From b34ee185f44c6d473e4e343d1e9f406a25dae67f Mon Sep 17 00:00:00 2001 From: Eric Anholt Date: Wed, 22 Apr 2020 11:48:44 -0700 Subject: [PATCH] freedreno: Fix derivatives without texturing on a3xx-a5xx. The shader variant tells us if we should set the PIXLODENABLE flag. Part-of: --- .gitlab-ci/deqp-freedreno-a307-fails.txt | 413 ++++-------------- .gitlab-ci/deqp-freedreno-a530-fails.txt | 413 ------------------ .../drivers/freedreno/a3xx/fd3_program.c | 2 +- .../drivers/freedreno/a4xx/fd4_program.c | 4 +- .../drivers/freedreno/a5xx/fd5_program.c | 4 +- 5 files changed, 101 insertions(+), 735 deletions(-) diff --git a/.gitlab-ci/deqp-freedreno-a307-fails.txt b/.gitlab-ci/deqp-freedreno-a307-fails.txt index 470f589366f..6c835a85b60 100644 --- a/.gitlab-ci/deqp-freedreno-a307-fails.txt +++ b/.gitlab-ci/deqp-freedreno-a307-fails.txt @@ -368,18 +368,6 @@ dEQP-GLES3.functional.rasterizer_discard.scissor.write_stencil_triangle_strip dEQP-GLES3.functional.shaders.builtin_functions.pack_unpack.packunorm2x16_highp_fragment dEQP-GLES3.functional.shaders.builtin_functions.pack_unpack.packunorm2x16_lowp_fragment dEQP-GLES3.functional.shaders.builtin_functions.pack_unpack.packunorm2x16_mediump_fragment -dEQP-GLES3.functional.shaders.derivate.dfdx.fastest.default.float_highp -dEQP-GLES3.functional.shaders.derivate.dfdx.fastest.default.float_mediump -dEQP-GLES3.functional.shaders.derivate.dfdx.fastest.default.vec2_highp -dEQP-GLES3.functional.shaders.derivate.dfdx.fastest.default.vec2_mediump -dEQP-GLES3.functional.shaders.derivate.dfdx.fastest.default.vec3_highp -dEQP-GLES3.functional.shaders.derivate.dfdx.fastest.default.vec3_mediump -dEQP-GLES3.functional.shaders.derivate.dfdx.fastest.default.vec4_highp -dEQP-GLES3.functional.shaders.derivate.dfdx.fastest.fbo_float.float_lowp -dEQP-GLES3.functional.shaders.derivate.dfdx.fastest.fbo_float.float_mediump -dEQP-GLES3.functional.shaders.derivate.dfdx.fastest.fbo_float.vec2_mediump -dEQP-GLES3.functional.shaders.derivate.dfdx.fastest.fbo_float.vec3_lowp -dEQP-GLES3.functional.shaders.derivate.dfdx.fastest.fbo_float.vec3_mediump dEQP-GLES3.functional.shaders.derivate.dfdx.fastest.fbo_msaa4.float_highp dEQP-GLES3.functional.shaders.derivate.dfdx.fastest.fbo_msaa4.float_mediump dEQP-GLES3.functional.shaders.derivate.dfdx.fastest.fbo_msaa4.vec2_highp @@ -388,13 +376,6 @@ dEQP-GLES3.functional.shaders.derivate.dfdx.fastest.fbo_msaa4.vec3_highp dEQP-GLES3.functional.shaders.derivate.dfdx.fastest.fbo_msaa4.vec3_mediump dEQP-GLES3.functional.shaders.derivate.dfdx.fastest.fbo_msaa4.vec4_highp dEQP-GLES3.functional.shaders.derivate.dfdx.fastest.fbo_msaa4.vec4_mediump -dEQP-GLES3.functional.shaders.derivate.dfdx.fbo_float.float_lowp -dEQP-GLES3.functional.shaders.derivate.dfdx.fbo_float.float_mediump -dEQP-GLES3.functional.shaders.derivate.dfdx.fbo.float_highp -dEQP-GLES3.functional.shaders.derivate.dfdx.fbo.float_mediump -dEQP-GLES3.functional.shaders.derivate.dfdx.fbo_float.vec2_mediump -dEQP-GLES3.functional.shaders.derivate.dfdx.fbo_float.vec3_lowp -dEQP-GLES3.functional.shaders.derivate.dfdx.fbo_float.vec3_mediump dEQP-GLES3.functional.shaders.derivate.dfdx.fbo_msaa2.float_highp dEQP-GLES3.functional.shaders.derivate.dfdx.fbo_msaa2.float_mediump dEQP-GLES3.functional.shaders.derivate.dfdx.fbo_msaa2.vec2_highp @@ -411,37 +392,6 @@ dEQP-GLES3.functional.shaders.derivate.dfdx.fbo_msaa4.vec3_highp dEQP-GLES3.functional.shaders.derivate.dfdx.fbo_msaa4.vec3_mediump dEQP-GLES3.functional.shaders.derivate.dfdx.fbo_msaa4.vec4_highp dEQP-GLES3.functional.shaders.derivate.dfdx.fbo_msaa4.vec4_mediump -dEQP-GLES3.functional.shaders.derivate.dfdx.fbo.vec2_highp -dEQP-GLES3.functional.shaders.derivate.dfdx.fbo.vec2_mediump -dEQP-GLES3.functional.shaders.derivate.dfdx.fbo.vec3_highp -dEQP-GLES3.functional.shaders.derivate.dfdx.fbo.vec3_mediump -dEQP-GLES3.functional.shaders.derivate.dfdx.fbo.vec4_highp -dEQP-GLES3.functional.shaders.derivate.dfdx.in_function.float_highp -dEQP-GLES3.functional.shaders.derivate.dfdx.in_function.float_mediump -dEQP-GLES3.functional.shaders.derivate.dfdx.in_function.vec2_highp -dEQP-GLES3.functional.shaders.derivate.dfdx.in_function.vec2_mediump -dEQP-GLES3.functional.shaders.derivate.dfdx.in_function.vec3_highp -dEQP-GLES3.functional.shaders.derivate.dfdx.in_function.vec3_mediump -dEQP-GLES3.functional.shaders.derivate.dfdx.in_function.vec4_highp -dEQP-GLES3.functional.shaders.derivate.dfdx.linear.float_highp -dEQP-GLES3.functional.shaders.derivate.dfdx.linear.float_mediump -dEQP-GLES3.functional.shaders.derivate.dfdx.linear.vec2_highp -dEQP-GLES3.functional.shaders.derivate.dfdx.linear.vec2_mediump -dEQP-GLES3.functional.shaders.derivate.dfdx.linear.vec3_highp -dEQP-GLES3.functional.shaders.derivate.dfdx.linear.vec3_mediump -dEQP-GLES3.functional.shaders.derivate.dfdx.linear.vec4_highp -dEQP-GLES3.functional.shaders.derivate.dfdx.nicest.default.float_highp -dEQP-GLES3.functional.shaders.derivate.dfdx.nicest.default.float_mediump -dEQP-GLES3.functional.shaders.derivate.dfdx.nicest.default.vec2_highp -dEQP-GLES3.functional.shaders.derivate.dfdx.nicest.default.vec2_mediump -dEQP-GLES3.functional.shaders.derivate.dfdx.nicest.default.vec3_highp -dEQP-GLES3.functional.shaders.derivate.dfdx.nicest.default.vec3_mediump -dEQP-GLES3.functional.shaders.derivate.dfdx.nicest.default.vec4_highp -dEQP-GLES3.functional.shaders.derivate.dfdx.nicest.fbo_float.float_lowp -dEQP-GLES3.functional.shaders.derivate.dfdx.nicest.fbo_float.float_mediump -dEQP-GLES3.functional.shaders.derivate.dfdx.nicest.fbo_float.vec2_mediump -dEQP-GLES3.functional.shaders.derivate.dfdx.nicest.fbo_float.vec3_lowp -dEQP-GLES3.functional.shaders.derivate.dfdx.nicest.fbo_float.vec3_mediump dEQP-GLES3.functional.shaders.derivate.dfdx.nicest.fbo_msaa4.float_highp dEQP-GLES3.functional.shaders.derivate.dfdx.nicest.fbo_msaa4.float_mediump dEQP-GLES3.functional.shaders.derivate.dfdx.nicest.fbo_msaa4.vec2_highp @@ -450,27 +400,6 @@ dEQP-GLES3.functional.shaders.derivate.dfdx.nicest.fbo_msaa4.vec3_highp dEQP-GLES3.functional.shaders.derivate.dfdx.nicest.fbo_msaa4.vec3_mediump dEQP-GLES3.functional.shaders.derivate.dfdx.nicest.fbo_msaa4.vec4_highp dEQP-GLES3.functional.shaders.derivate.dfdx.nicest.fbo_msaa4.vec4_mediump -dEQP-GLES3.functional.shaders.derivate.dfdx.static_if.float_highp -dEQP-GLES3.functional.shaders.derivate.dfdx.static_if.float_mediump -dEQP-GLES3.functional.shaders.derivate.dfdx.static_if.vec2_highp -dEQP-GLES3.functional.shaders.derivate.dfdx.static_if.vec2_mediump -dEQP-GLES3.functional.shaders.derivate.dfdx.static_if.vec3_highp -dEQP-GLES3.functional.shaders.derivate.dfdx.static_if.vec3_mediump -dEQP-GLES3.functional.shaders.derivate.dfdx.static_if.vec4_highp -dEQP-GLES3.functional.shaders.derivate.dfdx.static_loop.float_highp -dEQP-GLES3.functional.shaders.derivate.dfdx.static_loop.float_mediump -dEQP-GLES3.functional.shaders.derivate.dfdx.static_loop.vec2_highp -dEQP-GLES3.functional.shaders.derivate.dfdx.static_loop.vec2_mediump -dEQP-GLES3.functional.shaders.derivate.dfdx.static_loop.vec3_highp -dEQP-GLES3.functional.shaders.derivate.dfdx.static_loop.vec3_mediump -dEQP-GLES3.functional.shaders.derivate.dfdx.static_loop.vec4_highp -dEQP-GLES3.functional.shaders.derivate.dfdx.static_switch.float_highp -dEQP-GLES3.functional.shaders.derivate.dfdx.static_switch.float_mediump -dEQP-GLES3.functional.shaders.derivate.dfdx.static_switch.vec2_highp -dEQP-GLES3.functional.shaders.derivate.dfdx.static_switch.vec2_mediump -dEQP-GLES3.functional.shaders.derivate.dfdx.static_switch.vec3_highp -dEQP-GLES3.functional.shaders.derivate.dfdx.static_switch.vec3_mediump -dEQP-GLES3.functional.shaders.derivate.dfdx.static_switch.vec4_highp dEQP-GLES3.functional.shaders.derivate.dfdx.texture.msaa4.float_highp dEQP-GLES3.functional.shaders.derivate.dfdx.texture.msaa4.float_mediump dEQP-GLES3.functional.shaders.derivate.dfdx.texture.msaa4.vec2_highp @@ -479,42 +408,6 @@ dEQP-GLES3.functional.shaders.derivate.dfdx.texture.msaa4.vec3_highp dEQP-GLES3.functional.shaders.derivate.dfdx.texture.msaa4.vec3_mediump dEQP-GLES3.functional.shaders.derivate.dfdx.texture.msaa4.vec4_highp dEQP-GLES3.functional.shaders.derivate.dfdx.texture.msaa4.vec4_mediump -dEQP-GLES3.functional.shaders.derivate.dfdx.uniform_if.float_highp -dEQP-GLES3.functional.shaders.derivate.dfdx.uniform_if.float_mediump -dEQP-GLES3.functional.shaders.derivate.dfdx.uniform_if.vec2_highp -dEQP-GLES3.functional.shaders.derivate.dfdx.uniform_if.vec2_mediump -dEQP-GLES3.functional.shaders.derivate.dfdx.uniform_if.vec3_highp -dEQP-GLES3.functional.shaders.derivate.dfdx.uniform_if.vec3_mediump -dEQP-GLES3.functional.shaders.derivate.dfdx.uniform_if.vec4_highp -dEQP-GLES3.functional.shaders.derivate.dfdx.uniform_loop.float_highp -dEQP-GLES3.functional.shaders.derivate.dfdx.uniform_loop.float_mediump -dEQP-GLES3.functional.shaders.derivate.dfdx.uniform_loop.vec2_highp -dEQP-GLES3.functional.shaders.derivate.dfdx.uniform_loop.vec2_mediump -dEQP-GLES3.functional.shaders.derivate.dfdx.uniform_loop.vec3_highp -dEQP-GLES3.functional.shaders.derivate.dfdx.uniform_loop.vec3_mediump -dEQP-GLES3.functional.shaders.derivate.dfdx.uniform_loop.vec4_highp -dEQP-GLES3.functional.shaders.derivate.dfdx.uniform_switch.float_highp -dEQP-GLES3.functional.shaders.derivate.dfdx.uniform_switch.float_mediump -dEQP-GLES3.functional.shaders.derivate.dfdx.uniform_switch.vec2_highp -dEQP-GLES3.functional.shaders.derivate.dfdx.uniform_switch.vec2_mediump -dEQP-GLES3.functional.shaders.derivate.dfdx.uniform_switch.vec3_highp -dEQP-GLES3.functional.shaders.derivate.dfdx.uniform_switch.vec3_mediump -dEQP-GLES3.functional.shaders.derivate.dfdx.uniform_switch.vec4_highp -dEQP-GLES3.functional.shaders.derivate.dfdy.fastest.default.float_highp -dEQP-GLES3.functional.shaders.derivate.dfdy.fastest.default.float_mediump -dEQP-GLES3.functional.shaders.derivate.dfdy.fastest.default.vec2_highp -dEQP-GLES3.functional.shaders.derivate.dfdy.fastest.default.vec2_mediump -dEQP-GLES3.functional.shaders.derivate.dfdy.fastest.default.vec3_highp -dEQP-GLES3.functional.shaders.derivate.dfdy.fastest.default.vec3_mediump -dEQP-GLES3.functional.shaders.derivate.dfdy.fastest.default.vec4_highp -dEQP-GLES3.functional.shaders.derivate.dfdy.fastest.fbo_float.float_lowp -dEQP-GLES3.functional.shaders.derivate.dfdy.fastest.fbo_float.float_mediump -dEQP-GLES3.functional.shaders.derivate.dfdy.fastest.fbo_float.vec2_lowp -dEQP-GLES3.functional.shaders.derivate.dfdy.fastest.fbo_float.vec2_mediump -dEQP-GLES3.functional.shaders.derivate.dfdy.fastest.fbo_float.vec3_lowp -dEQP-GLES3.functional.shaders.derivate.dfdy.fastest.fbo_float.vec3_mediump -dEQP-GLES3.functional.shaders.derivate.dfdy.fastest.fbo_float.vec4_lowp -dEQP-GLES3.functional.shaders.derivate.dfdy.fastest.fbo_float.vec4_mediump dEQP-GLES3.functional.shaders.derivate.dfdy.fastest.fbo_msaa4.float_highp dEQP-GLES3.functional.shaders.derivate.dfdy.fastest.fbo_msaa4.float_mediump dEQP-GLES3.functional.shaders.derivate.dfdy.fastest.fbo_msaa4.vec2_highp @@ -523,16 +416,6 @@ dEQP-GLES3.functional.shaders.derivate.dfdy.fastest.fbo_msaa4.vec3_highp dEQP-GLES3.functional.shaders.derivate.dfdy.fastest.fbo_msaa4.vec3_mediump dEQP-GLES3.functional.shaders.derivate.dfdy.fastest.fbo_msaa4.vec4_highp dEQP-GLES3.functional.shaders.derivate.dfdy.fastest.fbo_msaa4.vec4_mediump -dEQP-GLES3.functional.shaders.derivate.dfdy.fbo_float.float_lowp -dEQP-GLES3.functional.shaders.derivate.dfdy.fbo_float.float_mediump -dEQP-GLES3.functional.shaders.derivate.dfdy.fbo.float_highp -dEQP-GLES3.functional.shaders.derivate.dfdy.fbo.float_mediump -dEQP-GLES3.functional.shaders.derivate.dfdy.fbo_float.vec2_lowp -dEQP-GLES3.functional.shaders.derivate.dfdy.fbo_float.vec2_mediump -dEQP-GLES3.functional.shaders.derivate.dfdy.fbo_float.vec3_lowp -dEQP-GLES3.functional.shaders.derivate.dfdy.fbo_float.vec3_mediump -dEQP-GLES3.functional.shaders.derivate.dfdy.fbo_float.vec4_lowp -dEQP-GLES3.functional.shaders.derivate.dfdy.fbo_float.vec4_mediump dEQP-GLES3.functional.shaders.derivate.dfdy.fbo_msaa2.float_highp dEQP-GLES3.functional.shaders.derivate.dfdy.fbo_msaa2.float_mediump dEQP-GLES3.functional.shaders.derivate.dfdy.fbo_msaa2.vec2_highp @@ -549,40 +432,6 @@ dEQP-GLES3.functional.shaders.derivate.dfdy.fbo_msaa4.vec3_highp dEQP-GLES3.functional.shaders.derivate.dfdy.fbo_msaa4.vec3_mediump dEQP-GLES3.functional.shaders.derivate.dfdy.fbo_msaa4.vec4_highp dEQP-GLES3.functional.shaders.derivate.dfdy.fbo_msaa4.vec4_mediump -dEQP-GLES3.functional.shaders.derivate.dfdy.fbo.vec2_highp -dEQP-GLES3.functional.shaders.derivate.dfdy.fbo.vec2_mediump -dEQP-GLES3.functional.shaders.derivate.dfdy.fbo.vec3_highp -dEQP-GLES3.functional.shaders.derivate.dfdy.fbo.vec3_mediump -dEQP-GLES3.functional.shaders.derivate.dfdy.fbo.vec4_highp -dEQP-GLES3.functional.shaders.derivate.dfdy.in_function.float_highp -dEQP-GLES3.functional.shaders.derivate.dfdy.in_function.float_mediump -dEQP-GLES3.functional.shaders.derivate.dfdy.in_function.vec2_highp -dEQP-GLES3.functional.shaders.derivate.dfdy.in_function.vec2_mediump -dEQP-GLES3.functional.shaders.derivate.dfdy.in_function.vec3_highp -dEQP-GLES3.functional.shaders.derivate.dfdy.in_function.vec3_mediump -dEQP-GLES3.functional.shaders.derivate.dfdy.in_function.vec4_highp -dEQP-GLES3.functional.shaders.derivate.dfdy.linear.float_highp -dEQP-GLES3.functional.shaders.derivate.dfdy.linear.float_mediump -dEQP-GLES3.functional.shaders.derivate.dfdy.linear.vec2_highp -dEQP-GLES3.functional.shaders.derivate.dfdy.linear.vec2_mediump -dEQP-GLES3.functional.shaders.derivate.dfdy.linear.vec3_highp -dEQP-GLES3.functional.shaders.derivate.dfdy.linear.vec3_mediump -dEQP-GLES3.functional.shaders.derivate.dfdy.linear.vec4_highp -dEQP-GLES3.functional.shaders.derivate.dfdy.nicest.default.float_highp -dEQP-GLES3.functional.shaders.derivate.dfdy.nicest.default.float_mediump -dEQP-GLES3.functional.shaders.derivate.dfdy.nicest.default.vec2_highp -dEQP-GLES3.functional.shaders.derivate.dfdy.nicest.default.vec2_mediump -dEQP-GLES3.functional.shaders.derivate.dfdy.nicest.default.vec3_highp -dEQP-GLES3.functional.shaders.derivate.dfdy.nicest.default.vec3_mediump -dEQP-GLES3.functional.shaders.derivate.dfdy.nicest.default.vec4_highp -dEQP-GLES3.functional.shaders.derivate.dfdy.nicest.fbo_float.float_lowp -dEQP-GLES3.functional.shaders.derivate.dfdy.nicest.fbo_float.float_mediump -dEQP-GLES3.functional.shaders.derivate.dfdy.nicest.fbo_float.vec2_lowp -dEQP-GLES3.functional.shaders.derivate.dfdy.nicest.fbo_float.vec2_mediump -dEQP-GLES3.functional.shaders.derivate.dfdy.nicest.fbo_float.vec3_lowp -dEQP-GLES3.functional.shaders.derivate.dfdy.nicest.fbo_float.vec3_mediump -dEQP-GLES3.functional.shaders.derivate.dfdy.nicest.fbo_float.vec4_lowp -dEQP-GLES3.functional.shaders.derivate.dfdy.nicest.fbo_float.vec4_mediump