From b943b9b1a696cf51adfb2a18bcb9cf503fb2737f Mon Sep 17 00:00:00 2001 From: Eric Anholt Date: Wed, 23 Mar 2011 12:36:52 -0700 Subject: [PATCH] i965/fs: Add a little whitespace between shader dumping debug. Reviewed-by: Kenneth Graunke --- src/mesa/drivers/dri/i965/brw_fs.cpp | 6 +++++- 1 file changed, 5 insertions(+), 1 deletion(-) diff --git a/src/mesa/drivers/dri/i965/brw_fs.cpp b/src/mesa/drivers/dri/i965/brw_fs.cpp index 2784e0d96bc..5a643a94200 100644 --- a/src/mesa/drivers/dri/i965/brw_fs.cpp +++ b/src/mesa/drivers/dri/i965/brw_fs.cpp @@ -3904,6 +3904,10 @@ fs_visitor::generate_code() last_native_inst = p->nr_insn; } + if (unlikely(INTEL_DEBUG & DEBUG_WM)) { + printf("\n"); + } + ralloc_free(if_stack); ralloc_free(loop_stack); ralloc_free(if_depth_in_loop); @@ -4050,7 +4054,7 @@ brw_wm_fs_emit(struct brw_context *brw, struct brw_wm_compile *c) if (unlikely(INTEL_DEBUG & DEBUG_WM)) { printf("GLSL IR for native fragment shader %d:\n", prog->Name); _mesa_print_ir(shader->ir, NULL); - printf("\n"); + printf("\n\n"); } /* Now the main event: Visit the shader IR and generate our FS IR for it. -- 2.30.2