From bb372f1c9bc08e8b0dca983cb4ba36b2f2f039fb Mon Sep 17 00:00:00 2001 From: Ian Romanick Date: Wed, 16 May 2007 15:34:22 -0700 Subject: [PATCH] Initial implementation of MESA_texture_array Shadow sampling from texture arrays is still not implemented. Everything else should be there, though. --- .../drivers/dri/common/extension_helper.h | 14 + src/mesa/glapi/EXT_framebuffer_object.xml | 42 +- src/mesa/glapi/dispatch.h | 17 +- src/mesa/glapi/glapioffsets.h | 12 +- src/mesa/glapi/glapitable.h | 9 +- src/mesa/glapi/glapitemp.h | 24 +- src/mesa/glapi/glprocs.h | 552 +- src/mesa/main/attrib.c | 12 + src/mesa/main/config.h | 3 + src/mesa/main/context.c | 11 + src/mesa/main/enable.c | 16 + src/mesa/main/enums.c | 5319 +++++++++-------- src/mesa/main/extensions.c | 2 + src/mesa/main/fbobject.c | 36 +- src/mesa/main/fbobject.h | 4 + src/mesa/main/get_gen.py | 6 + src/mesa/main/mipmap.c | 148 +- src/mesa/main/mtypes.h | 35 +- src/mesa/main/state.c | 5 + src/mesa/main/teximage.c | 152 +- src/mesa/main/texobj.c | 50 +- src/mesa/main/texrender.c | 45 +- src/mesa/main/texstate.c | 46 + src/mesa/shader/arbprogparse.c | 22 +- src/mesa/shader/arbprogram.syn | 21 +- src/mesa/shader/arbprogram_syn.h | 15 +- src/mesa/sparc/glapi_sparc.S | 6 +- src/mesa/swrast/s_texfilter.c | 811 ++- src/mesa/x86-64/glapi_x86-64.S | 63 +- src/mesa/x86/glapi_x86.S | 13 +- 30 files changed, 4434 insertions(+), 3077 deletions(-) diff --git a/src/mesa/drivers/dri/common/extension_helper.h b/src/mesa/drivers/dri/common/extension_helper.h index c7984964255..10f75edaaa4 100644 --- a/src/mesa/drivers/dri/common/extension_helper.h +++ b/src/mesa/drivers/dri/common/extension_helper.h @@ -440,6 +440,13 @@ static const char Color4ubVertex3fvSUN_names[] = ""; #endif +#if defined(need_GL_EXT_texture_array) +static const char FramebufferTextureLayerEXT_names[] = + "iiiii\0" /* Parameter signature */ + "glFramebufferTextureLayerEXT\0" + ""; +#endif + #if defined(need_GL_SGIX_list_priority) static const char GetListParameterivSGIX_names[] = "iip\0" /* Parameter signature */ @@ -5479,6 +5486,13 @@ static const struct dri_extension_function GL_EXT_texture3D_functions[] = { }; #endif +#if defined(need_GL_EXT_texture_array) +static const struct dri_extension_function GL_EXT_texture_array_functions[] = { + { FramebufferTextureLayerEXT_names, FramebufferTextureLayerEXT_remap_index, -1 }, + { NULL, 0, 0 } +}; +#endif + #if defined(need_GL_EXT_texture_object) static const struct dri_extension_function GL_EXT_texture_object_functions[] = { { PrioritizeTextures_names, -1, 331 }, diff --git a/src/mesa/glapi/EXT_framebuffer_object.xml b/src/mesa/glapi/EXT_framebuffer_object.xml index d2a18b64240..66f250c003f 100644 --- a/src/mesa/glapi/EXT_framebuffer_object.xml +++ b/src/mesa/glapi/EXT_framebuffer_object.xml @@ -172,8 +172,7 @@ - + @@ -186,4 +185,43 @@ offset="assign"> + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + diff --git a/src/mesa/glapi/dispatch.h b/src/mesa/glapi/dispatch.h index a128164323a..0ce59f7b99c 100644 --- a/src/mesa/glapi/dispatch.h +++ b/src/mesa/glapi/dispatch.h @@ -2362,6 +2362,9 @@ #define CALL_BlitFramebufferEXT(disp, parameters) (*((disp)->BlitFramebufferEXT)) parameters #define GET_BlitFramebufferEXT(disp) ((disp)->BlitFramebufferEXT) #define SET_BlitFramebufferEXT(disp, fn) ((disp)->BlitFramebufferEXT = fn) +#define CALL_FramebufferTextureLayerEXT(disp, parameters) (*((disp)->FramebufferTextureLayerEXT)) parameters +#define GET_FramebufferTextureLayerEXT(disp) ((disp)->FramebufferTextureLayerEXT) +#define SET_FramebufferTextureLayerEXT(disp, fn) ((disp)->FramebufferTextureLayerEXT = fn) #define CALL_ProgramEnvParameters4fvEXT(disp, parameters) (*((disp)->ProgramEnvParameters4fvEXT)) parameters #define GET_ProgramEnvParameters4fvEXT(disp) ((disp)->ProgramEnvParameters4fvEXT) #define SET_ProgramEnvParameters4fvEXT(disp, fn) ((disp)->ProgramEnvParameters4fvEXT = fn) @@ -2377,7 +2380,7 @@ #else -#define driDispatchRemapTable_size 364 +#define driDispatchRemapTable_size 365 extern int driDispatchRemapTable[ driDispatchRemapTable_size ]; #define AttachShader_remap_index 0 @@ -2740,10 +2743,11 @@ extern int driDispatchRemapTable[ driDispatchRemapTable_size ]; #define IsRenderbufferEXT_remap_index 357 #define RenderbufferStorageEXT_remap_index 358 #define BlitFramebufferEXT_remap_index 359 -#define ProgramEnvParameters4fvEXT_remap_index 360 -#define ProgramLocalParameters4fvEXT_remap_index 361 -#define GetQueryObjecti64vEXT_remap_index 362 -#define GetQueryObjectui64vEXT_remap_index 363 +#define FramebufferTextureLayerEXT_remap_index 360 +#define ProgramEnvParameters4fvEXT_remap_index 361 +#define ProgramLocalParameters4fvEXT_remap_index 362 +#define GetQueryObjecti64vEXT_remap_index 363 +#define GetQueryObjectui64vEXT_remap_index 364 #define CALL_AttachShader(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint, GLuint)), driDispatchRemapTable[AttachShader_remap_index], parameters) #define GET_AttachShader(disp) GET_by_offset(disp, driDispatchRemapTable[AttachShader_remap_index]) @@ -3825,6 +3829,9 @@ extern int driDispatchRemapTable[ driDispatchRemapTable_size ]; #define CALL_BlitFramebufferEXT(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLint, GLint, GLint, GLint, GLint, GLint, GLint, GLint, GLbitfield, GLenum)), driDispatchRemapTable[BlitFramebufferEXT_remap_index], parameters) #define GET_BlitFramebufferEXT(disp) GET_by_offset(disp, driDispatchRemapTable[BlitFramebufferEXT_remap_index]) #define SET_BlitFramebufferEXT(disp, fn) SET_by_offset(disp, driDispatchRemapTable[BlitFramebufferEXT_remap_index], fn) +#define CALL_FramebufferTextureLayerEXT(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLenum, GLuint, GLint, GLint)), driDispatchRemapTable[FramebufferTextureLayerEXT_remap_index], parameters) +#define GET_FramebufferTextureLayerEXT(disp) GET_by_offset(disp, driDispatchRemapTable[FramebufferTextureLayerEXT_remap_index]) +#define SET_FramebufferTextureLayerEXT(disp, fn) SET_by_offset(disp, driDispatchRemapTable[FramebufferTextureLayerEXT_remap_index], fn) #define CALL_ProgramEnvParameters4fvEXT(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLuint, GLsizei, const GLfloat *)), driDispatchRemapTable[ProgramEnvParameters4fvEXT_remap_index], parameters) #define GET_ProgramEnvParameters4fvEXT(disp) GET_by_offset(disp, driDispatchRemapTable[ProgramEnvParameters4fvEXT_remap_index]) #define SET_ProgramEnvParameters4fvEXT(disp, fn) SET_by_offset(disp, driDispatchRemapTable[ProgramEnvParameters4fvEXT_remap_index], fn) diff --git a/src/mesa/glapi/glapioffsets.h b/src/mesa/glapi/glapioffsets.h index cb0d21083ef..c207a06ac46 100644 --- a/src/mesa/glapi/glapioffsets.h +++ b/src/mesa/glapi/glapioffsets.h @@ -800,11 +800,12 @@ #define _gloffset_IsRenderbufferEXT 765 #define _gloffset_RenderbufferStorageEXT 766 #define _gloffset_BlitFramebufferEXT 767 -#define _gloffset_ProgramEnvParameters4fvEXT 768 -#define _gloffset_ProgramLocalParameters4fvEXT 769 -#define _gloffset_GetQueryObjecti64vEXT 770 -#define _gloffset_GetQueryObjectui64vEXT 771 -#define _gloffset_FIRST_DYNAMIC 772 +#define _gloffset_FramebufferTextureLayerEXT 768 +#define _gloffset_ProgramEnvParameters4fvEXT 769 +#define _gloffset_ProgramLocalParameters4fvEXT 770 +#define _gloffset_GetQueryObjecti64vEXT 771 +#define _gloffset_GetQueryObjectui64vEXT 772 +#define _gloffset_FIRST_DYNAMIC 773 #else @@ -1168,6 +1169,7 @@ #define _gloffset_IsRenderbufferEXT driDispatchRemapTable[IsRenderbufferEXT_remap_index] #define _gloffset_RenderbufferStorageEXT driDispatchRemapTable[RenderbufferStorageEXT_remap_index] #define _gloffset_BlitFramebufferEXT driDispatchRemapTable[BlitFramebufferEXT_remap_index] +#define _gloffset_FramebufferTextureLayerEXT driDispatchRemapTable[FramebufferTextureLayerEXT_remap_index] #define _gloffset_ProgramEnvParameters4fvEXT driDispatchRemapTable[ProgramEnvParameters4fvEXT_remap_index] #define _gloffset_ProgramLocalParameters4fvEXT driDispatchRemapTable[ProgramLocalParameters4fvEXT_remap_index] #define _gloffset_GetQueryObjecti64vEXT driDispatchRemapTable[GetQueryObjecti64vEXT_remap_index] diff --git a/src/mesa/glapi/glapitable.h b/src/mesa/glapi/glapitable.h index 4af0c2d43b8..1e4c2949e46 100644 --- a/src/mesa/glapi/glapitable.h +++ b/src/mesa/glapi/glapitable.h @@ -809,10 +809,11 @@ struct _glapi_table GLboolean (GLAPIENTRYP IsRenderbufferEXT)(GLuint renderbuffer); /* 765 */ void (GLAPIENTRYP RenderbufferStorageEXT)(GLenum target, GLenum internalformat, GLsizei width, GLsizei height); /* 766 */ void (GLAPIENTRYP BlitFramebufferEXT)(GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter); /* 767 */ - void (GLAPIENTRYP ProgramEnvParameters4fvEXT)(GLenum target, GLuint index, GLsizei count, const GLfloat * params); /* 768 */ - void (GLAPIENTRYP ProgramLocalParameters4fvEXT)(GLenum target, GLuint index, GLsizei count, const GLfloat * params); /* 769 */ - void (GLAPIENTRYP GetQueryObjecti64vEXT)(GLuint id, GLenum pname, GLint64EXT * params); /* 770 */ - void (GLAPIENTRYP GetQueryObjectui64vEXT)(GLuint id, GLenum pname, GLuint64EXT * params); /* 771 */ + void (GLAPIENTRYP FramebufferTextureLayerEXT)(GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer); /* 768 */ + void (GLAPIENTRYP ProgramEnvParameters4fvEXT)(GLenum target, GLuint index, GLsizei count, const GLfloat * params); /* 769 */ + void (GLAPIENTRYP ProgramLocalParameters4fvEXT)(GLenum target, GLuint index, GLsizei count, const GLfloat * params); /* 770 */ + void (GLAPIENTRYP GetQueryObjecti64vEXT)(GLuint id, GLenum pname, GLint64EXT * params); /* 771 */ + void (GLAPIENTRYP GetQueryObjectui64vEXT)(GLuint id, GLenum pname, GLuint64EXT * params); /* 772 */ }; #endif /* !defined( _GLAPI_TABLE_H_ ) */ diff --git a/src/mesa/glapi/glapitemp.h b/src/mesa/glapi/glapitemp.h index 62407968ccc..2a2fe2a35df 100644 --- a/src/mesa/glapi/glapitemp.h +++ b/src/mesa/glapi/glapitemp.h @@ -5416,30 +5416,35 @@ KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_767)(GLint srcX0, GLint srcY0, GL DISPATCH(BlitFramebufferEXT, (srcX0, srcY0, srcX1, srcY1, dstX0, dstY0, dstX1, dstY1, mask, filter), (F, "glBlitFramebufferEXT(%d, %d, %d, %d, %d, %d, %d, %d, %d, 0x%x);\n", srcX0, srcY0, srcX1, srcY1, dstX0, dstY0, dstX1, dstY1, mask, filter)); } -KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_768)(GLenum target, GLuint index, GLsizei count, const GLfloat * params); - -KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_768)(GLenum target, GLuint index, GLsizei count, const GLfloat * params) +KEYWORD1 void KEYWORD2 NAME(FramebufferTextureLayerEXT)(GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer) { - DISPATCH(ProgramEnvParameters4fvEXT, (target, index, count, params), (F, "glProgramEnvParameters4fvEXT(0x%x, %d, %d, %p);\n", target, index, count, (const void *) params)); + DISPATCH(FramebufferTextureLayerEXT, (target, attachment, texture, level, layer), (F, "glFramebufferTextureLayerEXT(0x%x, 0x%x, %d, %d, %d);\n", target, attachment, texture, level, layer)); } KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_769)(GLenum target, GLuint index, GLsizei count, const GLfloat * params); KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_769)(GLenum target, GLuint index, GLsizei count, const GLfloat * params) +{ + DISPATCH(ProgramEnvParameters4fvEXT, (target, index, count, params), (F, "glProgramEnvParameters4fvEXT(0x%x, %d, %d, %p);\n", target, index, count, (const void *) params)); +} + +KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_770)(GLenum target, GLuint index, GLsizei count, const GLfloat * params); + +KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_770)(GLenum target, GLuint index, GLsizei count, const GLfloat * params) { DISPATCH(ProgramLocalParameters4fvEXT, (target, index, count, params), (F, "glProgramLocalParameters4fvEXT(0x%x, %d, %d, %p);\n", target, index, count, (const void *) params)); } -KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_770)(GLuint id, GLenum pname, GLint64EXT * params); +KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_771)(GLuint id, GLenum pname, GLint64EXT * params); -KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_770)(GLuint id, GLenum pname, GLint64EXT * params) +KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_771)(GLuint id, GLenum pname, GLint64EXT * params) { DISPATCH(GetQueryObjecti64vEXT, (id, pname, params), (F, "glGetQueryObjecti64vEXT(%d, 0x%x, %p);\n", id, pname, (const void *) params)); } -KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_771)(GLuint id, GLenum pname, GLuint64EXT * params); +KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_772)(GLuint id, GLenum pname, GLuint64EXT * params); -KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_771)(GLuint id, GLenum pname, GLuint64EXT * params) +KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_772)(GLuint id, GLenum pname, GLuint64EXT * params) { DISPATCH(GetQueryObjectui64vEXT, (id, pname, params), (F, "glGetQueryObjectui64vEXT(%d, 0x%x, %p);\n", id, pname, (const void *) params)); } @@ -6226,10 +6231,11 @@ static _glapi_proc DISPATCH_TABLE_NAME[] = { TABLE_ENTRY(IsRenderbufferEXT), TABLE_ENTRY(RenderbufferStorageEXT), TABLE_ENTRY(_dispatch_stub_767), - TABLE_ENTRY(_dispatch_stub_768), + TABLE_ENTRY(FramebufferTextureLayerEXT), TABLE_ENTRY(_dispatch_stub_769), TABLE_ENTRY(_dispatch_stub_770), TABLE_ENTRY(_dispatch_stub_771), + TABLE_ENTRY(_dispatch_stub_772), /* A whole bunch of no-op functions. These might be called * when someone tries to call a dynamically-registered * extension function without a current rendering context. diff --git a/src/mesa/glapi/glprocs.h b/src/mesa/glapi/glprocs.h index 190d9ed149b..b6651a6bf4b 100644 --- a/src/mesa/glapi/glprocs.h +++ b/src/mesa/glapi/glprocs.h @@ -820,6 +820,7 @@ static const char gl_string_table[] = "glIsRenderbufferEXT\0" "glRenderbufferStorageEXT\0" "glBlitFramebufferEXT\0" + "glFramebufferTextureLayerEXT\0" "glProgramEnvParameters4fvEXT\0" "glProgramLocalParameters4fvEXT\0" "glGetQueryObjecti64vEXT\0" @@ -1138,10 +1139,10 @@ static const char gl_string_table[] = #define gl_dispatch_stub_748 mgl_dispatch_stub_748 #define gl_dispatch_stub_749 mgl_dispatch_stub_749 #define gl_dispatch_stub_767 mgl_dispatch_stub_767 -#define gl_dispatch_stub_768 mgl_dispatch_stub_768 #define gl_dispatch_stub_769 mgl_dispatch_stub_769 #define gl_dispatch_stub_770 mgl_dispatch_stub_770 #define gl_dispatch_stub_771 mgl_dispatch_stub_771 +#define gl_dispatch_stub_772 mgl_dispatch_stub_772 #endif /* USE_MGL_NAMESPACE */ @@ -1188,10 +1189,10 @@ extern void gl_dispatch_stub_741(void); extern void gl_dispatch_stub_748(void); extern void gl_dispatch_stub_749(void); extern void gl_dispatch_stub_767(void); -extern void gl_dispatch_stub_768(void); extern void gl_dispatch_stub_769(void); extern void gl_dispatch_stub_770(void); extern void gl_dispatch_stub_771(void); +extern void gl_dispatch_stub_772(void); #endif /* defined(NEED_FUNCTION_POINTER) || defined(GLX_INDIRECT_RENDERING) */ static const glprocs_table_t static_functions[] = { @@ -1963,279 +1964,280 @@ static const glprocs_table_t static_functions[] = { NAME_FUNC_OFFSET(13404, glIsRenderbufferEXT, glIsRenderbufferEXT, NULL, _gloffset_IsRenderbufferEXT), NAME_FUNC_OFFSET(13424, glRenderbufferStorageEXT, glRenderbufferStorageEXT, NULL, _gloffset_RenderbufferStorageEXT), NAME_FUNC_OFFSET(13449, gl_dispatch_stub_767, gl_dispatch_stub_767, NULL, _gloffset_BlitFramebufferEXT), - NAME_FUNC_OFFSET(13470, gl_dispatch_stub_768, gl_dispatch_stub_768, NULL, _gloffset_ProgramEnvParameters4fvEXT), - NAME_FUNC_OFFSET(13499, gl_dispatch_stub_769, gl_dispatch_stub_769, NULL, _gloffset_ProgramLocalParameters4fvEXT), - NAME_FUNC_OFFSET(13530, gl_dispatch_stub_770, gl_dispatch_stub_770, NULL, _gloffset_GetQueryObjecti64vEXT), - NAME_FUNC_OFFSET(13554, gl_dispatch_stub_771, gl_dispatch_stub_771, NULL, _gloffset_GetQueryObjectui64vEXT), - NAME_FUNC_OFFSET(13579, glArrayElement, glArrayElement, NULL, _gloffset_ArrayElement), - NAME_FUNC_OFFSET(13597, glBindTexture, glBindTexture, NULL, _gloffset_BindTexture), - NAME_FUNC_OFFSET(13614, glDrawArrays, glDrawArrays, NULL, _gloffset_DrawArrays), - NAME_FUNC_OFFSET(13630, glAreTexturesResident, glAreTexturesResidentEXT, glAreTexturesResidentEXT, _gloffset_AreTexturesResident), - NAME_FUNC_OFFSET(13655, glCopyTexImage1D, glCopyTexImage1D, NULL, _gloffset_CopyTexImage1D), - NAME_FUNC_OFFSET(13675, glCopyTexImage2D, glCopyTexImage2D, NULL, _gloffset_CopyTexImage2D), - NAME_FUNC_OFFSET(13695, glCopyTexSubImage1D, glCopyTexSubImage1D, NULL, _gloffset_CopyTexSubImage1D), - NAME_FUNC_OFFSET(13718, glCopyTexSubImage2D, glCopyTexSubImage2D, NULL, _gloffset_CopyTexSubImage2D), - NAME_FUNC_OFFSET(13741, glDeleteTextures, glDeleteTexturesEXT, glDeleteTexturesEXT, _gloffset_DeleteTextures), - NAME_FUNC_OFFSET(13761, glGenTextures, glGenTexturesEXT, glGenTexturesEXT, _gloffset_GenTextures), - NAME_FUNC_OFFSET(13778, glGetPointerv, glGetPointerv, NULL, _gloffset_GetPointerv), - NAME_FUNC_OFFSET(13795, glIsTexture, glIsTextureEXT, glIsTextureEXT, _gloffset_IsTexture), - NAME_FUNC_OFFSET(13810, glPrioritizeTextures, glPrioritizeTextures, NULL, _gloffset_PrioritizeTextures), - NAME_FUNC_OFFSET(13834, glTexSubImage1D, glTexSubImage1D, NULL, _gloffset_TexSubImage1D), - NAME_FUNC_OFFSET(13853, glTexSubImage2D, glTexSubImage2D, NULL, _gloffset_TexSubImage2D), - NAME_FUNC_OFFSET(13872, glBlendColor, glBlendColor, NULL, _gloffset_BlendColor), - NAME_FUNC_OFFSET(13888, glBlendEquation, glBlendEquation, NULL, _gloffset_BlendEquation), - NAME_FUNC_OFFSET(13907, glDrawRangeElements, glDrawRangeElements, NULL, _gloffset_DrawRangeElements), - NAME_FUNC_OFFSET(13930, glColorTable, glColorTable, NULL, _gloffset_ColorTable), - NAME_FUNC_OFFSET(13946, glColorTable, glColorTable, NULL, _gloffset_ColorTable), - NAME_FUNC_OFFSET(13962, glColorTableParameterfv, glColorTableParameterfv, NULL, _gloffset_ColorTableParameterfv), - NAME_FUNC_OFFSET(13989, glColorTableParameteriv, glColorTableParameteriv, NULL, _gloffset_ColorTableParameteriv), - NAME_FUNC_OFFSET(14016, glCopyColorTable, glCopyColorTable, NULL, _gloffset_CopyColorTable), - NAME_FUNC_OFFSET(14036, glGetColorTable, glGetColorTableEXT, glGetColorTableEXT, _gloffset_GetColorTable), - NAME_FUNC_OFFSET(14055, glGetColorTable, glGetColorTableEXT, glGetColorTableEXT, _gloffset_GetColorTable), - NAME_FUNC_OFFSET(14074, glGetColorTableParameterfv, glGetColorTableParameterfvEXT, glGetColorTableParameterfvEXT, _gloffset_GetColorTableParameterfv), - NAME_FUNC_OFFSET(14104, glGetColorTableParameterfv, glGetColorTableParameterfvEXT, glGetColorTableParameterfvEXT, _gloffset_GetColorTableParameterfv), - NAME_FUNC_OFFSET(14134, glGetColorTableParameteriv, glGetColorTableParameterivEXT, glGetColorTableParameterivEXT, _gloffset_GetColorTableParameteriv), - NAME_FUNC_OFFSET(14164, glGetColorTableParameteriv, glGetColorTableParameterivEXT, glGetColorTableParameterivEXT, _gloffset_GetColorTableParameteriv), - NAME_FUNC_OFFSET(14194, glColorSubTable, glColorSubTable, NULL, _gloffset_ColorSubTable), - NAME_FUNC_OFFSET(14213, glCopyColorSubTable, glCopyColorSubTable, NULL, _gloffset_CopyColorSubTable), - NAME_FUNC_OFFSET(14236, glConvolutionFilter1D, glConvolutionFilter1D, NULL, _gloffset_ConvolutionFilter1D), - NAME_FUNC_OFFSET(14261, glConvolutionFilter2D, glConvolutionFilter2D, NULL, _gloffset_ConvolutionFilter2D), - NAME_FUNC_OFFSET(14286, glConvolutionParameterf, glConvolutionParameterf, NULL, _gloffset_ConvolutionParameterf), - NAME_FUNC_OFFSET(14313, glConvolutionParameterfv, glConvolutionParameterfv, NULL, _gloffset_ConvolutionParameterfv), - NAME_FUNC_OFFSET(14341, glConvolutionParameteri, glConvolutionParameteri, NULL, _gloffset_ConvolutionParameteri), - NAME_FUNC_OFFSET(14368, glConvolutionParameteriv, glConvolutionParameteriv, NULL, _gloffset_ConvolutionParameteriv), - NAME_FUNC_OFFSET(14396, glCopyConvolutionFilter1D, glCopyConvolutionFilter1D, NULL, _gloffset_CopyConvolutionFilter1D), - NAME_FUNC_OFFSET(14425, glCopyConvolutionFilter2D, glCopyConvolutionFilter2D, NULL, _gloffset_CopyConvolutionFilter2D), - NAME_FUNC_OFFSET(14454, glGetConvolutionFilter, gl_dispatch_stub_356, gl_dispatch_stub_356, _gloffset_GetConvolutionFilter), - NAME_FUNC_OFFSET(14480, glGetConvolutionParameterfv, gl_dispatch_stub_357, gl_dispatch_stub_357, _gloffset_GetConvolutionParameterfv), - NAME_FUNC_OFFSET(14511, glGetConvolutionParameteriv, gl_dispatch_stub_358, gl_dispatch_stub_358, _gloffset_GetConvolutionParameteriv), - NAME_FUNC_OFFSET(14542, glGetSeparableFilter, gl_dispatch_stub_359, gl_dispatch_stub_359, _gloffset_GetSeparableFilter), - NAME_FUNC_OFFSET(14566, glSeparableFilter2D, glSeparableFilter2D, NULL, _gloffset_SeparableFilter2D), - NAME_FUNC_OFFSET(14589, glGetHistogram, gl_dispatch_stub_361, gl_dispatch_stub_361, _gloffset_GetHistogram), - NAME_FUNC_OFFSET(14607, glGetHistogramParameterfv, gl_dispatch_stub_362, gl_dispatch_stub_362, _gloffset_GetHistogramParameterfv), - NAME_FUNC_OFFSET(14636, glGetHistogramParameteriv, gl_dispatch_stub_363, gl_dispatch_stub_363, _gloffset_GetHistogramParameteriv), - NAME_FUNC_OFFSET(14665, glGetMinmax, gl_dispatch_stub_364, gl_dispatch_stub_364, _gloffset_GetMinmax), - NAME_FUNC_OFFSET(14680, glGetMinmaxParameterfv, gl_dispatch_stub_365, gl_dispatch_stub_365, _gloffset_GetMinmaxParameterfv), - NAME_FUNC_OFFSET(14706, glGetMinmaxParameteriv, gl_dispatch_stub_366, gl_dispatch_stub_366, _gloffset_GetMinmaxParameteriv), - NAME_FUNC_OFFSET(14732, glHistogram, glHistogram, NULL, _gloffset_Histogram), - NAME_FUNC_OFFSET(14747, glMinmax, glMinmax, NULL, _gloffset_Minmax), - NAME_FUNC_OFFSET(14759, glResetHistogram, glResetHistogram, NULL, _gloffset_ResetHistogram), - NAME_FUNC_OFFSET(14779, glResetMinmax, glResetMinmax, NULL, _gloffset_ResetMinmax), - NAME_FUNC_OFFSET(14796, glTexImage3D, glTexImage3D, NULL, _gloffset_TexImage3D), - NAME_FUNC_OFFSET(14812, glTexSubImage3D, glTexSubImage3D, NULL, _gloffset_TexSubImage3D), - NAME_FUNC_OFFSET(14831, glCopyTexSubImage3D, glCopyTexSubImage3D, NULL, _gloffset_CopyTexSubImage3D), - NAME_FUNC_OFFSET(14854, glActiveTextureARB, glActiveTextureARB, NULL, _gloffset_ActiveTextureARB), - NAME_FUNC_OFFSET(14870, glClientActiveTextureARB, glClientActiveTextureARB, NULL, _gloffset_ClientActiveTextureARB), - NAME_FUNC_OFFSET(14892, glMultiTexCoord1dARB, glMultiTexCoord1dARB, NULL, _gloffset_MultiTexCoord1dARB), - NAME_FUNC_OFFSET(14910, glMultiTexCoord1dvARB, glMultiTexCoord1dvARB, NULL, _gloffset_MultiTexCoord1dvARB), - NAME_FUNC_OFFSET(14929, glMultiTexCoord1fARB, glMultiTexCoord1fARB, NULL, _gloffset_MultiTexCoord1fARB), - NAME_FUNC_OFFSET(14947, glMultiTexCoord1fvARB, glMultiTexCoord1fvARB, NULL, _gloffset_MultiTexCoord1fvARB), - NAME_FUNC_OFFSET(14966, glMultiTexCoord1iARB, glMultiTexCoord1iARB, NULL, _gloffset_MultiTexCoord1iARB), - NAME_FUNC_OFFSET(14984, glMultiTexCoord1ivARB, glMultiTexCoord1ivARB, NULL, _gloffset_MultiTexCoord1ivARB), - NAME_FUNC_OFFSET(15003, glMultiTexCoord1sARB, glMultiTexCoord1sARB, NULL, _gloffset_MultiTexCoord1sARB), - NAME_FUNC_OFFSET(15021, glMultiTexCoord1svARB, glMultiTexCoord1svARB, NULL, _gloffset_MultiTexCoord1svARB), - NAME_FUNC_OFFSET(15040, glMultiTexCoord2dARB, glMultiTexCoord2dARB, NULL, _gloffset_MultiTexCoord2dARB), - NAME_FUNC_OFFSET(15058, glMultiTexCoord2dvARB, glMultiTexCoord2dvARB, NULL, _gloffset_MultiTexCoord2dvARB), - NAME_FUNC_OFFSET(15077, glMultiTexCoord2fARB, glMultiTexCoord2fARB, NULL, _gloffset_MultiTexCoord2fARB), - NAME_FUNC_OFFSET(15095, glMultiTexCoord2fvARB, glMultiTexCoord2fvARB, NULL, _gloffset_MultiTexCoord2fvARB), - NAME_FUNC_OFFSET(15114, glMultiTexCoord2iARB, glMultiTexCoord2iARB, NULL, _gloffset_MultiTexCoord2iARB), - NAME_FUNC_OFFSET(15132, glMultiTexCoord2ivARB, glMultiTexCoord2ivARB, NULL, _gloffset_MultiTexCoord2ivARB), - NAME_FUNC_OFFSET(15151, glMultiTexCoord2sARB, glMultiTexCoord2sARB, NULL, _gloffset_MultiTexCoord2sARB), - NAME_FUNC_OFFSET(15169, glMultiTexCoord2svARB, glMultiTexCoord2svARB, NULL, _gloffset_MultiTexCoord2svARB), - NAME_FUNC_OFFSET(15188, glMultiTexCoord3dARB, glMultiTexCoord3dARB, NULL, _gloffset_MultiTexCoord3dARB), - NAME_FUNC_OFFSET(15206, glMultiTexCoord3dvARB, glMultiTexCoord3dvARB, NULL, _gloffset_MultiTexCoord3dvARB), - NAME_FUNC_OFFSET(15225, glMultiTexCoord3fARB, glMultiTexCoord3fARB, NULL, _gloffset_MultiTexCoord3fARB), - NAME_FUNC_OFFSET(15243, glMultiTexCoord3fvARB, glMultiTexCoord3fvARB, NULL, _gloffset_MultiTexCoord3fvARB), - NAME_FUNC_OFFSET(15262, glMultiTexCoord3iARB, glMultiTexCoord3iARB, NULL, _gloffset_MultiTexCoord3iARB), - NAME_FUNC_OFFSET(15280, glMultiTexCoord3ivARB, glMultiTexCoord3ivARB, NULL, _gloffset_MultiTexCoord3ivARB), - NAME_FUNC_OFFSET(15299, glMultiTexCoord3sARB, glMultiTexCoord3sARB, NULL, _gloffset_MultiTexCoord3sARB), - NAME_FUNC_OFFSET(15317, glMultiTexCoord3svARB, glMultiTexCoord3svARB, NULL, _gloffset_MultiTexCoord3svARB), - NAME_FUNC_OFFSET(15336, glMultiTexCoord4dARB, glMultiTexCoord4dARB, NULL, _gloffset_MultiTexCoord4dARB), - NAME_FUNC_OFFSET(15354, glMultiTexCoord4dvARB, glMultiTexCoord4dvARB, NULL, _gloffset_MultiTexCoord4dvARB), - NAME_FUNC_OFFSET(15373, glMultiTexCoord4fARB, glMultiTexCoord4fARB, NULL, _gloffset_MultiTexCoord4fARB), - NAME_FUNC_OFFSET(15391, glMultiTexCoord4fvARB, glMultiTexCoord4fvARB, NULL, _gloffset_MultiTexCoord4fvARB), - NAME_FUNC_OFFSET(15410, glMultiTexCoord4iARB, glMultiTexCoord4iARB, NULL, _gloffset_MultiTexCoord4iARB), - NAME_FUNC_OFFSET(15428, glMultiTexCoord4ivARB, glMultiTexCoord4ivARB, NULL, _gloffset_MultiTexCoord4ivARB), - NAME_FUNC_OFFSET(15447, glMultiTexCoord4sARB, glMultiTexCoord4sARB, NULL, _gloffset_MultiTexCoord4sARB), - NAME_FUNC_OFFSET(15465, glMultiTexCoord4svARB, glMultiTexCoord4svARB, NULL, _gloffset_MultiTexCoord4svARB), - NAME_FUNC_OFFSET(15484, glLoadTransposeMatrixdARB, glLoadTransposeMatrixdARB, NULL, _gloffset_LoadTransposeMatrixdARB), - NAME_FUNC_OFFSET(15507, glLoadTransposeMatrixfARB, glLoadTransposeMatrixfARB, NULL, _gloffset_LoadTransposeMatrixfARB), - NAME_FUNC_OFFSET(15530, glMultTransposeMatrixdARB, glMultTransposeMatrixdARB, NULL, _gloffset_MultTransposeMatrixdARB), - NAME_FUNC_OFFSET(15553, glMultTransposeMatrixfARB, glMultTransposeMatrixfARB, NULL, _gloffset_MultTransposeMatrixfARB), - NAME_FUNC_OFFSET(15576, glSampleCoverageARB, glSampleCoverageARB, NULL, _gloffset_SampleCoverageARB), - NAME_FUNC_OFFSET(15593, glCompressedTexImage1DARB, glCompressedTexImage1DARB, NULL, _gloffset_CompressedTexImage1DARB), - NAME_FUNC_OFFSET(15616, glCompressedTexImage2DARB, glCompressedTexImage2DARB, NULL, _gloffset_CompressedTexImage2DARB), - NAME_FUNC_OFFSET(15639, glCompressedTexImage3DARB, glCompressedTexImage3DARB, NULL, _gloffset_CompressedTexImage3DARB), - NAME_FUNC_OFFSET(15662, glCompressedTexSubImage1DARB, glCompressedTexSubImage1DARB, NULL, _gloffset_CompressedTexSubImage1DARB), - NAME_FUNC_OFFSET(15688, glCompressedTexSubImage2DARB, glCompressedTexSubImage2DARB, NULL, _gloffset_CompressedTexSubImage2DARB), - NAME_FUNC_OFFSET(15714, glCompressedTexSubImage3DARB, glCompressedTexSubImage3DARB, NULL, _gloffset_CompressedTexSubImage3DARB), - NAME_FUNC_OFFSET(15740, glGetCompressedTexImageARB, glGetCompressedTexImageARB, NULL, _gloffset_GetCompressedTexImageARB), - NAME_FUNC_OFFSET(15764, glDisableVertexAttribArrayARB, glDisableVertexAttribArrayARB, NULL, _gloffset_DisableVertexAttribArrayARB), - NAME_FUNC_OFFSET(15791, glEnableVertexAttribArrayARB, glEnableVertexAttribArrayARB, NULL, _gloffset_EnableVertexAttribArrayARB), - NAME_FUNC_OFFSET(15817, glGetVertexAttribdvARB, glGetVertexAttribdvARB, NULL, _gloffset_GetVertexAttribdvARB), - NAME_FUNC_OFFSET(15837, glGetVertexAttribfvARB, glGetVertexAttribfvARB, NULL, _gloffset_GetVertexAttribfvARB), - NAME_FUNC_OFFSET(15857, glGetVertexAttribivARB, glGetVertexAttribivARB, NULL, _gloffset_GetVertexAttribivARB), - NAME_FUNC_OFFSET(15877, glVertexAttrib1dARB, glVertexAttrib1dARB, NULL, _gloffset_VertexAttrib1dARB), - NAME_FUNC_OFFSET(15894, glVertexAttrib1dvARB, glVertexAttrib1dvARB, NULL, _gloffset_VertexAttrib1dvARB), - NAME_FUNC_OFFSET(15912, glVertexAttrib1fARB, glVertexAttrib1fARB, NULL, _gloffset_VertexAttrib1fARB), - NAME_FUNC_OFFSET(15929, glVertexAttrib1fvARB, glVertexAttrib1fvARB, NULL, _gloffset_VertexAttrib1fvARB), - NAME_FUNC_OFFSET(15947, glVertexAttrib1sARB, glVertexAttrib1sARB, NULL, _gloffset_VertexAttrib1sARB), - NAME_FUNC_OFFSET(15964, glVertexAttrib1svARB, glVertexAttrib1svARB, NULL, _gloffset_VertexAttrib1svARB), - NAME_FUNC_OFFSET(15982, glVertexAttrib2dARB, glVertexAttrib2dARB, NULL, _gloffset_VertexAttrib2dARB), - NAME_FUNC_OFFSET(15999, glVertexAttrib2dvARB, glVertexAttrib2dvARB, NULL, _gloffset_VertexAttrib2dvARB), - NAME_FUNC_OFFSET(16017, glVertexAttrib2fARB, glVertexAttrib2fARB, NULL, _gloffset_VertexAttrib2fARB), - NAME_FUNC_OFFSET(16034, glVertexAttrib2fvARB, glVertexAttrib2fvARB, NULL, _gloffset_VertexAttrib2fvARB), - NAME_FUNC_OFFSET(16052, glVertexAttrib2sARB, glVertexAttrib2sARB, NULL, _gloffset_VertexAttrib2sARB), - NAME_FUNC_OFFSET(16069, glVertexAttrib2svARB, glVertexAttrib2svARB, NULL, _gloffset_VertexAttrib2svARB), - NAME_FUNC_OFFSET(16087, glVertexAttrib3dARB, glVertexAttrib3dARB, NULL, _gloffset_VertexAttrib3dARB), - NAME_FUNC_OFFSET(16104, glVertexAttrib3dvARB, glVertexAttrib3dvARB, NULL, _gloffset_VertexAttrib3dvARB), - NAME_FUNC_OFFSET(16122, glVertexAttrib3fARB, glVertexAttrib3fARB, NULL, _gloffset_VertexAttrib3fARB), - NAME_FUNC_OFFSET(16139, glVertexAttrib3fvARB, glVertexAttrib3fvARB, NULL, _gloffset_VertexAttrib3fvARB), - NAME_FUNC_OFFSET(16157, glVertexAttrib3sARB, glVertexAttrib3sARB, NULL, _gloffset_VertexAttrib3sARB), - NAME_FUNC_OFFSET(16174, glVertexAttrib3svARB, glVertexAttrib3svARB, NULL, _gloffset_VertexAttrib3svARB), - NAME_FUNC_OFFSET(16192, glVertexAttrib4NbvARB, glVertexAttrib4NbvARB, NULL, _gloffset_VertexAttrib4NbvARB), - NAME_FUNC_OFFSET(16211, glVertexAttrib4NivARB, glVertexAttrib4NivARB, NULL, _gloffset_VertexAttrib4NivARB), - NAME_FUNC_OFFSET(16230, glVertexAttrib4NsvARB, glVertexAttrib4NsvARB, NULL, _gloffset_VertexAttrib4NsvARB), - NAME_FUNC_OFFSET(16249, glVertexAttrib4NubARB, glVertexAttrib4NubARB, NULL, _gloffset_VertexAttrib4NubARB), - NAME_FUNC_OFFSET(16268, glVertexAttrib4NubvARB, glVertexAttrib4NubvARB, NULL, _gloffset_VertexAttrib4NubvARB), - NAME_FUNC_OFFSET(16288, glVertexAttrib4NuivARB, glVertexAttrib4NuivARB, NULL, _gloffset_VertexAttrib4NuivARB), - NAME_FUNC_OFFSET(16308, glVertexAttrib4NusvARB, glVertexAttrib4NusvARB, NULL, _gloffset_VertexAttrib4NusvARB), - NAME_FUNC_OFFSET(16328, glVertexAttrib4dARB, glVertexAttrib4dARB, NULL, _gloffset_VertexAttrib4dARB), - NAME_FUNC_OFFSET(16345, glVertexAttrib4dvARB, glVertexAttrib4dvARB, NULL, _gloffset_VertexAttrib4dvARB), - NAME_FUNC_OFFSET(16363, glVertexAttrib4fARB, glVertexAttrib4fARB, NULL, _gloffset_VertexAttrib4fARB), - NAME_FUNC_OFFSET(16380, glVertexAttrib4fvARB, glVertexAttrib4fvARB, NULL, _gloffset_VertexAttrib4fvARB), - NAME_FUNC_OFFSET(16398, glVertexAttrib4sARB, glVertexAttrib4sARB, NULL, _gloffset_VertexAttrib4sARB), - NAME_FUNC_OFFSET(16415, glVertexAttrib4svARB, glVertexAttrib4svARB, NULL, _gloffset_VertexAttrib4svARB), - NAME_FUNC_OFFSET(16433, glVertexAttribPointerARB, glVertexAttribPointerARB, NULL, _gloffset_VertexAttribPointerARB), - NAME_FUNC_OFFSET(16455, glBindBufferARB, glBindBufferARB, NULL, _gloffset_BindBufferARB), - NAME_FUNC_OFFSET(16468, glBufferDataARB, glBufferDataARB, NULL, _gloffset_BufferDataARB), - NAME_FUNC_OFFSET(16481, glBufferSubDataARB, glBufferSubDataARB, NULL, _gloffset_BufferSubDataARB), - NAME_FUNC_OFFSET(16497, glDeleteBuffersARB, glDeleteBuffersARB, NULL, _gloffset_DeleteBuffersARB), - NAME_FUNC_OFFSET(16513, glGenBuffersARB, glGenBuffersARB, NULL, _gloffset_GenBuffersARB), - NAME_FUNC_OFFSET(16526, glGetBufferParameterivARB, glGetBufferParameterivARB, NULL, _gloffset_GetBufferParameterivARB), - NAME_FUNC_OFFSET(16549, glGetBufferPointervARB, glGetBufferPointervARB, NULL, _gloffset_GetBufferPointervARB), - NAME_FUNC_OFFSET(16569, glGetBufferSubDataARB, glGetBufferSubDataARB, NULL, _gloffset_GetBufferSubDataARB), - NAME_FUNC_OFFSET(16588, glIsBufferARB, glIsBufferARB, NULL, _gloffset_IsBufferARB), - NAME_FUNC_OFFSET(16599, glMapBufferARB, glMapBufferARB, NULL, _gloffset_MapBufferARB), - NAME_FUNC_OFFSET(16611, glUnmapBufferARB, glUnmapBufferARB, NULL, _gloffset_UnmapBufferARB), - NAME_FUNC_OFFSET(16625, glBeginQueryARB, glBeginQueryARB, NULL, _gloffset_BeginQueryARB), - NAME_FUNC_OFFSET(16638, glDeleteQueriesARB, glDeleteQueriesARB, NULL, _gloffset_DeleteQueriesARB), - NAME_FUNC_OFFSET(16654, glEndQueryARB, glEndQueryARB, NULL, _gloffset_EndQueryARB), - NAME_FUNC_OFFSET(16665, glGenQueriesARB, glGenQueriesARB, NULL, _gloffset_GenQueriesARB), - NAME_FUNC_OFFSET(16678, glGetQueryObjectivARB, glGetQueryObjectivARB, NULL, _gloffset_GetQueryObjectivARB), - NAME_FUNC_OFFSET(16697, glGetQueryObjectuivARB, glGetQueryObjectuivARB, NULL, _gloffset_GetQueryObjectuivARB), - NAME_FUNC_OFFSET(16717, glGetQueryivARB, glGetQueryivARB, NULL, _gloffset_GetQueryivARB), - NAME_FUNC_OFFSET(16730, glIsQueryARB, glIsQueryARB, NULL, _gloffset_IsQueryARB), - NAME_FUNC_OFFSET(16740, glCompileShaderARB, glCompileShaderARB, NULL, _gloffset_CompileShaderARB), - NAME_FUNC_OFFSET(16756, glGetActiveUniformARB, glGetActiveUniformARB, NULL, _gloffset_GetActiveUniformARB), - NAME_FUNC_OFFSET(16775, glGetShaderSourceARB, glGetShaderSourceARB, NULL, _gloffset_GetShaderSourceARB), - NAME_FUNC_OFFSET(16793, glGetUniformLocationARB, glGetUniformLocationARB, NULL, _gloffset_GetUniformLocationARB), - NAME_FUNC_OFFSET(16814, glGetUniformfvARB, glGetUniformfvARB, NULL, _gloffset_GetUniformfvARB), - NAME_FUNC_OFFSET(16829, glGetUniformivARB, glGetUniformivARB, NULL, _gloffset_GetUniformivARB), - NAME_FUNC_OFFSET(16844, glLinkProgramARB, glLinkProgramARB, NULL, _gloffset_LinkProgramARB), - NAME_FUNC_OFFSET(16858, glShaderSourceARB, glShaderSourceARB, NULL, _gloffset_ShaderSourceARB), - NAME_FUNC_OFFSET(16873, glUniform1fARB, glUniform1fARB, NULL, _gloffset_Uniform1fARB), - NAME_FUNC_OFFSET(16885, glUniform1fvARB, glUniform1fvARB, NULL, _gloffset_Uniform1fvARB), - NAME_FUNC_OFFSET(16898, glUniform1iARB, glUniform1iARB, NULL, _gloffset_Uniform1iARB), - NAME_FUNC_OFFSET(16910, glUniform1ivARB, glUniform1ivARB, NULL, _gloffset_Uniform1ivARB), - NAME_FUNC_OFFSET(16923, glUniform2fARB, glUniform2fARB, NULL, _gloffset_Uniform2fARB), - NAME_FUNC_OFFSET(16935, glUniform2fvARB, glUniform2fvARB, NULL, _gloffset_Uniform2fvARB), - NAME_FUNC_OFFSET(16948, glUniform2iARB, glUniform2iARB, NULL, _gloffset_Uniform2iARB), - NAME_FUNC_OFFSET(16960, glUniform2ivARB, glUniform2ivARB, NULL, _gloffset_Uniform2ivARB), - NAME_FUNC_OFFSET(16973, glUniform3fARB, glUniform3fARB, NULL, _gloffset_Uniform3fARB), - NAME_FUNC_OFFSET(16985, glUniform3fvARB, glUniform3fvARB, NULL, _gloffset_Uniform3fvARB), - NAME_FUNC_OFFSET(16998, glUniform3iARB, glUniform3iARB, NULL, _gloffset_Uniform3iARB), - NAME_FUNC_OFFSET(17010, glUniform3ivARB, glUniform3ivARB, NULL, _gloffset_Uniform3ivARB), - NAME_FUNC_OFFSET(17023, glUniform4fARB, glUniform4fARB, NULL, _gloffset_Uniform4fARB), - NAME_FUNC_OFFSET(17035, glUniform4fvARB, glUniform4fvARB, NULL, _gloffset_Uniform4fvARB), - NAME_FUNC_OFFSET(17048, glUniform4iARB, glUniform4iARB, NULL, _gloffset_Uniform4iARB), - NAME_FUNC_OFFSET(17060, glUniform4ivARB, glUniform4ivARB, NULL, _gloffset_Uniform4ivARB), - NAME_FUNC_OFFSET(17073, glUniformMatrix2fvARB, glUniformMatrix2fvARB, NULL, _gloffset_UniformMatrix2fvARB), - NAME_FUNC_OFFSET(17092, glUniformMatrix3fvARB, glUniformMatrix3fvARB, NULL, _gloffset_UniformMatrix3fvARB), - NAME_FUNC_OFFSET(17111, glUniformMatrix4fvARB, glUniformMatrix4fvARB, NULL, _gloffset_UniformMatrix4fvARB), - NAME_FUNC_OFFSET(17130, glUseProgramObjectARB, glUseProgramObjectARB, NULL, _gloffset_UseProgramObjectARB), - NAME_FUNC_OFFSET(17143, glValidateProgramARB, glValidateProgramARB, NULL, _gloffset_ValidateProgramARB), - NAME_FUNC_OFFSET(17161, glBindAttribLocationARB, glBindAttribLocationARB, NULL, _gloffset_BindAttribLocationARB), - NAME_FUNC_OFFSET(17182, glGetActiveAttribARB, glGetActiveAttribARB, NULL, _gloffset_GetActiveAttribARB), - NAME_FUNC_OFFSET(17200, glGetAttribLocationARB, glGetAttribLocationARB, NULL, _gloffset_GetAttribLocationARB), - NAME_FUNC_OFFSET(17220, glDrawBuffersARB, glDrawBuffersARB, NULL, _gloffset_DrawBuffersARB), - NAME_FUNC_OFFSET(17234, glDrawBuffersARB, glDrawBuffersARB, NULL, _gloffset_DrawBuffersARB), - NAME_FUNC_OFFSET(17251, gl_dispatch_stub_568, gl_dispatch_stub_568, NULL, _gloffset_SampleMaskSGIS), - NAME_FUNC_OFFSET(17267, gl_dispatch_stub_569, gl_dispatch_stub_569, NULL, _gloffset_SamplePatternSGIS), - NAME_FUNC_OFFSET(17286, glPointParameterfEXT, glPointParameterfEXT, NULL, _gloffset_PointParameterfEXT), - NAME_FUNC_OFFSET(17304, glPointParameterfEXT, glPointParameterfEXT, NULL, _gloffset_PointParameterfEXT), - NAME_FUNC_OFFSET(17325, glPointParameterfEXT, glPointParameterfEXT, NULL, _gloffset_PointParameterfEXT), - NAME_FUNC_OFFSET(17347, glPointParameterfvEXT, glPointParameterfvEXT, NULL, _gloffset_PointParameterfvEXT), - NAME_FUNC_OFFSET(17366, glPointParameterfvEXT, glPointParameterfvEXT, NULL, _gloffset_PointParameterfvEXT), - NAME_FUNC_OFFSET(17388, glPointParameterfvEXT, glPointParameterfvEXT, NULL, _gloffset_PointParameterfvEXT), - NAME_FUNC_OFFSET(17411, glSecondaryColor3bEXT, glSecondaryColor3bEXT, NULL, _gloffset_SecondaryColor3bEXT), - NAME_FUNC_OFFSET(17430, glSecondaryColor3bvEXT, glSecondaryColor3bvEXT, NULL, _gloffset_SecondaryColor3bvEXT), - NAME_FUNC_OFFSET(17450, glSecondaryColor3dEXT, glSecondaryColor3dEXT, NULL, _gloffset_SecondaryColor3dEXT), - NAME_FUNC_OFFSET(17469, glSecondaryColor3dvEXT, glSecondaryColor3dvEXT, NULL, _gloffset_SecondaryColor3dvEXT), - NAME_FUNC_OFFSET(17489, glSecondaryColor3fEXT, glSecondaryColor3fEXT, NULL, _gloffset_SecondaryColor3fEXT), - NAME_FUNC_OFFSET(17508, glSecondaryColor3fvEXT, glSecondaryColor3fvEXT, NULL, _gloffset_SecondaryColor3fvEXT), - NAME_FUNC_OFFSET(17528, glSecondaryColor3iEXT, glSecondaryColor3iEXT, NULL, _gloffset_SecondaryColor3iEXT), - NAME_FUNC_OFFSET(17547, glSecondaryColor3ivEXT, glSecondaryColor3ivEXT, NULL, _gloffset_SecondaryColor3ivEXT), - NAME_FUNC_OFFSET(17567, glSecondaryColor3sEXT, glSecondaryColor3sEXT, NULL, _gloffset_SecondaryColor3sEXT), - NAME_FUNC_OFFSET(17586, glSecondaryColor3svEXT, glSecondaryColor3svEXT, NULL, _gloffset_SecondaryColor3svEXT), - NAME_FUNC_OFFSET(17606, glSecondaryColor3ubEXT, glSecondaryColor3ubEXT, NULL, _gloffset_SecondaryColor3ubEXT), - NAME_FUNC_OFFSET(17626, glSecondaryColor3ubvEXT, glSecondaryColor3ubvEXT, NULL, _gloffset_SecondaryColor3ubvEXT), - NAME_FUNC_OFFSET(17647, glSecondaryColor3uiEXT, glSecondaryColor3uiEXT, NULL, _gloffset_SecondaryColor3uiEXT), - NAME_FUNC_OFFSET(17667, glSecondaryColor3uivEXT, glSecondaryColor3uivEXT, NULL, _gloffset_SecondaryColor3uivEXT), - NAME_FUNC_OFFSET(17688, glSecondaryColor3usEXT, glSecondaryColor3usEXT, NULL, _gloffset_SecondaryColor3usEXT), - NAME_FUNC_OFFSET(17708, glSecondaryColor3usvEXT, glSecondaryColor3usvEXT, NULL, _gloffset_SecondaryColor3usvEXT), - NAME_FUNC_OFFSET(17729, glSecondaryColorPointerEXT, glSecondaryColorPointerEXT, NULL, _gloffset_SecondaryColorPointerEXT), - NAME_FUNC_OFFSET(17753, glMultiDrawArraysEXT, glMultiDrawArraysEXT, NULL, _gloffset_MultiDrawArraysEXT), - NAME_FUNC_OFFSET(17771, glMultiDrawElementsEXT, glMultiDrawElementsEXT, NULL, _gloffset_MultiDrawElementsEXT), - NAME_FUNC_OFFSET(17791, glFogCoordPointerEXT, glFogCoordPointerEXT, NULL, _gloffset_FogCoordPointerEXT), - NAME_FUNC_OFFSET(17809, glFogCoorddEXT, glFogCoorddEXT, NULL, _gloffset_FogCoorddEXT), - NAME_FUNC_OFFSET(17821, glFogCoorddvEXT, glFogCoorddvEXT, NULL, _gloffset_FogCoorddvEXT), - NAME_FUNC_OFFSET(17834, glFogCoordfEXT, glFogCoordfEXT, NULL, _gloffset_FogCoordfEXT), - NAME_FUNC_OFFSET(17846, glFogCoordfvEXT, glFogCoordfvEXT, NULL, _gloffset_FogCoordfvEXT), - NAME_FUNC_OFFSET(17859, glBlendFuncSeparateEXT, glBlendFuncSeparateEXT, NULL, _gloffset_BlendFuncSeparateEXT), - NAME_FUNC_OFFSET(17879, glBlendFuncSeparateEXT, glBlendFuncSeparateEXT, NULL, _gloffset_BlendFuncSeparateEXT), - NAME_FUNC_OFFSET(17903, glWindowPos2dMESA, glWindowPos2dMESA, NULL, _gloffset_WindowPos2dMESA), - NAME_FUNC_OFFSET(17917, glWindowPos2dMESA, glWindowPos2dMESA, NULL, _gloffset_WindowPos2dMESA), - NAME_FUNC_OFFSET(17934, glWindowPos2dvMESA, glWindowPos2dvMESA, NULL, _gloffset_WindowPos2dvMESA), - NAME_FUNC_OFFSET(17949, glWindowPos2dvMESA, glWindowPos2dvMESA, NULL, _gloffset_WindowPos2dvMESA), - NAME_FUNC_OFFSET(17967, glWindowPos2fMESA, glWindowPos2fMESA, NULL, _gloffset_WindowPos2fMESA), - NAME_FUNC_OFFSET(17981, glWindowPos2fMESA, glWindowPos2fMESA, NULL, _gloffset_WindowPos2fMESA), - NAME_FUNC_OFFSET(17998, glWindowPos2fvMESA, glWindowPos2fvMESA, NULL, _gloffset_WindowPos2fvMESA), - NAME_FUNC_OFFSET(18013, glWindowPos2fvMESA, glWindowPos2fvMESA, NULL, _gloffset_WindowPos2fvMESA), - NAME_FUNC_OFFSET(18031, glWindowPos2iMESA, glWindowPos2iMESA, NULL, _gloffset_WindowPos2iMESA), - NAME_FUNC_OFFSET(18045, glWindowPos2iMESA, glWindowPos2iMESA, NULL, _gloffset_WindowPos2iMESA), - NAME_FUNC_OFFSET(18062, glWindowPos2ivMESA, glWindowPos2ivMESA, NULL, _gloffset_WindowPos2ivMESA), - NAME_FUNC_OFFSET(18077, glWindowPos2ivMESA, glWindowPos2ivMESA, NULL, _gloffset_WindowPos2ivMESA), - NAME_FUNC_OFFSET(18095, glWindowPos2sMESA, glWindowPos2sMESA, NULL, _gloffset_WindowPos2sMESA), - NAME_FUNC_OFFSET(18109, glWindowPos2sMESA, glWindowPos2sMESA, NULL, _gloffset_WindowPos2sMESA), - NAME_FUNC_OFFSET(18126, glWindowPos2svMESA, glWindowPos2svMESA, NULL, _gloffset_WindowPos2svMESA), - NAME_FUNC_OFFSET(18141, glWindowPos2svMESA, glWindowPos2svMESA, NULL, _gloffset_WindowPos2svMESA), - NAME_FUNC_OFFSET(18159, glWindowPos3dMESA, glWindowPos3dMESA, NULL, _gloffset_WindowPos3dMESA), - NAME_FUNC_OFFSET(18173, glWindowPos3dMESA, glWindowPos3dMESA, NULL, _gloffset_WindowPos3dMESA), - NAME_FUNC_OFFSET(18190, glWindowPos3dvMESA, glWindowPos3dvMESA, NULL, _gloffset_WindowPos3dvMESA), - NAME_FUNC_OFFSET(18205, glWindowPos3dvMESA, glWindowPos3dvMESA, NULL, _gloffset_WindowPos3dvMESA), - NAME_FUNC_OFFSET(18223, glWindowPos3fMESA, glWindowPos3fMESA, NULL, _gloffset_WindowPos3fMESA), - NAME_FUNC_OFFSET(18237, glWindowPos3fMESA, glWindowPos3fMESA, NULL, _gloffset_WindowPos3fMESA), - NAME_FUNC_OFFSET(18254, glWindowPos3fvMESA, glWindowPos3fvMESA, NULL, _gloffset_WindowPos3fvMESA), - NAME_FUNC_OFFSET(18269, glWindowPos3fvMESA, glWindowPos3fvMESA, NULL, _gloffset_WindowPos3fvMESA), - NAME_FUNC_OFFSET(18287, glWindowPos3iMESA, glWindowPos3iMESA, NULL, _gloffset_WindowPos3iMESA), - NAME_FUNC_OFFSET(18301, glWindowPos3iMESA, glWindowPos3iMESA, NULL, _gloffset_WindowPos3iMESA), - NAME_FUNC_OFFSET(18318, glWindowPos3ivMESA, glWindowPos3ivMESA, NULL, _gloffset_WindowPos3ivMESA), - NAME_FUNC_OFFSET(18333, glWindowPos3ivMESA, glWindowPos3ivMESA, NULL, _gloffset_WindowPos3ivMESA), - NAME_FUNC_OFFSET(18351, glWindowPos3sMESA, glWindowPos3sMESA, NULL, _gloffset_WindowPos3sMESA), - NAME_FUNC_OFFSET(18365, glWindowPos3sMESA, glWindowPos3sMESA, NULL, _gloffset_WindowPos3sMESA), - NAME_FUNC_OFFSET(18382, glWindowPos3svMESA, glWindowPos3svMESA, NULL, _gloffset_WindowPos3svMESA), - NAME_FUNC_OFFSET(18397, glWindowPos3svMESA, glWindowPos3svMESA, NULL, _gloffset_WindowPos3svMESA), - NAME_FUNC_OFFSET(18415, glBindProgramNV, glBindProgramNV, NULL, _gloffset_BindProgramNV), - NAME_FUNC_OFFSET(18432, glDeleteProgramsNV, glDeleteProgramsNV, NULL, _gloffset_DeleteProgramsNV), - NAME_FUNC_OFFSET(18452, glGenProgramsNV, glGenProgramsNV, NULL, _gloffset_GenProgramsNV), - NAME_FUNC_OFFSET(18469, glGetVertexAttribPointervNV, glGetVertexAttribPointervNV, NULL, _gloffset_GetVertexAttribPointervNV), - NAME_FUNC_OFFSET(18495, glGetVertexAttribPointervNV, glGetVertexAttribPointervNV, NULL, _gloffset_GetVertexAttribPointervNV), - NAME_FUNC_OFFSET(18524, glIsProgramNV, glIsProgramNV, NULL, _gloffset_IsProgramNV), - NAME_FUNC_OFFSET(18539, glPointParameteriNV, glPointParameteriNV, NULL, _gloffset_PointParameteriNV), - NAME_FUNC_OFFSET(18557, glPointParameterivNV, glPointParameterivNV, NULL, _gloffset_PointParameterivNV), - NAME_FUNC_OFFSET(18576, gl_dispatch_stub_749, gl_dispatch_stub_749, NULL, _gloffset_BlendEquationSeparateEXT), - NAME_FUNC_OFFSET(18600, gl_dispatch_stub_749, gl_dispatch_stub_749, NULL, _gloffset_BlendEquationSeparateEXT), + NAME_FUNC_OFFSET(13470, glFramebufferTextureLayerEXT, glFramebufferTextureLayerEXT, NULL, _gloffset_FramebufferTextureLayerEXT), + NAME_FUNC_OFFSET(13499, gl_dispatch_stub_769, gl_dispatch_stub_769, NULL, _gloffset_ProgramEnvParameters4fvEXT), + NAME_FUNC_OFFSET(13528, gl_dispatch_stub_770, gl_dispatch_stub_770, NULL, _gloffset_ProgramLocalParameters4fvEXT), + NAME_FUNC_OFFSET(13559, gl_dispatch_stub_771, gl_dispatch_stub_771, NULL, _gloffset_GetQueryObjecti64vEXT), + NAME_FUNC_OFFSET(13583, gl_dispatch_stub_772, gl_dispatch_stub_772, NULL, _gloffset_GetQueryObjectui64vEXT), + NAME_FUNC_OFFSET(13608, glArrayElement, glArrayElement, NULL, _gloffset_ArrayElement), + NAME_FUNC_OFFSET(13626, glBindTexture, glBindTexture, NULL, _gloffset_BindTexture), + NAME_FUNC_OFFSET(13643, glDrawArrays, glDrawArrays, NULL, _gloffset_DrawArrays), + NAME_FUNC_OFFSET(13659, glAreTexturesResident, glAreTexturesResidentEXT, glAreTexturesResidentEXT, _gloffset_AreTexturesResident), + NAME_FUNC_OFFSET(13684, glCopyTexImage1D, glCopyTexImage1D, NULL, _gloffset_CopyTexImage1D), + NAME_FUNC_OFFSET(13704, glCopyTexImage2D, glCopyTexImage2D, NULL, _gloffset_CopyTexImage2D), + NAME_FUNC_OFFSET(13724, glCopyTexSubImage1D, glCopyTexSubImage1D, NULL, _gloffset_CopyTexSubImage1D), + NAME_FUNC_OFFSET(13747, glCopyTexSubImage2D, glCopyTexSubImage2D, NULL, _gloffset_CopyTexSubImage2D), + NAME_FUNC_OFFSET(13770, glDeleteTextures, glDeleteTexturesEXT, glDeleteTexturesEXT, _gloffset_DeleteTextures), + NAME_FUNC_OFFSET(13790, glGenTextures, glGenTexturesEXT, glGenTexturesEXT, _gloffset_GenTextures), + NAME_FUNC_OFFSET(13807, glGetPointerv, glGetPointerv, NULL, _gloffset_GetPointerv), + NAME_FUNC_OFFSET(13824, glIsTexture, glIsTextureEXT, glIsTextureEXT, _gloffset_IsTexture), + NAME_FUNC_OFFSET(13839, glPrioritizeTextures, glPrioritizeTextures, NULL, _gloffset_PrioritizeTextures), + NAME_FUNC_OFFSET(13863, glTexSubImage1D, glTexSubImage1D, NULL, _gloffset_TexSubImage1D), + NAME_FUNC_OFFSET(13882, glTexSubImage2D, glTexSubImage2D, NULL, _gloffset_TexSubImage2D), + NAME_FUNC_OFFSET(13901, glBlendColor, glBlendColor, NULL, _gloffset_BlendColor), + NAME_FUNC_OFFSET(13917, glBlendEquation, glBlendEquation, NULL, _gloffset_BlendEquation), + NAME_FUNC_OFFSET(13936, glDrawRangeElements, glDrawRangeElements, NULL, _gloffset_DrawRangeElements), + NAME_FUNC_OFFSET(13959, glColorTable, glColorTable, NULL, _gloffset_ColorTable), + NAME_FUNC_OFFSET(13975, glColorTable, glColorTable, NULL, _gloffset_ColorTable), + NAME_FUNC_OFFSET(13991, glColorTableParameterfv, glColorTableParameterfv, NULL, _gloffset_ColorTableParameterfv), + NAME_FUNC_OFFSET(14018, glColorTableParameteriv, glColorTableParameteriv, NULL, _gloffset_ColorTableParameteriv), + NAME_FUNC_OFFSET(14045, glCopyColorTable, glCopyColorTable, NULL, _gloffset_CopyColorTable), + NAME_FUNC_OFFSET(14065, glGetColorTable, glGetColorTableEXT, glGetColorTableEXT, _gloffset_GetColorTable), + NAME_FUNC_OFFSET(14084, glGetColorTable, glGetColorTableEXT, glGetColorTableEXT, _gloffset_GetColorTable), + NAME_FUNC_OFFSET(14103, glGetColorTableParameterfv, glGetColorTableParameterfvEXT, glGetColorTableParameterfvEXT, _gloffset_GetColorTableParameterfv), + NAME_FUNC_OFFSET(14133, glGetColorTableParameterfv, glGetColorTableParameterfvEXT, glGetColorTableParameterfvEXT, _gloffset_GetColorTableParameterfv), + NAME_FUNC_OFFSET(14163, glGetColorTableParameteriv, glGetColorTableParameterivEXT, glGetColorTableParameterivEXT, _gloffset_GetColorTableParameteriv), + NAME_FUNC_OFFSET(14193, glGetColorTableParameteriv, glGetColorTableParameterivEXT, glGetColorTableParameterivEXT, _gloffset_GetColorTableParameteriv), + NAME_FUNC_OFFSET(14223, glColorSubTable, glColorSubTable, NULL, _gloffset_ColorSubTable), + NAME_FUNC_OFFSET(14242, glCopyColorSubTable, glCopyColorSubTable, NULL, _gloffset_CopyColorSubTable), + NAME_FUNC_OFFSET(14265, glConvolutionFilter1D, glConvolutionFilter1D, NULL, _gloffset_ConvolutionFilter1D), + NAME_FUNC_OFFSET(14290, glConvolutionFilter2D, glConvolutionFilter2D, NULL, _gloffset_ConvolutionFilter2D), + NAME_FUNC_OFFSET(14315, glConvolutionParameterf, glConvolutionParameterf, NULL, _gloffset_ConvolutionParameterf), + NAME_FUNC_OFFSET(14342, glConvolutionParameterfv, glConvolutionParameterfv, NULL, _gloffset_ConvolutionParameterfv), + NAME_FUNC_OFFSET(14370, glConvolutionParameteri, glConvolutionParameteri, NULL, _gloffset_ConvolutionParameteri), + NAME_FUNC_OFFSET(14397, glConvolutionParameteriv, glConvolutionParameteriv, NULL, _gloffset_ConvolutionParameteriv), + NAME_FUNC_OFFSET(14425, glCopyConvolutionFilter1D, glCopyConvolutionFilter1D, NULL, _gloffset_CopyConvolutionFilter1D), + NAME_FUNC_OFFSET(14454, glCopyConvolutionFilter2D, glCopyConvolutionFilter2D, NULL, _gloffset_CopyConvolutionFilter2D), + NAME_FUNC_OFFSET(14483, glGetConvolutionFilter, gl_dispatch_stub_356, gl_dispatch_stub_356, _gloffset_GetConvolutionFilter), + NAME_FUNC_OFFSET(14509, glGetConvolutionParameterfv, gl_dispatch_stub_357, gl_dispatch_stub_357, _gloffset_GetConvolutionParameterfv), + NAME_FUNC_OFFSET(14540, glGetConvolutionParameteriv, gl_dispatch_stub_358, gl_dispatch_stub_358, _gloffset_GetConvolutionParameteriv), + NAME_FUNC_OFFSET(14571, glGetSeparableFilter, gl_dispatch_stub_359, gl_dispatch_stub_359, _gloffset_GetSeparableFilter), + NAME_FUNC_OFFSET(14595, glSeparableFilter2D, glSeparableFilter2D, NULL, _gloffset_SeparableFilter2D), + NAME_FUNC_OFFSET(14618, glGetHistogram, gl_dispatch_stub_361, gl_dispatch_stub_361, _gloffset_GetHistogram), + NAME_FUNC_OFFSET(14636, glGetHistogramParameterfv, gl_dispatch_stub_362, gl_dispatch_stub_362, _gloffset_GetHistogramParameterfv), + NAME_FUNC_OFFSET(14665, glGetHistogramParameteriv, gl_dispatch_stub_363, gl_dispatch_stub_363, _gloffset_GetHistogramParameteriv), + NAME_FUNC_OFFSET(14694, glGetMinmax, gl_dispatch_stub_364, gl_dispatch_stub_364, _gloffset_GetMinmax), + NAME_FUNC_OFFSET(14709, glGetMinmaxParameterfv, gl_dispatch_stub_365, gl_dispatch_stub_365, _gloffset_GetMinmaxParameterfv), + NAME_FUNC_OFFSET(14735, glGetMinmaxParameteriv, gl_dispatch_stub_366, gl_dispatch_stub_366, _gloffset_GetMinmaxParameteriv), + NAME_FUNC_OFFSET(14761, glHistogram, glHistogram, NULL, _gloffset_Histogram), + NAME_FUNC_OFFSET(14776, glMinmax, glMinmax, NULL, _gloffset_Minmax), + NAME_FUNC_OFFSET(14788, glResetHistogram, glResetHistogram, NULL, _gloffset_ResetHistogram), + NAME_FUNC_OFFSET(14808, glResetMinmax, glResetMinmax, NULL, _gloffset_ResetMinmax), + NAME_FUNC_OFFSET(14825, glTexImage3D, glTexImage3D, NULL, _gloffset_TexImage3D), + NAME_FUNC_OFFSET(14841, glTexSubImage3D, glTexSubImage3D, NULL, _gloffset_TexSubImage3D), + NAME_FUNC_OFFSET(14860, glCopyTexSubImage3D, glCopyTexSubImage3D, NULL, _gloffset_CopyTexSubImage3D), + NAME_FUNC_OFFSET(14883, glActiveTextureARB, glActiveTextureARB, NULL, _gloffset_ActiveTextureARB), + NAME_FUNC_OFFSET(14899, glClientActiveTextureARB, glClientActiveTextureARB, NULL, _gloffset_ClientActiveTextureARB), + NAME_FUNC_OFFSET(14921, glMultiTexCoord1dARB, glMultiTexCoord1dARB, NULL, _gloffset_MultiTexCoord1dARB), + NAME_FUNC_OFFSET(14939, glMultiTexCoord1dvARB, glMultiTexCoord1dvARB, NULL, _gloffset_MultiTexCoord1dvARB), + NAME_FUNC_OFFSET(14958, glMultiTexCoord1fARB, glMultiTexCoord1fARB, NULL, _gloffset_MultiTexCoord1fARB), + NAME_FUNC_OFFSET(14976, glMultiTexCoord1fvARB, glMultiTexCoord1fvARB, NULL, _gloffset_MultiTexCoord1fvARB), + NAME_FUNC_OFFSET(14995, glMultiTexCoord1iARB, glMultiTexCoord1iARB, NULL, _gloffset_MultiTexCoord1iARB), + NAME_FUNC_OFFSET(15013, glMultiTexCoord1ivARB, glMultiTexCoord1ivARB, NULL, _gloffset_MultiTexCoord1ivARB), + NAME_FUNC_OFFSET(15032, glMultiTexCoord1sARB, glMultiTexCoord1sARB, NULL, _gloffset_MultiTexCoord1sARB), + NAME_FUNC_OFFSET(15050, glMultiTexCoord1svARB, glMultiTexCoord1svARB, NULL, _gloffset_MultiTexCoord1svARB), + NAME_FUNC_OFFSET(15069, glMultiTexCoord2dARB, glMultiTexCoord2dARB, NULL, _gloffset_MultiTexCoord2dARB), + NAME_FUNC_OFFSET(15087, glMultiTexCoord2dvARB, glMultiTexCoord2dvARB, NULL, _gloffset_MultiTexCoord2dvARB), + NAME_FUNC_OFFSET(15106, glMultiTexCoord2fARB, glMultiTexCoord2fARB, NULL, _gloffset_MultiTexCoord2fARB), + NAME_FUNC_OFFSET(15124, glMultiTexCoord2fvARB, glMultiTexCoord2fvARB, NULL, _gloffset_MultiTexCoord2fvARB), + NAME_FUNC_OFFSET(15143, glMultiTexCoord2iARB, glMultiTexCoord2iARB, NULL, _gloffset_MultiTexCoord2iARB), + NAME_FUNC_OFFSET(15161, glMultiTexCoord2ivARB, glMultiTexCoord2ivARB, NULL, _gloffset_MultiTexCoord2ivARB), + NAME_FUNC_OFFSET(15180, glMultiTexCoord2sARB, glMultiTexCoord2sARB, NULL, _gloffset_MultiTexCoord2sARB), + NAME_FUNC_OFFSET(15198, glMultiTexCoord2svARB, glMultiTexCoord2svARB, NULL, _gloffset_MultiTexCoord2svARB), + NAME_FUNC_OFFSET(15217, glMultiTexCoord3dARB, glMultiTexCoord3dARB, NULL, _gloffset_MultiTexCoord3dARB), + NAME_FUNC_OFFSET(15235, glMultiTexCoord3dvARB, glMultiTexCoord3dvARB, NULL, _gloffset_MultiTexCoord3dvARB), + NAME_FUNC_OFFSET(15254, glMultiTexCoord3fARB, glMultiTexCoord3fARB, NULL, _gloffset_MultiTexCoord3fARB), + NAME_FUNC_OFFSET(15272, glMultiTexCoord3fvARB, glMultiTexCoord3fvARB, NULL, _gloffset_MultiTexCoord3fvARB), + NAME_FUNC_OFFSET(15291, glMultiTexCoord3iARB, glMultiTexCoord3iARB, NULL, _gloffset_MultiTexCoord3iARB), + NAME_FUNC_OFFSET(15309, glMultiTexCoord3ivARB, glMultiTexCoord3ivARB, NULL, _gloffset_MultiTexCoord3ivARB), + NAME_FUNC_OFFSET(15328, glMultiTexCoord3sARB, glMultiTexCoord3sARB, NULL, _gloffset_MultiTexCoord3sARB), + NAME_FUNC_OFFSET(15346, glMultiTexCoord3svARB, glMultiTexCoord3svARB, NULL, _gloffset_MultiTexCoord3svARB), + NAME_FUNC_OFFSET(15365, glMultiTexCoord4dARB, glMultiTexCoord4dARB, NULL, _gloffset_MultiTexCoord4dARB), + NAME_FUNC_OFFSET(15383, glMultiTexCoord4dvARB, glMultiTexCoord4dvARB, NULL, _gloffset_MultiTexCoord4dvARB), + NAME_FUNC_OFFSET(15402, glMultiTexCoord4fARB, glMultiTexCoord4fARB, NULL, _gloffset_MultiTexCoord4fARB), + NAME_FUNC_OFFSET(15420, glMultiTexCoord4fvARB, glMultiTexCoord4fvARB, NULL, _gloffset_MultiTexCoord4fvARB), + NAME_FUNC_OFFSET(15439, glMultiTexCoord4iARB, glMultiTexCoord4iARB, NULL, _gloffset_MultiTexCoord4iARB), + NAME_FUNC_OFFSET(15457, glMultiTexCoord4ivARB, glMultiTexCoord4ivARB, NULL, _gloffset_MultiTexCoord4ivARB), + NAME_FUNC_OFFSET(15476, glMultiTexCoord4sARB, glMultiTexCoord4sARB, NULL, _gloffset_MultiTexCoord4sARB), + NAME_FUNC_OFFSET(15494, glMultiTexCoord4svARB, glMultiTexCoord4svARB, NULL, _gloffset_MultiTexCoord4svARB), + NAME_FUNC_OFFSET(15513, glLoadTransposeMatrixdARB, glLoadTransposeMatrixdARB, NULL, _gloffset_LoadTransposeMatrixdARB), + NAME_FUNC_OFFSET(15536, glLoadTransposeMatrixfARB, glLoadTransposeMatrixfARB, NULL, _gloffset_LoadTransposeMatrixfARB), + NAME_FUNC_OFFSET(15559, glMultTransposeMatrixdARB, glMultTransposeMatrixdARB, NULL, _gloffset_MultTransposeMatrixdARB), + NAME_FUNC_OFFSET(15582, glMultTransposeMatrixfARB, glMultTransposeMatrixfARB, NULL, _gloffset_MultTransposeMatrixfARB), + NAME_FUNC_OFFSET(15605, glSampleCoverageARB, glSampleCoverageARB, NULL, _gloffset_SampleCoverageARB), + NAME_FUNC_OFFSET(15622, glCompressedTexImage1DARB, glCompressedTexImage1DARB, NULL, _gloffset_CompressedTexImage1DARB), + NAME_FUNC_OFFSET(15645, glCompressedTexImage2DARB, glCompressedTexImage2DARB, NULL, _gloffset_CompressedTexImage2DARB), + NAME_FUNC_OFFSET(15668, glCompressedTexImage3DARB, glCompressedTexImage3DARB, NULL, _gloffset_CompressedTexImage3DARB), + NAME_FUNC_OFFSET(15691, glCompressedTexSubImage1DARB, glCompressedTexSubImage1DARB, NULL, _gloffset_CompressedTexSubImage1DARB), + NAME_FUNC_OFFSET(15717, glCompressedTexSubImage2DARB, glCompressedTexSubImage2DARB, NULL, _gloffset_CompressedTexSubImage2DARB), + NAME_FUNC_OFFSET(15743, glCompressedTexSubImage3DARB, glCompressedTexSubImage3DARB, NULL, _gloffset_CompressedTexSubImage3DARB), + NAME_FUNC_OFFSET(15769, glGetCompressedTexImageARB, glGetCompressedTexImageARB, NULL, _gloffset_GetCompressedTexImageARB), + NAME_FUNC_OFFSET(15793, glDisableVertexAttribArrayARB, glDisableVertexAttribArrayARB, NULL, _gloffset_DisableVertexAttribArrayARB), + NAME_FUNC_OFFSET(15820, glEnableVertexAttribArrayARB, glEnableVertexAttribArrayARB, NULL, _gloffset_EnableVertexAttribArrayARB), + NAME_FUNC_OFFSET(15846, glGetVertexAttribdvARB, glGetVertexAttribdvARB, NULL, _gloffset_GetVertexAttribdvARB), + NAME_FUNC_OFFSET(15866, glGetVertexAttribfvARB, glGetVertexAttribfvARB, NULL, _gloffset_GetVertexAttribfvARB), + NAME_FUNC_OFFSET(15886, glGetVertexAttribivARB, glGetVertexAttribivARB, NULL, _gloffset_GetVertexAttribivARB), + NAME_FUNC_OFFSET(15906, glVertexAttrib1dARB, glVertexAttrib1dARB, NULL, _gloffset_VertexAttrib1dARB), + NAME_FUNC_OFFSET(15923, glVertexAttrib1dvARB, glVertexAttrib1dvARB, NULL, _gloffset_VertexAttrib1dvARB), + NAME_FUNC_OFFSET(15941, glVertexAttrib1fARB, glVertexAttrib1fARB, NULL, _gloffset_VertexAttrib1fARB), + NAME_FUNC_OFFSET(15958, glVertexAttrib1fvARB, glVertexAttrib1fvARB, NULL, _gloffset_VertexAttrib1fvARB), + NAME_FUNC_OFFSET(15976, glVertexAttrib1sARB, glVertexAttrib1sARB, NULL, _gloffset_VertexAttrib1sARB), + NAME_FUNC_OFFSET(15993, glVertexAttrib1svARB, glVertexAttrib1svARB, NULL, _gloffset_VertexAttrib1svARB), + NAME_FUNC_OFFSET(16011, glVertexAttrib2dARB, glVertexAttrib2dARB, NULL, _gloffset_VertexAttrib2dARB), + NAME_FUNC_OFFSET(16028, glVertexAttrib2dvARB, glVertexAttrib2dvARB, NULL, _gloffset_VertexAttrib2dvARB), + NAME_FUNC_OFFSET(16046, glVertexAttrib2fARB, glVertexAttrib2fARB, NULL, _gloffset_VertexAttrib2fARB), + NAME_FUNC_OFFSET(16063, glVertexAttrib2fvARB, glVertexAttrib2fvARB, NULL, _gloffset_VertexAttrib2fvARB), + NAME_FUNC_OFFSET(16081, glVertexAttrib2sARB, glVertexAttrib2sARB, NULL, _gloffset_VertexAttrib2sARB), + NAME_FUNC_OFFSET(16098, glVertexAttrib2svARB, glVertexAttrib2svARB, NULL, _gloffset_VertexAttrib2svARB), + NAME_FUNC_OFFSET(16116, glVertexAttrib3dARB, glVertexAttrib3dARB, NULL, _gloffset_VertexAttrib3dARB), + NAME_FUNC_OFFSET(16133, glVertexAttrib3dvARB, glVertexAttrib3dvARB, NULL, _gloffset_VertexAttrib3dvARB), + NAME_FUNC_OFFSET(16151, glVertexAttrib3fARB, glVertexAttrib3fARB, NULL, _gloffset_VertexAttrib3fARB), + NAME_FUNC_OFFSET(16168, glVertexAttrib3fvARB, glVertexAttrib3fvARB, NULL, _gloffset_VertexAttrib3fvARB), + NAME_FUNC_OFFSET(16186, glVertexAttrib3sARB, glVertexAttrib3sARB, NULL, _gloffset_VertexAttrib3sARB), + NAME_FUNC_OFFSET(16203, glVertexAttrib3svARB, glVertexAttrib3svARB, NULL, _gloffset_VertexAttrib3svARB), + NAME_FUNC_OFFSET(16221, glVertexAttrib4NbvARB, glVertexAttrib4NbvARB, NULL, _gloffset_VertexAttrib4NbvARB), + NAME_FUNC_OFFSET(16240, glVertexAttrib4NivARB, glVertexAttrib4NivARB, NULL, _gloffset_VertexAttrib4NivARB), + NAME_FUNC_OFFSET(16259, glVertexAttrib4NsvARB, glVertexAttrib4NsvARB, NULL, _gloffset_VertexAttrib4NsvARB), + NAME_FUNC_OFFSET(16278, glVertexAttrib4NubARB, glVertexAttrib4NubARB, NULL, _gloffset_VertexAttrib4NubARB), + NAME_FUNC_OFFSET(16297, glVertexAttrib4NubvARB, glVertexAttrib4NubvARB, NULL, _gloffset_VertexAttrib4NubvARB), + NAME_FUNC_OFFSET(16317, glVertexAttrib4NuivARB, glVertexAttrib4NuivARB, NULL, _gloffset_VertexAttrib4NuivARB), + NAME_FUNC_OFFSET(16337, glVertexAttrib4NusvARB, glVertexAttrib4NusvARB, NULL, _gloffset_VertexAttrib4NusvARB), + NAME_FUNC_OFFSET(16357, glVertexAttrib4dARB, glVertexAttrib4dARB, NULL, _gloffset_VertexAttrib4dARB), + NAME_FUNC_OFFSET(16374, glVertexAttrib4dvARB, glVertexAttrib4dvARB, NULL, _gloffset_VertexAttrib4dvARB), + NAME_FUNC_OFFSET(16392, glVertexAttrib4fARB, glVertexAttrib4fARB, NULL, _gloffset_VertexAttrib4fARB), + NAME_FUNC_OFFSET(16409, glVertexAttrib4fvARB, glVertexAttrib4fvARB, NULL, _gloffset_VertexAttrib4fvARB), + NAME_FUNC_OFFSET(16427, glVertexAttrib4sARB, glVertexAttrib4sARB, NULL, _gloffset_VertexAttrib4sARB), + NAME_FUNC_OFFSET(16444, glVertexAttrib4svARB, glVertexAttrib4svARB, NULL, _gloffset_VertexAttrib4svARB), + NAME_FUNC_OFFSET(16462, glVertexAttribPointerARB, glVertexAttribPointerARB, NULL, _gloffset_VertexAttribPointerARB), + NAME_FUNC_OFFSET(16484, glBindBufferARB, glBindBufferARB, NULL, _gloffset_BindBufferARB), + NAME_FUNC_OFFSET(16497, glBufferDataARB, glBufferDataARB, NULL, _gloffset_BufferDataARB), + NAME_FUNC_OFFSET(16510, glBufferSubDataARB, glBufferSubDataARB, NULL, _gloffset_BufferSubDataARB), + NAME_FUNC_OFFSET(16526, glDeleteBuffersARB, glDeleteBuffersARB, NULL, _gloffset_DeleteBuffersARB), + NAME_FUNC_OFFSET(16542, glGenBuffersARB, glGenBuffersARB, NULL, _gloffset_GenBuffersARB), + NAME_FUNC_OFFSET(16555, glGetBufferParameterivARB, glGetBufferParameterivARB, NULL, _gloffset_GetBufferParameterivARB), + NAME_FUNC_OFFSET(16578, glGetBufferPointervARB, glGetBufferPointervARB, NULL, _gloffset_GetBufferPointervARB), + NAME_FUNC_OFFSET(16598, glGetBufferSubDataARB, glGetBufferSubDataARB, NULL, _gloffset_GetBufferSubDataARB), + NAME_FUNC_OFFSET(16617, glIsBufferARB, glIsBufferARB, NULL, _gloffset_IsBufferARB), + NAME_FUNC_OFFSET(16628, glMapBufferARB, glMapBufferARB, NULL, _gloffset_MapBufferARB), + NAME_FUNC_OFFSET(16640, glUnmapBufferARB, glUnmapBufferARB, NULL, _gloffset_UnmapBufferARB), + NAME_FUNC_OFFSET(16654, glBeginQueryARB, glBeginQueryARB, NULL, _gloffset_BeginQueryARB), + NAME_FUNC_OFFSET(16667, glDeleteQueriesARB, glDeleteQueriesARB, NULL, _gloffset_DeleteQueriesARB), + NAME_FUNC_OFFSET(16683, glEndQueryARB, glEndQueryARB, NULL, _gloffset_EndQueryARB), + NAME_FUNC_OFFSET(16694, glGenQueriesARB, glGenQueriesARB, NULL, _gloffset_GenQueriesARB), + NAME_FUNC_OFFSET(16707, glGetQueryObjectivARB, glGetQueryObjectivARB, NULL, _gloffset_GetQueryObjectivARB), + NAME_FUNC_OFFSET(16726, glGetQueryObjectuivARB, glGetQueryObjectuivARB, NULL, _gloffset_GetQueryObjectuivARB), + NAME_FUNC_OFFSET(16746, glGetQueryivARB, glGetQueryivARB, NULL, _gloffset_GetQueryivARB), + NAME_FUNC_OFFSET(16759, glIsQueryARB, glIsQueryARB, NULL, _gloffset_IsQueryARB), + NAME_FUNC_OFFSET(16769, glCompileShaderARB, glCompileShaderARB, NULL, _gloffset_CompileShaderARB), + NAME_FUNC_OFFSET(16785, glGetActiveUniformARB, glGetActiveUniformARB, NULL, _gloffset_GetActiveUniformARB), + NAME_FUNC_OFFSET(16804, glGetShaderSourceARB, glGetShaderSourceARB, NULL, _gloffset_GetShaderSourceARB), + NAME_FUNC_OFFSET(16822, glGetUniformLocationARB, glGetUniformLocationARB, NULL, _gloffset_GetUniformLocationARB), + NAME_FUNC_OFFSET(16843, glGetUniformfvARB, glGetUniformfvARB, NULL, _gloffset_GetUniformfvARB), + NAME_FUNC_OFFSET(16858, glGetUniformivARB, glGetUniformivARB, NULL, _gloffset_GetUniformivARB), + NAME_FUNC_OFFSET(16873, glLinkProgramARB, glLinkProgramARB, NULL, _gloffset_LinkProgramARB), + NAME_FUNC_OFFSET(16887, glShaderSourceARB, glShaderSourceARB, NULL, _gloffset_ShaderSourceARB), + NAME_FUNC_OFFSET(16902, glUniform1fARB, glUniform1fARB, NULL, _gloffset_Uniform1fARB), + NAME_FUNC_OFFSET(16914, glUniform1fvARB, glUniform1fvARB, NULL, _gloffset_Uniform1fvARB), + NAME_FUNC_OFFSET(16927, glUniform1iARB, glUniform1iARB, NULL, _gloffset_Uniform1iARB), + NAME_FUNC_OFFSET(16939, glUniform1ivARB, glUniform1ivARB, NULL, _gloffset_Uniform1ivARB), + NAME_FUNC_OFFSET(16952, glUniform2fARB, glUniform2fARB, NULL, _gloffset_Uniform2fARB), + NAME_FUNC_OFFSET(16964, glUniform2fvARB, glUniform2fvARB, NULL, _gloffset_Uniform2fvARB), + NAME_FUNC_OFFSET(16977, glUniform2iARB, glUniform2iARB, NULL, _gloffset_Uniform2iARB), + NAME_FUNC_OFFSET(16989, glUniform2ivARB, glUniform2ivARB, NULL, _gloffset_Uniform2ivARB), + NAME_FUNC_OFFSET(17002, glUniform3fARB, glUniform3fARB, NULL, _gloffset_Uniform3fARB), + NAME_FUNC_OFFSET(17014, glUniform3fvARB, glUniform3fvARB, NULL, _gloffset_Uniform3fvARB), + NAME_FUNC_OFFSET(17027, glUniform3iARB, glUniform3iARB, NULL, _gloffset_Uniform3iARB), + NAME_FUNC_OFFSET(17039, glUniform3ivARB, glUniform3ivARB, NULL, _gloffset_Uniform3ivARB), + NAME_FUNC_OFFSET(17052, glUniform4fARB, glUniform4fARB, NULL, _gloffset_Uniform4fARB), + NAME_FUNC_OFFSET(17064, glUniform4fvARB, glUniform4fvARB, NULL, _gloffset_Uniform4fvARB), + NAME_FUNC_OFFSET(17077, glUniform4iARB, glUniform4iARB, NULL, _gloffset_Uniform4iARB), + NAME_FUNC_OFFSET(17089, glUniform4ivARB, glUniform4ivARB, NULL, _gloffset_Uniform4ivARB), + NAME_FUNC_OFFSET(17102, glUniformMatrix2fvARB, glUniformMatrix2fvARB, NULL, _gloffset_UniformMatrix2fvARB), + NAME_FUNC_OFFSET(17121, glUniformMatrix3fvARB, glUniformMatrix3fvARB, NULL, _gloffset_UniformMatrix3fvARB), + NAME_FUNC_OFFSET(17140, glUniformMatrix4fvARB, glUniformMatrix4fvARB, NULL, _gloffset_UniformMatrix4fvARB), + NAME_FUNC_OFFSET(17159, glUseProgramObjectARB, glUseProgramObjectARB, NULL, _gloffset_UseProgramObjectARB), + NAME_FUNC_OFFSET(17172, glValidateProgramARB, glValidateProgramARB, NULL, _gloffset_ValidateProgramARB), + NAME_FUNC_OFFSET(17190, glBindAttribLocationARB, glBindAttribLocationARB, NULL, _gloffset_BindAttribLocationARB), + NAME_FUNC_OFFSET(17211, glGetActiveAttribARB, glGetActiveAttribARB, NULL, _gloffset_GetActiveAttribARB), + NAME_FUNC_OFFSET(17229, glGetAttribLocationARB, glGetAttribLocationARB, NULL, _gloffset_GetAttribLocationARB), + NAME_FUNC_OFFSET(17249, glDrawBuffersARB, glDrawBuffersARB, NULL, _gloffset_DrawBuffersARB), + NAME_FUNC_OFFSET(17263, glDrawBuffersARB, glDrawBuffersARB, NULL, _gloffset_DrawBuffersARB), + NAME_FUNC_OFFSET(17280, gl_dispatch_stub_568, gl_dispatch_stub_568, NULL, _gloffset_SampleMaskSGIS), + NAME_FUNC_OFFSET(17296, gl_dispatch_stub_569, gl_dispatch_stub_569, NULL, _gloffset_SamplePatternSGIS), + NAME_FUNC_OFFSET(17315, glPointParameterfEXT, glPointParameterfEXT, NULL, _gloffset_PointParameterfEXT), + NAME_FUNC_OFFSET(17333, glPointParameterfEXT, glPointParameterfEXT, NULL, _gloffset_PointParameterfEXT), + NAME_FUNC_OFFSET(17354, glPointParameterfEXT, glPointParameterfEXT, NULL, _gloffset_PointParameterfEXT), + NAME_FUNC_OFFSET(17376, glPointParameterfvEXT, glPointParameterfvEXT, NULL, _gloffset_PointParameterfvEXT), + NAME_FUNC_OFFSET(17395, glPointParameterfvEXT, glPointParameterfvEXT, NULL, _gloffset_PointParameterfvEXT), + NAME_FUNC_OFFSET(17417, glPointParameterfvEXT, glPointParameterfvEXT, NULL, _gloffset_PointParameterfvEXT), + NAME_FUNC_OFFSET(17440, glSecondaryColor3bEXT, glSecondaryColor3bEXT, NULL, _gloffset_SecondaryColor3bEXT), + NAME_FUNC_OFFSET(17459, glSecondaryColor3bvEXT, glSecondaryColor3bvEXT, NULL, _gloffset_SecondaryColor3bvEXT), + NAME_FUNC_OFFSET(17479, glSecondaryColor3dEXT, glSecondaryColor3dEXT, NULL, _gloffset_SecondaryColor3dEXT), + NAME_FUNC_OFFSET(17498, glSecondaryColor3dvEXT, glSecondaryColor3dvEXT, NULL, _gloffset_SecondaryColor3dvEXT), + NAME_FUNC_OFFSET(17518, glSecondaryColor3fEXT, glSecondaryColor3fEXT, NULL, _gloffset_SecondaryColor3fEXT), + NAME_FUNC_OFFSET(17537, glSecondaryColor3fvEXT, glSecondaryColor3fvEXT, NULL, _gloffset_SecondaryColor3fvEXT), + NAME_FUNC_OFFSET(17557, glSecondaryColor3iEXT, glSecondaryColor3iEXT, NULL, _gloffset_SecondaryColor3iEXT), + NAME_FUNC_OFFSET(17576, glSecondaryColor3ivEXT, glSecondaryColor3ivEXT, NULL, _gloffset_SecondaryColor3ivEXT), + NAME_FUNC_OFFSET(17596, glSecondaryColor3sEXT, glSecondaryColor3sEXT, NULL, _gloffset_SecondaryColor3sEXT), + NAME_FUNC_OFFSET(17615, glSecondaryColor3svEXT, glSecondaryColor3svEXT, NULL, _gloffset_SecondaryColor3svEXT), + NAME_FUNC_OFFSET(17635, glSecondaryColor3ubEXT, glSecondaryColor3ubEXT, NULL, _gloffset_SecondaryColor3ubEXT), + NAME_FUNC_OFFSET(17655, glSecondaryColor3ubvEXT, glSecondaryColor3ubvEXT, NULL, _gloffset_SecondaryColor3ubvEXT), + NAME_FUNC_OFFSET(17676, glSecondaryColor3uiEXT, glSecondaryColor3uiEXT, NULL, _gloffset_SecondaryColor3uiEXT), + NAME_FUNC_OFFSET(17696, glSecondaryColor3uivEXT, glSecondaryColor3uivEXT, NULL, _gloffset_SecondaryColor3uivEXT), + NAME_FUNC_OFFSET(17717, glSecondaryColor3usEXT, glSecondaryColor3usEXT, NULL, _gloffset_SecondaryColor3usEXT), + NAME_FUNC_OFFSET(17737, glSecondaryColor3usvEXT, glSecondaryColor3usvEXT, NULL, _gloffset_SecondaryColor3usvEXT), + NAME_FUNC_OFFSET(17758, glSecondaryColorPointerEXT, glSecondaryColorPointerEXT, NULL, _gloffset_SecondaryColorPointerEXT), + NAME_FUNC_OFFSET(17782, glMultiDrawArraysEXT, glMultiDrawArraysEXT, NULL, _gloffset_MultiDrawArraysEXT), + NAME_FUNC_OFFSET(17800, glMultiDrawElementsEXT, glMultiDrawElementsEXT, NULL, _gloffset_MultiDrawElementsEXT), + NAME_FUNC_OFFSET(17820, glFogCoordPointerEXT, glFogCoordPointerEXT, NULL, _gloffset_FogCoordPointerEXT), + NAME_FUNC_OFFSET(17838, glFogCoorddEXT, glFogCoorddEXT, NULL, _gloffset_FogCoorddEXT), + NAME_FUNC_OFFSET(17850, glFogCoorddvEXT, glFogCoorddvEXT, NULL, _gloffset_FogCoorddvEXT), + NAME_FUNC_OFFSET(17863, glFogCoordfEXT, glFogCoordfEXT, NULL, _gloffset_FogCoordfEXT), + NAME_FUNC_OFFSET(17875, glFogCoordfvEXT, glFogCoordfvEXT, NULL, _gloffset_FogCoordfvEXT), + NAME_FUNC_OFFSET(17888, glBlendFuncSeparateEXT, glBlendFuncSeparateEXT, NULL, _gloffset_BlendFuncSeparateEXT), + NAME_FUNC_OFFSET(17908, glBlendFuncSeparateEXT, glBlendFuncSeparateEXT, NULL, _gloffset_BlendFuncSeparateEXT), + NAME_FUNC_OFFSET(17932, glWindowPos2dMESA, glWindowPos2dMESA, NULL, _gloffset_WindowPos2dMESA), + NAME_FUNC_OFFSET(17946, glWindowPos2dMESA, glWindowPos2dMESA, NULL, _gloffset_WindowPos2dMESA), + NAME_FUNC_OFFSET(17963, glWindowPos2dvMESA, glWindowPos2dvMESA, NULL, _gloffset_WindowPos2dvMESA), + NAME_FUNC_OFFSET(17978, glWindowPos2dvMESA, glWindowPos2dvMESA, NULL, _gloffset_WindowPos2dvMESA), + NAME_FUNC_OFFSET(17996, glWindowPos2fMESA, glWindowPos2fMESA, NULL, _gloffset_WindowPos2fMESA), + NAME_FUNC_OFFSET(18010, glWindowPos2fMESA, glWindowPos2fMESA, NULL, _gloffset_WindowPos2fMESA), + NAME_FUNC_OFFSET(18027, glWindowPos2fvMESA, glWindowPos2fvMESA, NULL, _gloffset_WindowPos2fvMESA), + NAME_FUNC_OFFSET(18042, glWindowPos2fvMESA, glWindowPos2fvMESA, NULL, _gloffset_WindowPos2fvMESA), + NAME_FUNC_OFFSET(18060, glWindowPos2iMESA, glWindowPos2iMESA, NULL, _gloffset_WindowPos2iMESA), + NAME_FUNC_OFFSET(18074, glWindowPos2iMESA, glWindowPos2iMESA, NULL, _gloffset_WindowPos2iMESA), + NAME_FUNC_OFFSET(18091, glWindowPos2ivMESA, glWindowPos2ivMESA, NULL, _gloffset_WindowPos2ivMESA), + NAME_FUNC_OFFSET(18106, glWindowPos2ivMESA, glWindowPos2ivMESA, NULL, _gloffset_WindowPos2ivMESA), + NAME_FUNC_OFFSET(18124, glWindowPos2sMESA, glWindowPos2sMESA, NULL, _gloffset_WindowPos2sMESA), + NAME_FUNC_OFFSET(18138, glWindowPos2sMESA, glWindowPos2sMESA, NULL, _gloffset_WindowPos2sMESA), + NAME_FUNC_OFFSET(18155, glWindowPos2svMESA, glWindowPos2svMESA, NULL, _gloffset_WindowPos2svMESA), + NAME_FUNC_OFFSET(18170, glWindowPos2svMESA, glWindowPos2svMESA, NULL, _gloffset_WindowPos2svMESA), + NAME_FUNC_OFFSET(18188, glWindowPos3dMESA, glWindowPos3dMESA, NULL, _gloffset_WindowPos3dMESA), + NAME_FUNC_OFFSET(18202, glWindowPos3dMESA, glWindowPos3dMESA, NULL, _gloffset_WindowPos3dMESA), + NAME_FUNC_OFFSET(18219, glWindowPos3dvMESA, glWindowPos3dvMESA, NULL, _gloffset_WindowPos3dvMESA), + NAME_FUNC_OFFSET(18234, glWindowPos3dvMESA, glWindowPos3dvMESA, NULL, _gloffset_WindowPos3dvMESA), + NAME_FUNC_OFFSET(18252, glWindowPos3fMESA, glWindowPos3fMESA, NULL, _gloffset_WindowPos3fMESA), + NAME_FUNC_OFFSET(18266, glWindowPos3fMESA, glWindowPos3fMESA, NULL, _gloffset_WindowPos3fMESA), + NAME_FUNC_OFFSET(18283, glWindowPos3fvMESA, glWindowPos3fvMESA, NULL, _gloffset_WindowPos3fvMESA), + NAME_FUNC_OFFSET(18298, glWindowPos3fvMESA, glWindowPos3fvMESA, NULL, _gloffset_WindowPos3fvMESA), + NAME_FUNC_OFFSET(18316, glWindowPos3iMESA, glWindowPos3iMESA, NULL, _gloffset_WindowPos3iMESA), + NAME_FUNC_OFFSET(18330, glWindowPos3iMESA, glWindowPos3iMESA, NULL, _gloffset_WindowPos3iMESA), + NAME_FUNC_OFFSET(18347, glWindowPos3ivMESA, glWindowPos3ivMESA, NULL, _gloffset_WindowPos3ivMESA), + NAME_FUNC_OFFSET(18362, glWindowPos3ivMESA, glWindowPos3ivMESA, NULL, _gloffset_WindowPos3ivMESA), + NAME_FUNC_OFFSET(18380, glWindowPos3sMESA, glWindowPos3sMESA, NULL, _gloffset_WindowPos3sMESA), + NAME_FUNC_OFFSET(18394, glWindowPos3sMESA, glWindowPos3sMESA, NULL, _gloffset_WindowPos3sMESA), + NAME_FUNC_OFFSET(18411, glWindowPos3svMESA, glWindowPos3svMESA, NULL, _gloffset_WindowPos3svMESA), + NAME_FUNC_OFFSET(18426, glWindowPos3svMESA, glWindowPos3svMESA, NULL, _gloffset_WindowPos3svMESA), + NAME_FUNC_OFFSET(18444, glBindProgramNV, glBindProgramNV, NULL, _gloffset_BindProgramNV), + NAME_FUNC_OFFSET(18461, glDeleteProgramsNV, glDeleteProgramsNV, NULL, _gloffset_DeleteProgramsNV), + NAME_FUNC_OFFSET(18481, glGenProgramsNV, glGenProgramsNV, NULL, _gloffset_GenProgramsNV), + NAME_FUNC_OFFSET(18498, glGetVertexAttribPointervNV, glGetVertexAttribPointervNV, NULL, _gloffset_GetVertexAttribPointervNV), + NAME_FUNC_OFFSET(18524, glGetVertexAttribPointervNV, glGetVertexAttribPointervNV, NULL, _gloffset_GetVertexAttribPointervNV), + NAME_FUNC_OFFSET(18553, glIsProgramNV, glIsProgramNV, NULL, _gloffset_IsProgramNV), + NAME_FUNC_OFFSET(18568, glPointParameteriNV, glPointParameteriNV, NULL, _gloffset_PointParameteriNV), + NAME_FUNC_OFFSET(18586, glPointParameterivNV, glPointParameterivNV, NULL, _gloffset_PointParameterivNV), + NAME_FUNC_OFFSET(18605, gl_dispatch_stub_749, gl_dispatch_stub_749, NULL, _gloffset_BlendEquationSeparateEXT), + NAME_FUNC_OFFSET(18629, gl_dispatch_stub_749, gl_dispatch_stub_749, NULL, _gloffset_BlendEquationSeparateEXT), NAME_FUNC_OFFSET(-1, NULL, NULL, NULL, 0) }; diff --git a/src/mesa/main/attrib.c b/src/mesa/main/attrib.c index e2cfb8a1f66..4654704afd1 100644 --- a/src/mesa/main/attrib.c +++ b/src/mesa/main/attrib.c @@ -744,6 +744,18 @@ pop_texture_group(GLcontext *ctx, const struct gl_texture_attrib *texAttrib) target = GL_TEXTURE_RECTANGLE_NV; obj = &unit->SavedRect; break; + case 5: + if (!ctx->Extensions.MESA_texture_array) + continue; + target = GL_TEXTURE_1D_ARRAY_EXT; + obj = &unit->Saved1DArray; + break; + case 6: + if (!ctx->Extensions.MESA_texture_array) + continue; + target = GL_TEXTURE_2D_ARRAY_EXT; + obj = &unit->Saved2DArray; + break; default: ; /* silence warnings */ } diff --git a/src/mesa/main/config.h b/src/mesa/main/config.h