From bad2c77aa80959b06a424fa3dd7317872f45466d Mon Sep 17 00:00:00 2001 From: Timothy Arceri Date: Mon, 2 Sep 2019 12:35:52 +1000 Subject: [PATCH] mesa: add shader include lookup support for relative paths Reviewed-by: Witold Baryluk --- src/mesa/main/shaderapi.c | 85 ++++++++++++++++++++++++++++++++++----- 1 file changed, 75 insertions(+), 10 deletions(-) diff --git a/src/mesa/main/shaderapi.c b/src/mesa/main/shaderapi.c index f028653700d..3c6fadae6ca 100644 --- a/src/mesa/main/shaderapi.c +++ b/src/mesa/main/shaderapi.c @@ -3310,19 +3310,84 @@ lookup_shader_include(struct gl_context *ctx, char *path, struct hash_table *path_ht = ctx->Shared->ShaderIncludes->shader_include_tree; - struct sh_incl_path_entry *entry; - foreach(entry, path_list) { - struct hash_entry *ht_entry = - _mesa_hash_table_search(path_ht, entry->path); + size_t count = ctx->Shared->ShaderIncludes->num_include_paths; + bool relative_path = path[0] != '/'; - if (!ht_entry) { - return NULL; - } else { - sh_incl_ht_entry = (struct sh_incl_path_ht_entry *) ht_entry->data; + size_t i = ctx->Shared->ShaderIncludes->relative_path_cursor; + bool use_cursor = ctx->Shared->ShaderIncludes->relative_path_cursor; + + do { + struct sh_incl_path_entry *entry; + + if (relative_path) { +next_relative_path: + { + struct sh_incl_path_entry *rel_path_list = + ctx->Shared->ShaderIncludes->include_paths[i]; + foreach(entry, rel_path_list) { + struct hash_entry *ht_entry = + _mesa_hash_table_search(path_ht, entry->path); + + if (!ht_entry) { + /* Reset search path and skip to the next include path */ + path_ht = ctx->Shared->ShaderIncludes->shader_include_tree; + sh_incl_ht_entry = NULL; + if (use_cursor) { + i = 0; + use_cursor = false; + + goto next_relative_path; + } + i++; + if (i < count) + goto next_relative_path; + else + break; + } else { + sh_incl_ht_entry = + (struct sh_incl_path_ht_entry *) ht_entry->data; + } + + path_ht = sh_incl_ht_entry->path; + } + } } - path_ht = sh_incl_ht_entry->path; - } + foreach(entry, path_list) { + struct hash_entry *ht_entry = + _mesa_hash_table_search(path_ht, entry->path); + + if (!ht_entry) { + /* Reset search path and skip to the next include path */ + path_ht = ctx->Shared->ShaderIncludes->shader_include_tree; + sh_incl_ht_entry = NULL; + if (use_cursor) { + i = 0; + use_cursor = false; + + break; + } + i++; + break; + } else { + + sh_incl_ht_entry = + (struct sh_incl_path_ht_entry *) ht_entry->data; + } + + path_ht = sh_incl_ht_entry->path; + } + + if (i < count && + (sh_incl_ht_entry == NULL || !sh_incl_ht_entry->shader_source)) + continue; + + /* If we get here then we have found a matching path or exahusted our + * relative search paths. + */ + ctx->Shared->ShaderIncludes->relative_path_cursor = i; + break; + } while (i < count); ralloc_free(mem_ctx); -- 2.30.2