From b3aaafc74c15d6393b539651d2f8e4a490223cae Mon Sep 17 00:00:00 2001
From: Ian Romanick
Date: Thu, 17 Nov 2011 11:45:06 -0800
Subject: [PATCH] docs: Import 7.11.1 release notes from branch
---
docs/relnotes-7.11.1.html | 387 ++++++++++++++++++++++++++++++++++++++
1 file changed, 387 insertions(+)
create mode 100644 docs/relnotes-7.11.1.html
diff --git a/docs/relnotes-7.11.1.html b/docs/relnotes-7.11.1.html
new file mode 100644
index 00000000000..73a654a2b04
--- /dev/null
+++ b/docs/relnotes-7.11.1.html
@@ -0,0 +1,387 @@
+
+
+
+Mesa Release Notes
+
+
+
+
+
+
+
+
+Mesa 7.11.1 Release Notes / November 17, 2011
+
+
+Mesa 7.11.1 is a bug fix release which fixes bugs found since the 7.11 release.
+
+
+Mesa 7.11 implements the OpenGL 2.1 API, but the version reported by
+glGetString(GL_VERSION) depends on the particular driver being used.
+Some drivers don't support all the features required in OpenGL 2.1.
+
+
+See the Compiling/Installing page for prerequisites
+for DRI hardware acceleration.
+
+
+
+MD5 checksums
+
+TBD
+
+
+
+New features
+None.
+
+Bug fixes
+
+This list is likely incomplete.
+
+
+Bug 3165 - texImage.IsCompressed and texImage.CompressedSize issues
+
+Bug 23525 - Software rendering on QEMU guests badly broken
+
+Bug 28125 - DRI2 prevents indirect glx
+
+Bug 34628 - [ilk] skybox errors in quake4
+
+Bug 36371 - r200: piglit readPixSanity failure
+
+Bug 36669 - EmitNoMainReturn set to 1 doesn't make the GLSL compiler lower all the RET opcodes
+
+Bug 36939 - multitexturing is messed up in quake wars (regression)
+
+Bug 37907 - [swrast] SIGSEGV swrast/s_depth.c:569
+
+Bug 38163 - Gnome Shell Display Bug
+
+Bug 38625 - ast_to_hir.cpp:1761: const glsl_type* process_array_type(YYLTYPE*, const glsl_type*, ast_node*, _mesa_glsl_parse_state*): Assertion `dummy_instructions.is_empty()' failed.
+
+Bug 38729 - [softpipe] sp_quad_depth_test.c:215:convert_quad_stencil: Assertion `0' failed.
+
+Bug 38863 - [IVB]GPU hang when running 3D games like openarena
+
+Bug 39193 - [llvmpipe and r600g] glCheckFramebufferStatusEXT segfaults in Gallium when checking status on a framebuffer bound to a texture that's bound to a pixmap
+
+Bug 39651 - [glsl] Assertion failure when implicitly converting out parameters
+
+Bug 39991 - [regression]GL_PALETTE8_RGBA8_OES format of glCompressedTexImage2D will cause err GL_INVALID_ENUM with GLES1.x
+
+Bug 40022 - [i915] out-of-bounds write src/mesa/drivers/dri/i915/i915_fragprog.c:321
+
+Bug 40062 - in etqw the strogg radar is black (regression)
+
+Bug 40324 - [SNB] gpu hang in mesa 7.11
+
+Bug 40533 - i915: piglit glean/readPixSanity: DRI2SwapBuffers: BadDrawable (invalid Pixmap or Window parameter)
+
+Bug 41096 - [sandybridge-m-gt2+] GPU lockup render.IPEHR: 0x7a000002
+
+Bug 41969 - The Mesa meta save/restore code doesn't always save the active program
+
+Bug 42175 - RV730: Display errors in glxgears & WebGL
+
+Bug 42268 - [bisected] oglc pbo(negative.invalidOffsetValue) aborts on 7.11 branch
+
+
+
+
+
+
+Changes
+The full set of changes can be viewed by using the following GIT command:
+
+
+ git log mesa-7.11..mesa-7.11.1
+
+
+Adam Jackson (2):
+
+ drisw: Remove cargo culting that breaks GLX 1.3 ctors
+ glx: Don't enable INTEL_swap_event unconditionally
+
+
+Alex Deucher (1):
+
+ r600g: fix up vs export handling
+
+
+Ben Widawsky (1):
+
+
+Brian Paul (15):
+
+ docs: add 7.11 md5 sums
+ docs: news item for 7.11 release
+ st/mesa: Convert size assertions to conditionals in st_texture_image_copy.
