From b8d7a97fade140b8fb7c464afc24b210f1fe4ff7 Mon Sep 17 00:00:00 2001 From: Brian Paul Date: Tue, 22 Oct 2013 16:50:57 -0600 Subject: [PATCH] glsl: silence unused 'var' variable warning Reviewed-by: Paul Berry --- src/glsl/builtin_variables.cpp | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/src/glsl/builtin_variables.cpp b/src/glsl/builtin_variables.cpp index fc1115bc478..1f62fcf9bdd 100644 --- a/src/glsl/builtin_variables.cpp +++ b/src/glsl/builtin_variables.cpp @@ -888,8 +888,8 @@ builtin_variable_generator::generate_varyings() if (state->target == geometry_shader) { const glsl_type *per_vertex_in_type = this->per_vertex_in.construct_interface_instance(); - ir_variable *var = add_variable("gl_in", array(per_vertex_in_type, 0), - ir_var_shader_in, -1); + add_variable("gl_in", array(per_vertex_in_type, 0), + ir_var_shader_in, -1); } if (state->target == vertex_shader || state->target == geometry_shader) { const glsl_type *per_vertex_out_type = -- 2.30.2