From b705005584730cff75f5bbe057832d8b1106124a Mon Sep 17 00:00:00 2001 From: Jason Ekstrand Date: Thu, 8 Oct 2015 18:36:27 -0700 Subject: [PATCH] nir/glsl: Use shader_prog->Name for naming the NIR shader This has the better name to use. Aparently, sh->Name is usually 0. Reviewed-by: Kenneth Graunke Reviewed-by: Neil Roberts --- src/glsl/nir/glsl_to_nir.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/src/glsl/nir/glsl_to_nir.cpp b/src/glsl/nir/glsl_to_nir.cpp index 0e4289b32eb..5aba8f80b6b 100644 --- a/src/glsl/nir/glsl_to_nir.cpp +++ b/src/glsl/nir/glsl_to_nir.cpp @@ -150,7 +150,7 @@ glsl_to_nir(const struct gl_shader_program *shader_prog, if (sh->Program->SamplersUsed & (1 << i)) num_textures = i; - shader->info.name = ralloc_asprintf(shader, "GLSL%d", sh->Name); + shader->info.name = ralloc_asprintf(shader, "GLSL%d", shader_prog->Name); shader->info.num_textures = num_textures; shader->info.num_ubos = sh->NumBufferInterfaceBlocks; shader->info.num_abos = shader_prog->NumAtomicBuffers; -- 2.30.2