From b4deb73fabf8aa545ba6ac25ca08f5d05ede2178 Mon Sep 17 00:00:00 2001 From: Brian Date: Mon, 15 Oct 2007 15:05:39 -0600 Subject: [PATCH] remove feedback hack --- src/mesa/tnl/t_vp_build.c | 7 ------- 1 file changed, 7 deletions(-) diff --git a/src/mesa/tnl/t_vp_build.c b/src/mesa/tnl/t_vp_build.c index a588b0d16b0..b28102b1b91 100644 --- a/src/mesa/tnl/t_vp_build.c +++ b/src/mesa/tnl/t_vp_build.c @@ -134,13 +134,6 @@ static struct state_key *make_state_key( GLcontext *ctx ) assert(fp); key->fragprog_inputs_read = fp->Base.InputsRead; - if (ctx->RenderMode == GL_FEEDBACK) { - /* This is a bit of a hack, but you can imagine feedback mode as using - * a special no-op fragment shader that just requires particular - * inputs (inputs which satisfy feedback mode). - */ - key->fragprog_inputs_read |= FRAG_BIT_COL0 | FRAG_BIT_TEX0; - } key->separate_specular = (ctx->Light.Model.ColorControl == GL_SEPARATE_SPECULAR_COLOR); -- 2.30.2