From b42519108dc7ab104cf9ade65a508f54a0294406 Mon Sep 17 00:00:00 2001 From: Eric Anholt Date: Sun, 1 Aug 2010 11:40:41 -0700 Subject: [PATCH] ir_to_mesa: Add support for MESA_GLSL=log. This is the option that dumps shader source to files in the current directory. --- src/mesa/program/ir_to_mesa.cpp | 4 ++++ 1 file changed, 4 insertions(+) diff --git a/src/mesa/program/ir_to_mesa.cpp b/src/mesa/program/ir_to_mesa.cpp index 9274723eb73..8f790af09ac 100644 --- a/src/mesa/program/ir_to_mesa.cpp +++ b/src/mesa/program/ir_to_mesa.cpp @@ -2514,6 +2514,10 @@ _mesa_glsl_compile_shader(GLcontext *ctx, struct gl_shader *shader) sizeof(shader->builtins_to_link[0]) * state->num_builtins_to_link); shader->num_builtins_to_link = state->num_builtins_to_link; + if (ctx->Shader.Flags & GLSL_LOG) { + _mesa_write_shader_to_file(shader); + } + /* Retain any live IR, but trash the rest. */ reparent_ir(shader->ir, shader); -- 2.30.2