index a4de3bd1fae..9e4d1838ade 100644 --- a/src/mesa/main/config.h +++ b/src/mesa/main/config.h @@ -108,6 +108,9 @@ /** Maximum rectangular texture size - GL_NV_texture_rectangle */ #define MAX_TEXTURE_RECT_SIZE 2048 +/** Maximum number of layers in a 1D or 2D array texture - GL_MESA_texture_array */ +#define MAX_ARRAY_TEXTURE_LAYERS 64 + /** Number of texture units - GL_ARB_multitexture * This needs to be the larger of MAX_TEXTURE_COORD_UNITS and * MAX_TEXTURE_IMAGE_UNITS seen below, since MAX_TEXTURE_UNITS is used diff --git a/src/mesa/main/context.c b/src/mesa/main/context.c index ace68499d79..ccaf6f64280 100644 --- a/src/mesa/main/context.c +++ b/src/mesa/main/context.c @@ -467,12 +467,22 @@ alloc_shared_state( GLcontext *ctx ) if (!ss->DefaultRect) goto cleanup; + ss->Default1DArray = (*ctx->Driver.NewTextureObject)(ctx, 0, GL_TEXTURE_1D_ARRAY_EXT); + if (!ss->Default1DArray) + goto cleanup; + + ss->Default2DArray = (*ctx->Driver.NewTextureObject)(ctx, 0, GL_TEXTURE_2D_ARRAY_EXT); + if (!ss->Default2DArray) + goto cleanup; + /* Effectively bind the default textures to all texture units */ ss->Default1D->RefCount += MAX_TEXTURE_IMAGE_UNITS; ss->Default2D->RefCount += MAX_TEXTURE_IMAGE_UNITS; ss->Default3D->RefCount += MAX_TEXTURE_IMAGE_UNITS; ss->DefaultCubeMap->RefCount += MAX_TEXTURE_IMAGE_UNITS; ss->DefaultRect->RefCount += MAX_TEXTURE_IMAGE_UNITS; + ss->Default1DArray->RefCount += MAX_TEXTURE_IMAGE_UNITS; + ss->Default2DArray->RefCount += MAX_TEXTURE_IMAGE_UNITS; _glthread_INIT_MUTEX(ss->TexMutex); ss->TextureStateStamp = 0; @@ -772,6 +782,7 @@ _mesa_init_constants(GLcontext *ctx) ctx->Const.Max3DTextureLevels = MAX_3D_TEXTURE_LEVELS; ctx->Const.MaxCubeTextureLevels = MAX_CUBE_TEXTURE_LEVELS; ctx->Const.MaxTextureRectSize = MAX_TEXTURE_RECT_SIZE; + ctx->Const.MaxArrayTextureLayers = MAX_ARRAY_TEXTURE_LAYERS; ctx->Const.MaxTextureCoordUnits = MAX_TEXTURE_COORD_UNITS; ctx->Const.MaxTextureImageUnits = MAX_TEXTURE_IMAGE_UNITS; ctx->Const.MaxTextureUnits = MIN2(ctx->Const.MaxTextureCoordUnits, diff --git a/src/mesa/main/enable.c b/src/mesa/main/enable.c index 0e14345e730..52dd63f2cef 100644 --- a/src/mesa/main/enable.c +++ b/src/mesa/main/enable.c @@ -922,6 +922,22 @@ _mesa_set_enable(GLcontext *ctx, GLenum cap, GLboolean state) ctx->ATIFragmentShader.Enabled = state; break; #endif + + /* GL_MESA_texture_array */ + case GL_TEXTURE_1D_ARRAY_EXT: + CHECK_EXTENSION(MESA_texture_array, cap); + if (!enable_texture(ctx, state, TEXTURE_1D_ARRAY_BIT)) { + return; + } + break; + + case GL_TEXTURE_2D_ARRAY_EXT: + CHECK_EXTENSION(MESA_texture_array, cap); + if (!enable_texture(ctx, state, TEXTURE_2D_ARRAY_BIT)) { + return; + } + break; + default: _mesa_error(ctx, GL_INVALID_ENUM, "%s(0x%x)", state ? "glEnable" : "glDisable", cap); diff --git a/src/mesa/main/enums.c b/src/mesa/main/enums.c index bad33f7f642..d5019ae045a 100644 --- a/src/mesa/main/enums.c +++ b/src/mesa/main/enums.c @@ -251,6 +251,7 @@ LONGSTRING static const char enum_string_table[] = "GL_COMBINE_RGB\0" "GL_COMBINE_RGB_ARB\0" "GL_COMBINE_RGB_EXT\0" + "GL_COMPARE_REF_DEPTH_TO_TEXTURE_EXT\0" "GL_COMPARE_R_TO_TEXTURE\0" "GL_COMPARE_R_TO_TEXTURE_ARB\0" "GL_COMPILE\0" @@ -527,6 +528,7 @@ LONGSTRING static const char enum_string_table[] = "GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE_EXT\0" "GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_3D_ZOFFSET_EXT\0" "GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE_EXT\0" + "GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER_EXT\0" "GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL_EXT\0" "GL_FRAMEBUFFER_BINDING_EXT\0" "GL_FRAMEBUFFER_COMPLETE_EXT\0" @@ -828,6 +830,7 @@ LONGSTRING static const char enum_string_table[] = "GL_MATRIX_PALETTE_ARB\0" "GL_MAX\0" "GL_MAX_3D_TEXTURE_SIZE\0" + "GL_MAX_ARRAY_TEXTURE_LAYERS_EXT\0" "GL_MAX_ATTRIB_STACK_DEPTH\0" "GL_MAX_CLIENT_ATTRIB_STACK_DEPTH\0" "GL_MAX_CLIPMAP_DEPTH_SGIX\0" @@ -1230,8 +1233,10 @@ LONGSTRING static const char enum_string_table[] = "GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE\0" "GL_PROXY_POST_CONVOLUTION_COLOR_TABLE\0" "GL_PROXY_TEXTURE_1D\0" + "GL_PROXY_TEXTURE_1D_ARRAY_EXT\0" "GL_PROXY_TEXTURE_1D_EXT\0" "GL_PROXY_TEXTURE_2D\0" + "GL_PROXY_TEXTURE_2D_ARRAY_EXT\0" "GL_PROXY_TEXTURE_2D_EXT\0" "GL_PROXY_TEXTURE_3D\0" "GL_PROXY_TEXTURE_COLOR_TABLE_SGI\0" @@ -1537,13 +1542,17 @@ LONGSTRING static const char enum_string_table[] = "GL_TEXTURE9\0" "GL_TEXTURE9_ARB\0" "GL_TEXTURE_1D\0" + "GL_TEXTURE_1D_ARRAY_EXT\0" "GL_TEXTURE_2D\0" + "GL_TEXTURE_2D_ARRAY_EXT\0" "GL_TEXTURE_3D\0" "GL_TEXTURE_ALPHA_SIZE\0" "GL_TEXTURE_ALPHA_SIZE_EXT\0" "GL_TEXTURE_BASE_LEVEL\0" "GL_TEXTURE_BINDING_1D\0" + "GL_TEXTURE_BINDING_1D_ARRAY_EXT\0" "GL_TEXTURE_BINDING_2D\0" + "GL_TEXTURE_BINDING_2D_ARRAY_EXT\0" "GL_TEXTURE_BINDING_3D\0" "GL_TEXTURE_BINDING_CUBE_MAP\0" "GL_TEXTURE_BINDING_CUBE_MAP_ARB\0" @@ -1774,7 +1783,7 @@ LONGSTRING static const char enum_string_table[] = "GL_ZOOM_Y\0" ; -static const enum_elt all_enums[1737] = +static const enum_elt all_enums[1746] = { { 0, 0x00000600 }, /* GL_2D */ { 6, 0x00001407 }, /* GL_2_BYTES */ @@ -1992,2130 +2001,2139 @@ static const enum_elt all_enums[1737] = { 4100, 0x00008571 }, /* GL_COMBINE_RGB */ { 4115, 0x00008571 }, /* GL_COMBINE_RGB_ARB */ { 4134, 0x00008571 }, /* GL_COMBINE_RGB_EXT */ - { 4153, 0x0000884E }, /* GL_COMPARE_R_TO_TEXTURE */ - { 4177, 0x0000884E }, /* GL_COMPARE_R_TO_TEXTURE_ARB */ - { 4205, 0x00001300 }, /* GL_COMPILE */ - { 4216, 0x00001301 }, /* GL_COMPILE_AND_EXECUTE */ - { 4239, 0x00008B81 }, /* GL_COMPILE_STATUS */ - { 4257, 0x000084E9 }, /* GL_COMPRESSED_ALPHA */ - { 4277, 0x000084E9 }, /* GL_COMPRESSED_ALPHA_ARB */ - { 4301, 0x000084EC }, /* GL_COMPRESSED_INTENSITY */ - { 4325, 0x000084EC }, /* GL_COMPRESSED_INTENSITY_ARB */ - { 4353, 0x000084EA }, /* GL_COMPRESSED_LUMINANCE */ - { 4377, 0x000084EB }, /* GL_COMPRESSED_LUMINANCE_ALPHA */ - { 4407, 0x000084EB }, /* GL_COMPRESSED_LUMINANCE_ALPHA_ARB */ - { 4441, 0x000084EA }, /* GL_COMPRESSED_LUMINANCE_ARB */ - { 4469, 0x000084ED }, /* GL_COMPRESSED_RGB */ - { 4487, 0x000084EE }, /* GL_COMPRESSED_RGBA */ - { 4506, 0x000084EE }, /* GL_COMPRESSED_RGBA_ARB */ - { 4529, 0x000086B1 }, /* GL_COMPRESSED_RGBA_FXT1_3DFX */ - { 4558, 0x000083F1 }, /* GL_COMPRESSED_RGBA_S3TC_DXT1_EXT */ - { 4591, 0x000083F2 }, /* GL_COMPRESSED_RGBA_S3TC_DXT3_EXT */ - { 4624, 0x000083F3 }, /* GL_COMPRESSED_RGBA_S3TC_DXT5_EXT */ - { 4657, 0x000084ED }, /* GL_COMPRESSED_RGB_ARB */ - { 4679, 0x000086B0 }, /* GL_COMPRESSED_RGB_FXT1_3DFX */ - { 4707, 0x000083F0 }, /* GL_COMPRESSED_RGB_S3TC_DXT1_EXT */ - { 4739, 0x000086A3 }, /* GL_COMPRESSED_TEXTURE_FORMATS */ - { 4769, 0x00008576 }, /* GL_CONSTANT */ - { 4781, 0x00008003 }, /* GL_CONSTANT_ALPHA */ - { 4799, 0x00008003 }, /* GL_CONSTANT_ALPHA_EXT */ - { 4821, 0x00008576 }, /* GL_CONSTANT_ARB */ - { 4837, 0x00001207 }, /* GL_CONSTANT_ATTENUATION */ - { 4861, 0x00008151 }, /* GL_CONSTANT_BORDER_HP */ - { 4883, 0x00008001 }, /* GL_CONSTANT_COLOR */ - { 4901, 0x00008001 }, /* GL_CONSTANT_COLOR_EXT */ - { 4923, 0x00008576 }, /* GL_CONSTANT_EXT */ - { 4939, 0x00008010 }, /* GL_CONVOLUTION_1D */ - { 4957, 0x00008011 }, /* GL_CONVOLUTION_2D */ - { 4975, 0x00008154 }, /* GL_CONVOLUTION_BORDER_COLOR */ - { 5003, 0x00008154 }, /* GL_CONVOLUTION_BORDER_COLOR_HP */ - { 5034, 0x00008013 }, /* GL_CONVOLUTION_BORDER_MODE */ - { 5061, 0x00008013 }, /* GL_CONVOLUTION_BORDER_MODE_EXT */ - { 5092, 0x00008015 }, /* GL_CONVOLUTION_FILTER_BIAS */ - { 5119, 0x00008015 }, /* GL_CONVOLUTION_FILTER_BIAS_EXT */ - { 5150, 0x00008014 }, /* GL_CONVOLUTION_FILTER_SCALE */ - { 5178, 0x00008014 }, /* GL_CONVOLUTION_FILTER_SCALE_EXT */ - { 5210, 0x00008017 }, /* GL_CONVOLUTION_FORMAT */ - { 5232, 0x00008017 }, /* GL_CONVOLUTION_FORMAT_EXT */ - { 5258, 0x00008019 }, /* GL_CONVOLUTION_HEIGHT */ - { 5280, 0x00008019 }, /* GL_CONVOLUTION_HEIGHT_EXT */ - { 5306, 0x00008018 }, /* GL_CONVOLUTION_WIDTH */ - { 5327, 0x00008018 }, /* GL_CONVOLUTION_WIDTH_EXT */ - { 5352, 0x00008862 }, /* GL_COORD_REPLACE */ - { 5369, 0x00008862 }, /* GL_COORD_REPLACE_ARB */ - { 5390, 0x00008862 }, /* GL_COORD_REPLACE_NV */ - { 5410, 0x00001503 }, /* GL_COPY */ - { 5418, 0x0000150C }, /* GL_COPY_INVERTED */ - { 5435, 0x00000706 }, /* GL_COPY_PIXEL_TOKEN */ - { 5455, 0x00000B44 }, /* GL_CULL_FACE */ - { 5468, 0x00000B45 }, /* GL_CULL_FACE_MODE */ - { 5486, 0x000081AA }, /* GL_CULL_VERTEX_EXT */ - { 5505, 0x000081AC }, /* GL_CULL_VERTEX_EYE_POSITION_EXT */ - { 5537, 0x000081AB }, /* GL_CULL_VERTEX_OBJECT_POSITION_EXT */ - { 5572, 0x00008626 }, /* GL_CURRENT_ATTRIB_NV */ - { 5593, 0x00000001 }, /* GL_CURRENT_BIT */ - { 5608, 0x00000B00 }, /* GL_CURRENT_COLOR */ - { 5625, 0x00008453 }, /* GL_CURRENT_FOG_COORD */ - { 5646, 0x00008453 }, /* GL_CURRENT_FOG_COORDINATE */ - { 5672, 0x00000B01 }, /* GL_CURRENT_INDEX */ - { 5689, 0x00008641 }, /* GL_CURRENT_MATRIX_ARB */ - { 5711, 0x00008845 }, /* GL_CURRENT_MATRIX_INDEX_ARB */ - { 5739, 0x00008641 }, /* GL_CURRENT_MATRIX_NV */ - { 5760, 0x00008640 }, /* GL_CURRENT_MATRIX_STACK_DEPTH_ARB */ - { 5794, 0x00008640 }, /* GL_CURRENT_MATRIX_STACK_DEPTH_NV */ - { 5827, 0x00000B02 }, /* GL_CURRENT_NORMAL */ - { 5845, 0x00008843 }, /* GL_CURRENT_PALETTE_MATRIX_ARB */ - { 5875, 0x00008B8D }, /* GL_CURRENT_PROGRAM */ - { 5894, 0x00008865 }, /* GL_CURRENT_QUERY */ - { 5911, 0x00008865 }, /* GL_CURRENT_QUERY_ARB */ - { 5932, 0x00000B04 }, /* GL_CURRENT_RASTER_COLOR */ - { 5956, 0x00000B09 }, /* GL_CURRENT_RASTER_DISTANCE */ - { 5983, 0x00000B05 }, /* GL_CURRENT_RASTER_INDEX */ - { 6007, 0x00000B07 }, /* GL_CURRENT_RASTER_POSITION */ - { 6034, 0x00000B08 }, /* GL_CURRENT_RASTER_POSITION_VALID */ - { 6067, 0x00000B06 }, /* GL_CURRENT_RASTER_TEXTURE_COORDS */ - { 6100, 0x00008459 }, /* GL_CURRENT_SECONDARY_COLOR */ - { 6127, 0x00000B03 }, /* GL_CURRENT_TEXTURE_COORDS */ - { 6153, 0x00008626 }, /* GL_CURRENT_VERTEX_ATTRIB */ - { 6178, 0x00008626 }, /* GL_CURRENT_VERTEX_ATTRIB_ARB */ - { 6207, 0x000086A8 }, /* GL_CURRENT_WEIGHT_ARB */ - { 6229, 0x00000900 }, /* GL_CW */ - { 6235, 0x0000875B }, /* GL_DEBUG_ASSERT_MESA */ - { 6256, 0x00008759 }, /* GL_DEBUG_OBJECT_MESA */ - { 6277, 0x0000875A }, /* GL_DEBUG_PRINT_MESA */ - { 6297, 0x00002101 }, /* GL_DECAL */ - { 6306, 0x00001E03 }, /* GL_DECR */ - { 6314, 0x00008508 }, /* GL_DECR_WRAP */ - { 6327, 0x00008508 }, /* GL_DECR_WRAP_EXT */ - { 6344, 0x00008B80 }, /* GL_DELETE_STATUS */ - { 6361, 0x00001801 }, /* GL_DEPTH */ - { 6370, 0x00008D00 }, /* GL_DEPTH_ATTACHMENT_EXT */ - { 6394, 0x00000D1F }, /* GL_DEPTH_BIAS */ - { 6408, 0x00000D56 }, /* GL_DEPTH_BITS */ - { 6422, 0x00008891 }, /* GL_DEPTH_BOUNDS_EXT */ - { 6442, 0x00008890 }, /* GL_DEPTH_BOUNDS_TEST_EXT */ - { 6467, 0x00000100 }, /* GL_DEPTH_BUFFER_BIT */ - { 6487, 0x0000864F }, /* GL_DEPTH_CLAMP_NV */ - { 6505, 0x00000B73 }, /* GL_DEPTH_CLEAR_VALUE */ - { 6526, 0x00001902 }, /* GL_DEPTH_COMPONENT */ - { 6545, 0x000081A5 }, /* GL_DEPTH_COMPONENT16 */ - { 6566, 0x000081A5 }, /* GL_DEPTH_COMPONENT16_ARB */ - { 6591, 0x000081A5 }, /* GL_DEPTH_COMPONENT16_SGIX */ - { 6617, 0x000081A6 }, /* GL_DEPTH_COMPONENT24 */ - { 6638, 0x000081A6 }, /* GL_DEPTH_COMPONENT24_ARB */ - { 6663, 0x000081A6 }, /* GL_DEPTH_COMPONENT24_SGIX */ - { 6689, 0x000081A7 }, /* GL_DEPTH_COMPONENT32 */ - { 6710, 0x000081A7 }, /* GL_DEPTH_COMPONENT32_ARB */ - { 6735, 0x000081A7 }, /* GL_DEPTH_COMPONENT32_SGIX */ - { 6761, 0x00000B74 }, /* GL_DEPTH_FUNC */ - { 6775, 0x00000B70 }, /* GL_DEPTH_RANGE */ - { 6790, 0x00000D1E }, /* GL_DEPTH_SCALE */ - { 6805, 0x000084F9 }, /* GL_DEPTH_STENCIL_NV */ - { 6825, 0x0000886F }, /* GL_DEPTH_STENCIL_TO_BGRA_NV */ - { 6853, 0x0000886E }, /* GL_DEPTH_STENCIL_TO_RGBA_NV */ - { 6881, 0x00000B71 }, /* GL_DEPTH_TEST */ - { 6895, 0x0000884B }, /* GL_DEPTH_TEXTURE_MODE */ - { 6917, 0x0000884B }, /* GL_DEPTH_TEXTURE_MODE_ARB */ - { 6943, 0x00000B72 }, /* GL_DEPTH_WRITEMASK */ - { 6962, 0x00001201 }, /* GL_DIFFUSE */ - { 6973, 0x00000BD0 }, /* GL_DITHER */ - { 6983, 0x00000A02 }, /* GL_DOMAIN */ - { 6993, 0x00001100 }, /* GL_DONT_CARE */ - { 7006, 0x000086AE }, /* GL_DOT3_RGB */ - { 7018, 0x000086AF }, /* GL_DOT3_RGBA */ - { 7031, 0x000086AF }, /* GL_DOT3_RGBA_ARB */ - { 7048, 0x00008741 }, /* GL_DOT3_RGBA_EXT */ - { 7065, 0x000086AE }, /* GL_DOT3_RGB_ARB */ - { 7081, 0x00008740 }, /* GL_DOT3_RGB_EXT */ - { 7097, 0x0000140A }, /* GL_DOUBLE */ - { 7107, 0x00000C32 }, /* GL_DOUBLEBUFFER */ - { 7123, 0x00000C01 }, /* GL_DRAW_BUFFER */ - { 7138, 0x00008825 }, /* GL_DRAW_BUFFER0 */ - { 7154, 0x00008825 }, /* GL_DRAW_BUFFER0_ARB */ - { 7174, 0x00008825 }, /* GL_DRAW_BUFFER0_ATI */ - { 7194, 0x00008826 }, /* GL_DRAW_BUFFER1 */ - { 7210, 0x0000882F }, /* GL_DRAW_BUFFER10 */ - { 7227, 0x0000882F }, /* GL_DRAW_BUFFER10_ARB */ - { 7248, 0x0000882F }, /* GL_DRAW_BUFFER10_ATI */ - { 7269, 0x00008830 }, /* GL_DRAW_BUFFER11 */ - { 7286, 0x00008830 }, /* GL_DRAW_BUFFER11_ARB */ - { 7307, 0x00008830 }, /* GL_DRAW_BUFFER11_ATI */ - { 7328, 0x00008831 }, /* GL_DRAW_BUFFER12 */ - { 7345, 0x00008831 }, /* GL_DRAW_BUFFER12_ARB */ - { 7366, 0x00008831 }, /* GL_DRAW_BUFFER12_ATI */ - { 7387, 0x00008832 }, /* GL_DRAW_BUFFER13 */ - { 7404, 0x00008832 }, /* GL_DRAW_BUFFER13_ARB */ - { 7425, 0x00008832 }, /* GL_DRAW_BUFFER13_ATI */ - { 7446, 0x00008833 }, /* GL_DRAW_BUFFER14 */ - { 7463, 0x00008833 }, /* GL_DRAW_BUFFER14_ARB */ - { 7484, 0x00008833 }, /* GL_DRAW_BUFFER14_ATI */ - { 7505, 0x00008834 }, /* GL_DRAW_BUFFER15 */ - { 7522, 0x00008834 }, /* GL_DRAW_BUFFER15_ARB */ - { 7543, 0x00008834 }, /* GL_DRAW_BUFFER15_ATI */ - { 7564, 0x00008826 }, /* GL_DRAW_BUFFER1_ARB */ - { 7584, 0x00008826 }, /* GL_DRAW_BUFFER1_ATI */ - { 7604, 0x00008827 }, /* GL_DRAW_BUFFER2 */ - { 7620, 0x00008827 }, /* GL_DRAW_BUFFER2_ARB */ - { 7640, 0x00008827 }, /* GL_DRAW_BUFFER2_ATI */ - { 7660, 0x00008828 }, /* GL_DRAW_BUFFER3 */ - { 7676, 0x00008828 }, /* GL_DRAW_BUFFER3_ARB */ - { 7696, 0x00008828 }, /* GL_DRAW_BUFFER3_ATI */ - { 7716, 0x00008829 }, /* GL_DRAW_BUFFER4 */ - { 7732, 0x00008829 }, /* GL_DRAW_BUFFER4_ARB */ - { 7752, 0x00008829 }, /* GL_DRAW_BUFFER4_ATI */ - { 7772, 0x0000882A }, /* GL_DRAW_BUFFER5 */ - { 7788, 0x0000882A }, /* GL_DRAW_BUFFER5_ARB */ - { 7808, 0x0000882A }, /* GL_DRAW_BUFFER5_ATI */ - { 7828, 0x0000882B }, /* GL_DRAW_BUFFER6 */ - { 7844, 0x0000882B }, /* GL_DRAW_BUFFER6_ARB */ - { 7864, 0x0000882B }, /* GL_DRAW_BUFFER6_ATI */ - { 7884, 0x0000882C }, /* GL_DRAW_BUFFER7 */ - { 7900, 0x0000882C }, /* GL_DRAW_BUFFER7_ARB */ - { 7920, 0x0000882C }, /* GL_DRAW_BUFFER7_ATI */ - { 7940, 0x0000882D }, /* GL_DRAW_BUFFER8 */ - { 7956, 0x0000882D }, /* GL_DRAW_BUFFER8_ARB */ - { 7976, 0x0000882D }, /* GL_DRAW_BUFFER8_ATI */ - { 7996, 0x0000882E }, /* GL_DRAW_BUFFER9 */ - { 8012, 0x0000882E }, /* GL_DRAW_BUFFER9_ARB */ - { 8032, 0x0000882E }, /* GL_DRAW_BUFFER9_ATI */ - { 8052, 0x00008CA6 }, /* GL_DRAW_FRAMEBUFFER_BINDING_EXT */ - { 8084, 0x00008CA9 }, /* GL_DRAW_FRAMEBUFFER_EXT */ - { 8108, 0x00000705 }, /* GL_DRAW_PIXEL_TOKEN */ - { 8128, 0x00000304 }, /* GL_DST_ALPHA */ - { 8141, 0x00000306 }, /* GL_DST_COLOR */ - { 8154, 0x000088EA }, /* GL_DYNAMIC_COPY */ - { 8170, 0x000088EA }, /* GL_DYNAMIC_COPY_ARB */ - { 8190, 0x000088E8 }, /* GL_DYNAMIC_DRAW */ - { 8206, 0x000088E8 }, /* GL_DYNAMIC_DRAW_ARB */ - { 8226, 0x000088E9 }, /* GL_DYNAMIC_READ */ - { 8242, 0x000088E9 }, /* GL_DYNAMIC_READ_ARB */ - { 8262, 0x00000B43 }, /* GL_EDGE_FLAG */ - { 8275, 0x00008079 }, /* GL_EDGE_FLAG_ARRAY */ - { 8294, 0x0000889B }, /* GL_EDGE_FLAG_ARRAY_BUFFER_BINDING */ - { 8328, 0x0000889B }, /* GL_EDGE_FLAG_ARRAY_BUFFER_BINDING_ARB */ - { 8366, 0x00008093 }, /* GL_EDGE_FLAG_ARRAY_POINTER */ - { 8393, 0x0000808C }, /* GL_EDGE_FLAG_ARRAY_STRIDE */ - { 8419, 0x00008893 }, /* GL_ELEMENT_ARRAY_BUFFER */ - { 8443, 0x00008893 }, /* GL_ELEMENT_ARRAY_BUFFER_ARB */ - { 8471, 0x00008895 }, /* GL_ELEMENT_ARRAY_BUFFER_BINDING */ - { 8503, 0x00008895 }, /* GL_ELEMENT_ARRAY_BUFFER_BINDING_ARB */ - { 8539, 0x00001600 }, /* GL_EMISSION */ - { 8551, 0x00002000 }, /* GL_ENABLE_BIT */ - { 8565, 0x00000202 }, /* GL_EQUAL */ - { 8574, 0x00001509 }, /* GL_EQUIV */ - { 8583, 0x00010000 }, /* GL_EVAL_BIT */ - { 8595, 0x00000800 }, /* GL_EXP */ - { 8602, 0x00000801 }, /* GL_EXP2 */ - { 8610, 0x00001F03 }, /* GL_EXTENSIONS */ - { 8624, 0x00002400 }, /* GL_EYE_LINEAR */ - { 8638, 0x00002502 }, /* GL_EYE_PLANE */ - { 8651, 0x0000855C }, /* GL_EYE_PLANE_ABSOLUTE_NV */ - { 8676, 0x0000855B }, /* GL_EYE_RADIAL_NV */ - { 8693, 0x00000000 }, /* GL_FALSE */ - { 8702, 0x00001101 }, /* GL_FASTEST */ - { 8713, 0x00001C01 }, /* GL_FEEDBACK */ - { 8725, 0x00000DF0 }, /* GL_FEEDBACK_BUFFER_POINTER */ - { 8752, 0x00000DF1 }, /* GL_FEEDBACK_BUFFER_SIZE */ - { 8776, 0x00000DF2 }, /* GL_FEEDBACK_BUFFER_TYPE */ - { 8800, 0x00001B02 }, /* GL_FILL */ - { 8808, 0x00001D00 }, /* GL_FLAT */ - { 8816, 0x00001406 }, /* GL_FLOAT */ - { 8825, 0x00008B5A }, /* GL_FLOAT_MAT2 */ - { 8839, 0x00008B5A }, /* GL_FLOAT_MAT2_ARB */ - { 8857, 0x00008B5B }, /* GL_FLOAT_MAT3 */ - { 8871, 0x00008B5B }, /* GL_FLOAT_MAT3_ARB */ - { 8889, 0x00008B5C }, /* GL_FLOAT_MAT4 */ - { 8903, 0x00008B5C }, /* GL_FLOAT_MAT4_ARB */ - { 8921, 0x00008B50 }, /* GL_FLOAT_VEC2 */ - { 8935, 0x00008B50 }, /* GL_FLOAT_VEC2_ARB */ - { 8953, 0x00008B51 }, /* GL_FLOAT_VEC3 */ - { 8967, 0x00008B51 }, /* GL_FLOAT_VEC3_ARB */ - { 8985, 0x00008B52 }, /* GL_FLOAT_VEC4 */ - { 8999, 0x00008B52 }, /* GL_FLOAT_VEC4_ARB */ - { 9017, 0x00000B60 }, /* GL_FOG */ - { 9024, 0x00000080 }, /* GL_FOG_BIT */ - { 9035, 0x00000B66 }, /* GL_FOG_COLOR */ - { 9048, 0x00008451 }, /* GL_FOG_COORD */ - { 9061, 0x00008451 }, /* GL_FOG_COORDINATE */ - { 9079, 0x00008457 }, /* GL_FOG_COORDINATE_ARRAY */ - { 9103, 0x0000889D }, /* GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING */ - { 9142, 0x0000889D }, /* GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING_ARB */ - { 9185, 0x00008456 }, /* GL_FOG_COORDINATE_ARRAY_POINTER */ - { 9217, 0x00008455 }, /* GL_FOG_COORDINATE_ARRAY_STRIDE */ - { 9248, 0x00008454 }, /* GL_FOG_COORDINATE_ARRAY_TYPE */ - { 9277, 0x00008450 }, /* GL_FOG_COORDINATE_SOURCE */ - { 9302, 0x00008457 }, /* GL_FOG_COORD_ARRAY */ - { 9321, 0x0000889D }, /* GL_FOG_COORD_ARRAY_BUFFER_BINDING */ - { 9355, 0x00008456 }, /* GL_FOG_COORD_ARRAY_POINTER */ - { 9382, 0x00008455 }, /* GL_FOG_COORD_ARRAY_STRIDE */ - { 9408, 0x00008454 }, /* GL_FOG_COORD_ARRAY_TYPE */ - { 9432, 0x00008450 }, /* GL_FOG_COORD_SRC */ - { 9449, 0x00000B62 }, /* GL_FOG_DENSITY */ - { 9464, 0x0000855A }, /* GL_FOG_DISTANCE_MODE_NV */ - { 9488, 0x00000B64 }, /* GL_FOG_END */ - { 9499, 0x00000C54 }, /* GL_FOG_HINT */ - { 9511, 0x00000B61 }, /* GL_FOG_INDEX */ - { 9524, 0x00000B65 }, /* GL_FOG_MODE */ - { 9536, 0x00008198 }, /* GL_FOG_OFFSET_SGIX */ - { 9555, 0x00008199 }, /* GL_FOG_OFFSET_VALUE_SGIX */ - { 9580, 0x00000B63 }, /* GL_FOG_START */ - { 9593, 0x00008452 }, /* GL_FRAGMENT_DEPTH */ - { 9611, 0x00008804 }, /* GL_FRAGMENT_PROGRAM_ARB */ - { 9635, 0x00008B30 }, /* GL_FRAGMENT_SHADER */ - { 9654, 0x00008B30 }, /* GL_FRAGMENT_SHADER_ARB */ - { 9677, 0x00008B8B }, /* GL_FRAGMENT_SHADER_DERIVATIVE_HINT */ - { 9712, 0x00008CD1 }, /* GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME_EXT */ - { 9754, 0x00008CD0 }, /* GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE_EXT */ - { 9796, 0x00008CD4 }, /* GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_3D_ZOFFSET_EXT */ - { 9845, 0x00008CD3 }, /* GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE_EXT */ - { 9897, 0x00008CD2 }, /* GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL_EXT */ - { 9941, 0x00008CA6 }, /* GL_FRAMEBUFFER_BINDING_EXT */ - { 9968, 0x00008CD5 }, /* GL_FRAMEBUFFER_COMPLETE_EXT */ - { 9996, 0x00008D40 }, /* GL_FRAMEBUFFER_EXT */ - { 10015, 0x00008CD6 }, /* GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT_EXT */ - { 10056, 0x00008CD9 }, /* GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS_EXT */ - { 10097, 0x00008CDB }, /* GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT */ - { 10139, 0x00008CD8 }, /* GL_FRAMEBUFFER_INCOMPLETE_DUPLICATE_ATTACHMENT_EXT */ - { 10190, 0x00008CDA }, /* GL_FRAMEBUFFER_INCOMPLETE_FORMATS_EXT */ - { 10228, 0x00008CD7 }, /* GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT_EXT */ - { 10277, 0x00008CDC }, /* GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER_EXT */ - { 10319, 0x00008CDE }, /* GL_FRAMEBUFFER_STATUS_ERROR_EXT */ - { 10351, 0x00008CDD }, /* GL_FRAMEBUFFER_UNSUPPORTED_EXT */ - { 10382, 0x00000404 }, /* GL_FRONT */ - { 10391, 0x00000408 }, /* GL_FRONT_AND_BACK */ - { 10409, 0x00000B46 }, /* GL_FRONT_FACE */ - { 10423, 0x00000400 }, /* GL_FRONT_LEFT */ - { 10437, 0x00000401 }, /* GL_FRONT_RIGHT */ - { 10452, 0x00008006 }, /* GL_FUNC_ADD */ - { 10464, 0x00008006 }, /* GL_FUNC_ADD_EXT */ - { 10480, 0x0000800B }, /* GL_FUNC_REVERSE_SUBTRACT */ - { 10505, 0x0000800B }, /* GL_FUNC_REVERSE_SUBTRACT_EXT */ - { 10534, 0x0000800A }, /* GL_FUNC_SUBTRACT */ - { 10551, 0x0000800A }, /* GL_FUNC_SUBTRACT_EXT */ - { 10572, 0x00008191 }, /* GL_GENERATE_MIPMAP */ - { 10591, 0x00008192 }, /* GL_GENERATE_MIPMAP_HINT */ - { 10615, 0x00008192 }, /* GL_GENERATE_MIPMAP_HINT_SGIS */ - { 10644, 0x00008191 }, /* GL_GENERATE_MIPMAP_SGIS */ - { 10668, 0x00000206 }, /* GL_GEQUAL */ - { 10678, 0x00008009 }, /* GL_GL_BLEND_EQUATION_RGB */ - { 10703, 0x00008C4A }, /* GL_GL_COMPRESSED_SLUMINANCE */ - { 10731, 0x00008C4B }, /* GL_GL_COMPRESSED_SLUMINANCE_ALPHA */ - { 10765, 0x00008C48 }, /* GL_GL_COMPRESSED_SRGB */ - { 10787, 0x00008C49 }, /* GL_GL_COMPRESSED_SRGB_ALPHA */ - { 10815, 0x0000845F }, /* GL_GL_CURRENT_RASTER_SECONDARY_COLOR */ - { 10852, 0x00008B65 }, /* GL_GL_FLOAT_MAT2x3 */ - { 10871, 0x00008B66 }, /* GL_GL_FLOAT_MAT2x4 */ - { 10890, 0x00008B67 }, /* GL_GL_FLOAT_MAT3x2 */ - { 10909, 0x00008B68 }, /* GL_GL_FLOAT_MAT3x4 */ - { 10928, 0x00008B69 }, /* GL_GL_FLOAT_MAT4x2 */ - { 10947, 0x00008B6A }, /* GL_GL_FLOAT_MAT4x3 */ - { 10966, 0x000088EB }, /* GL_GL_PIXEL_PACK_BUFFER */ - { 10990, 0x000088ED }, /* GL_GL_PIXEL_PACK_BUFFER_BINDING */ - { 11022, 0x000088EC }, /* GL_GL_PIXEL_UNPACK_BUFFER */ - { 11048, 0x000088EF }, /* GL_GL_PIXEL_UNPACK_BUFFER_BINDING */ - { 11082, 0x00008C46 }, /* GL_GL_SLUMINANCE */ - { 11099, 0x00008C47 }, /* GL_GL_SLUMINANCE8 */ - { 11117, 0x00008C45 }, /* GL_GL_SLUMINANCE8_ALPHA8 */ - { 11142, 0x00008C44 }, /* GL_GL_SLUMINANCE_ALPHA */ - { 11165, 0x00008C40 }, /* GL_GL_SRGB */ - { 11176, 0x00008C41 }, /* GL_GL_SRGB8 */ - { 11188, 0x00008C43 }, /* GL_GL_SRGB8_ALPHA8 */ - { 11207, 0x00008C42 }, /* GL_GL_SRGB_ALPHA */ - { 11224, 0x00000204 }, /* GL_GREATER */ - { 11235, 0x00001904 }, /* GL_GREEN */ - { 11244, 0x00000D19 }, /* GL_GREEN_BIAS */ - { 11258, 0x00000D53 }, /* GL_GREEN_BITS */ - { 11272, 0x00000D18 }, /* GL_GREEN_SCALE */ - { 11287, 0x00008000 }, /* GL_HINT_BIT */ - { 11299, 0x00008024 }, /* GL_HISTOGRAM */ - { 11312, 0x0000802B }, /* GL_HISTOGRAM_ALPHA_SIZE */ - { 11336, 0x0000802B }, /* GL_HISTOGRAM_ALPHA_SIZE_EXT */ - { 11364, 0x0000802A }, /* GL_HISTOGRAM_BLUE_SIZE */ - { 11387, 0x0000802A }, /* GL_HISTOGRAM_BLUE_SIZE_EXT */ - { 11414, 0x00008024 }, /* GL_HISTOGRAM_EXT */ - { 11431, 0x00008027 }, /* GL_HISTOGRAM_FORMAT */ - { 11451, 0x00008027 }, /* GL_HISTOGRAM_FORMAT_EXT */ - { 11475, 0x00008029 }, /* GL_HISTOGRAM_GREEN_SIZE */ - { 11499, 0x00008029 }, /* GL_HISTOGRAM_GREEN_SIZE_EXT */ - { 11527, 0x0000802C }, /* GL_HISTOGRAM_LUMINANCE_SIZE */ - { 11555, 0x0000802C }, /* GL_HISTOGRAM_LUMINANCE_SIZE_EXT */ - { 11587, 0x00008028 }, /* GL_HISTOGRAM_RED_SIZE */ - { 11609, 0x00008028 }, /* GL_HISTOGRAM_RED_SIZE_EXT */ - { 11635, 0x0000802D }, /* GL_HISTOGRAM_SINK */ - { 11653, 0x0000802D }, /* GL_HISTOGRAM_SINK_EXT */ - { 11675, 0x00008026 }, /* GL_HISTOGRAM_WIDTH */ - { 11694, 0x00008026 }, /* GL_HISTOGRAM_WIDTH_EXT */ - { 11717, 0x0000862A }, /* GL_IDENTITY_NV */ - { 11732, 0x00008150 }, /* GL_IGNORE_BORDER_HP */ - { 11752, 0x00008B9B }, /* GL_IMPLEMENTATION_COLOR_READ_FORMAT_OES */ - { 11792, 0x00008B9A }, /* GL_IMPLEMENTATION_COLOR_READ_TYPE_OES */ - { 11830, 0x00001E02 }, /* GL_INCR */ - { 11838, 0x00008507 }, /* GL_INCR_WRAP */ - { 11851, 0x00008507 }, /* GL_INCR_WRAP_EXT */ - { 11868, 0x00008077 }, /* GL_INDEX_ARRAY */ - { 11883, 0x00008899 }, /* GL_INDEX_ARRAY_BUFFER_BINDING */ - { 11913, 0x00008899 }, /* GL_INDEX_ARRAY_BUFFER_BINDING_ARB */ - { 11947, 0x00008091 }, /* GL_INDEX_ARRAY_POINTER */ - { 11970, 0x00008086 }, /* GL_INDEX_ARRAY_STRIDE */ - { 11992, 0x00008085 }, /* GL_INDEX_ARRAY_TYPE */ - { 12012, 0x00000D51 }, /* GL_INDEX_BITS */ - { 12026, 0x00000C20 }, /* GL_INDEX_CLEAR_VALUE */ - { 12047, 0x00000BF1 }, /* GL_INDEX_LOGIC_OP */ - { 12065, 0x00000C30 }, /* GL_INDEX_MODE */ - { 12079, 0x00000D13 }, /* GL_INDEX_OFFSET */ - { 12095, 0x00000D12 }, /* GL_INDEX_SHIFT */ - { 12110, 0x00000C21 }, /* GL_INDEX_WRITEMASK */ - { 12129, 0x00008B84 }, /* GL_INFO_LOG_LENGTH */ - { 12148, 0x00001404 }, /* GL_INT */ - { 12155, 0x00008049 }, /* GL_INTENSITY */ - { 12168, 0x0000804C }, /* GL_INTENSITY12 */ - { 12183, 0x0000804C }, /* GL_INTENSITY12_EXT */ - { 12202, 0x0000804D }, /* GL_INTENSITY16 */ - { 12217, 0x0000804D }, /* GL_INTENSITY16_EXT */ - { 12236, 0x0000804A }, /* GL_INTENSITY4 */ - { 12250, 0x0000804A }, /* GL_INTENSITY4_EXT */ - { 12268, 0x0000804B }, /* GL_INTENSITY8 */ - { 12282, 0x0000804B }, /* GL_INTENSITY8_EXT */ - { 12300, 0x00008049 }, /* GL_INTENSITY_EXT */ - { 12317, 0x00008575 }, /* GL_INTERPOLATE */ - { 12332, 0x00008575 }, /* GL_INTERPOLATE_ARB */ - { 12351, 0x00008575 }, /* GL_INTERPOLATE_EXT */ - { 12370, 0x00008B53 }, /* GL_INT_VEC2 */ - { 12382, 0x00008B53 }, /* GL_INT_VEC2_ARB */ - { 12398, 0x00008B54 }, /* GL_INT_VEC3 */ - { 12410, 0x00008B54 }, /* GL_INT_VEC3_ARB */ - { 12426, 0x00008B55 }, /* GL_INT_VEC4 */ - { 12438, 0x00008B55 }, /* GL_INT_VEC4_ARB */ - { 12454, 0x00000500 }, /* GL_INVALID_ENUM */ - { 12470, 0x00000506 }, /* GL_INVALID_FRAMEBUFFER_OPERATION_EXT */ - { 12507, 0x00000502 }, /* GL_INVALID_OPERATION */ - { 12528, 0x00000501 }, /* GL_INVALID_VALUE */ - { 12545, 0x0000862B }, /* GL_INVERSE_NV */ - { 12559, 0x0000862D }, /* GL_INVERSE_TRANSPOSE_NV */ - { 12583, 0x0000150A }, /* GL_INVERT */ - { 12593, 0x00001E00 }, /* GL_KEEP */ - { 12601, 0x00000406 }, /* GL_LEFT */ - { 12609, 0x00000203 }, /* GL_LEQUAL */ - { 12619, 0x00000201 }, /* GL_LESS */ - { 12627, 0x00004000 }, /* GL_LIGHT0 */ - { 12637, 0x00004001 }, /* GL_LIGHT1 */ - { 12647, 0x00004002 }, /* GL_LIGHT2 */ - { 12657, 0x00004003 }, /* GL_LIGHT3 */ - { 12667, 0x00004004 }, /* GL_LIGHT4 */ - { 12677, 0x00004005 }, /* GL_LIGHT5 */ - { 12687, 0x00004006 }, /* GL_LIGHT6 */ - { 12697, 0x00004007 }, /* GL_LIGHT7 */ - { 12707, 0x00000B50 }, /* GL_LIGHTING */ - { 12719, 0x00000040 }, /* GL_LIGHTING_BIT */ - { 12735, 0x00000B53 }, /* GL_LIGHT_MODEL_AMBIENT */ - { 12758, 0x000081F8 }, /* GL_LIGHT_MODEL_COLOR_CONTROL */ - { 12787, 0x000081F8 }, /* GL_LIGHT_MODEL_COLOR_CONTROL_EXT */ - { 12820, 0x00000B51 }, /* GL_LIGHT_MODEL_LOCAL_VIEWER */ - { 12848, 0x00000B52 }, /* GL_LIGHT_MODEL_TWO_SIDE */ - { 12872, 0x00001B01 }, /* GL_LINE */ - { 12880, 0x00002601 }, /* GL_LINEAR */ - { 12890, 0x00001208 }, /* GL_LINEAR_ATTENUATION */ - { 12912, 0x00008170 }, /* GL_LINEAR_CLIPMAP_LINEAR_SGIX */ - { 12942, 0x0000844F }, /* GL_LINEAR_CLIPMAP_NEAREST_SGIX */ - { 12973, 0x00002703 }, /* GL_LINEAR_MIPMAP_LINEAR */ - { 12997, 0x00002701 }, /* GL_LINEAR_MIPMAP_NEAREST */ - { 13022, 0x00000001 }, /* GL_LINES */ - { 13031, 0x00000004 }, /* GL_LINE_BIT */ - { 13043, 0x00000002 }, /* GL_LINE_LOOP */ - { 13056, 0x00000707 }, /* GL_LINE_RESET_TOKEN */ - { 13076, 0x00000B20 }, /* GL_LINE_SMOOTH */ - { 13091, 0x00000C52 }, /* GL_LINE_SMOOTH_HINT */ - { 13111, 0x00000B24 }, /* GL_LINE_STIPPLE */ - { 13127, 0x00000B25 }, /* GL_LINE_STIPPLE_PATTERN */ - { 13151, 0x00000B26 }, /* GL_LINE_STIPPLE_REPEAT */ - { 13174, 0x00000003 }, /* GL_LINE_STRIP */ - { 13188, 0x00000702 }, /* GL_LINE_TOKEN */ - { 13202, 0x00000B21 }, /* GL_LINE_WIDTH */ - { 13216, 0x00000B23 }, /* GL_LINE_WIDTH_GRANULARITY */ - { 13242, 0x00000B22 }, /* GL_LINE_WIDTH_RANGE */ - { 13262, 0x00008B82 }, /* GL_LINK_STATUS */ - { 13277, 0x00000B32 }, /* GL_LIST_BASE */ - { 13290, 0x00020000 }, /* GL_LIST_BIT */ - { 13302, 0x00000B33 }, /* GL_LIST_INDEX */ - { 13316, 0x00000B30 }, /* GL_LIST_MODE */ - { 13329, 0x00000101 }, /* GL_LOAD */ - { 13337, 0x00000BF1 }, /* GL_LOGIC_OP */ - { 13349, 0x00000BF0 }, /* GL_LOGIC_OP_MODE */ - { 13366, 0x00008CA1 }, /* GL_LOWER_LEFT */ - { 13380, 0x00001909 }, /* GL_LUMINANCE */ - { 13393, 0x00008041 }, /* GL_LUMINANCE12 */ - { 13408, 0x00008047 }, /* GL_LUMINANCE12_ALPHA12 */ - { 13431, 0x00008047 }, /* GL_LUMINANCE12_ALPHA12_EXT */ - { 13458, 0x00008046 }, /* GL_LUMINANCE12_ALPHA4 */ - { 13480, 0x00008046 }, /* GL_LUMINANCE12_ALPHA4_EXT */ - { 13506, 0x00008041 }, /* GL_LUMINANCE12_EXT */ - { 13525, 0x00008042 }, /* GL_LUMINANCE16 */ - { 13540, 0x00008048 }, /* GL_LUMINANCE16_ALPHA16 */ - { 13563, 0x00008048 }, /* GL_LUMINANCE16_ALPHA16_EXT */ - { 13590, 0x00008042 }, /* GL_LUMINANCE16_EXT */ - { 13609, 0x0000803F }, /* GL_LUMINANCE4 */ - { 13623, 0x00008043 }, /* GL_LUMINANCE4_ALPHA4 */ - { 13644, 0x00008043 }, /* GL_LUMINANCE4_ALPHA4_EXT */ - { 13669, 0x0000803F }, /* GL_LUMINANCE4_EXT */ - { 13687, 0x00008044 }, /* GL_LUMINANCE6_ALPHA2 */ - { 13708, 0x00008044 }, /* GL_LUMINANCE6_ALPHA2_EXT */ - { 13733, 0x00008040 }, /* GL_LUMINANCE8 */ - { 13747, 0x00008045 }, /* GL_LUMINANCE8_ALPHA8 */ - { 13768, 0x00008045 }, /* GL_LUMINANCE8_ALPHA8_EXT */ - { 13793, 0x00008040 }, /* GL_LUMINANCE8_EXT */ - { 13811, 0x0000190A }, /* GL_LUMINANCE_ALPHA */ - { 13830, 0x00000D90 }, /* GL_MAP1_COLOR_4 */ - { 13846, 0x00000DD0 }, /* GL_MAP1_GRID_DOMAIN */ - { 13866, 0x00000DD1 }, /* GL_MAP1_GRID_SEGMENTS */ - { 13888, 0x00000D91 }, /* GL_MAP1_INDEX */ - { 13902, 0x00000D92 }, /* GL_MAP1_NORMAL */ - { 13917, 0x00000D93 }, /* GL_MAP1_TEXTURE_COORD_1 */ - { 13941, 0x00000D94 }, /* GL_MAP1_TEXTURE_COORD_2 */ - { 13965, 0x00000D95 }, /* GL_MAP1_TEXTURE_COORD_3 */ - { 13989, 0x00000D96 }, /* GL_MAP1_TEXTURE_COORD_4 */ - { 14013, 0x00000D97 }, /* GL_MAP1_VERTEX_3 */ - { 14030, 0x00000D98 }, /* GL_MAP1_VERTEX_4 */ - { 14047, 0x00008660 }, /* GL_MAP1_VERTEX_ATTRIB0_4_NV */ - { 14075, 0x0000866A }, /* GL_MAP1_VERTEX_ATTRIB10_4_NV */ - { 14104, 0x0000866B }, /* GL_MAP1_VERTEX_ATTRIB11_4_NV */ - { 14133, 0x0000866C }, /* GL_MAP1_VERTEX_ATTRIB12_4_NV */ - { 14162, 0x0000866D }, /* GL_MAP1_VERTEX_ATTRIB13_4_NV */ - { 14191, 0x0000866E }, /* GL_MAP1_VERTEX_ATTRIB14_4_NV */ - { 14220, 0x0000866F }, /* GL_MAP1_VERTEX_ATTRIB15_4_NV */ - { 14249, 0x00008661 }, /* GL_MAP1_VERTEX_ATTRIB1_4_NV */ - { 14277, 0x00008662 }, /* GL_MAP1_VERTEX_ATTRIB2_4_NV */ - { 14305, 0x00008663 }, /* GL_MAP1_VERTEX_ATTRIB3_4_NV */ - { 14333, 0x00008664 }, /* GL_MAP1_VERTEX_ATTRIB4_4_NV */ - { 14361, 0x00008665 }, /* GL_MAP1_VERTEX_ATTRIB5_4_NV */ - { 14389, 0x00008666 }, /* GL_MAP1_VERTEX_ATTRIB6_4_NV */ - { 14417, 0x00008667 }, /* GL_MAP1_VERTEX_ATTRIB7_4_NV */ - { 14445, 0x00008668 }, /* GL_MAP1_VERTEX_ATTRIB8_4_NV */ - { 14473, 0x00008669 }, /* GL_MAP1_VERTEX_ATTRIB9_4_NV */ - { 14501, 0x00000DB0 }, /* GL_MAP2_COLOR_4 */ - { 14517, 0x00000DD2 }, /* GL_MAP2_GRID_DOMAIN */ - { 14537, 0x00000DD3 }, /* GL_MAP2_GRID_SEGMENTS */ - { 14559, 0x00000DB1 }, /* GL_MAP2_INDEX */ - { 14573, 0x00000DB2 }, /* GL_MAP2_NORMAL */ - { 14588, 0x00000DB3 }, /* GL_MAP2_TEXTURE_COORD_1 */ - { 14612, 0x00000DB4 }, /* GL_MAP2_TEXTURE_COORD_2 */ - { 14636, 0x00000DB5 }, /* GL_MAP2_TEXTURE_COORD_3 */ - { 14660, 0x00000DB6 }, /* GL_MAP2_TEXTURE_COORD_4 */ - { 14684, 0x00000DB7 }, /* GL_MAP2_VERTEX_3 */ - { 14701, 0x00000DB8 }, /* GL_MAP2_VERTEX_4 */ - { 14718, 0x00008670 }, /* GL_MAP2_VERTEX_ATTRIB0_4_NV */ - { 14746, 0x0000867A }, /* GL_MAP2_VERTEX_ATTRIB10_4_NV */ - { 14775, 0x0000867B }, /* GL_MAP2_VERTEX_ATTRIB11_4_NV */ - { 14804, 0x0000867C }, /* GL_MAP2_VERTEX_ATTRIB12_4_NV */ - { 14833, 0x0000867D }, /* GL_MAP2_VERTEX_ATTRIB13_4_NV */ - { 14862, 0x0000867E }, /* GL_MAP2_VERTEX_ATTRIB14_4_NV */ - { 14891, 0x0000867F }, /* GL_MAP2_VERTEX_ATTRIB15_4_NV */ - { 14920, 0x00008671 }, /* GL_MAP2_VERTEX_ATTRIB1_4_NV */ - { 14948, 0x00008672 }, /* GL_MAP2_VERTEX_ATTRIB2_4_NV */ - { 14976, 0x00008673 }, /* GL_MAP2_VERTEX_ATTRIB3_4_NV */ - { 15004, 0x00008674 }, /* GL_MAP2_VERTEX_ATTRIB4_4_NV */ - { 15032, 0x00008675 }, /* GL_MAP2_VERTEX_ATTRIB5_4_NV */ - { 15060, 0x00008676 }, /* GL_MAP2_VERTEX_ATTRIB6_4_NV */ - { 15088, 0x00008677 }, /* GL_MAP2_VERTEX_ATTRIB7_4_NV */ - { 15116, 0x00008678 }, /* GL_MAP2_VERTEX_ATTRIB8_4_NV */ - { 15144, 0x00008679 }, /* GL_MAP2_VERTEX_ATTRIB9_4_NV */ - { 15172, 0x00000D10 }, /* GL_MAP_COLOR */ - { 15185, 0x00000D11 }, /* GL_MAP_STENCIL */ - { 15200, 0x000088C0 }, /* GL_MATRIX0_ARB */ - { 15215, 0x00008630 }, /* GL_MATRIX0_NV */ - { 15229, 0x000088CA }, /* GL_MATRIX10_ARB */ - { 15245, 0x000088CB }, /* GL_MATRIX11_ARB */ - { 15261, 0x000088CC }, /* GL_MATRIX12_ARB */ - { 15277, 0x000088CD }, /* GL_MATRIX13_ARB */ - { 15293, 0x000088CE }, /* GL_MATRIX14_ARB */ - { 15309, 0x000088CF }, /* GL_MATRIX15_ARB */ - { 15325, 0x000088D0 }, /* GL_MATRIX16_ARB */ - { 15341, 0x000088D1 }, /* GL_MATRIX17_ARB */ - { 15357, 0x000088D2 }, /* GL_MATRIX18_ARB */ - { 15373, 0x000088D3 }, /* GL_MATRIX19_ARB */ - { 15389, 0x000088C1 }, /* GL_MATRIX1_ARB */ - { 15404, 0x00008631 }, /* GL_MATRIX1_NV */ - { 15418, 0x000088D4 }, /* GL_MATRIX20_ARB */ - { 15434, 0x000088D5 }, /* GL_MATRIX21_ARB */ - { 15450, 0x000088D6 }, /* GL_MATRIX22_ARB */ - { 15466, 0x000088D7 }, /* GL_MATRIX23_ARB */ - { 15482, 0x000088D8 }, /* GL_MATRIX24_ARB */ - { 15498, 0x000088D9 }, /* GL_MATRIX25_ARB */ - { 15514, 0x000088DA }, /* GL_MATRIX26_ARB */ - { 15530, 0x000088DB }, /* GL_MATRIX27_ARB */ - { 15546, 0x000088DC }, /* GL_MATRIX28_ARB */ - { 15562, 0x000088DD }, /* GL_MATRIX29_ARB */ - { 15578, 0x000088C2 }, /* GL_MATRIX2_ARB */ - { 15593, 0x00008632 }, /* GL_MATRIX2_NV */ - { 15607, 0x000088DE }, /* GL_MATRIX30_ARB */ - { 15623, 0x000088DF }, /* GL_MATRIX31_ARB */ - { 15639, 0x000088C3 }, /* GL_MATRIX3_ARB */ - { 15654, 0x00008633 }, /* GL_MATRIX3_NV */ - { 15668, 0x000088C4 }, /* GL_MATRIX4_ARB */ - { 15683, 0x00008634 }, /* GL_MATRIX4_NV */ - { 15697, 0x000088C5 }, /* GL_MATRIX5_ARB */ - { 15712, 0x00008635 }, /* GL_MATRIX5_NV */ - { 15726, 0x000088C6 }, /* GL_MATRIX6_ARB */ - { 15741, 0x00008636 }, /* GL_MATRIX6_NV */ - { 15755, 0x000088C7 }, /* GL_MATRIX7_ARB */ - { 15770, 0x00008637 }, /* GL_MATRIX7_NV */ - { 15784, 0x000088C8 }, /* GL_MATRIX8_ARB */ - { 15799, 0x000088C9 }, /* GL_MATRIX9_ARB */ - { 15814, 0x00008844 }, /* GL_MATRIX_INDEX_ARRAY_ARB */ - { 15840, 0x00008849 }, /* GL_MATRIX_INDEX_ARRAY_POINTER_ARB */ - { 15874, 0x00008846 }, /* GL_MATRIX_INDEX_ARRAY_SIZE_ARB */ - { 15905, 0x00008848 }, /* GL_MATRIX_INDEX_ARRAY_STRIDE_ARB */ - { 15938, 0x00008847 }, /* GL_MATRIX_INDEX_ARRAY_TYPE_ARB */ - { 15969, 0x00000BA0 }, /* GL_MATRIX_MODE */ - { 15984, 0x00008840 }, /* GL_MATRIX_PALETTE_ARB */ - { 16006, 0x00008008 }, /* GL_MAX */ - { 16013, 0x00008073 }, /* GL_MAX_3D_TEXTURE_SIZE */ - { 16036, 0x00000D35 }, /* GL_MAX_ATTRIB_STACK_DEPTH */ - { 16062, 0x00000D3B }, /* GL_MAX_CLIENT_ATTRIB_STACK_DEPTH */ - { 16095, 0x00008177 }, /* GL_MAX_CLIPMAP_DEPTH_SGIX */ - { 16121, 0x00008178 }, /* GL_MAX_CLIPMAP_VIRTUAL_DEPTH_SGIX */ - { 16155, 0x00000D32 }, /* GL_MAX_CLIP_PLANES */ - { 16174, 0x00008CDF }, /* GL_MAX_COLOR_ATTACHMENTS_EXT */ - { 16203, 0x000080B3 }, /* GL_MAX_COLOR_MATRIX_STACK_DEPTH */ - { 16235, 0x000080B3 }, /* GL_MAX_COLOR_MATRIX_STACK_DEPTH_SGI */ - { 16271, 0x00008B4D }, /* GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS */ - { 16307, 0x00008B4D }, /* GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS_ARB */ - { 16347, 0x0000801B }, /* GL_MAX_CONVOLUTION_HEIGHT */ - { 16373, 0x0000801B }, /* GL_MAX_CONVOLUTION_HEIGHT_EXT */ - { 16403, 0x0000801A }, /* GL_MAX_CONVOLUTION_WIDTH */ - { 16428, 0x0000801A }, /* GL_MAX_CONVOLUTION_WIDTH_EXT */ - { 16457, 0x0000851C }, /* GL_MAX_CUBE_MAP_TEXTURE_SIZE */ - { 16486, 0x0000851C }, /* GL_MAX_CUBE_MAP_TEXTURE_SIZE_ARB */ - { 16519, 0x00008824 }, /* GL_MAX_DRAW_BUFFERS */ - { 16539, 0x00008824 }, /* GL_MAX_DRAW_BUFFERS_ARB */ - { 16563, 0x00008824 }, /* GL_MAX_DRAW_BUFFERS_ATI */ - { 16587, 0x000080E9 }, /* GL_MAX_ELEMENTS_INDICES */ - { 16611, 0x000080E8 }, /* GL_MAX_ELEMENTS_VERTICES */ - { 16636, 0x00000D30 }, /* GL_MAX_EVAL_ORDER */ - { 16654, 0x00008008 }, /* GL_MAX_EXT */ - { 16665, 0x00008B49 }, /* GL_MAX_FRAGMENT_UNIFORM_COMPONENTS */ - { 16700, 0x00008B49 }, /* GL_MAX_FRAGMENT_UNIFORM_COMPONENTS_ARB */ - { 16739, 0x00000D31 }, /* GL_MAX_LIGHTS */ - { 16753, 0x00000B31 }, /* GL_MAX_LIST_NESTING */ - { 16773, 0x00008841 }, /* GL_MAX_MATRIX_PALETTE_STACK_DEPTH_ARB */ - { 16811, 0x00000D36 }, /* GL_MAX_MODELVIEW_STACK_DEPTH */ - { 16840, 0x00000D37 }, /* GL_MAX_NAME_STACK_DEPTH */ - { 16864, 0x00008842 }, /* GL_MAX_PALETTE_MATRICES_ARB */ - { 16892, 0x00000D34 }, /* GL_MAX_PIXEL_MAP_TABLE */ - { 16915, 0x000088B1 }, /* GL_MAX_PROGRAM_ADDRESS_REGISTERS_ARB */ - { 16952, 0x0000880B }, /* GL_MAX_PROGRAM_ALU_INSTRUCTIONS_ARB */ - { 16988, 0x000088AD }, /* GL_MAX_PROGRAM_ATTRIBS_ARB */ - { 17015, 0x000088F5 }, /* GL_MAX_PROGRAM_CALL_DEPTH_NV */ - { 17044, 0x000088B5 }, /* GL_MAX_PROGRAM_ENV_PARAMETERS_ARB */ - { 17078, 0x000088F4 }, /* GL_MAX_PROGRAM_EXEC_INSTRUCTIONS_NV */ - { 17114, 0x000088F6 }, /* GL_MAX_PROGRAM_IF_DEPTH_NV */ - { 17141, 0x000088A1 }, /* GL_MAX_PROGRAM_INSTRUCTIONS_ARB */ - { 17173, 0x000088B4 }, /* GL_MAX_PROGRAM_LOCAL_PARAMETERS_ARB */ - { 17209, 0x000088F8 }, /* GL_MAX_PROGRAM_LOOP_COUNT_NV */ - { 17238, 0x000088F7 }, /* GL_MAX_PROGRAM_LOOP_DEPTH_NV */ - { 17267, 0x0000862F }, /* GL_MAX_PROGRAM_MATRICES_ARB */ - { 17295, 0x0000862E }, /* GL_MAX_PROGRAM_MATRIX_STACK_DEPTH_ARB */ - { 17333, 0x000088B3 }, /* GL_MAX_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB */ - { 17377, 0x0000880E }, /* GL_MAX_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB */ - { 17420, 0x000088AF }, /* GL_MAX_PROGRAM_NATIVE_ATTRIBS_ARB */ - { 17454, 0x000088A3 }, /* GL_MAX_PROGRAM_NATIVE_INSTRUCTIONS_ARB */ - { 17493, 0x000088AB }, /* GL_MAX_PROGRAM_NATIVE_PARAMETERS_ARB */ - { 17530, 0x000088A7 }, /* GL_MAX_PROGRAM_NATIVE_TEMPORARIES_ARB */ - { 17568, 0x00008810 }, /* GL_MAX_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB */ - { 17611, 0x0000880F }, /* GL_MAX_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB */ - { 17654, 0x000088A9 }, /* GL_MAX_PROGRAM_PARAMETERS_ARB */ - { 17684, 0x000088A5 }, /* GL_MAX_PROGRAM_TEMPORARIES_ARB */ - { 17715, 0x0000880D }, /* GL_MAX_PROGRAM_TEX_INDIRECTIONS_ARB */ - { 17751, 0x0000880C }, /* GL_MAX_PROGRAM_TEX_INSTRUCTIONS_ARB */ - { 17787, 0x00000D38 }, /* GL_MAX_PROJECTION_STACK_DEPTH */ - { 17817, 0x000084F8 }, /* GL_MAX_RECTANGLE_TEXTURE_SIZE_ARB */ - { 17851, 0x000084F8 }, /* GL_MAX_RECTANGLE_TEXTURE_SIZE_NV */ - { 17884, 0x000084E8 }, /* GL_MAX_RENDERBUFFER_SIZE_EXT */ - { 17913, 0x00008504 }, /* GL_MAX_SHININESS_NV */ - { 17933, 0x00008505 }, /* GL_MAX_SPOT_EXPONENT_NV */ - { 17957, 0x00008871 }, /* GL_MAX_TEXTURE_COORDS */ - { 17979, 0x00008871 }, /* GL_MAX_TEXTURE_COORDS_ARB */ - { 18005, 0x00008872 }, /* GL_MAX_TEXTURE_IMAGE_UNITS */ - { 18032, 0x00008872 }, /* GL_MAX_TEXTURE_IMAGE_UNITS_ARB */ - { 18063, 0x000084FD }, /* GL_MAX_TEXTURE_LOD_BIAS */ - { 18087, 0x000084FF }, /* GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT */ - { 18121, 0x00000D33 }, /* GL_MAX_TEXTURE_SIZE */ - { 18141, 0x00000D39 }, /* GL_MAX_TEXTURE_STACK_DEPTH */ - { 18168, 0x000084E2 }, /* GL_MAX_TEXTURE_UNITS */ - { 18189, 0x000084E2 }, /* GL_MAX_TEXTURE_UNITS_ARB */ - { 18214, 0x0000862F }, /* GL_MAX_TRACK_MATRICES_NV */ - { 18239, 0x0000862E }, /* GL_MAX_TRACK_MATRIX_STACK_DEPTH_NV */ - { 18274, 0x00008B4B }, /* GL_MAX_VARYING_FLOATS */ - { 18296, 0x00008B4B }, /* GL_MAX_VARYING_FLOATS_ARB */ - { 18322, 0x00008869 }, /* GL_MAX_VERTEX_ATTRIBS */ - { 18344, 0x00008869 }, /* GL_MAX_VERTEX_ATTRIBS_ARB */ - { 18370, 0x00008B4C }, /* GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS */ - { 18404, 0x00008B4C }, /* GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS_ARB */ - { 18442, 0x00008B4A }, /* GL_MAX_VERTEX_UNIFORM_COMPONENTS */ - { 18475, 0x00008B4A }, /* GL_MAX_VERTEX_UNIFORM_COMPONENTS_ARB */ - { 18512, 0x000086A4 }, /* GL_MAX_VERTEX_UNITS_ARB */ - { 18536, 0x00000D3A }, /* GL_MAX_VIEWPORT_DIMS */ - { 18557, 0x00008007 }, /* GL_MIN */ - { 18564, 0x0000802E }, /* GL_MINMAX */ - { 18574, 0x0000802E }, /* GL_MINMAX_EXT */ - { 18588, 0x0000802F }, /* GL_MINMAX_FORMAT */ - { 18605, 0x0000802F }, /* GL_MINMAX_FORMAT_EXT */ - { 18626, 0x00008030 }, /* GL_MINMAX_SINK */ - { 18641, 0x00008030 }, /* GL_MINMAX_SINK_EXT */ - { 18660, 0x00008007 }, /* GL_MIN_EXT */ - { 18671, 0x00008370 }, /* GL_MIRRORED_REPEAT */ - { 18690, 0x00008370 }, /* GL_MIRRORED_REPEAT_ARB */ - { 18713, 0x00008370 }, /* GL_MIRRORED_REPEAT_IBM */ - { 18736, 0x00008742 }, /* GL_MIRROR_CLAMP_ATI */ - { 18756, 0x00008742 }, /* GL_MIRROR_CLAMP_EXT */ - { 18776, 0x00008912 }, /* GL_MIRROR_CLAMP_TO_BORDER_EXT */ - { 18806, 0x00008743 }, /* GL_MIRROR_CLAMP_TO_EDGE_ATI */ - { 18834, 0x00008743 }, /* GL_MIRROR_CLAMP_TO_EDGE_EXT */ - { 18862, 0x00001700 }, /* GL_MODELVIEW */ - { 18875, 0x00001700 }, /* GL_MODELVIEW0_ARB */ - { 18893, 0x0000872A }, /* GL_MODELVIEW10_ARB */ - { 18912, 0x0000872B }, /* GL_MODELVIEW11_ARB */ - { 18931, 0x0000872C }, /* GL_MODELVIEW12_ARB */ - { 18950, 0x0000872D }, /* GL_MODELVIEW13_ARB */ - { 18969, 0x0000872E }, /* GL_MODELVIEW14_ARB */ - { 18988, 0x0000872F }, /* GL_MODELVIEW15_ARB */ - { 19007, 0x00008730 }, /* GL_MODELVIEW16_ARB */ - { 19026, 0x00008731 }, /* GL_MODELVIEW17_ARB */ - { 19045, 0x00008732 }, /* GL_MODELVIEW18_ARB */ - { 19064, 0x00008733 }, /* GL_MODELVIEW19_ARB */ - { 19083, 0x0000850A }, /* GL_MODELVIEW1_ARB */ - { 19101, 0x00008734 }, /* GL_MODELVIEW20_ARB */ - { 19120, 0x00008735 }, /* GL_MODELVIEW21_ARB */ - { 19139, 0x00008736 }, /* GL_MODELVIEW22_ARB */ - { 19158, 0x00008737 }, /* GL_MODELVIEW23_ARB */ - { 19177, 0x00008738 }, /* GL_MODELVIEW24_ARB */ - { 19196, 0x00008739 }, /* GL_MODELVIEW25_ARB */ - { 19215, 0x0000873A }, /* GL_MODELVIEW26_ARB */ - { 19234, 0x0000873B }, /* GL_MODELVIEW27_ARB */ - { 19253, 0x0000873C }, /* GL_MODELVIEW28_ARB */ - { 19272, 0x0000873D }, /* GL_MODELVIEW29_ARB */ - { 19291, 0x00008722 }, /* GL_MODELVIEW2_ARB */ - { 19309, 0x0000873E }, /* GL_MODELVIEW30_ARB */ - { 19328, 0x0000873F }, /* GL_MODELVIEW31_ARB */ - { 19347, 0x00008723 }, /* GL_MODELVIEW3_ARB */ - { 19365, 0x00008724 }, /* GL_MODELVIEW4_ARB */ - { 19383, 0x00008725 }, /* GL_MODELVIEW5_ARB */ - { 19401, 0x00008726 }, /* GL_MODELVIEW6_ARB */ - { 19419, 0x00008727 }, /* GL_MODELVIEW7_ARB */ - { 19437, 0x00008728 }, /* GL_MODELVIEW8_ARB */ - { 19455, 0x00008729 }, /* GL_MODELVIEW9_ARB */ - { 19473, 0x00000BA6 }, /* GL_MODELVIEW_MATRIX */ - { 19493, 0x00008629 }, /* GL_MODELVIEW_PROJECTION_NV */ - { 19520, 0x00000BA3 }, /* GL_MODELVIEW_STACK_DEPTH */ - { 19545, 0x00002100 }, /* GL_MODULATE */ - { 19557, 0x00008744 }, /* GL_MODULATE_ADD_ATI */ - { 19577, 0x00008745 }, /* GL_MODULATE_SIGNED_ADD_ATI */ - { 19604, 0x00008746 }, /* GL_MODULATE_SUBTRACT_ATI */ - { 19629, 0x00000103 }, /* GL_MULT */ - { 19637, 0x0000809D }, /* GL_MULTISAMPLE */ - { 19652, 0x000086B2 }, /* GL_MULTISAMPLE_3DFX */ - { 19672, 0x0000809D }, /* GL_MULTISAMPLE_ARB */ - { 19691, 0x20000000 }, /* GL_MULTISAMPLE_BIT */ - { 19710, 0x20000000 }, /* GL_MULTISAMPLE_BIT_3DFX */ - { 19734, 0x20000000 }, /* GL_MULTISAMPLE_BIT_ARB */ - { 19757, 0x00008534 }, /* GL_MULTISAMPLE_FILTER_HINT_NV */ - { 19787, 0x00002A25 }, /* GL_N3F_V3F */ - { 19798, 0x00000D70 }, /* GL_NAME_STACK_DEPTH */ - { 19818, 0x0000150E }, /* GL_NAND */ - { 19826, 0x00002600 }, /* GL_NEAREST */ - { 19837, 0x0000844E }, /* GL_NEAREST_CLIPMAP_LINEAR_SGIX */ - { 19868, 0x0000844D }, /* GL_NEAREST_CLIPMAP_NEAREST_SGIX */ - { 19900, 0x00002702 }, /* GL_NEAREST_MIPMAP_LINEAR */ - { 19925, 0x00002700 }, /* GL_NEAREST_MIPMAP_NEAREST */ - { 19951, 0x00000200 }, /* GL_NEVER */ - { 19960, 0x00001102 }, /* GL_NICEST */ - { 19970, 0x00000000 }, /* GL_NONE */ - { 19978, 0x00001505 }, /* GL_NOOP */ - { 19986, 0x00001508 }, /* GL_NOR */ - { 19993, 0x00000BA1 }, /* GL_NORMALIZE */ - { 20006, 0x00008075 }, /* GL_NORMAL_ARRAY */ - { 20022, 0x00008897 }, /* GL_NORMAL_ARRAY_BUFFER_BINDING */ - { 20053, 0x00008897 }, /* GL_NORMAL_ARRAY_BUFFER_BINDING_ARB */ - { 20088, 0x0000808F }, /* GL_NORMAL_ARRAY_POINTER */ - { 20112, 0x0000807F }, /* GL_NORMAL_ARRAY_STRIDE */ - { 20135, 0x0000807E }, /* GL_NORMAL_ARRAY_TYPE */ - { 20156, 0x00008511 }, /* GL_NORMAL_MAP */ - { 20170, 0x00008511 }, /* GL_NORMAL_MAP_ARB */ - { 20188, 0x00008511 }, /* GL_NORMAL_MAP_NV */ - { 20205, 0x00000205 }, /* GL_NOTEQUAL */ - { 20217, 0x00000000 }, /* GL_NO_ERROR */ - { 20229, 0x000086A2 }, /* GL_NUM_COMPRESSED_TEXTURE_FORMATS */ - { 20263, 0x000086A2 }, /* GL_NUM_COMPRESSED_TEXTURE_FORMATS_ARB */ - { 20301, 0x00008B89 }, /* GL_OBJECT_ACTIVE_ATTRIBUTES_ARB */ - { 20333, 0x00008B8A }, /* GL_OBJECT_ACTIVE_ATTRIBUTE_MAX_LENGTH_ARB */ - { 20375, 0x00008B86 }, /* GL_OBJECT_ACTIVE_UNIFORMS_ARB */ - { 20405, 0x00008B87 }, /* GL_OBJECT_ACTIVE_UNIFORM_MAX_LENGTH_ARB */ - { 20445, 0x00008B85 }, /* GL_OBJECT_ATTACHED_OBJECTS_ARB */ - { 20476, 0x00008B81 }, /* GL_OBJECT_COMPILE_STATUS_ARB */ - { 20505, 0x00008B80 }, /* GL_OBJECT_DELETE_STATUS_ARB */ - { 20533, 0x00008B84 }, /* GL_OBJECT_INFO_LOG_LENGTH_ARB */ - { 20563, 0x00002401 }, /* GL_OBJECT_LINEAR */ - { 20580, 0x00008B82 }, /* GL_OBJECT_LINK_STATUS_ARB */ - { 20606, 0x00002501 }, /* GL_OBJECT_PLANE */ - { 20622, 0x00008B88 }, /* GL_OBJECT_SHADER_SOURCE_LENGTH_ARB */ - { 20657, 0x00008B4F }, /* GL_OBJECT_SUBTYPE_ARB */ - { 20679, 0x00008B4E }, /* GL_OBJECT_TYPE_ARB */ - { 20698, 0x00008B83 }, /* GL_OBJECT_VALIDATE_STATUS_ARB */ - { 20728, 0x00008165 }, /* GL_OCCLUSION_TEST_HP */ - { 20749, 0x00008166 }, /* GL_OCCLUSION_TEST_RESULT_HP */ - { 20777, 0x00000001 }, /* GL_ONE */ - { 20784, 0x00008004 }, /* GL_ONE_MINUS_CONSTANT_ALPHA */ - { 20812, 0x00008004 }, /* GL_ONE_MINUS_CONSTANT_ALPHA_EXT */ - { 20844, 0x00008002 }, /* GL_ONE_MINUS_CONSTANT_COLOR */ - { 20872, 0x00008002 }, /* GL_ONE_MINUS_CONSTANT_COLOR_EXT */ - { 20904, 0x00000305 }, /* GL_ONE_MINUS_DST_ALPHA */ - { 20927, 0x00000307 }, /* GL_ONE_MINUS_DST_COLOR */ - { 20950, 0x00000303 }, /* GL_ONE_MINUS_SRC_ALPHA */ - { 20973, 0x00000301 }, /* GL_ONE_MINUS_SRC_COLOR */ - { 20996, 0x00008598 }, /* GL_OPERAND0_ALPHA */ - { 21014, 0x00008598 }, /* GL_OPERAND0_ALPHA_ARB */ - { 21036, 0x00008598 }, /* GL_OPERAND0_ALPHA_EXT */ - { 21058, 0x00008590 }, /* GL_OPERAND0_RGB */ - { 21074, 0x00008590 }, /* GL_OPERAND0_RGB_ARB */ - { 21094, 0x00008590 }, /* GL_OPERAND0_RGB_EXT */ - { 21114, 0x00008599 }, /* GL_OPERAND1_ALPHA */ - { 21132, 0x00008599 }, /* GL_OPERAND1_ALPHA_ARB */ - { 21154, 0x00008599 }, /* GL_OPERAND1_ALPHA_EXT */ - { 21176, 0x00008591 }, /* GL_OPERAND1_RGB */ - { 21192, 0x00008591 }, /* GL_OPERAND1_RGB_ARB */ - { 21212, 0x00008591 }, /* GL_OPERAND1_RGB_EXT */ - { 21232, 0x0000859A }, /* GL_OPERAND2_ALPHA */ - { 21250, 0x0000859A }, /* GL_OPERAND2_ALPHA_ARB */ - { 21272, 0x0000859A }, /* GL_OPERAND2_ALPHA_EXT */ - { 21294, 0x00008592 }, /* GL_OPERAND2_RGB */ - { 21310, 0x00008592 }, /* GL_OPERAND2_RGB_ARB */ - { 21330, 0x00008592 }, /* GL_OPERAND2_RGB_EXT */ - { 21350, 0x0000859B }, /* GL_OPERAND3_ALPHA_NV */ - { 21371, 0x00008593 }, /* GL_OPERAND3_RGB_NV */ - { 21390, 0x00001507 }, /* GL_OR */ - { 21396, 0x00000A01 }, /* GL_ORDER */ - { 21405, 0x0000150D }, /* GL_OR_INVERTED */ - { 21420, 0x0000150B }, /* GL_OR_REVERSE */ - { 21434, 0x00000505 }, /* GL_OUT_OF_MEMORY */ - { 21451, 0x00000D05 }, /* GL_PACK_ALIGNMENT */ - { 21469, 0x0000806C }, /* GL_PACK_IMAGE_HEIGHT */ - { 21490, 0x00008758 }, /* GL_PACK_INVERT_MESA */ - { 21510, 0x00000D01 }, /* GL_PACK_LSB_FIRST */ - { 21528, 0x00000D02 }, /* GL_PACK_ROW_LENGTH */ - { 21547, 0x0000806B }, /* GL_PACK_SKIP_IMAGES */ - { 21567, 0x00000D04 }, /* GL_PACK_SKIP_PIXELS */ - { 21587, 0x00000D03 }, /* GL_PACK_SKIP_ROWS */ - { 21605, 0x00000D00 }, /* GL_PACK_SWAP_BYTES */ - { 21624, 0x00008B92 }, /* GL_PALETTE4_R5_G6_B5_OES */ - { 21649, 0x00008B94 }, /* GL_PALETTE4_RGB5_A1_OES */ - { 21673, 0x00008B90 }, /* GL_PALETTE4_RGB8_OES */ - { 21694, 0x00008B93 }, /* GL_PALETTE4_RGBA4_OES */ - { 21716, 0x00008B91 }, /* GL_PALETTE4_RGBA8_OES */ - { 21738, 0x00008B97 }, /* GL_PALETTE8_R5_G6_B5_OES */ - { 21763, 0x00008B99 }, /* GL_PALETTE8_RGB5_A1_OES */ - { 21787, 0x00008B95 }, /* GL_PALETTE8_RGB8_OES */ - { 21808, 0x00008B98 }, /* GL_PALETTE8_RGBA4_OES */ - { 21830, 0x00008B96 }, /* GL_PALETTE8_RGBA8_OES */ - { 21852, 0x00000700 }, /* GL_PASS_THROUGH_TOKEN */ - { 21874, 0x00000C50 }, /* GL_PERSPECTIVE_CORRECTION_HINT */ - { 21905, 0x00000C79 }, /* GL_PIXEL_MAP_A_TO_A */ - { 21925, 0x00000CB9 }, /* GL_PIXEL_MAP_A_TO_A_SIZE */ - { 21950, 0x00000C78 }, /* GL_PIXEL_MAP_B_TO_B */ - { 21970, 0x00000CB8 }, /* GL_PIXEL_MAP_B_TO_B_SIZE */ - { 21995, 0x00000C77 }, /* GL_PIXEL_MAP_G_TO_G */ - { 22015, 0x00000CB7 }, /* GL_PIXEL_MAP_G_TO_G_SIZE */ - { 22040, 0x00000C75 }, /* GL_PIXEL_MAP_I_TO_A */ - { 22060, 0x00000CB5 }, /* GL_PIXEL_MAP_I_TO_A_SIZE */ - { 22085, 0x00000C74 }, /* GL_PIXEL_MAP_I_TO_B */ - { 22105, 0x00000CB4 }, /* GL_PIXEL_MAP_I_TO_B_SIZE */ - { 22130, 0x00000C73 }, /* GL_PIXEL_MAP_I_TO_G */ - { 22150, 0x00000CB3 }, /* GL_PIXEL_MAP_I_TO_G_SIZE */ - { 22175, 0x00000C70 }, /* GL_PIXEL_MAP_I_TO_I */ - { 22195, 0x00000CB0 }, /* GL_PIXEL_MAP_I_TO_I_SIZE */ - { 22220, 0x00000C72 }, /* GL_PIXEL_MAP_I_TO_R */ - { 22240, 0x00000CB2 }, /* GL_PIXEL_MAP_I_TO_R_SIZE */ - { 22265, 0x00000C76 }, /* GL_PIXEL_MAP_R_TO_R */ - { 22285, 0x00000CB6 }, /* GL_PIXEL_MAP_R_TO_R_SIZE */ - { 22310, 0x00000C71 }, /* GL_PIXEL_MAP_S_TO_S */ - { 22330, 0x00000CB1 }, /* GL_PIXEL_MAP_S_TO_S_SIZE */ - { 22355, 0x00000020 }, /* GL_PIXEL_MODE_BIT */ - { 22373, 0x000088ED }, /* GL_PIXEL_PACK_BUFFER_BINDING_EXT */ - { 22406, 0x000088EB }, /* GL_PIXEL_PACK_BUFFER_EXT */ - { 22431, 0x000088EF }, /* GL_PIXEL_UNPACK_BUFFER_BINDING_EXT */ - { 22466, 0x000088EC }, /* GL_PIXEL_UNPACK_BUFFER_EXT */ - { 22493, 0x00001B00 }, /* GL_POINT */ - { 22502, 0x00000000 }, /* GL_POINTS */ - { 22512, 0x00000002 }, /* GL_POINT_BIT */ - { 22525, 0x00008129 }, /* GL_POINT_DISTANCE_ATTENUATION */ - { 22555, 0x00008129 }, /* GL_POINT_DISTANCE_ATTENUATION_ARB */ - { 22589, 0x00008129 }, /* GL_POINT_DISTANCE_ATTENUATION_EXT */ - { 22623, 0x00008129 }, /* GL_POINT_DISTANCE_ATTENUATION_SGIS */ - { 22658, 0x00008128 }, /* GL_POINT_FADE_THRESHOLD_SIZE */ - { 22687, 0x00008128 }, /* GL_POINT_FADE_THRESHOLD_SIZE_ARB */ - { 22720, 0x00008128 }, /* GL_POINT_FADE_THRESHOLD_SIZE_EXT */ - { 22753, 0x00008128 }, /* GL_POINT_FADE_THRESHOLD_SIZE_SGIS */ - { 22787, 0x00000B11 }, /* GL_POINT_SIZE */ - { 22801, 0x00000B13 }, /* GL_POINT_SIZE_GRANULARITY */ - { 22827, 0x00008127 }, /* GL_POINT_SIZE_MAX */ - { 22845, 0x00008127 }, /* GL_POINT_SIZE_MAX_ARB */ - { 22867, 0x00008127 }, /* GL_POINT_SIZE_MAX_EXT */ - { 22889, 0x00008127 }, /* GL_POINT_SIZE_MAX_SGIS */ - { 22912, 0x00008126 }, /* GL_POINT_SIZE_MIN */ - { 22930, 0x00008126 }, /* GL_POINT_SIZE_MIN_ARB */ - { 22952, 0x00008126 }, /* GL_POINT_SIZE_MIN_EXT */ - { 22974, 0x00008126 }, /* GL_POINT_SIZE_MIN_SGIS */ - { 22997, 0x00000B12 }, /* GL_POINT_SIZE_RANGE */ - { 23017, 0x00000B10 }, /* GL_POINT_SMOOTH */ - { 23033, 0x00000C51 }, /* GL_POINT_SMOOTH_HINT */ - { 23054, 0x00008861 }, /* GL_POINT_SPRITE */ - { 23070, 0x00008861 }, /* GL_POINT_SPRITE_ARB */ - { 23090, 0x00008CA0 }, /* GL_POINT_SPRITE_COORD_ORIGIN */ - { 23119, 0x00008861 }, /* GL_POINT_SPRITE_NV */ - { 23138, 0x00008863 }, /* GL_POINT_SPRITE_R_MODE_NV */ - { 23164, 0x00000701 }, /* GL_POINT_TOKEN */ - { 23179, 0x00000009 }, /* GL_POLYGON */ - { 23190, 0x00000008 }, /* GL_POLYGON_BIT */ - { 23205, 0x00000B40 }, /* GL_POLYGON_MODE */ - { 23221, 0x00008039 }, /* GL_POLYGON_OFFSET_BIAS */ - { 23244, 0x00008038 }, /* GL_POLYGON_OFFSET_FACTOR */ - { 23269, 0x00008037 }, /* GL_POLYGON_OFFSET_FILL */ - { 23292, 0x00002A02 }, /* GL_POLYGON_OFFSET_LINE */ - { 23315, 0x00002A01 }, /* GL_POLYGON_OFFSET_POINT */ - { 23339, 0x00002A00 }, /* GL_POLYGON_OFFSET_UNITS */ - { 23363, 0x00000B41 }, /* GL_POLYGON_SMOOTH */ - { 23381, 0x00000C53 }, /* GL_POLYGON_SMOOTH_HINT */ - { 23404, 0x00000B42 }, /* GL_POLYGON_STIPPLE */ - { 23423, 0x00000010 }, /* GL_POLYGON_STIPPLE_BIT */ - { 23446, 0x00000703 }, /* GL_POLYGON_TOKEN */ - { 23463, 0x00001203 }, /* GL_POSITION */ - { 23475, 0x000080BB }, /* GL_POST_COLOR_MATRIX_ALPHA_BIAS */ - { 23507, 0x000080BB }, /* GL_POST_COLOR_MATRIX_ALPHA_BIAS_SGI */ - { 23543, 0x000080B7 }, /* GL_POST_COLOR_MATRIX_ALPHA_SCALE */ - { 23576, 0x000080B7 }, /* GL_POST_COLOR_MATRIX_ALPHA_SCALE_SGI */ - { 23613, 0x000080BA }, /* GL_POST_COLOR_MATRIX_BLUE_BIAS */ - { 23644, 0x000080BA }, /* GL_POST_COLOR_MATRIX_BLUE_BIAS_SGI */ - { 23679, 0x000080B6 }, /* GL_POST_COLOR_MATRIX_BLUE_SCALE */ - { 23711, 0x000080B6 }, /* GL_POST_COLOR_MATRIX_BLUE_SCALE_SGI */ - { 23747, 0x000080D2 }, /* GL_POST_COLOR_MATRIX_COLOR_TABLE */ - { 23780, 0x000080B9 }, /* GL_POST_COLOR_MATRIX_GREEN_BIAS */ - { 23812, 0x000080B9 }, /* GL_POST_COLOR_MATRIX_GREEN_BIAS_SGI */ - { 23848, 0x000080B5 }, /* GL_POST_COLOR_MATRIX_GREEN_SCALE */ - { 23881, 0x000080B5 }, /* GL_POST_COLOR_MATRIX_GREEN_SCALE_SGI */ - { 23918, 0x000080B8 }, /* GL_POST_COLOR_MATRIX_RED_BIAS */ - { 23948, 0x000080B8 }, /* GL_POST_COLOR_MATRIX_RED_BIAS_SGI */ - { 23982, 0x000080B4 }, /* GL_POST_COLOR_MATRIX_RED_SCALE */ - { 24013, 0x000080B4 }, /* GL_POST_COLOR_MATRIX_RED_SCALE_SGI */ - { 24048, 0x00008023 }, /* GL_POST_CONVOLUTION_ALPHA_BIAS */ - { 24079, 0x00008023 }, /* GL_POST_CONVOLUTION_ALPHA_BIAS_EXT */ - { 24114, 0x0000801F }, /* GL_POST_CONVOLUTION_ALPHA_SCALE */ - { 24146, 0x0000801F }, /* GL_POST_CONVOLUTION_ALPHA_SCALE_EXT */ - { 24182, 0x00008022 }, /* GL_POST_CONVOLUTION_BLUE_BIAS */ - { 24212, 0x00008022 }, /* GL_POST_CONVOLUTION_BLUE_BIAS_EXT */ - { 24246, 0x0000801E }, /* GL_POST_CONVOLUTION_BLUE_SCALE */ - { 24277, 0x0000801E }, /* GL_POST_CONVOLUTION_BLUE_SCALE_EXT */ - { 24312, 0x000080D1 }, /* GL_POST_CONVOLUTION_COLOR_TABLE */ - { 24344, 0x00008021 }, /* GL_POST_CONVOLUTION_GREEN_BIAS */ - { 24375, 0x00008021 }, /* GL_POST_CONVOLUTION_GREEN_BIAS_EXT */ - { 24410, 0x0000801D }, /* GL_POST_CONVOLUTION_GREEN_SCALE */ - { 24442, 0x0000801D }, /* GL_POST_CONVOLUTION_GREEN_SCALE_EXT */ - { 24478, 0x00008020 }, /* GL_POST_CONVOLUTION_RED_BIAS */ - { 24507, 0x00008020 }, /* GL_POST_CONVOLUTION_RED_BIAS_EXT */ - { 24540, 0x0000801C }, /* GL_POST_CONVOLUTION_RED_SCALE */ - { 24570, 0x0000801C }, /* GL_POST_CONVOLUTION_RED_SCALE_EXT */ - { 24604, 0x0000817B }, /* GL_POST_TEXTURE_FILTER_BIAS_RANGE_SGIX */ - { 24643, 0x00008179 }, /* GL_POST_TEXTURE_FILTER_BIAS_SGIX */ - { 24676, 0x0000817C }, /* GL_POST_TEXTURE_FILTER_SCALE_RANGE_SGIX */ - { 24716, 0x0000817A }, /* GL_POST_TEXTURE_FILTER_SCALE_SGIX */ - { 24750, 0x00008578 }, /* GL_PREVIOUS */ - { 24762, 0x00008578 }, /* GL_PREVIOUS_ARB */ - { 24778, 0x00008578 }, /* GL_PREVIOUS_EXT */ - { 24794, 0x00008577 }, /* GL_PRIMARY_COLOR */ - { 24811, 0x00008577 }, /* GL_PRIMARY_COLOR_ARB */ - { 24832, 0x00008577 }, /* GL_PRIMARY_COLOR_EXT */ - { 24853, 0x000088B0 }, /* GL_PROGRAM_ADDRESS_REGISTERS_ARB */ - { 24886, 0x00008805 }, /* GL_PROGRAM_ALU_INSTRUCTIONS_ARB */ - { 24918, 0x000088AC }, /* GL_PROGRAM_ATTRIBS_ARB */ - { 24941, 0x00008677 }, /* GL_PROGRAM_BINDING_ARB */ - { 24964, 0x0000864B }, /* GL_PROGRAM_ERROR_POSITION_ARB */ - { 24994, 0x0000864B }, /* GL_PROGRAM_ERROR_POSITION_NV */ - { 25023, 0x00008874 }, /* GL_PROGRAM_ERROR_STRING_ARB */ - { 25051, 0x00008876 }, /* GL_PROGRAM_FORMAT_ARB */ - { 25073, 0x00008875 }, /* GL_PROGRAM_FORMAT_ASCII_ARB */ - { 25101, 0x000088A0 }, /* GL_PROGRAM_INSTRUCTIONS_ARB */ - { 25129, 0x00008627 }, /* GL_PROGRAM_LENGTH_ARB */ - { 25151, 0x00008627 }, /* GL_PROGRAM_LENGTH_NV */ - { 25172, 0x000088B2 }, /* GL_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB */ - { 25212, 0x00008808 }, /* GL_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB */ - { 25251, 0x000088AE }, /* GL_PROGRAM_NATIVE_ATTRIBS_ARB */ - { 25281, 0x000088A2 }, /* GL_PROGRAM_NATIVE_INSTRUCTIONS_ARB */ - { 25316, 0x000088AA }, /* GL_PROGRAM_NATIVE_PARAMETERS_ARB */ - { 25349, 0x000088A6 }, /* GL_PROGRAM_NATIVE_TEMPORARIES_ARB */ - { 25383, 0x0000880A }, /* GL_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB */ - { 25422, 0x00008809 }, /* GL_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB */ - { 25461, 0x00008B40 }, /* GL_PROGRAM_OBJECT_ARB */ - { 25483, 0x000088A8 }, /* GL_PROGRAM_PARAMETERS_ARB */ - { 25509, 0x00008644 }, /* GL_PROGRAM_PARAMETER_NV */ - { 25533, 0x00008647 }, /* GL_PROGRAM_RESIDENT_NV */ - { 25556, 0x00008628 }, /* GL_PROGRAM_STRING_ARB */ - { 25578, 0x00008628 }, /* GL_PROGRAM_STRING_NV */ - { 25599, 0x00008646 }, /* GL_PROGRAM_TARGET_NV */ - { 25620, 0x000088A4 }, /* GL_PROGRAM_TEMPORARIES_ARB */ - { 25647, 0x00008807 }, /* GL_PROGRAM_TEX_INDIRECTIONS_ARB */ - { 25679, 0x00008806 }, /* GL_PROGRAM_TEX_INSTRUCTIONS_ARB */ - { 25711, 0x000088B6 }, /* GL_PROGRAM_UNDER_NATIVE_LIMITS_ARB */ - { 25746, 0x00001701 }, /* GL_PROJECTION */ - { 25760, 0x00000BA7 }, /* GL_PROJECTION_MATRIX */ - { 25781, 0x00000BA4 }, /* GL_PROJECTION_STACK_DEPTH */ - { 25807, 0x000080D3 }, /* GL_PROXY_COLOR_TABLE */ - { 25828, 0x00008025 }, /* GL_PROXY_HISTOGRAM */ - { 25847, 0x00008025 }, /* GL_PROXY_HISTOGRAM_EXT */ - { 25870, 0x000080D5 }, /* GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE */ - { 25909, 0x000080D4 }, /* GL_PROXY_POST_CONVOLUTION_COLOR_TABLE */ - { 25947, 0x00008063 }, /* GL_PROXY_TEXTURE_1D */ - { 25967, 0x00008063 }, /* GL_PROXY_TEXTURE_1D_EXT */ - { 25991, 0x00008064 }, /* GL_PROXY_TEXTURE_2D */ - { 26011, 0x00008064 }, /* GL_PROXY_TEXTURE_2D_EXT */ - { 26035, 0x00008070 }, /* GL_PROXY_TEXTURE_3D */ - { 26055, 0x000080BD }, /* GL_PROXY_TEXTURE_COLOR_TABLE_SGI */ - { 26088, 0x0000851B }, /* GL_PROXY_TEXTURE_CUBE_MAP */ - { 26114, 0x0000851B }, /* GL_PROXY_TEXTURE_CUBE_MAP_ARB */ - { 26144, 0x000084F7 }, /* GL_PROXY_TEXTURE_RECTANGLE_ARB */ - { 26175, 0x000084F7 }, /* GL_PROXY_TEXTURE_RECTANGLE_NV */ - { 26205, 0x00002003 }, /* GL_Q */ - { 26210, 0x00001209 }, /* GL_QUADRATIC_ATTENUATION */ - { 26235, 0x00000007 }, /* GL_QUADS */ - { 26244, 0x00008614 }, /* GL_QUAD_MESH_SUN */ - { 26261, 0x00000008 }, /* GL_QUAD_STRIP */ - { 26275, 0x00008864 }, /* GL_QUERY_COUNTER_BITS */ - { 26297, 0x00008864 }, /* GL_QUERY_COUNTER_BITS_ARB */ - { 26323, 0x00008866 }, /* GL_QUERY_RESULT */ - { 26339, 0x00008866 }, /* GL_QUERY_RESULT_ARB */ - { 26359, 0x00008867 }, /* GL_QUERY_RESULT_AVAILABLE */ - { 26385, 0x00008867 }, /* GL_QUERY_RESULT_AVAILABLE_ARB */ - { 26415, 0x00002002 }, /* GL_R */ - { 26420, 0x00002A10 }, /* GL_R3_G3_B2 */ - { 26432, 0x00019262 }, /* GL_RASTER_POSITION_UNCLIPPED_IBM */ - { 26465, 0x00000C02 }, /* GL_READ_BUFFER */ - { 26480, 0x00008CAA }, /* GL_READ_FRAMEBUFFER_BINDING_EXT */ - { 26512, 0x00008CA8 }, /* GL_READ_FRAMEBUFFER_EXT */ - { 26536, 0x000088B8 }, /* GL_READ_ONLY */ - { 26549, 0x000088B8 }, /* GL_READ_ONLY_ARB */ - { 26566, 0x000088BA }, /* GL_READ_WRITE */ - { 26580, 0x000088BA }, /* GL_READ_WRITE_ARB */ - { 26598, 0x00001903 }, /* GL_RED */ - { 26605, 0x00008016 }, /* GL_REDUCE */ - { 26615, 0x00008016 }, /* GL_REDUCE_EXT */ - { 26629, 0x00000D15 }, /* GL_RED_BIAS */ - { 26641, 0x00000D52 }, /* GL_RED_BITS */ - { 26653, 0x00000D14 }, /* GL_RED_SCALE */ - { 26666, 0x00008512 }, /* GL_REFLECTION_MAP */ - { 26684, 0x00008512 }, /* GL_REFLECTION_MAP_ARB */ - { 26706, 0x00008512 }, /* GL_REFLECTION_MAP_NV */ - { 26727, 0x00001C00 }, /* GL_RENDER */ - { 26737, 0x00008CA7 }, /* GL_RENDERBUFFER_BINDING_EXT */ - { 26765, 0x00008D41 }, /* GL_RENDERBUFFER_EXT */ - { 26785, 0x00008D43 }, /* GL_RENDERBUFFER_HEIGHT_EXT */ - { 26812, 0x00008D44 }, /* GL_RENDERBUFFER_INTERNAL_FORMAT_EXT */ - { 26848, 0x00008D42 }, /* GL_RENDERBUFFER_WIDTH_EXT */ - { 26874, 0x00001F01 }, /* GL_RENDERER */ - { 26886, 0x00000C40 }, /* GL_RENDER_MODE */ - { 26901, 0x00002901 }, /* GL_REPEAT */ - { 26911, 0x00001E01 }, /* GL_REPLACE */ - { 26922, 0x00008062 }, /* GL_REPLACE_EXT */ - { 26937, 0x00008153 }, /* GL_REPLICATE_BORDER_HP */ - { 26960, 0x0000803A }, /* GL_RESCALE_NORMAL */ - { 26978, 0x0000803A }, /* GL_RESCALE_NORMAL_EXT */ - { 27000, 0x00000102 }, /* GL_RETURN */ - { 27010, 0x00001907 }, /* GL_RGB */ - { 27017, 0x00008052 }, /* GL_RGB10 */ - { 27026, 0x00008059 }, /* GL_RGB10_A2 */ - { 27038, 0x00008059 }, /* GL_RGB10_A2_EXT */ - { 27054, 0x00008052 }, /* GL_RGB10_EXT */ - { 27067, 0x00008053 }, /* GL_RGB12 */ - { 27076, 0x00008053 }, /* GL_RGB12_EXT */ - { 27089, 0x00008054 }, /* GL_RGB16 */ - { 27098, 0x00008054 }, /* GL_RGB16_EXT */ - { 27111, 0x0000804E }, /* GL_RGB2_EXT */ - { 27123, 0x0000804F }, /* GL_RGB4 */ - { 27131, 0x0000804F }, /* GL_RGB4_EXT */ - { 27143, 0x000083A1 }, /* GL_RGB4_S3TC */ - { 27156, 0x00008050 }, /* GL_RGB5 */ - { 27164, 0x00008057 }, /* GL_RGB5_A1 */ - { 27175, 0x00008057 }, /* GL_RGB5_A1_EXT */ - { 27190, 0x00008050 }, /* GL_RGB5_EXT */ - { 27202, 0x00008051 }, /* GL_RGB8 */ - { 27210, 0x00008051 }, /* GL_RGB8_EXT */ - { 27222, 0x00001908 }, /* GL_RGBA */ - { 27230, 0x0000805A }, /* GL_RGBA12 */ - { 27240, 0x0000805A }, /* GL_RGBA12_EXT */ - { 27254, 0x0000805B }, /* GL_RGBA16 */ - { 27264, 0x0000805B }, /* GL_RGBA16_EXT */ - { 27278, 0x00008055 }, /* GL_RGBA2 */ - { 27287, 0x00008055 }, /* GL_RGBA2_EXT */ - { 27300, 0x00008056 }, /* GL_RGBA4 */ - { 27309, 0x000083A5 }, /* GL_RGBA4_DXT5_S3TC */ - { 27328, 0x00008056 }, /* GL_RGBA4_EXT */ - { 27341, 0x000083A3 }, /* GL_RGBA4_S3TC */ - { 27355, 0x00008058 }, /* GL_RGBA8 */ - { 27364, 0x00008058 }, /* GL_RGBA8_EXT */ - { 27377, 0x000083A4 }, /* GL_RGBA_DXT5_S3TC */ - { 27395, 0x00000C31 }, /* GL_RGBA_MODE */ - { 27408, 0x000083A2 }, /* GL_RGBA_S3TC */ - { 27421, 0x000083A0 }, /* GL_RGB_S3TC */ - { 27433, 0x00008573 }, /* GL_RGB_SCALE */ - { 27446, 0x00008573 }, /* GL_RGB_SCALE_ARB */ - { 27463, 0x00008573 }, /* GL_RGB_SCALE_EXT */ - { 27480, 0x00000407 }, /* GL_RIGHT */ - { 27489, 0x00002000 }, /* GL_S */ - { 27494, 0x00008B5D }, /* GL_SAMPLER_1D */ - { 27508, 0x00008B61 }, /* GL_SAMPLER_1D_SHADOW */ - { 27529, 0x00008B5E }, /* GL_SAMPLER_2D */ - { 27543, 0x00008B62 }, /* GL_SAMPLER_2D_SHADOW */ - { 27564, 0x00008B5F }, /* GL_SAMPLER_3D */ - { 27578, 0x00008B60 }, /* GL_SAMPLER_CUBE */ - { 27594, 0x000080A9 }, /* GL_SAMPLES */ - { 27605, 0x000086B4 }, /* GL_SAMPLES_3DFX */ - { 27621, 0x000080A9 }, /* GL_SAMPLES_ARB */ - { 27636, 0x00008914 }, /* GL_SAMPLES_PASSED */ - { 27654, 0x00008914 }, /* GL_SAMPLES_PASSED_ARB */ - { 27676, 0x0000809E }, /* GL_SAMPLE_ALPHA_TO_COVERAGE */ - { 27704, 0x0000809E }, /* GL_SAMPLE_ALPHA_TO_COVERAGE_ARB */ - { 27736, 0x0000809F }, /* GL_SAMPLE_ALPHA_TO_ONE */ - { 27759, 0x0000809F }, /* GL_SAMPLE_ALPHA_TO_ONE_ARB */ - { 27786, 0x000080A8 }, /* GL_SAMPLE_BUFFERS */ - { 27804, 0x000086B3 }, /* GL_SAMPLE_BUFFERS_3DFX */ - { 27827, 0x000080A8 }, /* GL_SAMPLE_BUFFERS_ARB */ - { 27849, 0x000080A0 }, /* GL_SAMPLE_COVERAGE */ - { 27868, 0x000080A0 }, /* GL_SAMPLE_COVERAGE_ARB */ - { 27891, 0x000080AB }, /* GL_SAMPLE_COVERAGE_INVERT */ - { 27917, 0x000080AB }, /* GL_SAMPLE_COVERAGE_INVERT_ARB */ - { 27947, 0x000080AA }, /* GL_SAMPLE_COVERAGE_VALUE */ - { 27972, 0x000080AA }, /* GL_SAMPLE_COVERAGE_VALUE_ARB */ - { 28001, 0x00080000 }, /* GL_SCISSOR_BIT */ - { 28016, 0x00000C10 }, /* GL_SCISSOR_BOX */ - { 28031, 0x00000C11 }, /* GL_SCISSOR_TEST */ - { 28047, 0x0000845E }, /* GL_SECONDARY_COLOR_ARRAY */ - { 28072, 0x0000889C }, /* GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING */ - { 28112, 0x0000889C }, /* GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING_ARB */ - { 28156, 0x0000845D }, /* GL_SECONDARY_COLOR_ARRAY_POINTER */ - { 28189, 0x0000845A }, /* GL_SECONDARY_COLOR_ARRAY_SIZE */ - { 28219, 0x0000845C }, /* GL_SECONDARY_COLOR_ARRAY_STRIDE */ - { 28251, 0x0000845B }, /* GL_SECONDARY_COLOR_ARRAY_TYPE */ - { 28281, 0x00001C02 }, /* GL_SELECT */ - { 28291, 0x00000DF3 }, /* GL_SELECTION_BUFFER_POINTER */ - { 28319, 0x00000DF4 }, /* GL_SELECTION_BUFFER_SIZE */ - { 28344, 0x00008012 }, /* GL_SEPARABLE_2D */ - { 28360, 0x000081FA }, /* GL_SEPARATE_SPECULAR_COLOR */ - { 28387, 0x000081FA }, /* GL_SEPARATE_SPECULAR_COLOR_EXT */ - { 28418, 0x0000150F }, /* GL_SET */ - { 28425, 0x00008B48 }, /* GL_SHADER_OBJECT_ARB */ - { 28446, 0x00008B88 }, /* GL_SHADER_SOURCE_LENGTH */ - { 28470, 0x00008B4F }, /* GL_SHADER_TYPE */ - { 28485, 0x00000B54 }, /* GL_SHADE_MODEL */ - { 28500, 0x00008B8C }, /* GL_SHADING_LANGUAGE_VERSION */ - { 28528, 0x000080BF }, /* GL_SHADOW_AMBIENT_SGIX */ - { 28551, 0x000081FB }, /* GL_SHARED_TEXTURE_PALETTE_EXT */ - { 28581, 0x00001601 }, /* GL_SHININESS */ - { 28594, 0x00001402 }, /* GL_SHORT */ - { 28603, 0x000081F9 }, /* GL_SINGLE_COLOR */ - { 28619, 0x000081F9 }, /* GL_SINGLE_COLOR_EXT */ - { 28639, 0x000085CC }, /* GL_SLICE_ACCUM_SUN */ - { 28658, 0x00001D01 }, /* GL_SMOOTH */ - { 28668, 0x00000B23 }, /* GL_SMOOTH_LINE_WIDTH_GRANULARITY */ - { 28701, 0x00000B22 }, /* GL_SMOOTH_LINE_WIDTH_RANGE */ - { 28728, 0x00000B13 }, /* GL_SMOOTH_POINT_SIZE_GRANULARITY */ - { 28761, 0x00000B12 }, /* GL_SMOOTH_POINT_SIZE_RANGE */ - { 28788, 0x00008588 }, /* GL_SOURCE0_ALPHA */ - { 28805, 0x00008588 }, /* GL_SOURCE0_ALPHA_ARB */ - { 28826, 0x00008588 }, /* GL_SOURCE0_ALPHA_EXT */ - { 28847, 0x00008580 }, /* GL_SOURCE0_RGB */ - { 28862, 0x00008580 }, /* GL_SOURCE0_RGB_ARB */ - { 28881, 0x00008580 }, /* GL_SOURCE0_RGB_EXT */ - { 28900, 0x00008589 }, /* GL_SOURCE1_ALPHA */ - { 28917, 0x00008589 }, /* GL_SOURCE1_ALPHA_ARB */ - { 28938, 0x00008589 }, /* GL_SOURCE1_ALPHA_EXT */ - { 28959, 0x00008581 }, /* GL_SOURCE1_RGB */ - { 28974, 0x00008581 }, /* GL_SOURCE1_RGB_ARB */ - { 28993, 0x00008581 }, /* GL_SOURCE1_RGB_EXT */ - { 29012, 0x0000858A }, /* GL_SOURCE2_ALPHA */ - { 29029, 0x0000858A }, /* GL_SOURCE2_ALPHA_ARB */ - { 29050, 0x0000858A }, /* GL_SOURCE2_ALPHA_EXT */ - { 29071, 0x00008582 }, /* GL_SOURCE2_RGB */ - { 29086, 0x00008582 }, /* GL_SOURCE2_RGB_ARB */ - { 29105, 0x00008582 }, /* GL_SOURCE2_RGB_EXT */ - { 29124, 0x0000858B }, /* GL_SOURCE3_ALPHA_NV */ - { 29144, 0x00008583 }, /* GL_SOURCE3_RGB_NV */ - { 29162, 0x00001202 }, /* GL_SPECULAR */ - { 29174, 0x00002402 }, /* GL_SPHERE_MAP */ - { 29188, 0x00001206 }, /* GL_SPOT_CUTOFF */ - { 29203, 0x00001204 }, /* GL_SPOT_DIRECTION */ - { 29221, 0x00001205 }, /* GL_SPOT_EXPONENT */ - { 29238, 0x00008588 }, /* GL_SRC0_ALPHA */ - { 29252, 0x00008580 }, /* GL_SRC0_RGB */ - { 29264, 0x00008589 }, /* GL_SRC1_ALPHA */ - { 29278, 0x00008581 }, /* GL_SRC1_RGB */ - { 29290, 0x0000858A }, /* GL_SRC2_ALPHA */ - { 29304, 0x00008582 }, /* GL_SRC2_RGB */ - { 29316, 0x00000302 }, /* GL_SRC_ALPHA */ - { 29329, 0x00000308 }, /* GL_SRC_ALPHA_SATURATE */ - { 29351, 0x00000300 }, /* GL_SRC_COLOR */ - { 29364, 0x00000503 }, /* GL_STACK_OVERFLOW */ - { 29382, 0x00000504 }, /* GL_STACK_UNDERFLOW */ - { 29401, 0x000088E6 }, /* GL_STATIC_COPY */ - { 29416, 0x000088E6 }, /* GL_STATIC_COPY_ARB */ - { 29435, 0x000088E4 }, /* GL_STATIC_DRAW */ - { 29450, 0x000088E4 }, /* GL_STATIC_DRAW_ARB */ - { 29469, 0x000088E5 }, /* GL_STATIC_READ */ - { 29484, 0x000088E5 }, /* GL_STATIC_READ_ARB */ - { 29503, 0x00001802 }, /* GL_STENCIL */ - { 29514, 0x00008D20 }, /* GL_STENCIL_ATTACHMENT_EXT */ - { 29540, 0x00008801 }, /* GL_STENCIL_BACK_FAIL */ - { 29561, 0x00008800 }, /* GL_STENCIL_BACK_FUNC */ - { 29582, 0x00008802 }, /* GL_STENCIL_BACK_PASS_DEPTH_FAIL */ - { 29614, 0x00008803 }, /* GL_STENCIL_BACK_PASS_DEPTH_PASS */ - { 29646, 0x00008CA3 }, /* GL_STENCIL_BACK_REF */ - { 29666, 0x00008CA4 }, /* GL_STENCIL_BACK_VALUE_MASK */ - { 29693, 0x00008CA5 }, /* GL_STENCIL_BACK_WRITEMASK */ - { 29719, 0x00000D57 }, /* GL_STENCIL_BITS */ - { 29735, 0x00000400 }, /* GL_STENCIL_BUFFER_BIT */ - { 29757, 0x00000B91 }, /* GL_STENCIL_CLEAR_VALUE */ - { 29780, 0x00000B94 }, /* GL_STENCIL_FAIL */ - { 29796, 0x00000B92 }, /* GL_STENCIL_FUNC */ - { 29812, 0x00001901 }, /* GL_STENCIL_INDEX */ - { 29829, 0x00008D49 }, /* GL_STENCIL_INDEX16_EXT */ - { 29852, 0x00008D46 }, /* GL_STENCIL_INDEX1_EXT */ - { 29874, 0x00008D47 }, /* GL_STENCIL_INDEX4_EXT */ - { 29896, 0x00008D48 }, /* GL_STENCIL_INDEX8_EXT */ - { 29918, 0x00008D45 }, /* GL_STENCIL_INDEX_EXT */ - { 29939, 0x00000B95 }, /* GL_STENCIL_PASS_DEPTH_FAIL */ - { 29966, 0x00000B96 }, /* GL_STENCIL_PASS_DEPTH_PASS */ - { 29993, 0x00000B97 }, /* GL_STENCIL_REF */ - { 30008, 0x00000B90 }, /* GL_STENCIL_TEST */ - { 30024, 0x00008910 }, /* GL_STENCIL_TEST_TWO_SIDE_EXT */ - { 30053, 0x00000B93 }, /* GL_STENCIL_VALUE_MASK */ - { 30075, 0x00000B98 }, /* GL_STENCIL_WRITEMASK */ - { 30096, 0x00000C33 }, /* GL_STEREO */ - { 30106, 0x000088E2 }, /* GL_STREAM_COPY */ - { 30121, 0x000088E2 }, /* GL_STREAM_COPY_ARB */ - { 30140, 0x000088E0 }, /* GL_STREAM_DRAW */ - { 30155, 0x000088E0 }, /* GL_STREAM_DRAW_ARB */ - { 30174, 0x000088E1 }, /* GL_STREAM_READ */ - { 30189, 0x000088E1 }, /* GL_STREAM_READ_ARB */ - { 30208, 0x00000D50 }, /* GL_SUBPIXEL_BITS */ - { 30225, 0x000084E7 }, /* GL_SUBTRACT */ - { 30237, 0x000084E7 }, /* GL_SUBTRACT_ARB */ - { 30253, 0x00002001 }, /* GL_T */ - { 30258, 0x00002A2A }, /* GL_T2F_C3F_V3F */ - { 30273, 0x00002A2C }, /* GL_T2F_C4F_N3F_V3F */ - { 30292, 0x00002A29 }, /* GL_T2F_C4UB_V3F */ - { 30308, 0x00002A2B }, /* GL_T2F_N3F_V3F */ - { 30323, 0x00002A27 }, /* GL_T2F_V3F */ - { 30334, 0x00002A2D }, /* GL_T4F_C4F_N3F_V4F */ - { 30353, 0x00002A28 }, /* GL_T4F_V4F */ - { 30364, 0x00008031 }, /* GL_TABLE_TOO_LARGE_EXT */ - { 30387, 0x00001702 }, /* GL_TEXTURE */ - { 30398, 0x000084C0 }, /* GL_TEXTURE0 */ - { 30410, 0x000084C0 }, /* GL_TEXTURE0_ARB */ - { 30426, 0x000084C1 }, /* GL_TEXTURE1 */ - { 30438, 0x000084CA }, /* GL_TEXTURE10 */ - { 30451, 0x000084CA }, /* GL_TEXTURE10_ARB */ - { 30468, 0x000084CB }, /* GL_TEXTURE11 */ - { 30481, 0x000084CB }, /* GL_TEXTURE11_ARB */ - { 30498, 0x000084CC }, /* GL_TEXTURE12 */ - { 30511, 0x000084CC }, /* GL_TEXTURE12_ARB */ - { 30528, 0x000084CD }, /* GL_TEXTURE13 */ - { 30541, 0x000084CD }, /* GL_TEXTURE13_ARB */ - { 30558, 0x000084CE }, /* GL_TEXTURE14 */ - { 30571, 0x000084CE }, /* GL_TEXTURE14_ARB */ - { 30588, 0x000084CF }, /* GL_TEXTURE15 */ - { 30601, 0x000084CF }, /* GL_TEXTURE15_ARB */ - { 30618, 0x000084D0 }, /* GL_TEXTURE16 */ - { 30631, 0x000084D0 }, /* GL_TEXTURE16_ARB */ - { 30648, 0x000084D1 }, /* GL_TEXTURE17 */ - { 30661, 0x000084D1 }, /* GL_TEXTURE17_ARB */ - { 30678, 0x000084D2 }, /* GL_TEXTURE18 */ - { 30691, 0x000084D2 }, /* GL_TEXTURE18_ARB */ - { 30708, 0x000084D3 }, /* GL_TEXTURE19 */ - { 30721, 0x000084D3 }, /* GL_TEXTURE19_ARB */ - { 30738, 0x000084C1 }, /* GL_TEXTURE1_ARB */ - { 30754, 0x000084C2 }, /* GL_TEXTURE2 */ - { 30766, 0x000084D4 }, /* GL_TEXTURE20 */ - { 30779, 0x000084D4 }, /* GL_TEXTURE20_ARB */ - { 30796, 0x000084D5 }, /* GL_TEXTURE21 */ - { 30809, 0x000084D5 }, /* GL_TEXTURE21_ARB */ - { 30826, 0x000084D6 }, /* GL_TEXTURE22 */ - { 30839, 0x000084D6 }, /* GL_TEXTURE22_ARB */ - { 30856, 0x000084D7 }, /* GL_TEXTURE23 */ - { 30869, 0x000084D7 }, /* GL_TEXTURE23_ARB */ - { 30886, 0x000084D8 }, /* GL_TEXTURE24 */ - { 30899, 0x000084D8 }, /* GL_TEXTURE24_ARB */ - { 30916, 0x000084D9 }, /* GL_TEXTURE25 */ - { 30929, 0x000084D9 }, /* GL_TEXTURE25_ARB */ - { 30946, 0x000084DA }, /* GL_TEXTURE26 */ - { 30959, 0x000084DA }, /* GL_TEXTURE26_ARB */ - { 30976, 0x000084DB }, /* GL_TEXTURE27 */ - { 30989, 0x000084DB }, /* GL_TEXTURE27_ARB */ - { 31006, 0x000084DC }, /* GL_TEXTURE28 */ - { 31019, 0x000084DC }, /* GL_TEXTURE28_ARB */ - { 31036, 0x000084DD }, /* GL_TEXTURE29 */ - { 31049, 0x000084DD }, /* GL_TEXTURE29_ARB */ - { 31066, 0x000084C2 }, /* GL_TEXTURE2_ARB */ - { 31082, 0x000084C3 }, /* GL_TEXTURE3 */ - { 31094, 0x000084DE }, /* GL_TEXTURE30 */ - { 31107, 0x000084DE }, /* GL_TEXTURE30_ARB */ - { 31124, 0x000084DF }, /* GL_TEXTURE31 */ - { 31137, 0x000084DF }, /* GL_TEXTURE31_ARB */ - { 31154, 0x000084C3 }, /* GL_TEXTURE3_ARB */ - { 31170, 0x000084C4 }, /* GL_TEXTURE4 */ - { 31182, 0x000084C4 }, /* GL_TEXTURE4_ARB */ - { 31198, 0x000084C5 }, /* GL_TEXTURE5 */ - { 31210, 0x000084C5 }, /* GL_TEXTURE5_ARB */ - { 31226, 0x000084C6 }, /* GL_TEXTURE6 */ - { 31238, 0x000084C6 }, /* GL_TEXTURE6_ARB */ - { 31254, 0x000084C7 }, /* GL_TEXTURE7 */ - { 31266, 0x000084C7 }, /* GL_TEXTURE7_ARB */ - { 31282, 0x000084C8 }, /* GL_TEXTURE8 */ - { 31294, 0x000084C8 }, /* GL_TEXTURE8_ARB */ - { 31310, 0x000084C9 }, /* GL_TEXTURE9 */ - { 31322, 0x000084C9 }, /* GL_TEXTURE9_ARB */ - { 31338, 0x00000DE0 }, /* GL_TEXTURE_1D */ - { 31352, 0x00000DE1 }, /* GL_TEXTURE_2D */ - { 31366, 0x0000806F }, /* GL_TEXTURE_3D */ - { 31380, 0x0000805F }, /* GL_TEXTURE_ALPHA_SIZE */ - { 31402, 0x0000805F }, /* GL_TEXTURE_ALPHA_SIZE_EXT */ - { 31428, 0x0000813C }, /* GL_TEXTURE_BASE_LEVEL */ - { 31450, 0x00008068 }, /* GL_TEXTURE_BINDING_1D */ - { 31472, 0x00008069 }, /* GL_TEXTURE_BINDING_2D */ - { 31494, 0x0000806A }, /* GL_TEXTURE_BINDING_3D */ - { 31516, 0x00008514 }, /* GL_TEXTURE_BINDING_CUBE_MAP */ - { 31544, 0x00008514 }, /* GL_TEXTURE_BINDING_CUBE_MAP_ARB */ - { 31576, 0x000084F6 }, /* GL_TEXTURE_BINDING_RECTANGLE_ARB */ - { 31609, 0x000084F6 }, /* GL_TEXTURE_BINDING_RECTANGLE_NV */ - { 31641, 0x00040000 }, /* GL_TEXTURE_BIT */ - { 31656, 0x0000805E }, /* GL_TEXTURE_BLUE_SIZE */ - { 31677, 0x0000805E }, /* GL_TEXTURE_BLUE_SIZE_EXT */ - { 31702, 0x00001005 }, /* GL_TEXTURE_BORDER */ - { 31720, 0x00001004 }, /* GL_TEXTURE_BORDER_COLOR */ - { 31744, 0x00008171 }, /* GL_TEXTURE_CLIPMAP_CENTER_SGIX */ - { 31775, 0x00008176 }, /* GL_TEXTURE_CLIPMAP_DEPTH_SGIX */ - { 31805, 0x00008172 }, /* GL_TEXTURE_CLIPMAP_FRAME_SGIX */ - { 31835, 0x00008175 }, /* GL_TEXTURE_CLIPMAP_LOD_OFFSET_SGIX */ - { 31870, 0x00008173 }, /* GL_TEXTURE_CLIPMAP_OFFSET_SGIX */ - { 31901, 0x00008174 }, /* GL_TEXTURE_CLIPMAP_VIRTUAL_DEPTH_SGIX */ - { 31939, 0x000080BC }, /* GL_TEXTURE_COLOR_TABLE_SGI */ - { 31966, 0x000081EF }, /* GL_TEXTURE_COLOR_WRITEMASK_SGIS */ - { 31998, 0x000080BF }, /* GL_TEXTURE_COMPARE_FAIL_VALUE_ARB */ - { 32032, 0x0000884D }, /* GL_TEXTURE_COMPARE_FUNC */ - { 32056, 0x0000884D }, /* GL_TEXTURE_COMPARE_FUNC_ARB */ - { 32084, 0x0000884C }, /* GL_TEXTURE_COMPARE_MODE */ - { 32108, 