From b8162d6b6e2600cf52eddeceb4c44d250d4b823e Mon Sep 17 00:00:00 2001 From: Lionel Landwerlin Date: Wed, 7 Sep 2016 17:28:44 +0100 Subject: [PATCH] anv: pipeline: use correct number of thread for compute Reproduces this commit : commit 0fb85ac08d61d365e67c8f79d6955e9f89543560 Author: Kenneth Graunke Date: Mon Jun 6 21:37:34 2016 -0700 i965: Use the correct number of threads for compute shaders. Signed-off-by: Lionel Landwerlin Reviewed-by: Kenneth Graunke --- src/intel/vulkan/genX_pipeline.c | 5 ++++- 1 file changed, 4 insertions(+), 1 deletion(-) diff --git a/src/intel/vulkan/genX_pipeline.c b/src/intel/vulkan/genX_pipeline.c index 3ecc29e953b..e1929da25ff 100644 --- a/src/intel/vulkan/genX_pipeline.c +++ b/src/intel/vulkan/genX_pipeline.c @@ -104,6 +104,8 @@ genX(compute_pipeline_create)( ALIGN(cs_prog_data->push.per_thread.regs * cs_prog_data->threads + cs_prog_data->push.cross_thread.regs, 2); + const uint32_t subslices = MAX2(physical_device->subslice_total, 1); + anv_batch_emit(&pipeline->batch, GENX(MEDIA_VFE_STATE), vfe) { vfe.ScratchSpaceBasePointer = (struct anv_address) { .bo = anv_scratch_pool_alloc(device, &device->scratch_pool, @@ -117,7 +119,8 @@ genX(compute_pipeline_create)( #else vfe.GPGPUMode = true; #endif - vfe.MaximumNumberofThreads = physical_device->max_cs_threads - 1; + vfe.MaximumNumberofThreads = + physical_device->max_cs_threads * subslices - 1; vfe.NumberofURBEntries = GEN_GEN <= 7 ? 0 : 2; vfe.ResetGatewayTimer = true; #if GEN_GEN <= 8 -- 2.30.2