2svARB }, + { "glMultiTexCoord3dARB", (GLvoid *) glMultiTexCoord3dARB, _gloffset_MultiTexCoord3dARB }, + { "glMultiTexCoord3dvARB", (GLvoid *) glMultiTexCoord3dvARB, _gloffset_MultiTexCoord3dvARB }, + { "glMultiTexCoord3fARB", (GLvoid *) glMultiTexCoord3fARB, _gloffset_MultiTexCoord3fARB }, + { "glMultiTexCoord3fvARB", (GLvoid *) glMultiTexCoord3fvARB, _gloffset_MultiTexCoord3fvARB }, + { "glMultiTexCoord3iARB", (GLvoid *) glMultiTexCoord3iARB, _gloffset_MultiTexCoord3iARB }, + { "glMultiTexCoord3ivARB", (GLvoid *) glMultiTexCoord3ivARB, _gloffset_MultiTexCoord3ivARB }, + { "glMultiTexCoord3sARB", (GLvoid *) glMultiTexCoord3sARB, _gloffset_MultiTexCoord3sARB }, + { "glMultiTexCoord3svARB", (GLvoid *) glMultiTexCoord3svARB, _gloffset_MultiTexCoord3svARB }, + { "glMultiTexCoord4dARB", (GLvoid *) glMultiTexCoord4dARB, _gloffset_MultiTexCoord4dARB }, + { "glMultiTexCoord4dvARB", (GLvoid *) glMultiTexCoord4dvARB, _gloffset_MultiTexCoord4dvARB }, + { "glMultiTexCoord4fARB", (GLvoid *) glMultiTexCoord4fARB, _gloffset_MultiTexCoord4fARB }, + { "glMultiTexCoord4fvARB", (GLvoid *) glMultiTexCoord4fvARB, _gloffset_MultiTexCoord4fvARB }, + { "glMultiTexCoord4iARB", (GLvoid *) glMultiTexCoord4iARB, _gloffset_MultiTexCoord4iARB }, + { "glMultiTexCoord4ivARB", (GLvoid *) glMultiTexCoord4ivARB, _gloffset_MultiTexCoord4ivARB }, + { "glMultiTexCoord4sARB", (GLvoid *) glMultiTexCoord4sARB, _gloffset_MultiTexCoord4sARB }, + { "glMultiTexCoord4svARB", (GLvoid *) glMultiTexCoord4svARB, _gloffset_MultiTexCoord4svARB }, + { "glLoadTransposeMatrixfARB", (GLvoid *) glLoadTransposeMatrixfARB, _gloffset_LoadTransposeMatrixfARB }, + { "glLoadTransposeMatrixdARB", (GLvoid *) glLoadTransposeMatrixdARB, _gloffset_LoadTransposeMatrixdARB }, + { "glMultTransposeMatrixfARB", (GLvoid *) glMultTransposeMatrixfARB, _gloffset_MultTransposeMatrixfARB }, + { "glMultTransposeMatrixdARB", (GLvoid *) glMultTransposeMatrixdARB, _gloffset_MultTransposeMatrixdARB }, + { "glSampleCoverageARB", (GLvoid *) glSampleCoverageARB, _gloffset_SampleCoverageARB }, + { "glCompressedTexImage3DARB", (GLvoid *) glCompressedTexImage3DARB, _gloffset_CompressedTexImage3DARB }, + { "glCompressedTexImage2DARB", (GLvoid *) glCompressedTexImage2DARB, _gloffset_CompressedTexImage2DARB }, + { "glCompressedTexImage1DARB", (GLvoid *) glCompressedTexImage1DARB, _gloffset_CompressedTexImage1DARB }, + { "glCompressedTexSubImage3DARB", (GLvoid *) glCompressedTexSubImage3DARB, _gloffset_CompressedTexSubImage3DARB }, + { "glCompressedTexSubImage2DARB", (GLvoid *) glCompressedTexSubImage2DARB, _gloffset_CompressedTexSubImage2DARB }, + { "glCompressedTexSubImage1DARB", (GLvoid *) glCompressedTexSubImage1DARB, _gloffset_CompressedTexSubImage1DARB }, + { "glGetCompressedTexImageARB", (GLvoid *) glGetCompressedTexImageARB, _gloffset_GetCompressedTexImageARB }, + { "glActiveTexture", (GLvoid *) glActiveTexture, _gloffset_ActiveTextureARB }, + { "glClientActiveTexture", (GLvoid *) glClientActiveTexture, _gloffset_ClientActiveTextureARB }, + { "glMultiTexCoord1d", (GLvoid *) glMultiTexCoord1d, _gloffset_MultiTexCoord1dARB }, + { "glMultiTexCoord1dv", (GLvoid *) glMultiTexCoord1dv, _gloffset_MultiTexCoord1dvARB }, + { "glMultiTexCoord1f", (GLvoid *) glMultiTexCoord1f, _gloffset_MultiTexCoord1fARB }, + { "glMultiTexCoord1fv", (GLvoid *) glMultiTexCoord1fv, _gloffset_MultiTexCoord1fvARB }, + { "glMultiTexCoord1i", (GLvoid *) glMultiTexCoord1i, _gloffset_MultiTexCoord1iARB }, + { "glMultiTexCoord1iv", (GLvoid *) glMultiTexCoord1iv, _gloffset_MultiTexCoord1ivARB }, + { "glMultiTexCoord1s", (GLvoid *) glMultiTexCoord1s, _gloffset_MultiTexCoord1sARB }, + { "glMultiTexCoord1sv", (GLvoid *) glMultiTexCoord1sv, _gloffset_MultiTexCoord1svARB }, + { "glMultiTexCoord2d", (GLvoid *) glMultiTexCoord2d, _gloffset_MultiTexCoord2dARB }, + { "glMultiTexCoord2dv", (GLvoid *) glMultiTexCoord2dv, _gloffset_MultiTexCoord2dvARB }, + { "glMultiTexCoord2f", (GLvoid *) glMultiTexCoord2f, _gloffset_MultiTexCoord2fARB }, + { "glMultiTexCoord2fv", (GLvoid *) glMultiTexCoord2fv, _gloffset_MultiTexCoord2fvARB }, + { "glMultiTexCoord2i", (GLvoid *) glMultiTexCoord2i, _gloffset_MultiTexCoord2iARB }, + { "glMultiTexCoord2iv", (GLvoid *) glMultiTexCoord2iv, _gloffset_MultiTexCoord2ivARB }, + { "glMultiTexCoord2s", (GLvoid *) glMultiTexCoord2s, _gloffset_MultiTexCoord2sARB }, + { "glMultiTexCoord2sv", (GLvoid *) glMultiTexCoord2sv, _gloffset_MultiTexCoord2svARB }, + { "glMultiTexCoord3d", (GLvoid *) glMultiTexCoord3d, _gloffset_MultiTexCoord3dARB }, + { "glMultiTexCoord3dv", (GLvoid *) glMultiTexCoord3dv, _gloffset_MultiTexCoord3dvARB }, + { "glMultiTexCoord3f", (GLvoid *) glMultiTexCoord3f, _gloffset_MultiTexCoord3fARB }, + { "glMultiTexCoord3fv", (GLvoid *) glMultiTexCoord3fv, _gloffset_MultiTexCoord3fvARB }, + { "glMultiTexCoord3i", (GLvoid *) glMultiTexCoord3i, _gloffset_MultiTexCoord3iARB }, + { "glMultiTexCoord3iv", (GLvoid *) glMultiTexCoord3iv, _gloffset_MultiTexCoord3ivARB }, + { "glMultiTexCoord3s", (GLvoid *) glMultiTexCoord3s, _gloffset_MultiTexCoord3sARB }, + { "glMultiTexCoord3sv", (GLvoid *) glMultiTexCoord3sv, _gloffset_MultiTexCoord3svARB }, + { "glMultiTexCoord4d", (GLvoid *) glMultiTexCoord4d, _gloffset_MultiTexCoord4dARB }, + { "glMultiTexCoord4dv", (GLvoid *) glMultiTexCoord4dv, _gloffset_MultiTexCoord4dvARB }, + { "glMultiTexCoord4f", (GLvoid *) glMultiTexCoord4f, _gloffset_MultiTexCoord4fARB }, + { "glMultiTexCoord4fv", (GLvoid *) glMultiTexCoord4fv, _gloffset_MultiTexCoord4fvARB }, + { "glMultiTexCoord4i", (GLvoid *) glMultiTexCoord4i, _gloffset_MultiTexCoord4iARB }, + { "glMultiTexCoord4iv", (GLvoid *) glMultiTexCoord4iv, _gloffset_MultiTexCoord4ivARB }, + { "glMultiTexCoord4s", (GLvoid *) glMultiTexCoord4s, _gloffset_MultiTexCoord4sARB }, + { "glMultiTexCoord4sv", (GLvoid *) glMultiTexCoord4sv, _gloffset_MultiTexCoord4svARB }, + { "glLoadTransposeMatrixf", (GLvoid *) glLoadTransposeMatrixf, _gloffset_LoadTransposeMatrixfARB }, + { "glLoadTransposeMatrixd", (GLvoid *) glLoadTransposeMatrixd, _gloffset_LoadTransposeMatrixdARB }, + { "glMultTransposeMatrixf", (GLvoid *) glMultTransposeMatrixf, _gloffset_MultTransposeMatrixfARB }, + { "glMultTransposeMatrixd", (GLvoid *) glMultTransposeMatrixd, _gloffset_MultTransposeMatrixdARB }, + { "glSampleCoverage", (GLvoid *) glSampleCoverage, _gloffset_SampleCoverageARB }, + { "glCompressedTexImage3D", (GLvoid *) glCompressedTexImage3D, _gloffset_CompressedTexImage3DARB }, + { "glCompressedTexImage2D", (GLvoid *) glCompressedTexImage2D, _gloffset_CompressedTexImage2DARB }, + { "glCompressedTexImage1D", (GLvoid *) glCompressedTexImage1D, _gloffset_CompressedTexImage1DARB }, + { "glCompressedTexSubImage3D", (GLvoid *) glCompressedTexSubImage3D, _gloffset_CompressedTexSubImage3DARB }, + { "glCompressedTexSubImage2D", (GLvoid *) glCompressedTexSubImage2D, _gloffset_CompressedTexSubImage2DARB }, + { "glCompressedTexSubImage1D", (GLvoid *) glCompressedTexSubImage1D, _gloffset_CompressedTexSubImage1DARB }, + { "glGetCompressedTexImage", (GLvoid *) glGetCompressedTexImage, _gloffset_GetCompressedTexImageARB }, + { "glBlendColorEXT", (GLvoid *) glBlendColorEXT, _gloffset_BlendColor }, + { "glPolygonOffsetEXT", (GLvoid *) glPolygonOffsetEXT, _gloffset_PolygonOffsetEXT }, + { "glTexImage3DEXT", (GLvoid *) glTexImage3DEXT, _gloffset_TexImage3D }, + { "glTexSubImage3DEXT", (GLvoid *) glTexSubImage3DEXT, _gloffset_TexSubImage3D }, + { "glGetTexFilterFuncSGIS", (GLvoid *) glGetTexFilterFuncSGIS, _gloffset_GetTexFilterFuncSGIS }, + { "glTexFilterFuncSGIS", (GLvoid *) glTexFilterFuncSGIS, _gloffset_TexFilterFuncSGIS }, + { "glTexSubImage1DEXT", (GLvoid *) glTexSubImage1DEXT, _gloffset_TexSubImage1D }, + { "glTexSubImage2DEXT", (GLvoid *) glTexSubImage2DEXT, _gloffset_TexSubImage2D }, + { "glCopyTexImage1DEXT", (GLvoid *) glCopyTexImage1DEXT, _gloffset_CopyTexImage1D }, + { "glCopyTexImage2DEXT", (GLvoid *) glCopyTexImage2DEXT, _gloffset_CopyTexImage2D }, + { "glCopyTexSubImage1DEXT", (GLvoid *) glCopyTexSubImage1DEXT, _gloffset_CopyTexSubImage1D }, + { "glCopyTexSubImage2DEXT", (GLvoid *) glCopyTexSubImage2DEXT, _gloffset_CopyTexSubImage2D }, + { "glCopyTexSubImage3DEXT", (GLvoid *) glCopyTexSubImage3DEXT, _gloffset_CopyTexSubImage3D }, + { "glGetHistogramEXT", (GLvoid *) glGetHistogramEXT, _gloffset_GetHistogramEXT }, + { "glGetHistogramParameterfvEXT", (GLvoid *) glGetHistogramParameterfvEXT, _gloffset_GetHistogramParameterfvEXT }, + { "glGetHistogramParameterivEXT", (GLvoid *) glGetHistogramParameterivEXT, _gloffset_GetHistogramParameterivEXT }, + { "glGetMinmaxEXT", (GLvoid *) glGetMinmaxEXT, _gloffset_GetMinmaxEXT }, + { "glGetMinmaxParameterfvEXT", (GLvoid *) glGetMinmaxParameterfvEXT, _gloffset_GetMinmaxParameterfvEXT }, + { "glGetMinmaxParameterivEXT", (GLvoid *) glGetMinmaxParameterivEXT, _gloffset_GetMinmaxParameterivEXT }, + { "glHistogramEXT", (GLvoid *) glHistogramEXT, _gloffset_Histogram }, + { "glMinmaxEXT", (GLvoid *) glMinmaxEXT, _gloffset_Minmax }, + { "glResetHistogramEXT", (GLvoid *) glResetHistogramEXT, _gloffset_ResetHistogram }, + { "glResetMinmaxEXT", (GLvoid *) glResetMinmaxEXT, _gloffset_ResetMinmax }, + { "glConvolutionFilter1DEXT", (GLvoid *) glConvolutionFilter1DEXT, _gloffset_ConvolutionFilter1D }, + { "glConvolutionFilter2DEXT", (GLvoid *) glConvolutionFilter2DEXT, _gloffset_ConvolutionFilter2D }, + { "glConvolutionParameterfEXT", (GLvoid *) glConvolutionParameterfEXT, _gloffset_ConvolutionParameterf }, + { "glConvolutionParameterfvEXT", (GLvoid *) glConvolutionParameterfvEXT, _gloffset_ConvolutionParameterfv }, + { "glConvolutionParameteriEXT", (GLvoid *) glConvolutionParameteriEXT, _gloffset_ConvolutionParameteri }, + { "glConvolutionParameterivEXT", (GLvoid *) glConvolutionParameterivEXT, _gloffset_ConvolutionParameteriv }, + { "glCopyConvolutionFilter1DEXT", (GLvoid *) glCopyConvolutionFilter1DEXT, _gloffset_CopyConvolutionFilter1D }, + { "glCopyConvolutionFilter2DEXT", (GLvoid *) glCopyConvolutionFilter2DEXT, _gloffset_CopyConvolutionFilter2D }, + { "glGetConvolutionFilterEXT", (GLvoid *) glGetConvolutionFilterEXT, _gloffset_GetConvolutionFilterEXT }, + { "glGetConvolutionParameterfvEXT", (GLvoid *) glGetConvolutionParameterfvEXT, _gloffset_GetConvolutionParameterfvEXT }, + { "glGetConvolutionParameterivEXT", (GLvoid *) glGetConvolutionParameterivEXT, _gloffset_GetConvolutionParameterivEXT }, + { "glGetSeparableFilterEXT", (GLvoid *) glGetSeparableFilterEXT, _gloffset_GetSeparableFilterEXT }, + { "glSeparableFilter2DEXT", (GLvoid *) glSeparableFilter2DEXT, _gloffset_SeparableFilter2D }, + { "glColorTableSGI", (GLvoid *) glColorTableSGI, _gloffset_ColorTable }, + { "glColorTableParameterfvSGI", (GLvoid *) glColorTableParameterfvSGI, _gloffset_ColorTableParameterfv }, + { "glColorTableParameterivSGI", (GLvoid *) glColorTableParameterivSGI, _gloffset_ColorTableParameteriv }, + { "glCopyColorTableSGI", (GLvoid *) glCopyColorTableSGI, _gloffset_CopyColorTable }, + { "glGetColorTableSGI", (GLvoid *) glGetColorTableSGI, _gloffset_GetColorTableSGI }, + { "glGetColorTableParameterfvSGI", (GLvoid *) glGetColorTableParameterfvSGI, _gloffset_GetColorTableParameterfvSGI }, + { "glGetColorTableParameterivSGI", (GLvoid *) glGetColorTableParameterivSGI, _gloffset_GetColorTableParameterivSGI }, + { "glPixelTexGenSGIX", (GLvoid *) glPixelTexGenSGIX, _gloffset_PixelTexGenSGIX }, + { "glPixelTexGenParameteriSGIS", (GLvoid *) glPixelTexGenParameteriSGIS, _gloffset_PixelTexGenParameteriSGIS }, + { "glPixelTexGenParameterivSGIS", (GLvoid *) glPixelTexGenParameterivSGIS, _gloffset_PixelTexGenParameterivSGIS }, + { "glPixelTexGenParameterfSGIS", (GLvoid *) glPixelTexGenParameterfSGIS, _gloffset_PixelTexGenParameterfSGIS }, + { "glPixelTexGenParameterfvSGIS", (GLvoid *) glPixelTexGenParameterfvSGIS, _gloffset_PixelTexGenParameterfvSGIS }, + { "glGetPixelTexGenParameterivSGIS", (GLvoid *) glGetPixelTexGenParameterivSGIS, _gloffset_GetPixelTexGenParameterivSGIS }, + { "glGetPixelTexGenParameterfvSGIS", (GLvoid *) glGetPixelTexGenParameterfvSGIS, _gloffset_GetPixelTexGenParameterfvSGIS }, + { "glTexImage4DSGIS", (GLvoid *) glTexImage4DSGIS, _gloffset_TexImage4DSGIS }, + { "glTexSubImage4DSGIS", (GLvoid *) glTexSubImage4DSGIS, _gloffset_TexSubImage4DSGIS }, + { "glAreTexturesResidentEXT", (GLvoid *) glAreTexturesResidentEXT, _gloffset_AreTexturesResidentEXT }, + { "glBindTextureEXT", (GLvoid *) glBindTextureEXT, _gloffset_BindTexture }, + { "glDeleteTexturesEXT", (GLvoid *) glDeleteTexturesEXT, _gloffset_DeleteTextures }, + { "glGenTexturesEXT", (GLvoid *) glGenTexturesEXT, _gloffset_GenTexturesEXT }, + { "glIsTextureEXT", (GLvoid *) glIsTextureEXT, _gloffset_IsTextureEXT }, + { "glPrioritizeTexturesEXT", (GLvoid *) glPrioritizeTexturesEXT, _gloffset_PrioritizeTextures }, + { "glDetailTexFuncSGIS", (GLvoid *) glDetailTexFuncSGIS, _gloffset_DetailTexFuncSGIS }, + { "glGetDetailTexFuncSGIS", (GLvoid *) glGetDetailTexFuncSGIS, _gloffset_GetDetailTexFuncSGIS }, + { "glSharpenTexFuncSGIS", (GLvoid *) glSharpenTexFuncSGIS, _gloffset_SharpenTexFuncSGIS }, + { "glGetSharpenTexFuncSGIS", (GLvoid *) glGetSharpenTexFuncSGIS, _gloffset_GetSharpenTexFuncSGIS }, + { "glSampleMaskSGIS", (GLvoid *) glSampleMaskSGIS, _gloffset_SampleMaskSGIS }, + { "glSamplePatternSGIS", (GLvoid *) glSamplePatternSGIS, _gloffset_SamplePatternSGIS }, + { "glArrayElementEXT", (GLvoid *) glArrayElementEXT, _gloffset_ArrayElement }, + { "glColorPointerEXT", (GLvoid *) glColorPointerEXT, _gloffset_ColorPointerEXT }, + { "glDrawArraysEXT", (GLvoid *) glDrawArraysEXT, _gloffset_DrawArrays }, + { "glEdgeFlagPointerEXT", (GLvoid *) glEdgeFlagPointerEXT, _gloffset_EdgeFlagPointerEXT }, + { "glGetPointervEXT", (GLvoid *) glGetPointervEXT, _gloffset_GetPointerv }, + { "glIndexPointerEXT", (GLvoid *) glIndexPointerEXT, _gloffset_IndexPointerEXT }, + { "glNormalPointerEXT", (GLvoid *) glNormalPointerEXT, _gloffset_NormalPointerEXT }, + { "glTexCoordPointerEXT", (GLvoid *) glTexCoordPointerEXT, _gloffset_TexCoordPointerEXT }, + { "glVertexPointerEXT", (GLvoid *) glVertexPointerEXT, _gloffset_VertexPointerEXT }, + { "glBlendEquationEXT", (GLvoid *) glBlendEquationEXT, _gloffset_BlendEquation }, + { "glSpriteParameterfSGIX", (GLvoid *) glSpriteParameterfSGIX, _gloffset_SpriteParameterfSGIX }, + { "glSpriteParameterfvSGIX", (GLvoid *) glSpriteParameterfvSGIX, _gloffset_SpriteParameterfvSGIX }, + { "glSpriteParameteriSGIX", (GLvoid *) glSpriteParameteriSGIX, _gloffset_SpriteParameteriSGIX }, + { "glSpriteParameterivSGIX", (GLvoid *) glSpriteParameterivSGIX, _gloffset_SpriteParameterivSGIX }, + { "glPointParameterfEXT", (GLvoid *) glPointParameterfEXT, _gloffset_PointParameterfEXT }, + { "glPointParameterfvEXT", (GLvoid *) glPointParameterfvEXT, _gloffset_PointParameterfvEXT }, + { "glPointParameterfARB", (GLvoid *) glPointParameterfARB, _gloffset_PointParameterfEXT }, + { "glPointParameterfvARB", (GLvoid *) glPointParameterfvARB, _gloffset_PointParameterfvEXT }, + { "glPointParameterfSGIS", (GLvoid *) glPointParameterfSGIS, _gloffset_PointParameterfEXT }, + { "glPointParameterfvSGIS", (GLvoid *) glPointParameterfvSGIS, _gloffset_PointParameterfvEXT }, + { "glGetInstrumentsSGIX", (GLvoid *) glGetInstrumentsSGIX, _gloffset_GetInstrumentsSGIX }, + { "glInstrumentsBufferSGIX", (GLvoid *) glInstrumentsBufferSGIX, _gloffset_InstrumentsBufferSGIX }, + { "glPollInstrumentsSGIX", (GLvoid *) glPollInstrumentsSGIX, _gloffset_PollInstrumentsSGIX }, + { "glReadInstrumentsSGIX", (GLvoid *) glReadInstrumentsSGIX, _gloffset_ReadInstrumentsSGIX }, + { "glStartInstrumentsSGIX", (GLvoid *) glStartInstrumentsSGIX, _gloffset_StartInstrumentsSGIX }, + { "glStopInstrumentsSGIX", (GLvoid *) glStopInstrumentsSGIX, _gloffset_StopInstrumentsSGIX }, + { "glFrameZoomSGIX", (GLvoid *) glFrameZoomSGIX, _gloffset_FrameZoomSGIX }, + { "glTagSampleBufferSGIX", (GLvoid *) glTagSampleBufferSGIX, _gloffset_TagSampleBufferSGIX }, + { "glReferencePlaneSGIX", (GLvoid *) glReferencePlaneSGIX, _gloffset_ReferencePlaneSGIX }, + { "glFlushRasterSGIX", (GLvoid *) glFlushRasterSGIX, _gloffset_FlushRasterSGIX }, + { "glColorSubTableEXT", (GLvoid *) glColorSubTableEXT, _gloffset_ColorSubTable }, + { "glCopyColorSubTableEXT", (GLvoid *) glCopyColorSubTableEXT, _gloffset_CopyColorSubTable }, + { "glHintPGI", (GLvoid *) glHintPGI, _gloffset_HintPGI }, + { "glColorTableEXT", (GLvoid *) glColorTableEXT, _gloffset_ColorTable }, + { "glGetColorTableEXT", (GLvoid *) glGetColorTableEXT, _gloffset_GetColorTableEXT }, + { "glGetColorTableParameterivEXT", (GLvoid *) glGetColorTableParameterivEXT, _gloffset_GetColorTableParameterivEXT }, + { "glGetColorTableParameterfvEXT", (GLvoid *) glGetColorTableParameterfvEXT, _gloffset_GetColorTableParameterfvEXT }, + { "glGetListParameterfvSGIX", (GLvoid *) glGetListParameterfvSGIX, _gloffset_GetListParameterfvSGIX }, + { "glGetListParameterivSGIX", (GLvoid *) glGetListParameterivSGIX, _gloffset_GetListParameterivSGIX }, + { "glListParameterfSGIX", (GLvoid *) glListParameterfSGIX, _gloffset_ListParameterfSGIX }, + { "glListParameterfvSGIX", (GLvoid *) glListParameterfvSGIX, _gloffset_ListParameterfvSGIX }, + { "glListParameteriSGIX", (GLvoid *) glListParameteriSGIX, _gloffset_ListParameteriSGIX }, + { "glListParameterivSGIX", (GLvoid *) glListParameterivSGIX, _gloffset_ListParameterivSGIX }, + { "glIndexMaterialEXT", (GLvoid *) glIndexMaterialEXT, _gloffset_IndexMaterialEXT }, + { "glIndexFuncEXT", (GLvoid *) glIndexFuncEXT, _gloffset_IndexFuncEXT }, + { "glLockArraysEXT", (GLvoid *) glLockArraysEXT, _gloffset_LockArraysEXT }, + { "glUnlockArraysEXT", (GLvoid *) glUnlockArraysEXT, _gloffset_UnlockArraysEXT }, + { "glCullParameterdvEXT", (GLvoid *) glCullParameterdvEXT, _gloffset_CullParameterdvEXT }, + { "glCullParameterfvEXT", (GLvoid *) glCullParameterfvEXT, _gloffset_CullParameterfvEXT }, + { "glFragmentColorMaterialSGIX", (GLvoid *) glFragmentColorMaterialSGIX, _gloffset_FragmentColorMaterialSGIX }, + { "glFragmentLightfSGIX", (GLvoid *) glFragmentLightfSGIX, _gloffset_FragmentLightfSGIX }, + { "glFragmentLightfvSGIX", (GLvoid *) glFragmentLightfvSGIX, _gloffset_FragmentLightfvSGIX }, + { "glFragmentLightiSGIX", (GLvoid *) glFragmentLightiSGIX, _gloffset_FragmentLightiSGIX }, + { "glFragmentLightivSGIX", (GLvoid *) glFragmentLightivSGIX, _gloffset_FragmentLightivSGIX }, + { "glFragmentLightModelfSGIX", (GLvoid *) glFragmentLightModelfSGIX, _gloffset_FragmentLightModelfSGIX }, + { "glFragmentLightModelfvSGIX", (GLvoid *) glFragmentLightModelfvSGIX, _gloffset_FragmentLightModelfvSGIX }, + { "glFragmentLightModeliSGIX", (GLvoid *) glFragmentLightModeliSGIX, _gloffset_FragmentLightModeliSGIX }, + { "glFragmentLightModelivSGIX", (GLvoid *) glFragmentLightModelivSGIX, _gloffset_FragmentLightModelivSGIX }, + { "glFragmentMaterialfSGIX", (GLvoid *) glFragmentMaterialfSGIX, _gloffset_FragmentMaterialfSGIX }, + { "glFragmentMaterialfvSGIX", (GLvoid *) glFragmentMaterialfvSGIX, _gloffset_FragmentMaterialfvSGIX }, + { "glFragmentMaterialiSGIX", (GLvoid *) glFragmentMaterialiSGIX, _gloffset_FragmentMaterialiSGIX }, + { "glFragmentMaterialivSGIX", (GLvoid *) glFragmentMaterialivSGIX, _gloffset_FragmentMaterialivSGIX }, + { "glGetFragmentLightfvSGIX", (GLvoid *) glGetFragmentLightfvSGIX, _gloffset_GetFragmentLightfvSGIX }, + { "glGetFragmentLightivSGIX", (GLvoid *) glGetFragmentLightivSGIX, _gloffset_GetFragmentLightivSGIX }, + { "glGetFragmentMaterialfvSGIX", (GLvoid *) glGetFragmentMaterialfvSGIX, _gloffset_GetFragmentMaterialfvSGIX }, + { "glGetFragmentMaterialivSGIX", (GLvoid *) glGetFragmentMaterialivSGIX, _gloffset_GetFragmentMaterialivSGIX }, + { "glLightEnviSGIX", (GLvoid *) glLightEnviSGIX, _gloffset_LightEnviSGIX }, + { "glDrawRangeElementsEXT", (GLvoid *) glDrawRangeElementsEXT, _gloffset_DrawRangeElements }, + { "glSecondaryColor3bEXT", (GLvoid *) glSecondaryColor3bEXT, _gloffset_SecondaryColor3bEXT }, + { "glSecondaryColor3bvEXT", (GLvoid *) glSecondaryColor3bvEXT, _gloffset_SecondaryColor3bvEXT }, + { "glSecondaryColor3dEXT", (GLvoid *) glSecondaryColor3dEXT, _gloffset_SecondaryColor3dEXT }, + { "glSecondaryColor3dvEXT", (GLvoid *) glSecondaryColor3dvEXT, _gloffset_SecondaryColor3dvEXT }, + { "glSecondaryColor3fEXT", (GLvoid *) glSecondaryColor3fEXT, _gloffset_SecondaryColor3fEXT }, + { "glSecondaryColor3fvEXT", (GLvoid *) glSecondaryColor3fvEXT, _gloffset_SecondaryColor3fvEXT }, + { "glSecondaryColor3iEXT", (GLvoid *) glSecondaryColor3iEXT, _gloffset_SecondaryColor3iEXT }, + { "glSecondaryColor3ivEXT", (GLvoid *) glSecondaryColor3ivEXT, _gloffset_SecondaryColor3ivEXT }, + { "glSecondaryColor3sEXT", (GLvoid *) glSecondaryColor3sEXT, _gloffset_SecondaryColor3sEXT }, + { "glSecondaryColor3svEXT", (GLvoid *) glSecondaryColor3svEXT, _gloffset_SecondaryColor3svEXT }, + { "glSecondaryColor3ubEXT", (GLvoid *) glSecondaryColor3ubEXT, _gloffset_SecondaryColor3ubEXT }, + { "glSecondaryColor3ubvEXT", (GLvoid *) glSecondaryColor3ubvEXT, _gloffset_SecondaryColor3ubvEXT }, + { "glSecondaryColor3uiEXT", (GLvoid *) glSecondaryColor3uiEXT, _gloffset_SecondaryColor3uiEXT }, + { "glSecondaryColor3uivEXT", (GLvoid *) glSecondaryColor3uivEXT, _gloffset_SecondaryColor3uivEXT }, + { "glSecondaryColor3usEXT", (GLvoid *) glSecondaryColor3usEXT, _gloffset_SecondaryColor3usEXT }, + { "glSecondaryColor3usvEXT", (GLvoid *) glSecondaryColor3usvEXT, _gloffset_SecondaryColor3usvEXT }, + { "glSecondaryColorPointerEXT", (GLvoid *) glSecondaryColorPointerEXT, _gloffset_SecondaryColorPointerEXT }, + { "glMultiDrawArraysEXT", (GLvoid *) glMultiDrawArraysEXT, _gloffset_MultiDrawArraysEXT }, + { "glMultiDrawElementsEXT", (GLvoid *) glMultiDrawElementsEXT, _gloffset_MultiDrawElementsEXT }, + { "glFogCoordfEXT", (GLvoid *) glFogCoordfEXT, _gloffset_FogCoordfEXT }, + { "glFogCoordfvEXT", (GLvoid *) glFogCoordfvEXT, _gloffset_FogCoordfvEXT }, + { "glFogCoorddEXT", (GLvoid *) glFogCoorddEXT, _gloffset_FogCoorddEXT }, + { "glFogCoorddvEXT", (GLvoid *) glFogCoorddvEXT, _gloffset_FogCoorddvEXT }, + { "glFogCoordPointerEXT", (GLvoid *) glFogCoordPointerEXT, _gloffset_FogCoordPointerEXT }, + { "glBlendFuncSeparateEXT", (GLvoid *) glBlendFuncSeparateEXT, _gloffset_BlendFuncSeparateEXT }, + { "glBlendFuncSeparateINGR", (GLvoid *) glBlendFuncSeparateINGR, _gloffset_BlendFuncSeparateEXT }, + { "glVertexWeightfEXT", (GLvoid *) glVertexWeightfEXT, _gloffset_VertexWeightfEXT }, + { "glVertexWeightfvEXT", (GLvoid *) glVertexWeightfvEXT, _gloffset_VertexWeightfvEXT }, + { "glVertexWeightPointerEXT", (GLvoid *) glVertexWeightPointerEXT, _gloffset_VertexWeightPointerEXT }, + { "glFlushVertexArrayRangeNV", (GLvoid *) glFlushVertexArrayRangeNV, _gloffset_FlushVertexArrayRangeNV }, + { "glVertexArrayRangeNV", (GLvoid *) glVertexArrayRangeNV, _gloffset_VertexArrayRangeNV }, + { "glCombinerParameterfvNV", (GLvoid *) glCombinerParameterfvNV, _gloffset_CombinerParameterfvNV }, + { "glCombinerParameterfNV", (GLvoid *) glCombinerParameterfNV, _gloffset_CombinerParameterfNV }, + { "glCombinerParameterivNV", (GLvoid *) glCombinerParameterivNV, _gloffset_CombinerParameterivNV }, + { "glCombinerParameteriNV", (GLvoid *) glCombinerParameteriNV, _gloffset_CombinerParameteriNV }, + { "glCombinerInputNV", (GLvoid *) glCombinerInputNV, _gloffset_CombinerInputNV }, + { "glCombinerOutputNV", (GLvoid *) glCombinerOutputNV, _gloffset_CombinerOutputNV }, + { "glFinalCombinerInputNV", (GLvoid *) glFinalCombinerInputNV, _gloffset_FinalCombinerInputNV }, + { "glGetCombinerInputParameterfvNV", (GLvoid *) glGetCombinerInputParameterfvNV, _gloffset_GetCombinerInputParameterfvNV }, + { "glGetCombinerInputParameterivNV", (GLvoid *) glGetCombinerInputParameterivNV, _gloffset_GetCombinerInputParameterivNV }, + { "glGetCombinerOutputParameterfvNV", (GLvoid *) glGetCombinerOutputParameterfvNV, _gloffset_GetCombinerOutputParameterfvNV }, + { "glGetCombinerOutputParameterivNV", (GLvoid *) glGetCombinerOutputParameterivNV, _gloffset_GetCombinerOutputParameterivNV }, + { "glGetFinalCombinerInputParameterfvNV", (GLvoid *) glGetFinalCombinerInputParameterfvNV, _gloffset_GetFinalCombinerInputParameterfvNV }, + { "glGetFinalCombinerInputParameterivNV", (GLvoid *) glGetFinalCombinerInputParameterivNV, _gloffset_GetFinalCombinerInputParameterivNV }, + { "glResizeBuffersMESA", (GLvoid *) glResizeBuffersMESA, _gloffset_ResizeBuffersMESA }, + { "glWindowPos2dMESA", (GLvoid *) glWindowPos2dMESA, _gloffset_WindowPos2dMESA }, + { "glWindowPos2dvMESA", (GLvoid *) glWindowPos2dvMESA, _gloffset_WindowPos2dvMESA }, + { "glWindowPos2fMESA", (GLvoid *) glWindowPos2fMESA, _gloffset_WindowPos2fMESA }, + { "glWindowPos2fvMESA", (GLvoid *) glWindowPos2fvMESA, _gloffset_WindowPos2fvMESA }, + { "glWindowPos2iMESA", (GLvoid *) glWindowPos2iMESA, _gloffset_WindowPos2iMESA }, + { "glWindowPos2ivMESA", (GLvoid *) glWindowPos2ivMESA, _gloffset_WindowPos2ivMESA }, + { "glWindowPos2sMESA", (GLvoid *) glWindowPos2sMESA, _gloffset_WindowPos2sMESA }, + { "glWindowPos2svMESA", (GLvoid *) glWindowPos2svMESA, _gloffset_WindowPos2svMESA }, + { "glWindowPos3dMESA", (GLvoid *) glWindowPos3dMESA, _gloffset_WindowPos3dMESA }, + { "glWindowPos3dvMESA", (GLvoid *) glWindowPos3dvMESA, _gloffset_WindowPos3dvMESA }, + { "glWindowPos3fMESA", (GLvoid *) glWindowPos3fMESA, _gloffset_WindowPos3fMESA }, + { "glWindowPos3fvMESA", (GLvoid *) glWindowPos3fvMESA, _gloffset_WindowPos3fvMESA }, + { "glWindowPos3iMESA", (GLvoid *) glWindowPos3iMESA, _gloffset_WindowPos3iMESA }, + { "glWindowPos3ivMESA", (GLvoid *) glWindowPos3ivMESA, _gloffset_WindowPos3ivMESA }, + { "glWindowPos3sMESA", (GLvoid *) glWindowPos3sMESA, _gloffset_WindowPos3sMESA }, + { "glWindowPos3svMESA", (GLvoid *) glWindowPos3svMESA, _gloffset_WindowPos3svMESA }, + { "glWindowPos4dMESA", (GLvoid *) glWindowPos4dMESA, _gloffset_WindowPos4dMESA }, + { "glWindowPos4dvMESA", (GLvoid *) glWindowPos4dvMESA, _gloffset_WindowPos4dvMESA }, + { "glWindowPos4fMESA", (GLvoid *) glWindowPos4fMESA, _gloffset_WindowPos4fMESA }, + { "glWindowPos4fvMESA", (GLvoid *) glWindowPos4fvMESA, _gloffset_WindowPos4fvMESA }, + { "glWindowPos4iMESA", (GLvoid *) glWindowPos4iMESA, _gloffset_WindowPos4iMESA }, + { "glWindowPos4ivMESA", (GLvoid *) glWindowPos4ivMESA, _gloffset_WindowPos4ivMESA }, + { "glWindowPos4sMESA", (GLvoid *) glWindowPos4sMESA, _gloffset_WindowPos4sMESA }, + { "glWindowPos4svMESA", (GLvoid *) glWindowPos4svMESA, _gloffset_WindowPos4svMESA }, + { "glMultiModeDrawArraysIBM", (GLvoid *) glMultiModeDrawArraysIBM, _gloffset_MultiModeDrawArraysIBM }, + { "glMultiModeDrawElementsIBM", (GLvoid *) glMultiModeDrawElementsIBM, _gloffset_MultiModeDrawElementsIBM }, + { "glTbufferMask3DFX", (GLvoid *) glTbufferMask3DFX, _gloffset_TbufferMask3DFX }, + { "glSampleMaskEXT", (GLvoid *) glSampleMaskEXT, _gloffset_SampleMaskSGIS }, + { "glSamplePatternEXT", (GLvoid *) glSamplePatternEXT, _gloffset_SamplePatternSGIS }, + { "glWindowPos2dARB", (GLvoid *) glWindowPos2dARB, _gloffset_WindowPos2dMESA }, + { "glWindowPos2fARB", (GLvoid *) glWindowPos2fARB, _gloffset_WindowPos2fMESA }, + { "glWindowPos2iARB", (GLvoid *) glWindowPos2iARB, _gloffset_WindowPos2iMESA }, + { "glWindowPos2sARB", (GLvoid *) glWindowPos2sARB, _gloffset_WindowPos2sMESA }, + { "glWindowPos2dvARB", (GLvoid *) glWindowPos2dvARB, _gloffset_WindowPos2dvMESA }, + { "glWindowPos2fvARB", (GLvoid *) glWindowPos2fvARB, _gloffset_WindowPos2fvMESA }, + { "glWindowPos2ivARB", (GLvoid *) glWindowPos2ivARB, _gloffset_WindowPos2ivMESA }, + { "glWindowPos2svARB", (GLvoid *) glWindowPos2svARB, _gloffset_WindowPos2svMESA }, + { "glWindowPos3dARB", (GLvoid *) glWindowPos3dARB, _gloffset_WindowPos3dMESA }, + { "glWindowPos3fARB", (GLvoid *) glWindowPos3fARB, _gloffset_WindowPos3fMESA }, + { "glWindowPos3iARB", (GLvoid *) glWindowPos3iARB, _gloffset_WindowPos3iMESA }, + { "glWindowPos3sARB", (GLvoid *) glWindowPos3sARB, _gloffset_WindowPos3sMESA }, + { "glWindowPos3dvARB", (GLvoid *) glWindowPos3dvARB, _gloffset_WindowPos3dvMESA }, + { "glWindowPos3fvARB", (GLvoid *) glWindowPos3fvARB, _gloffset_WindowPos3fvMESA }, + { "glWindowPos3ivARB", (GLvoid *) glWindowPos3ivARB, _gloffset_WindowPos3ivMESA }, + { "glWindowPos3svARB", (GLvoid *) glWindowPos3svARB, _gloffset_WindowPos3svMESA }, + { "glAreProgramsResidentNV", (GLvoid *) glAreProgramsResidentNV, _gloffset_AreProgramsResidentNV }, + { "glBindProgramNV", (GLvoid *) glBindProgramNV, _gloffset_BindProgramNV }, + { "glDeleteProgramsNV", (GLvoid *) glDeleteProgramsNV, _gloffset_DeleteProgramsNV }, + { "glExecuteProgramNV", (GLvoid *) glExecuteProgramNV, _gloffset_ExecuteProgramNV }, + { "glGenProgramsNV", (GLvoid *) glGenProgramsNV, _gloffset_GenProgramsNV }, + { "glGetProgramParameterdvNV", (GLvoid *) glGetProgramParameterdvNV, _gloffset_GetProgramParameterdvNV }, + { "glGetProgramParameterfvNV", (GLvoid *) glGetProgramParameterfvNV, _gloffset_GetProgramParameterfvNV }, + { "glGetProgramivNV", (GLvoid *) glGetProgramivNV, _gloffset_GetProgramivNV }, + { "glGetProgramStringNV", (GLvoid *) glGetProgramStringNV, _gloffset_GetProgramStringNV }, + { "glGetTrackMatrixivNV", (GLvoid *) glGetTrackMatrixivNV, _gloffset_GetTrackMatrixivNV }, + { "glGetVertexAttribdvNV", (GLvoid *) glGetVertexAttribdvNV, _gloffset_GetVertexAttribdvNV }, + { "glGetVertexAttribfvNV", (GLvoid *) glGetVertexAttribfvNV, _gloffset_GetVertexAttribfvNV }, + { "glGetVertexAttribivNV", (GLvoid *) glGetVertexAttribivNV, _gloffset_GetVertexAttribivNV }, + { "glGetVertexAttribPointervNV", (GLvoid *) glGetVertexAttribPointervNV, _gloffset_GetVertexAttribPointervNV }, + { "glIsProgramNV", (GLvoid *) glIsProgramNV, _gloffset_IsProgramNV }, + { "glLoadProgramNV", (GLvoid *) glLoadProgramNV, _gloffset_LoadProgramNV }, + { "glProgramParameter4dNV", (GLvoid *) glProgramParameter4dNV, _gloffset_ProgramParameter4dNV }, + { "glProgramParameter4dvNV", (GLvoid *) glProgramParameter4dvNV, _gloffset_ProgramParameter4dvNV }, + { "glProgramParameter4fNV", (GLvoid *) glProgramParameter4fNV, _gloffset_ProgramParameter4fNV }, + { "glProgramParameter4fvNV", (GLvoid *) glProgramParameter4fvNV, _gloffset_ProgramParameter4fvNV }, + { "glProgramParameters4dvNV", (GLvoid *) glProgramParameters4dvNV, _gloffset_ProgramParameters4dvNV }, + { "glProgramParameters4fvNV", (GLvoid *) glProgramParameters4fvNV, _gloffset_ProgramParameters4fvNV }, + { "glRequestResidentProgramsNV", (GLvoid *) glRequestResidentProgramsNV, _gloffset_RequestResidentProgramsNV }, + { "glTrackMatrixNV", (GLvoid *) glTrackMatrixNV, _gloffset_TrackMatrixNV }, + { "glVertexAttribPointerNV", (GLvoid *) glVertexAttribPointerNV, _gloffset_VertexAttribPointerNV }, + { "glVertexAttrib1dNV", (GLvoid *) glVertexAttrib1dNV, _gloffset_VertexAttrib1dNV }, + { "glVertexAttrib1dvNV", (GLvoid *) glVertexAttrib1dvNV, _gloffset_VertexAttrib1dvNV }, + { "glVertexAttrib1fNV", (GLvoid *) glVertexAttrib1fNV, _gloffset_VertexAttrib1fNV }, + { "glVertexAttrib1fvNV", (GLvoid *) glVertexAttrib1fvNV, _gloffset_VertexAttrib1fvNV }, + { "glVertexAttrib1sNV", (GLvoid *) glVertexAttrib1sNV, _gloffset_VertexAttrib1sNV }, + { "glVertexAttrib1svNV", (GLvoid *) glVertexAttrib1svNV, _gloffset_VertexAttrib1svNV }, + { "glVertexAttrib2dNV", (GLvoid *) glVertexAttrib2dNV, _gloffset_VertexAttrib2dNV }, + { "glVertexAttrib2dvNV", (GLvoid *) glVertexAttrib2dvNV, _gloffset_VertexAttrib2dvNV }, + { "glVertexAttrib2fNV", (GLvoid *) glVertexAttrib2fNV, _gloffset_VertexAttrib2fNV }, + { "glVertexAttrib2fvNV", (GLvoid *) glVertexAttrib2fvNV, _gloffset_VertexAttrib2fvNV }, + { "glVertexAttrib2sNV", (GLvoid *) glVertexAttrib2sNV, _gloffset_VertexAttrib2sNV }, + { "glVertexAttrib2svNV", (GLvoid *) glVertexAttrib2svNV, _gloffset_VertexAttrib2svNV }, + { "glVertexAttrib3dNV", (GLvoid *) glVertexAttrib3dNV, _gloffset_VertexAttrib3dNV }, + { "glVertexAttrib3dvNV", (GLvoid *) glVertexAttrib3dvNV, _gloffset_VertexAttrib3dvNV }, + { "glVertexAttrib3fNV", (GLvoid *) glVertexAttrib3fNV, _gloffset_VertexAttrib3fNV }, + { "glVertexAttrib3fvNV", (GLvoid *) glVertexAttrib3fvNV, _gloffset_VertexAttrib3fvNV }, + { "glVertexAttrib3sNV", (GLvoid *) glVertexAttrib3sNV, _gloffset_VertexAttrib3sNV }, + { "glVertexAttrib3svNV", (GLvoid *) glVertexAttrib3svNV, _gloffset_VertexAttrib3svNV }, + { "glVertexAttrib4dNV", (GLvoid *) glVertexAttrib4dNV, _gloffset_VertexAttrib4dNV }, + { "glVertexAttrib4dvNV", (GLvoid *) glVertexAttrib4dvNV, _gloffset_VertexAttrib4dvNV }, + { "glVertexAttrib4fNV", (GLvoid *) glVertexAttrib4fNV, _gloffset_VertexAttrib4fNV }, + { "glVertexAttrib4fvNV", (GLvoid *) glVertexAttrib4fvNV, _gloffset_VertexAttrib4fvNV }, + { "glVertexAttrib4sNV", (GLvoid *) glVertexAttrib4sNV, _gloffset_VertexAttrib4sNV }, + { "glVertexAttrib4svNV", (GLvoid *) glVertexAttrib4svNV, _gloffset_VertexAttrib4svNV }, + { "glVertexAttrib4ubNV", (GLvoid *) glVertexAttrib4ubNV, _gloffset_VertexAttrib4ubNV }, + { "glVertexAttrib4ubvNV", (GLvoid *) glVertexAttrib4ubvNV, _gloffset_VertexAttrib4ubvNV }, + { "glVertexAttribs1dvNV", (GLvoid *) glVertexAttribs1dvNV, _gloffset_VertexAttribs1dvNV }, + { "glVertexAttribs1fvNV", (GLvoid *) glVertexAttribs1fvNV, _gloffset_VertexAttribs1fvNV }, + { "glVertexAttribs1svNV", (GLvoid *) glVertexAttribs1svNV, _gloffset_VertexAttribs1svNV }, + { "glVertexAttribs2dvNV", (GLvoid *) glVertexAttribs2dvNV, _gloffset_VertexAttribs2dvNV }, + { "glVertexAttribs2fvNV", (GLvoid *) glVertexAttribs2fvNV, _gloffset_VertexAttribs2fvNV }, + { "glVertexAttribs2svNV", (GLvoid *) glVertexAttribs2svNV, _gloffset_VertexAttribs2svNV }, + { "glVertexAttribs3dvNV", (GLvoid *) glVertexAttribs3dvNV, _gloffset_VertexAttribs3dvNV }, + { "glVertexAttribs3fvNV", (GLvoid *) glVertexAttribs3fvNV, _gloffset_VertexAttribs3fvNV }, + { "glVertexAttribs3svNV", (GLvoid *) glVertexAttribs3svNV, _gloffset_VertexAttribs3svNV }, + { "glVertexAttribs4dvNV", (GLvoid *) glVertexAttribs4dvNV, _gloffset_VertexAttribs4dvNV }, + { "glVertexAttribs4fvNV", (GLvoid *) glVertexAttribs4fvNV, _gloffset_VertexAttribs4fvNV }, + { "glVertexAttribs4svNV", (GLvoid *) glVertexAttribs4svNV, _gloffset_VertexAttribs4svNV }, + { "glVertexAttribs4ubvNV", (GLvoid *) glVertexAttribs4ubvNV, _gloffset_VertexAttribs4ubvNV }, + { "glPointParameteriNV", (GLvoid *) glPointParameteriNV, _gloffset_PointParameteriNV }, + { "glPointParameterivNV", (GLvoid *) glPointParameterivNV, _gloffset_PointParameterivNV }, + { "glBlendFuncSeparate", (GLvoid *) glBlendFuncSeparate, _gloffset_BlendFuncSeparateEXT }, + { "glFogCoordf", (GLvoid *) glFogCoordf, _gloffset_FogCoordfEXT }, + { "glFogCoordfv", (GLvoid *) glFogCoordfv, _gloffset_FogCoordfvEXT }, + { "glFogCoordd", (GLvoid *) glFogCoordd, _gloffset_FogCoorddEXT }, + { "glFogCoorddv", (GLvoid *) glFogCoorddv, _gloffset_FogCoorddvEXT }, + { "glFogCoordPointer", (GLvoid *) glFogCoordPointer, _gloffset_FogCoordPointerEXT }, + { "glMultiDrawArrays", (GLvoid *) glMultiDrawArrays, _gloffset_MultiDrawArraysEXT }, + { "glMultiDrawElements", (GLvoid *) glMultiDrawElements, _gloffset_MultiDrawElementsEXT }, + { "glPointParameterf", (GLvoid *) glPointParameterf, _gloffset_PointParameterfEXT }, + { "glPointParameterfv", (GLvoid *) glPointParameterfv, _gloffset_PointParameterfvEXT }, + { "glPointParameteri", (GLvoid *) glPointParameteri, _gloffset_PointParameteriNV }, + { "glPointParameteriv", (GLvoid *) glPointParameteriv, _gloffset_PointParameterivNV }, + { "glSecondaryColor3b", (GLvoid *) glSecondaryColor3b, _gloffset_SecondaryColor3bEXT }, + { "glSecondaryColor3bv", (GLvoid *) glSecondaryColor3bv, _gloffset_SecondaryColor3bvEXT }, + { "glSecondaryColor3d", (GLvoid *) glSecondaryColor3d, _gloffset_SecondaryColor3dEXT }, + { "glSecondaryColor3dv", (GLvoid *) glSecondaryColor3dv, _gloffset_SecondaryColor3dvEXT }, + { "glSecondaryColor3f", (GLvoid *) glSecondaryColor3f, _gloffset_SecondaryColor3fEXT }, + { "glSecondaryColor3fv", (GLvoid *) glSecondaryColor3fv, _gloffset_SecondaryColor3fvEXT }, + { "glSecondaryColor3i", (GLvoid *) glSecondaryColor3i, _gloffset_SecondaryColor3iEXT }, + { "glSecondaryColor3iv", (GLvoid *) glSecondaryColor3iv, _gloffset_SecondaryColor3ivEXT }, + { "glSecondaryColor3s", (GLvoid *) glSecondaryColor3s, _gloffset_SecondaryColor3sEXT }, + { "glSecondaryColor3sv", (GLvoid *) glSecondaryColor3sv, _gloffset_SecondaryColor3svEXT }, + { "glSecondaryColor3ub", (GLvoid *) glSecondaryColor3ub, _gloffset_SecondaryColor3ubEXT }, + { "glSecondaryColor3ubv", (GLvoid *) glSecondaryColor3ubv, _gloffset_SecondaryColor3ubvEXT }, + { "glSecondaryColor3ui", (GLvoid *) glSecondaryColor3ui, _gloffset_SecondaryColor3uiEXT }, + { "glSecondaryColor3uiv", (GLvoid *) glSecondaryColor3uiv, _gloffset_SecondaryColor3uivEXT }, + { "glSecondaryColor3us", (GLvoid *) glSecondaryColor3us, _gloffset_SecondaryColor3usEXT }, + { "glSecondaryColor3usv", (GLvoid *) glSecondaryColor3usv, _gloffset_SecondaryColor3usvEXT }, + { "glSecondaryColorPointer", (GLvoid *) glSecondaryColorPointer, _gloffset_SecondaryColorPointerEXT }, + { "glWindowPos2d", (GLvoid *) glWindowPos2d, _gloffset_WindowPos2dMESA }, + { "glWindowPos2dv", (GLvoid *) glWindowPos2dv, _gloffset_WindowPos2dvMESA }, + { "glWindowPos2f", (GLvoid *) glWindowPos2f, _gloffset_WindowPos2fMESA }, + { "glWindowPos2fv", (GLvoid *) glWindowPos2fv, _gloffset_WindowPos2fvMESA }, + { "glWindowPos2i", (GLvoid *) glWindowPos2i, _gloffset_WindowPos2iMESA }, + { "glWindowPos2iv", (GLvoid *) glWindowPos2iv, _gloffset_WindowPos2ivMESA }, + { "glWindowPos2s", (GLvoid *) glWindowPos2s, _gloffset_WindowPos2sMESA }, + { "glWindowPos2sv", (GLvoid *) glWindowPos2sv, _gloffset_WindowPos2svMESA }, + { "glWindowPos3d", (GLvoid *) glWindowPos3d, _gloffset_WindowPos3dMESA }, + { "glWindowPos3dv", (GLvoid *) glWindowPos3dv, _gloffset_WindowPos3dvMESA }, + { "glWindowPos3f", (GLvoid *) glWindowPos3f, _gloffset_WindowPos3fMESA }, + { "glWindowPos3fv", (GLvoid *) glWindowPos3fv, _gloffset_WindowPos3fvMESA }, + { "glWindowPos3i", (GLvoid *) glWindowPos3i, _gloffset_WindowPos3iMESA }, + { "glWindowPos3iv", (GLvoid *) glWindowPos3iv, _gloffset_WindowPos3ivMESA }, + { "glWindowPos3s", (GLvoid *) glWindowPos3s, _gloffset_WindowPos3sMESA }, + { "glWindowPos3sv", (GLvoid *) glWindowPos3sv, _gloffset_WindowPos3svMESA }, + { "glActiveStencilFaceEXT", (GLvoid *) glActiveStencilFaceEXT, _gloffset_ActiveStencilFaceEXT }, + { "glDeleteFencesNV", (GLvoid *) glDeleteFencesNV, _gloffset_DeleteFencesNV }, + { "glGenFencesNV", (GLvoid *) glGenFencesNV, _gloffset_GenFencesNV }, + { "glIsFenceNV", (GLvoid *) glIsFenceNV, _gloffset_IsFenceNV }, + { "glTestFenceNV", (GLvoid *) glTestFenceNV, _gloffset_TestFenceNV }, + { "glGetFenceivNV", (GLvoid *) glGetFenceivNV, _gloffset_GetFenceivNV }, + { "glFinishFenceNV", (GLvoid *) glFinishFenceNV, _gloffset_FinishFenceNV }, + { "glSetFenceNV", (GLvoid *) glSetFenceNV, _gloffset_SetFenceNV }, + { "glVertexAttrib1sARB", (GLvoid *) glVertexAttrib1sARB, _gloffset_VertexAttrib1sNV }, + { "glVertexAttrib1fARB", (GLvoid *) glVertexAttrib1fARB, _gloffset_VertexAttrib1fNV }, + { "glVertexAttrib1dARB", (GLvoid *) glVertexAttrib1dARB, _gloffset_VertexAttrib1dNV }, + { "glVertexAttrib2sARB", (GLvoid *) glVertexAttrib2sARB, _gloffset_VertexAttrib2sNV }, + { "glVertexAttrib2fARB", (GLvoid *) glVertexAttrib2fARB, _gloffset_VertexAttrib2fNV }, + { "glVertexAttrib2dARB", (GLvoid *) glVertexAttrib2dARB, _gloffset_VertexAttrib2dNV }, + { "glVertexAttrib3sARB", (GLvoid *) glVertexAttrib3sARB, _gloffset_VertexAttrib3sNV }, + { "glVertexAttrib3fARB", (GLvoid *) glVertexAttrib3fARB, _gloffset_VertexAttrib3fNV }, + { "glVertexAttrib3dARB", (GLvoid *) glVertexAttrib3dARB, _gloffset_VertexAttrib3dNV }, + { "glVertexAttrib4sARB", (GLvoid *) glVertexAttrib4sARB, _gloffset_VertexAttrib4sNV }, + { "glVertexAttrib4fARB", (GLvoid *) glVertexAttrib4fARB, _gloffset_VertexAttrib4fNV }, + { "glVertexAttrib4dARB", (GLvoid *) glVertexAttrib4dARB, _gloffset_VertexAttrib4dNV }, + { "glVertexAttrib4NubARB", (GLvoid *) glVertexAttrib4NubARB, _gloffset_VertexAttrib4ubNV }, + { "glVertexAttrib1svARB", (GLvoid *) glVertexAttrib1svARB, _gloffset_VertexAttrib1svNV }, + { "glVertexAttrib1fvARB", (GLvoid *) glVertexAttrib1fvARB, _gloffset_VertexAttrib1fvNV }, + { "glVertexAttrib1dvARB", (GLvoid *) glVertexAttrib1dvARB, _gloffset_VertexAttrib1dvNV }, + { "glVertexAttrib2svARB", (GLvoid *) glVertexAttrib2svARB, _gloffset_VertexAttrib2svNV }, + { "glVertexAttrib2fvARB", (GLvoid *) glVertexAttrib2fvARB, _gloffset_VertexAttrib2fvNV }, + { "glVertexAttrib2dvARB", (GLvoid *) glVertexAttrib2dvARB, _gloffset_VertexAttrib2dvNV }, + { "glVertexAttrib3svARB", (GLvoid *) glVertexAttrib3svARB, _gloffset_VertexAttrib3svNV }, + { "glVertexAttrib3fvARB", (GLvoid *) glVertexAttrib3fvARB, _gloffset_VertexAttrib3fvNV }, + { "glVertexAttrib3dvARB", (GLvoid *) glVertexAttrib3dvARB, _gloffset_VertexAttrib3dvNV }, + { "glVertexAttrib4bvARB", (GLvoid *) glVertexAttrib4bvARB, _gloffset_VertexAttrib4bvARB }, + { "glVertexAttrib4svARB", (GLvoid *) glVertexAttrib4svARB, _gloffset_VertexAttrib4svNV }, + { "glVertexAttrib4ivARB", (GLvoid *) glVertexAttrib4ivARB, _gloffset_VertexAttrib4ivARB }, + { "glVertexAttrib4ubvARB", (GLvoid *) glVertexAttrib4ubvARB, _gloffset_VertexAttrib4ubvARB }, + { "glVertexAttrib4usvARB", (GLvoid *) glVertexAttrib4usvARB, _gloffset_VertexAttrib4usvARB }, + { "glVertexAttrib4uivARB", (GLvoid *) glVertexAttrib4uivARB, _gloffset_VertexAttrib4uivARB }, + { "glVertexAttrib4fvARB", (GLvoid *) glVertexAttrib4fvARB, _gloffset_VertexAttrib4fvNV }, + { "glVertexAttrib4dvARB", (GLvoid *) glVertexAttrib4dvARB, _gloffset_VertexAttrib4dvNV }, + { "glVertexAttrib4NbvARB", (GLvoid *) glVertexAttrib4NbvARB, _gloffset_VertexAttrib4NbvARB }, + { "glVertexAttrib4NsvARB", (GLvoid *) glVertexAttrib4NsvARB, _gloffset_VertexAttrib4NsvARB }, + { "glVertexAttrib4NivARB", (GLvoid *) glVertexAttrib4NivARB, _gloffset_VertexAttrib4NivARB }, + { "glVertexAttrib4NubvARB", (GLvoid *) glVertexAttrib4NubvARB, _gloffset_VertexAttrib4ubvNV }, + { "glVertexAttrib4NusvARB", (GLvoid *) glVertexAttrib4NusvARB, _gloffset_VertexAttrib4NusvARB }, + { "glVertexAttrib4NuivARB", (GLvoid *) glVertexAttrib4NuivARB, _gloffset_VertexAttrib4NuivARB }, + { "glVertexAttribPointerARB", (GLvoid *) glVertexAttribPointerARB, _gloffset_VertexAttribPointerARB }, + { "glEnableVertexAttribArrayARB", (GLvoid *) glEnableVertexAttribArrayARB, _gloffset_EnableVertexAttribArrayARB }, + { "glDisableVertexAttribArrayARB", (GLvoid *) glDisableVertexAttribArrayARB, _gloffset_DisableVertexAttribArrayARB }, + { "glProgramStringARB", (GLvoid *) glProgramStringARB, _gloffset_ProgramStringARB }, + { "glBindProgramARB", (GLvoid *) glBindProgramARB, _gloffset_BindProgramNV }, + { "glDeleteProgramsARB", (GLvoid *) glDeleteProgramsARB, _gloffset_DeleteProgramsNV }, + { "glGenProgramsARB", (GLvoid *) glGenProgramsARB, _gloffset_GenProgramsNV }, + { "glIsProgramARB", (GLvoid *) glIsProgramARB, _gloffset_IsProgramNV }, + { "glProgramEnvParameter4dARB", (GLvoid *) glProgramEnvParameter4dARB, _gloffset_ProgramEnvParameter4dARB }, + { "glProgramEnvParameter4dvARB", (GLvoid *) glProgramEnvParameter4dvARB, _gloffset_ProgramEnvParameter4dvARB }, + { "glProgramEnvParameter4fARB", (GLvoid *) glProgramEnvParameter4fARB, _gloffset_ProgramEnvParameter4fARB }, + { "glProgramEnvParameter4fvARB", (GLvoid *) glProgramEnvParameter4fvARB, _gloffset_ProgramEnvParameter4fvARB }, + { "glProgramLocalParameter4dARB", (GLvoid *) glProgramLocalParameter4dARB, _gloffset_ProgramLocalParameter4dARB }, + { "glProgramLocalParameter4dvARB", (GLvoid *) glProgramLocalParameter4dvARB, _gloffset_ProgramLocalParameter4dvARB }, + { "glProgramLocalParameter4fARB", (GLvoid *) glProgramLocalParameter4fARB, _gloffset_ProgramLocalParameter4fARB }, + { "glProgramLocalParameter4fvARB", (GLvoid *) glProgramLocalParameter4fvARB, _gloffset_ProgramLocalParameter4fvARB }, + { "glGetProgramEnvParameterdvARB", (GLvoid *) glGetProgramEnvParameterdvARB, _gloffset_GetProgramEnvParameterdvARB }, + { "glGetProgramEnvParameterfvARB", (GLvoid *) glGetProgramEnvParameterfvARB, _gloffset_GetProgramEnvParameterfvARB }, + { "glGetProgramLocalParameterdvARB", (GLvoid *) glGetProgramLocalParameterdvARB, _gloffset_GetProgramLocalParameterdvARB }, + { "glGetProgramLocalParameterfvARB", (GLvoid *) glGetProgramLocalParameterfvARB, _gloffset_GetProgramLocalParameterfvARB }, + { "glGetProgramivARB", (GLvoid *) glGetProgramivARB, _gloffset_GetProgramivARB }, + { "glGetProgramStringARB", (GLvoid *) glGetProgramStringARB, _gloffset_GetProgramStringARB }, + { "glGetVertexAttribdvARB", (GLvoid *) glGetVertexAttribdvARB, _gloffset_GetVertexAttribdvNV }, + { "glGetVertexAttribfvARB", (GLvoid *) glGetVertexAttribfvARB, _gloffset_GetVertexAttribfvNV }, + { "glGetVertexAttribivARB", (GLvoid *) glGetVertexAttribivARB, _gloffset_GetVertexAttribivNV }, + { "glGetVertexAttribPointervARB", (GLvoid *) glGetVertexAttribPointervARB, _gloffset_GetVertexAttribPointervNV }, + { "glProgramNamedParameter4fNV", (GLvoid *) glProgramNamedParameter4fNV, _gloffset_ProgramNamedParameter4fNV }, + { "glProgramNamedParameter4dNV", (GLvoid *) glProgramNamedParameter4dNV, _gloffset_ProgramNamedParameter4dNV }, + { "glProgramNamedParameter4fvNV", (GLvoid *) glProgramNamedParameter4fvNV, _gloffset_ProgramNamedParameter4fvNV }, + { "glProgramNamedParameter4dvNV", (GLvoid *) glProgramNamedParameter4dvNV, _gloffset_ProgramNamedParameter4dvNV }, + { "glGetProgramNamedParameterfvNV", (GLvoid *) glGetProgramNamedParameterfvNV, _gloffset_GetProgramNamedParameterfvNV }, + { "glGetProgramNamedParameterdvNV", (GLvoid *) glGetProgramNamedParameterdvNV, _gloffset_GetProgramNamedParameterdvNV }, + { "glBindBufferARB", (GLvoid *) glBindBufferARB, _gloffset_BindBufferARB }, + { "glBufferDataARB", (GLvoid *) glBufferDataARB, _gloffset_BufferDataARB }, + { "glBufferSubDataARB", (GLvoid *) glBufferSubDataARB, _gloffset_BufferSubDataARB }, + { "glDeleteBuffersARB", (GLvoid *) glDeleteBuffersARB, _gloffset_DeleteBuffersARB }, + { "glGenBuffersARB", (GLvoid *) glGenBuffersARB, _gloffset_GenBuffersARB }, + { "glGetBufferParameterivARB", (GLvoid *) glGetBufferParameterivARB, _gloffset_GetBufferParameterivARB }, + { "glGetBufferPointervARB", (GLvoid *) glGetBufferPointervARB, _gloffset_GetBufferPointervARB }, + { "glGetBufferSubDataARB", (GLvoid *) glGetBufferSubDataARB, _gloffset_GetBufferSubDataARB }, + { "glIsBufferARB", (GLvoid *) glIsBufferARB, _gloffset_IsBufferARB }, + { "glMapBufferARB", (GLvoid *) glMapBufferARB, _gloffset_MapBufferARB }, + { "glUnmapBufferARB", (GLvoid *) glUnmapBufferARB, _gloffset_UnmapBufferARB }, + { "glDepthBoundsEXT", (GLvoid *) glDepthBoundsEXT, _gloffset_DepthBoundsEXT }, + { "glGenQueriesARB", (GLvoid *) glGenQueriesARB, _gloffset_GenQueriesARB }, + { "glDeleteQueriesARB", (GLvoid *) glDeleteQueriesARB, _gloffset_DeleteQueriesARB }, + { "glIsQueryARB", (GLvoid *) glIsQueryARB, _gloffset_IsQueryARB }, + { "glBeginQueryARB", (GLvoid *) glBeginQueryARB, _gloffset_BeginQueryARB }, + { "glEndQueryARB", (GLvoid *) glEndQueryARB, _gloffset_EndQueryARB }, + { "glGetQueryivARB", (GLvoid *) glGetQueryivARB, _gloffset_GetQueryivARB }, + { "glGetQueryObjectivARB", (GLvoid *) glGetQueryObjectivARB, _gloffset_GetQueryObjectivARB }, + { "glGetQueryObjectuivARB", (GLvoid *) glGetQueryObjectuivARB, _gloffset_GetQueryObjectuivARB }, + { "glBindBuffer", (GLvoid *) glBindBuffer, _gloffset_BindBufferARB }, + { "glBufferData", (GLvoid *) glBufferData, _gloffset_BufferDataARB }, + { "glBufferSubData", (GLvoid *) glBufferSubData, _gloffset_BufferSubDataARB }, + { "glDeleteBuffers", (GLvoid *) glDeleteBuffers, _gloffset_DeleteBuffersARB }, + { "glGenBuffers", (GLvoid *) glGenBuffers, _gloffset_GenBuffersARB }, + { "glGetBufferParameteriv", (GLvoid *) glGetBufferParameteriv, _gloffset_GetBufferParameterivARB }, + { "glGetBufferPointerv", (GLvoid *) glGetBufferPointerv, _gloffset_GetBufferPointervARB }, + { "glGetBufferSubData", (GLvoid *) glGetBufferSubData, _gloffset_GetBufferSubDataARB }, + { "glIsBuffer", (GLvoid *) glIsBuffer, _gloffset_IsBufferARB }, + { "glMapBuffer", (GLvoid *) glMapBuffer, _gloffset_MapBufferARB }, + { "glUnmapBuffer", (GLvoid *) glUnmapBuffer, _gloffset_UnmapBufferARB }, + { "glGenQueries", (GLvoid *) glGenQueries, _gloffset_GenQueriesARB }, + { "glDeleteQueries", (GLvoid *) glDeleteQueries, _gloffset_DeleteQueriesARB }, + { "glIsQuery", (GLvoid *) glIsQuery, _gloffset_IsQueryARB }, + { "glBeginQuery", (GLvoid *) glBeginQuery, _gloffset_BeginQueryARB }, + { "glEndQuery", (GLvoid *) glEndQuery, _gloffset_EndQueryARB }, + { "glGetQueryiv", (GLvoid *) glGetQueryiv, _gloffset_GetQueryivARB }, + { "glGetQueryObjectiv", (GLvoid *) glGetQueryObjectiv, _gloffset_GetQueryObjectivARB }, + { "glGetQueryObjectuiv", (GLvoid *) glGetQueryObjectuiv, _gloffset_GetQueryObjectuivARB }, + { "glDeleteObjectARB", (GLvoid *) glDeleteObjectARB, _gloffset_DeleteObjectARB }, + { "glGetHandleARB", (GLvoid *) glGetHandleARB, _gloffset_GetHandleARB }, + { "glDetachObjectARB", (GLvoid *) glDetachObjectARB, _gloffset_DetachObjectARB }, + { "glCreateShaderObjectARB", (GLvoid *) glCreateShaderObjectARB, _gloffset_CreateShaderObjectARB }, + { "glShaderSourceARB", (GLvoid *) glShaderSourceARB, _gloffset_ShaderSourceARB }, + { "glCompileShaderARB", (GLvoid *) glCompileShaderARB, _gloffset_CompileShaderARB }, + { "glCreateProgramObjectARB", (GLvoid *) glCreateProgramObjectARB, _gloffset_CreateProgramObjectARB }, + { "glAttachObjectARB", (GLvoid *) glAttachObjectARB, _gloffset_AttachObjectARB }, + { "glLinkProgramARB", (GLvoid *) glLinkProgramARB, _gloffset_LinkProgramARB }, + { "glUseProgramObjectARB", (GLvoid *) glUseProgramObjectARB, _gloffset_UseProgramObjectARB }, + { "glValidateProgramARB", (GLvoid *) glValidateProgramARB, _gloffset_ValidateProgramARB }, + { "glUniform1fARB", (GLvoid *) glUniform1fARB, _gloffset_Uniform1fARB }, + { "glUniform2fARB", (GLvoid *) glUniform2fARB, _gloffset_Uniform2fARB }, + { "glUniform3fARB", (GLvoid *) glUniform3fARB, _gloffset_Uniform3fARB }, + { "glUniform4fARB", (GLvoid *) glUniform4fARB, _gloffset_Uniform4fARB }, + { "glUniform1iARB", (GLvoid *) glUniform1iARB, _gloffset_Uniform1iARB }, + { "glUniform2iARB", (GLvoid *) glUniform2iARB, _gloffset_Uniform2iARB }, + { "glUniform3iARB", (GLvoid *) glUniform3iARB, _gloffset_Uniform3iARB }, + { "glUniform4iARB", (GLvoid *) glUniform4iARB, _gloffset_Uniform4iARB }, + { "glUniform1fvARB", (GLvoid *) glUniform1fvARB, _gloffset_Uniform1fvARB }, + { "glUniform2fvARB", (GLvoid *) glUniform2fvARB, _gloffset_Uniform2fvARB }, + { "glUniform3fvARB", (GLvoid *) glUniform3fvARB, _gloffset_Uniform3fvARB }, + { "glUniform4fvARB", (GLvoid *) glUniform4fvARB, _gloffset_Uniform4fvARB }, + { "glUniform1ivARB", (GLvoid *) glUniform1ivARB, _gloffset_Uniform1ivARB }, + { "glUniform2ivARB", (GLvoid *) glUniform2ivARB, _gloffset_Uniform2ivARB }, + { "glUniform3ivARB", (GLvoid *) glUniform3ivARB, _gloffset_Uniform3ivARB }, + { "glUniform4ivARB", (GLvoid *) glUniform4ivARB, _gloffset_Uniform4ivARB }, + { "glUniformMatrix2fvARB", (GLvoid *) glUniformMatrix2fvARB, _gloffset_UniformMatrix2fvARB }, + { "glUniformMatrix3fvARB", (GLvoid *) glUniformMatrix3fvARB, _gloffset_UniformMatrix3fvARB }, + { "glUniformMatrix4fvARB", (GLvoid *) glUniformMatrix4fvARB, _gloffset_UniformMatrix4fvARB }, + { "glGetObjectParameterfvARB", (GLvoid *) glGetObjectParameterfvARB, _gloffset_GetObjectParameterfvARB }, + { "glGetObjectParameterivARB", (GLvoid *) glGetObjectParameterivARB, _gloffset_GetObjectParameterivARB }, + { "glGetInfoLogARB", (GLvoid *) glGetInfoLogARB, _gloffset_GetInfoLogARB }, + { "glGetAttachedObjectsARB", (GLvoid *) glGetAttachedObjectsARB, _gloffset_GetAttachedObjectsARB }, + { "glGetUniformLocationARB", (GLvoid *) glGetUniformLocationARB, _gloffset_GetUniformLocationARB }, + { "glGetActiveUniformARB", (GLvoid *) glGetActiveUniformARB, _gloffset_GetActiveUniformARB }, + { "glGetUniformfvARB", (GLvoid *) glGetUniformfvARB, _gloffset_GetUniformfvARB }, + { "glGetUniformivARB", (GLvoid *) glGetUniformivARB, _gloffset_GetUniformivARB }, + { "glGetShaderSourceARB", (GLvoid *) glGetShaderSourceARB, _gloffset_GetShaderSourceARB }, + { "glBindAttribLocationARB", (GLvoid *) glBindAttribLocationARB, _gloffset_BindAttribLocationARB }, + { "glGetActiveAttribARB", (GLvoid *) glGetActiveAttribARB, _gloffset_GetActiveAttribARB }, + { "glGetAttribLocationARB", (GLvoid *) glGetAttribLocationARB, _gloffset_GetAttribLocationARB }, + { "glBlendEquationSeparateEXT", (GLvoid *) glBlendEquationSeparateEXT, _gloffset_BlendEquationSeparateEXT }, + { "glBlendEquationSeparateATI", (GLvoid *) glBlendEquationSeparateATI, _gloffset_BlendEquationSeparateEXT }, + { NULL, NULL } /* end of list marker */ }; - -#undef NAME_FUNC_OFFSET -- 2.30.2