0x0000884C }, /* GL_TEXTURE_COMPARE_MODE_ARB */ - { 32136, 0x0000819B }, /* GL_TEXTURE_COMPARE_OPERATOR_SGIX */ - { 32169, 0x0000819A }, /* GL_TEXTURE_COMPARE_SGIX */ - { 32193, 0x00001003 }, /* GL_TEXTURE_COMPONENTS */ - { 32215, 0x000086A1 }, /* GL_TEXTURE_COMPRESSED */ - { 32237, 0x000086A1 }, /* GL_TEXTURE_COMPRESSED_ARB */ - { 32263, 0x000086A3 }, /* GL_TEXTURE_COMPRESSED_FORMATS_ARB */ - { 32297, 0x000086A0 }, /* GL_TEXTURE_COMPRESSED_IMAGE_SIZE */ - { 32330, 0x000086A0 }, /* GL_TEXTURE_COMPRESSED_IMAGE_SIZE_ARB */ - { 32367, 0x000084EF }, /* GL_TEXTURE_COMPRESSION_HINT */ - { 32395, 0x000084EF }, /* GL_TEXTURE_COMPRESSION_HINT_ARB */ - { 32427, 0x00008078 }, /* GL_TEXTURE_COORD_ARRAY */ - { 32450, 0x0000889A }, /* GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING */ - { 32488, 0x0000889A }, /* GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING_ARB */ - { 32530, 0x00008092 }, /* GL_TEXTURE_COORD_ARRAY_POINTER */ - { 32561, 0x00008088 }, /* GL_TEXTURE_COORD_ARRAY_SIZE */ - { 32589, 0x0000808A }, /* GL_TEXTURE_COORD_ARRAY_STRIDE */ - { 32619, 0x00008089 }, /* GL_TEXTURE_COORD_ARRAY_TYPE */ - { 32647, 0x00008513 }, /* GL_TEXTURE_CUBE_MAP */ - { 32667, 0x00008513 }, /* GL_TEXTURE_CUBE_MAP_ARB */ - { 32691, 0x00008516 }, /* GL_TEXTURE_CUBE_MAP_NEGATIVE_X */ - { 32722, 0x00008516 }, /* GL_TEXTURE_CUBE_MAP_NEGATIVE_X_ARB */ - { 32757, 0x00008518 }, /* GL_TEXTURE_CUBE_MAP_NEGATIVE_Y */ - { 32788, 0x00008518 }, /* GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_ARB */ - { 32823, 0x0000851A }, /* GL_TEXTURE_CUBE_MAP_NEGATIVE_Z */ - { 32854, 0x0000851A }, /* GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB */ - { 32889, 0x00008515 }, /* GL_TEXTURE_CUBE_MAP_POSITIVE_X */ - { 32920, 0x00008515 }, /* GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB */ - { 32955, 0x00008517 }, /* GL_TEXTURE_CUBE_MAP_POSITIVE_Y */ - { 32986, 0x00008517 }, /* GL_TEXTURE_CUBE_MAP_POSITIVE_Y_ARB */ - { 33021, 0x00008519 }, /* GL_TEXTURE_CUBE_MAP_POSITIVE_Z */ - { 33052, 0x00008519 }, /* GL_TEXTURE_CUBE_MAP_POSITIVE_Z_ARB */ - { 33087, 0x00008071 }, /* GL_TEXTURE_DEPTH */ - { 33104, 0x0000884A }, /* GL_TEXTURE_DEPTH_SIZE */ - { 33126, 0x0000884A }, /* GL_TEXTURE_DEPTH_SIZE_ARB */ - { 33152, 0x00002300 }, /* GL_TEXTURE_ENV */ - { 33167, 0x00002201 }, /* GL_TEXTURE_ENV_COLOR */ - { 33188, 0x00002200 }, /* GL_TEXTURE_ENV_MODE */ - { 33208, 0x00008500 }, /* GL_TEXTURE_FILTER_CONTROL */ - { 33234, 0x00002500 }, /* GL_TEXTURE_GEN_MODE */ - { 33254, 0x00000C63 }, /* GL_TEXTURE_GEN_Q */ - { 33271, 0x00000C62 }, /* GL_TEXTURE_GEN_R */ - { 33288, 0x00000C60 }, /* GL_TEXTURE_GEN_S */ - { 33305, 0x00000C61 }, /* GL_TEXTURE_GEN_T */ - { 33322, 0x0000819D }, /* GL_TEXTURE_GEQUAL_R_SGIX */ - { 33347, 0x0000805D }, /* GL_TEXTURE_GREEN_SIZE */ - { 33369, 0x0000805D }, /* GL_TEXTURE_GREEN_SIZE_EXT */ - { 33395, 0x00001001 }, /* GL_TEXTURE_HEIGHT */ - { 33413, 0x000080ED }, /* GL_TEXTURE_INDEX_SIZE_EXT */ - { 33439, 0x00008061 }, /* GL_TEXTURE_INTENSITY_SIZE */ - { 33465, 0x00008061 }, /* GL_TEXTURE_INTENSITY_SIZE_EXT */ - { 33495, 0x00001003 }, /* GL_TEXTURE_INTERNAL_FORMAT */ - { 33522, 0x0000819C }, /* GL_TEXTURE_LEQUAL_R_SGIX */ - { 33547, 0x00008501 }, /* GL_TEXTURE_LOD_BIAS */ - { 33567, 0x00008501 }, /* GL_TEXTURE_LOD_BIAS_EXT */ - { 33591, 0x00008190 }, /* GL_TEXTURE_LOD_BIAS_R_SGIX */ - { 33618, 0x0000818E }, /* GL_TEXTURE_LOD_BIAS_S_SGIX */ - { 33645, 0x0000818F }, /* GL_TEXTURE_LOD_BIAS_T_SGIX */ - { 33672, 0x00008060 }, /* GL_TEXTURE_LUMINANCE_SIZE */ - { 33698, 0x00008060 }, /* GL_TEXTURE_LUMINANCE_SIZE_EXT */ - { 33728, 0x00002800 }, /* GL_TEXTURE_MAG_FILTER */ - { 33750, 0x00000BA8 }, /* GL_TEXTURE_MATRIX */ - { 33768, 0x000084FE }, /* GL_TEXTURE_MAX_ANISOTROPY_EXT */ - { 33798, 0x0000836B }, /* GL_TEXTURE_MAX_CLAMP_R_SGIX */ - { 33826, 0x00008369 }, /* GL_TEXTURE_MAX_CLAMP_S_SGIX */ - { 33854, 0x0000836A }, /* GL_TEXTURE_MAX_CLAMP_T_SGIX */ - { 33882, 0x0000813D }, /* GL_TEXTURE_MAX_LEVEL */ - { 33903, 0x0000813B }, /* GL_TEXTURE_MAX_LOD */ - { 33922, 0x00002801 }, /* GL_TEXTURE_MIN_FILTER */ - { 33944, 0x0000813A }, /* GL_TEXTURE_MIN_LOD */ - { 33963, 0x00008066 }, /* GL_TEXTURE_PRIORITY */ - { 33983, 0x000084F5 }, /* GL_TEXTURE_RECTANGLE_ARB */ - { 34008, 0x000084F5 }, /* GL_TEXTURE_RECTANGLE_NV */ - { 34032, 0x0000805C }, /* GL_TEXTURE_RED_SIZE */ - { 34052, 0x0000805C }, /* GL_TEXTURE_RED_SIZE_EXT */ - { 34076, 0x00008067 }, /* GL_TEXTURE_RESIDENT */ - { 34096, 0x00000BA5 }, /* GL_TEXTURE_STACK_DEPTH */ - { 34119, 0x00008065 }, /* GL_TEXTURE_TOO_LARGE_EXT */ - { 34144, 0x0000888F }, /* GL_TEXTURE_UNSIGNED_REMAP_MODE_NV */ - { 34178, 0x00001000 }, /* GL_TEXTURE_WIDTH */ - { 34195, 0x00008072 }, /* GL_TEXTURE_WRAP_R */ - { 34213, 0x00002802 }, /* GL_TEXTURE_WRAP_S */ - { 34231, 0x00002803 }, /* GL_TEXTURE_WRAP_T */ - { 34249, 0x000088BF }, /* GL_TIME_ELAPSED_EXT */ - { 34269, 0x00008648 }, /* GL_TRACK_MATRIX_NV */ - { 34288, 0x00008649 }, /* GL_TRACK_MATRIX_TRANSFORM_NV */ - { 34317, 0x00001000 }, /* GL_TRANSFORM_BIT */ - { 34334, 0x000084E6 }, /* GL_TRANSPOSE_COLOR_MATRIX */ - { 34360, 0x000084E6 }, /* GL_TRANSPOSE_COLOR_MATRIX_ARB */ - { 34390, 0x000088B7 }, /* GL_TRANSPOSE_CURRENT_MATRIX_ARB */ - { 34422, 0x000084E3 }, /* GL_TRANSPOSE_MODELVIEW_MATRIX */ - { 34452, 0x000084E3 }, /* GL_TRANSPOSE_MODELVIEW_MATRIX_ARB */ - { 34486, 0x0000862C }, /* GL_TRANSPOSE_NV */ - { 34502, 0x000084E4 }, /* GL_TRANSPOSE_PROJECTION_MATRIX */ - { 34533, 0x000084E4 }, /* GL_TRANSPOSE_PROJECTION_MATRIX_ARB */ - { 34568, 0x000084E5 }, /* GL_TRANSPOSE_TEXTURE_MATRIX */ - { 34596, 0x000084E5 }, /* GL_TRANSPOSE_TEXTURE_MATRIX_ARB */ - { 34628, 0x00000004 }, /* GL_TRIANGLES */ - { 34641, 0x00000006 }, /* GL_TRIANGLE_FAN */ - { 34657, 0x00008615 }, /* GL_TRIANGLE_MESH_SUN */ - { 34678, 0x00000005 }, /* GL_TRIANGLE_STRIP */ - { 34696, 0x00000001 }, /* GL_TRUE */ - { 34704, 0x00000CF5 }, /* GL_UNPACK_ALIGNMENT */ - { 34724, 0x0000806E }, /* GL_UNPACK_IMAGE_HEIGHT */ - { 34747, 0x00000CF1 }, /* GL_UNPACK_LSB_FIRST */ - { 34767, 0x00000CF2 }, /* GL_UNPACK_ROW_LENGTH */ - { 34788, 0x0000806D }, /* GL_UNPACK_SKIP_IMAGES */ - { 34810, 0x00000CF4 }, /* GL_UNPACK_SKIP_PIXELS */ - { 34832, 0x00000CF3 }, /* GL_UNPACK_SKIP_ROWS */ - { 34852, 0x00000CF0 }, /* GL_UNPACK_SWAP_BYTES */ - { 34873, 0x00001401 }, /* GL_UNSIGNED_BYTE */ - { 34890, 0x00008362 }, /* GL_UNSIGNED_BYTE_2_3_3_REV */ - { 34917, 0x00008032 }, /* GL_UNSIGNED_BYTE_3_3_2 */ - { 34940, 0x00001405 }, /* GL_UNSIGNED_INT */ - { 34956, 0x00008036 }, /* GL_UNSIGNED_INT_10_10_10_2 */ - { 34983, 0x000084FA }, /* GL_UNSIGNED_INT_24_8_NV */ - { 35007, 0x00008368 }, /* GL_UNSIGNED_INT_2_10_10_10_REV */ - { 35038, 0x00008035 }, /* GL_UNSIGNED_INT_8_8_8_8 */ - { 35062, 0x00008367 }, /* GL_UNSIGNED_INT_8_8_8_8_REV */ - { 35090, 0x00001403 }, /* GL_UNSIGNED_SHORT */ - { 35108, 0x00008366 }, /* GL_UNSIGNED_SHORT_1_5_5_5_REV */ - { 35138, 0x00008033 }, /* GL_UNSIGNED_SHORT_4_4_4_4 */ - { 35164, 0x00008365 }, /* GL_UNSIGNED_SHORT_4_4_4_4_REV */ - { 35194, 0x00008034 }, /* GL_UNSIGNED_SHORT_5_5_5_1 */ - { 35220, 0x00008363 }, /* GL_UNSIGNED_SHORT_5_6_5 */ - { 35244, 0x00008364 }, /* GL_UNSIGNED_SHORT_5_6_5_REV */ - { 35272, 0x000085BA }, /* GL_UNSIGNED_SHORT_8_8_APPLE */ - { 35300, 0x000085BA }, /* GL_UNSIGNED_SHORT_8_8_MESA */ - { 35327, 0x000085BB }, /* GL_UNSIGNED_SHORT_8_8_REV_APPLE */ - { 35359, 0x000085BB }, /* GL_UNSIGNED_SHORT_8_8_REV_MESA */ - { 35390, 0x00008CA2 }, /* GL_UPPER_LEFT */ - { 35404, 0x00002A20 }, /* GL_V2F */ - { 35411, 0x00002A21 }, /* GL_V3F */ - { 35418, 0x00008B83 }, /* GL_VALIDATE_STATUS */ - { 35437, 0x00001F00 }, /* GL_VENDOR */ - { 35447, 0x00001F02 }, /* GL_VERSION */ - { 35458, 0x00008074 }, /* GL_VERTEX_ARRAY */ - { 35474, 0x000085B5 }, /* GL_VERTEX_ARRAY_BINDING_APPLE */ - { 35504, 0x00008896 }, /* GL_VERTEX_ARRAY_BUFFER_BINDING */ - { 35535, 0x00008896 }, /* GL_VERTEX_ARRAY_BUFFER_BINDING_ARB */ - { 35570, 0x0000808E }, /* GL_VERTEX_ARRAY_POINTER */ - { 35594, 0x0000807A }, /* GL_VERTEX_ARRAY_SIZE */ - { 35615, 0x0000807C }, /* GL_VERTEX_ARRAY_STRIDE */ - { 35638, 0x0000807B }, /* GL_VERTEX_ARRAY_TYPE */ - { 35659, 0x00008650 }, /* GL_VERTEX_ATTRIB_ARRAY0_NV */ - { 35686, 0x0000865A }, /* GL_VERTEX_ATTRIB_ARRAY10_NV */ - { 35714, 0x0000865B }, /* GL_VERTEX_ATTRIB_ARRAY11_NV */ - { 35742, 0x0000865C }, /* GL_VERTEX_ATTRIB_ARRAY12_NV */ - { 35770, 0x0000865D }, /* GL_VERTEX_ATTRIB_ARRAY13_NV */ - { 35798, 0x0000865E }, /* GL_VERTEX_ATTRIB_ARRAY14_NV */ - { 35826, 0x0000865F }, /* GL_VERTEX_ATTRIB_ARRAY15_NV */ - { 35854, 0x00008651 }, /* GL_VERTEX_ATTRIB_ARRAY1_NV */ - { 35881, 0x00008652 }, /* GL_VERTEX_ATTRIB_ARRAY2_NV */ - { 35908, 0x00008653 }, /* GL_VERTEX_ATTRIB_ARRAY3_NV */ - { 35935, 0x00008654 }, /* GL_VERTEX_ATTRIB_ARRAY4_NV */ - { 35962, 0x00008655 }, /* GL_VERTEX_ATTRIB_ARRAY5_NV */ - { 35989, 0x00008656 }, /* GL_VERTEX_ATTRIB_ARRAY6_NV */ - { 36016, 0x00008657 }, /* GL_VERTEX_ATTRIB_ARRAY7_NV */ - { 36043, 0x00008658 }, /* GL_VERTEX_ATTRIB_ARRAY8_NV */ - { 36070, 0x00008659 }, /* GL_VERTEX_ATTRIB_ARRAY9_NV */ - { 36097, 0x0000889F }, /* GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING */ - { 36135, 0x0000889F }, /* GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING_ARB */ - { 36177, 0x00008622 }, /* GL_VERTEX_ATTRIB_ARRAY_ENABLED */ - { 36208, 0x00008622 }, /* GL_VERTEX_ATTRIB_ARRAY_ENABLED_ARB */ - { 36243, 0x0000886A }, /* GL_VERTEX_ATTRIB_ARRAY_NORMALIZED */ - { 36277, 0x0000886A }, /* GL_VERTEX_ATTRIB_ARRAY_NORMALIZED_ARB */ - { 36315, 0x00008645 }, /* GL_VERTEX_ATTRIB_ARRAY_POINTER */ - { 36346, 0x00008645 }, /* GL_VERTEX_ATTRIB_ARRAY_POINTER_ARB */ - { 36381, 0x00008623 }, /* GL_VERTEX_ATTRIB_ARRAY_SIZE */ - { 36409, 0x00008623 }, /* GL_VERTEX_ATTRIB_ARRAY_SIZE_ARB */ - { 36441, 0x00008624 }, /* GL_VERTEX_ATTRIB_ARRAY_STRIDE */ - { 36471, 0x00008624 }, /* GL_VERTEX_ATTRIB_ARRAY_STRIDE_ARB */ - { 36505, 0x00008625 }, /* GL_VERTEX_ATTRIB_ARRAY_TYPE */ - { 36533, 0x00008625 }, /* GL_VERTEX_ATTRIB_ARRAY_TYPE_ARB */ - { 36565, 0x000086A7 }, /* GL_VERTEX_BLEND_ARB */ - { 36585, 0x00008620 }, /* GL_VERTEX_PROGRAM_ARB */ - { 36607, 0x0000864A }, /* GL_VERTEX_PROGRAM_BINDING_NV */ - { 36636, 0x00008620 }, /* GL_VERTEX_PROGRAM_NV */ - { 36657, 0x00008642 }, /* GL_VERTEX_PROGRAM_POINT_SIZE */ - { 36686, 0x00008642 }, /* GL_VERTEX_PROGRAM_POINT_SIZE_ARB */ - { 36719, 0x00008642 }, /* GL_VERTEX_PROGRAM_POINT_SIZE_NV */ - { 36751, 0x00008643 }, /* GL_VERTEX_PROGRAM_TWO_SIDE */ - { 36778, 0x00008643 }, /* GL_VERTEX_PROGRAM_TWO_SIDE_ARB */ - { 36809, 0x00008643 }, /* GL_VERTEX_PROGRAM_TWO_SIDE_NV */ - { 36839, 0x00008B31 }, /* GL_VERTEX_SHADER */ - { 36856, 0x00008B31 }, /* GL_VERTEX_SHADER_ARB */ - { 36877, 0x00008621 }, /* GL_VERTEX_STATE_PROGRAM_NV */ - { 36904, 0x00000BA2 }, /* GL_VIEWPORT */ - { 36916, 0x00000800 }, /* GL_VIEWPORT_BIT */ - { 36932, 0x000086AD }, /* GL_WEIGHT_ARRAY_ARB */ - { 36952, 0x0000889E }, /* GL_WEIGHT_ARRAY_BUFFER_BINDING */ - { 36983, 0x0000889E }, /* GL_WEIGHT_ARRAY_BUFFER_BINDING_ARB */ - { 37018, 0x000086AC }, /* GL_WEIGHT_ARRAY_POINTER_ARB */ - { 37046, 0x000086AB }, /* GL_WEIGHT_ARRAY_SIZE_ARB */ - { 37071, 0x000086AA }, /* GL_WEIGHT_ARRAY_STRIDE_ARB */ - { 37098, 0x000086A9 }, /* GL_WEIGHT_ARRAY_TYPE_ARB */ - { 37123, 0x000086A6 }, /* GL_WEIGHT_SUM_UNITY_ARB */ - { 37147, 0x000081D4 }, /* GL_WRAP_BORDER_SUN */ - { 37166, 0x000088B9 }, /* GL_WRITE_ONLY */ - { 37180, 0x000088B9 }, /* GL_WRITE_ONLY_ARB */ - { 37198, 0x00001506 }, /* GL_XOR */ - { 37205, 0x000085B9 }, /* GL_YCBCR_422_APPLE */ - { 37224, 0x00008757 }, /* GL_YCBCR_MESA */ - { 37238, 0x00000000 }, /* GL_ZERO */ - { 37246, 0x00000D16 }, /* GL_ZOOM_X */ - { 37256, 0x00000D17 }, /* GL_ZOOM_Y */ + { 4153, 0x0000884E }, /* GL_COMPARE_REF_DEPTH_TO_TEXTURE_EXT */ + { 4189, 0x0000884E }, /* GL_COMPARE_R_TO_TEXTURE */ + { 4213, 0x0000884E }, /* GL_COMPARE_R_TO_TEXTURE_ARB */ + { 4241, 0x00001300 }, /* GL_COMPILE */ + { 4252, 0x00001301 }, /* GL_COMPILE_AND_EXECUTE */ + { 4275, 0x00008B81 }, /* GL_COMPILE_STATUS */ + { 4293, 0x000084E9 }, /* GL_COMPRESSED_ALPHA */ + { 4313, 0x000084E9 }, /* GL_COMPRESSED_ALPHA_ARB */ + { 4337, 0x000084EC }, /* GL_COMPRESSED_INTENSITY */ + { 4361, 0x000084EC }, /* GL_COMPRESSED_INTENSITY_ARB */ + { 4389, 0x000084EA }, /* GL_COMPRESSED_LUMINANCE */ + { 4413, 0x000084EB }, /* GL_COMPRESSED_LUMINANCE_ALPHA */ + { 4443, 0x000084EB }, /* GL_COMPRESSED_LUMINANCE_ALPHA_ARB */ + { 4477, 0x000084EA }, /* GL_COMPRESSED_LUMINANCE_ARB */ + { 4505, 0x000084ED }, /* GL_COMPRESSED_RGB */ + { 4523, 0x000084EE }, /* GL_COMPRESSED_RGBA */ + { 4542, 0x000084EE }, /* GL_COMPRESSED_RGBA_ARB */ + { 4565, 0x000086B1 }, /* GL_COMPRESSED_RGBA_FXT1_3DFX */ + { 4594, 0x000083F1 }, /* GL_COMPRESSED_RGBA_S3TC_DXT1_EXT */ + { 4627, 0x000083F2 }, /* GL_COMPRESSED_RGBA_S3TC_DXT3_EXT */ + { 4660, 0x000083F3 }, /* GL_COMPRESSED_RGBA_S3TC_DXT5_EXT */ + { 4693, 0x000084ED }, /* GL_COMPRESSED_RGB_ARB */ + { 4715, 0x000086B0 }, /* GL_COMPRESSED_RGB_FXT1_3DFX */ + { 4743, 0x000083F0 }, /* GL_COMPRESSED_RGB_S3TC_DXT1_EXT */ + { 4775, 0x000086A3 }, /* GL_COMPRESSED_TEXTURE_FORMATS */ + { 4805, 0x00008576 }, /* GL_CONSTANT */ + { 4817, 0x00008003 }, /* GL_CONSTANT_ALPHA */ + { 4835, 0x00008003 }, /* GL_CONSTANT_ALPHA_EXT */ + { 4857, 0x00008576 }, /* GL_CONSTANT_ARB */ + { 4873, 0x00001207 }, /* GL_CONSTANT_ATTENUATION */ + { 4897, 0x00008151 }, /* GL_CONSTANT_BORDER_HP */ + { 4919, 0x00008001 }, /* GL_CONSTANT_COLOR */ + { 4937, 0x00008001 }, /* GL_CONSTANT_COLOR_EXT */ + { 4959, 0x00008576 }, /* GL_CONSTANT_EXT */ + { 4975, 0x00008010 }, /* GL_CONVOLUTION_1D */ + { 4993, 0x00008011 }, /* GL_CONVOLUTION_2D */ + { 5011, 0x00008154 }, /* GL_CONVOLUTION_BORDER_COLOR */ + { 5039, 0x00008154 }, /* GL_CONVOLUTION_BORDER_COLOR_HP */ + { 5070, 0x00008013 }, /* GL_CONVOLUTION_BORDER_MODE */ + { 5097, 0x00008013 }, /* GL_CONVOLUTION_BORDER_MODE_EXT */ + { 5128, 0x00008015 }, /* GL_CONVOLUTION_FILTER_BIAS */ + { 5155, 0x00008015 }, /* GL_CONVOLUTION_FILTER_BIAS_EXT */ + { 5186, 0x00008014 }, /* GL_CONVOLUTION_FILTER_SCALE */ + { 5214, 0x00008014 }, /* GL_CONVOLUTION_FILTER_SCALE_EXT */ + { 5246, 0x00008017 }, /* GL_CONVOLUTION_FORMAT */ + { 5268, 0x00008017 }, /* GL_CONVOLUTION_FORMAT_EXT */ + { 5294, 0x00008019 }, /* GL_CONVOLUTION_HEIGHT */ + { 5316, 0x00008019 }, /* GL_CONVOLUTION_HEIGHT_EXT */ + { 5342, 0x00008018 }, /* GL_CONVOLUTION_WIDTH */ + { 5363, 0x00008018 }, /* GL_CONVOLUTION_WIDTH_EXT */ + { 5388, 0x00008862 }, /* GL_COORD_REPLACE */ + { 5405, 0x00008862 }, /* GL_COORD_REPLACE_ARB */ + { 5426, 0x00008862 }, /* GL_COORD_REPLACE_NV */ + { 5446, 0x00001503 }, /* GL_COPY */ + { 5454, 0x0000150C }, /* GL_COPY_INVERTED */ + { 5471, 0x00000706 }, /* GL_COPY_PIXEL_TOKEN */ + { 5491, 0x00000B44 }, /* GL_CULL_FACE */ + { 5504, 0x00000B45 }, /* GL_CULL_FACE_MODE */ + { 5522, 0x000081AA }, /* GL_CULL_VERTEX_EXT */ + { 5541, 0x000081AC }, /* GL_CULL_VERTEX_EYE_POSITION_EXT */ + { 5573, 0x000081AB }, /* GL_CULL_VERTEX_OBJECT_POSITION_EXT */ + { 5608, 0x00008626 }, /* GL_CURRENT_ATTRIB_NV */ + { 5629, 0x00000001 }, /* GL_CURRENT_BIT */ + { 5644, 0x00000B00 }, /* GL_CURRENT_COLOR */ + { 5661, 0x00008453 }, /* GL_CURRENT_FOG_COORD */ + { 5682, 0x00008453 }, /* GL_CURRENT_FOG_COORDINATE */ + { 5708, 0x00000B01 }, /* GL_CURRENT_INDEX */ + { 5725, 0x00008641 }, /* GL_CURRENT_MATRIX_ARB */ + { 5747, 0x00008845 }, /* GL_CURRENT_MATRIX_INDEX_ARB */ + { 5775, 0x00008641 }, /* GL_CURRENT_MATRIX_NV */ + { 5796, 0x00008640 }, /* GL_CURRENT_MATRIX_STACK_DEPTH_ARB */ + { 5830, 0x00008640 }, /* GL_CURRENT_MATRIX_STACK_DEPTH_NV */ + { 5863, 0x00000B02 }, /* GL_CURRENT_NORMAL */ + { 5881, 0x00008843 }, /* GL_CURRENT_PALETTE_MATRIX_ARB */ + { 5911, 0x00008B8D }, /* GL_CURRENT_PROGRAM */ + { 5930, 0x00008865 }, /* GL_CURRENT_QUERY */ + { 5947, 0x00008865 }, /* GL_CURRENT_QUERY_ARB */ + { 5968, 0x00000B04 }, /* GL_CURRENT_RASTER_COLOR */ + { 5992, 0x00000B09 }, /* GL_CURRENT_RASTER_DISTANCE */ + { 6019, 0x00000B05 }, /* GL_CURRENT_RASTER_INDEX */ + { 6043, 0x00000B07 }, /* GL_CURRENT_RASTER_POSITION */ + { 6070, 0x00000B08 }, /* GL_CURRENT_RASTER_POSITION_VALID */ + { 6103, 0x00000B06 }, /* GL_CURRENT_RASTER_TEXTURE_COORDS */ + { 6136, 0x00008459 }, /* GL_CURRENT_SECONDARY_COLOR */ + { 6163, 0x00000B03 }, /* GL_CURRENT_TEXTURE_COORDS */ + { 6189, 0x00008626 }, /* GL_CURRENT_VERTEX_ATTRIB */ + { 6214, 0x00008626 }, /* GL_CURRENT_VERTEX_ATTRIB_ARB */ + { 6243, 0x000086A8 }, /* GL_CURRENT_WEIGHT_ARB */ + { 6265, 0x00000900 }, /* GL_CW */ + { 6271, 0x0000875B }, /* GL_DEBUG_ASSERT_MESA */ + { 6292, 0x00008759 }, /* GL_DEBUG_OBJECT_MESA */ + { 6313, 0x0000875A }, /* GL_DEBUG_PRINT_MESA */ + { 6333, 0x00002101 }, /* GL_DECAL */ + { 6342, 0x00001E03 }, /* GL_DECR */ + { 6350, 0x00008508 }, /* GL_DECR_WRAP */ + { 6363, 0x00008508 }, /* GL_DECR_WRAP_EXT */ + { 6380, 0x00008B80 }, /* GL_DELETE_STATUS */ + { 6397, 0x00001801 }, /* GL_DEPTH */ + { 6406, 0x00008D00 }, /* GL_DEPTH_ATTACHMENT_EXT */ + { 6430, 0x00000D1F }, /* GL_DEPTH_BIAS */ + { 6444, 0x00000D56 }, /* GL_DEPTH_BITS */ + { 6458, 0x00008891 }, /* GL_DEPTH_BOUNDS_EXT */ + { 6478, 0x00008890 }, /* GL_DEPTH_BOUNDS_TEST_EXT */ + { 6503, 0x00000100 }, /* GL_DEPTH_BUFFER_BIT */ + { 6523, 0x0000864F }, /* GL_DEPTH_CLAMP_NV */ + { 6541, 0x00000B73 }, /* GL_DEPTH_CLEAR_VALUE */ + { 6562, 0x00001902 }, /* GL_DEPTH_COMPONENT */ + { 6581, 0x000081A5 }, /* GL_DEPTH_COMPONENT16 */ + { 6602, 0x000081A5 }, /* GL_DEPTH_COMPONENT16_ARB */ + { 6627, 0x000081A5 }, /* GL_DEPTH_COMPONENT16_SGIX */ + { 6653, 0x000081A6 }, /* GL_DEPTH_COMPONENT24 */ + { 6674, 0x000081A6 }, /* GL_DEPTH_COMPONENT24_ARB */ + { 6699, 0x000081A6 }, /* GL_DEPTH_COMPONENT24_SGIX */ + { 6725, 0x000081A7 }, /* GL_DEPTH_COMPONENT32 */ + { 6746, 0x000081A7 }, /* GL_DEPTH_COMPONENT32_ARB */ + { 6771, 0x000081A7 }, /* GL_DEPTH_COMPONENT32_SGIX */ + { 6797, 0x00000B74 }, /* GL_DEPTH_FUNC */ + { 6811, 0x00000B70 }, /* GL_DEPTH_RANGE */ + { 6826, 0x00000D1E }, /* GL_DEPTH_SCALE */ + { 6841, 0x000084F9 }, /* GL_DEPTH_STENCIL_NV */ + { 6861, 0x0000886F }, /* GL_DEPTH_STENCIL_TO_BGRA_NV */ + { 6889, 0x0000886E }, /* GL_DEPTH_STENCIL_TO_RGBA_NV */ + { 6917, 0x00000B71 }, /* GL_DEPTH_TEST */ + { 6931, 0x0000884B }, /* GL_DEPTH_TEXTURE_MODE */ + { 6953, 0x0000884B }, /* GL_DEPTH_TEXTURE_MODE_ARB */ + { 6979, 0x00000B72 }, /* GL_DEPTH_WRITEMASK */ + { 6998, 0x00001201 }, /* GL_DIFFUSE */ + { 7009, 0x00000BD0 }, /* GL_DITHER */ + { 7019, 0x00000A02 }, /* GL_DOMAIN */ + { 7029, 0x00001100 }, /* GL_DONT_CARE */ + { 7042, 0x000086AE }, /* GL_DOT3_RGB */ + { 7054, 0x000086AF }, /* GL_DOT3_RGBA */ + { 7067, 0x000086AF }, /* GL_DOT3_RGBA_ARB */ + { 7084, 0x00008741 }, /* GL_DOT3_RGBA_EXT */ + { 7101, 0x000086AE }, /* GL_DOT3_RGB_ARB */ + { 7117, 0x00008740 }, /* GL_DOT3_RGB_EXT */ + { 7133, 0x0000140A }, /* GL_DOUBLE */ + { 7143, 0x00000C32 }, /* GL_DOUBLEBUFFER */ + { 7159, 0x00000C01 }, /* GL_DRAW_BUFFER */ + { 7174, 0x00008825 }, /* GL_DRAW_BUFFER0 */ + { 7190, 0x00008825 }, /* GL_DRAW_BUFFER0_ARB */ + { 7210, 0x00008825 }, /* GL_DRAW_BUFFER0_ATI */ + { 7230, 0x00008826 }, /* GL_DRAW_BUFFER1 */ + { 7246, 0x0000882F }, /* GL_DRAW_BUFFER10 */ + { 7263, 0x0000882F }, /* GL_DRAW_BUFFER10_ARB */ + { 7284, 0x0000882F }, /* GL_DRAW_BUFFER10_ATI */ + { 7305, 0x00008830 }, /* GL_DRAW_BUFFER11 */ + { 7322, 0x00008830 }, /* GL_DRAW_BUFFER11_ARB */ + { 7343, 0x00008830 }, /* GL_DRAW_BUFFER11_ATI */ + { 7364, 0x00008831 }, /* GL_DRAW_BUFFER12 */ + { 7381, 0x00008831 }, /* GL_DRAW_BUFFER12_ARB */ + { 7402, 0x00008831 }, /* GL_DRAW_BUFFER12_ATI */ + { 7423, 0x00008832 }, /* GL_DRAW_BUFFER13 */ + { 7440, 0x00008832 }, /* GL_DRAW_BUFFER13_ARB */ + { 7461, 0x00008832 }, /* GL_DRAW_BUFFER13_ATI */ + { 7482, 0x00008833 }, /* GL_DRAW_BUFFER14 */ + { 7499, 0x00008833 }, /* GL_DRAW_BUFFER14_ARB */ + { 7520, 0x00008833 }, /* GL_DRAW_BUFFER14_ATI */ + { 7541, 0x00008834 }, /* GL_DRAW_BUFFER15 */ + { 7558, 0x00008834 }, /* GL_DRAW_BUFFER15_ARB */ + { 7579, 0x00008834 }, /* GL_DRAW_BUFFER15_ATI */ + { 7600, 0x00008826 }, /* GL_DRAW_BUFFER1_ARB */ + { 7620, 0x00008826 }, /* GL_DRAW_BUFFER1_ATI */ + { 7640, 0x00008827 }, /* GL_DRAW_BUFFER2 */ + { 7656, 0x00008827 }, /* GL_DRAW_BUFFER2_ARB */ + { 7676, 0x00008827 }, /* GL_DRAW_BUFFER2_ATI */ + { 7696, 0x00008828 }, /* GL_DRAW_BUFFER3 */ + { 7712, 0x00008828 }, /* GL_DRAW_BUFFER3_ARB */ + { 7732, 0x00008828 }, /* GL_DRAW_BUFFER3_ATI */ + { 7752, 0x00008829 }, /* GL_DRAW_BUFFER4 */ + { 7768, 0x00008829 }, /* GL_DRAW_BUFFER4_ARB */ + { 7788, 0x00008829 }, /* GL_DRAW_BUFFER4_ATI */ + { 7808, 0x0000882A }, /* GL_DRAW_BUFFER5 */ + { 7824, 0x0000882A }, /* GL_DRAW_BUFFER5_ARB */ + { 7844, 0x0000882A }, /* GL_DRAW_BUFFER5_ATI */ + { 7864, 0x0000882B }, /* GL_DRAW_BUFFER6 */ + { 7880, 0x0000882B }, /* GL_DRAW_BUFFER6_ARB */ + { 7900, 0x0000882B }, /* GL_DRAW_BUFFER6_ATI */ + { 7920, 0x0000882C }, /* GL_DRAW_BUFFER7 */ + { 7936, 0x0000882C }, /* GL_DRAW_BUFFER7_ARB */ + { 7956, 0x0000882C }, /* GL_DRAW_BUFFER7_ATI */ + { 7976, 0x0000882D }, /* GL_DRAW_BUFFER8 */ + { 7992, 0x0000882D }, /* GL_DRAW_BUFFER8_ARB */ + { 8012, 0x0000882D }, /* GL_DRAW_BUFFER8_ATI */ + { 8032, 0x0000882E }, /* GL_DRAW_BUFFER9 */ + { 8048, 0x0000882E }, /* GL_DRAW_BUFFER9_ARB */ + { 8068, 0x0000882E }, /* GL_DRAW_BUFFER9_ATI */ + { 8088, 0x00008CA6 }, /* GL_DRAW_FRAMEBUFFER_BINDING_EXT */ + { 8120, 0x00008CA9 }, /* GL_DRAW_FRAMEBUFFER_EXT */ + { 8144, 0x00000705 }, /* GL_DRAW_PIXEL_TOKEN */ + { 8164, 0x00000304 }, /* GL_DST_ALPHA */ + { 8177, 0x00000306 }, /* GL_DST_COLOR */ + { 8190, 0x000088EA }, /* GL_DYNAMIC_COPY */ + { 8206, 0x000088EA }, /* GL_DYNAMIC_COPY_ARB */ + { 8226, 0x000088E8 }, /* GL_DYNAMIC_DRAW */ + { 8242, 0x000088E8 }, /* GL_DYNAMIC_DRAW_ARB */ + { 8262, 0x000088E9 }, /* GL_DYNAMIC_READ */ + { 8278, 0x000088E9 }, /* GL_DYNAMIC_READ_ARB */ + { 8298, 0x00000B43 }, /* GL_EDGE_FLAG */ + { 8311, 0x00008079 }, /* GL_EDGE_FLAG_ARRAY */ + { 8330, 0x0000889B }, /* GL_EDGE_FLAG_ARRAY_BUFFER_BINDING */ + { 8364, 0x0000889B }, /* GL_EDGE_FLAG_ARRAY_BUFFER_BINDING_ARB */ + { 8402, 0x00008093 }, /* GL_EDGE_FLAG_ARRAY_POINTER */ + { 8429, 0x0000808C }, /* GL_EDGE_FLAG_ARRAY_STRIDE */ + { 8455, 0x00008893 }, /* GL_ELEMENT_ARRAY_BUFFER */ + { 8479, 0x00008893 }, /* GL_ELEMENT_ARRAY_BUFFER_ARB */ + { 8507, 0x00008895 }, /* GL_ELEMENT_ARRAY_BUFFER_BINDING */ + { 8539, 0x00008895 }, /* GL_ELEMENT_ARRAY_BUFFER_BINDING_ARB */ + { 8575, 0x00001600 }, /* GL_EMISSION */ + { 8587, 0x00002000 }, /* GL_ENABLE_BIT */ + { 8601, 0x00000202 }, /* GL_EQUAL */ + { 8610, 0x00001509 }, /* GL_EQUIV */ + { 8619, 0x00010000 }, /* GL_EVAL_BIT */ + { 8631, 0x00000800 }, /* GL_EXP */ + { 8638, 0x00000801 }, /* GL_EXP2 */ + { 8646, 0x00001F03 }, /* GL_EXTENSIONS */ + { 8660, 0x00002400 }, /* GL_EYE_LINEAR */ + { 8674, 0x00002502 }, /* GL_EYE_PLANE */ + { 8687, 0x0000855C }, /* GL_EYE_PLANE_ABSOLUTE_NV */ + { 8712, 0x0000855B }, /* GL_EYE_RADIAL_NV */ + { 8729, 0x00000000 }, /* GL_FALSE */ + { 8738, 0x00001101 }, /* GL_FASTEST */ + { 8749, 0x00001C01 }, /* GL_FEEDBACK */ + { 8761, 0x00000DF0 }, /* GL_FEEDBACK_BUFFER_POINTER */ + { 8788, 0x00000DF1 }, /* GL_FEEDBACK_BUFFER_SIZE */ + { 8812, 0x00000DF2 }, /* GL_FEEDBACK_BUFFER_TYPE */ + { 8836, 0x00001B02 }, /* GL_FILL */ + { 8844, 0x00001D00 }, /* GL_FLAT */ + { 8852, 0x00001406 }, /* GL_FLOAT */ + { 8861, 0x00008B5A }, /* GL_FLOAT_MAT2 */ + { 8875, 0x00008B5A }, /* GL_FLOAT_MAT2_ARB */ + { 8893, 0x00008B5B }, /* GL_FLOAT_MAT3 */ + { 8907, 0x00008B5B }, /* GL_FLOAT_MAT3_ARB */ + { 8925, 0x00008B5C }, /* GL_FLOAT_MAT4 */ + { 8939, 0x00008B5C }, /* GL_FLOAT_MAT4_ARB */ + { 8957, 0x00008B50 }, /* GL_FLOAT_VEC2 */ + { 8971, 0x00008B50 }, /* GL_FLOAT_VEC2_ARB */ + { 8989, 0x00008B51 }, /* GL_FLOAT_VEC3 */ + { 9003, 0x00008B51 }, /* GL_FLOAT_VEC3_ARB */ + { 9021, 0x00008B52 }, /* GL_FLOAT_VEC4 */ + { 9035, 0x00008B52 }, /* GL_FLOAT_VEC4_ARB */ + { 9053, 0x00000B60 }, /* GL_FOG */ + { 9060, 0x00000080 }, /* GL_FOG_BIT */ + { 9071, 0x00000B66 }, /* GL_FOG_COLOR */ + { 9084, 0x00008451 }, /* GL_FOG_COORD */ + { 9097, 0x00008451 }, /* GL_FOG_COORDINATE */ + { 9115, 0x00008457 }, /* GL_FOG_COORDINATE_ARRAY */ + { 9139, 0x0000889D }, /* GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING */ + { 9178, 0x0000889D }, /* GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING_ARB */ + { 9221, 0x00008456 }, /* GL_FOG_COORDINATE_ARRAY_POINTER */ + { 9253, 0x00008455 }, /* GL_FOG_COORDINATE_ARRAY_STRIDE */ + { 9284, 0x00008454 }, /* GL_FOG_COORDINATE_ARRAY_TYPE */ + { 9313, 0x00008450 }, /* GL_FOG_COORDINATE_SOURCE */ + { 9338, 0x00008457 }, /* GL_FOG_COORD_ARRAY */ + { 9357, 0x0000889D }, /* GL_FOG_COORD_ARRAY_BUFFER_BINDING */ + { 9391, 0x00008456 }, /* GL_FOG_COORD_ARRAY_POINTER */ + { 9418, 0x00008455 }, /* GL_FOG_COORD_ARRAY_STRIDE */ + { 9444, 0x00008454 }, /* GL_FOG_COORD_ARRAY_TYPE */ + { 9468, 0x00008450 }, /* GL_FOG_COORD_SRC */ + { 9485, 0x00000B62 }, /* GL_FOG_DENSITY */ + { 9500, 0x0000855A }, /* GL_FOG_DISTANCE_MODE_NV */ + { 9524, 0x00000B64 }, /* GL_FOG_END */ + { 9535, 0x00000C54 }, /* GL_FOG_HINT */ + { 9547, 0x00000B61 }, /* GL_FOG_INDEX */ + { 9560, 0x00000B65 }, /* GL_FOG_MODE */ + { 9572, 0x00008198 }, /* GL_FOG_OFFSET_SGIX */ + { 9591, 0x00008199 }, /* GL_FOG_OFFSET_VALUE_SGIX */ + { 9616, 0x00000B63 }, /* GL_FOG_START */ + { 9629, 0x00008452 }, /* GL_FRAGMENT_DEPTH */ + { 9647, 0x00008804 }, /* GL_FRAGMENT_PROGRAM_ARB */ + { 9671, 0x00008B30 }, /* GL_FRAGMENT_SHADER */ + { 9690, 0x00008B30 }, /* GL_FRAGMENT_SHADER_ARB */ + { 9713, 0x00008B8B }, /* GL_FRAGMENT_SHADER_DERIVATIVE_HINT */ + { 9748, 0x00008CD1 }, /* GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME_EXT */ + { 9790, 0x00008CD0 }, /* GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE_EXT */ + { 9832, 0x00008CD4 }, /* GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_3D_ZOFFSET_EXT */ + { 9881, 0x00008CD3 }, /* GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE_EXT */ + { 9933, 0x00008CD4 }, /* GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER_EXT */ + { 9977, 0x00008CD2 }, /* GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL_EXT */ + { 10021, 0x00008CA6 }, /* GL_FRAMEBUFFER_BINDING_EXT */ + { 10048, 0x00008CD5 }, /* GL_FRAMEBUFFER_COMPLETE_EXT */ + { 10076, 0x00008D40 }, /* GL_FRAMEBUFFER_EXT */ + { 10095, 0x00008CD6 }, /* GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT_EXT */ + { 10136, 0x00008CD9 }, /* GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS_EXT */ + { 10177, 0x00008CDB }, /* GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT */ + { 10219, 0x00008CD8 }, /* GL_FRAMEBUFFER_INCOMPLETE_DUPLICATE_ATTACHMENT_EXT */ + { 10270, 0x00008CDA }, /* GL_FRAMEBUFFER_INCOMPLETE_FORMATS_EXT */ + { 10308, 0x00008CD7 }, /* GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT_EXT */ + { 10357, 0x00008CDC }, /* GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER_EXT */ + { 10399, 0x00008CDE }, /* GL_FRAMEBUFFER_STATUS_ERROR_EXT */ + { 10431, 0x00008CDD }, /* GL_FRAMEBUFFER_UNSUPPORTED_EXT */ + { 10462, 0x00000404 }, /* GL_FRONT */ + { 10471, 0x00000408 }, /* GL_FRONT_AND_BACK */ + { 10489, 0x00000B46 }, /* GL_FRONT_FACE */ + { 10503, 0x00000400 }, /* GL_FRONT_LEFT */ + { 10517, 0x00000401 }, /* GL_FRONT_RIGHT */ + { 10532, 0x00008006 }, /* GL_FUNC_ADD */ + { 10544, 0x00008006 }, /* GL_FUNC_ADD_EXT */ + { 10560, 0x0000800B }, /* GL_FUNC_REVERSE_SUBTRACT */ + { 10585, 0x0000800B }, /* GL_FUNC_REVERSE_SUBTRACT_EXT */ + { 10614, 0x0000800A }, /* GL_FUNC_SUBTRACT */ + { 10631, 0x0000800A }, /* GL_FUNC_SUBTRACT_EXT */ + { 10652, 0x00008191 }, /* GL_GENERATE_MIPMAP */ + { 10671, 0x00008192 }, /* GL_GENERATE_MIPMAP_HINT */ + { 10695, 0x00008192 }, /* GL_GENERATE_MIPMAP_HINT_SGIS */ + { 10724, 0x00008191 }, /* GL_GENERATE_MIPMAP_SGIS */ + { 10748, 0x00000206 }, /* GL_GEQUAL */ + { 10758, 0x00008009 }, /* GL_GL_BLEND_EQUATION_RGB */ + { 10783, 0x00008C4A }, /* GL_GL_COMPRESSED_SLUMINANCE */ + { 10811, 0x00008C4B }, /* GL_GL_COMPRESSED_SLUMINANCE_ALPHA */ + { 10845, 0x00008C48 }, /* GL_GL_COMPRESSED_SRGB */ + { 10867, 0x00008C49 }, /* GL_GL_COMPRESSED_SRGB_ALPHA */ + { 10895, 0x0000845F }, /* GL_GL_CURRENT_RASTER_SECONDARY_COLOR */ + { 10932, 0x00008B65 }, /* GL_GL_FLOAT_MAT2x3 */ + { 10951, 0x00008B66 }, /* GL_GL_FLOAT_MAT2x4 */ + { 10970, 0x00008B67 }, /* GL_GL_FLOAT_MAT3x2 */ + { 10989, 0x00008B68 }, /* GL_GL_FLOAT_MAT3x4 */ + { 11008, 0x00008B69 }, /* GL_GL_FLOAT_MAT4x2 */ + { 11027, 0x00008B6A }, /* GL_GL_FLOAT_MAT4x3 */ + { 11046, 0x000088EB }, /* GL_GL_PIXEL_PACK_BUFFER */ + { 11070, 0x000088ED }, /* GL_GL_PIXEL_PACK_BUFFER_BINDING */ + { 11102, 0x000088EC }, /* GL_GL_PIXEL_UNPACK_BUFFER */ + { 11128, 0x000088EF }, /* GL_GL_PIXEL_UNPACK_BUFFER_BINDING */ + { 11162, 0x00008C46 }, /* GL_GL_SLUMINANCE */ + { 11179, 0x00008C47 }, /* GL_GL_SLUMINANCE8 */ + { 11197, 0x00008C45 }, /* GL_GL_SLUMINANCE8_ALPHA8 */ + { 11222, 0x00008C44 }, /* GL_GL_SLUMINANCE_ALPHA */ + { 11245, 0x00008C40 }, /* GL_GL_SRGB */ + { 11256, 0x00008C41 }, /* GL_GL_SRGB8 */ + { 11268, 0x00008C43 }, /* GL_GL_SRGB8_ALPHA8 */ + { 11287, 0x00008C42 }, /* GL_GL_SRGB_ALPHA */ + { 11304, 0x00000204 }, /* GL_GREATER */ + { 11315, 0x00001904 }, /* GL_GREEN */ + { 11324, 0x00000D19 }, /* GL_GREEN_BIAS */ + { 11338, 0x00000D53 }, /* GL_GREEN_BITS */ + { 11352, 0x00000D18 }, /* GL_GREEN_SCALE */ + { 11367, 0x00008000 }, /* GL_HINT_BIT */ + { 11379, 0x00008024 }, /* GL_HISTOGRAM */ + { 11392, 0x0000802B }, /* GL_HISTOGRAM_ALPHA_SIZE */ + { 11416, 0x0000802B }, /* GL_HISTOGRAM_ALPHA_SIZE_EXT */ + { 11444, 0x0000802A }, /* GL_HISTOGRAM_BLUE_SIZE */ + { 11467, 0x0000802A }, /* GL_HISTOGRAM_BLUE_SIZE_EXT */ + { 11494, 0x00008024 }, /* GL_HISTOGRAM_EXT */ + { 11511, 0x00008027 }, /* GL_HISTOGRAM_FORMAT */ + { 11531, 0x00008027 }, /* GL_HISTOGRAM_FORMAT_EXT */ + { 11555, 0x00008029 }, /* GL_HISTOGRAM_GREEN_SIZE */ + { 11579, 0x00008029 }, /* GL_HISTOGRAM_GREEN_SIZE_EXT */ + { 11607, 0x0000802C }, /* GL_HISTOGRAM_LUMINANCE_SIZE */ + { 11635, 0x0000802C }, /* GL_HISTOGRAM_LUMINANCE_SIZE_EXT */ + { 11667, 0x00008028 }, /* GL_HISTOGRAM_RED_SIZE */ + { 11689, 0x00008028 }, /* GL_HISTOGRAM_RED_SIZE_EXT */ + { 11715, 0x0000802D }, /* GL_HISTOGRAM_SINK */ + { 11733, 0x0000802D }, /* GL_HISTOGRAM_SINK_EXT */ + { 11755, 0x00008026 }, /* GL_HISTOGRAM_WIDTH */ + { 11774, 0x00008026 }, /* GL_HISTOGRAM_WIDTH_EXT */ + { 11797, 0x0000862A }, /* GL_IDENTITY_NV */ + { 11812, 0x00008150 }, /* GL_IGNORE_BORDER_HP */ + { 11832, 0x00008B9B }, /* GL_IMPLEMENTATION_COLOR_READ_FORMAT_OES */ + { 11872, 0x00008B9A }, /* GL_IMPLEMENTATION_COLOR_READ_TYPE_OES */ + { 11910, 0x00001E02 }, /* GL_INCR */ + { 11918, 0x00008507 }, /* GL_INCR_WRAP */ + { 11931, 0x00008507 }, /* GL_INCR_WRAP_EXT */ + { 11948, 0x00008077 }, /* GL_INDEX_ARRAY */ + { 11963, 0x00008899 }, /* GL_INDEX_ARRAY_BUFFER_BINDING */ + { 11993, 0x00008899 }, /* GL_INDEX_ARRAY_BUFFER_BINDING_ARB */ + { 12027, 0x00008091 }, /* GL_INDEX_ARRAY_POINTER */ + { 12050, 0x00008086 }, /* GL_INDEX_ARRAY_STRIDE */ + { 12072, 0x00008085 }, /* GL_INDEX_ARRAY_TYPE */ + { 12092, 0x00000D51 }, /* GL_INDEX_BITS */ + { 12106, 0x00000C20 }, /* GL_INDEX_CLEAR_VALUE */ + { 12127, 0x00000BF1 }, /* GL_INDEX_LOGIC_OP */ + { 12145, 0x00000C30 }, /* GL_INDEX_MODE */ + { 12159, 0x00000D13 }, /* GL_INDEX_OFFSET */ + { 12175, 0x00000D12 }, /* GL_INDEX_SHIFT */ + { 12190, 0x00000C21 }, /* GL_INDEX_WRITEMASK */ + { 12209, 0x00008B84 }, /* GL_INFO_LOG_LENGTH */ + { 12228, 0x00001404 }, /* GL_INT */ + { 12235, 0x00008049 }, /* GL_INTENSITY */ + { 12248, 0x0000804C }, /* GL_INTENSITY12 */ + { 12263, 0x0000804C }, /* GL_INTENSITY12_EXT */ + { 12282, 0x0000804D }, /* GL_INTENSITY16 */ + { 12297, 0x0000804D }, /* GL_INTENSITY16_EXT */ + { 12316, 0x0000804A }, /* GL_INTENSITY4 */ + { 12330, 0x0000804A }, /* GL_INTENSITY4_EXT */ + { 12348, 0x0000804B }, /* GL_INTENSITY8 */ + { 12362, 0x0000804B }, /* GL_INTENSITY8_EXT */ + { 12380, 0x00008049 }, /* GL_INTENSITY_EXT */ + { 12397, 0x00008575 }, /* GL_INTERPOLATE */ + { 12412, 0x00008575 }, /* GL_INTERPOLATE_ARB */ + { 12431, 0x00008575 }, /* GL_INTERPOLATE_EXT */ + { 12450, 0x00008B53 }, /* GL_INT_VEC2 */ + { 12462, 0x00008B53 }, /* GL_INT_VEC2_ARB */ + { 12478, 0x00008B54 }, /* GL_INT_VEC3 */ + { 12490, 0x00008B54 }, /* GL_INT_VEC3_ARB */ + { 12506, 0x00008B55 }, /* GL_INT_VEC4 */ + { 12518, 0x00008B55 }, /* GL_INT_VEC4_ARB */ + { 12534, 0x00000500 }, /* GL_INVALID_ENUM */ + { 12550, 0x00000506 }, /* GL_INVALID_FRAMEBUFFER_OPERATION_EXT */ + { 12587, 0x00000502 }, /* GL_INVALID_OPERATION */ + { 12608, 0x00000501 }, /* GL_INVALID_VALUE */ + { 12625, 0x0000862B }, /* GL_INVERSE_NV */ + { 12639, 0x0000862D }, /* GL_INVERSE_TRANSPOSE_NV */ + { 12663, 0x0000150A }, /* GL_INVERT */ + { 12673, 0x00001E00 }, /* GL_KEEP */ + { 12681, 0x00000406 }, /* GL_LEFT */ + { 12689, 0x00000203 }, /* GL_LEQUAL */ + { 12699, 0x00000201 }, /* GL_LESS */ + { 12707, 0x00004000 }, /* GL_LIGHT0 */ + { 12717, 0x00004001 }, /* GL_LIGHT1 */ + { 12727, 0x00004002 }, /* GL_LIGHT2 */ + { 12737, 0x00004003 }, /* GL_LIGHT3 */ + { 12747, 0x00004004 }, /* GL_LIGHT4 */ + { 12757, 0x00004005 }, /* GL_LIGHT5 */ + { 12767, 0x00004006 }, /* GL_LIGHT6 */ + { 12777, 0x00004007 }, /* GL_LIGHT7 */ + { 12787, 0x00000B50 }, /* GL_LIGHTING */ + { 12799, 0x00000040 }, /* GL_LIGHTING_BIT */ + { 12815, 0x00000B53 }, /* GL_LIGHT_MODEL_AMBIENT */ + { 12838, 0x000081F8 }, /* GL_LIGHT_MODEL_COLOR_CONTROL */ + { 12867, 0x000081F8 }, /* GL_LIGHT_MODEL_COLOR_CONTROL_EXT */ + { 12900, 0x00000B51 }, /* GL_LIGHT_MODEL_LOCAL_VIEWER */ + { 12928, 0x00000B52 }, /* GL_LIGHT_MODEL_TWO_SIDE */ + { 12952, 0x00001B01 }, /* GL_LINE */ + { 12960, 0x00002601 }, /* GL_LINEAR */ + { 12970, 0x00001208 }, /* GL_LINEAR_ATTENUATION */ + { 12992, 0x00008170 }, /* GL_LINEAR_CLIPMAP_LINEAR_SGIX */ + { 13022, 0x0000844F }, /* GL_LINEAR_CLIPMAP_NEAREST_SGIX */ + { 13053, 0x00002703 }, /* GL_LINEAR_MIPMAP_LINEAR */ + { 13077, 0x00002701 }, /* GL_LINEAR_MIPMAP_NEAREST */ + { 13102, 0x00000001 }, /* GL_LINES */ + { 13111, 0x00000004 }, /* GL_LINE_BIT */ + { 13123, 0x00000002 }, /* GL_LINE_LOOP */ + { 13136, 0x00000707 }, /* GL_LINE_RESET_TOKEN */ + { 13156, 0x00000B20 }, /* GL_LINE_SMOOTH */ + { 13171, 0x00000C52 }, /* GL_LINE_SMOOTH_HINT */ + { 13191, 0x00000B24 }, /* GL_LINE_STIPPLE */ + { 13207, 0x00000B25 }, /* GL_LINE_STIPPLE_PATTERN */ + { 13231, 0x00000B26 }, /* GL_LINE_STIPPLE_REPEAT */ + { 13254, 0x00000003 }, /* GL_LINE_STRIP */ + { 13268, 0x00000702 }, /* GL_LINE_TOKEN */ + { 13282, 0x00000B21 }, /* GL_LINE_WIDTH */ + { 13296, 0x00000B23 }, /* GL_LINE_WIDTH_GRANULARITY */ + { 13322, 0x00000B22 }, /* GL_LINE_WIDTH_RANGE */ + { 13342, 0x00008B82 }, /* GL_LINK_STATUS */ + { 13357, 0x00000B32 }, /* GL_LIST_BASE */ + { 13370, 0x00020000 }, /* GL_LIST_BIT */ + { 13382, 0x00000B33 }, /* GL_LIST_INDEX */ + { 13396, 0x00000B30 }, /* GL_LIST_MODE */ + { 13409, 0x00000101 }, /* GL_LOAD */ + { 13417, 0x00000BF1 }, /* GL_LOGIC_OP */ + { 13429, 0x00000BF0 }, /* GL_LOGIC_OP_MODE */ + { 13446, 0x00008CA1 }, /* GL_LOWER_LEFT */ + { 13460, 0x00001909 }, /* GL_LUMINANCE */ + { 13473, 0x00008041 }, /* GL_LUMINANCE12 */ + { 13488, 0x00008047 }, /* GL_LUMINANCE12_ALPHA12 */ + { 13511, 0x00008047 }, /* GL_LUMINANCE12_ALPHA12_EXT */ + { 13538, 0x00008046 }, /* GL_LUMINANCE12_ALPHA4 */ + { 13560, 0x00008046 }, /* GL_LUMINANCE12_ALPHA4_EXT */ + { 13586, 0x00008041 }, /* GL_LUMINANCE12_EXT */ + { 13605, 0x00008042 }, /* GL_LUMINANCE16 */ + { 13620, 0x00008048 }, /* GL_LUMINANCE16_ALPHA16 */ + { 13643, 0x00008048 }, /* GL_LUMINANCE16_ALPHA16_EXT */ + { 13670, 0x00008042 }, /* GL_LUMINANCE16_EXT */ + { 13689, 0x0000803F }, /* GL_LUMINANCE4 */ + { 13703, 0x00008043 }, /* GL_LUMINANCE4_ALPHA4 */ + { 13724, 0x00008043 }, /* GL_LUMINANCE4_ALPHA4_EXT */ + { 13749, 0x0000803F }, /* GL_LUMINANCE4_EXT */ + { 13767, 0x00008044 }, /* GL_LUMINANCE6_ALPHA2 */ + { 13788, 0x00008044 }, /* GL_LUMINANCE6_ALPHA2_EXT */ + { 13813, 0x00008040 }, /* GL_LUMINANCE8 */ + { 13827, 0x00008045 }, /* GL_LUMINANCE8_ALPHA8 */ + { 13848, 0x00008045 }, /* GL_LUMINANCE8_ALPHA8_EXT */ + { 13873, 0x00008040 }, /* GL_LUMINANCE8_EXT */ + { 13891, 0x0000190A }, /* GL_LUMINANCE_ALPHA */ + { 13910, 0x00000D90 }, /* GL_MAP1_COLOR_4 */ + { 13926, 0x00000DD0 }, /* GL_MAP1_GRID_DOMAIN */ + { 13946, 0x00000DD1 }, /* GL_MAP1_GRID_SEGMENTS */ + { 13968, 0x00000D91 }, /* GL_MAP1_INDEX */ + { 13982, 0x00000D92 }, /* GL_MAP1_NORMAL */ + { 13997, 0x00000D93 }, /* GL_MAP1_TEXTURE_COORD_1 */ + { 14021, 0x00000D94 }, /* GL_MAP1_TEXTURE_COORD_2 */ + { 14045, 0x00000D95 }, /* GL_MAP1_TEXTURE_COORD_3 */ + { 14069, 0x00000D96 }, /* GL_MAP1_TEXTURE_COORD_4 */ + { 14093, 0x00000D97 }, /* GL_MAP1_VERTEX_3 */ + { 14110, 0x00000D98 }, /* GL_MAP1_VERTEX_4 */ + { 14127, 0x00008660 }, /* GL_MAP1_VERTEX_ATTRIB0_4_NV */ + { 14155, 0x0000866A }, /* GL_MAP1_VERTEX_ATTRIB10_4_NV */ + { 14184, 0x0000866B }, /* GL_MAP1_VERTEX_ATTRIB11_4_NV */ + { 14213, 0x0000866C }, /* GL_MAP1_VERTEX_ATTRIB12_4_NV */ + { 14242, 0x0000866D }, /* GL_MAP1_VERTEX_ATTRIB13_4_NV */ + { 14271, 0x0000866E }, /* GL_MAP1_VERTEX_ATTRIB14_4_NV */ + { 14300, 0x0000866F }, /* GL_MAP1_VERTEX_ATTRIB15_4_NV */ + { 14329, 0x00008661 }, /* GL_MAP1_VERTEX_ATTRIB1_4_NV */ + { 14357, 0x00008662 }, /* GL_MAP1_VERTEX_ATTRIB2_4_NV */ + { 14385, 0x00008663 }, /* GL_MAP1_VERTEX_ATTRIB3_4_NV */ + { 14413, 0x00008664 }, /* GL_MAP1_VERTEX_ATTRIB4_4_NV */ + { 14441, 0x00008665 }, /* GL_MAP1_VERTEX_ATTRIB5_4_NV */ + { 14469, 0x00008666 }, /* GL_MAP1_VERTEX_ATTRIB6_4_NV */ + { 14497, 0x00008667 }, /* GL_MAP1_VERTEX_ATTRIB7_4_NV */ + { 14525, 0x00008668 }, /* GL_MAP1_VERTEX_ATTRIB8_4_NV */ + { 14553, 0x00008669 }, /* GL_MAP1_VERTEX_ATTRIB9_4_NV */ + { 14581, 0x00000DB0 }, /* GL_MAP2_COLOR_4 */ + { 14597, 0x00000DD2 }, /* GL_MAP2_GRID_DOMAIN */ + { 14617, 0x00000DD3 }, /* GL_MAP2_GRID_SEGMENTS */ + { 14639, 0x00000DB1 }, /* GL_MAP2_INDEX */ + { 14653, 0x00000DB2 }, /* GL_MAP2_NORMAL */ + { 14668, 0x00000DB3 }, /* GL_MAP2_TEXTURE_COORD_1 */ + { 14692, 0x00000DB4 }, /* GL_MAP2_TEXTURE_COORD_2 */ + { 14716, 0x00000DB5 }, /* GL_MAP2_TEXTURE_COORD_3 */ + { 14740, 0x00000DB6 }, /* GL_MAP2_TEXTURE_COORD_4 */ + { 14764, 0x00000DB7 }, /* GL_MAP2_VERTEX_3 */ + { 14781, 0x00000DB8 }, /* GL_MAP2_VERTEX_4 */ + { 14798, 0x00008670 }, /* GL_MAP2_VERTEX_ATTRIB0_4_NV */ + { 14826, 0x0000867A }, /* GL_MAP2_VERTEX_ATTRIB10_4_NV */ + { 14855, 0x0000867B }, /* GL_MAP2_VERTEX_ATTRIB11_4_NV */ + { 14884, 0x0000867C }, /* GL_MAP2_VERTEX_ATTRIB12_4_NV */ + { 14913, 0x0000867D }, /* GL_MAP2_VERTEX_ATTRIB13_4_NV */ + { 14942, 0x0000867E }, /* GL_MAP2_VERTEX_ATTRIB14_4_NV */ + { 14971, 0x0000867F }, /* GL_MAP2_VERTEX_ATTRIB15_4_NV */ + { 15000, 0x00008671 }, /* GL_MAP2_VERTEX_ATTRIB1_4_NV */ + { 15028, 0x00008672 }, /* GL_MAP2_VERTEX_ATTRIB2_4_NV */ + { 15056, 0x00008673 }, /* GL_MAP2_VERTEX_ATTRIB3_4_NV */ + { 15084, 0x00008674 }, /* GL_MAP2_VERTEX_ATTRIB4_4_NV */ + { 15112, 0x00008675 }, /* GL_MAP2_VERTEX_ATTRIB5_4_NV */ + { 15140, 0x00008676 }, /* GL_MAP2_VERTEX_ATTRIB6_4_NV */ + { 15168, 0x00008677 }, /* GL_MAP2_VERTEX_ATTRIB7_4_NV */ + { 15196, 0x00008678 }, /* GL_MAP2_VERTEX_ATTRIB8_4_NV */ + { 15224, 0x00008679 }, /* GL_MAP2_VERTEX_ATTRIB9_4_NV */ + { 15252, 0x00000D10 }, /* GL_MAP_COLOR */ + { 15265, 0x00000D11 }, /* GL_MAP_STENCIL */ + { 15280, 0x000088C0 }, /* GL_MATRIX0_ARB */ + { 15295, 0x00008630 }, /* GL_MATRIX0_NV */ + { 15309, 0x000088CA }, /* GL_MATRIX10_ARB */ + { 15325, 0x000088CB }, /* GL_MATRIX11_ARB */ + { 15341, 0x000088CC }, /* GL_MATRIX12_ARB */ + { 15357, 0x000088CD }, /* GL_MATRIX13_ARB */ + { 15373, 0x000088CE }, /* GL_MATRIX14_ARB */ + { 15389, 0x000088CF }, /* GL_MATRIX15_ARB */ + { 15405, 0x000088D0 }, /* GL_MATRIX16_ARB */ + { 15421, 0x000088D1 }, /* GL_MATRIX17_ARB */ + { 15437, 0x000088D2 }, /* GL_MATRIX18_ARB */ + { 15453, 0x000088D3 }, /* GL_MATRIX19_ARB */ + { 15469, 0x000088C1 }, /* GL_MATRIX1_ARB */ + { 15484, 0x00008631 }, /* GL_MATRIX1_NV */ + { 15498, 0x000088D4 }, /* GL_MATRIX20_ARB */ + { 15514, 0x000088D5 }, /* GL_MATRIX21_ARB */ + { 15530, 0x000088D6 }, /* GL_MATRIX22_ARB */ + { 15546, 0x000088D7 }, /* GL_MATRIX23_ARB */ + { 15562, 0x000088D8 }, /* GL_MATRIX24_ARB */ + { 15578, 0x000088D9 }, /* GL_MATRIX25_ARB */ + { 15594, 0x000088DA }, /* GL_MATRIX26_ARB */ + { 15610, 0x000088DB }, /* GL_MATRIX27_ARB */ + { 15626, 0x000088DC }, /* GL_MATRIX28_ARB */ + { 15642, 0x000088DD }, /* GL_MATRIX29_ARB */ + { 15658, 0x000088C2 }, /* GL_MATRIX2_ARB */ + { 15673, 0x00008632 }, /* GL_MATRIX2_NV */ + { 15687, 0x000088DE }, /* GL_MATRIX30_ARB */ + { 15703, 0x000088DF }, /* GL_MATRIX31_ARB */ + { 15719, 0x000088C3 }, /* GL_MATRIX3_ARB */ + { 15734, 0x00008633 }, /* GL_MATRIX3_NV */ + { 15748, 0x000088C4 }, /* GL_MATRIX4_ARB */ + { 15763, 0x00008634 }, /* GL_MATRIX4_NV */ + { 15777, 0x000088C5 }, /* GL_MATRIX5_ARB */ + { 15792, 0x00008635 }, /* GL_MATRIX5_NV */ + { 15806, 0x000088C6 }, /* GL_MATRIX6_ARB */ + { 15821, 0x00008636 }, /* GL_MATRIX6_NV */ + { 15835, 0x000088C7 }, /* GL_MATRIX7_ARB */ + { 15850, 0x00008637 }, /* GL_MATRIX7_NV */ + { 15864, 0x000088C8 }, /* GL_MATRIX8_ARB */ + { 15879, 0x000088C9 }, /* GL_MATRIX9_ARB */ + { 15894, 0x00008844 }, /* GL_MATRIX_INDEX_ARRAY_ARB */ + { 15920, 0x00008849 }, /* GL_MATRIX_INDEX_ARRAY_POINTER_ARB */ + { 15954, 0x00008846 }, /* GL_MATRIX_INDEX_ARRAY_SIZE_ARB */ + { 15985, 0x00008848 }, /* GL_MATRIX_INDEX_ARRAY_STRIDE_ARB */ + { 16018, 0x00008847 }, /* GL_MATRIX_INDEX_ARRAY_TYPE_ARB */ + { 16049, 0x00000BA0 }, /* GL_MATRIX_MODE */ + { 16064, 0x00008840 }, /* GL_MATRIX_PALETTE_ARB */ + { 16086, 0x00008008 }, /* GL_MAX */ + { 16093, 0x00008073 }, /* GL_MAX_3D_TEXTURE_SIZE */ + { 16116, 0x000088FF }, /* GL_MAX_ARRAY_TEXTURE_LAYERS_EXT */ + { 16148, 0x00000D35 }, /* GL_MAX_ATTRIB_STACK_DEPTH */ + { 16174, 0x00000D3B }, /* GL_MAX_CLIENT_ATTRIB_STACK_DEPTH */ + { 16207, 0x00008177 }, /* GL_MAX_CLIPMAP_DEPTH_SGIX */ + { 16233, 0x00008178 }, /* GL_MAX_CLIPMAP_VIRTUAL_DEPTH_SGIX */ + { 16267, 0x00000D32 }, /* GL_MAX_CLIP_PLANES */ + { 16286, 0x00008CDF }, /* GL_MAX_COLOR_ATTACHMENTS_EXT */ + { 16315, 0x000080B3 }, /* GL_MAX_COLOR_MATRIX_STACK_DEPTH */ + { 16347, 0x000080B3 }, /* GL_MAX_COLOR_MATRIX_STACK_DEPTH_SGI */ + { 16383, 0x00008B4D }, /* GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS */ + { 16419, 0x00008B4D }, /* GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS_ARB */ + { 16459, 0x0000801B }, /* GL_MAX_CONVOLUTION_HEIGHT */ + { 16485, 0x0000801B }, /* GL_MAX_CONVOLUTION_HEIGHT_EXT */ + { 16515, 0x0000801A }, /* GL_MAX_CONVOLUTION_WIDTH */ + { 16540, 0x0000801A }, /* GL_MAX_CONVOLUTION_WIDTH_EXT */ + { 16569, 0x0000851C }, /* GL_MAX_CUBE_MAP_TEXTURE_SIZE */ + { 16598, 0x0000851C }, /* GL_MAX_CUBE_MAP_TEXTURE_SIZE_ARB */ + { 16631, 0x00008824 }, /* GL_MAX_DRAW_BUFFERS */ + { 16651, 0x00008824 }, /* GL_MAX_DRAW_BUFFERS_ARB */ + { 16675, 0x00008824 }, /* GL_MAX_DRAW_BUFFERS_ATI */ + { 16699, 0x000080E9 }, /* GL_MAX_ELEMENTS_INDICES */ + { 16723, 0x000080E8 }, /* GL_MAX_ELEMENTS_VERTICES */ + { 16748, 0x00000D30 }, /* GL_MAX_EVAL_ORDER */ + { 16766, 0x00008008 }, /* GL_MAX_EXT */ + { 16777, 0x00008B49 }, /* GL_MAX_FRAGMENT_UNIFORM_COMPONENTS */ + { 16812, 0x00008B49 }, /* GL_MAX_FRAGMENT_UNIFORM_COMPONENTS_ARB */ + { 16851, 0x00000D31 }, /* GL_MAX_LIGHTS */ + { 16865, 0x00000B31 }, /* GL_MAX_LIST_NESTING */ + { 16885, 0x00008841 }, /* GL_MAX_MATRIX_PALETTE_STACK_DEPTH_ARB */ + { 16923, 0x00000D36 }, /* GL_MAX_MODELVIEW_STACK_DEPTH */ + { 16952, 0x00000D37 }, /* GL_MAX_NAME_STACK_DEPTH */ + { 16976, 0x00008842 }, /* GL_MAX_PALETTE_MATRICES_ARB */ + { 17004, 0x00000D34 }, /* GL_MAX_PIXEL_MAP_TABLE */ + { 17027, 0x000088B1 }, /* GL_MAX_PROGRAM_ADDRESS_REGISTERS_ARB */ + { 17064, 0x0000880B }, /* GL_MAX_PROGRAM_ALU_INSTRUCTIONS_ARB */ + { 17100, 0x000088AD }, /* GL_MAX_PROGRAM_ATTRIBS_ARB */ + { 17127, 0x000088F5 }, /* GL_MAX_PROGRAM_CALL_DEPTH_NV */ + { 17156, 0x000088B5 }, /* GL_MAX_PROGRAM_ENV_PARAMETERS_ARB */ + { 17190, 0x000088F4 }, /* GL_MAX_PROGRAM_EXEC_INSTRUCTIONS_NV */ + { 17226, 0x000088F6 }, /* GL_MAX_PROGRAM_IF_DEPTH_NV */ + { 17253, 0x000088A1 }, /* GL_MAX_PROGRAM_INSTRUCTIONS_ARB */ + { 17285, 0x000088B4 }, /* GL_MAX_PROGRAM_LOCAL_PARAMETERS_ARB */ + { 17321, 0x000088F8 }, /* GL_MAX_PROGRAM_LOOP_COUNT_NV */ + { 17350, 0x000088F7 }, /* GL_MAX_PROGRAM_LOOP_DEPTH_NV */ + { 17379, 0x0000862F }, /* GL_MAX_PROGRAM_MATRICES_ARB */ + { 17407, 0x0000862E }, /* GL_MAX_PROGRAM_MATRIX_STACK_DEPTH_ARB */ + { 17445, 0x000088B3 }, /* GL_MAX_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB */ + { 17489, 0x0000880E }, /* GL_MAX_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB */ + { 17532, 0x000088AF }, /* GL_MAX_PROGRAM_NATIVE_ATTRIBS_ARB */ + { 17566, 0x000088A3 }, /* GL_MAX_PROGRAM_NATIVE_INSTRUCTIONS_ARB */ + { 17605, 0x000088AB }, /* GL_MAX_PROGRAM_NATIVE_PARAMETERS_ARB */ + { 17642, 0x000088A7 }, /* GL_MAX_PROGRAM_NATIVE_TEMPORARIES_ARB */ + { 17680, 0x00008810 }, /* GL_MAX_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB */ + { 17723, 0x0000880F }, /* GL_MAX_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB */ + { 17766, 0x000088A9 }, /* GL_MAX_PROGRAM_PARAMETERS_ARB */ + { 17796, 0x000088A5 }, /* GL_MAX_PROGRAM_TEMPORARIES_ARB */ + { 17827, 0x0000880D }, /* GL_MAX_PROGRAM_TEX_INDIRECTIONS_ARB */ + { 17863, 0x0000880C }, /* GL_MAX_PROGRAM_TEX_INSTRUCTIONS_ARB */ + { 17899, 0x00000D38 }, /* GL_MAX_PROJECTION_STACK_DEPTH */ + { 17929, 0x000084F8 }, /* GL_MAX_RECTANGLE_TEXTURE_SIZE_ARB */ + { 17963, 0x000084F8 }, /* GL_MAX_RECTANGLE_TEXTURE_SIZE_NV */ + { 17996, 0x000084E8 }, /* GL_MAX_RENDERBUFFER_SIZE_EXT */ + { 18025, 0x00008504 }, /* GL_MAX_SHININESS_NV */ + { 18045, 0x00008505 }, /* GL_MAX_SPOT_EXPONENT_NV */ + { 18069, 0x00008871 }, /* GL_MAX_TEXTURE_COORDS */ + { 18091, 0x00008871 }, /* GL_MAX_TEXTURE_COORDS_ARB */ + { 18117, 0x00008872 }, /* GL_MAX_TEXTURE_IMAGE_UNITS */ + { 18144, 0x00008872 }, /* GL_MAX_TEXTURE_IMAGE_UNITS_ARB */ + { 18175, 0x000084FD }, /* GL_MAX_TEXTURE_LOD_BIAS */ + { 18199, 0x000084FF }, /* GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT */ + { 18233, 0x00000D33 }, /* GL_MAX_TEXTURE_SIZE */ + { 18253, 0x00000D39 }, /* GL_MAX_TEXTURE_STACK_DEPTH */ + { 18280, 0x000084E2 }, /* GL_MAX_TEXTURE_UNITS */ + { 18301, 0x000084E2 }, /* GL_MAX_TEXTURE_UNITS_ARB */ + { 18326, 0x0000862F }, /* GL_MAX_TRACK_MATRICES_NV */ + { 18351, 0x0000862E }, /* GL_MAX_TRACK_MATRIX_STACK_DEPTH_NV */ + { 18386, 0x00008B4B }, /* GL_MAX_VARYING_FLOATS */ + { 18408, 0x00008B4B }, /* GL_MAX_VARYING_FLOATS_ARB */ + { 18434, 0x00008869 }, /* GL_MAX_VERTEX_ATTRIBS */ + { 18456, 0x00008869 }, /* GL_MAX_VERTEX_ATTRIBS_ARB */ + { 18482, 0x00008B4C }, /* GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS */ + { 18516, 0x00008B4C }, /* GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS_ARB */ + { 18554, 0x00008B4A }, /* GL_MAX_VERTEX_UNIFORM_COMPONENTS */ + { 18587, 0x00008B4A }, /* GL_MAX_VERTEX_UNIFORM_COMPONENTS_ARB */ + { 18624, 0x000086A4 }, /* GL_MAX_VERTEX_UNITS_ARB */ + { 18648, 0x00000D3A }, /* GL_MAX_VIEWPORT_DIMS */ + { 18669, 0x00008007 }, /* GL_MIN */ + { 18676, 0x0000802E }, /* GL_MINMAX */ + { 18686, 0x0000802E }, /* GL_MINMAX_EXT */ + { 18700, 0x0000802F }, /* GL_MINMAX_FORMAT */ + { 18717, 0x0000802F }, /* GL_MINMAX_FORMAT_EXT */ + { 18738, 0x00008030 }, /* GL_MINMAX_SINK */ + { 18753, 0x00008030 }, /* GL_MINMAX_SINK_EXT */ + { 18772, 0x00008007 }, /* GL_MIN_EXT */ + { 18783, 0x00008370 }, /* GL_MIRRORED_REPEAT */ + { 18802, 0x00008370 }, /* GL_MIRRORED_REPEAT_ARB */ + { 18825, 0x00008370 }, /* GL_MIRRORED_REPEAT_IBM */ + { 18848, 0x00008742 }, /* GL_MIRROR_CLAMP_ATI */ + { 18868, 0x00008742 }, /* GL_MIRROR_CLAMP_EXT */ + { 18888, 0x00008912 }, /* GL_MIRROR_CLAMP_TO_BORDER_EXT */ + { 18918, 0x00008743 }, /* GL_MIRROR_CLAMP_TO_EDGE_ATI */ + { 18946, 0x00008743 }, /* GL_MIRROR_CLAMP_TO_EDGE_EXT */ + { 18974, 0x00001700 }, /* GL_MODELVIEW */ + { 18987, 0x00001700 }, /* GL_MODELVIEW0_ARB */ + { 19005, 0x0000872A }, /* GL_MODELVIEW10_ARB */ + { 19024, 0x0000872B }, /* GL_MODELVIEW11_ARB */ + { 19043, 0x0000872C }, /* GL_MODELVIEW12_ARB */ + { 19062, 0x0000872D }, /* GL_MODELVIEW13_ARB */ + { 19081, 0x0000872E }, /* GL_MODELVIEW14_ARB */ + { 19100, 0x0000872F }, /* GL_MODELVIEW15_ARB */ + { 19119, 0x00008730 }, /* GL_MODELVIEW16_ARB */ + { 19138, 0x00008731 }, /* GL_MODELVIEW17_ARB */ + { 19157, 0x00008732 }, /* GL_MODELVIEW18_ARB */ + { 19176, 0x00008733 }, /* GL_MODELVIEW19_ARB */ + { 19195, 0x0000850A }, /* GL_MODELVIEW1_ARB */ + { 19213, 0x00008734 }, /* GL_MODELVIEW20_ARB */ + { 19232, 0x00008735 }, /* GL_MODELVIEW21_ARB */ + { 19251, 0x00008736 }, /* GL_MODELVIEW22_ARB */ + { 19270, 0x00008737 }, /* GL_MODELVIEW23_ARB */ + { 19289, 0x00008738 }, /* GL_MODELVIEW24_ARB */ + { 19308, 0x00008739 }, /* GL_MODELVIEW25_ARB */ + { 19327, 0x0000873A }, /* GL_MODELVIEW26_ARB */ + { 19346, 0x0000873B }, /* GL_MODELVIEW27_ARB */ + { 19365, 0x0000873C }, /* GL_MODELVIEW28_ARB */ + { 19384, 0x0000873D }, /* GL_MODELVIEW29_ARB */ + { 19403, 0x00008722 }, /* GL_MODELVIEW2_ARB */ + { 19421, 0x0000873E }, /* GL_MODELVIEW30_ARB */ + { 19440, 0x0000873F }, /* GL_MODELVIEW31_ARB */ + { 19459, 0x00008723 }, /* GL_MODELVIEW3_ARB */ + { 19477, 0x00008724 }, /* GL_MODELVIEW4_ARB */ + { 19495, 0x00008725 }, /* GL_MODELVIEW5_ARB */ + { 19513, 0x00008726 }, /* GL_MODELVIEW6_ARB */ + { 19531, 0x00008727 }, /* GL_MODELVIEW7_ARB */ + { 19549, 0x00008728 }, /* GL_MODELVIEW8_ARB */ + { 19567, 0x00008729 }, /* GL_MODELVIEW9_ARB */ + { 19585, 0x00000BA6 }, /* GL_MODELVIEW_MATRIX */ + { 19605, 0x00008629 }, /* GL_MODELVIEW_PROJECTION_NV */ + { 19632, 0x00000BA3 }, /* GL_MODELVIEW_STACK_DEPTH */ + { 19657, 0x00002100 }, /* GL_MODULATE */ + { 19669, 0x00008744 }, /* GL_MODULATE_ADD_ATI */ + { 19689, 0x00008745 }, /* GL_MODULATE_SIGNED_ADD_ATI */ + { 19716, 0x00008746 }, /* GL_MODULATE_SUBTRACT_ATI */ + { 19741, 0x00000103 }, /* GL_MULT */ + { 19749, 0x0000809D }, /* GL_MULTISAMPLE */ + { 19764, 0x000086B2 }, /* GL_MULTISAMPLE_3DFX */ + { 19784, 0x0000809D }, /* GL_MULTISAMPLE_ARB */ + { 19803, 0x20000000 }, /* GL_MULTISAMPLE_BIT */ + { 19822, 0x20000000 }, /* GL_MULTISAMPLE_BIT_3DFX */ + { 19846, 0x20000000 }, /* GL_MULTISAMPLE_BIT_ARB */ + { 19869, 0x00008534 }, /* GL_MULTISAMPLE_FILTER_HINT_NV */ + { 19899, 0x00002A25 }, /* GL_N3F_V3F */ + { 19910, 0x00000D70 }, /* GL_NAME_STACK_DEPTH */ + { 19930, 0x0000150E }, /* GL_NAND */ + { 19938, 0x00002600 }, /* GL_NEAREST */ + { 19949, 0x0000844E }, /* GL_NEAREST_CLIPMAP_LINEAR_SGIX */ + { 19980, 0x0000844D }, /* GL_NEAREST_CLIPMAP_NEAREST_SGIX */ + { 20012, 0x00002702 }, /* GL_NEAREST_MIPMAP_LINEAR */ + { 20037, 0x00002700 }, /* GL_NEAREST_MIPMAP_NEAREST */ + { 20063, 0x00000200 }, /* GL_NEVER */ + { 20072, 0x00001102 }, /* GL_NICEST */ + { 20082, 0x00000000 }, /* GL_NONE */ + { 20090, 0x00001505 }, /* GL_NOOP */ + { 20098, 0x00001508 }, /* GL_NOR */ + { 20105, 0x00000BA1 }, /* GL_NORMALIZE */ + { 20118, 0x00008075 }, /* GL_NORMAL_ARRAY */ + { 20134, 0x00008897 }, /* GL_NORMAL_ARRAY_BUFFER_BINDING */ + { 20165, 0x00008897 }, /* GL_NORMAL_ARRAY_BUFFER_BINDING_ARB */ + { 20200, 0x0000808F }, /* GL_NORMAL_ARRAY_POINTER */ + { 20224, 0x0000807F }, /* GL_NORMAL_ARRAY_STRIDE */ + { 20247, 0x0000807E }, /* GL_NORMAL_ARRAY_TYPE */ + { 20268, 0x00008511 }, /* GL_NORMAL_MAP */ + { 20282, 0x00008511 }, /* GL_NORMAL_MAP_ARB */ + { 20300, 0x00008511 }, /* GL_NORMAL_MAP_NV */ + { 20317, 0x00000205 }, /* GL_NOTEQUAL */ + { 20329, 0x00000000 }, /* GL_NO_ERROR */ + { 20341, 0x000086A2 }, /* GL_NUM_COMPRESSED_TEXTURE_FORMATS */ + { 20375, 0x000086A2 }, /* GL_NUM_COMPRESSED_TEXTURE_FORMATS_ARB */ + { 20413, 0x00008B89 }, /* GL_OBJECT_ACTIVE_ATTRIBUTES_ARB */ + { 20445, 0x00008B8A }, /* GL_OBJECT_ACTIVE_ATTRIBUTE_MAX_LENGTH_ARB */ + { 20487, 0x00008B86 }, /* GL_OBJECT_ACTIVE_UNIFORMS_ARB */ + { 20517, 0x00008B87 }, /* GL_OBJECT_ACTIVE_UNIFORM_MAX_LENGTH_ARB */ + { 20557, 0x00008B85 }, /* GL_OBJECT_ATTACHED_OBJECTS_ARB */ + { 20588, 0x00008B81 }, /* GL_OBJECT_COMPILE_STATUS_ARB */ + { 20617, 0x00008B80 }, /* GL_OBJECT_DELETE_STATUS_ARB */ + { 20645, 0x00008B84 }, /* GL_OBJECT_INFO_LOG_LENGTH_ARB */ + { 20675, 0x00002401 }, /* GL_OBJECT_LINEAR */ + { 20692, 0x00008B82 }, /* GL_OBJECT_LINK_STATUS_ARB */ + { 20718, 0x00002501 }, /* GL_OBJECT_PLANE */ + { 20734, 0x00008B88 }, /* GL_OBJECT_SHADER_SOURCE_LENGTH_ARB */ + { 20769, 0x00008B4F }, /* GL_OBJECT_SUBTYPE_ARB */ + { 20791, 0x00008B4E }, /* GL_OBJECT_TYPE_ARB */ + { 20810, 0x00008B83 }, /* GL_OBJECT_VALIDATE_STATUS_ARB */ + { 20840, 0x00008165 }, /* GL_OCCLUSION_TEST_HP */ + { 20861, 0x00008166 }, /* GL_OCCLUSION_TEST_RESULT_HP */ + { 20889, 0x00000001 }, /* GL_ONE */ + { 20896, 0x00008004 }, /* GL_ONE_MINUS_CONSTANT_ALPHA */ + { 20924, 0x00008004 }, /* GL_ONE_MINUS_CONSTANT_ALPHA_EXT */ + { 20956, 0x00008002 }, /* GL_ONE_MINUS_CONSTANT_COLOR */ + { 20984, 0x00008002 }, /* GL_ONE_MINUS_CONSTANT_COLOR_EXT */ + { 21016, 0x00000305 }, /* GL_ONE_MINUS_DST_ALPHA */ + { 21039, 0x00000307 }, /* GL_ONE_MINUS_DST_COLOR */ + { 21062, 0x00000303 }, /* GL_ONE_MINUS_SRC_ALPHA */ + { 21085, 0x00000301 }, /* GL_ONE_MINUS_SRC_COLOR */ + { 21108, 0x00008598 }, /* GL_OPERAND0_ALPHA */ + { 21126, 0x00008598 }, /* GL_OPERAND0_ALPHA_ARB */ + { 21148, 0x00008598 }, /* GL_OPERAND0_ALPHA_EXT */ + { 21170, 0x00008590 }, /* GL_OPERAND0_RGB */ + { 21186, 0x00008590 }, /* GL_OPERAND0_RGB_ARB */ + { 21206, 0x00008590 }, /* GL_OPERAND0_RGB_EXT */ + { 21226, 0x00008599 }, /* GL_OPERAND1_ALPHA */ + { 21244, 0x00008599 }, /* GL_OPERAND1_ALPHA_ARB */ + { 21266, 0x00008599 }, /* GL_OPERAND1_ALPHA_EXT */ + { 21288, 0x00008591 }, /* GL_OPERAND1_RGB */ + { 21304, 0x00008591 }, /* GL_OPERAND1_RGB_ARB */ + { 21324, 0x00008591 }, /* GL_OPERAND1_RGB_EXT */ + { 21344, 0x0000859A }, /* GL_OPERAND2_ALPHA */ + { 21362, 0x0000859A }, /* GL_OPERAND2_ALPHA_ARB */ + { 21384, 0x0000859A }, /* GL_OPERAND2_ALPHA_EXT */ + { 21406, 0x00008592 }, /* GL_OPERAND2_RGB */ + { 21422, 0x00008592 }, /* GL_OPERAND2_RGB_ARB */ + { 21442, 0x00008592 }, /* GL_OPERAND2_RGB_EXT */ + { 21462, 0x0000859B }, /* GL_OPERAND3_ALPHA_NV */ + { 21483, 0x00008593 }, /* GL_OPERAND3_RGB_NV */ + { 21502, 0x00001507 }, /* GL_OR */ + { 21508, 0x00000A01 }, /* GL_ORDER */ + { 21517, 0x0000150D }, /* GL_OR_INVERTED */ + { 21532, 0x0000150B }, /* GL_OR_REVERSE */ + { 21546, 0x00000505 }, /* GL_OUT_OF_MEMORY */ + { 21563, 0x00000D05 }, /* GL_PACK_ALIGNMENT */ + { 21581, 0x0000806C }, /* GL_PACK_IMAGE_HEIGHT */ + { 21602, 0x00008758 }, /* GL_PACK_INVERT_MESA */ + { 21622, 0x00000D01 }, /* GL_PACK_LSB_FIRST */ + { 21640, 0x00000D02 }, /* GL_PACK_ROW_LENGTH */ + { 21659, 0x0000806B }, /* GL_PACK_SKIP_IMAGES */ + { 21679, 0x00000D04 }, /* GL_PACK_SKIP_PIXELS */ + { 21699, 0x00000D03 }, /* GL_PACK_SKIP_ROWS */ + { 21717, 0x00000D00 }, /* GL_PACK_SWAP_BYTES */ + { 21736, 0x00008B92 }, /* GL_PALETTE4_R5_G6_B5_OES */ + { 21761, 0x00008B94 }, /* GL_PALETTE4_RGB5_A1_OES */ + { 21785, 0x00008B90 }, /* GL_PALETTE4_RGB8_OES */ + { 21806, 0x00008B93 }, /* GL_PALETTE4_RGBA4_OES */ + { 21828, 0x00008B91 }, /* GL_PALETTE4_RGBA8_OES */ + { 21850, 0x00008B97 }, /* GL_PALETTE8_R5_G6_B5_OES */ + { 21875, 0x00008B99 }, /* GL_PALETTE8_RGB5_A1_OES */ + { 21899, 0x00008B95 }, /* GL_PALETTE8_RGB8_OES */ + { 21920, 0x00008B98 }, /* GL_PALETTE8_RGBA4_OES */ + { 21942, 0x00008B96 }, /* GL_PALETTE8_RGBA8_OES */ + { 21964, 0x00000700 }, /* GL_PASS_THROUGH_TOKEN */ + { 21986, 0x00000C50 }, /* GL_PERSPECTIVE_CORRECTION_HINT */ + { 22017, 0x00000C79 }, /* GL_PIXEL_MAP_A_TO_A */ + { 22037, 0x00000CB9 }, /* GL_PIXEL_MAP_A_TO_A_SIZE */ + { 22062, 0x00000C78 }, /* GL_PIXEL_MAP_B_TO_B */ + { 22082, 0x00000CB8 }, /* GL_PIXEL_MAP_B_TO_B_SIZE */ + { 22107, 0x00000C77 }, /* GL_PIXEL_MAP_G_TO_G */ + { 22127, 0x00000CB7 }, /* GL_PIXEL_MAP_G_TO_G_SIZE */ + { 22152, 0x00000C75 }, /* GL_PIXEL_MAP_I_TO_A */ + { 22172, 0x00000CB5 }, /* GL_PIXEL_MAP_I_TO_A_SIZE */ + { 22197, 0x00000C74 }, /* GL_PIXEL_MAP_I_TO_B */ + { 22217, 0x00000CB4 }, /* GL_PIXEL_MAP_I_TO_B_SIZE */ + { 22242, 0x00000C73 }, /* GL_PIXEL_MAP_I_TO_G */ + { 22262, 0x00000CB3 }, /* GL_PIXEL_MAP_I_TO_G_SIZE */ + { 22287, 0x00000C70 }, /* GL_PIXEL_MAP_I_TO_I */ + { 22307, 0x00000CB0 }, /* GL_PIXEL_MAP_I_TO_I_SIZE */ + { 22332, 0x00000C72 }, /* GL_PIXEL_MAP_I_TO_R */ + { 22352, 0x00000CB2 }, /* GL_PIXEL_MAP_I_TO_R_SIZE */ + { 22377, 0x00000C76 }, /* GL_PIXEL_MAP_R_TO_R */ + { 22397, 0x00000CB6 }, /* GL_PIXEL_MAP_R_TO_R_SIZE */ + { 22422, 0x00000C71 }, /* GL_PIXEL_MAP_S_TO_S */ + { 22442, 0x00000CB1 }, /* GL_PIXEL_MAP_S_TO_S_SIZE */ + { 22467, 0x00000020 }, /* GL_PIXEL_MODE_BIT */ + { 22485, 0x000088ED }, /* GL_PIXEL_PACK_BUFFER_BINDING_EXT */ + { 22518, 0x000088EB }, /* GL_PIXEL_PACK_BUFFER_EXT */ + { 22543, 0x000088EF }, /* GL_PIXEL_UNPACK_BUFFER_BINDING_EXT */ + { 22578, 0x000088EC }, /* GL_PIXEL_UNPACK_BUFFER_EXT */ + { 22605, 0x00001B00 }, /* GL_POINT */ + { 22614, 0x00000000 }, /* GL_POINTS */ + { 22624, 0x00000002 }, /* GL_POINT_BIT */ + { 22637, 0x00008129 }, /* GL_POINT_DISTANCE_ATTENUATION */ + { 22667, 0x00008129 }, /* GL_POINT_DISTANCE_ATTENUATION_ARB */ + { 22701, 0x00008129 }, /* GL_POINT_DISTANCE_ATTENUATION_EXT */ + { 22735, 0x00008129 }, /* GL_POINT_DISTANCE_ATTENUATION_SGIS */ + { 22770, 0x00008128 }, /* GL_POINT_FADE_THRESHOLD_SIZE */ + { 22799, 0x00008128 }, /* GL_POINT_FADE_THRESHOLD_SIZE_ARB */ + { 22832, 0x00008128 }, /* GL_POINT_FADE_THRESHOLD_SIZE_EXT */ + { 22865, 0x00008128 }, /* GL_POINT_FADE_THRESHOLD_SIZE_SGIS */ + { 22899, 0x00000B11 }, /* GL_POINT_SIZE */ + { 22913, 0x00000B13 }, /* GL_POINT_SIZE_GRANULARITY */ + { 22939, 0x00008127 }, /* GL_POINT_SIZE_MAX */ + { 22957, 0x00008127 }, /* GL_POINT_SIZE_MAX_ARB */ + { 22979, 0x00008127 }, /* GL_POINT_SIZE_MAX_EXT */ + { 23001, 0x00008127 }, /* GL_POINT_SIZE_MAX_SGIS */ + { 23024, 0x00008126 }, /* GL_POINT_SIZE_MIN */ + { 23042, 0x00008126 }, /* GL_POINT_SIZE_MIN_ARB */ + { 23064, 0x00008126 }, /* GL_POINT_SIZE_MIN_EXT */ + { 23086, 0x00008126 }, /* GL_POINT_SIZE_MIN_SGIS */ + { 23109, 0x00000B12 }, /* GL_POINT_SIZE_RANGE */ + { 23129, 0x00000B10 }, /* GL_POINT_SMOOTH */ + { 23145, 0x00000C51 }, /* GL_POINT_SMOOTH_HINT */ + { 23166, 0x00008861 }, /* GL_POINT_SPRITE */ + { 23182, 0x00008861 }, /* GL_POINT_SPRITE_ARB */ + { 23202, 0x00008CA0 }, /* GL_POINT_SPRITE_COORD_ORIGIN */ + { 23231, 0x00008861 }, /* GL_POINT_SPRITE_NV */ + { 23250, 0x00008863 }, /* GL_POINT_SPRITE_R_MODE_NV */ + { 23276, 0x00000701 }, /* GL_POINT_TOKEN */ + { 23291, 0x00000009 }, /* GL_POLYGON */ + { 23302, 0x00000008 }, /* GL_POLYGON_BIT */ + { 23317, 0x00000B40 }, /* GL_POLYGON_MODE */ + { 23333, 0x00008039 }, /* GL_POLYGON_OFFSET_BIAS */ + { 23356, 0x00008038 }, /* GL_POLYGON_OFFSET_FACTOR */ + { 23381, 0x00008037 }, /* GL_POLYGON_OFFSET_FILL */ + { 23404, 0x00002A02 }, /* GL_POLYGON_OFFSET_LINE */ + { 23427, 0x00002A01 }, /* GL_POLYGON_OFFSET_POINT */ + { 23451, 0x00002A00 }, /* GL_POLYGON_OFFSET_UNITS */ + { 23475, 0x00000B41 }, /* GL_POLYGON_SMOOTH */ + { 23493, 0x00000C53 }, /* GL_POLYGON_SMOOTH_HINT */ + { 23516, 0x00000B42 }, /* GL_POLYGON_STIPPLE */ + { 23535, 0x00000010 }, /* GL_POLYGON_STIPPLE_BIT */ + { 23558, 0x00000703 }, /* GL_POLYGON_TOKEN */ + { 23575, 0x00001203 }, /* GL_POSITION */ + { 23587, 0x000080BB }, /* GL_POST_COLOR_MATRIX_ALPHA_BIAS */ + { 23619, 0x000080BB }, /* GL_POST_COLOR_MATRIX_ALPHA_BIAS_SGI */ + { 23655, 0x000080B7 }, /* GL_POST_COLOR_MATRIX_ALPHA_SCALE */ + { 23688, 0x000080B7 }, /* GL_POST_COLOR_MATRIX_ALPHA_SCALE_SGI */ + { 23725, 0x000080BA }, /* GL_POST_COLOR_MATRIX_BLUE_BIAS */ + { 23756, 0x000080BA }, /* GL_POST_COLOR_MATRIX_BLUE_BIAS_SGI */ + { 23791, 0x000080B6 }, /* GL_POST_COLOR_MATRIX_BLUE_SCALE */ + { 23823, 0x000080B6 }, /* GL_POST_COLOR_MATRIX_BLUE_SCALE_SGI */ + { 23859, 0x000080D2 }, /* GL_POST_COLOR_MATRIX_COLOR_TABLE */ + { 23892, 0x000080B9 }, /* GL_POST_COLOR_MATRIX_GREEN_BIAS */ + { 23924, 0x000080B9 }, /* GL_POST_COLOR_MATRIX_GREEN_BIAS_SGI */ + { 23960, 0x000080B5 }, /* GL_POST_COLOR_MATRIX_GREEN_SCALE */ + { 23993, 0x000080B5 }, /* GL_POST_COLOR_MATRIX_GREEN_SCALE_SGI */ + { 24030, 0x000080B8 }, /* GL_POST_COLOR_MATRIX_RED_BIAS */ + { 24060, 0x000080B8 }, /* GL_POST_COLOR_MATRIX_RED_BIAS_SGI */ + { 24094, 0x000080B4 }, /* GL_POST_COLOR_MATRIX_RED_SCALE */ + { 24125, 0x000080B4 }, /* GL_POST_COLOR_MATRIX_RED_SCALE_SGI */ + { 24160, 0x00008023 }, /* GL_POST_CONVOLUTION_ALPHA_BIAS */ + { 24191, 0x00008023 }, /* GL_POST_CONVOLUTION_ALPHA_BIAS_EXT */ + { 24226, 0x0000801F }, /* GL_POST_CONVOLUTION_ALPHA_SCALE */ + { 24258, 0x0000801F }, /* GL_POST_CONVOLUTION_ALPHA_SCALE_EXT */ + { 24294, 0x00008022 }, /* GL_POST_CONVOLUTION_BLUE_BIAS */ + { 24324, 0x00008022 }, /* GL_POST_CONVOLUTION_BLUE_BIAS_EXT */ + { 24358, 0x0000801E }, /* GL_POST_CONVOLUTION_BLUE_SCALE */ + { 24389, 0x0000801E }, /* GL_POST_CONVOLUTION_BLUE_SCALE_EXT */ + { 24424, 0x000080D1 }, /* GL_POST_CONVOLUTION_COLOR_TABLE */ + { 24456, 0x00008021 }, /* GL_POST_CONVOLUTION_GREEN_BIAS */ + { 24487, 0x00008021 }, /* GL_POST_CONVOLUTION_GREEN_BIAS_EXT */ + { 24522, 0x0000801D }, /* GL_POST_CONVOLUTION_GREEN_SCALE */ + { 24554, 0x0000801D }, /* GL_POST_CONVOLUTION_GREEN_SCALE_EXT */ + { 24590, 0x00008020 }, /* GL_POST_CONVOLUTION_RED_BIAS */ + { 24619, 0x00008020 }, /* GL_POST_CONVOLUTION_RED_BIAS_EXT */ + { 24652, 0x0000801C }, /* GL_POST_CONVOLUTION_RED_SCALE */ + { 24682, 0x0000801C }, /* GL_POST_CONVOLUTION_RED_SCALE_EXT */ + { 24716, 0x0000817B }, /* GL_POST_TEXTURE_FILTER_BIAS_RANGE_SGIX */ + { 24755, 0x00008179 }, /* GL_POST_TEXTURE_FILTER_BIAS_SGIX */ + { 24788, 0x0000817C }, /* GL_POST_TEXTURE_FILTER_SCALE_RANGE_SGIX */ + { 24828, 0x0000817A }, /* GL_POST_TEXTURE_FILTER_SCALE_SGIX */ + { 24862, 0x00008578 }, /* GL_PREVIOUS */ + { 24874, 0x00008578 }, /* GL_PREVIOUS_ARB */ + { 24890, 0x00008578 }, /* GL_PREVIOUS_EXT */ + { 24906, 0x00008577 }, /* GL_PRIMARY_COLOR */ + { 24923, 0x00008577 }, /* GL_PRIMARY_COLOR_ARB */ + { 24944, 0x00008577 }, /* GL_PRIMARY_COLOR_EXT */ + { 24965, 0x000088B0 }, /* GL_PROGRAM_ADDRESS_REGISTERS_ARB */ + { 24998, 0x00008805 }, /* GL_PROGRAM_ALU_INSTRUCTIONS_ARB */ + { 25030, 0x000088AC }, /* GL_PROGRAM_ATTRIBS_ARB */ + { 25053, 0x00008677 }, /* GL_PROGRAM_BINDING_ARB */ + { 25076, 0x0000864B }, /* GL_PROGRAM_ERROR_POSITION_ARB */ + { 25106, 0x0000864B }, /* GL_PROGRAM_ERROR_POSITION_NV */ + { 25135, 0x00008874 }, /* GL_PROGRAM_ERROR_STRING_ARB */ + { 25163, 0x00008876 }, /* GL_PROGRAM_FORMAT_ARB */ + { 25185, 0x00008875 }, /* GL_PROGRAM_FORMAT_ASCII_ARB */ + { 25213, 0x000088A0 }, /* GL_PROGRAM_INSTRUCTIONS_ARB */ + { 25241, 0x00008627 }, /* GL_PROGRAM_LENGTH_ARB */ + { 25263, 0x00008627 }, /* GL_PROGRAM_LENGTH_NV */ + { 25284, 0x000088B2 }, /* GL_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB */ + { 25324, 0x00008808 }, /* GL_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB */ + { 25363, 0x000088AE }, /* GL_PROGRAM_NATIVE_ATTRIBS_ARB */ + { 25393, 0x000088A2 }, /* GL_PROGRAM_NATIVE_INSTRUCTIONS_ARB */ + { 25428, 0x000088AA }, /* GL_PROGRAM_NATIVE_PARAMETERS_ARB */ + { 25461, 0x000088A6 }, /* GL_PROGRAM_NATIVE_TEMPORARIES_ARB */ + { 25495, 0x0000880A }, /* GL_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB */ + { 25534, 0x00008809 }, /* GL_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB */ + { 25573, 0x00008B40 }, /* GL_PROGRAM_OBJECT_ARB */ + { 25595, 0x000088A8 }, /* GL_PROGRAM_PARAMETERS_ARB */ + { 25621, 0x00008644 }, /* GL_PROGRAM_PARAMETER_NV */ + { 25645, 0x00008647 }, /* GL_PROGRAM_RESIDENT_NV */ + { 25668, 0x00008628 }, /* GL_PROGRAM_STRING_ARB */ + { 25690, 0x00008628 }, /* GL_PROGRAM_STRING_NV */ + { 25711, 0x00008646 }, /* GL_PROGRAM_TARGET_NV */ + { 25732, 0x000088A4 }, /* GL_PROGRAM_TEMPORARIES_ARB */ + { 25759, 0x00008807 }, /* GL_PROGRAM_TEX_INDIRECTIONS_ARB */ + { 25791, 0x00008806 }, /* GL_PROGRAM_TEX_INSTRUCTIONS_ARB */ + { 25823, 0x000088B6 }, /* GL_PROGRAM_UNDER_NATIVE_LIMITS_ARB */ + { 25858, 0x00001701 }, /* GL_PROJECTION */ + { 25872, 0x00000BA7 }, /* GL_PROJECTION_MATRIX */ + { 25893, 0x00000BA4 }, /* GL_PROJECTION_STACK_DEPTH */ + { 25919, 0x000080D3 }, /* GL_PROXY_COLOR_TABLE */ + { 25940, 0x00008025 }, /* GL_PROXY_HISTOGRAM */ + { 25959, 0x00008025 }, /* GL_PROXY_HISTOGRAM_EXT */ + { 25982, 0x000080D5 }, /* GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE */ + { 26021, 0x000080D4 }, /* GL_PROXY_POST_CONVOLUTION_COLOR_TABLE */ + { 26059, 0x00008063 }, /* GL_PROXY_TEXTURE_1D */ + { 26079, 0x00008C19 }, /* GL_PROXY_TEXTURE_1D_ARRAY_EXT */ + { 26109, 0x00008063 }, /* GL_PROXY_TEXTURE_1D_EXT */ + { 26133, 0x00008064 }, /* GL_PROXY_TEXTURE_2D */ + { 26153, 0x00008C1B }, /* GL_PROXY_TEXTURE_2D_ARRAY_EXT */ + { 26183, 0x00008064 }, /* GL_PROXY_TEXTURE_2D_EXT */ + { 26207, 0x00008070 }, /* GL_PROXY_TEXTURE_3D */ + { 26227, 0x000080BD }, /* GL_PROXY_TEXTURE_COLOR_TABLE_SGI */ + { 26260, 0x0000851B }, /* GL_PROXY_TEXTURE_CUBE_MAP */ + { 26286, 0x0000851B }, /* GL_PROXY_TEXTURE_CUBE_MAP_ARB */ + { 26316, 0x000084F7 }, /* GL_PROXY_TEXTURE_RECTANGLE_ARB */ + { 26347, 0x000084F7 }, /* GL_PROXY_TEXTURE_RECTANGLE_NV */ + { 26377, 0x00002003 }, /* GL_Q */ + { 26382, 0x00001209 }, /* GL_QUADRATIC_ATTENUATION */ + { 26407, 0x00000007 }, /* GL_QUADS */ + { 26416, 0x00008614 }, /* GL_QUAD_MESH_SUN */ + { 26433, 0x00000008 }, /* GL_QUAD_STRIP */ + { 26447, 0x00008864 }, /* GL_QUERY_COUNTER_BITS */ + { 26469, 0x00008864 }, /* GL_QUERY_COUNTER_BITS_ARB */ + { 26495, 0x00008866 }, /* GL_QUERY_RESULT */ + { 26511, 0x00008866 }, /* GL_QUERY_RESULT_ARB */ + { 26531, 0x00008867 }, /* GL_QUERY_RESULT_AVAILABLE */ + { 26557, 0x00008867 }, /* GL_QUERY_RESULT_AVAILABLE_ARB */ + { 26587, 0x00002002 }, /* GL_R */ + { 26592, 0x00002A10 }, /* GL_R3_G3_B2 */ + { 26604, 0x00019262 }, /* GL_RASTER_POSITION_UNCLIPPED_IBM */ + { 26637, 0x00000C02 }, /* GL_READ_BUFFER */ + { 26652, 0x00008CAA }, /* GL_READ_FRAMEBUFFER_BINDING_EXT */ + { 26684, 0x00008CA8 }, /* GL_READ_FRAMEBUFFER_EXT */ + { 26708, 0x000088B8 }, /* GL_READ_ONLY */ + { 26721, 0x000088B8 }, /* GL_READ_ONLY_ARB */ + { 26738, 0x000088BA }, /* GL_READ_WRITE */ + { 26752, 0x000088BA }, /* GL_READ_WRITE_ARB */ + { 26770, 0x00001903 }, /* GL_RED */ + { 26777, 0x00008016 }, /* GL_REDUCE */ + { 26787, 0x00008016 }, /* GL_REDUCE_EXT */ + { 26801, 0x00000D15 }, /* GL_RED_BIAS */ + { 26813, 0x00000D52 }, /* GL_RED_BITS */ + { 26825, 0x00000D14 }, /* GL_RED_SCALE */ + { 26838, 0x00008512 }, /* GL_REFLECTION_MAP */ + { 26856, 0x00008512 }, /* GL_REFLECTION_MAP_ARB */ + { 26878, 0x00008512 }, /* GL_REFLECTION_MAP_NV */ + { 26899, 0x00001C00 }, /* GL_RENDER */ + { 26909, 0x00008CA7 }, /* GL_RENDERBUFFER_BINDING_EXT */ + { 26937, 0x00008D41 }, /* GL_RENDERBUFFER_EXT */ + { 26957, 0x00008D43 }, /* GL_RENDERBUFFER_HEIGHT_EXT */ + { 26984, 0x00008D44 }, /* GL_RENDERBUFFER_INTERNAL_FORMAT_EXT */ + { 27020, 0x00008D42 }, /* GL_RENDERBUFFER_WIDTH_EXT */ + { 27046, 0x00001F01 }, /* GL_RENDERER */ + { 27058, 0x00000C40 }, /* GL_RENDER_MODE */ + { 27073, 0x00002901 }, /* GL_REPEAT */ + { 27083, 0x00001E01 }, /* GL_REPLACE */ + { 27094, 0x00008062 }, /* GL_REPLACE_EXT */ + { 27109, 0x00008153 }, /* GL_REPLICATE_BORDER_HP */ + { 27132, 0x0000803A }, /* GL_RESCALE_NORMAL */ + { 27150, 0x0000803A }, /* GL_RESCALE_NORMAL_EXT */ + { 27172, 0x00000102 }, /* GL_RETURN */ + { 27182, 0x00001907 }, /* GL_RGB */ + { 27189, 0x00008052 }, /* GL_RGB10 */ + { 27198, 0x00008059 }, /* GL_RGB10_A2 */ + { 27210, 0x00008059 }, /* GL_RGB10_A2_EXT */ + { 27226, 0x00008052 }, /* GL_RGB10_EXT */ + { 27239, 0x00008053 }, /* GL_RGB12 */ + { 27248, 0x00008053 }, /* GL_RGB12_EXT */ + { 27261, 0x00008054 }, /* GL_RGB16 */ + { 27270, 0x00008054 }, /* GL_RGB16_EXT */ + { 27283, 0x0000804E }, /* GL_RGB2_EXT */ + { 27295, 0x0000804F }, /* GL_RGB4 */ + { 27303, 0x0000804F }, /* GL_RGB4_EXT */ + { 27315, 0x000083A1 }, /* GL_RGB4_S3TC */ + { 27328, 0x00008050 }, /* GL_RGB5 */ + { 27336, 0x00008057 }, /* GL_RGB5_A1 */ + { 27347, 0x00008057 }, /* GL_RGB5_A1_EXT */ + { 27362, 0x00008050 }, /* GL_RGB5_EXT */ + { 27374, 0x00008051 }, /* GL_RGB8 */ + { 27382, 0x00008051 }, /* GL_RGB8_EXT */ + { 27394, 0x00001908 }, /* GL_RGBA */ + { 27402, 0x0000805A }, /* GL_RGBA12 */ + { 27412, 0x0000805A }, /* GL_RGBA12_EXT */ + { 27426, 0x0000805B }, /* GL_RGBA16 */ + { 27436, 0x0000805B }, /* GL_RGBA16_EXT */ + { 27450, 0x00008055 }, /* GL_RGBA2 */ + { 27459, 0x00008055 }, /* GL_RGBA2_EXT */ + { 27472, 0x00008056 }, /* GL_RGBA4 */ + { 27481, 0x000083A5 }, /* GL_RGBA4_DXT5_S3TC */ + { 27500, 0x00008056 }, /* GL_RGBA4_EXT */ + { 27513, 0x000083A3 }, /* GL_RGBA4_S3TC */ + { 27527, 0x00008058 }, /* GL_RGBA8 */ + { 27536, 0x00008058 }, /* GL_RGBA8_EXT */ + { 27549, 0x000083A4 }, /* GL_RGBA_DXT5_S3TC */ + { 27567, 0x00000C31 }, /* GL_RGBA_MODE */ + { 27580, 0x000083A2 }, /* GL_RGBA_S3TC */ + { 27593, 0x000083A0 }, /* GL_RGB_S3TC */ + { 27605, 0x00008573 }, /* GL_RGB_SCALE */ + { 27618, 0x00008573 }, /* GL_RGB_SCALE_ARB */ + { 27635, 0x00008573 }, /* GL_RGB_SCALE_EXT */ + { 27652, 0x00000407 }, /* GL_RIGHT */ + { 27661, 0x00002000 }, /* GL_S */ + { 27666, 0x00008B5D }, /* GL_SAMPLER_1D */ + { 27680, 0x00008B61 }, /* GL_SAMPLER_1D_SHADOW */ + { 27701, 0x00008B5E }, /* GL_SAMPLER_2D */ + { 27715, 0x00008B62 }, /* GL_SAMPLER_2D_SHADOW */ + { 27736, 0x00008B5F }, /* GL_SAMPLER_3D */ + { 27750, 0x00008B60 }, /* GL_SAMPLER_CUBE */ + { 27766, 0x000080A9 }, /* GL_SAMPLES */ + { 27777, 0x000086B4 }, /* GL_SAMPLES_3DFX */ + { 27793, 0x000080A9 }, /* GL_SAMPLES_ARB */ + { 27808, 0x00008914 }, /* GL_SAMPLES_PASSED */ + { 27826, 0x00008914 }, /* GL_SAMPLES_PASSED_ARB */ + { 27848, 0x0000809E }, /* GL_SAMPLE_ALPHA_TO_COVERAGE */ + { 27876, 0x0000809E }, /* GL_SAMPLE_ALPHA_TO_COVERAGE_ARB */ + { 27908, 0x0000809F }, /* GL_SAMPLE_ALPHA_TO_ONE */ + { 27931, 0x0000809F }, /* GL_SAMPLE_ALPHA_TO_ONE_ARB */ + { 27958, 0x000080A8 }, /* GL_SAMPLE_BUFFERS */ + { 27976, 0x000086B3 }, /* GL_SAMPLE_BUFFERS_3DFX */ + { 27999, 0x000080A8 }, /* GL_SAMPLE_BUFFERS_ARB */ + { 28021, 0x000080A0 }, /* GL_SAMPLE_COVERAGE */ + { 28040, 0x000080A0 }, /* GL_SAMPLE_COVERAGE_ARB */ + { 28063, 0x000080AB }, /* GL_SAMPLE_COVERAGE_INVERT */ + { 28089, 0x000080AB }, /* GL_SAMPLE_COVERAGE_INVERT_ARB */ + { 28119, 0x000080AA }, /* GL_SAMPLE_COVERAGE_VALUE */ + { 28144, 0x000080AA }, /* GL_SAMPLE_COVERAGE_VALUE_ARB */ + { 28173, 0x00080000 }, /* GL_SCISSOR_BIT */ + { 28188, 0x00000C10 }, /* GL_SCISSOR_BOX */ + { 28203, 0x00000C11 }, /* GL_SCISSOR_TEST */ + { 28219, 0x0000845E }, /* GL_SECONDARY_COLOR_ARRAY */ + { 28244, 0x0000889C }, /* GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING */ + { 28284, 0x0000889C }, /* GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING_ARB */ + { 28328, 0x0000845D }, /* GL_SECONDARY_COLOR_ARRAY_POINTER */ + { 28361, 0x0000845A }, /* GL_SECONDARY_COLOR_ARRAY_SIZE */ + { 28391, 0x0000845C }, /* GL_SECONDARY_COLOR_ARRAY_STRIDE */ + { 28423, 0x0000845B }, /* GL_SECONDARY_COLOR_ARRAY_TYPE */ + { 28453, 0x00001C02 }, /* GL_SELECT */ + { 28463, 0x00000DF3 }, /* GL_SELECTION_BUFFER_POINTER */ + { 28491, 0x00000DF4 }, /* GL_SELECTION_BUFFER_SIZE */ + { 28516, 0x00008012 }, /* GL_SEPARABLE_2D */ + { 28532, 0x000081FA }, /* GL_SEPARATE_SPECULAR_COLOR */ + { 28559, 0x000081FA }, /* GL_SEPARATE_SPECULAR_COLOR_EXT */ + { 28590, 0x0000150F }, /* GL_SET */ + { 28597, 0x00008B48 }, /* GL_SHADER_OBJECT_ARB */ + { 28618, 0x00008B88 }, /* GL_SHADER_SOURCE_LENGTH */ + { 28642, 0x00008B4F }, /* GL_SHADER_TYPE */ + { 28657, 0x00000B54 }, /* GL_SHADE_MODEL */ + { 28672, 0x00008B8C }, /* GL_SHADING_LANGUAGE_VERSION */ + { 28700, 0x000080BF }, /* GL_SHADOW_AMBIENT_SGIX */ + { 28723, 0x000081FB }, /* GL_SHARED_TEXTURE_PALETTE_EXT */ + { 28753, 0x00001601 }, /* GL_SHININESS */ + { 28766, 0x00001402 }, /* GL_SHORT */ + { 28775, 0x000081F9 }, /* GL_SINGLE_COLOR */ + { 28791, 0x000081F9 }, /* GL_SINGLE_COLOR_EXT */ + { 28811, 0x000085CC }, /* GL_SLICE_ACCUM_SUN */ + { 28830, 0x00001D01 }, /* GL_SMOOTH */ + { 28840, 0x00000B23 }, /* GL_SMOOTH_LINE_WIDTH_GRANULARITY */ + { 28873, 0x00000B22 }, /* GL_SMOOTH_LINE_WIDTH_RANGE */ + { 28900, 0x00000B13 }, /* GL_SMOOTH_POINT_SIZE_GRANULARITY */ + { 28933, 0x00000B12 }, /* GL_SMOOTH_POINT_SIZE_RANGE */ + { 28960, 0x00008588 }, /* GL_SOURCE0_ALPHA */ + { 28977, 0x00008588 }, /* GL_SOURCE0_ALPHA_ARB */ + { 28998, 0x00008588 }, /* GL_SOURCE0_ALPHA_EXT */ + { 29019, 0x00008580 }, /* GL_SOURCE0_RGB */ + { 29034, 0x00008580 }, /* GL_SOURCE0_RGB_ARB */ + { 29053, 0x00008580 }, /* GL_SOURCE0_RGB_EXT */ + { 29072, 0x00008589 }, /* GL_SOURCE1_ALPHA */ + { 29089, 0x00008589 }, /* GL_SOURCE1_ALPHA_ARB */ + { 29110, 0x00008589 }, /* GL_SOURCE1_ALPHA_EXT */ + { 29131, 0x00008581 }, /* GL_SOURCE1_RGB */ + { 29146, 0x00008581 }, /* GL_SOURCE1_RGB_ARB */ + { 29165, 0x00008581 }, /* GL_SOURCE1_RGB_EXT */ + { 29184, 0x0000858A }, /* GL_SOURCE2_ALPHA */ + { 29201, 0x0000858A }, /* GL_SOURCE2_ALPHA_ARB */ + { 29222, 0x0000858A }, /* GL_SOURCE2_ALPHA_EXT */ + { 29243, 0x00008582 }, /* GL_SOURCE2_RGB */ + { 29258, 0x00008582 }, /* GL_SOURCE2_RGB_ARB */ + { 29277, 0x00008582 }, /* GL_SOURCE2_RGB_EXT */ + { 29296, 0x0000858B }, /* GL_SOURCE3_ALPHA_NV */ + { 29316, 0x00008583 }, /* GL_SOURCE3_RGB_NV */ + { 29334, 0x00001202 }, /* GL_SPECULAR */ + { 29346, 0x00002402 }, /* GL_SPHERE_MAP */ + { 29360, 0x00001206 }, /* GL_SPOT_CUTOFF */ + { 29375, 0x00001204 }, /* GL_SPOT_DIRECTION */ + { 29393, 0x00001205 }, /* GL_SPOT_EXPONENT */ + { 29410, 0x00008588 }, /* GL_SRC0_ALPHA */ + { 29424, 0x00008580 }, /* GL_SRC0_RGB */ + { 29436, 0x00008589 }, /* GL_SRC1_ALPHA */ + { 29450, 0x00008581 }, /* GL_SRC1_RGB */ + { 29462, 0x0000858A }, /* GL_SRC2_ALPHA */ + { 29476, 0x00008582 }, /* GL_SRC2_RGB */ + { 29488, 0x00000302 }, /* GL_SRC_ALPHA */ + { 29501, 0x00000308 }, /* GL_SRC_ALPHA_SATURATE */ + { 29523, 0x00000300 }, /* GL_SRC_COLOR */ + { 29536, 0x00000503 }, /* GL_STACK_OVERFLOW */ + { 29554, 0x00000504 }, /* GL_STACK_UNDERFLOW */ + { 29573, 0x000088E6 }, /* GL_STATIC_COPY */ + { 29588, 0x000088E6 }, /* GL_STATIC_COPY_ARB */ + { 29607, 0x000088E4 }, /* GL_STATIC_DRAW */ + { 29622, 0x000088E4 }, /* GL_STATIC_DRAW_ARB */ + { 29641, 0x000088E5 }, /* GL_STATIC_READ */ + { 29656, 0x000088E5 }, /* GL_STATIC_READ_ARB */ + { 29675, 0x00001802 }, /* GL_STENCIL */ + { 29686, 0x00008D20 }, /* GL_STENCIL_ATTACHMENT_EXT */ + { 29712, 0x00008801 }, /* GL_STENCIL_BACK_FAIL */ + { 29733, 0x00008800 }, /* GL_STENCIL_BACK_FUNC */ + { 29754, 0x00008802 }, /* GL_STENCIL_BACK_PASS_DEPTH_FAIL */ + { 29786, 0x00008803 }, /* GL_STENCIL_BACK_PASS_DEPTH_PASS */ + { 29818, 0x00008CA3 }, /* GL_STENCIL_BACK_REF */ + { 29838, 0x00008CA4 }, /* GL_STENCIL_BACK_VALUE_MASK */ + { 29865, 0x00008CA5 }, /* GL_STENCIL_BACK_WRITEMASK */ + { 29891, 0x00000D57 }, /* GL_STENCIL_BITS */ + { 29907, 0x00000400 }, /* GL_STENCIL_BUFFER_BIT */ + { 29929, 0x00000B91 }, /* GL_STENCIL_CLEAR_VALUE */ + { 29952, 0x00000B94 }, /* GL_STENCIL_FAIL */ + { 29968, 0x00000B92 }, /* GL_STENCIL_FUNC */ + { 29984, 0x00001901 }, /* GL_STENCIL_INDEX */ + { 30001, 0x00008D49 }, /* GL_STENCIL_INDEX16_EXT */ + { 30024, 0x00008D46 }, /* GL_STENCIL_INDEX1_EXT */ + { 30046, 0x00008D47 }, /* GL_STENCIL_INDEX4_EXT */ + { 30068, 0x00008D48 }, /* GL_STENCIL_INDEX8_EXT */ + { 30090, 0x00008D45 }, /* GL_STENCIL_INDEX_EXT */ + { 30111, 0x00000B95 }, /* GL_STENCIL_PASS_DEPTH_FAIL */ + { 30138, 0x00000B96 }, /* GL_STENCIL_PASS_DEPTH_PASS */ + { 30165, 0x00000B97 }, /* GL_STENCIL_REF */ + { 30180, 0x00000B90 }, /* GL_STENCIL_TEST */ + { 30196, 0x00008910 }, /* GL_STENCIL_TEST_TWO_SIDE_EXT */ + { 30225, 0x00000B93 }, /* GL_STENCIL_VALUE_MASK */ + { 30247, 0x00000B98 }, /* GL_STENCIL_WRITEMASK */ + { 30268, 0x00000C33 }, /* GL_STEREO */ + { 30278, 0x000088E2 }, /* GL_STREAM_COPY */ + { 30293, 0x000088E2 }, /* GL_STREAM_COPY_ARB */ + { 30312, 0x000088E0 }, /* GL_STREAM_DRAW */ + { 30327, 0x000088E0 }, /* GL_STREAM_DRAW_ARB */ + { 30346, 0x000088E1 }, /* GL_STREAM_READ */ + { 30361, 0x000088E1 }, /* GL_STREAM_READ_ARB */ + { 30380, 0x00000D50 }, /* GL_SUBPIXEL_BITS */ + { 30397, 0x000084E7 }, /* GL_SUBTRACT */ + { 30409, 0x000084E7 }, /* GL_SUBTRACT_ARB */ + { 30425, 0x00002001 }, /* GL_T */ + { 30430, 0x00002A2A }, /* GL_T2F_C3F_V3F */ + { 30445, 0x00002A2C }, /* GL_T2F_C4F_N3F_V3F */ + { 30464, 0x00002A29 }, /* GL_T2F_C4UB_V3F */ + { 30480, 0x00002A2B }, /* GL_T2F_N3F_V3F */ + { 30495, 0x00002A27 }, /* GL_T2F_V3F */ + { 30506, 0x00002A2D }, /* GL_T4F_C4F_N3F_V4F */ + { 30525, 0x00002A28 }, /* GL_T4F_V4F */ + { 30536, 0x00008031 }, /* GL_TABLE_TOO_LARGE_EXT */ + { 30559, 0x00001702 }, /* GL_TEXTURE */ + { 30570, 0x000084C0 }, /* GL_TEXTURE0 */ + { 30582, 0x000084C0 }, /* GL_TEXTURE0_ARB */ + { 30598, 0x000084C1 }, /* GL_TEXTURE1 */ + { 30610, 0x000084CA }, /* GL_TEXTURE10 */ + { 30623, 0x000084CA }, /* GL_TEXTURE10_ARB */ + { 30640, 0x000084CB }, /* GL_TEXTURE11 */ + { 30653, 0x000084CB }, /* GL_TEXTURE11_ARB */ + { 30670, 0x000084CC }, /* GL_TEXTURE12 */ + { 30683, 0x000084CC }, /* GL_TEXTURE12_ARB */ + { 30700, 0x000084CD }, /* GL_TEXTURE13 */ + { 30713, 0x000084CD }, /* GL_TEXTURE13_ARB */ + { 30730, 0x000084CE }, /* GL_TEXTURE14 */ + { 30743, 0x000084CE }, /* GL_TEXTURE14_ARB */ + { 30760, 0x000084CF }, /* GL_TEXTURE15 */ + { 30773, 0x000084CF }, /* GL_TEXTURE15_ARB */ + { 30790, 0x000084D0 }, /* GL_TEXTURE16 */ + { 30803, 0x000084D0 }, /* GL_TEXTURE16_ARB */ + { 30820, 0x000084D1 }, /* GL_TEXTURE17 */ + { 30833, 0x000084D1 }, /* GL_TEXTURE17_ARB */ + { 30850, 0x000084D2 }, /* GL_TEXTURE18 */ + { 30863, 0x000084D2 }, /* GL_TEXTURE18_ARB */ + { 30880, 0x000084D3 }, /* GL_TEXTURE19 */ + { 30893, 0x000084D3 }, /* GL_TEXTURE19_ARB */ + { 30910, 0x000084C1 }, /* GL_TEXTURE1_ARB */ + { 30926, 0x000084C2 }, /* GL_TEXTURE2 */ + { 30938, 0x000084D4 }, /* GL_TEXTURE20 */ + { 30951, 0x000084D4 }, /* GL_TEXTURE20_ARB */ + { 30968, 0x000084D5 }, /* GL_TEXTURE21 */ + { 30981, 0x000084D5 }, /* GL_TEXTURE21_ARB */ + { 30998, 0x000084D6 }, /* GL_TEXTURE22 */ + { 31011, 0x000084D6 }, /* GL_TEXTURE22_ARB */ + { 31028, 0x000084D7 }, /* GL_TEXTURE23 */ + { 31041, 0x000084D7 }, /* GL_TEXTURE23_ARB */ + { 31058, 0x000084D8 }, /* GL_TEXTURE24 */ + { 31071, 0x000084D8 }, /* GL_TEXTURE24_ARB */ + { 31088, 0x000084D9 }, /* GL_TEXTURE25 */ + { 31101, 0x000084D9 }, /* GL_TEXTURE25_ARB */ + { 31118, 0x000084DA }, /* GL_TEXTURE26 */ + { 31131, 0x000084DA }, /* GL_TEXTURE26_ARB */ + { 31148, 0x000084DB }, /* GL_TEXTURE27 */ + { 31161, 0x000084DB }, /* GL_TEXTURE27_ARB */ + { 31178, 0x000084DC }, /* GL_TEXTURE28 */ + { 31191, 0x000084DC }, /* GL_TEXTURE28_ARB */ + { 31208, 0x000084DD }, /* GL_TEXTURE29 */ + { 31221, 0x000084DD }, /* GL_TEXTURE29_ARB */ + { 31238, 0x000084C2 }, /* GL_TEXTURE2_ARB */ + { 31254, 0x000084C3 }, /* GL_TEXTURE3 */ + { 31266, 0x000084DE }, /* GL_TEXTURE30 */ + { 31279, 0x000084DE }, /* GL_TEXTURE30_ARB */ + { 31296, 0x000084DF }, /* GL_TEXTURE31 */ + { 31309, 0x000084DF }, /* GL_TEXTURE31_ARB */ + { 31326, 0x000084C3 }, /* GL_TEXTURE3_ARB */ + { 31342, 0x000084C4 }, /* GL_TEXTURE4 */ + { 31354, 0x000084C4 }, /* GL_TEXTURE4_ARB */ + { 31370, 0x000084C5 }, /* GL_TEXTURE5 */ + { 31382, 0x000084C5 }, /* GL_TEXTURE5_ARB */ + { 31398, 0x000084C6 }, /* GL_TEXTURE6 */ + { 31410, 0x000084C6 }, /* GL_TEXTURE6_ARB */ + { 31426, 0x000084C7 }, /* GL_TEXTURE7 */ + { 31438, 0x000084C7 }, /* GL_TEXTURE7_ARB */ + { 31454, 0x000084C8 }, /* GL_TEXTURE8 */ + { 31466, 0x000084C8 }, /* GL_TEXTURE8_ARB */ + { 31482, 0x000084C9 }, /* GL_TEXTURE9 */ + { 31494, 0x000084C9 }, /* GL_TEXTURE9_ARB */ + { 31510, 0x00000DE0 }, /* GL_TEXTURE_1D */ + { 31524, 0x00008C18 }, /* GL_TEXTURE_1D_ARRAY_EXT */ + { 31548, 0x00000DE1 }, /* GL_TEXTURE_2D */ + { 31562, 0x00008C1A }, /* GL_TEXTURE_2D_ARRAY_EXT */ + { 31586, 0x0000806F }, /* GL_TEXTURE_3D */ + { 31600, 0x0000805F }, /* GL_TEXTURE_ALPHA_SIZE */ + { 31622, 0x0000805F }, /* GL_TEXTURE_ALPHA_SIZE_EXT */ + { 31648, 0x0000813C }, /* GL_TEXTURE_BASE_LEVEL */ + { 31670, 0x00008068 }, /* GL_TEXTURE_BINDING_1D */ + { 31692, 0x00008C1C }, /* GL_TEXTURE_BINDING_1D_ARRAY_EXT */ + { 31724, 0x00008069 }, /* GL_TEXTURE_BINDING_2D */ + { 31746, 0x00008C1D }, /* GL_TEXTURE_BINDING_2D_ARRAY_EXT */ + { 31778, 0x0000806A }, /* GL_TEXTURE_BINDING_3D */ + { 31800, 0x00008514 }, /* GL_TEXTURE_BINDING_CUBE_MAP */ + { 31828, 0x00008514 }, /* GL_TEXTURE_BINDING_CUBE_MAP_ARB */ + { 31860, 0x000084F6 }, /* GL_TEXTURE_BINDING_RECTANGLE_ARB */ + { 31893, 0x000084F6 }, /* GL_TEXTURE_BINDING_RECTANGLE_NV */ + { 31925, 0x00040000 }, /* GL_TEXTURE_BIT */ + { 31940, 0x0000805E }, /* GL_TEXTURE_BLUE_SIZE */ + { 31961, 0x0000805E }, /* GL_TEXTURE_BLUE_SIZE_EXT */ + { 31986, 0x00001005 }, /* GL_TEXTURE_BORDER */ + { 32004, 0x00001004 }, /* GL_TEXTURE_BORDER_COLOR */ + { 32028, 0x00008171 }, /* GL_TEXTURE_CLIPMAP_CENTER_SGIX */ + { 32059, 0x00008176 }, /* GL_TEXTURE_CLIPMAP_DEPTH_SGIX */ + { 32089, 0x00008172 }, /* GL_TEXTURE_CLIPMAP_FRAME_SGIX */ + { 32119, 0x00008175 }, /* GL_TEXTURE_CLIPMAP_LOD_OFFSET_SGIX */ + { 32154, 0x00008173 }, /* GL_TEXTURE_CLIPMAP_OFFSET_SGIX */ + { 32185, 0x00008174 }, /* GL_TEXTURE_CLIPMAP_VIRTUAL_DEPTH_SGIX */ + { 32223, 0x000080BC }, /* GL_TEXTURE_COLOR_TABLE_SGI */ + { 32250, 0x000081EF }, /* GL_TEXTURE_COLOR_WRITEMASK_SGIS */ + { 32282, 0x000080BF }, /* GL_TEXTURE_COMPARE_FAIL_VALUE_ARB */ + { 32316, 0x0000884D }, /* GL_TEXTURE_COMPARE_FUNC */ + { 32340, 0x0000884D }, /* GL_TEXTURE_COMPARE_FUNC_ARB */ + { 32368, 0x0000884C }, /* GL_TEXTURE_COMPARE_MODE */ + { 32392, 0x0000884C }, /* GL_TEXTURE_COMPARE_MODE_ARB */ + { 32420, 0x0000819B }, /* GL_TEXTURE_COMPARE_OPERATOR_SGIX */ + { 32453, 0x0000819A }, /* GL_TEXTURE_COMPARE_SGIX */ + { 32477, 0x00001003 }, /* GL_TEXTURE_COMPONENTS */ + { 32499, 0x000086A1 }, /* GL_TEXTURE_COMPRESSED */ + { 32521, 0x000086A1 }, /* GL_TEXTURE_COMPRESSED_ARB */ + { 32547, 0x000086A3 }, /* GL_TEXTURE_COMPRESSED_FORMATS_ARB */ + { 32581, 0x000086A0 }, /* GL_TEXTURE_COMPRESSED_IMAGE_SIZE */ + { 32614, 0x000086A0 }, /* GL_TEXTURE_COMPRESSED_IMAGE_SIZE_ARB */ + { 32651, 0x000084EF }, /* GL_TEXTURE_COMPRESSION_HINT */ + { 32679, 0x000084EF }, /* GL_TEXTURE_COMPRESSION_HINT_ARB */ + { 32711, 0x00008078 }, /* GL_TEXTURE_COORD_ARRAY */ + { 32734, 0x0000889A }, /* GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING */ + { 32772, 0x0000889A }, /* GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING_ARB */ + { 32814, 0x00008092 }, /* GL_TEXTURE_COORD_ARRAY_POINTER */ + { 32845, 0x00008088 }, /* GL_TEXTURE_COORD_ARRAY_SIZE */ + { 32873, 0x0000808A }, /* GL_TEXTURE_COORD_ARRAY_STRIDE */ + { 32903, 0x00008089 }, /* GL_TEXTURE_COORD_ARRAY_TYPE */ + { 32931, 0x00008513 }, /* GL_TEXTURE_CUBE_MAP */ + { 32951, 0x00008513 }, /* GL_TEXTURE_CUBE_MAP_ARB */ + { 32975, 0x00008516 }, /* GL_TEXTURE_CUBE_MAP_NEGATIVE_X */ + { 33006, 0x00008516 }, /* GL_TEXTURE_CUBE_MAP_NEGATIVE_X_ARB */ + { 33041, 0x00008518 }, /* GL_TEXTURE_CUBE_MAP_NEGATIVE_Y */ + { 33072, 0x00008518 }, /* GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_ARB */ + { 33107, 0x0000851A }, /* GL_TEXTURE_CUBE_MAP_NEGATIVE_Z */ + { 33138, 0x0000851A }, /* GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB */ + { 33173, 0x00008515 }, /* GL_TEXTURE_CUBE_MAP_POSITIVE_X */ + { 33204, 0x00008515 }, /* GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB */ + { 33239, 0x00008517 }, /* GL_TEXTURE_CUBE_MAP_POSITIVE_Y */ + { 33270, 0x00008517 }, /* GL_TEXTURE_CUBE_MAP_POSITIVE_Y_ARB */ + { 33305, 0x00008519 }, /* GL_TEXTURE_CUBE_MAP_POSITIVE_Z */ + { 33336, 0x00008519 }, /* GL_TEXTURE_CUBE_MAP_POSITIVE_Z_ARB */ + { 33371, 0x00008071 }, /* GL_TEXTURE_DEPTH */ + { 33388, 0x0000884A }, /* GL_TEXTURE_DEPTH_SIZE */ + { 33410, 0x0000884A }, /* GL_TEXTURE_DEPTH_SIZE_ARB */ + { 33436, 0x00002300 }, /* GL_TEXTURE_ENV */ + { 33451, 0x00002201 }, /* GL_TEXTURE_ENV_COLOR */ + { 33472, 0x00002200 }, /* GL_TEXTURE_ENV_MODE */ + { 33492, 0x00008500 }, /* GL_TEXTURE_FILTER_CONTROL */ + { 33518, 0x00002500 }, /* GL_TEXTURE_GEN_MODE */ + { 33538, 0x00000C63 }, /* GL_TEXTURE_GEN_Q */ + { 33555, 0x00000C62 }, /* GL_TEXTURE_GEN_R */ + { 33572, 0x00000C60 }, /* GL_TEXTURE_GEN_S */ + { 33589, 0x00000C61 }, /* GL_TEXTURE_GEN_T */ + { 33606, 0x0000819D }, /* GL_TEXTURE_GEQUAL_R_SGIX */ + { 33631, 0x0000805D }, /* GL_TEXTURE_GREEN_SIZE */ + { 33653, 0x0000805D }, /* GL_TEXTURE_GREEN_SIZE_EXT */ + { 33679, 0x00001001 }, /* GL_TEXTURE_HEIGHT */ + { 33697, 0x000080ED }, /* GL_TEXTURE_INDEX_SIZE_EXT */ + { 33723, 0x00008061 }, /* GL_TEXTURE_INTENSITY_SIZE */ + { 33749, 0x00008061 }, /* GL_TEXTURE_INTENSITY_SIZE_EXT */ + { 33779, 0x00001003 }, /* GL_TEXTURE_INTERNAL_FORMAT */ + { 33806, 0x0000819C }, /* GL_TEXTURE_LEQUAL_R_SGIX */ + { 33831, 0x00008501 }, /* GL_TEXTURE_LOD_BIAS */ + { 33851, 0x00008501 }, /* GL_TEXTURE_LOD_BIAS_EXT */ + { 33875, 0x00008190 }, /* GL_TEXTURE_LOD_BIAS_R_SGIX */ + { 33902, 0x0000818E }, /* GL_TEXTURE_LOD_BIAS_S_SGIX */ + { 33929, 0x0000818F }, /* GL_TEXTURE_LOD_BIAS_T_SGIX */ + { 33956, 0x00008060 }, /* GL_TEXTURE_LUMINANCE_SIZE */ + { 33982, 0x00008060 }, /* GL_TEXTURE_LUMINANCE_SIZE_EXT */ + { 34012, 0x00002800 }, /* GL_TEXTURE_MAG_FILTER */ + { 34034, 0x00000BA8 }, /* GL_TEXTURE_MATRIX */ + { 34052, 0x000084FE }, /* GL_TEXTURE_MAX_ANISOTROPY_EXT */ + { 34082, 0x0000836B }, /* GL_TEXTURE_MAX_CLAMP_R_SGIX */ + { 34110, 0x00008369 }, /* GL_TEXTURE_MAX_CLAMP_S_SGIX */ + { 34138, 0x0000836A }, /* GL_TEXTURE_MAX_CLAMP_T_SGIX */ + { 34166, 0x0000813D }, /* GL_TEXTURE_MAX_LEVEL */ + { 34187, 0x0000813B }, /* GL_TEXTURE_MAX_LOD */ + { 34206, 0x00002801 }, /* GL_TEXTURE_MIN_FILTER */ + { 34228, 0x0000813A }, /* GL_TEXTURE_MIN_LOD */ + { 34247, 0x00008066 }, /* GL_TEXTURE_PRIORITY */ + { 34267, 0x000084F5 }, /* GL_TEXTURE_RECTANGLE_ARB */ + { 34292, 0x000084F5 }, /* GL_TEXTURE_RECTANGLE_NV */ + { 34316, 0x0000805C }, /* GL_TEXTURE_RED_SIZE */ + { 34336, 0x0000805C }, /* GL_TEXTURE_RED_SIZE_EXT */ + { 34360, 0x00008067 }, /* GL_TEXTURE_RESIDENT */ + { 34380, 0x00000BA5 }, /* GL_TEXTURE_STACK_DEPTH */ + { 34403, 0x00008065 }, /* GL_TEXTURE_TOO_LARGE_EXT */ + { 34428, 0x0000888F }, /* GL_TEXTURE_UNSIGNED_REMAP_MODE_NV */ + { 34462, 0x00001000 }, /* GL_TEXTURE_WIDTH */ + { 34479, 0x00008072 }, /* GL_TEXTURE_WRAP_R */ + { 34497, 0x00002802 }, /* GL_TEXTURE_WRAP_S */ + { 34515, 0x00002803 }, /* GL_TEXTURE_WRAP_T */ + { 34533, 0x000088BF }, /* GL_TIME_ELAPSED_EXT */ + { 34553, 0x00008648 }, /* GL_TRACK_MATRIX_NV */ + { 34572, 0x00008649 }, /* GL_TRACK_MATRIX_TRANSFORM_NV */ + { 34601, 0x00001000 }, /* GL_TRANSFORM_BIT */ + { 34618, 0x000084E6 }, /* GL_TRANSPOSE_COLOR_MATRIX */ + { 34644, 0x000084E6 }, /* GL_TRANSPOSE_COLOR_MATRIX_ARB */ + { 34674, 0x000088B7 }, /* GL_TRANSPOSE_CURRENT_MATRIX_ARB */ + { 34706, 0x000084E3 }, /* GL_TRANSPOSE_MODELVIEW_MATRIX */ + { 34736, 0x000084E3 }, /* GL_TRANSPOSE_MODELVIEW_MATRIX_ARB */ + { 34770, 0x0000862C }, /* GL_TRANSPOSE_NV */ + { 34786, 0x000084E4 }, /* GL_TRANSPOSE_PROJECTION_MATRIX */ + { 34817, 0x000084E4 }, /* GL_TRANSPOSE_PROJECTION_MATRIX_ARB */ + { 34852, 0x000084E5 }, /* GL_TRANSPOSE_TEXTURE_MATRIX */ + { 34880, 0x000084E5 }, /* GL_TRANSPOSE_TEXTURE_MATRIX_ARB */ + { 34912, 0x00000004 }, /* GL_TRIANGLES */ + { 34925, 0x00000006 }, /* GL_TRIANGLE_FAN */ + { 34941, 0x00008615 }, /* GL_TRIANGLE_MESH_SUN */ + { 34962, 0x00000005 }, /* GL_TRIANGLE_STRIP */ + { 34980, 0x00000001 }, /* GL_TRUE */ + { 34988, 0x00000CF5 }, /* GL_UNPACK_ALIGNMENT */ + { 35008, 0x0000806E }, /* GL_UNPACK_IMAGE_HEIGHT */ + { 35031, 0x00000CF1 }, /* GL_UNPACK_LSB_FIRST */ + { 35051, 0x00000CF2 }, /* GL_UNPACK_ROW_LENGTH */ + { 35072, 0x0000806D }, /* GL_UNPACK_SKIP_IMAGES */ + { 35094, 0x00000CF4 }, /* GL_UNPACK_SKIP_PIXELS */ + { 35116, 0x00000CF3 }, /* GL_UNPACK_SKIP_ROWS */ + { 35136, 0x00000CF0 }, /* GL_UNPACK_SWAP_BYTES */ + { 35157, 0x00001401 }, /* GL_UNSIGNED_BYTE */ + { 35174, 0x00008362 }, /* GL_UNSIGNED_BYTE_2_3_3_REV */ + { 35201, 0x00008032 }, /* GL_UNSIGNED_BYTE_3_3_2 */ + { 35224, 0x00001405 }, /* GL_UNSIGNED_INT */ + { 35240, 0x00008036 }, /* GL_UNSIGNED_INT_10_10_10_2 */ + { 35267, 0x000084FA }, /* GL_UNSIGNED_INT_24_8_NV */ + { 35291, 0x00008368 }, /* GL_UNSIGNED_INT_2_10_10_10_REV */ + { 35322, 0x00008035 }, /* GL_UNSIGNED_INT_8_8_8_8 */ + { 35346, 0x00008367 }, /* GL_UNSIGNED_INT_8_8_8_8_REV */ + { 35374, 0x00001403 }, /* GL_UNSIGNED_SHORT */ + { 35392, 0x00008366 }, /* GL_UNSIGNED_SHORT_1_5_5_5_REV */ + { 35422, 0x00008033 }, /* GL_UNSIGNED_SHORT_4_4_4_4 */ + { 35448, 0x00008365 }, /* GL_UNSIGNED_SHORT_4_4_4_4_REV */ + { 35478, 0x00008034 }, /* GL_UNSIGNED_SHORT_5_5_5_1 */ + { 35504, 0x00008363 }, /* GL_UNSIGNED_SHORT_5_6_5 */ + { 35528, 0x00008364 }, /* GL_UNSIGNED_SHORT_5_6_5_REV */ + { 35556, 0x000085BA }, /* GL_UNSIGNED_SHORT_8_8_APPLE */ + { 35584, 0x000085BA }, /* GL_UNSIGNED_SHORT_8_8_MESA */ + { 35611, 0x000085BB }, /* GL_UNSIGNED_SHORT_8_8_REV_APPLE */ + { 35643, 0x000085BB }, /* GL_UNSIGNED_SHORT_8_8_REV_MESA */ + { 35674, 0x00008CA2 }, /* GL_UPPER_LEFT */ + { 35688, 0x00002A20 }, /* GL_V2F */ + { 35695, 0x00002A21 }, /* GL_V3F */ + { 35702, 0x00008B83 }, /* GL_VALIDATE_STATUS */ + { 35721, 0x00001F00 }, /* GL_VENDOR */ + { 35731, 0x00001F02 }, /* GL_VERSION */ + { 35742, 0x00008074 }, /* GL_VERTEX_ARRAY */ + { 35758, 0x000085B5 }, /* GL_VERTEX_ARRAY_BINDING_APPLE */ + { 35788, 0x00008896 }, /* GL_VERTEX_ARRAY_BUFFER_BINDING */ + { 35819, 0x00008896 }, /* GL_VERTEX_ARRAY_BUFFER_BINDING_ARB */ + { 35854, 0x0000808E }, /* GL_VERTEX_ARRAY_POINTER */ + { 35878, 0x0000807A }, /* GL_VERTEX_ARRAY_SIZE */ + { 35899, 0x0000807C }, /* GL_VERTEX_ARRAY_STRIDE */ + { 35922, 0x0000807B }, /* GL_VERTEX_ARRAY_TYPE */ + { 35943, 0x00008650 }, /* GL_VERTEX_ATTRIB_ARRAY0_NV */ + { 35970, 0x0000865A }, /* GL_VERTEX_ATTRIB_ARRAY10_NV */ + { 35998, 0x0000865B }, /* GL_VERTEX_ATTRIB_ARRAY11_NV */ + { 36026, 0x0000865C }, /* GL_VERTEX_ATTRIB_ARRAY12_NV */ + { 36054, 0x0000865D }, /* GL_VERTEX_ATTRIB_ARRAY13_NV */ + { 36082, 0x0000865E }, /* GL_VERTEX_ATTRIB_ARRAY14_NV */ + { 36110, 0x0000865F }, /* GL_VERTEX_ATTRIB_ARRAY15_NV */ + { 36138, 0x00008651 }, /* GL_VERTEX_ATTRIB_ARRAY1_NV */ + { 36165, 0x00008652 }, /* GL_VERTEX_ATTRIB_ARRAY2_NV */ + { 36192, 0x00008653 }, /* GL_VERTEX_ATTRIB_ARRAY3_NV */ + { 36219, 0x00008654 }, /* GL_VERTEX_ATTRIB_ARRAY4_NV */ + { 36246, 0x00008655 }, /* GL_VERTEX_ATTRIB_ARRAY5_NV */ + { 36273, 0x00008656 }, /* GL_VERTEX_ATTRIB_ARRAY6_NV */ + { 36300, 0x00008657 }, /* GL_VERTEX_ATTRIB_ARRAY7_NV */ + { 36327, 0x00008658 }, /* GL_VERTEX_ATTRIB_ARRAY8_NV */ + { 36354, 0x00008659 }, /* GL_VERTEX_ATTRIB_ARRAY9_NV */ + { 36381, 0x0000889F }, /* GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING */ + { 36419, 0x0000889F }, /* GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING_ARB */ + { 36461, 0x00008622 }, /* GL_VERTEX_ATTRIB_ARRAY_ENABLED */ + { 36492, 0x00008622 }, /* GL_VERTEX_ATTRIB_ARRAY_ENABLED_ARB */ + { 36527, 0x0000886A }, /* GL_VERTEX_ATTRIB_ARRAY_NORMALIZED */ + { 36561, 0x0000886A }, /* GL_VERTEX_ATTRIB_ARRAY_NORMALIZED_ARB */ + { 36599, 0x00008645 }, /* GL_VERTEX_ATTRIB_ARRAY_POINTER */ + { 36630, 0x00008645 }, /* GL_VERTEX_ATTRIB_ARRAY_POINTER_ARB */ + { 36665, 0x00008623 }, /* GL_VERTEX_ATTRIB_ARRAY_SIZE */ + { 36693, 0x00008623 }, /* GL_VERTEX_ATTRIB_ARRAY_SIZE_ARB */ + { 36725, 0x00008624 }, /* GL_VERTEX_ATTRIB_ARRAY_STRIDE */ + { 36755, 0x00008624 }, /* GL_VERTEX_ATTRIB_ARRAY_STRIDE_ARB */ + { 36789, 0x00008625 }, /* GL_VERTEX_ATTRIB_ARRAY_TYPE */ + { 36817, 0x00008625 }, /* GL_VERTEX_ATTRIB_ARRAY_TYPE_ARB */ + { 36849, 0x000086A7 }, /* GL_VERTEX_BLEND_ARB */ + { 36869, 0x00008620 }, /* GL_VERTEX_PROGRAM_ARB */ + { 36891, 0x0000864A }, /* GL_VERTEX_PROGRAM_BINDING_NV */ + { 36920, 0x00008620 }, /* GL_VERTEX_PROGRAM_NV */ + { 36941, 0x00008642 }, /* GL_VERTEX_PROGRAM_POINT_SIZE */ + { 36970, 0x00008642 }, /* GL_VERTEX_PROGRAM_POINT_SIZE_ARB */ + { 37003, 0x00008642 }, /* GL_VERTEX_PROGRAM_POINT_SIZE_NV */ + { 37035, 0x00008643 }, /* GL_VERTEX_PROGRAM_TWO_SIDE */ + { 37062, 0x00008643 }, /* GL_VERTEX_PROGRAM_TWO_SIDE_ARB */ + { 37093, 0x00008643 }, /* GL_VERTEX_PROGRAM_TWO_SIDE_NV */ + { 37123, 0x00008B31 }, /* GL_VERTEX_SHADER */ + { 37140, 0x00008B31 }, /* GL_VERTEX_SHADER_ARB */ + { 37161, 0x00008621 }, /* GL_VERTEX_STATE_PROGRAM_NV */ + { 37188, 0x00000BA2 }, /* GL_VIEWPORT */ + { 37200, 0x00000800 }, /* GL_VIEWPORT_BIT */ + { 37216, 0x000086AD }, /* GL_WEIGHT_ARRAY_ARB */ + { 37236, 0x0000889E }, /* GL_WEIGHT_ARRAY_BUFFER_BINDING */ + { 37267, 0x0000889E }, /* GL_WEIGHT_ARRAY_BUFFER_BINDING_ARB */ + { 37302, 0x000086AC }, /* GL_WEIGHT_ARRAY_POINTER_ARB */ + { 37330, 0x000086AB }, /* GL_WEIGHT_ARRAY_SIZE_ARB */ + { 37355, 0x000086AA }, /* GL_WEIGHT_ARRAY_STRIDE_ARB */ + { 37382, 0x000086A9 }, /* GL_WEIGHT_ARRAY_TYPE_ARB */ + { 37407, 0x000086A6 }, /* GL_WEIGHT_SUM_UNITY_ARB */ + { 37431, 0x000081D4 }, /* GL_WRAP_BORDER_SUN */ + { 37450, 0x000088B9 }, /* GL_WRITE_ONLY */ + { 37464, 0x000088B9 }, /* GL_WRITE_ONLY_ARB */ + { 37482, 0x00001506 }, /* GL_XOR */ + { 37489, 0x000085B9 }, /* GL_YCBCR_422_APPLE */ + { 37508, 0x00008757 }, /* GL_YCBCR_MESA */ + { 37522, 0x00000000 }, /* GL_ZERO */ + { 37530, 0x00000D16 }, /* GL_ZOOM_X */ + { 37540, 0x00000D17 }, /* GL_ZOOM_Y */ }; -static const unsigned reduced_enums[1277] = +static const unsigned reduced_enums[1284] = { - 435, /* GL_FALSE */ - 643, /* GL_LINES */ - 645, /* GL_LINE_LOOP */ - 652, /* GL_LINE_STRIP */ - 1628, /* GL_TRIANGLES */ - 1631, /* GL_TRIANGLE_STRIP */ - 1629, /* GL_TRIANGLE_FAN */ - 1206, /* GL_QUADS */ - 1208, /* GL_QUAD_STRIP */ - 1096, /* GL_POLYGON */ - 1108, /* GL_POLYGON_STIPPLE_BIT */ - 1061, /* GL_PIXEL_MODE_BIT */ - 630, /* GL_LIGHTING_BIT */ - 457, /* GL_FOG_BIT */ + 436, /* GL_FALSE */ + 645, /* GL_LINES */ + 647, /* GL_LINE_LOOP */ + 654, /* GL_LINE_STRIP */ + 1637, /* GL_TRIANGLES */ + 1640, /* GL_TRIANGLE_STRIP */ + 1638, /* GL_TRIANGLE_FAN */ + 1211, /* GL_QUADS */ + 1213, /* GL_QUAD_STRIP */ + 1099, /* GL_POLYGON */ + 1111, /* GL_POLYGON_STIPPLE_BIT */ + 1064, /* GL_PIXEL_MODE_BIT */ + 632, /* GL_LIGHTING_BIT */ + 458, /* GL_FOG_BIT */ 8, /* GL_ACCUM */ - 662, /* GL_LOAD */ - 1248, /* GL_RETURN */ - 934, /* GL_MULT */ + 664, /* GL_LOAD */ + 1253, /* GL_RETURN */ + 937, /* GL_MULT */ 23, /* GL_ADD */ - 950, /* GL_NEVER */ - 620, /* GL_LESS */ - 425, /* GL_EQUAL */ - 619, /* GL_LEQUAL */ - 545, /* GL_GREATER */ - 965, /* GL_NOTEQUAL */ - 520, /* GL_GEQUAL */ + 953, /* GL_NEVER */ + 622, /* GL_LESS */ + 426, /* GL_EQUAL */ + 621, /* GL_LEQUAL */ + 547, /* GL_GREATER */ + 968, /* GL_NOTEQUAL */ + 522, /* GL_GEQUAL */ 46, /* GL_ALWAYS */ - 1381, /* GL_SRC_COLOR */ - 994, /* GL_ONE_MINUS_SRC_COLOR */ - 1379, /* GL_SRC_ALPHA */ - 993, /* GL_ONE_MINUS_SRC_ALPHA */ - 405, /* GL_DST_ALPHA */ - 991, /* GL_ONE_MINUS_DST_ALPHA */ - 406, /* GL_DST_COLOR */ - 992, /* GL_ONE_MINUS_DST_COLOR */ - 1380, /* GL_SRC_ALPHA_SATURATE */ - 508, /* GL_FRONT_LEFT */ - 509, /* GL_FRONT_RIGHT */ + 1386, /* GL_SRC_COLOR */ + 997, /* GL_ONE_MINUS_SRC_COLOR */ + 1384, /* GL_SRC_ALPHA */ + 996, /* GL_ONE_MINUS_SRC_ALPHA */ + 406, /* GL_DST_ALPHA */ + 994, /* GL_ONE_MINUS_DST_ALPHA */ + 407, /* GL_DST_COLOR */ + 995, /* GL_ONE_MINUS_DST_COLOR */ + 1385, /* GL_SRC_ALPHA_SATURATE */ + 510, /* GL_FRONT_LEFT */ + 511, /* GL_FRONT_RIGHT */ 69, /* GL_BACK_LEFT */ 70, /* GL_BACK_RIGHT */ - 505, /* GL_FRONT */ + 507, /* GL_FRONT */ 68, /* GL_BACK */ - 618, /* GL_LEFT */ - 1288, /* GL_RIGHT */ - 506, /* GL_FRONT_AND_BACK */ + 620, /* GL_LEFT */ + 1293, /* GL_RIGHT */ + 508, /* GL_FRONT_AND_BACK */ 63, /* GL_AUX0 */ 64, /* GL_AUX1 */ 65, /* GL_AUX2 */ 66, /* GL_AUX3 */ - 610, /* GL_INVALID_ENUM */ - 613, /* GL_INVALID_VALUE */ - 612, /* GL_INVALID_OPERATION */ - 1382, /* GL_STACK_OVERFLOW */ - 1383, /* GL_STACK_UNDERFLOW */ - 1019, /* GL_OUT_OF_MEMORY */ - 611, /* GL_INVALID_FRAMEBUFFER_OPERATION_EXT */ + 612, /* GL_INVALID_ENUM */ + 615, /* GL_INVALID_VALUE */ + 614, /* GL_INVALID_OPERATION */ + 1387, /* GL_STACK_OVERFLOW */ + 1388, /* GL_STACK_UNDERFLOW */ + 1022, /* GL_OUT_OF_MEMORY */ + 613, /* GL_INVALID_FRAMEBUFFER_OPERATION_EXT */ 0, /* GL_2D */ 2, /* GL_3D */ 3, /* GL_3D_COLOR */ 4, /* GL_3D_COLOR_TEXTURE */ 6, /* GL_4D_COLOR_TEXTURE */ - 1039, /* GL_PASS_THROUGH_TOKEN */ - 1095, /* GL_POINT_TOKEN */ - 653, /* GL_LINE_TOKEN */ - 1109, /* GL_POLYGON_TOKEN */ + 1042, /* GL_PASS_THROUGH_TOKEN */ + 1098, /* GL_POINT_TOKEN */ + 655, /* GL_LINE_TOKEN */ + 1112, /* GL_POLYGON_TOKEN */ 74, /* GL_BITMAP_TOKEN */ - 404, /* GL_DRAW_PIXEL_TOKEN */ - 270, /* GL_COPY_PIXEL_TOKEN */ - 646, /* GL_LINE_RESET_TOKEN */ - 428, /* GL_EXP */ - 429, /* GL_EXP2 */ - 303, /* GL_CW */ + 405, /* GL_DRAW_PIXEL_TOKEN */ + 271, /* GL_COPY_PIXEL_TOKEN */ + 648, /* GL_LINE_RESET_TOKEN */ + 429, /* GL_EXP */ + 430, /* GL_EXP2 */ + 304, /* GL_CW */ 116, /* GL_CCW */ 137, /* GL_COEFF */ - 1016, /* GL_ORDER */ - 343, /* GL_DOMAIN */ - 278, /* GL_CURRENT_COLOR */ - 281, /* GL_CURRENT_INDEX */ - 287, /* GL_CURRENT_NORMAL */ - 299, /* GL_CURRENT_TEXTURE_COORDS */ - 292, /* GL_CURRENT_RASTER_COLOR */ - 294, /* GL_CURRENT_RASTER_INDEX */ - 297, /* GL_CURRENT_RASTER_TEXTURE_COORDS */ - 295, /* GL_CURRENT_RASTER_POSITION */ - 296, /* GL_CURRENT_RASTER_POSITION_VALID */ - 293, /* GL_CURRENT_RASTER_DISTANCE */ - 1088, /* GL_POINT_SMOOTH */ - 1077, /* GL_POINT_SIZE */ - 1087, /* GL_POINT_SIZE_RANGE */ - 1078, /* GL_POINT_SIZE_GRANULARITY */ - 647, /* GL_LINE_SMOOTH */ - 654, /* GL_LINE_WIDTH */ - 656, /* GL_LINE_WIDTH_RANGE */ - 655, /* GL_LINE_WIDTH_GRANULARITY */ - 649, /* GL_LINE_STIPPLE */ - 650, /* GL_LINE_STIPPLE_PATTERN */ - 651, /* GL_LINE_STIPPLE_REPEAT */ - 661, /* GL_LIST_MODE */ - 819, /* GL_MAX_LIST_NESTING */ - 658, /* GL_LIST_BASE */ - 660, /* GL_LIST_INDEX */ - 1098, /* GL_POLYGON_MODE */ - 1105, /* GL_POLYGON_SMOOTH */ - 1107, /* GL_POLYGON_STIPPLE */ - 413, /* GL_EDGE_FLAG */ - 271, /* GL_CULL_FACE */ - 272, /* GL_CULL_FACE_MODE */ - 507, /* GL_FRONT_FACE */ - 629, /* GL_LIGHTING */ - 634, /* GL_LIGHT_MODEL_LOCAL_VIEWER */ - 635, /* GL_LIGHT_MODEL_TWO_SIDE */ - 631, /* GL_LIGHT_MODEL_AMBIENT */ - 1334, /* GL_SHADE_MODEL */ + 1019, /* GL_ORDER */ + 344, /* GL_DOMAIN */ + 279, /* GL_CURRENT_COLOR */ + 282, /* GL_CURRENT_INDEX */ + 288, /* GL_CURRENT_NORMAL */ + 300, /* GL_CURRENT_TEXTURE_COORDS */ + 293, /* GL_CURRENT_RASTER_COLOR */ + 295, /* GL_CURRENT_RASTER_INDEX */ + 298, /* GL_CURRENT_RASTER_TEXTURE_COORDS */ + 296, /* GL_CURRENT_RASTER_POSITION */ + 297, /* GL_CURRENT_RASTER_POSITION_VALID */ + 294, /* GL_CURRENT_RASTER_DISTANCE */ + 1091, /* GL_POINT_SMOOTH */ + 1080, /* GL_POINT_SIZE */ + 1090, /* GL_POINT_SIZE_RANGE */ + 1081, /* GL_POINT_SIZE_GRANULARITY */ + 649, /* GL_LINE_SMOOTH */ + 656, /* GL_LINE_WIDTH */ + 658, /* GL_LINE_WIDTH_RANGE */ + 657, /* GL_LINE_WIDTH_GRANULARITY */ + 651, /* GL_LINE_STIPPLE */ + 652, /* GL_LINE_STIPPLE_PATTERN */ + 653, /* GL_LINE_STIPPLE_REPEAT */ + 663, /* GL_LIST_MODE */ + 822, /* GL_MAX_LIST_NESTING */ + 660, /* GL_LIST_BASE */ + 662, /* GL_LIST_INDEX */ + 1101, /* GL_POLYGON_MODE */ + 1108, /* GL_POLYGON_SMOOTH */ + 1110, /* GL_POLYGON_STIPPLE */ + 414, /* GL_EDGE_FLAG */ + 272, /* GL_CULL_FACE */ + 273, /* GL_CULL_FACE_MODE */ + 509, /* GL_FRONT_FACE */ + 631, /* GL_LIGHTING */ + 636, /* GL_LIGHT_MODEL_LOCAL_VIEWER */ + 637, /* GL_LIGHT_MODEL_TWO_SIDE */ + 633, /* GL_LIGHT_MODEL_AMBIENT */ + 1339, /* GL_SHADE_MODEL */ 168, /* GL_COLOR_MATERIAL_FACE */ 169, /* GL_COLOR_MATERIAL_PARAMETER */ 167, /* GL_COLOR_MATERIAL */ - 456, /* GL_FOG */ - 478, /* GL_FOG_INDEX */ - 474, /* GL_FOG_DENSITY */ - 482, /* GL_FOG_START */ - 476, /* GL_FOG_END */ - 479, /* GL_FOG_MODE */ - 458, /* GL_FOG_COLOR */ - 332, /* GL_DEPTH_RANGE */ - 337, /* GL_DEPTH_TEST */ - 340, /* GL_DEPTH_WRITEMASK */ - 320, /* GL_DEPTH_CLEAR_VALUE */ - 331, /* GL_DEPTH_FUNC */ + 457, /* GL_FOG */ + 479, /* GL_FOG_INDEX */ + 475, /* GL_FOG_DENSITY */ + 483, /* GL_FOG_START */ + 477, /* GL_FOG_END */ + 480, /* GL_FOG_MODE */ + 459, /* GL_FOG_COLOR */ + 333, /* GL_DEPTH_RANGE */ + 338, /* GL_DEPTH_TEST */ + 341, /* GL_DEPTH_WRITEMASK */ + 321, /* GL_DEPTH_CLEAR_VALUE */ + 332, /* GL_DEPTH_FUNC */ 12, /* GL_ACCUM_CLEAR_VALUE */ - 1413, /* GL_STENCIL_TEST */ - 1401, /* GL_STENCIL_CLEAR_VALUE */ - 1403, /* GL_STENCIL_FUNC */ - 1415, /* GL_STENCIL_VALUE_MASK */ - 1402, /* GL_STENCIL_FAIL */ - 1410, /* GL_STENCIL_PASS_DEPTH_FAIL */ - 1411, /* GL_STENCIL_PASS_DEPTH_PASS */ - 1412, /* GL_STENCIL_REF */ - 1416, /* GL_STENCIL_WRITEMASK */ - 789, /* GL_MATRIX_MODE */ - 955, /* GL_NORMALIZE */ - 1718, /* GL_VIEWPORT */ - 929, /* GL_MODELVIEW_STACK_DEPTH */ - 1188, /* GL_PROJECTION_STACK_DEPTH */ - 1607, /* GL_TEXTURE_STACK_DEPTH */ - 927, /* GL_MODELVIEW_MATRIX */ - 1187, /* GL_PROJECTION_MATRIX */ - 1592, /* GL_TEXTURE_MATRIX */ + 1418, /* GL_STENCIL_TEST */ + 1406, /* GL_STENCIL_CLEAR_VALUE */ + 1408, /* GL_STENCIL_FUNC */ + 1420, /* GL_STENCIL_VALUE_MASK */ + 1407, /* GL_STENCIL_FAIL */ + 1415, /* GL_STENCIL_PASS_DEPTH_FAIL */ + 1416, /* GL_STENCIL_PASS_DEPTH_PASS */ + 1417, /* GL_STENCIL_REF */ + 1421, /* GL_STENCIL_WRITEMASK */ + 791, /* GL_MATRIX_MODE */ + 958, /* GL_NORMALIZE */ + 1727, /* GL_VIEWPORT */ + 932, /* GL_MODELVIEW_STACK_DEPTH */ + 1191, /* GL_PROJECTION_STACK_DEPTH */ + 1616, /* GL_TEXTURE_STACK_DEPTH */ + 930, /* GL_MODELVIEW_MATRIX */ + 1190, /* GL_PROJECTION_MATRIX */ + 1601, /* GL_TEXTURE_MATRIX */ 61, /* GL_ATTRIB_STACK_DEPTH */ 127, /* GL_CLIENT_ATTRIB_STACK_DEPTH */ 43, /* GL_ALPHA_TEST */ 44, /* GL_ALPHA_TEST_FUNC */ 45, /* GL_ALPHA_TEST_REF */ - 342, /* GL_DITHER */ + 343, /* GL_DITHER */ 78, /* GL_BLEND_DST */ 86, /* GL_BLEND_SRC */ 75, /* GL_BLEND */ - 664, /* GL_LOGIC_OP_MODE */ - 584, /* GL_INDEX_LOGIC_OP */ + 666, /* GL_LOGIC_OP_MODE */ + 586, /* GL_INDEX_LOGIC_OP */ 166, /* GL_COLOR_LOGIC_OP */ 67, /* GL_AUX_BUFFERS */ - 353, /* GL_DRAW_BUFFER */ - 1218, /* GL_READ_BUFFER */ - 1315, /* GL_SCISSOR_BOX */ - 1316, /* GL_SCISSOR_TEST */ - 583, /* GL_INDEX_CLEAR_VALUE */ - 588, /* GL_INDEX_WRITEMASK */ + 354, /* GL_DRAW_BUFFER */ + 1223, /* GL_READ_BUFFER */ + 1320, /* GL_SCISSOR_BOX */ + 1321, /* GL_SCISSOR_TEST */ + 585, /* GL_INDEX_CLEAR_VALUE */ + 590, /* GL_INDEX_WRITEMASK */ 163, /* GL_COLOR_CLEAR_VALUE */ 205, /* GL_COLOR_WRITEMASK */ - 585, /* GL_INDEX_MODE */ - 1282, /* GL_RGBA_MODE */ - 352, /* GL_DOUBLEBUFFER */ - 1417, /* GL_STEREO */ - 1241, /* GL_RENDER_MODE */ - 1040, /* GL_PERSPECTIVE_CORRECTION_HINT */ - 1089, /* GL_POINT_SMOOTH_HINT */ - 648, /* GL_LINE_SMOOTH_HINT */ - 1106, /* GL_POLYGON_SMOOTH_HINT */ - 477, /* GL_FOG_HINT */ - 1573, /* GL_TEXTURE_GEN_S */ - 1574, /* GL_TEXTURE_GEN_T */ - 1572, /* GL_TEXTURE_GEN_R */ - 1571, /* GL_TEXTURE_GEN_Q */ - 1053, /* GL_PIXEL_MAP_I_TO_I */ - 1059, /* GL_PIXEL_MAP_S_TO_S */ - 1055, /* GL_PIXEL_MAP_I_TO_R */ - 1051, /* GL_PIXEL_MAP_I_TO_G */ - 1049, /* GL_PIXEL_MAP_I_TO_B */ - 1047, /* GL_PIXEL_MAP_I_TO_A */ - 1057, /* GL_PIXEL_MAP_R_TO_R */ - 1045, /* GL_PIXEL_MAP_G_TO_G */ - 1043, /* GL_PIXEL_MAP_B_TO_B */ - 1041, /* GL_PIXEL_MAP_A_TO_A */ - 1054, /* GL_PIXEL_MAP_I_TO_I_SIZE */ - 1060, /* GL_PIXEL_MAP_S_TO_S_SIZE */ - 1056, /* GL_PIXEL_MAP_I_TO_R_SIZE */ - 1052, /* GL_PIXEL_MAP_I_TO_G_SIZE */ - 1050, /* GL_PIXEL_MAP_I_TO_B_SIZE */ - 1048, /* GL_PIXEL_MAP_I_TO_A_SIZE */ - 1058, /* GL_PIXEL_MAP_R_TO_R_SIZE */ - 1046, /* GL_PIXEL_MAP_G_TO_G_SIZE */ - 1044, /* GL_PIXEL_MAP_B_TO_B_SIZE */ - 1042, /* GL_PIXEL_MAP_A_TO_A_SIZE */ - 1640, /* GL_UNPACK_SWAP_BYTES */ - 1635, /* GL_UNPACK_LSB_FIRST */ - 1636, /* GL_UNPACK_ROW_LENGTH */ - 1639, /* GL_UNPACK_SKIP_ROWS */ - 1638, /* GL_UNPACK_SKIP_PIXELS */ - 1633, /* GL_UNPACK_ALIGNMENT */ - 1028, /* GL_PACK_SWAP_BYTES */ - 1023, /* GL_PACK_LSB_FIRST */ - 1024, /* GL_PACK_ROW_LENGTH */ - 1027, /* GL_PACK_SKIP_ROWS */ - 1026, /* GL_PACK_SKIP_PIXELS */ - 1020, /* GL_PACK_ALIGNMENT */ - 742, /* GL_MAP_COLOR */ - 743, /* GL_MAP_STENCIL */ - 587, /* GL_INDEX_SHIFT */ - 586, /* GL_INDEX_OFFSET */ - 1230, /* GL_RED_SCALE */ - 1228, /* GL_RED_BIAS */ - 1735, /* GL_ZOOM_X */ - 1736, /* GL_ZOOM_Y */ - 549, /* GL_GREEN_SCALE */ - 547, /* GL_GREEN_BIAS */ + 587, /* GL_INDEX_MODE */ + 1287, /* GL_RGBA_MODE */ + 353, /* GL_DOUBLEBUFFER */ + 1422, /* GL_STEREO */ + 1246, /* GL_RENDER_MODE */ + 1043, /* GL_PERSPECTIVE_CORRECTION_HINT */ + 1092, /* GL_POINT_SMOOTH_HINT */ + 650, /* GL_LINE_SMOOTH_HINT */ + 1109, /* GL_POLYGON_SMOOTH_HINT */ + 478, /* GL_FOG_HINT */ + 1582, /* GL_TEXTURE_GEN_S */ + 1583, /* GL_TEXTURE_GEN_T */ + 1581, /* GL_TEXTURE_GEN_R */ + 1580, /* GL_TEXTURE_GEN_Q */ + 1056, /* GL_PIXEL_MAP_I_TO_I */ + 1062, /* GL_PIXEL_MAP_S_TO_S */ + 1058, /* GL_PIXEL_MAP_I_TO_R */ + 1054, /* GL_PIXEL_MAP_I_TO_G */ + 1052, /* GL_PIXEL_MAP_I_TO_B */ + 1050, /* GL_PIXEL_MAP_I_TO_A */ + 1060, /* GL_PIXEL_MAP_R_TO_R */ + 1048, /* GL_PIXEL_MAP_G_TO_G */ + 1046, /* GL_PIXEL_MAP_B_TO_B */ + 1044, /* GL_PIXEL_MAP_A_TO_A */ + 1057, /* GL_PIXEL_MAP_I_TO_I_SIZE */ + 1063, /* GL_PIXEL_MAP_S_TO_S_SIZE */ + 1059, /* GL_PIXEL_MAP_I_TO_R_SIZE */ + 1055, /* GL_PIXEL_MAP_I_TO_G_SIZE */ + 1053, /* GL_PIXEL_MAP_I_TO_B_SIZE */ + 1051, /* GL_PIXEL_MAP_I_TO_A_SIZE */ + 1061, /* GL_PIXEL_MAP_R_TO_R_SIZE */ + 1049, /* GL_PIXEL_MAP_G_TO_G_SIZE */ + 1047, /* GL_PIXEL_MAP_B_TO_B_SIZE */ + 1045, /* GL_PIXEL_MAP_A_TO_A_SIZE */ + 1649, /* GL_UNPACK_SWAP_BYTES */ + 1644, /* GL_UNPACK_LSB_FIRST */ + 1645, /* GL_UNPACK_ROW_LENGTH */ + 1648, /* GL_UNPACK_SKIP_ROWS */ + 1647, /* GL_UNPACK_SKIP_PIXELS */ + 1642, /* GL_UNPACK_ALIGNMENT */ + 1031, /* GL_PACK_SWAP_BYTES */ + 1026, /* GL_PACK_LSB_FIRST */ + 1027, /* GL_PACK_ROW_LENGTH */ + 1030, /* GL_PACK_SKIP_ROWS */ + 1029, /* GL_PACK_SKIP_PIXELS */ + 1023, /* GL_PACK_ALIGNMENT */ + 744, /* GL_MAP_COLOR */ + 745, /* GL_MAP_STENCIL */ + 589, /* GL_INDEX_SHIFT */ + 588, /* GL_INDEX_OFFSET */ + 1235, /* GL_RED_SCALE */ + 1233, /* GL_RED_BIAS */ + 1744, /* GL_ZOOM_X */ + 1745, /* GL_ZOOM_Y */ + 551, /* GL_GREEN_SCALE */ + 549, /* GL_GREEN_BIAS */ 92, /* GL_BLUE_SCALE */ 90, /* GL_BLUE_BIAS */ 42, /* GL_ALPHA_SCALE */ 40, /* GL_ALPHA_BIAS */ - 333, /* GL_DEPTH_SCALE */ - 314, /* GL_DEPTH_BIAS */ - 814, /* GL_MAX_EVAL_ORDER */ - 818, /* GL_MAX_LIGHTS */ - 797, /* GL_MAX_CLIP_PLANES */ - 862, /* GL_MAX_TEXTURE_SIZE */ - 824, /* GL_MAX_PIXEL_MAP_TABLE */ - 793, /* GL_MAX_ATTRIB_STACK_DEPTH */ - 821, /* GL_MAX_MODELVIEW_STACK_DEPTH */ - 822, /* GL_MAX_NAME_STACK_DEPTH */ - 850, /* GL_MAX_PROJECTION_STACK_DEPTH */ - 863, /* GL_MAX_TEXTURE_STACK_DEPTH */ - 877, /* GL_MAX_VIEWPORT_DIMS */ - 794, /* GL_MAX_CLIENT_ATTRIB_STACK_DEPTH */ - 1424, /* GL_SUBPIXEL_BITS */ - 582, /* GL_INDEX_BITS */ - 1229, /* GL_RED_BITS */ - 548, /* GL_GREEN_BITS */ + 334, /* GL_DEPTH_SCALE */ + 315, /* GL_DEPTH_BIAS */ + 817, /* GL_MAX_EVAL_ORDER */ + 821, /* GL_MAX_LIGHTS */ + 800, /* GL_MAX_CLIP_PLANES */ + 865, /* GL_MAX_TEXTURE_SIZE */ + 827, /* GL_MAX_PIXEL_MAP_TABLE */ + 796, /* GL_MAX_ATTRIB_STACK_DEPTH */ + 824, /* GL_MAX_MODELVIEW_STACK_DEPTH */ + 825, /* GL_MAX_NAME_STACK_DEPTH */ + 853, /* GL_MAX_PROJECTION_STACK_DEPTH */ + 866, /* GL_MAX_TEXTURE_STACK_DEPTH */ + 880, /* GL_MAX_VIEWPORT_DIMS */ + 797, /* GL_MAX_CLIENT_ATTRIB_STACK_DEPTH */ + 1429, /* GL_SUBPIXEL_BITS */ + 584, /* GL_INDEX_BITS */ + 1234, /* GL_RED_BITS */ + 550, /* GL_GREEN_BITS */ 91, /* GL_BLUE_BITS */ 41, /* GL_ALPHA_BITS */ - 315, /* GL_DEPTH_BITS */ - 1399, /* GL_STENCIL_BITS */ + 316, /* GL_DEPTH_BITS */ + 1404, /* GL_STENCIL_BITS */ 14, /* GL_ACCUM_RED_BITS */ 13, /* GL_ACCUM_GREEN_BITS */ 10, /* GL_ACCUM_BLUE_BITS */ 9, /* GL_ACCUM_ALPHA_BITS */ - 943, /* GL_NAME_STACK_DEPTH */ + 946, /* GL_NAME_STACK_DEPTH */ 62, /* GL_AUTO_NORMAL */ - 688, /* GL_MAP1_COLOR_4 */ - 691, /* GL_MAP1_INDEX */ - 692, /* GL_MAP1_NORMAL */ - 693, /* GL_MAP1_TEXTURE_COORD_1 */ - 694, /* GL_MAP1_TEXTURE_COORD_2 */ - 695, /* GL_MAP1_TEXTURE_COORD_3 */ - 696, /* GL_MAP1_TEXTURE_COORD_4 */ - 697, /* GL_MAP1_VERTEX_3 */ - 698, /* GL_MAP1_VERTEX_4 */ - 715, /* GL_MAP2_COLOR_4 */ - 718, /* GL_MAP2_INDEX */ - 719, /* GL_MAP2_NORMAL */ - 720, /* GL_MAP2_TEXTURE_COORD_1 */ - 721, /* GL_MAP2_TEXTURE_COORD_2 */ - 722, /* GL_MAP2_TEXTURE_COORD_3 */ - 723, /* GL_MAP2_TEXTURE_COORD_4 */ - 724, /* GL_MAP2_VERTEX_3 */ - 725, /* GL_MAP2_VERTEX_4 */ - 689, /* GL_MAP1_GRID_DOMAIN */ - 690, /* GL_MAP1_GRID_SEGMENTS */ - 716, /* GL_MAP2_GRID_DOMAIN */ - 717, /* GL_MAP2_GRID_SEGMENTS */ - 1501, /* GL_TEXTURE_1D */ - 1502, /* GL_TEXTURE_2D */ - 438, /* GL_FEEDBACK_BUFFER_POINTER */ - 439, /* GL_FEEDBACK_BUFFER_SIZE */ - 440, /* GL_FEEDBACK_BUFFER_TYPE */ - 1325, /* GL_SELECTION_BUFFER_POINTER */ - 1326, /* GL_SELECTION_BUFFER_SIZE */ - 1610, /* GL_TEXTURE_WIDTH */ - 1578, /* GL_TEXTURE_HEIGHT */ - 1534, /* GL_TEXTURE_COMPONENTS */ - 1518, /* GL_TEXTURE_BORDER_COLOR */ - 1517, /* GL_TEXTURE_BORDER */ - 344, /* GL_DONT_CARE */ - 436, /* GL_FASTEST */ - 951, /* GL_NICEST */ + 690, /* GL_MAP1_COLOR_4 */ + 693, /* GL_MAP1_INDEX */ + 694, /* GL_MAP1_NORMAL */ + 695, /* GL_MAP1_TEXTURE_COORD_1 */ + 696, /* GL_MAP1_TEXTURE_COORD_2 */ + 697, /* GL_MAP1_TEXTURE_COORD_3 */ + 698, /* GL_MAP1_TEXTURE_COORD_4 */ + 699, /* GL_MAP1_VERTEX_3 */ + 700, /* GL_MAP1_VERTEX_4 */ + 717, /* GL_MAP2_COLOR_4 */ + 720, /* GL_MAP2_INDEX */ + 721, /* GL_MAP2_NORMAL */ + 722, /* GL_MAP2_TEXTURE_COORD_1 */ + 723, /* GL_MAP2_TEXTURE_COORD_2 */ + 724, /* GL_MAP2_TEXTURE_COORD_3 */ + 725, /* GL_MAP2_TEXTURE_COORD_4 */ + 726, /* GL_MAP2_VERTEX_3 */ + 727, /* GL_MAP2_VERTEX_4 */ + 691, /* GL_MAP1_GRID_DOMAIN */ + 692, /* GL_MAP1_GRID_SEGMENTS */ + 718, /* GL_MAP2_GRID_DOMAIN */ + 719, /* GL_MAP2_GRID_SEGMENTS */ + 1506, /* GL_TEXTURE_1D */ + 1508, /* GL_TEXTURE_2D */ + 439, /* GL_FEEDBACK_BUFFER_POINTER */ + 440, /* GL_FEEDBACK_BUFFER_SIZE */ + 441, /* GL_FEEDBACK_BUFFER_TYPE */ + 1330, /* GL_SELECTION_BUFFER_POINTER */ + 1331, /* GL_SELECTION_BUFFER_SIZE */ + 1619, /* GL_TEXTURE_WIDTH */ + 1587, /* GL_TEXTURE_HEIGHT */ + 1543, /* GL_TEXTURE_COMPONENTS */ + 1527, /* GL_TEXTURE_BORDER_COLOR */ + 1526, /* GL_TEXTURE_BORDER */ + 345, /* GL_DONT_CARE */ + 437, /* GL_FASTEST */ + 954, /* GL_NICEST */ 47, /* GL_AMBIENT */ - 341, /* GL_DIFFUSE */ - 1368, /* GL_SPECULAR */ - 1110, /* GL_POSITION */ - 1371, /* GL_SPOT_DIRECTION */ - 1372, /* GL_SPOT_EXPONENT */ - 1370, /* GL_SPOT_CUTOFF */ - 244, /* GL_CONSTANT_ATTENUATION */ - 638, /* GL_LINEAR_ATTENUATION */ - 1205, /* GL_QUADRATIC_ATTENUATION */ - 218, /* GL_COMPILE */ - 219, /* GL_COMPILE_AND_EXECUTE */ + 342, /* GL_DIFFUSE */ + 1373, /* GL_SPECULAR */ + 1113, /* GL_POSITION */ + 1376, /* GL_SPOT_DIRECTION */ + 1377, /* GL_SPOT_EXPONENT */ + 1375, /* GL_SPOT_CUTOFF */ + 245, /* GL_CONSTANT_ATTENUATION */ + 640, /* GL_LINEAR_ATTENUATION */ + 1210, /* GL_QUADRATIC_ATTENUATION */ + 219, /* GL_COMPILE */ + 220, /* GL_COMPILE_AND_EXECUTE */ 111, /* GL_BYTE */ - 1641, /* GL_UNSIGNED_BYTE */ - 1339, /* GL_SHORT */ - 1650, /* GL_UNSIGNED_SHORT */ - 590, /* GL_INT */ - 1644, /* GL_UNSIGNED_INT */ - 443, /* GL_FLOAT */ + 1650, /* GL_UNSIGNED_BYTE */ + 1344, /* GL_SHORT */ + 1659, /* GL_UNSIGNED_SHORT */ + 592, /* GL_INT */ + 1653, /* GL_UNSIGNED_INT */ + 444, /* GL_FLOAT */ 1, /* GL_2_BYTES */ 5, /* GL_3_BYTES */ 7, /* GL_4_BYTES */ - 351, /* GL_DOUBLE */ + 352, /* GL_DOUBLE */ 123, /* GL_CLEAR */ 49, /* GL_AND */ 51, /* GL_AND_REVERSE */ - 268, /* GL_COPY */ + 269, /* GL_COPY */ 50, /* GL_AND_INVERTED */ - 953, /* GL_NOOP */ - 1731, /* GL_XOR */ - 1015, /* GL_OR */ - 954, /* GL_NOR */ - 426, /* GL_EQUIV */ - 616, /* GL_INVERT */ - 1018, /* GL_OR_REVERSE */ - 269, /* GL_COPY_INVERTED */ - 1017, /* GL_OR_INVERTED */ - 944, /* GL_NAND */ - 1330, /* GL_SET */ - 423, /* GL_EMISSION */ - 1338, /* GL_SHININESS */ + 956, /* GL_NOOP */ + 1740, /* GL_XOR */ + 1018, /* GL_OR */ + 957, /* GL_NOR */ + 427, /* GL_EQUIV */ + 618, /* GL_INVERT */ + 1021, /* GL_OR_REVERSE */ + 