+ softpipe: add missing stencil format case in convert_quad_stencil()
+ mesa: fix texstore addressing bugs for depth/stencil formats
+ mesa: add missing breaks for GL_TEXTURE_CUBE_MAP_SEAMLESS queries
+ swrast: don't try to do depth testing if there's no depth buffer
+ meta: fix/add checks for GL_EXT_framebuffer_sRGB
+ mesa: fix PACK_COLOR_5551(), PACK_COLOR_1555() macros
+ meta: fix broken sRGB mipmap generation
+ mesa: add _NEW_CURRENT_ATTRIB in _mesa_program_state_flags()
+ mesa: fix error handling for dlist image unpacking
+ mesa: generate GL_INVALID_OPERATION in glIsEnabledIndex() between Begin/End
+ mesa: fix incorrect error code in _mesa_FramebufferTexture1D/3DEXT()
+ mesa: fix format/type check in unpack_image() for bitmaps
+
+
+Carl Simonson (1):
+
+ i830: Add missing vtable entry for i830 from the hiz work.
+
+
+Carl Worth (5):
+
+ glcpp: Fix two (or more) successive applications of token pasting
+ glcpp: Test a non-function-like macro using the token paste operator
+ glcpp: Implement token pasting for non-function-like macros
+ glcpp: Raise error if defining any macro containing two consecutive underscores
+ glcpp: Add a test for #elif with an undefined macro.
+
+
+Chad Versace (5):
+
+ glsl: Add method glsl_type::can_implicitly_convert_to()
+ glsl: Fix implicit conversions in non-constructor function calls
+ glsl: Remove ir_function.cpp:type_compare()
+ glsl: Fix conversions in array constructors
+ x86-64: Fix compile error with clang
+
+
+Chia-I Wu (3):
+
+ glsl: empty declarations should be valid
+ intel: rename intel_extensions_es2.c to intel_extensions_es.c
+ intel: fix GLESv1 support
+
+
+Chris Wilson (1):
+
+ i915: out-of-bounds write in calc_live_regs()
+
+
+Christopher James Halse Rogers (1):
+
+ glx/dri2: Paper over errors in DRI2Connect when indirect
+
+
+David Reveman (1):
+
+ i915g: Fix off-by-one in scissors.
+
+
+Eric Anholt (16):
+
+ mesa: Don't skip glGetProgramEnvParam4dvARB if there was already an error.
+ mesa: Fix glGetUniform() type conversions.
+ mesa: Add support for Begin/EndConditionalRender in display lists.
+ mesa: Throw an error instead of asserting for condrender with query == 0.
+ mesa: Throw an error when starting conditional render on an active query.
+ mesa: Don't skip glGetProgramLocalParam4dvARB if there was already an error.
+ glsl: Allow ir_assignment() constructor to not specify condition.
+ glsl: Clarify error message about whole-array assignment in GLSL 1.10.
+ glsl: When assigning to a whole array, mark the array as accessed.
+ glsl: When assiging from a whole array, mark it as used.
+ i965/fs: Respect ARB_color_buffer_float clamping.
+ i965: Add missing _NEW_POLYGON flag to polygon stipple upload.
+ i965: Fix polygon stipple offset state flagging.
+ intel: Mark MESA_FORMAT_X8_Z24 as always supported.
+ mesa: Don't error on glFeedbackBuffer(size = 0, buffer = NULL)
+ glsl: Fix gl_NormalMatrix swizzle setup to match i965's invariants.
+
+
+Henri Verbeet (6):
+
+ mesa: Also set the remaining draw buffers to GL_NONE when updating just the first buffer in _mesa_drawbuffers().
