From b99c7defaca2bd89d02c40b0c42dac105b46293c Mon Sep 17 00:00:00 2001 From: Dave Airlie Date: Fri, 20 Mar 2015 17:21:57 +1000 Subject: [PATCH] mesa: reorder gl_framebuffer this reduces it from 1088 -> 1080 bytes Acked-by: Brian Paul Reviewed-by: Alex Deucher alexander.deucher@amd.com> Signed-off-by: Dave Airlie --- src/mesa/main/mtypes.h | 17 +++++++++-------- 1 file changed, 9 insertions(+), 8 deletions(-) diff --git a/src/mesa/main/mtypes.h b/src/mesa/main/mtypes.h index 68a5d5cbe34..e77c4f0ab3d 100644 --- a/src/mesa/main/mtypes.h +++ b/src/mesa/main/mtypes.h @@ -3275,9 +3275,10 @@ struct gl_framebuffer * polygon face orientation, and polygon stipple will have to be inverted. */ GLuint Name; + GLint RefCount; + GLchar *Label; /**< GL_KHR_debug */ - GLint RefCount; GLboolean DeletePending; /** @@ -3311,6 +3312,13 @@ struct gl_framebuffer GLboolean _AllColorBuffersFixedPoint; /* no integer, no float */ GLboolean _HasSNormOrFloatColorBuffer; + /** + * The maximum number of layers in the framebuffer, or 0 if the framebuffer + * is not layered. For cube maps and cube map arrays, each cube face + * counts as a layer. + */ + GLuint MaxNumLayers; + /** Array of all renderbuffer attachments, indexed by BUFFER_* tokens. */ struct gl_renderbuffer_attachment Attachment[BUFFER_COUNT]; @@ -3327,13 +3335,6 @@ struct gl_framebuffer struct gl_renderbuffer *_ColorDrawBuffers[MAX_DRAW_BUFFERS]; struct gl_renderbuffer *_ColorReadBuffer; - /** - * The maximum number of layers in the framebuffer, or 0 if the framebuffer - * is not layered. For cube maps and cube map arrays, each cube face - * counts as a layer. - */ - GLuint MaxNumLayers; - /** Delete this framebuffer */ void (*Delete)(struct gl_framebuffer *fb); }; -- 2.30.2