From b434a816d7a4b298e16a8b51b54e5a2d5ea28da8 Mon Sep 17 00:00:00 2001 From: Eric Anholt Date: Tue, 29 Dec 2009 15:55:34 -0800 Subject: [PATCH] i915: Use _MaxLevel on principle in texture setup. It was OK before because we proceed to clamp the value to hardware limits, but given that other use of MaxLevel has been a trap, let's avoid it. --- src/mesa/drivers/dri/i915/i915_texstate.c | 7 ++++--- 1 file changed, 4 insertions(+), 3 deletions(-) diff --git a/src/mesa/drivers/dri/i915/i915_texstate.c b/src/mesa/drivers/dri/i915/i915_texstate.c index de258484d6c..825f1dbbe3e 100644 --- a/src/mesa/drivers/dri/i915/i915_texstate.c +++ b/src/mesa/drivers/dri/i915/i915_texstate.c @@ -196,10 +196,11 @@ i915_update_tex_unit(struct intel_context *intel, GLuint unit, GLuint ss3) state[I915_TEXREG_MS3] |= MS3_TILE_WALK; } - /* We get one field with fraction bits to cover the maximum addressable (smallest - * resolution) LOD. Use it to cover both MAX_LEVEL and MAX_LOD. + /* We get one field with fraction bits for the maximum addressable + * (lowest resolution) LOD. Use it to cover both MAX_LEVEL and + * MAX_LOD. */ - maxlod = MIN2(tObj->MaxLod, tObj->MaxLevel - tObj->BaseLevel); + maxlod = MIN2(tObj->MaxLod, tObj->_MaxLevel - tObj->BaseLevel); state[I915_TEXREG_MS4] = ((((pitch / 4) - 1) << MS4_PITCH_SHIFT) | MS4_CUBE_FACE_ENA_MASK | -- 2.30.2