From b5baaee0d6b06a2c021d1b2673a056ada733a2a9 Mon Sep 17 00:00:00 2001 From: Jordan Justen Date: Sat, 10 Mar 2018 01:59:47 -0800 Subject: [PATCH] glsl/serialize: Save shader program metadata sha1 MIME-Version: 1.0 Content-Type: text/plain; charset=utf8 Content-Transfer-Encoding: 8bit When the shader cache is used, this can be generated. In fact, the shader cache uses this sha1 to lookup the serialized GL shader program. If a GL shader program is restored with ProgramBinary, the shaders are not available, and therefore the correct sha1 cannot be generated. If this is restored, then we can use the shader cache to restore the binary programs to the program that was loaded with ProgramBinary. Signed-off-by: Jordan Justen Reviewed-by: Timothy Arceri Reviewed-by: Tapani Pälli --- src/compiler/glsl/serialize.cpp | 4 ++++ 1 file changed, 4 insertions(+) diff --git a/src/compiler/glsl/serialize.cpp b/src/compiler/glsl/serialize.cpp index 9d2033bddfa..1fdbaa990f4 100644 --- a/src/compiler/glsl/serialize.cpp +++ b/src/compiler/glsl/serialize.cpp @@ -1163,6 +1163,8 @@ extern "C" void serialize_glsl_program(struct blob *blob, struct gl_context *ctx, struct gl_shader_program *prog) { + blob_write_bytes(blob, prog->data->sha1, sizeof(prog->data->sha1)); + write_uniforms(blob, prog); write_hash_tables(blob, prog); @@ -1219,6 +1221,8 @@ deserialize_glsl_program(struct blob_reader *blob, struct gl_context *ctx, assert(prog->data->UniformStorage == NULL); + blob_copy_bytes(blob, prog->data->sha1, sizeof(prog->data->sha1)); + read_uniforms(blob, prog); read_hash_tables(blob, prog); -- 2.30.2