From bb02092d749ff9d58a13fd99f66154504b4f3dd1 Mon Sep 17 00:00:00 2001 From: "Xiang, Haihao" Date: Sun, 18 Mar 2007 18:44:51 +0800 Subject: [PATCH] mesa: SWAP_BUFF support when calling DrawPixels(DEPTH_COMPONENT) or TexImage(DEPTH_COMPONENT) --- src/mesa/main/image.c | 98 +++++++++++++++++-------------------- src/mesa/swrast/s_drawpix.c | 6 ++- 2 files changed, 49 insertions(+), 55 deletions(-) diff --git a/src/mesa/main/image.c b/src/mesa/main/image.c index cad9736b30b..44729b74196 100644 --- a/src/mesa/main/image.c +++ b/src/mesa/main/image.c @@ -3877,6 +3877,22 @@ _mesa_pack_stencil_span( const GLcontext *ctx, GLuint n, } } +#define DEPTH_VALUES(GLTYPE, GLTYPE2FLOAT) \ + do { \ + GLuint i; \ + const GLTYPE *src = (const GLTYPE *)source; \ + for (i = 0; i < n; i++) { \ + GLTYPE value = src[i]; \ + if (srcPacking->SwapBytes) { \ + if (sizeof(GLTYPE) == 2) { \ + SWAP2BYTE(value); \ + } else if (sizeof(GLTYPE) == 4) { \ + SWAP4BYTE(value); \ + } \ + } \ + depthValues[i] = CLAMP(GLTYPE2FLOAT(value), 0.0F, 1.0F); \ + } \ + } while (0) void _mesa_unpack_depth_span( const GLcontext *ctx, GLuint n, @@ -3898,59 +3914,23 @@ _mesa_unpack_depth_span( const GLcontext *ctx, GLuint n, switch (srcType) { case GL_BYTE: - { - GLuint i; - const GLubyte *src = (const GLubyte *) source; - for (i = 0; i < n; i++) { - depthValues[i] = BYTE_TO_FLOAT(src[i]); - } - } - break; + DEPTH_VALUES(GLbyte, BYTE_TO_FLOAT); + break; case GL_UNSIGNED_BYTE: - { - GLuint i; - const GLubyte *src = (const GLubyte *) source; - for (i = 0; i < n; i++) { - depthValues[i] = UBYTE_TO_FLOAT(src[i]); - } - } - break; + DEPTH_VALUES(GLubyte, UBYTE_TO_FLOAT); + break; case GL_SHORT: - { - GLuint i; - const GLshort *src = (const GLshort *) source; - for (i = 0; i < n; i++) { - depthValues[i] = SHORT_TO_FLOAT(src[i]); - } - } - break; + DEPTH_VALUES(GLshort, SHORT_TO_FLOAT); + break; case GL_UNSIGNED_SHORT: - { - GLuint i; - const GLushort *src = (const GLushort *) source; - for (i = 0; i < n; i++) { - depthValues[i] = USHORT_TO_FLOAT(src[i]); - } - } - break; + DEPTH_VALUES(GLushort, USHORT_TO_FLOAT); + break; case GL_INT: - { - GLuint i; - const GLint *src = (const GLint *) source; - for (i = 0; i < n; i++) { - depthValues[i] = INT_TO_FLOAT(src[i]); - } - } - break; + DEPTH_VALUES(GLint, INT_TO_FLOAT); + break; case GL_UNSIGNED_INT: - { - GLuint i; - const GLuint *src = (const GLuint *) source; - for (i = 0; i < n; i++) { - depthValues[i] = UINT_TO_FLOAT(src[i]); - } - } - break; + DEPTH_VALUES(GLuint, UINT_TO_FLOAT); + break; case GL_UNSIGNED_INT_24_8_EXT: /* GL_EXT_packed_depth_stencil */ if (dstType == GL_UNSIGNED_INT && depthScale == (GLfloat) 0xffffff && @@ -3960,7 +3940,11 @@ _mesa_unpack_depth_span( const GLcontext *ctx, GLuint n, GLuint *zValues = (GLuint *) dest; GLuint i; for (i = 0; i < n; i++) { - zValues[i] = src[i] & 0xffffff00; + GLuint value = src[i]; + if (srcPacking->SwapBytes) { + SWAP4BYTE(value); + } + zValues[i] = value & 0xffffff00; } return; } @@ -3969,19 +3953,27 @@ _mesa_unpack_depth_span( const GLcontext *ctx, GLuint n, const GLfloat scale = 1.0f / 0xffffff; GLuint i; for (i = 0; i < n; i++) { - depthValues[i] = (src[i] >> 8) * scale; + GLuint value = src[i]; + if (srcPacking->SwapBytes) { + SWAP4BYTE(value); + } + depthValues[i] = (value >> 8) * scale; } } break; case GL_FLOAT: - _mesa_memcpy(depthValues, source, n * sizeof(GLfloat)); - break; + DEPTH_VALUES(GLfloat, 1*); + break; case GL_HALF_FLOAT_ARB: { GLuint i; const GLhalfARB *src = (const GLhalfARB *) source; for (i = 0; i < n; i++) { - depthValues[i] = _mesa_half_to_float(src[i]); + GLhalfARB value = src[i]; + if (srcPacking->SwapBytes) { + SWAP2BYTE(value); + } + depthValues[i] = _mesa_half_to_float(value); } } break; diff --git a/src/mesa/swrast/s_drawpix.c b/src/mesa/swrast/s_drawpix.c index d945a871aed..d97d53e83b4 100644 --- a/src/mesa/swrast/s_drawpix.c +++ b/src/mesa/swrast/s_drawpix.c @@ -452,7 +452,8 @@ draw_depth_pixels( GLcontext *ctx, GLint x, GLint y, && !scaleOrBias && !zoom && ctx->Visual.rgbMode - && width <= MAX_WIDTH) { + && width <= MAX_WIDTH + && !unpack->SwapBytes) { /* Special case: directly write 16-bit depth values */ GLint row; for (row = 0; row < height; row++) { @@ -472,7 +473,8 @@ draw_depth_pixels( GLcontext *ctx, GLint x, GLint y, && !scaleOrBias && !zoom && ctx->Visual.rgbMode - && width <= MAX_WIDTH) { + && width <= MAX_WIDTH + && !unpack->SwapBytes) { /* Special case: shift 32-bit values down to Visual.depthBits */ const GLint shift = 32 - ctx->DrawBuffer->Visual.depthBits; GLint row; -- 2.30.2