From b283c763425983480f85ed5b92ac8a984b6aa942 Mon Sep 17 00:00:00 2001 From: Brian Paul Date: Thu, 31 Mar 2016 14:19:17 -0600 Subject: [PATCH] svga: check TXF instruction's target to determine MSAA Rather than the currently bound texture. This goes along with the earlier patch to get away from examining bound textures and sampler views during shader translation. Fixes VMware bug 1632739. Reviewed-by: Jose Fonseca --- src/gallium/drivers/svga/svga_tgsi_vgpu10.c | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/src/gallium/drivers/svga/svga_tgsi_vgpu10.c b/src/gallium/drivers/svga/svga_tgsi_vgpu10.c index 0d5628251df..f8f615e7651 100644 --- a/src/gallium/drivers/svga/svga_tgsi_vgpu10.c +++ b/src/gallium/drivers/svga/svga_tgsi_vgpu10.c @@ -5439,7 +5439,7 @@ emit_txf(struct svga_shader_emitter_v10 *emit, const struct tgsi_full_instruction *inst) { const uint unit = inst->Src[1].Register.Index; - const unsigned msaa = emit->key.tex[unit].texture_msaa; + const boolean msaa = tgsi_is_msaa_target(inst->Texture.Texture); int offsets[3]; struct tex_swizzle_info swz_info; -- 2.30.2