From b99ecaf8724cf7fac29dbc2851c3be13d0fed5b2 Mon Sep 17 00:00:00 2001 From: Timothy Arceri Date: Thu, 13 Oct 2016 15:16:49 +1100 Subject: [PATCH] compiler: add input primative field for gs in shader info And copy the value from GLSL. Reviewed-by: Jason Ekstrand --- src/compiler/shader_info.c | 1 + src/compiler/shader_info.h | 3 +++ 2 files changed, 4 insertions(+) diff --git a/src/compiler/shader_info.c b/src/compiler/shader_info.c index 2da97578548..fc4484adfd5 100644 --- a/src/compiler/shader_info.c +++ b/src/compiler/shader_info.c @@ -43,6 +43,7 @@ copy_shader_info(const struct gl_shader_program *shader_prog, case MESA_SHADER_GEOMETRY: info->gs.vertices_in = shader_prog->Geom.VerticesIn; info->gs.output_primitive = sh->info.Geom.OutputType; + info->gs.input_primitive = sh->info.Geom.InputType; info->gs.vertices_out = sh->info.Geom.VerticesOut; info->gs.invocations = sh->info.Geom.Invocations; info->gs.uses_end_primitive = shader_prog->Geom.UsesEndPrimitive; diff --git a/src/compiler/shader_info.h b/src/compiler/shader_info.h index 5eae8f13f46..a44fcac2388 100644 --- a/src/compiler/shader_info.h +++ b/src/compiler/shader_info.h @@ -82,6 +82,9 @@ typedef struct shader_info { /** The output primitive type (GL enum value) */ unsigned output_primitive; + /** The input primitive type (GL enum value) */ + unsigned input_primitive; + /** The maximum number of vertices the geometry shader might write. */ unsigned vertices_out; -- 2.30.2