From b8df1c43d24a73740ddd8702d480eded11287b3f Mon Sep 17 00:00:00 2001 From: Mike Blumenkrantz Date: Wed, 8 Jul 2020 12:43:23 -0400 Subject: [PATCH] nir: allow nir_lower_clip_halfz to run in geometry shaders the final output of gl_Position needs this transform, and geometry shaders must write this value for stream 0 if rasterization is enabled Reviewed-by: Alyssa Rosenzweig Part-of: --- src/compiler/nir/nir_lower_clip_halfz.c | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) diff --git a/src/compiler/nir/nir_lower_clip_halfz.c b/src/compiler/nir/nir_lower_clip_halfz.c index 13b7a5b8f1e..6db1910362f 100644 --- a/src/compiler/nir/nir_lower_clip_halfz.c +++ b/src/compiler/nir/nir_lower_clip_halfz.c @@ -56,7 +56,8 @@ lower_pos_write(nir_builder *b, struct nir_instr *instr) void nir_lower_clip_halfz(nir_shader *shader) { - if (shader->info.stage != MESA_SHADER_VERTEX) + if (shader->info.stage != MESA_SHADER_VERTEX && + shader->info.stage != MESA_SHADER_GEOMETRY) return; nir_foreach_function(function, shader) { -- 2.30.2