From b75706764b4cf18f3b41bf4a97d82b3c528064d8 Mon Sep 17 00:00:00 2001 From: =?utf8?q?Jos=C3=A9=20Fonseca?= Date: Mon, 25 Feb 2008 15:18:33 +0900 Subject: [PATCH] Add Zack's comments about CSOs. --- src/gallium/auxiliary/cso_cache/cso_cache.h | 51 +++++++++++++++++++-- 1 file changed, 46 insertions(+), 5 deletions(-) diff --git a/src/gallium/auxiliary/cso_cache/cso_cache.h b/src/gallium/auxiliary/cso_cache/cso_cache.h index b4f4f3ae417..3a005a376e5 100644 --- a/src/gallium/auxiliary/cso_cache/cso_cache.h +++ b/src/gallium/auxiliary/cso_cache/cso_cache.h @@ -1,6 +1,6 @@ /************************************************************************** * - * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas. + * Copyright 2007-2008 Tungsten Graphics, Inc., Cedar Park, Texas. * All Rights Reserved. * * Permission is hereby granted, free of charge, to any person obtaining a @@ -25,9 +25,48 @@ * **************************************************************************/ - /* - * Authors: - * Zack Rusin + /** + * @file + * Constant State Object (CSO) cache. + * + * The basic idea is that the states are created via the + * create_state/bind_state/delete_state semantics. The driver is expected to + * perform as much of the Gallium state translation to whatever its internal + * representation is during the create call. Gallium then has a caching + * mechanism where it stores the created states. When the pipeline needs an + * actual state change, a bind call is issued. In the bind call the driver + * gets its already translated representation. + * + * Those semantics mean that the driver doesn't do the repeated translations + * of states on every frame, but only once, when a new state is actually + * created. + * + * Even on hardware that doesn't do any kind of state cache, it makes the + * driver look a lot neater, plus it avoids all the redundant state + * translations on every frame. + * + * Currently our constant state objects are: + * - alpha test + * - blend + * - depth stencil + * - fragment shader + * - rasterizer (old setup) + * - sampler + * - vertex shader + * + * Things that are not constant state objects include: + * - blend_color + * - clip_state + * - clear_color_state + * - constant_buffer + * - feedback_state + * - framebuffer_state + * - polygon_stipple + * - scissor_state + * - texture_state + * - viewport_state + * + * @author Zack Rusin */ #ifndef CSO_CACHE_H @@ -36,7 +75,9 @@ #include "pipe/p_context.h" #include "pipe/p_state.h" -#include "cso_hash.h" /* for cso_hash_iter, as MSVC requires structures returned by value to be fully defined */ +/* cso_hash.h is necessary for cso_hash_iter, as MSVC requires structures + * returned by value to be fully defined */ +#include "cso_hash.h" #ifdef __cplusplus -- 2.30.2