From b20cdf1d2829eb8d9638d6a23a26e4a4c11c4e90 Mon Sep 17 00:00:00 2001 From: Tilman Sauerbeck Date: Mon, 29 May 2006 16:24:28 +0000 Subject: [PATCH] don't do the check for >= MAX_VERTEX_PROGRAM_ATTRIBS twice, it's already done in parse_generic_attrib_num() --- src/mesa/shader/arbprogparse.c | 6 ------ 1 file changed, 6 deletions(-) diff --git a/src/mesa/shader/arbprogparse.c b/src/mesa/shader/arbprogparse.c index cdf1b3dc1d2..66ea96b4d38 100644 --- a/src/mesa/shader/arbprogparse.c +++ b/src/mesa/shader/arbprogparse.c @@ -1538,12 +1538,6 @@ parse_attrib_binding(GLcontext * ctx, GLubyte ** inst, GLuint attrib; if (!parse_generic_attrib_num(ctx, inst, Program, &attrib)) { *is_generic = 1; - if (attrib >= MAX_VERTEX_PROGRAM_ATTRIBS) { - const char *msg = "Invalid generic vertex attribute reference"; - _mesa_set_program_error (ctx, Program->Position, msg); - _mesa_error (ctx, GL_INVALID_OPERATION, msg); - return 1; - } /* Add VERT_ATTRIB_GENERIC0 here because ARB_vertex_program's * attributes do not alias the conventional vertex * attributes. -- 2.30.2