From b504721cc7fdfd9420e80c0f7ab78a3f92abeb58 Mon Sep 17 00:00:00 2001 From: =?utf8?q?Jos=C3=A9=20Fonseca?= Date: Thu, 23 Apr 2009 13:20:06 +0100 Subject: [PATCH] stw: Use a statically initiallized gl proc table. It doesn't change anyway. --- src/gallium/state_trackers/wgl/icd/stw_icd.c | 703 +++++++++---------- 1 file changed, 347 insertions(+), 356 deletions(-) diff --git a/src/gallium/state_trackers/wgl/icd/stw_icd.c b/src/gallium/state_trackers/wgl/icd/stw_icd.c index faf7f2f4106..3711982fd26 100644 --- a/src/gallium/state_trackers/wgl/icd/stw_icd.c +++ b/src/gallium/state_trackers/wgl/icd/stw_icd.c @@ -38,9 +38,6 @@ #define DBG 0 -static GLCLTPROCTABLE cpt; -static boolean cpt_initialized = FALSE; - BOOL APIENTRY DrvCopyContext( @@ -165,351 +162,352 @@ DrvSetCallbackProcs( } -static void init_proc_table( GLCLTPROCTABLE *cpt ) -{ - GLDISPATCHTABLE *disp = &cpt->glDispatchTable; - - memset( cpt, 0, sizeof *cpt ); - cpt->cEntries = OPENGL_VERSION_110_ENTRIES; - -#define GPA_GL( NAME ) disp->NAME = gl##NAME - GPA_GL( NewList ); - GPA_GL( EndList ); - GPA_GL( CallList ); - GPA_GL( CallLists ); - GPA_GL( DeleteLists ); - GPA_GL( GenLists ); - GPA_GL( ListBase ); - GPA_GL( Begin ); - GPA_GL( Bitmap ); - GPA_GL( Color3b ); - GPA_GL( Color3bv ); - GPA_GL( Color3d ); - GPA_GL( Color3dv ); - GPA_GL( Color3f ); - GPA_GL( Color3fv ); - GPA_GL( Color3i ); - GPA_GL( Color3iv ); - GPA_GL( Color3s ); - GPA_GL( Color3sv ); - GPA_GL( Color3ub ); - GPA_GL( Color3ubv ); - GPA_GL( Color3ui ); - GPA_GL( Color3uiv ); - GPA_GL( Color3us ); - GPA_GL( Color3usv ); - GPA_GL( Color4b ); - GPA_GL( Color4bv ); - GPA_GL( Color4d ); - GPA_GL( Color4dv ); - GPA_GL( Color4f ); - GPA_GL( Color4fv ); - GPA_GL( Color4i ); - GPA_GL( Color4iv ); - GPA_GL( Color4s ); - GPA_GL( Color4sv ); - GPA_GL( Color4ub ); - GPA_GL( Color4ubv ); - GPA_GL( Color4ui ); - GPA_GL( Color4uiv ); - GPA_GL( Color4us ); - GPA_GL( Color4usv ); - GPA_GL( EdgeFlag ); - GPA_GL( EdgeFlagv ); - GPA_GL( End ); - GPA_GL( Indexd ); - GPA_GL( Indexdv ); - GPA_GL( Indexf ); - GPA_GL( Indexfv ); - GPA_GL( Indexi ); - GPA_GL( Indexiv ); - GPA_GL( Indexs ); - GPA_GL( Indexsv ); - GPA_GL( Normal3b ); - GPA_GL( Normal3bv ); - GPA_GL( Normal3d ); - GPA_GL( Normal3dv ); - GPA_GL( Normal3f ); - GPA_GL( Normal3fv ); - GPA_GL( Normal3i ); - GPA_GL( Normal3iv ); - GPA_GL( Normal3s ); - GPA_GL( Normal3sv ); - GPA_GL( RasterPos2d ); - GPA_GL( RasterPos2dv ); - GPA_GL( RasterPos2f ); - GPA_GL( RasterPos2fv ); - GPA_GL( RasterPos2i ); - GPA_GL( RasterPos2iv ); - GPA_GL( RasterPos2s ); - GPA_GL( RasterPos2sv ); - GPA_GL( RasterPos3d ); - GPA_GL( RasterPos3dv ); - GPA_GL( RasterPos3f ); - GPA_GL( RasterPos3fv ); - GPA_GL( RasterPos3i ); - GPA_GL( RasterPos3iv ); - GPA_GL( RasterPos3s ); - GPA_GL( RasterPos3sv ); - GPA_GL( RasterPos4d ); - GPA_GL( RasterPos4dv ); - GPA_GL( RasterPos4f ); - GPA_GL( RasterPos4fv ); - GPA_GL( RasterPos4i ); - GPA_GL( RasterPos4iv ); - GPA_GL( RasterPos4s ); - GPA_GL( RasterPos4sv ); - GPA_GL( Rectd ); - GPA_GL( Rectdv ); - GPA_GL( Rectf ); - GPA_GL( Rectfv ); - GPA_GL( Recti ); - GPA_GL( Rectiv ); - GPA_GL( Rects ); - GPA_GL( Rectsv ); - GPA_GL( TexCoord1d ); - GPA_GL( TexCoord1dv ); - GPA_GL( TexCoord1f ); - GPA_GL( TexCoord1fv ); - GPA_GL( TexCoord1i ); - GPA_GL( TexCoord1iv ); - GPA_GL( TexCoord1s ); - GPA_GL( TexCoord1sv ); - GPA_GL( TexCoord2d ); - GPA_GL( TexCoord2dv ); - GPA_GL( TexCoord2f ); - GPA_GL( TexCoord2fv ); - GPA_GL( TexCoord2i ); - GPA_GL( TexCoord2iv ); - GPA_GL( TexCoord2s ); - GPA_GL( TexCoord2sv ); - GPA_GL( TexCoord3d ); - GPA_GL( TexCoord3dv ); - GPA_GL( TexCoord3f ); - GPA_GL( TexCoord3fv ); - GPA_GL( TexCoord3i ); - GPA_GL( TexCoord3iv ); - GPA_GL( TexCoord3s ); - GPA_GL( TexCoord3sv ); - GPA_GL( TexCoord4d ); - GPA_GL( TexCoord4dv ); - GPA_GL( TexCoord4f ); - GPA_GL( TexCoord4fv ); - GPA_GL( TexCoord4i ); - GPA_GL( TexCoord4iv ); - GPA_GL( TexCoord4s ); - GPA_GL( TexCoord4sv ); - GPA_GL( Vertex2d ); - GPA_GL( Vertex2dv ); - GPA_GL( Vertex2f ); - GPA_GL( Vertex2fv ); - GPA_GL( Vertex2i ); - GPA_GL( Vertex2iv ); - GPA_GL( Vertex2s ); - GPA_GL( Vertex2sv ); - GPA_GL( Vertex3d ); - GPA_GL( Vertex3dv ); - GPA_GL( Vertex3f ); - GPA_GL( Vertex3fv ); - GPA_GL( Vertex3i ); - GPA_GL( Vertex3iv ); - GPA_GL( Vertex3s ); - GPA_GL( Vertex3sv ); - GPA_GL( Vertex4d ); - GPA_GL( Vertex4dv ); - GPA_GL( Vertex4f ); - GPA_GL( Vertex4fv ); - GPA_GL( Vertex4i ); - GPA_GL( Vertex4iv ); - GPA_GL( Vertex4s ); - GPA_GL( Vertex4sv ); - GPA_GL( ClipPlane ); - GPA_GL( ColorMaterial ); - GPA_GL( CullFace ); - GPA_GL( Fogf ); - GPA_GL( Fogfv ); - GPA_GL( Fogi ); - GPA_GL( Fogiv ); - GPA_GL( FrontFace ); - GPA_GL( Hint ); - GPA_GL( Lightf ); - GPA_GL( Lightfv ); - GPA_GL( Lighti ); - GPA_GL( Lightiv ); - GPA_GL( LightModelf ); - GPA_GL( LightModelfv ); - GPA_GL( LightModeli ); - GPA_GL( LightModeliv ); - GPA_GL( LineStipple ); - GPA_GL( LineWidth ); - GPA_GL( Materialf ); - GPA_GL( Materialfv ); - GPA_GL( Materiali ); - GPA_GL( Materialiv ); - GPA_GL( PointSize ); - GPA_GL( PolygonMode ); - GPA_GL( PolygonStipple ); - GPA_GL( Scissor ); - GPA_GL( ShadeModel ); - GPA_GL( TexParameterf ); - GPA_GL( TexParameterfv ); - GPA_GL( TexParameteri ); - GPA_GL( TexParameteriv ); - GPA_GL( TexImage1D ); - GPA_GL( TexImage2D ); - GPA_GL( TexEnvf ); - GPA_GL( TexEnvfv ); - GPA_GL( TexEnvi ); - GPA_GL( TexEnviv ); - GPA_GL( TexGend ); - GPA_GL( TexGendv ); - GPA_GL( TexGenf ); - GPA_GL( TexGenfv ); - GPA_GL( TexGeni ); - GPA_GL( TexGeniv ); - GPA_GL( FeedbackBuffer ); - GPA_GL( SelectBuffer ); - GPA_GL( RenderMode ); - GPA_GL( InitNames ); - GPA_GL( LoadName ); - GPA_GL( PassThrough ); - GPA_GL( PopName ); - GPA_GL( PushName ); - GPA_GL( DrawBuffer ); - GPA_GL( Clear ); - GPA_GL( ClearAccum ); - GPA_GL( ClearIndex ); - GPA_GL( ClearColor ); - GPA_GL( ClearStencil ); - GPA_GL( ClearDepth ); - GPA_GL( StencilMask ); - GPA_GL( ColorMask ); - GPA_GL( DepthMask ); - GPA_GL( IndexMask ); - GPA_GL( Accum ); - GPA_GL( Disable ); - GPA_GL( Enable ); - GPA_GL( Finish ); - GPA_GL( Flush ); - GPA_GL( PopAttrib ); - GPA_GL( PushAttrib ); - GPA_GL( Map1d ); - GPA_GL( Map1f ); - GPA_GL( Map2d ); - GPA_GL( Map2f ); - GPA_GL( MapGrid1d ); - GPA_GL( MapGrid1f ); - GPA_GL( MapGrid2d ); - GPA_GL( MapGrid2f ); - GPA_GL( EvalCoord1d ); - GPA_GL( EvalCoord1dv ); - GPA_GL( EvalCoord1f ); - GPA_GL( EvalCoord1fv ); - GPA_GL( EvalCoord2d ); - GPA_GL( EvalCoord2dv ); - GPA_GL( EvalCoord2f ); - GPA_GL( EvalCoord2fv ); - GPA_GL( EvalMesh1 ); - GPA_GL( EvalPoint1 ); - GPA_GL( EvalMesh2 ); - GPA_GL( EvalPoint2 ); - GPA_GL( AlphaFunc ); - GPA_GL( BlendFunc ); - GPA_GL( LogicOp ); - GPA_GL( StencilFunc ); - GPA_GL( StencilOp ); - GPA_GL( DepthFunc ); - GPA_GL( PixelZoom ); - GPA_GL( PixelTransferf ); - GPA_GL( PixelTransferi ); - GPA_GL( PixelStoref ); - GPA_GL( PixelStorei ); - GPA_GL( PixelMapfv ); - GPA_GL( PixelMapuiv ); - GPA_GL( PixelMapusv ); - GPA_GL( ReadBuffer ); - GPA_GL( CopyPixels ); - GPA_GL( ReadPixels ); - GPA_GL( DrawPixels ); - GPA_GL( GetBooleanv ); - GPA_GL( GetClipPlane ); - GPA_GL( GetDoublev ); - GPA_GL( GetError ); - GPA_GL( GetFloatv ); - GPA_GL( GetIntegerv ); - GPA_GL( GetLightfv ); - GPA_GL( GetLightiv ); - GPA_GL( GetMapdv ); - GPA_GL( GetMapfv ); - GPA_GL( GetMapiv ); - GPA_GL( GetMaterialfv ); - GPA_GL( GetMaterialiv ); - GPA_GL( GetPixelMapfv ); - GPA_GL( GetPixelMapuiv ); - GPA_GL( GetPixelMapusv ); - GPA_GL( GetPolygonStipple ); - GPA_GL( GetString ); - GPA_GL( GetTexEnvfv ); - GPA_GL( GetTexEnviv ); - GPA_GL( GetTexGendv ); - GPA_GL( GetTexGenfv ); - GPA_GL( GetTexGeniv ); - GPA_GL( GetTexImage ); - GPA_GL( GetTexParameterfv ); - GPA_GL( GetTexParameteriv ); - GPA_GL( GetTexLevelParameterfv ); - GPA_GL( GetTexLevelParameteriv ); - GPA_GL( IsEnabled ); - GPA_GL( IsList ); - GPA_GL( DepthRange ); - GPA_GL( Frustum ); - GPA_GL( LoadIdentity ); - GPA_GL( LoadMatrixf ); - GPA_GL( LoadMatrixd ); - GPA_GL( MatrixMode ); - GPA_GL( MultMatrixf ); - GPA_GL( MultMatrixd ); - GPA_GL( Ortho ); - GPA_GL( PopMatrix ); - GPA_GL( PushMatrix ); - GPA_GL( Rotated ); - GPA_GL( Rotatef ); - GPA_GL( Scaled ); - GPA_GL( Scalef ); - GPA_GL( Translated ); - GPA_GL( Translatef ); - GPA_GL( Viewport ); - GPA_GL( ArrayElement ); - GPA_GL( BindTexture ); - GPA_GL( ColorPointer ); - GPA_GL( DisableClientState ); - GPA_GL( DrawArrays ); - GPA_GL( DrawElements ); - GPA_GL( EdgeFlagPointer ); - GPA_GL( EnableClientState ); - GPA_GL( IndexPointer ); - GPA_GL( Indexub ); - GPA_GL( Indexubv ); - GPA_GL( InterleavedArrays ); - GPA_GL( NormalPointer ); - GPA_GL( PolygonOffset ); - GPA_GL( TexCoordPointer ); - GPA_GL( VertexPointer ); - GPA_GL( AreTexturesResident ); - GPA_GL( CopyTexImage1D ); - GPA_GL( CopyTexImage2D ); - GPA_GL( CopyTexSubImage1D ); - GPA_GL( CopyTexSubImage2D ); - GPA_GL( DeleteTextures ); - GPA_GL( GenTextures ); - GPA_GL( GetPointerv ); - GPA_GL( IsTexture ); - GPA_GL( PrioritizeTextures ); - GPA_GL( TexSubImage1D ); - GPA_GL( TexSubImage2D ); - GPA_GL( PopClientAttrib ); - GPA_GL( PushClientAttrib ); -} +/** + * Although WGL allows different dispatch entrypoints per context + */ +static const GLCLTPROCTABLE cpt = +{ + OPENGL_VERSION_110_ENTRIES, + { + &glNewList, + &glEndList, + &glCallList, + &glCallLists, + &glDeleteLists, + &glGenLists, + &glListBase, + &glBegin, + &glBitmap, + &glColor3b, + &glColor3bv, + &glColor3d, + &glColor3dv, + &glColor3f, + &glColor3fv, + &glColor3i, + &glColor3iv, + &glColor3s, + &glColor3sv, + &glColor3ub, + &glColor3ubv, + &glColor3ui, + &glColor3uiv, + &glColor3us, + &glColor3usv, + &glColor4b, + &glColor4bv, + &glColor4d, + &glColor4dv, + &glColor4f, + &glColor4fv, + &glColor4i, + &glColor4iv, + &glColor4s, + &glColor4sv, + &glColor4ub, + &glColor4ubv, + &glColor4ui, + &glColor4uiv, + &glColor4us, + &glColor4usv, + &glEdgeFlag, + &glEdgeFlagv, + &glEnd, + &glIndexd, + &glIndexdv, + &glIndexf, + &glIndexfv, + &glIndexi, + &glIndexiv, + &glIndexs, + &glIndexsv, + &glNormal3b, + &glNormal3bv, + &glNormal3d, + &glNormal3dv, + &glNormal3f, + &glNormal3fv, + &glNormal3i, + &glNormal3iv, + &glNormal3s, + &glNormal3sv, + &glRasterPos2d, + &glRasterPos2dv, + &glRasterPos2f, + &glRasterPos2fv, + &glRasterPos2i, + &glRasterPos2iv, + &glRasterPos2s, + &glRasterPos2sv, + &glRasterPos3d, + &glRasterPos3dv, + &glRasterPos3f, + &glRasterPos3fv, + &glRasterPos3i, + &glRasterPos3iv, + &glRasterPos3s, + &glRasterPos3sv, + &glRasterPos4d, + &glRasterPos4dv, + &glRasterPos4f, + &glRasterPos4fv, + &glRasterPos4i, + &glRasterPos4iv, + &glRasterPos4s, + &glRasterPos4sv, + &glRectd, + &glRectdv, + &glRectf, + &glRectfv, + &glRecti, + &glRectiv, + &glRects, + &glRectsv, + &glTexCoord1d, + &glTexCoord1dv, + &glTexCoord1f, + &glTexCoord1fv, + &glTexCoord1i, + &glTexCoord1iv, + &glTexCoord1s, + &glTexCoord1sv, + &glTexCoord2d, + &glTexCoord2dv, + &glTexCoord2f, + &glTexCoord2fv, + &glTexCoord2i, + &glTexCoord2iv, + &glTexCoord2s, + &glTexCoord2sv, + &glTexCoord3d, + &glTexCoord3dv, + &glTexCoord3f, + &glTexCoord3fv, + &glTexCoord3i, + &glTexCoord3iv, + &glTexCoord3s, + &glTexCoord3sv, + &glTexCoord4d, + &glTexCoord4dv, + &glTexCoord4f, + &glTexCoord4fv, + &glTexCoord4i, + &glTexCoord4iv, + &glTexCoord4s, + &glTexCoord4sv, + &glVertex2d, + &glVertex2dv, + &glVertex2f, + &glVertex2fv, + &glVertex2i, + &glVertex2iv, + &glVertex2s, + &glVertex2sv, + &glVertex3d, + &glVertex3dv, + &glVertex3f, + &glVertex3fv, + &glVertex3i, + &glVertex3iv, + &glVertex3s, + &glVertex3sv, + &glVertex4d, + &glVertex4dv, + &glVertex4f, + &glVertex4fv, + &glVertex4i, + &glVertex4iv, + &glVertex4s, + &glVertex4sv, + &glClipPlane, + &glColorMaterial, + &glCullFace, + &glFogf, + &glFogfv, + &glFogi, + &glFogiv, + &glFrontFace, + &glHint, + &glLightf, + &glLightfv, + &glLighti, + &glLightiv, + &glLightModelf, + &glLightModelfv, + &glLightModeli, + &glLightModeliv, + &glLineStipple, + &glLineWidth, + &glMaterialf, + &glMaterialfv, + &glMateriali, + &glMaterialiv, + &glPointSize, + &glPolygonMode, + &glPolygonStipple, + &glScissor, + &glShadeModel, + &glTexParameterf, + &glTexParameterfv, + &glTexParameteri, + &glTexParameteriv, + &glTexImage1D, + &glTexImage2D, + &glTexEnvf, + &glTexEnvfv, + &glTexEnvi, + &glTexEnviv, + &glTexGend, + &glTexGendv, + &glTexGenf, + &glTexGenfv, + &glTexGeni, + &glTexGeniv, + &glFeedbackBuffer, + &glSelectBuffer, + &glRenderMode, + &glInitNames, + &glLoadName, + &glPassThrough, + &glPopName, + &glPushName, + &glDrawBuffer, + &glClear, + &glClearAccum, + &glClearIndex, + &glClearColor, + &glClearStencil, + &glClearDepth, + &glStencilMask, + &glColorMask, + &glDepthMask, + &glIndexMask, + &glAccum, + &glDisable, + &glEnable, + &glFinish, + &glFlush, + &glPopAttrib, + &glPushAttrib, + &glMap1d, + &glMap1