From b8d6de87f6e2d5fc621db573b9ce579b1a27ee56 Mon Sep 17 00:00:00 2001 From: Marta Lofstedt Date: Mon, 31 Aug 2015 15:04:18 +0200 Subject: [PATCH] mesa: Allow query of GL_VERTEX_BINDING_BUFFER MIME-Version: 1.0 Content-Type: text/plain; charset=utf8 Content-Transfer-Encoding: 8bit According to OpenGL ES 3.1 specification table : 20.2 and OpenGL specification 4.4 table 23.4. The glGetIntegeri_v functions should report the name of the buffer bound when called with GL_VERTEX_BINDING_BUFFER. Signed-off-by: Marta Lofstedt Reviewed-by: Tapani Pälli --- src/mesa/main/get.c | 8 ++++++++ 1 file changed, 8 insertions(+) diff --git a/src/mesa/main/get.c b/src/mesa/main/get.c index 4855187aa6f..d5df53057d7 100644 --- a/src/mesa/main/get.c +++ b/src/mesa/main/get.c @@ -1992,6 +1992,14 @@ find_value_indexed(const char *func, GLenum pname, GLuint index, union value *v) v->value_int = ctx->Array.VAO->VertexBinding[VERT_ATTRIB_GENERIC(index)].Stride; return TYPE_INT; + case GL_VERTEX_BINDING_BUFFER: + if (ctx->API == API_OPENGLES2 && ctx->Version < 31) + goto invalid_enum; + if (index >= ctx->Const.Program[MESA_SHADER_VERTEX].MaxAttribs) + goto invalid_value; + v->value_int = ctx->Array.VAO->VertexBinding[VERT_ATTRIB_GENERIC(index)].BufferObj->Name; + return TYPE_INT; + /* ARB_shader_image_load_store */ case GL_IMAGE_BINDING_NAME: { struct gl_texture_object *t; -- 2.30.2