From b536ac6b2bc54ad9bb6e58fbd307055e419a288f Mon Sep 17 00:00:00 2001 From: Dylan Noblesmith Date: Thu, 22 Dec 2011 21:05:38 +0000 Subject: [PATCH] mesa: add back glGetnUniform*v() overflow error reporting The error was removed in: commit 719909698c67c287a393d2380278e7b7495ae018 Author: Ian Romanick Date: Tue Oct 18 16:01:49 2011 -0700 mesa: Rewrite the way uniforms are tracked and handled The GL_ARB_robustness spec doesn't say the implementation should truncate the output, so just return after setting the required error like it did before the above commit. Also fixup an old comment and add an assert. NOTE: This is a candidate for the 8.0 branch. --- src/mesa/main/uniform_query.cpp | 16 ++++++++++++---- src/mesa/main/uniforms.c | 2 +- 2 files changed, 13 insertions(+), 5 deletions(-) diff --git a/src/mesa/main/uniform_query.cpp b/src/mesa/main/uniform_query.cpp index 869f7d373ba..991df7896b4 100644 --- a/src/mesa/main/uniform_query.cpp +++ b/src/mesa/main/uniform_query.cpp @@ -203,10 +203,18 @@ _mesa_get_uniform(struct gl_context *ctx, GLuint program, GLint location, const union gl_constant_value *const src = &uni->storage[offset * elements]; - unsigned bytes = sizeof(uni->storage[0]) * elements; - if (bytes > (unsigned) bufSize) { - elements = bufSize / sizeof(uni->storage[0]); - bytes = bufSize; + assert(returnType == GLSL_TYPE_FLOAT || returnType == GLSL_TYPE_INT || + returnType == GLSL_TYPE_UINT); + /* The three (currently) supported types all have the same size, + * which is of course the same as their union. That'll change + * with glGetUniformdv()... + */ + unsigned bytes = sizeof(src[0]) * elements; + if (bufSize < 0 || bytes > (unsigned) bufSize) { + _mesa_error( ctx, GL_INVALID_OPERATION, + "glGetnUniform*vARB(out of bounds: bufSize is %d," + " but %u bytes are required)", bufSize, bytes ); + return; } /* If the return type and the uniform's native type are "compatible," diff --git a/src/mesa/main/uniforms.c b/src/mesa/main/uniforms.c index e0214a88a7a..be1e1728d30 100644 --- a/src/mesa/main/uniforms.c +++ b/src/mesa/main/uniforms.c @@ -479,7 +479,7 @@ _mesa_GetnUniformdvARB(GLhandleARB program, GLint location, (void) params; /* - _mesa_get_uniform(ctx, program, location, bufSize, GL_DOUBLE, params); + _mesa_get_uniform(ctx, program, location, bufSize, GLSL_TYPE_DOUBLE, params); */ _mesa_error(ctx, GL_INVALID_OPERATION, "glGetUniformdvARB" "(GL_ARB_gpu_shader_fp64 not implemented)"); -- 2.30.2