From b656df990f8c1d7468e11afa2079511d8b1febf4 Mon Sep 17 00:00:00 2001 From: Kenneth Graunke Date: Mon, 9 Jul 2012 12:36:49 -0700 Subject: [PATCH] glsl: Initialize coordinate to NULL in ir_texture constructor. I ran into this while trying to create a TXS query, which doesn't have a coordinate. Since it didn't get initialized to NULL, a bunch of visitors tried to access it and crashed. Most of the time, this won't be a problem, but it's just a good idea. Signed-off-by: Kenneth Graunke Reviewed-by: Eric Anholt --- src/glsl/ir.h | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) diff --git a/src/glsl/ir.h b/src/glsl/ir.h index b54e2f2e0c1..9bbf3b7efae 100644 --- a/src/glsl/ir.h +++ b/src/glsl/ir.h @@ -1341,7 +1341,8 @@ enum ir_texture_opcode { class ir_texture : public ir_rvalue { public: ir_texture(enum ir_texture_opcode op) - : op(op), projector(NULL), shadow_comparitor(NULL), offset(NULL) + : op(op), coordinate(NULL), projector(NULL), shadow_comparitor(NULL), + offset(NULL) { this->ir_type = ir_type_texture; } -- 2.30.2