+ r600g: Support the PIPE_FORMAT_R16_FLOAT colorformat.
+ mesa: Check the texture against all units in unbind_texobj_from_texunits().
+ mesa: Allow sampling from units >= MAX_TEXTURE_UNITS in shaders.
+ mesa: Use the Elements macro for the sampler index assert in validate_samplers().
+ mesa: Fix a couple of TexEnv unit limits.
+
+
+Ian Romanick (17):
+
+ mesa: Add utility function to get base format from a GL compressed format
+ mesa: Return the correct internal fmt when a generic compressed fmt was used
+ mesa: Make _mesa_get_compressed_formats match the texture compression specs
+ linker: Make linker_error set LinkStatus to false
+ linker: Make linker_{error,warning} generally available
+ mesa: Ensure that gl_shader_program::InfoLog is never NULL
+ ir_to_mesa: Use Add linker_error instead of fail_link
+ ir_to_mesa: Emit warnings instead of errors for IR that can't be lowered
+ i915: Fail without crashing if a Mesa IR program uses too many registers
+ i915: Only emit program errors when INTEL_DEBUG=wm or INTEL_DEBUG=fallbacks
+ mesa: Add GL_OES_compressed_paletted_texture formats to _mesa_is_compressed_format
+ mesa: Add GL_OES_compressed_paletted_texture formats to _mesa_base_tex_format
+ mesa: Refactor expected texture size check in cpal_get_info
+ mesa: Add _mesa_cpal_compressed_format_type
+ mesa: Refactor compressed texture error checks to work with paletted textures
+ mesa: Remove redundant compressed paletted texture error checks
+ mesa: Advertise GL_OES_compressed_paletted_texture in OpenGL ES1.x
+
+
+Jeremy Huddleston (3):
+
+ apple: Silence some debug spew
+ apple: Use the correct (OpenGL.framework) glViewport and glScissor during init
+ apple: Implement applegl_unbind_context
+
+
+José Fonseca (1):
+
+ docs: Update llvmpipe docs.
+
+
+Kenneth Graunke (12):
+
+ glsl: Avoid massive ralloc_strndup overhead in S-Expression parsing.
+ mesa: In validate_program(), initialize errMsg for safety.
+ i965/gen5+: Fix incorrect miptree layout for non-power-of-two cubemaps.
+ i965: Use proper texture alignment units for cubemaps on Gen5+.
+ i965: Fix incorrect maximum PS thread count shift on Ivybridge.
+ i965: Emit depth stalls and flushes before changing depth state on Gen6+.
+ i965/fs: Allow SIMD16 with control flow on Ivybridge.
+ i965: Allow SIMD16 color writes on Ivybridge.
+ i965: Fix inconsistent indentation in brw_eu_emit.c.
+ intel: Depth format fixes
+ i965: Apply post-sync non-zero workaround to homebrew workaround.
+ mesa/get: Move MAX_LIGHTS from GL/ES2 to GL/ES1.
+
+
+Kristian Høgsberg (1):
+
+ glx: Don't flush twice if we fallback to dri2CopySubBuffer
+
+
+Marc Pignat (1):
+
+ drisw: Fix 24bpp software rendering, take 2
+
+
+Marcin BaczyÅski (2):
+
+ configure: fix gcc version check
+ configure: allow C{,XX}FLAGS override
+
+
+Marcin Slusarz (3):
+
+ nouveau: fix nouveau_fence leak
+ nouveau: fix crash during fence emission
+ nouveau: fix fence hang
+
+
+Marek Olšák (19):
+
+ vbo: do not call _mesa_max_buffer_index in debug builds
+ winsys/radeon: fix space checking
+ r300/compiler: fix a warning that a variable may be uninitialized
+ r300/compiler: remove an unused-but-set variable and simplify the code
+ u_vbuf_mgr: cleanup original vs real vertex buffer arrays
+ u_vbuf_mgr: don't take per-instance attribs into acc. when computing max index
+ u_vbuf_mgr: fix max_index computation for large src_offset
+ u_vbuf_mgr: s/u_vbuf_mgr_/u_vbuf_
+ u_vbuf_mgr: remove unused flag U_VBUF_UPLOAD_FLUSHED
+ u_vbuf_mgr: rework user buffer uploads
+ u_vbuf_mgr: fix uploading with a non-zero index bias
+ configure.ac: fix xlib-based softpipe build
+ r600g: add index_bias to index buffer bounds
+ r300g: fix rendering with a non-zero index bias in draw_elements_immediate
+ Revert "r300g: fix rendering with a non-zero index bias in draw_elements_immediate"
+ pb_bufmgr_cache: flush cache when create_buffer fails and try again
+ r300g: don't return NULL in resource_from_handle if the resource is too small
+ r600g: set correct tiling flags in depth info
+ r300g: don't call u_trim_pipe_prim in r300_swtcl_draw_vbo
+
+
+Michel Dänzer (4):
+
+ st/mesa: Finalize texture on render-to-texture.
