From b928d18398330d862ab162f687e224b93932824c Mon Sep 17 00:00:00 2001 From: Keith Whitwell Date: Fri, 3 Jul 2009 14:26:26 +0100 Subject: [PATCH] mesa/shaders: fix gl_NormalMatrix state parameters gl_NormalMatrix is the inverse transpose of the modelview matrix, but as every matrix here needs to be transposed, we end up with {MODELVIEW_MATRIX, INVERSE}. --- src/mesa/shader/slang/slang_builtin.c | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/src/mesa/shader/slang/slang_builtin.c b/src/mesa/shader/slang/slang_builtin.c index 83e76b77db3..154609c26e7 100644 --- a/src/mesa/shader/slang/slang_builtin.c +++ b/src/mesa/shader/slang/slang_builtin.c @@ -85,7 +85,7 @@ lookup_statevar(const char *var, GLint index1, GLint index2, const char *field, { "gl_TextureMatrixTranspose", STATE_TEXTURE_MATRIX, 0 }, { "gl_TextureMatrixInverseTranspose", STATE_TEXTURE_MATRIX, STATE_MATRIX_INVERSE }, - { "gl_NormalMatrix", STATE_MODELVIEW_MATRIX, STATE_MATRIX_TRANSPOSE }, + { "gl_NormalMatrix", STATE_MODELVIEW_MATRIX, STATE_MATRIX_INVERSE }, { NULL, 0, 0 } }; -- 2.30.2