dEQP-GLES3.functional.shaders.derivate.dfdy.nicest.fbo_msaa4.float_highp dEQP-GLES3.functional.shaders.derivate.dfdy.nicest.fbo_msaa4.float_mediump dEQP-GLES3.functional.shaders.derivate.dfdy.nicest.fbo_msaa4.vec2_highp @@ -591,27 +440,6 @@ dEQP-GLES3.functional.shaders.derivate.dfdy.nicest.fbo_msaa4.vec3_highp dEQP-GLES3.functional.shaders.derivate.dfdy.nicest.fbo_msaa4.vec3_mediump dEQP-GLES3.functional.shaders.derivate.dfdy.nicest.fbo_msaa4.vec4_highp dEQP-GLES3.functional.shaders.derivate.dfdy.nicest.fbo_msaa4.vec4_mediump -dEQP-GLES3.functional.shaders.derivate.dfdy.static_if.float_highp -dEQP-GLES3.functional.shaders.derivate.dfdy.static_if.float_mediump -dEQP-GLES3.functional.shaders.derivate.dfdy.static_if.vec2_highp -dEQP-GLES3.functional.shaders.derivate.dfdy.static_if.vec2_mediump -dEQP-GLES3.functional.shaders.derivate.dfdy.static_if.vec3_highp -dEQP-GLES3.functional.shaders.derivate.dfdy.static_if.vec3_mediump -dEQP-GLES3.functional.shaders.derivate.dfdy.static_if.vec4_highp -dEQP-GLES3.functional.shaders.derivate.dfdy.static_loop.float_highp -dEQP-GLES3.functional.shaders.derivate.dfdy.static_loop.float_mediump -dEQP-GLES3.functional.shaders.derivate.dfdy.static_loop.vec2_highp -dEQP-GLES3.functional.shaders.derivate.dfdy.static_loop.vec2_mediump -dEQP-GLES3.functional.shaders.derivate.dfdy.static_loop.vec3_highp -dEQP-GLES3.functional.shaders.derivate.dfdy.static_loop.vec3_mediump -dEQP-GLES3.functional.shaders.derivate.dfdy.static_loop.vec4_highp -dEQP-GLES3.functional.shaders.derivate.dfdy.static_switch.float_highp -dEQP-GLES3.functional.shaders.derivate.dfdy.static_switch.float_mediump -dEQP-GLES3.functional.shaders.derivate.dfdy.static_switch.vec2_highp -dEQP-GLES3.functional.shaders.derivate.dfdy.static_switch.vec2_mediump -dEQP-GLES3.functional.shaders.derivate.dfdy.static_switch.vec3_highp -dEQP-GLES3.functional.shaders.derivate.dfdy.static_switch.vec3_mediump -dEQP-GLES3.functional.shaders.derivate.dfdy.static_switch.vec4_highp dEQP-GLES3.functional.shaders.derivate.dfdy.texture.msaa4.float_highp dEQP-GLES3.functional.shaders.derivate.dfdy.texture.msaa4.float_mediump dEQP-GLES3.functional.shaders.derivate.dfdy.texture.msaa4.vec2_highp @@ -620,47 +448,6 @@ dEQP-GLES3.functional.shaders.derivate.dfdy.texture.msaa4.vec3_highp dEQP-GLES3.functional.shaders.derivate.dfdy.texture.msaa4.vec3_mediump dEQP-GLES3.functional.shaders.derivate.dfdy.texture.msaa4.vec4_highp dEQP-GLES3.functional.shaders.derivate.dfdy.texture.msaa4.vec4_mediump -dEQP-GLES3.functional.shaders.derivate.dfdy.uniform_if.float_highp -dEQP-GLES3.functional.shaders.derivate.dfdy.uniform_if.float_mediump -dEQP-GLES3.functional.shaders.derivate.dfdy.uniform_if.vec2_highp -dEQP-GLES3.functional.shaders.derivate.dfdy.uniform_if.vec2_mediump -dEQP-GLES3.functional.shaders.derivate.dfdy.uniform_if.vec3_highp -dEQP-GLES3.functional.shaders.derivate.dfdy.uniform_if.vec3_mediump -dEQP-GLES3.functional.shaders.derivate.dfdy.uniform_if.vec4_highp -dEQP-GLES3.functional.shaders.derivate.dfdy.uniform_loop.float_highp -dEQP-GLES3.functional.shaders.derivate.dfdy.uniform_loop.float_mediump -dEQP-GLES3.functional.shaders.derivate.dfdy.uniform_loop.vec2_highp -dEQP-GLES3.functional.shaders.derivate.dfdy.uniform_loop.vec2_mediump -dEQP-GLES3.functional.shaders.derivate.dfdy.uniform_loop.vec3_highp -dEQP-GLES3.functional.shaders.derivate.dfdy.uniform_loop.vec3_mediump -dEQP-GLES3.functional.shaders.derivate.dfdy.uniform_loop.vec4_highp -dEQP-GLES3.functional.shaders.derivate.dfdy.uniform_switch.float_highp -dEQP-GLES3.functional.shaders.derivate.dfdy.uniform_switch.float_mediump -dEQP-GLES3.functional.shaders.derivate.dfdy.uniform_switch.vec2_highp -dEQP-GLES3.functional.shaders.derivate.dfdy.uniform_switch.vec2_mediump -dEQP-GLES3.functional.shaders.derivate.dfdy.uniform_switch.vec3_highp 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dEQP-GLES3.functional.shaders.derivate.fwidth.nicest.fbo_msaa4.vec2_highp @@ -749,30 +480,6 @@ dEQP-GLES3.functional.shaders.derivate.fwidth.nicest.fbo_msaa4.vec3_highp dEQP-GLES3.functional.shaders.derivate.fwidth.nicest.fbo_msaa4.vec3_mediump dEQP-GLES3.functional.shaders.derivate.fwidth.nicest.fbo_msaa4.vec4_highp dEQP-GLES3.functional.shaders.derivate.fwidth.nicest.fbo_msaa4.vec4_mediump -dEQP-GLES3.functional.shaders.derivate.fwidth.static_if.float_highp -dEQP-GLES3.functional.shaders.derivate.fwidth.static_if.float_mediump -dEQP-GLES3.functional.shaders.derivate.fwidth.static_if.vec2_highp -dEQP-GLES3.functional.shaders.derivate.fwidth.static_if.vec2_mediump -dEQP-GLES3.functional.shaders.derivate.fwidth.static_if.vec3_highp -dEQP-GLES3.functional.shaders.derivate.fwidth.static_if.vec3_mediump -dEQP-GLES3.functional.shaders.derivate.fwidth.static_if.vec4_highp -dEQP-GLES3.functional.shaders.derivate.fwidth.static_if.vec4_mediump 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--git a/.gitlab-ci/deqp-freedreno-a530-fails.txt