+ glx/dri2: Don't call X server for SwapBuffers when there's no back buffer.
+ gallium/util: Add macros for converting from little endian to CPU byte order.
+ r300g: Fix queries on big endian hosts.
+
+
+Neil Roberts (1):
+
+ meta: Fix saving the active program
+
+
+Paul Berry (18):
+
+ glsl: Lower unconditional return statements.
+ glsl: Refactor logic for determining whether to lower return statements.
+ glsl: lower unconditional returns and continues in loops.
+ glsl: Use foreach_list in lower_jumps.cpp
+ glsl: In lower_jumps.cpp, lower both branches of a conditional.
+ glsl: Lower break instructions when necessary at the end of a loop.
+ glsl: improve the accuracy of the radians() builtin function
+ glsl: improve the accuracy of the atan(x,y) builtin function.
+ Revert "glsl: Skip processing the first function's body in do_dead_functions()."
+ glsl: Emit function signatures at toplevel, even for built-ins.
+ glsl: Constant-fold built-in functions before outputting IR
+ glsl: Check array size is const before asserting that no IR was generated.
+ glsl: Perform implicit type conversions on function call out parameters.
+ glsl: Fix type error when lowering integer divisions
+ glsl: Rework oversize array check for gl_TexCoord.
+ glsl: Remove field array_lvalue from ir_variable.
+ glsl hierarchical visitor: Do not overwrite base_ir for parameter lists.
+ glsl: improve the accuracy of the asin() builtin function.
+
+
+Tobias Droste (1):
+
+ r300/compiler: simplify code in peephole_add_presub_add
+
+
+Tom Fogal (1):
+
+ Only use gcc visibility support with gcc4+.
+
+
+Tom Stellard (1):
+
+ r300/compiler: Fix regalloc for values with multiple writers
+
+
+Vadim Girlin (5):
+
+ st/mesa: flush bitmap cache on query and conditional render boundaries
+ r600g: use backend mask for occlusion queries
+ r600g: take into account force_add_cf in pops
+ r600g: fix check_and_set_bank_swizzle
+ r600g: fix replace_gpr_with_pv_ps
+
+
+Yuanhan Liu (17):
+
+ i965: fix the constant interp bitmask for flat mode
+ mesa: fix error handling for glEvalMesh1/2D
+ mesa: fix error handling for some glGet* functions
+ mesa: fix error handling for glTexEnv
+ mesa: fix error handling for glIsEnabled
+ mesa: fix error handling for glPixelZoom
+ mesa: fix error handling for glSelectBuffer
+ mesa: fix error handling for glMapBufferRange
+ mesa: fix error handling for glMaterial*
+ intel: fix the wrong code to detect null texture.
+ mesa: add a function to do the image data copy stuff for save_CompressedTex(Sub)Image
+ i965: setup address rounding enable bits
+ mesa: generate error if pbo offset is not aligned with the size of specified type
+ mesa: fix inverted pbo test error at _mesa_GetnCompressedTexImageARB
+ mesa: handle the pbo case for save_Bitmap
+ mesa: handle PBO access error in display list mode
+ intel: don't call unmap pbo if pbo is not mapped
+
+
+
+
--
2.30.2