From b94e7f398d9f65b2e0fc646cfe69267292914c75 Mon Sep 17 00:00:00 2001 From: Ian Romanick Date: Mon, 9 Nov 2015 19:22:25 -0800 Subject: [PATCH] meta/generate_mipmap: Use internal functions for sampler object access Signed-off-by: Ian Romanick Reviewed-by: Jason Ekstrand --- .../drivers/common/meta_generate_mipmap.c | 20 ++++++++++--------- 1 file changed, 11 insertions(+), 9 deletions(-) diff --git a/src/mesa/drivers/common/meta_generate_mipmap.c b/src/mesa/drivers/common/meta_generate_mipmap.c index 2b942d6fd71..6aa83e97906 100644 --- a/src/mesa/drivers/common/meta_generate_mipmap.c +++ b/src/mesa/drivers/common/meta_generate_mipmap.c @@ -224,24 +224,26 @@ _mesa_meta_GenerateMipmap(struct gl_context *ctx, GLenum target, _mesa_BindTexture(target, texObj->Name); if (!mipmap->Sampler) { + struct gl_sampler_object *samp_obj; + _mesa_GenSamplers(1, &mipmap->Sampler); + + samp_obj = _mesa_lookup_samplerobj(ctx, mipmap->Sampler); + assert(samp_obj != NULL && samp_obj->Name == mipmap->Sampler); + _mesa_BindSampler(ctx->Texture.CurrentUnit, mipmap->Sampler); - _mesa_SamplerParameteri(mipmap->Sampler, - GL_TEXTURE_MIN_FILTER, - GL_LINEAR_MIPMAP_LINEAR); - _mesa_SamplerParameteri(mipmap->Sampler, GL_TEXTURE_MAG_FILTER, GL_LINEAR); - _mesa_SamplerParameteri(mipmap->Sampler, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); - _mesa_SamplerParameteri(mipmap->Sampler, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); - _mesa_SamplerParameteri(mipmap->Sampler, GL_TEXTURE_WRAP_R, GL_CLAMP_TO_EDGE); + _mesa_set_sampler_filters(ctx, samp_obj, GL_LINEAR_MIPMAP_LINEAR, + GL_LINEAR); + _mesa_set_sampler_wrap(ctx, samp_obj, GL_CLAMP_TO_EDGE, GL_CLAMP_TO_EDGE, + GL_CLAMP_TO_EDGE); /* We don't want to encode or decode sRGB values; treat them as linear. * This is not technically correct for GLES3 but we don't get any API * error at the moment. */ if (ctx->Extensions.EXT_texture_sRGB_decode) { - _mesa_SamplerParameteri(mipmap->Sampler, GL_TEXTURE_SRGB_DECODE_EXT, - GL_SKIP_DECODE_EXT); + _mesa_set_sampler_srgb_decode(ctx, samp_obj, GL_SKIP_DECODE_EXT); } } else { _mesa_BindSampler(ctx->Texture.CurrentUnit, mipmap->Sampler); -- 2.30.2