b/.gitlab-ci/deqp-freedreno-a530-fails.txt index d3cf94cbebd..1fb8c06f586 100644 --- a/.gitlab-ci/deqp-freedreno-a530-fails.txt +++ b/.gitlab-ci/deqp-freedreno-a530-fails.txt @@ -60,419 +60,6 @@ dEQP-GLES3.functional.fbo.render.recreate_depth_stencil.tex2d_rgba8_depth_stenci dEQP-GLES3.functional.fbo.render.recreate_depth_stencil.tex2d_rgba8_depth_stencil_tex2d_depth32f_stencil8 dEQP-GLES3.functional.fbo.render.recreate_depth_stencil.tex2d_rgba8_depth_tex2d_depth_component32f dEQP-GLES3.functional.polygon_offset.float32_displacement_with_units -dEQP-GLES3.functional.shaders.derivate.dfdx.fastest.default.float_highp -dEQP-GLES3.functional.shaders.derivate.dfdx.fastest.default.float_mediump -dEQP-GLES3.functional.shaders.derivate.dfdx.fastest.default.vec2_highp -dEQP-GLES3.functional.shaders.derivate.dfdx.fastest.default.vec2_mediump -dEQP-GLES3.functional.shaders.derivate.dfdx.fastest.default.vec3_highp 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-dEQP-GLES3.functional.shaders.derivate.dfdy.nicest.fbo_float.float_mediump -dEQP-GLES3.functional.shaders.derivate.dfdy.nicest.fbo_float.vec2_lowp -dEQP-GLES3.functional.shaders.derivate.dfdy.nicest.fbo_float.vec2_mediump -dEQP-GLES3.functional.shaders.derivate.dfdy.nicest.fbo_float.vec3_lowp -dEQP-GLES3.functional.shaders.derivate.dfdy.nicest.fbo_float.vec3_mediump -dEQP-GLES3.functional.shaders.derivate.dfdy.nicest.fbo_float.vec4_lowp -dEQP-GLES3.functional.shaders.derivate.dfdy.nicest.fbo_float.vec4_mediump -dEQP-GLES3.functional.shaders.derivate.dfdy.nicest.fbo_msaa4.float_highp -dEQP-GLES3.functional.shaders.derivate.dfdy.nicest.fbo_msaa4.float_mediump -dEQP-GLES3.functional.shaders.derivate.dfdy.nicest.fbo_msaa4.vec2_highp -dEQP-GLES3.functional.shaders.derivate.dfdy.nicest.fbo_msaa4.vec2_mediump -dEQP-GLES3.functional.shaders.derivate.dfdy.nicest.fbo_msaa4.vec3_highp -dEQP-GLES3.functional.shaders.derivate.dfdy.nicest.fbo_msaa4.vec3_mediump -dEQP-GLES3.functional.shaders.derivate.dfdy.nicest.fbo_msaa4.vec4_highp -dEQP-GLES3.functional.shaders.derivate.dfdy.nicest.fbo_msaa4.vec4_mediump -dEQP-GLES3.functional.shaders.derivate.dfdy.static_if.float_highp -dEQP-GLES3.functional.shaders.derivate.dfdy.static_if.float_mediump -dEQP-GLES3.functional.shaders.derivate.dfdy.static_if.vec2_highp -dEQP-GLES3.functional.shaders.derivate.dfdy.static_if.vec2_mediump -dEQP-GLES3.functional.shaders.derivate.dfdy.static_if.vec3_highp -dEQP-GLES3.functional.shaders.derivate.dfdy.static_if.vec3_mediump -dEQP-GLES3.functional.shaders.derivate.dfdy.static_if.vec4_highp -dEQP-GLES3.functional.shaders.derivate.dfdy.static_loop.float_highp -dEQP-GLES3.functional.shaders.derivate.dfdy.static_loop.float_mediump -dEQP-GLES3.functional.shaders.derivate.dfdy.static_loop.vec2_highp -dEQP-GLES3.functional.shaders.derivate.dfdy.static_loop.vec2_mediump -dEQP-GLES3.functional.shaders.derivate.dfdy.static_loop.vec3_highp -dEQP-GLES3.functional.shaders.derivate.dfdy.static_loop.vec3_mediump -dEQP-GLES3.functional.shaders.derivate.dfdy.static_loop.vec4_highp -dEQP-GLES3.functional.shaders.derivate.dfdy.static_switch.float_highp -dEQP-GLES3.functional.shaders.derivate.dfdy.static_switch.float_mediump -dEQP-GLES3.functional.shaders.derivate.dfdy.static_switch.vec2_highp -dEQP-GLES3.functional.shaders.derivate.dfdy.static_switch.vec2_mediump -dEQP-GLES3.functional.shaders.derivate.dfdy.static_switch.vec3_highp -dEQP-GLES3.functional.shaders.derivate.dfdy.static_switch.vec3_mediump -dEQP-GLES3.functional.shaders.derivate.dfdy.static_switch.vec4_highp -dEQP-GLES3.functional.shaders.derivate.dfdy.uniform_if.float_highp -dEQP-GLES3.functional.shaders.derivate.dfdy.uniform_if.float_mediump -dEQP-GLES3.functional.shaders.derivate.dfdy.uniform_if.vec2_highp -dEQP-GLES3.functional.shaders.derivate.dfdy.uniform_if.vec2_mediump -dEQP-GLES3.functional.shaders.derivate.dfdy.uniform_if.vec3_highp -dEQP-GLES3.functional.shaders.derivate.dfdy.uniform_if.vec3_mediump -dEQP-GLES3.functional.shaders.derivate.dfdy.uniform_if.vec4_highp -dEQP-GLES3.functional.shaders.derivate.dfdy.uniform_loop.float_highp -dEQP-GLES3.functional.shaders.derivate.dfdy.uniform_loop.float_mediump -dEQP-GLES3.functional.shaders.derivate.dfdy.uniform_loop.vec2_highp -dEQP-GLES3.functional.shaders.derivate.dfdy.uniform_loop.vec2_mediump -dEQP-GLES3.functional.shaders.derivate.dfdy.uniform_loop.vec3_highp -dEQP-GLES3.functional.shaders.derivate.dfdy.uniform_loop.vec3_mediump -dEQP-GLES3.functional.shaders.derivate.dfdy.uniform_loop.vec4_highp -dEQP-GLES3.functional.shaders.derivate.dfdy.uniform_switch.float_highp -dEQP-GLES3.functional.shaders.derivate.dfdy.uniform_switch.float_mediump -dEQP-GLES3.functional.shaders.derivate.dfdy.uniform_switch.vec2_highp -dEQP-GLES3.functional.shaders.derivate.dfdy.uniform_switch.vec2_mediump -dEQP-GLES3.functional.shaders.derivate.dfdy.uniform_switch.vec3_highp -dEQP-GLES3.functional.shaders.derivate.dfdy.uniform_switch.vec3_mediump -dEQP-GLES3.functional.shaders.derivate.dfdy.uniform_switch.vec4_highp -dEQP-GLES3.functional.shaders.derivate.fwidth.fastest.default.float_highp -dEQP-GLES3.functional.shaders.derivate.fwidth.fastest.default.float_mediump -dEQP-GLES3.functional.shaders.derivate.fwidth.fastest.default.vec2_highp -dEQP-GLES3.functional.shaders.derivate.fwidth.fastest.default.vec2_mediump -dEQP-GLES3.functional.shaders.derivate.fwidth.fastest.default.vec3_highp -dEQP-GLES3.functional.shaders.derivate.fwidth.fastest.default.vec3_mediump -dEQP-GLES3.functional.shaders.derivate.fwidth.fastest.default.vec4_highp -dEQP-GLES3.functional.shaders.derivate.fwidth.fastest.default.vec4_mediump -dEQP-GLES3.functional.shaders.derivate.fwidth.fastest.fbo_float.float_highp -dEQP-GLES3.functional.shaders.derivate.fwidth.fastest.fbo_float.float_lowp -dEQP-GLES3.functional.shaders.derivate.fwidth.fastest.fbo_float.float_mediump -dEQP-GLES3.functional.shaders.derivate.fwidth.fastest.fbo_float.vec2_highp -dEQP-GLES3.functional.shaders.derivate.fwidth.fastest.fbo_float.vec2_lowp -dEQP-GLES3.functional.shaders.derivate.fwidth.fastest.fbo_float.vec2_mediump -dEQP-GLES3.functional.shaders.derivate.fwidth.fastest.fbo_float.vec3_highp -dEQP-GLES3.functional.shaders.derivate.fwidth.fastest.fbo_float.vec3_lowp -dEQP-GLES3.functional.shaders.derivate.fwidth.fastest.fbo_float.vec3_mediump -dEQP-GLES3.functional.shaders.derivate.fwidth.fastest.fbo_float.vec4_highp -dEQP-GLES3.functional.shaders.derivate.fwidth.fastest.fbo_float.vec4_lowp -dEQP-GLES3.functional.shaders.derivate.fwidth.fastest.fbo_float.vec4_mediump -dEQP-GLES3.functional.shaders.derivate.fwidth.fastest.fbo_msaa4.float_highp -dEQP-GLES3.functional.shaders.derivate.fwidth.fastest.fbo_msaa4.float_mediump -dEQP-GLES3.functional.shaders.derivate.fwidth.fastest.fbo_msaa4.vec2_highp -dEQP-GLES3.functional.shaders.derivate.fwidth.fastest.fbo_msaa4.vec2_mediump -dEQP-GLES3.functional.shaders.derivate.fwidth.fastest.fbo_msaa4.vec3_highp -dEQP-GLES3.functional.shaders.derivate.fwidth.fastest.fbo_msaa4.vec3_mediump -dEQP-GLES3.functional.shaders.derivate.fwidth.fastest.fbo_msaa4.vec4_highp -dEQP-GLES3.functional.shaders.derivate.fwidth.fastest.fbo_msaa4.vec4_mediump -dEQP-GLES3.functional.shaders.derivate.fwidth.fbo_float.float_highp -dEQP-GLES3.functional.shaders.derivate.fwidth.fbo_float.float_lowp -dEQP-GLES3.functional.shaders.derivate.fwidth.fbo_float.float_mediump -dEQP-GLES3.functional.shaders.derivate.fwidth.fbo.float_highp -dEQP-GLES3.functional.shaders.derivate.fwidth.fbo.float_mediump -dEQP-GLES3.functional.shaders.derivate.fwidth.fbo_float.vec2_highp -dEQP-GLES3.functional.shaders.derivate.fwidth.fbo_float.vec2_lowp -dEQP-GLES3.functional.shaders.derivate.fwidth.fbo_float.vec2_mediump -dEQP-GLES3.functional.shaders.derivate.fwidth.fbo_float.vec3_highp -dEQP-GLES3.functional.shaders.derivate.fwidth.fbo_float.vec3_lowp -dEQP-GLES3.functional.shaders.derivate.fwidth.fbo_float.vec3_mediump -dEQP-GLES3.functional.shaders.derivate.fwidth.fbo_float.vec4_highp -dEQP-GLES3.functional.shaders.derivate.fwidth.fbo_float.vec4_lowp -dEQP-GLES3.functional.shaders.derivate.fwidth.fbo_float.vec4_mediump -dEQP-GLES3.functional.shaders.derivate.fwidth.fbo_msaa2.float_highp -dEQP-GLES3.functional.shaders.derivate.fwidth.fbo_msaa2.float_mediump -dEQP-GLES3.functional.shaders.derivate.fwidth.fbo_msaa2.vec2_highp -dEQP-GLES3.functional.shaders.derivate.fwidth.fbo_msaa2.vec2_mediump -dEQP-GLES3.functional.shaders.derivate.fwidth.fbo_msaa2.vec3_highp -dEQP-GLES3.functional.shaders.derivate.fwidth.fbo_msaa2.vec3_mediump -dEQP-GLES3.functional.shaders.derivate.fwidth.fbo_msaa2.vec4_highp -dEQP-GLES3.functional.shaders.derivate.fwidth.fbo_msaa2.vec4_mediump -dEQP-GLES3.functional.shaders.derivate.fwidth.fbo_msaa4.float_highp -dEQP-GLES3.functional.shaders.derivate.fwidth.fbo_msaa4.float_mediump -dEQP-GLES3.functional.shaders.derivate.fwidth.fbo_msaa4.vec2_highp -dEQP-GLES3.functional.shaders.derivate.fwidth.fbo_msaa4.vec2_mediump -dEQP-GLES3.functional.shaders.derivate.fwidth.fbo_msaa4.vec3_highp -dEQP-GLES3.functional.shaders.derivate.fwidth.fbo_msaa4.vec3_mediump -dEQP-GLES3.functional.shaders.derivate.fwidth.fbo_msaa4.vec4_highp -dEQP-GLES3.functional.shaders.derivate.fwidth.fbo_msaa4.vec4_mediump -dEQP-GLES3.functional.shaders.derivate.fwidth.fbo.vec2_highp -dEQP-GLES3.functional.shaders.derivate.fwidth.fbo.vec2_mediump -dEQP-GLES3.functional.shaders.derivate.fwidth.fbo.vec3_highp -dEQP-GLES3.functional.shaders.derivate.fwidth.fbo.vec3_mediump -dEQP-GLES3.functional.shaders.derivate.fwidth.fbo.vec4_highp -dEQP-GLES3.functional.shaders.derivate.fwidth.fbo.vec4_mediump -dEQP-GLES3.functional.shaders.derivate.fwidth.in_function.float_highp -dEQP-GLES3.functional.shaders.derivate.fwidth.in_function.float_mediump -dEQP-GLES3.functional.shaders.derivate.fwidth.in_function.vec2_highp -dEQP-GLES3.functional.shaders.derivate.fwidth.in_function.vec2_mediump -dEQP-GLES3.functional.shaders.derivate.fwidth.in_function.vec3_highp -dEQP-GLES3.functional.shaders.derivate.fwidth.in_function.vec3_mediump -dEQP-GLES3.functional.shaders.derivate.fwidth.in_function.vec4_highp -dEQP-GLES3.functional.shaders.derivate.fwidth.in_function.vec4_mediump -dEQP-GLES3.functional.shaders.derivate.fwidth.linear.float_highp -dEQP-GLES3.functional.shaders.derivate.fwidth.linear.float_mediump -dEQP-GLES3.functional.shaders.derivate.fwidth.linear.vec2_highp -dEQP-GLES3.functional.shaders.derivate.fwidth.linear.vec2_mediump -dEQP-GLES3.functional.shaders.derivate.fwidth.linear.vec3_highp -dEQP-GLES3.functional.shaders.derivate.fwidth.linear.vec3_mediump -dEQP-GLES3.functional.shaders.derivate.fwidth.linear.vec4_highp -dEQP-GLES3.functional.shaders.derivate.fwidth.linear.vec4_mediump -dEQP-GLES3.functional.shaders.derivate.fwidth.nicest.default.float_highp -dEQP-GLES3.functional.shaders.derivate.fwidth.nicest.default.float_mediump -dEQP-GLES3.functional.shaders.derivate.fwidth.nicest.default.vec2_highp -dEQP-GLES3.functional.shaders.derivate.fwidth.nicest.default.vec2_mediump -dEQP-GLES3.functional.shaders.derivate.fwidth.nicest.default.vec3_highp -dEQP-GLES3.functional.shaders.derivate.fwidth.nicest.default.vec3_mediump -dEQP-GLES3.functional.shaders.derivate.fwidth.nicest.default.vec4_highp -dEQP-GLES3.functional.shaders.derivate.fwidth.nicest.default.vec4_mediump -dEQP-GLES3.functional.shaders.derivate.fwidth.nicest.fbo_float.float_highp -dEQP-GLES3.functional.shaders.derivate.fwidth.nicest.fbo_float.float_lowp -dEQP-GLES3.functional.shaders.derivate.fwidth.nicest.fbo_float.float_mediump -dEQP-GLES3.functional.shaders.derivate.fwidth.nicest.fbo_float.vec2_highp -dEQP-GLES3.functional.shaders.derivate.fwidth.nicest.fbo_float.vec2_lowp -dEQP-GLES3.functional.shaders.derivate.fwidth.nicest.fbo_float.vec2_mediump -dEQP-GLES3.functional.shaders.derivate.fwidth.nicest.fbo_float.vec3_highp -dEQP-GLES3.functional.shaders.derivate.fwidth.nicest.fbo_float.vec3_lowp -dEQP-GLES3.functional.shaders.derivate.fwidth.nicest.fbo_float.vec3_mediump -dEQP-GLES3.functional.shaders.derivate.fwidth.nicest.fbo_float.vec4_highp -dEQP-GLES3.functional.shaders.derivate.fwidth.nicest.fbo_float.vec4_lowp -dEQP-GLES3.functional.shaders.derivate.fwidth.nicest.fbo_float.vec4_mediump -dEQP-GLES3.functional.shaders.derivate.fwidth.nicest.fbo_msaa4.float_highp -dEQP-GLES3.functional.shaders.derivate.fwidth.nicest.fbo_msaa4.float_mediump -dEQP-GLES3.functional.shaders.derivate.fwidth.nicest.fbo_msaa4.vec2_highp -dEQP-GLES3.functional.shaders.derivate.fwidth.nicest.fbo_msaa4.vec2_mediump -dEQP-GLES3.functional.shaders.derivate.fwidth.nicest.fbo_msaa4.vec3_highp -dEQP-GLES3.functional.shaders.derivate.fwidth.nicest.fbo_msaa4.vec3_mediump -dEQP-GLES3.functional.shaders.derivate.fwidth.nicest.fbo_msaa4.vec4_highp -dEQP-GLES3.functional.shaders.derivate.fwidth.nicest.fbo_msaa4.vec4_mediump -dEQP-GLES3.functional.shaders.derivate.fwidth.static_if.float_highp -dEQP-GLES3.functional.shaders.derivate.fwidth.static_if.float_mediump -dEQP-GLES3.functional.shaders.derivate.fwidth.static_if.vec2_highp -dEQP-GLES3.functional.shaders.derivate.fwidth.static_if.vec2_mediump -dEQP-GLES3.functional.shaders.derivate.fwidth.static_if.vec3_highp -dEQP-GLES3.functional.shaders.derivate.fwidth.static_if.vec3_mediump -dEQP-GLES3.functional.shaders.derivate.fwidth.static_if.vec4_highp -dEQP-GLES3.functional.shaders.derivate.fwidth.static_if.vec4_mediump -dEQP-GLES3.functional.shaders.derivate.fwidth.static_loop.float_highp -dEQP-GLES3.functional.shaders.derivate.fwidth.static_loop.float_mediump -dEQP-GLES3.functional.shaders.derivate.fwidth.static_loop.vec2_highp -dEQP-GLES3.functional.shaders.derivate.fwidth.static_loop.vec2_mediump -dEQP-GLES3.functional.shaders.derivate.fwidth.static_loop.vec3_highp -dEQP-GLES3.functional.shaders.derivate.fwidth.static_loop.vec3_mediump -dEQP-GLES3.functional.shaders.derivate.fwidth.static_loop.vec4_highp -dEQP-GLES3.functional.shaders.derivate.fwidth.static_loop.vec4_mediump -dEQP-GLES3.functional.shaders.derivate.fwidth.static_switch.float_highp -dEQP-GLES3.functional.shaders.derivate.fwidth.static_switch.float_mediump -dEQP-GLES3.functional.shaders.derivate.fwidth.static_switch.vec2_highp -dEQP-GLES3.functional.shaders.derivate.fwidth.static_switch.vec2_mediump -dEQP-GLES3.functional.shaders.derivate.fwidth.static_switch.vec3_highp -dEQP-GLES3.functional.shaders.derivate.fwidth.static_switch.vec3_mediump -dEQP-GLES3.functional.shaders.derivate.fwidth.static_switch.vec4_highp -dEQP-GLES3.functional.shaders.derivate.fwidth.static_switch.vec4_mediump -dEQP-GLES3.functional.shaders.derivate.fwidth.uniform_if.float_highp -dEQP-GLES3.functional.shaders.derivate.fwidth.uniform_if.float_mediump -dEQP-GLES3.functional.shaders.derivate.fwidth.uniform_if.vec2_highp -dEQP-GLES3.functional.shaders.derivate.fwidth.uniform_if.vec2_mediump -dEQP-GLES3.functional.shaders.derivate.fwidth.uniform_if.vec3_highp -dEQP-GLES3.functional.shaders.derivate.fwidth.uniform_if.vec3_mediump -dEQP-GLES3.functional.shaders.derivate.fwidth.uniform_if.vec4_highp -dEQP-GLES3.functional.shaders.derivate.fwidth.uniform_if.vec4_mediump -dEQP-GLES3.functional.shaders.derivate.fwidth.uniform_loop.float_highp -dEQP-GLES3.functional.shaders.derivate.fwidth.uniform_loop.float_mediump -dEQP-GLES3.functional.shaders.derivate.fwidth.uniform_loop.vec2_highp -dEQP-GLES3.functional.shaders.derivate.fwidth.uniform_loop.vec2_mediump -dEQP-GLES3.functional.shaders.derivate.fwidth.uniform_loop.vec3_highp -dEQP-GLES3.functional.shaders.derivate.fwidth.uniform_loop.vec3_mediump -dEQP-GLES3.functional.shaders.derivate.fwidth.uniform_loop.vec4_highp -dEQP-GLES3.functional.shaders.derivate.fwidth.uniform_loop.vec4_mediump -dEQP-GLES3.functional.shaders.derivate.fwidth.uniform_switch.float_highp -dEQP-GLES3.functional.shaders.derivate.fwidth.uniform_switch.float_mediump -dEQP-GLES3.functional.shaders.derivate.fwidth.uniform_switch.vec2_highp -dEQP-GLES3.functional.shaders.derivate.fwidth.uniform_switch.vec2_mediump -dEQP-GLES3.functional.shaders.derivate.fwidth.uniform_switch.vec3_highp -dEQP-GLES3.functional.shaders.derivate.fwidth.uniform_switch.vec3_mediump -dEQP-GLES3.functional.shaders.derivate.fwidth.uniform_switch.vec4_highp -dEQP-GLES3.functional.shaders.derivate.fwidth.uniform_switch.vec4_mediump dEQP-GLES3.functional.shaders.linkage.varying.interpolation.centroid dEQP-GLES3.functional.shaders.linkage.varying.rules.differing_interpolation_2 dEQP-GLES3.functional.shaders.texture_functions.texelfetchoffset.sampler3d_float_fragment diff --git a/src/gallium/drivers/freedreno/a3xx/fd3_program.c b/src/gallium/drivers/freedreno/a3xx/fd3_program.c index cbcdfe57ea7..9ecffcc0634 100644 --- a/src/gallium/drivers/freedreno/a3xx/fd3_program.c +++ b/src/gallium/drivers/freedreno/a3xx/fd3_program.c @@ -298,7 +298,7 @@ fd3_program_emit(struct fd_ringbuffer *ring, struct fd3_emit *emit, A3XX_SP_FS_CTRL_REG0_INOUTREGOVERLAP | A3XX_SP_FS_CTRL_REG0_THREADSIZE(FOUR_QUADS) | A3XX_SP_FS_CTRL_REG0_SUPERTHREADMODE | - COND(fp->num_samp > 0, A3XX_SP_FS_CTRL_REG0_PIXLODENABLE) | + COND(fp->need_pixlod, A3XX_SP_FS_CTRL_REG0_PIXLODENABLE) | A3XX_SP_FS_CTRL_REG0_LENGTH(fpbuffersz)); OUT_RING(ring, A3XX_SP_FS_CTRL_REG1_CONSTLENGTH(fp->constlen) | A3XX_SP_FS_CTRL_REG1_INITIALOUTSTANDING(fp->total_in) | diff --git a/src/gallium/drivers/freedreno/a4xx/fd4_program.c b/src/gallium/drivers/freedreno/a4xx/fd4_program.c index d9ccecb06ad..c6e12a08e70 100644 --- a/src/gallium/drivers/freedreno/a4xx/fd4_program.c +++ b/src/gallium/drivers/freedreno/a4xx/fd4_program.c @@ -281,7 +281,7 @@ fd4_program_emit(struct fd_ringbuffer *ring, struct fd4_emit *emit, A4XX_SP_VS_CTRL_REG0_INOUTREGOVERLAP(0) | A4XX_SP_VS_CTRL_REG0_THREADSIZE(TWO_QUADS) | A4XX_SP_VS_CTRL_REG0_SUPERTHREADMODE | - COND(s[VS].v->num_samp > 0, A4XX_SP_VS_CTRL_REG0_PIXLODENABLE)); + COND(s[VS].v->need_pixlod, A4XX_SP_VS_CTRL_REG0_PIXLODENABLE)); OUT_RING(ring, A4XX_SP_VS_CTRL_REG1_CONSTLENGTH(s[VS].constlen) | A4XX_SP_VS_CTRL_REG1_INITIALOUTSTANDING(s[VS].v->total_in)); OUT_RING(ring, A4XX_SP_VS_PARAM_REG_POSREGID(pos_regid) | @@ -356,7 +356,7 @@ fd4_program_emit(struct fd_ringbuffer *ring, struct fd4_emit *emit, A4XX_SP_FS_CTRL_REG0_INOUTREGOVERLAP(1) | A4XX_SP_FS_CTRL_REG0_THREADSIZE(fssz) | A4XX_SP_FS_CTRL_REG0_SUPERTHREADMODE | - COND(s[FS].v->num_samp > 0, A4XX_SP_FS_CTRL_REG0_PIXLODENABLE)); + COND(s[FS].v->need_pixlod, A4XX_SP_FS_CTRL_REG0_PIXLODENABLE)); OUT_RING(ring, A4XX_SP_FS_CTRL_REG1_CONSTLENGTH(s[FS].constlen) | 0x80000000 | /* XXX */ COND(s[FS].v->frag_face, A4XX_SP_FS_CTRL_REG1_FACENESS) | diff --git a/src/gallium/drivers/freedreno/a5xx/fd5_program.c b/src/gallium/drivers/freedreno/a5xx/fd5_program.c index a2fe505b4dd..72f9f99335f 100644 --- a/src/gallium/drivers/freedreno/a5xx/fd5_program.c +++ b/src/gallium/drivers/freedreno/a5xx/fd5_program.c @@ -407,7 +407,7 @@ fd5_program_emit(struct fd_context *ctx, struct fd_ringbuffer *ring, A5XX_SP_VS_CTRL_REG0_FULLREGFOOTPRINT(s[VS].i->max_reg + 1) | 0x6 | /* XXX seems to be always set? */ A5XX_SP_VS_CTRL_REG0_BRANCHSTACK(s[VS].v->branchstack) | - COND(s[VS].v->num_samp > 0, A5XX_SP_VS_CTRL_REG0_PIXLODENABLE)); + COND(s[VS].v->need_pixlod, A5XX_SP_VS_CTRL_REG0_PIXLODENABLE)); struct ir3_shader_linkage l = {0}; ir3_link_shaders(&l, s[VS].v, s[FS].v, true); @@ -524,7 +524,7 @@ fd5_program_emit(struct fd_context *ctx, struct fd_ringbuffer *ring, A5XX_SP_FS_CTRL_REG0_HALFREGFOOTPRINT(s[FS].i->max_half_reg + 1) | A5XX_SP_FS_CTRL_REG0_FULLREGFOOTPRINT(s[FS].i->max_reg + 1) | A5XX_SP_FS_CTRL_REG0_BRANCHSTACK(s[FS].v->branchstack) | - COND(s[FS].v->num_samp > 0, A5XX_SP_FS_CTRL_REG0_PIXLODENABLE)); + COND(s[FS].v->need_pixlod, A5XX_SP_FS_CTRL_REG0_PIXLODENABLE)); OUT_PKT4(ring, REG_A5XX_HLSQ_UPDATE_CNTL, 1); OUT_RING(ring, 0x020fffff); /* XXX */ -- 2.30.2