f, + &glMap2d, + &glMap2f, + &glMapGrid1d, + &glMapGrid1f, + &glMapGrid2d, + &glMapGrid2f, + &glEvalCoord1d, + &glEvalCoord1dv, + &glEvalCoord1f, + &glEvalCoord1fv, + &glEvalCoord2d, + &glEvalCoord2dv, + &glEvalCoord2f, + &glEvalCoord2fv, + &glEvalMesh1, + &glEvalPoint1, + &glEvalMesh2, + &glEvalPoint2, + &glAlphaFunc, + &glBlendFunc, + &glLogicOp, + &glStencilFunc, + &glStencilOp, + &glDepthFunc, + &glPixelZoom, + &glPixelTransferf, + &glPixelTransferi, + &glPixelStoref, + &glPixelStorei, + &glPixelMapfv, + &glPixelMapuiv, + &glPixelMapusv, + &glReadBuffer, + &glCopyPixels, + &glReadPixels, + &glDrawPixels, + &glGetBooleanv, + &glGetClipPlane, + &glGetDoublev, + &glGetError, + &glGetFloatv, + &glGetIntegerv, + &glGetLightfv, + &glGetLightiv, + &glGetMapdv, + &glGetMapfv, + &glGetMapiv, + &glGetMaterialfv, + &glGetMaterialiv, + &glGetPixelMapfv, + &glGetPixelMapuiv, + &glGetPixelMapusv, + &glGetPolygonStipple, + &glGetString, + &glGetTexEnvfv, + &glGetTexEnviv, + &glGetTexGendv, + &glGetTexGenfv, + &glGetTexGeniv, + &glGetTexImage, + &glGetTexParameterfv, + &glGetTexParameteriv, + &glGetTexLevelParameterfv, + &glGetTexLevelParameteriv, + &glIsEnabled, + &glIsList, + &glDepthRange, + &glFrustum, + &glLoadIdentity, + &glLoadMatrixf, + &glLoadMatrixd, + &glMatrixMode, + &glMultMatrixf, + &glMultMatrixd, + &glOrtho, + &glPopMatrix, + &glPushMatrix, + &glRotated, + &glRotatef, + &glScaled, + &glScalef, + &glTranslated, + &glTranslatef, + &glViewport, + &glArrayElement, + &glBindTexture, + &glColorPointer, + &glDisableClientState, + &glDrawArrays, + &glDrawElements, + &glEdgeFlagPointer, + &glEnableClientState, + &glIndexPointer, + &glIndexub, + &glIndexubv, + &glInterleavedArrays, + &glNormalPointer, + &glPolygonOffset, + &glTexCoordPointer, + &glVertexPointer, + &glAreTexturesResident, + &glCopyTexImage1D, + &glCopyTexImage2D, + &glCopyTexSubImage1D, + &glCopyTexSubImage2D, + &glDeleteTextures, + &glGenTextures, + &glGetPointerv, + &glIsTexture, + &glPrioritizeTextures, + &glTexSubImage1D, + &glTexSubImage2D, + &glPopClientAttrib, + &glPushClientAttrib + } +}; + PGLCLTPROCTABLE APIENTRY DrvSetContext( @@ -521,17 +519,10 @@ DrvSetContext( debug_printf( "%s( 0x%p, %u, 0x%p )\n", __FUNCTION__, hdc, dhglrc, pfnSetProcTable ); - /* Although WGL allows different dispatch entrypoints per - */ - if (!cpt_initialized) { - init_proc_table( &cpt ); - cpt_initialized = TRUE; - } - if (!stw_make_current( hdc, dhglrc )) return NULL; - return &cpt; + return (GLCLTPROCTABLE *)&cpt; } int APIENTRY -- 2.30.2