270, /* GL_COPY_INVERTED */ + 1020, /* GL_OR_INVERTED */ + 947, /* GL_NAND */ + 1335, /* GL_SET */ + 424, /* GL_EMISSION */ + 1343, /* GL_SHININESS */ 48, /* GL_AMBIENT_AND_DIFFUSE */ 165, /* GL_COLOR_INDEXES */ - 894, /* GL_MODELVIEW */ - 1186, /* GL_PROJECTION */ - 1436, /* GL_TEXTURE */ + 897, /* GL_MODELVIEW */ + 1189, /* GL_PROJECTION */ + 1441, /* GL_TEXTURE */ 138, /* GL_COLOR */ - 312, /* GL_DEPTH */ - 1390, /* GL_STENCIL */ + 313, /* GL_DEPTH */ + 1395, /* GL_STENCIL */ 164, /* GL_COLOR_INDEX */ - 1404, /* GL_STENCIL_INDEX */ - 321, /* GL_DEPTH_COMPONENT */ - 1225, /* GL_RED */ - 546, /* GL_GREEN */ + 1409, /* GL_STENCIL_INDEX */ + 322, /* GL_DEPTH_COMPONENT */ + 1230, /* GL_RED */ + 548, /* GL_GREEN */ 89, /* GL_BLUE */ 31, /* GL_ALPHA */ - 1249, /* GL_RGB */ - 1268, /* GL_RGBA */ - 666, /* GL_LUMINANCE */ - 687, /* GL_LUMINANCE_ALPHA */ + 1254, /* GL_RGB */ + 1273, /* GL_RGBA */ + 668, /* GL_LUMINANCE */ + 689, /* GL_LUMINANCE_ALPHA */ 73, /* GL_BITMAP */ - 1066, /* GL_POINT */ - 636, /* GL_LINE */ - 441, /* GL_FILL */ - 1234, /* GL_RENDER */ - 437, /* GL_FEEDBACK */ - 1324, /* GL_SELECT */ - 442, /* GL_FLAT */ - 1343, /* GL_SMOOTH */ - 617, /* GL_KEEP */ - 1243, /* GL_REPLACE */ - 573, /* GL_INCR */ - 308, /* GL_DECR */ - 1665, /* GL_VENDOR */ - 1240, /* GL_RENDERER */ - 1666, /* GL_VERSION */ - 430, /* GL_EXTENSIONS */ - 1289, /* GL_S */ - 1427, /* GL_T */ - 1215, /* GL_R */ - 1204, /* GL_Q */ - 930, /* GL_MODULATE */ - 307, /* GL_DECAL */ - 1568, /* GL_TEXTURE_ENV_MODE */ - 1567, /* GL_TEXTURE_ENV_COLOR */ - 1566, /* GL_TEXTURE_ENV */ - 431, /* GL_EYE_LINEAR */ - 977, /* GL_OBJECT_LINEAR */ - 1369, /* GL_SPHERE_MAP */ - 1570, /* GL_TEXTURE_GEN_MODE */ - 979, /* GL_OBJECT_PLANE */ - 432, /* GL_EYE_PLANE */ - 945, /* GL_NEAREST */ - 637, /* GL_LINEAR */ - 949, /* GL_NEAREST_MIPMAP_NEAREST */ - 642, /* GL_LINEAR_MIPMAP_NEAREST */ - 948, /* GL_NEAREST_MIPMAP_LINEAR */ - 641, /* GL_LINEAR_MIPMAP_LINEAR */ - 1591, /* GL_TEXTURE_MAG_FILTER */ - 1599, /* GL_TEXTURE_MIN_FILTER */ - 1612, /* GL_TEXTURE_WRAP_S */ - 1613, /* GL_TEXTURE_WRAP_T */ + 1069, /* GL_POINT */ + 638, /* GL_LINE */ + 442, /* GL_FILL */ + 1239, /* GL_RENDER */ + 438, /* GL_FEEDBACK */ + 1329, /* GL_SELECT */ + 443, /* GL_FLAT */ + 1348, /* GL_SMOOTH */ + 619, /* GL_KEEP */ + 1248, /* GL_REPLACE */ + 575, /* GL_INCR */ + 309, /* GL_DECR */ + 1674, /* GL_VENDOR */ + 1245, /* GL_RENDERER */ + 1675, /* GL_VERSION */ + 431, /* GL_EXTENSIONS */ + 1294, /* GL_S */ + 1432, /* GL_T */ + 1220, /* GL_R */ + 1209, /* GL_Q */ + 933, /* GL_MODULATE */ + 308, /* GL_DECAL */ + 1577, /* GL_TEXTURE_ENV_MODE */ + 1576, /* GL_TEXTURE_ENV_COLOR */ + 1575, /* GL_TEXTURE_ENV */ + 432, /* GL_EYE_LINEAR */ + 980, /* GL_OBJECT_LINEAR */ + 1374, /* GL_SPHERE_MAP */ + 1579, /* GL_TEXTURE_GEN_MODE */ + 982, /* GL_OBJECT_PLANE */ + 433, /* GL_EYE_PLANE */ + 948, /* GL_NEAREST */ + 639, /* GL_LINEAR */ + 952, /* GL_NEAREST_MIPMAP_NEAREST */ + 644, /* GL_LINEAR_MIPMAP_NEAREST */ + 951, /* GL_NEAREST_MIPMAP_LINEAR */ + 643, /* GL_LINEAR_MIPMAP_LINEAR */ + 1600, /* GL_TEXTURE_MAG_FILTER */ + 1608, /* GL_TEXTURE_MIN_FILTER */ + 1621, /* GL_TEXTURE_WRAP_S */ + 1622, /* GL_TEXTURE_WRAP_T */ 117, /* GL_CLAMP */ - 1242, /* GL_REPEAT */ - 1104, /* GL_POLYGON_OFFSET_UNITS */ - 1103, /* GL_POLYGON_OFFSET_POINT */ - 1102, /* GL_POLYGON_OFFSET_LINE */ - 1216, /* GL_R3_G3_B2 */ - 1662, /* GL_V2F */ - 1663, /* GL_V3F */ + 1247, /* GL_REPEAT */ + 1107, /* GL_POLYGON_OFFSET_UNITS */ + 1106, /* GL_POLYGON_OFFSET_POINT */ + 1105, /* GL_POLYGON_OFFSET_LINE */ + 1221, /* GL_R3_G3_B2 */ + 1671, /* GL_V2F */ + 1672, /* GL_V3F */ 114, /* GL_C4UB_V2F */ 115, /* GL_C4UB_V3F */ 112, /* GL_C3F_V3F */ - 942, /* GL_N3F_V3F */ + 945, /* GL_N3F_V3F */ 113, /* GL_C4F_N3F_V3F */ - 1432, /* GL_T2F_V3F */ - 1434, /* GL_T4F_V4F */ - 1430, /* GL_T2F_C4UB_V3F */ - 1428, /* GL_T2F_C3F_V3F */ - 1431, /* GL_T2F_N3F_V3F */ - 1429, /* GL_T2F_C4F_N3F_V3F */ - 1433, /* GL_T4F_C4F_N3F_V4F */ + 1437, /* GL_T2F_V3F */ + 1439, /* GL_T4F_V4F */ + 1435, /* GL_T2F_C4UB_V3F */ + 1433, /* GL_T2F_C3F_V3F */ + 1436, /* GL_T2F_N3F_V3F */ + 1434, /* GL_T2F_C4F_N3F_V3F */ + 1438, /* GL_T4F_C4F_N3F_V4F */ 130, /* GL_CLIP_PLANE0 */ 131, /* GL_CLIP_PLANE1 */ 132, /* GL_CLIP_PLANE2 */ 133, /* GL_CLIP_PLANE3 */ 134, /* GL_CLIP_PLANE4 */ 135, /* GL_CLIP_PLANE5 */ - 621, /* GL_LIGHT0 */ - 622, /* GL_LIGHT1 */ - 623, /* GL_LIGHT2 */ - 624, /* GL_LIGHT3 */ - 625, /* GL_LIGHT4 */ - 626, /* GL_LIGHT5 */ - 627, /* GL_LIGHT6 */ - 628, /* GL_LIGHT7 */ - 550, /* GL_HINT_BIT */ - 246, /* GL_CONSTANT_COLOR */ - 989, /* GL_ONE_MINUS_CONSTANT_COLOR */ - 241, /* GL_CONSTANT_ALPHA */ - 987, /* GL_ONE_MINUS_CONSTANT_ALPHA */ + 623, /* GL_LIGHT0 */ + 624, /* GL_LIGHT1 */ + 625, /* GL_LIGHT2 */ + 626, /* GL_LIGHT3 */ + 627, /* GL_LIGHT4 */ + 628, /* GL_LIGHT5 */ + 629, /* GL_LIGHT6 */ + 630, /* GL_LIGHT7 */ + 552, /* GL_HINT_BIT */ + 247, /* GL_CONSTANT_COLOR */ + 992, /* GL_ONE_MINUS_CONSTANT_COLOR */ + 242, /* GL_CONSTANT_ALPHA */ + 990, /* GL_ONE_MINUS_CONSTANT_ALPHA */ 76, /* GL_BLEND_COLOR */ - 510, /* GL_FUNC_ADD */ - 878, /* GL_MIN */ - 791, /* GL_MAX */ + 512, /* GL_FUNC_ADD */ + 881, /* GL_MIN */ + 793, /* GL_MAX */ 81, /* GL_BLEND_EQUATION */ - 514, /* GL_FUNC_SUBTRACT */ - 512, /* GL_FUNC_REVERSE_SUBTRACT */ - 249, /* GL_CONVOLUTION_1D */ - 250, /* GL_CONVOLUTION_2D */ - 1327, /* GL_SEPARABLE_2D */ - 253, /* GL_CONVOLUTION_BORDER_MODE */ - 257, /* GL_CONVOLUTION_FILTER_SCALE */ - 255, /* GL_CONVOLUTION_FILTER_BIAS */ - 1226, /* GL_REDUCE */ - 259, /* GL_CONVOLUTION_FORMAT */ - 263, /* GL_CONVOLUTION_WIDTH */ - 261, /* GL_CONVOLUTION_HEIGHT */ - 805, /* GL_MAX_CONVOLUTION_WIDTH */ - 803, /* GL_MAX_CONVOLUTION_HEIGHT */ - 1143, /* GL_POST_CONVOLUTION_RED_SCALE */ - 1139, /* GL_POST_CONVOLUTION_GREEN_SCALE */ - 1134, /* GL_POST_CONVOLUTION_BLUE_SCALE */ - 1130, /* GL_POST_CONVOLUTION_ALPHA_SCALE */ - 1141, /* GL_POST_CONVOLUTION_RED_BIAS */ - 1137, /* GL_POST_CONVOLUTION_GREEN_BIAS */ - 1132, /* GL_POST_CONVOLUTION_BLUE_BIAS */ - 1128, /* GL_POST_CONVOLUTION_ALPHA_BIAS */ - 551, /* GL_HISTOGRAM */ - 1190, /* GL_PROXY_HISTOGRAM */ - 567, /* GL_HISTOGRAM_WIDTH */ - 557, /* GL_HISTOGRAM_FORMAT */ - 563, /* GL_HISTOGRAM_RED_SIZE */ - 559, /* GL_HISTOGRAM_GREEN_SIZE */ - 554, /* GL_HISTOGRAM_BLUE_SIZE */ - 552, /* GL_HISTOGRAM_ALPHA_SIZE */ - 561, /* GL_HISTOGRAM_LUMINANCE_SIZE */ - 565, /* GL_HISTOGRAM_SINK */ - 879, /* GL_MINMAX */ - 881, /* GL_MINMAX_FORMAT */ - 883, /* GL_MINMAX_SINK */ - 1435, /* GL_TABLE_TOO_LARGE_EXT */ - 1643, /* GL_UNSIGNED_BYTE_3_3_2 */ - 1652, /* GL_UNSIGNED_SHORT_4_4_4_4 */ - 1654, /* GL_UNSIGNED_SHORT_5_5_5_1 */ - 1648, /* GL_UNSIGNED_INT_8_8_8_8 */ - 1645, /* GL_UNSIGNED_INT_10_10_10_2 */ - 1101, /* GL_POLYGON_OFFSET_FILL */ - 1100, /* GL_POLYGON_OFFSET_FACTOR */ - 1099, /* GL_POLYGON_OFFSET_BIAS */ - 1246, /* GL_RESCALE_NORMAL */ + 516, /* GL_FUNC_SUBTRACT */ + 514, /* GL_FUNC_REVERSE_SUBTRACT */ + 250, /* GL_CONVOLUTION_1D */ + 251, /* GL_CONVOLUTION_2D */ + 1332, /* GL_SEPARABLE_2D */ + 254, /* GL_CONVOLUTION_BORDER_MODE */ + 258, /* GL_CONVOLUTION_FILTER_SCALE */ + 256, /* GL_CONVOLUTION_FILTER_BIAS */ + 1231, /* GL_REDUCE */ + 260, /* GL_CONVOLUTION_FORMAT */ + 264, /* GL_CONVOLUTION_WIDTH */ + 262, /* GL_CONVOLUTION_HEIGHT */ + 808, /* GL_MAX_CONVOLUTION_WIDTH */ + 806, /* GL_MAX_CONVOLUTION_HEIGHT */ + 1146, /* GL_POST_CONVOLUTION_RED_SCALE */ + 1142, /* GL_POST_CONVOLUTION_GREEN_SCALE */ + 1137, /* GL_POST_CONVOLUTION_BLUE_SCALE */ + 1133, /* GL_POST_CONVOLUTION_ALPHA_SCALE */ + 1144, /* GL_POST_CONVOLUTION_RED_BIAS */ + 1140, /* GL_POST_CONVOLUTION_GREEN_BIAS */ + 1135, /* GL_POST_CONVOLUTION_BLUE_BIAS */ + 1131, /* GL_POST_CONVOLUTION_ALPHA_BIAS */ + 553, /* GL_HISTOGRAM */ + 1193, /* GL_PROXY_HISTOGRAM */ + 569, /* GL_HISTOGRAM_WIDTH */ + 559, /* GL_HISTOGRAM_FORMAT */ + 565, /* GL_HISTOGRAM_RED_SIZE */ + 561, /* GL_HISTOGRAM_GREEN_SIZE */ + 556, /* GL_HISTOGRAM_BLUE_SIZE */ + 554, /* GL_HISTOGRAM_ALPHA_SIZE */ + 563, /* GL_HISTOGRAM_LUMINANCE_SIZE */ + 567, /* GL_HISTOGRAM_SINK */ + 882, /* GL_MINMAX */ + 884, /* GL_MINMAX_FORMAT */ + 886, /* GL_MINMAX_SINK */ + 1440, /* GL_TABLE_TOO_LARGE_EXT */ + 1652, /* GL_UNSIGNED_BYTE_3_3_2 */ + 1661, /* GL_UNSIGNED_SHORT_4_4_4_4 */ + 1663, /* GL_UNSIGNED_SHORT_5_5_5_1 */ + 1657, /* GL_UNSIGNED_INT_8_8_8_8 */ + 1654, /* GL_UNSIGNED_INT_10_10_10_2 */ + 1104, /* GL_POLYGON_OFFSET_FILL */ + 1103, /* GL_POLYGON_OFFSET_FACTOR */ + 1102, /* GL_POLYGON_OFFSET_BIAS */ + 1251, /* GL_RESCALE_NORMAL */ 36, /* GL_ALPHA4 */ 38, /* GL_ALPHA8 */ 32, /* GL_ALPHA12 */ 34, /* GL_ALPHA16 */ - 677, /* GL_LUMINANCE4 */ - 683, /* GL_LUMINANCE8 */ - 667, /* GL_LUMINANCE12 */ - 673, /* GL_LUMINANCE16 */ - 678, /* GL_LUMINANCE4_ALPHA4 */ - 681, /* GL_LUMINANCE6_ALPHA2 */ - 684, /* GL_LUMINANCE8_ALPHA8 */ - 670, /* GL_LUMINANCE12_ALPHA4 */ - 668, /* GL_LUMINANCE12_ALPHA12 */ - 674, /* GL_LUMINANCE16_ALPHA16 */ - 591, /* GL_INTENSITY */ - 596, /* GL_INTENSITY4 */ - 598, /* GL_INTENSITY8 */ - 592, /* GL_INTENSITY12 */ - 594, /* GL_INTENSITY16 */ - 1258, /* GL_RGB2_EXT */ - 1259, /* GL_RGB4 */ - 1262, /* GL_RGB5 */ - 1266, /* GL_RGB8 */ - 1250, /* GL_RGB10 */ - 1254, /* GL_RGB12 */ - 1256, /* GL_RGB16 */ - 1273, /* GL_RGBA2 */ - 1275, /* GL_RGBA4 */ - 1263, /* GL_RGB5_A1 */ - 1279, /* GL_RGBA8 */ - 1251, /* GL_RGB10_A2 */ - 1269, /* GL_RGBA12 */ - 1271, /* GL_RGBA16 */ - 1604, /* GL_TEXTURE_RED_SIZE */ - 1576, /* GL_TEXTURE_GREEN_SIZE */ - 1515, /* GL_TEXTURE_BLUE_SIZE */ - 1504, /* GL_TEXTURE_ALPHA_SIZE */ - 1589, /* GL_TEXTURE_LUMINANCE_SIZE */ - 1580, /* GL_TEXTURE_INTENSITY_SIZE */ - 1244, /* GL_REPLACE_EXT */ - 1194, /* GL_PROXY_TEXTURE_1D */ - 1196, /* GL_PROXY_TEXTURE_2D */ - 1608, /* GL_TEXTURE_TOO_LARGE_EXT */ - 1601, /* GL_TEXTURE_PRIORITY */ - 1606, /* GL_TEXTURE_RESIDENT */ - 1507, /* GL_TEXTURE_BINDING_1D */ - 1508, /* GL_TEXTURE_BINDING_2D */ - 1509, /* GL_TEXTURE_BINDING_3D */ - 1025, /* GL_PACK_SKIP_IMAGES */ - 1021, /* GL_PACK_IMAGE_HEIGHT */ - 1637, /* GL_UNPACK_SKIP_IMAGES */ - 1634, /* GL_UNPACK_IMAGE_HEIGHT */ - 1503, /* GL_TEXTURE_3D */ - 1198, /* GL_PROXY_TEXTURE_3D */ - 1563, /* GL_TEXTURE_DEPTH */ - 1611, /* GL_TEXTURE_WRAP_R */ - 792, /* GL_MAX_3D_TEXTURE_SIZE */ - 1667, /* GL_VERTEX_ARRAY */ - 956, /* GL_NORMAL_ARRAY */ + 679, /* GL_LUMINANCE4 */ + 685, /* GL_LUMINANCE8 */ + 669, /* GL_LUMINANCE12 */ + 675, /* GL_LUMINANCE16 */ + 680, /* GL_LUMINANCE4_ALPHA4 */ + 683, /* GL_LUMINANCE6_ALPHA2 */ + 686, /* GL_LUMINANCE8_ALPHA8 */ + 672, /* GL_LUMINANCE12_ALPHA4 */ + 670, /* GL_LUMINANCE12_ALPHA12 */ + 676, /* GL_LUMINANCE16_ALPHA16 */ + 593, /* GL_INTENSITY */ + 598, /* GL_INTENSITY4 */ + 600, /* GL_INTENSITY8 */ + 594, /* GL_INTENSITY12 */ + 596, /* GL_INTENSITY16 */ + 1263, /* GL_RGB2_EXT */ + 1264, /* GL_RGB4 */ + 1267, /* GL_RGB5 */ + 1271, /* GL_RGB8 */ + 1255, /* GL_RGB10 */ + 1259, /* GL_RGB12 */ + 1261, /* GL_RGB16 */ + 1278, /* GL_RGBA2 */ + 1280, /* GL_RGBA4 */ + 1268, /* GL_RGB5_A1 */ + 1284, /* GL_RGBA8 */ + 1256, /* GL_RGB10_A2 */ + 1274, /* GL_RGBA12 */ + 1276, /* GL_RGBA16 */ + 1613, /* GL_TEXTURE_RED_SIZE */ + 1585, /* GL_TEXTURE_GREEN_SIZE */ + 1524, /* GL_TEXTURE_BLUE_SIZE */ + 1511, /* GL_TEXTURE_ALPHA_SIZE */ + 1598, /* GL_TEXTURE_LUMINANCE_SIZE */ + 1589, /* GL_TEXTURE_INTENSITY_SIZE */ + 1249, /* GL_REPLACE_EXT */ + 1197, /* GL_PROXY_TEXTURE_1D */ + 1200, /* GL_PROXY_TEXTURE_2D */ + 1617, /* GL_TEXTURE_TOO_LARGE_EXT */ + 1610, /* GL_TEXTURE_PRIORITY */ + 1615, /* GL_TEXTURE_RESIDENT */ + 1514, /* GL_TEXTURE_BINDING_1D */ + 1516, /* GL_TEXTURE_BINDING_2D */ + 1518, /* GL_TEXTURE_BINDING_3D */ + 1028, /* GL_PACK_SKIP_IMAGES */ + 1024, /* GL_PACK_IMAGE_HEIGHT */ + 1646, /* GL_UNPACK_SKIP_IMAGES */ + 1643, /* GL_UNPACK_IMAGE_HEIGHT */ + 1510, /* GL_TEXTURE_3D */ + 1203, /* GL_PROXY_TEXTURE_3D */ + 1572, /* GL_TEXTURE_DEPTH */ + 1620, /* GL_TEXTURE_WRAP_R */ + 794, /* GL_MAX_3D_TEXTURE_SIZE */ + 1676, /* GL_VERTEX_ARRAY */ + 959, /* GL_NORMAL_ARRAY */ 139, /* GL_COLOR_ARRAY */ - 576, /* GL_INDEX_ARRAY */ - 1542, /* GL_TEXTURE_COORD_ARRAY */ - 414, /* GL_EDGE_FLAG_ARRAY */ - 1672, /* GL_VERTEX_ARRAY_SIZE */ - 1674, /* GL_VERTEX_ARRAY_TYPE */ - 1673, /* GL_VERTEX_ARRAY_STRIDE */ - 961, /* GL_NORMAL_ARRAY_TYPE */ - 960, /* GL_NORMAL_ARRAY_STRIDE */ + 578, /* GL_INDEX_ARRAY */ + 1551, /* GL_TEXTURE_COORD_ARRAY */ + 415, /* GL_EDGE_FLAG_ARRAY */ + 1681, /* GL_VERTEX_ARRAY_SIZE */ + 1683, /* GL_VERTEX_ARRAY_TYPE */ + 1682, /* GL_VERTEX_ARRAY_STRIDE */ + 964, /* GL_NORMAL_ARRAY_TYPE */ + 963, /* GL_NORMAL_ARRAY_STRIDE */ 143, /* GL_COLOR_ARRAY_SIZE */ 145, /* GL_COLOR_ARRAY_TYPE */ 144, /* GL_COLOR_ARRAY_STRIDE */ - 581, /* GL_INDEX_ARRAY_TYPE */ - 580, /* GL_INDEX_ARRAY_STRIDE */ - 1546, /* GL_TEXTURE_COORD_ARRAY_SIZE */ - 1548, /* GL_TEXTURE_COORD_ARRAY_TYPE */ - 1547, /* GL_TEXTURE_COORD_ARRAY_STRIDE */ - 418, /* GL_EDGE_FLAG_ARRAY_STRIDE */ - 1671, /* GL_VERTEX_ARRAY_POINTER */ - 959, /* GL_NORMAL_ARRAY_POINTER */ + 583, /* GL_INDEX_ARRAY_TYPE */ + 582, /* GL_INDEX_ARRAY_STRIDE */ + 1555, /* GL_TEXTURE_COORD_ARRAY_SIZE */ + 1557, /* GL_TEXTURE_COORD_ARRAY_TYPE */ + 1556, /* GL_TEXTURE_COORD_ARRAY_STRIDE */ + 419, /* GL_EDGE_FLAG_ARRAY_STRIDE */ + 1680, /* GL_VERTEX_ARRAY_POINTER */ + 962, /* GL_NORMAL_ARRAY_POINTER */ 142, /* GL_COLOR_ARRAY_POINTER */ - 579, /* GL_INDEX_ARRAY_POINTER */ - 1545, /* GL_TEXTURE_COORD_ARRAY_POINTER */ - 417, /* GL_EDGE_FLAG_ARRAY_POINTER */ - 935, /* GL_MULTISAMPLE */ - 1301, /* GL_SAMPLE_ALPHA_TO_COVERAGE */ - 1303, /* GL_SAMPLE_ALPHA_TO_ONE */ - 1308, /* GL_SAMPLE_COVERAGE */ - 1305, /* GL_SAMPLE_BUFFERS */ - 1296, /* GL_SAMPLES */ - 1312, /* GL_SAMPLE_COVERAGE_VALUE */ - 1310, /* GL_SAMPLE_COVERAGE_INVERT */ + 581, /* GL_INDEX_ARRAY_POINTER */ + 1554, /* GL_TEXTURE_COORD_ARRAY_POINTER */ + 418, /* GL_EDGE_FLAG_ARRAY_POINTER */ + 938, /* GL_MULTISAMPLE */ + 1306, /* GL_SAMPLE_ALPHA_TO_COVERAGE */ + 1308, /* GL_SAMPLE_ALPHA_TO_ONE */ + 1313, /* GL_SAMPLE_COVERAGE */ + 1310, /* GL_SAMPLE_BUFFERS */ + 1301, /* GL_SAMPLES */ + 1317, /* GL_SAMPLE_COVERAGE_VALUE */ + 1315, /* GL_SAMPLE_COVERAGE_INVERT */ 170, /* GL_COLOR_MATRIX */ 172, /* GL_COLOR_MATRIX_STACK_DEPTH */ - 799, /* GL_MAX_COLOR_MATRIX_STACK_DEPTH */ - 1126, /* GL_POST_COLOR_MATRIX_RED_SCALE */ - 1122, /* GL_POST_COLOR_MATRIX_GREEN_SCALE */ - 1117, /* GL_POST_COLOR_MATRIX_BLUE_SCALE */ - 1113, /* GL_POST_COLOR_MATRIX_ALPHA_SCALE */ - 1124, /* GL_POST_COLOR_MATRIX_RED_BIAS */ - 1120, /* GL_POST_COLOR_MATRIX_GREEN_BIAS */ - 1115, /* GL_POST_COLOR_MATRIX_BLUE_BIAS */ - 1111, /* GL_POST_COLOR_MATRIX_ALPHA_BIAS */ - 1525, /* GL_TEXTURE_COLOR_TABLE_SGI */ - 1199, /* GL_PROXY_TEXTURE_COLOR_TABLE_SGI */ - 1527, /* GL_TEXTURE_COMPARE_FAIL_VALUE_ARB */ + 802, /* GL_MAX_COLOR_MATRIX_STACK_DEPTH */ + 1129, /* GL_POST_COLOR_MATRIX_RED_SCALE */ + 1125, /* GL_POST_COLOR_MATRIX_GREEN_SCALE */ + 1120, /* GL_POST_COLOR_MATRIX_BLUE_SCALE */ + 1116, /* GL_POST_COLOR_MATRIX_ALPHA_SCALE */ + 1127, /* GL_POST_COLOR_MATRIX_RED_BIAS */ + 1123, /* GL_POST_COLOR_MATRIX_GREEN_BIAS */ + 1118, /* GL_POST_COLOR_MATRIX_BLUE_BIAS */ + 1114, /* GL_POST_COLOR_MATRIX_ALPHA_BIAS */ + 1534, /* GL_TEXTURE_COLOR_TABLE_SGI */ + 1204, /* GL_PROXY_TEXTURE_COLOR_TABLE_SGI */ + 1536, /* GL_TEXTURE_COMPARE_FAIL_VALUE_ARB */ 80, /* GL_BLEND_DST_RGB */ 88, /* GL_BLEND_SRC_RGB */ 79, /* GL_BLEND_DST_ALPHA */ 87, /* GL_BLEND_SRC_ALPHA */ 176, /* GL_COLOR_TABLE */ - 1136, /* GL_POST_CONVOLUTION_COLOR_TABLE */ - 1119, /* GL_POST_COLOR_MATRIX_COLOR_TABLE */ - 1189, /* GL_PROXY_COLOR_TABLE */ - 1193, /* GL_PROXY_POST_CONVOLUTION_COLOR_TABLE */ - 1192, /* GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE */ + 1139, /* GL_POST_CONVOLUTION_COLOR_TABLE */ + 1122, /* GL_POST_COLOR_MATRIX_COLOR_TABLE */ + 1192, /* GL_PROXY_COLOR_TABLE */ + 1196, /* GL_PROXY_POST_CONVOLUTION_COLOR_TABLE */ + 1195, /* GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE */ 200, /* GL_COLOR_TABLE_SCALE */ 180, /* GL_COLOR_TABLE_BIAS */ 185, /* GL_COLOR_TABLE_FORMAT */ @@ -4128,636 +4146,643 @@ static const unsigned reduced_enums[1277] = 191, /* GL_COLOR_TABLE_INTENSITY_SIZE */ 71, /* GL_BGR */ 72, /* GL_BGRA */ - 813, /* GL_MAX_ELEMENTS_VERTICES */ - 812, /* GL_MAX_ELEMENTS_INDICES */ - 1579, /* GL_TEXTURE_INDEX_SIZE_EXT */ + 816, /* GL_MAX_ELEMENTS_VERTICES */ + 815, /* GL_MAX_ELEMENTS_INDICES */ + 1588, /* GL_TEXTURE_INDEX_SIZE_EXT */ 136, /* GL_CLIP_VOLUME_CLIPPING_HINT_EXT */ - 1083, /* GL_POINT_SIZE_MIN */ - 1079, /* GL_POINT_SIZE_MAX */ - 1073, /* GL_POINT_FADE_THRESHOLD_SIZE */ - 1069, /* GL_POINT_DISTANCE_ATTENUATION */ + 1086, /* GL_POINT_SIZE_MIN */ + 1082, /* GL_POINT_SIZE_MAX */ + 1076, /* GL_POINT_FADE_THRESHOLD_SIZE */ + 1072, /* GL_POINT_DISTANCE_ATTENUATION */ 118, /* GL_CLAMP_TO_BORDER */ 121, /* GL_CLAMP_TO_EDGE */ - 1600, /* GL_TEXTURE_MIN_LOD */ - 1598, /* GL_TEXTURE_MAX_LOD */ - 1506, /* GL_TEXTURE_BASE_LEVEL */ - 1597, /* GL_TEXTURE_MAX_LEVEL */ - 570, /* GL_IGNORE_BORDER_HP */ - 245, /* GL_CONSTANT_BORDER_HP */ - 1245, /* GL_REPLICATE_BORDER_HP */ - 251, /* GL_CONVOLUTION_BORDER_COLOR */ - 984, /* GL_OCCLUSION_TEST_HP */ - 985, /* GL_OCCLUSION_TEST_RESULT_HP */ - 639, /* GL_LINEAR_CLIPMAP_LINEAR_SGIX */ - 1519, /* GL_TEXTURE_CLIPMAP_CENTER_SGIX */ - 1521, /* GL_TEXTURE_CLIPMAP_FRAME_SGIX */ - 1523, /* GL_TEXTURE_CLIPMAP_OFFSET_SGIX */ - 1524, /* GL_TEXTURE_CLIPMAP_VIRTUAL_DEPTH_SGIX */ - 1522, /* GL_TEXTURE_CLIPMAP_LOD_OFFSET_SGIX */ - 1520, /* GL_TEXTURE_CLIPMAP_DEPTH_SGIX */ - 795, /* GL_MAX_CLIPMAP_DEPTH_SGIX */ - 796, /* GL_MAX_CLIPMAP_VIRTUAL_DEPTH_SGIX */ - 1146, /* GL_POST_TEXTURE_FILTER_BIAS_SGIX */ - 1148, /* GL_POST_TEXTURE_FILTER_SCALE_SGIX */ - 1145, /* GL_POST_TEXTURE_FILTER_BIAS_RANGE_SGIX */ - 1147, /* GL_POST_TEXTURE_FILTER_SCALE_RANGE_SGIX */ - 1587, /* GL_TEXTURE_LOD_BIAS_S_SGIX */ - 1588, /* GL_TEXTURE_LOD_BIAS_T_SGIX */ - 1586, /* GL_TEXTURE_LOD_BIAS_R_SGIX */ - 516, /* GL_GENERATE_MIPMAP */ - 517, /* GL_GENERATE_MIPMAP_HINT */ - 480, /* GL_FOG_OFFSET_SGIX */ - 481, /* GL_FOG_OFFSET_VALUE_SGIX */ - 1533, /* GL_TEXTURE_COMPARE_SGIX */ - 1532, /* GL_TEXTURE_COMPARE_OPERATOR_SGIX */ - 1583, /* GL_TEXTURE_LEQUAL_R_SGIX */ - 1575, /* GL_TEXTURE_GEQUAL_R_SGIX */ - 322, /* GL_DEPTH_COMPONENT16 */ - 325, /* GL_DEPTH_COMPONENT24 */ - 328, /* GL_DEPTH_COMPONENT32 */ - 273, /* GL_CULL_VERTEX_EXT */ - 275, /* GL_CULL_VERTEX_OBJECT_POSITION_EXT */ - 274, /* GL_CULL_VERTEX_EYE_POSITION_EXT */ - 1728, /* GL_WRAP_BORDER_SUN */ - 1526, /* GL_TEXTURE_COLOR_WRITEMASK_SGIS */ - 632, /* GL_LIGHT_MODEL_COLOR_CONTROL */ - 1340, /* GL_SINGLE_COLOR */ - 1328, /* GL_SEPARATE_SPECULAR_COLOR */ - 1337, /* GL_SHARED_TEXTURE_PALETTE_EXT */ - 1642, /* GL_UNSIGNED_BYTE_2_3_3_REV */ - 1655, /* GL_UNSIGNED_SHORT_5_6_5 */ - 1656, /* GL_UNSIGNED_SHORT_5_6_5_REV */ - 1653, /* GL_UNSIGNED_SHORT_4_4_4_4_REV */ - 1651, /* GL_UNSIGNED_SHORT_1_5_5_5_REV */ - 1649, /* GL_UNSIGNED_INT_8_8_8_8_REV */ - 1647, /* GL_UNSIGNED_INT_2_10_10_10_REV */ - 1595, /* GL_TEXTURE_MAX_CLAMP_S_SGIX */ - 1596, /* GL_TEXTURE_MAX_CLAMP_T_SGIX */ - 1594, /* GL_TEXTURE_MAX_CLAMP_R_SGIX */ - 886, /* GL_MIRRORED_REPEAT */ - 1284, /* GL_RGB_S3TC */ - 1261, /* GL_RGB4_S3TC */ - 1283, /* GL_RGBA_S3TC */ - 1278, /* GL_RGBA4_S3TC */ - 1281, /* GL_RGBA_DXT5_S3TC */ - 1276, /* GL_RGBA4_DXT5_S3TC */ - 238, /* GL_COMPRESSED_RGB_S3TC_DXT1_EXT */ - 233, /* GL_COMPRESSED_RGBA_S3TC_DXT1_EXT */ - 234, /* GL_COMPRESSED_RGBA_S3TC_DXT3_EXT */ - 235, /* GL_COMPRESSED_RGBA_S3TC_DXT5_EXT */ - 947, /* GL_NEAREST_CLIPMAP_NEAREST_SGIX */ - 946, /* GL_NEAREST_CLIPMAP_LINEAR_SGIX */ - 640, /* GL_LINEAR_CLIPMAP_NEAREST_SGIX */ - 467, /* GL_FOG_COORDINATE_SOURCE */ - 459, /* GL_FOG_COORD */ - 483, /* GL_FRAGMENT_DEPTH */ - 279, /* GL_CURRENT_FOG_COORD */ - 466, /* GL_FOG_COORDINATE_ARRAY_TYPE */ - 465, /* GL_FOG_COORDINATE_ARRAY_STRIDE */ - 464, /* GL_FOG_COORDINATE_ARRAY_POINTER */ - 461, /* GL_FOG_COORDINATE_ARRAY */ + 1609, /* GL_TEXTURE_MIN_LOD */ + 1607, /* GL_TEXTURE_MAX_LOD */ + 1513, /* GL_TEXTURE_BASE_LEVEL */ + 1606, /* GL_TEXTURE_MAX_LEVEL */ + 572, /* GL_IGNORE_BORDER_HP */ + 246, /* GL_CONSTANT_BORDER_HP */ + 1250, /* GL_REPLICATE_BORDER_HP */ + 252, /* GL_CONVOLUTION_BORDER_COLOR */ + 987, /* GL_OCCLUSION_TEST_HP */ + 988, /* GL_OCCLUSION_TEST_RESULT_HP */ + 641, /* GL_LINEAR_CLIPMAP_LINEAR_SGIX */ + 1528, /* GL_TEXTURE_CLIPMAP_CENTER_SGIX */ + 1530, /* GL_TEXTURE_CLIPMAP_FRAME_SGIX */ + 1532, /* GL_TEXTURE_CLIPMAP_OFFSET_SGIX */ + 1533, /* GL_TEXTURE_CLIPMAP_VIRTUAL_DEPTH_SGIX */ + 1531, /* GL_TEXTURE_CLIPMAP_LOD_OFFSET_SGIX */ + 1529, /* GL_TEXTURE_CLIPMAP_DEPTH_SGIX */ + 798, /* GL_MAX_CLIPMAP_DEPTH_SGIX */ + 799, /* GL_MAX_CLIPMAP_VIRTUAL_DEPTH_SGIX */ + 1149, /* GL_POST_TEXTURE_FILTER_BIAS_SGIX */ + 1151, /* GL_POST_TEXTURE_FILTER_SCALE_SGIX */ + 1148, /* GL_POST_TEXTURE_FILTER_BIAS_RANGE_SGIX */ + 1150, /* GL_POST_TEXTURE_FILTER_SCALE_RANGE_SGIX */ + 1596, /* GL_TEXTURE_LOD_BIAS_S_SGIX */ + 1597, /* GL_TEXTURE_LOD_BIAS_T_SGIX */ + 1595, /* GL_TEXTURE_LOD_BIAS_R_SGIX */ + 518, /* GL_GENERATE_MIPMAP */ + 519, /* GL_GENERATE_MIPMAP_HINT */ + 481, /* GL_FOG_OFFSET_SGIX */ + 482, /* GL_FOG_OFFSET_VALUE_SGIX */ + 1542, /* GL_TEXTURE_COMPARE_SGIX */ + 1541, /* GL_TEXTURE_COMPARE_OPERATOR_SGIX */ + 1592, /* GL_TEXTURE_LEQUAL_R_SGIX */ + 1584, /* GL_TEXTURE_GEQUAL_R_SGIX */ + 323, /* GL_DEPTH_COMPONENT16 */ + 326, /* GL_DEPTH_COMPONENT24 */ + 329, /* GL_DEPTH_COMPONENT32 */ + 274, /* GL_CULL_VERTEX_EXT */ + 276, /* GL_CULL_VERTEX_OBJECT_POSITION_EXT */ + 275, /* GL_CULL_VERTEX_EYE_POSITION_EXT */ + 1737, /* GL_WRAP_BORDER_SUN */ + 1535, /* GL_TEXTURE_COLOR_WRITEMASK_SGIS */ + 634, /* GL_LIGHT_MODEL_COLOR_CONTROL */ + 1345, /* GL_SINGLE_COLOR */ + 1333, /* GL_SEPARATE_SPECULAR_COLOR */ + 1342, /* GL_SHARED_TEXTURE_PALETTE_EXT */ + 1651, /* GL_UNSIGNED_BYTE_2_3_3_REV */ + 1664, /* GL_UNSIGNED_SHORT_5_6_5 */ + 1665, /* GL_UNSIGNED_SHORT_5_6_5_REV */ + 1662, /* GL_UNSIGNED_SHORT_4_4_4_4_REV */ + 1660, /* GL_UNSIGNED_SHORT_1_5_5_5_REV */ + 1658, /* GL_UNSIGNED_INT_8_8_8_8_REV */ + 1656, /* GL_UNSIGNED_INT_2_10_10_10_REV */ + 1604, /* GL_TEXTURE_MAX_CLAMP_S_SGIX */ + 1605, /* GL_TEXTURE_MAX_CLAMP_T_SGIX */ + 1603, /* GL_TEXTURE_MAX_CLAMP_R_SGIX */ + 889, /* GL_MIRRORED_REPEAT */ + 1289, /* GL_RGB_S3TC */ + 1266, /* GL_RGB4_S3TC */ + 1288, /* GL_RGBA_S3TC */ + 1283, /* GL_RGBA4_S3TC */ + 1286, /* GL_RGBA_DXT5_S3TC */ + 1281, /* GL_RGBA4_DXT5_S3TC */ + 239, /* GL_COMPRESSED_RGB_S3TC_DXT1_EXT */ + 234, /* GL_COMPRESSED_RGBA_S3TC_DXT1_EXT */ + 235, /* GL_COMPRESSED_RGBA_S3TC_DXT3_EXT */ + 236, /* GL_COMPRESSED_RGBA_S3TC_DXT5_EXT */ + 950, /* GL_NEAREST_CLIPMAP_NEAREST_SGIX */ + 949, /* GL_NEAREST_CLIPMAP_LINEAR_SGIX */ + 642, /* GL_LINEAR_CLIPMAP_NEAREST_SGIX */ + 468, /* GL_FOG_COORDINATE_SOURCE */ + 460, /* GL_FOG_COORD */ + 484, /* GL_FRAGMENT_DEPTH */ + 280, /* GL_CURRENT_FOG_COORD */ + 467, /* GL_FOG_COORDINATE_ARRAY_TYPE */ + 466, /* GL_FOG_COORDINATE_ARRAY_STRIDE */ + 465, /* GL_FOG_COORDINATE_ARRAY_POINTER */ + 462, /* GL_FOG_COORDINATE_ARRAY */ 174, /* GL_COLOR_SUM */ - 298, /* GL_CURRENT_SECONDARY_COLOR */ - 1321, /* GL_SECONDARY_COLOR_ARRAY_SIZE */ - 1323, /* GL_SECONDARY_COLOR_ARRAY_TYPE */ - 1322, /* GL_SECONDARY_COLOR_ARRAY_STRIDE */ - 1320, /* GL_SECONDARY_COLOR_ARRAY_POINTER */ - 1317, /* GL_SECONDARY_COLOR_ARRAY */ - 526, /* GL_GL_CURRENT_RASTER_SECONDARY_COLOR */ + 299, /* GL_CURRENT_SECONDARY_COLOR */ + 1326, /* GL_SECONDARY_COLOR_ARRAY_SIZE */ + 1328, /* GL_SECONDARY_COLOR_ARRAY_TYPE */ + 1327, /* GL_SECONDARY_COLOR_ARRAY_STRIDE */ + 1325, /* GL_SECONDARY_COLOR_ARRAY_POINTER */ + 1322, /* GL_SECONDARY_COLOR_ARRAY */ + 528, /* GL_GL_CURRENT_RASTER_SECONDARY_COLOR */ 28, /* GL_ALIASED_POINT_SIZE_RANGE */ 27, /* GL_ALIASED_LINE_WIDTH_RANGE */ - 1437, /* GL_TEXTURE0 */ - 1439, /* GL_TEXTURE1 */ - 1461, /* GL_TEXTURE2 */ - 1483, /* GL_TEXTURE3 */ - 1489, /* GL_TEXTURE4 */ - 1491, /* GL_TEXTURE5 */ - 1493, /* GL_TEXTURE6 */ - 1495, /* GL_TEXTURE7 */ - 1497, /* GL_TEXTURE8 */ - 1499, /* GL_TEXTURE9 */ - 1440, /* GL_TEXTURE10 */ - 1442, /* GL_TEXTURE11 */ - 1444, /* GL_TEXTURE12 */ - 1446, /* GL_TEXTURE13 */ - 1448, /* GL_TEXTURE14 */ - 1450, /* GL_TEXTURE15 */ - 1452, /* GL_TEXTURE16 */ - 1454, /* GL_TEXTURE17 */ - 1456, /* GL_TEXTURE18 */ - 1458, /* GL_TEXTURE19 */ - 1462, /* GL_TEXTURE20 */ - 1464, /* GL_TEXTURE21 */ - 1466, /* GL_TEXTURE22 */ - 1468, /* GL_TEXTURE23 */ - 1470, /* GL_TEXTURE24 */ - 1472, /* GL_TEXTURE25 */ - 1474, /* GL_TEXTURE26 */ - 1476, /* GL_TEXTURE27 */ - 1478, /* GL_TEXTURE28 */ - 1480, /* GL_TEXTURE29 */ - 1484, /* GL_TEXTURE30 */ - 1486, /* GL_TEXTURE31 */ + 1442, /* GL_TEXTURE0 */ + 1444, /* GL_TEXTURE1 */ + 1466, /* GL_TEXTURE2 */ + 1488, /* GL_TEXTURE3 */ + 1494, /* GL_TEXTURE4 */ + 1496, /* GL_TEXTURE5 */ + 1498, /* GL_TEXTURE6 */ + 1500, /* GL_TEXTURE7 */ + 1502, /* GL_TEXTURE8 */ + 1504, /* GL_TEXTURE9 */ + 1445, /* GL_TEXTURE10 */ + 1447, /* GL_TEXTURE11 */ + 1449, /* GL_TEXTURE12 */ + 1451, /* GL_TEXTURE13 */ + 1453, /* GL_TEXTURE14 */ + 1455, /* GL_TEXTURE15 */ + 1457, /* GL_TEXTURE16 */ + 1459, /* GL_TEXTURE17 */ + 1461, /* GL_TEXTURE18 */ + 1463, /* GL_TEXTURE19 */ + 1467, /* GL_TEXTURE20 */ + 1469, /* GL_TEXTURE21 */ + 1471, /* GL_TEXTURE22 */ + 1473, /* GL_TEXTURE23 */ + 1475, /* GL_TEXTURE24 */ + 1477, /* GL_TEXTURE25 */ + 1479, /* GL_TEXTURE26 */ + 1481, /* GL_TEXTURE27 */ + 1483, /* GL_TEXTURE28 */ + 1485, /* GL_TEXTURE29 */ + 1489, /* GL_TEXTURE30 */ + 1491, /* GL_TEXTURE31 */ 18, /* GL_ACTIVE_TEXTURE */ 124, /* GL_CLIENT_ACTIVE_TEXTURE */ - 864, /* GL_MAX_TEXTURE_UNITS */ - 1621, /* GL_TRANSPOSE_MODELVIEW_MATRIX */ - 1624, /* GL_TRANSPOSE_PROJECTION_MATRIX */ - 1626, /* GL_TRANSPOSE_TEXTURE_MATRIX */ - 1618, /* GL_TRANSPOSE_COLOR_MATRIX */ - 1425, /* GL_SUBTRACT */ - 853, /* GL_MAX_RENDERBUFFER_SIZE_EXT */ - 221, /* GL_COMPRESSED_ALPHA */ - 225, /* GL_COMPRESSED_LUMINANCE */ - 226, /* GL_COMPRESSED_LUMINANCE_ALPHA */ - 223, /* GL_COMPRESSED_INTENSITY */ - 229, /* GL_COMPRESSED_RGB */ - 230, /* GL_COMPRESSED_RGBA */ - 1540, /* GL_TEXTURE_COMPRESSION_HINT */ - 1602, /* GL_TEXTURE_RECTANGLE_ARB */ - 1512, /* GL_TEXTURE_BINDING_RECTANGLE_ARB */ - 1202, /* GL_PROXY_TEXTURE_RECTANGLE_ARB */ - 851, /* GL_MAX_RECTANGLE_TEXTURE_SIZE_ARB */ - 334, /* GL_DEPTH_STENCIL_NV */ - 1646, /* GL_UNSIGNED_INT_24_8_NV */ - 860, /* GL_MAX_TEXTURE_LOD_BIAS */ - 1593, /* GL_TEXTURE_MAX_ANISOTROPY_EXT */ - 861, /* GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT */ - 1569, /* GL_TEXTURE_FILTER_CONTROL */ - 1584, /* GL_TEXTURE_LOD_BIAS */ + 867, /* GL_MAX_TEXTURE_UNITS */ + 1630, /* GL_TRANSPOSE_MODELVIEW_MATRIX */ + 1633, /* GL_TRANSPOSE_PROJECTION_MATRIX */ + 1635, /* GL_TRANSPOSE_TEXTURE_MATRIX */ + 1627, /* GL_TRANSPOSE_COLOR_MATRIX */ + 1430, /* GL_SUBTRACT */ + 856, /* GL_MAX_RENDERBUFFER_SIZE_EXT */ + 222, /* GL_COMPRESSED_ALPHA */ + 226, /* GL_COMPRESSED_LUMINANCE */ + 227, /* GL_COMPRESSED_LUMINANCE_ALPHA */ + 224, /* GL_COMPRESSED_INTENSITY */ + 230, /* GL_COMPRESSED_RGB */ + 231, /* GL_COMPRESSED_RGBA */ + 1549, /* GL_TEXTURE_COMPRESSION_HINT */ + 1611, /* GL_TEXTURE_RECTANGLE_ARB */ + 1521, /* GL_TEXTURE_BINDING_RECTANGLE_ARB */ + 1207, /* GL_PROXY_TEXTURE_RECTANGLE_ARB */ + 854, /* GL_MAX_RECTANGLE_TEXTURE_SIZE_ARB */ + 335, /* GL_DEPTH_STENCIL_NV */ + 1655, /* GL_UNSIGNED_INT_24_8_NV */ + 863, /* GL_MAX_TEXTURE_LOD_BIAS */ + 1602, /* GL_TEXTURE_MAX_ANISOTROPY_EXT */ + 864, /* GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT */ + 1578, /* GL_TEXTURE_FILTER_CONTROL */ + 1593, /* GL_TEXTURE_LOD_BIAS */ 207, /* GL_COMBINE4 */ - 854, /* GL_MAX_SHININESS_NV */ - 855, /* GL_MAX_SPOT_EXPONENT_NV */ - 574, /* GL_INCR_WRAP */ - 309, /* GL_DECR_WRAP */ - 906, /* GL_MODELVIEW1_ARB */ - 962, /* GL_NORMAL_MAP */ - 1231, /* GL_REFLECTION_MAP */ - 1549, /* GL_TEXTURE_CUBE_MAP */ - 1510, /* GL_TEXTURE_BINDING_CUBE_MAP */ - 1557, /* GL_TEXTURE_CUBE_MAP_POSITIVE_X */ - 1551, /* GL_TEXTURE_CUBE_MAP_NEGATIVE_X */ - 1559, /* GL_TEXTURE_CUBE_MAP_POSITIVE_Y */ - 1553, /* GL_TEXTURE_CUBE_MAP_NEGATIVE_Y */ - 1561, /* GL_TEXTURE_CUBE_MAP_POSITIVE_Z */ - 1555, /* GL_TEXTURE_CUBE_MAP_NEGATIVE_Z */ - 1200, /* GL_PROXY_TEXTURE_CUBE_MAP */ - 807, /* GL_MAX_CUBE_MAP_TEXTURE_SIZE */ - 941, /* GL_MULTISAMPLE_FILTER_HINT_NV */ - 475, /* GL_FOG_DISTANCE_MODE_NV */ - 434, /* GL_EYE_RADIAL_NV */ - 433, /* GL_EYE_PLANE_ABSOLUTE_NV */ + 857, /* GL_MAX_SHININESS_NV */ + 858, /* GL_MAX_SPOT_EXPONENT_NV */ + 576, /* GL_INCR_WRAP */ + 310, /* GL_DECR_WRAP */ + 909, /* GL_MODELVIEW1_ARB */ + 965, /* GL_NORMAL_MAP */ + 1236, /* GL_REFLECTION_MAP */ + 1558, /* GL_TEXTURE_CUBE_MAP */ + 1519, /* GL_TEXTURE_BINDING_CUBE_MAP */ + 1566, /* GL_TEXTURE_CUBE_MAP_POSITIVE_X */ + 1560, /* GL_TEXTURE_CUBE_MAP_NEGATIVE_X */ + 1568, /* GL_TEXTURE_CUBE_MAP_POSITIVE_Y */ + 1562, /* GL_TEXTURE_CUBE_MAP_NEGATIVE_Y */ + 1570, /* GL_TEXTURE_CUBE_MAP_POSITIVE_Z */ + 1564, /* GL_TEXTURE_CUBE_MAP_NEGATIVE_Z */ + 1205, /* GL_PROXY_TEXTURE_CUBE_MAP */ + 810, /* GL_MAX_CUBE_MAP_TEXTURE_SIZE */ + 944, /* GL_MULTISAMPLE_FILTER_HINT_NV */ + 476, /* GL_FOG_DISTANCE_MODE_NV */ + 435, /* GL_EYE_RADIAL_NV */ + 434, /* GL_EYE_PLANE_ABSOLUTE_NV */ 206, /* GL_COMBINE */ 213, /* GL_COMBINE_RGB */ 208, /* GL_COMBINE_ALPHA */ - 1285, /* GL_RGB_SCALE */ + 1290, /* GL_RGB_SCALE */ 24, /* GL_ADD_SIGNED */ - 601, /* GL_INTERPOLATE */ - 240, /* GL_CONSTANT */ - 1152, /* GL_PRIMARY_COLOR */ - 1149, /* GL_PREVIOUS */ - 1351, /* GL_SOURCE0_RGB */ - 1357, /* GL_SOURCE1_RGB */ - 1363, /* GL_SOURCE2_RGB */ - 1367, /* GL_SOURCE3_RGB_NV */ - 1348, /* GL_SOURCE0_ALPHA */ - 1354, /* GL_SOURCE1_ALPHA */ - 1360, /* GL_SOURCE2_ALPHA */ - 1366, /* GL_SOURCE3_ALPHA_NV */ - 998, /* GL_OPERAND0_RGB */ - 1004, /* GL_OPERAND1_RGB */ - 1010, /* GL_OPERAND2_RGB */ - 1014, /* GL_OPERAND3_RGB_NV */ - 995, /* GL_OPERAND0_ALPHA */ - 1001, /* GL_OPERAND1_ALPHA */ - 1007, /* GL_OPERAND2_ALPHA */ - 1013, /* GL_OPERAND3_ALPHA_NV */ - 1668, /* GL_VERTEX_ARRAY_BINDING_APPLE */ - 1732, /* GL_YCBCR_422_APPLE */ - 1657, /* GL_UNSIGNED_SHORT_8_8_APPLE */ - 1659, /* GL_UNSIGNED_SHORT_8_8_REV_APPLE */ - 1342, /* GL_SLICE_ACCUM_SUN */ - 1207, /* GL_QUAD_MESH_SUN */ - 1630, /* GL_TRIANGLE_MESH_SUN */ - 1706, /* GL_VERTEX_PROGRAM_ARB */ - 1717, /* GL_VERTEX_STATE_PROGRAM_NV */ - 1693, /* GL_VERTEX_ATTRIB_ARRAY_ENABLED */ - 1699, /* GL_VERTEX_ATTRIB_ARRAY_SIZE */ - 1701, /* GL_VERTEX_ATTRIB_ARRAY_STRIDE */ - 1703, /* GL_VERTEX_ATTRIB_ARRAY_TYPE */ - 300, /* GL_CURRENT_VERTEX_ATTRIB */ - 1165, /* GL_PROGRAM_LENGTH_ARB */ - 1179, /* GL_PROGRAM_STRING_ARB */ - 928, /* GL_MODELVIEW_PROJECTION_NV */ - 569, /* GL_IDENTITY_NV */ - 614, /* GL_INVERSE_NV */ - 1623, /* GL_TRANSPOSE_NV */ - 615, /* GL_INVERSE_TRANSPOSE_NV */ - 837, /* GL_MAX_PROGRAM_MATRIX_STACK_DEPTH_ARB */ - 836, /* GL_MAX_PROGRAM_MATRICES_ARB */ - 745, /* GL_MATRIX0_NV */ - 757, /* GL_MATRIX1_NV */ - 769, /* GL_MATRIX2_NV */ - 773, /* GL_MATRIX3_NV */ - 775, /* GL_MATRIX4_NV */ - 777, /* GL_MATRIX5_NV */ - 779, /* GL_MATRIX6_NV */ - 781, /* GL_MATRIX7_NV */ - 285, /* GL_CURRENT_MATRIX_STACK_DEPTH_ARB */ - 282, /* GL_CURRENT_MATRIX_ARB */ - 1709, /* GL_VERTEX_PROGRAM_POINT_SIZE */ - 1712, /* GL_VERTEX_PROGRAM_TWO_SIDE */ - 1177, /* GL_PROGRAM_PARAMETER_NV */ - 1697, /* GL_VERTEX_ATTRIB_ARRAY_POINTER */ - 1181, /* GL_PROGRAM_TARGET_NV */ - 1178, /* GL_PROGRAM_RESIDENT_NV */ - 1615, /* GL_TRACK_MATRIX_NV */ - 1616, /* GL_TRACK_MATRIX_TRANSFORM_NV */ - 1707, /* GL_VERTEX_PROGRAM_BINDING_NV */ - 1159, /* GL_PROGRAM_ERROR_POSITION_ARB */ - 319, /* GL_DEPTH_CLAMP_NV */ - 1675, /* GL_VERTEX_ATTRIB_ARRAY0_NV */ - 1682, /* GL_VERTEX_ATTRIB_ARRAY1_NV */ - 1683, /* GL_VERTEX_ATTRIB_ARRAY2_NV */ - 1684, /* GL_VERTEX_ATTRIB_ARRAY3_NV */ - 1685, /* GL_VERTEX_ATTRIB_ARRAY4_NV */ - 1686, /* GL_VERTEX_ATTRIB_ARRAY5_NV */ - 1687, /* GL_VERTEX_ATTRIB_ARRAY6_NV */ - 1688, /* GL_VERTEX_ATTRIB_ARRAY7_NV */ - 1689, /* GL_VERTEX_ATTRIB_ARRAY8_NV */ - 1690, /* GL_VERTEX_ATTRIB_ARRAY9_NV */ - 1676, /* GL_VERTEX_ATTRIB_ARRAY10_NV */ - 1677, /* GL_VERTEX_ATTRIB_ARRAY11_NV */ - 1678, /* GL_VERTEX_ATTRIB_ARRAY12_NV */ - 1679, /* GL_VERTEX_ATTRIB_ARRAY13_NV */ - 1680, /* GL_VERTEX_ATTRIB_ARRAY14_NV */ - 1681, /* GL_VERTEX_ATTRIB_ARRAY15_NV */ - 699, /* GL_MAP1_VERTEX_ATTRIB0_4_NV */ - 706, /* GL_MAP1_VERTEX_ATTRIB1_4_NV */ - 707, /* GL_MAP1_VERTEX_ATTRIB2_4_NV */ - 708, /* GL_MAP1_VERTEX_ATTRIB3_4_NV */ - 709, /* GL_MAP1_VERTEX_ATTRIB4_4_NV */ - 710, /* GL_MAP1_VERTEX_ATTRIB5_4_NV */ - 711, /* GL_MAP1_VERTEX_ATTRIB6_4_NV */ - 712, /* GL_MAP1_VERTEX_ATTRIB7_4_NV */ - 713, /* GL_MAP1_VERTEX_ATTRIB8_4_NV */ - 714, /* GL_MAP1_VERTEX_ATTRIB9_4_NV */ - 700, /* GL_MAP1_VERTEX_ATTRIB10_4_NV */ - 701, /* GL_MAP1_VERTEX_ATTRIB11_4_NV */ - 702, /* GL_MAP1_VERTEX_ATTRIB12_4_NV */ - 703, /* GL_MAP1_VERTEX_ATTRIB13_4_NV */ - 704, /* GL_MAP1_VERTEX_ATTRIB14_4_NV */ - 705, /* GL_MAP1_VERTEX_ATTRIB15_4_NV */ - 726, /* GL_MAP2_VERTEX_ATTRIB0_4_NV */ - 733, /* GL_MAP2_VERTEX_ATTRIB1_4_NV */ - 734, /* GL_MAP2_VERTEX_ATTRIB2_4_NV */ - 735, /* GL_MAP2_VERTEX_ATTRIB3_4_NV */ - 736, /* GL_MAP2_VERTEX_ATTRIB4_4_NV */ - 737, /* GL_MAP2_VERTEX_ATTRIB5_4_NV */ - 738, /* GL_MAP2_VERTEX_ATTRIB6_4_NV */ - 1158, /* GL_PROGRAM_BINDING_ARB */ - 740, /* GL_MAP2_VERTEX_ATTRIB8_4_NV */ - 741, /* GL_MAP2_VERTEX_ATTRIB9_4_NV */ - 727, /* GL_MAP2_VERTEX_ATTRIB10_4_NV */ - 728, /* GL_MAP2_VERTEX_ATTRIB11_4_NV */ - 729, /* GL_MAP2_VERTEX_ATTRIB12_4_NV */ - 730, /* GL_MAP2_VERTEX_ATTRIB13_4_NV */ - 731, /* GL_MAP2_VERTEX_ATTRIB14_4_NV */ - 732, /* GL_MAP2_VERTEX_ATTRIB15_4_NV */ - 1538, /* GL_TEXTURE_COMPRESSED_IMAGE_SIZE */ - 1535, /* GL_TEXTURE_COMPRESSED */ - 967, /* GL_NUM_COMPRESSED_TEXTURE_FORMATS */ - 239, /* GL_COMPRESSED_TEXTURE_FORMATS */ - 876, /* GL_MAX_VERTEX_UNITS_ARB */ + 603, /* GL_INTERPOLATE */ + 241, /* GL_CONSTANT */ + 1155, /* GL_PRIMARY_COLOR */ + 1152, /* GL_PREVIOUS */ + 1356, /* GL_SOURCE0_RGB */ + 1362, /* GL_SOURCE1_RGB */ + 1368, /* GL_SOURCE2_RGB */ + 1372, /* GL_SOURCE3_RGB_NV */ + 1353, /* GL_SOURCE0_ALPHA */ + 1359, /* GL_SOURCE1_ALPHA */ + 1365, /* GL_SOURCE2_ALPHA */ + 1371, /* GL_SOURCE3_ALPHA_NV */ + 1001, /* GL_OPERAND0_RGB */ + 1007, /* GL_OPERAND1_RGB */ + 1013, /* GL_OPERAND2_RGB */ + 1017, /* GL_OPERAND3_RGB_NV */ + 998, /* GL_OPERAND0_ALPHA */ + 1004, /* GL_OPERAND1_ALPHA */ + 1010, /* GL_OPERAND2_ALPHA */ + 1016, /* GL_OPERAND3_ALPHA_NV */ + 1677, /* GL_VERTEX_ARRAY_BINDING_APPLE */ + 1741, /* GL_YCBCR_422_APPLE */ + 1666, /* GL_UNSIGNED_SHORT_8_8_APPLE */ + 1668, /* GL_UNSIGNED_SHORT_8_8_REV_APPLE */ + 1347, /* GL_SLICE_ACCUM_SUN */ + 1212, /* GL_QUAD_MESH_SUN */ + 1639, /* GL_TRIANGLE_MESH_SUN */ + 1715, /* GL_VERTEX_PROGRAM_ARB */ + 1726, /* GL_VERTEX_STATE_PROGRAM_NV */ + 1702, /* GL_VERTEX_ATTRIB_ARRAY_ENABLED */ + 1708, /* GL_VERTEX_ATTRIB_ARRAY_SIZE */ + 1710, /* GL_VERTEX_ATTRIB_ARRAY_STRIDE */ + 1712, /* GL_VERTEX_ATTRIB_ARRAY_TYPE */ + 301, /* GL_CURRENT_VERTEX_ATTRIB */ + 1168, /* GL_PROGRAM_LENGTH_ARB */ + 1182, /* GL_PROGRAM_STRING_ARB */ + 931, /* GL_MODELVIEW_PROJECTION_NV */ + 571, /* GL_IDENTITY_NV */ + 616, /* GL_INVERSE_NV */ + 1632, /* GL_TRANSPOSE_NV */ + 617, /* GL_INVERSE_TRANSPOSE_NV */ + 840, /* GL_MAX_PROGRAM_MATRIX_STACK_DEPTH_ARB */ + 839, /* GL_MAX_PROGRAM_MATRICES_ARB */ + 747, /* GL_MATRIX0_NV */ + 759, /* GL_MATRIX1_NV */ + 771, /* GL_MATRIX2_NV */ + 775, /* GL_MATRIX3_NV */ + 777, /* GL_MATRIX4_NV */ + 779, /* GL_MATRIX5_NV */ + 781, /* GL_MATRIX6_NV */ + 783, /* GL_MATRIX7_NV */ + 286, /* GL_CURRENT_MATRIX_STACK_DEPTH_ARB */ + 283, /* GL_CURRENT_MATRIX_ARB */ + 1718, /* GL_VERTEX_PROGRAM_POINT_SIZE */ + 1721, /* GL_VERTEX_PROGRAM_TWO_SIDE */ + 1180, /* GL_PROGRAM_PARAMETER_NV */ + 1706, /* GL_VERTEX_ATTRIB_ARRAY_POINTER */ + 1184, /* GL_PROGRAM_TARGET_NV */ + 1181, /* GL_PROGRAM_RESIDENT_NV */ + 1624, /* GL_TRACK_MATRIX_NV */ + 1625, /* GL_TRACK_MATRIX_TRANSFORM_NV */ + 1716, /* GL_VERTEX_PROGRAM_BINDING_NV */ + 1162, /* GL_PROGRAM_ERROR_POSITION_ARB */ + 320, /* GL_DEPTH_CLAMP_NV */ + 1684, /* GL_VERTEX_ATTRIB_ARRAY0_NV */ + 1691, /* GL_VERTEX_ATTRIB_ARRAY1_NV */ + 1692, /* GL_VERTEX_ATTRIB_ARRAY2_NV */ + 1693, /* GL_VERTEX_ATTRIB_ARRAY3_NV */ + 1694, /* GL_VERTEX_ATTRIB_ARRAY4_NV */ + 1695, /* GL_VERTEX_ATTRIB_ARRAY5_NV */ + 1696, /* GL_VERTEX_ATTRIB_ARRAY6_NV */ + 1697, /* GL_VERTEX_ATTRIB_ARRAY7_NV */ + 1698, /* GL_VERTEX_ATTRIB_ARRAY8_NV */ + 1699, /* GL_VERTEX_ATTRIB_ARRAY9_NV */ + 1685, /* GL_VERTEX_ATTRIB_ARRAY10_NV */ + 1686, /* GL_VERTEX_ATTRIB_ARRAY11_NV */ + 1687, /* GL_VERTEX_ATTRIB_ARRAY12_NV */ + 1688, /* GL_VERTEX_ATTRIB_ARRAY13_NV */ + 1689, /* GL_VERTEX_ATTRIB_ARRAY14_NV */ + 1690, /* GL_VERTEX_ATTRIB_ARRAY15_NV */ + 701, /* GL_MAP1_VERTEX_ATTRIB0_4_NV */ + 708, /* GL_MAP1_VERTEX_ATTRIB1_4_NV */ + 709, /* GL_MAP1_VERTEX_ATTRIB2_4_NV */ + 710, /* GL_MAP1_VERTEX_ATTRIB3_4_NV */ + 711, /* GL_MAP1_VERTEX_ATTRIB4_4_NV */ + 712, /* GL_MAP1_VERTEX_ATTRIB5_4_NV */ + 713, /* GL_MAP1_VERTEX_ATTRIB6_4_NV */ + 714, /* GL_MAP1_VERTEX_ATTRIB7_4_NV */ + 715, /* GL_MAP1_VERTEX_ATTRIB8_4_NV */ + 716, /* GL_MAP1_VERTEX_ATTRIB9_4_NV */ + 702, /* GL_MAP1_VERTEX_ATTRIB10_4_NV */ + 703, /* GL_MAP1_VERTEX_ATTRIB11_4_NV */ + 704, /* GL_MAP1_VERTEX_ATTRIB12_4_NV */ + 705, /* GL_MAP1_VERTEX_ATTRIB13_4_NV */ + 706, /* GL_MAP1_VERTEX_ATTRIB14_4_NV */ + 707, /* GL_MAP1_VERTEX_ATTRIB15_4_NV */ + 728, /* GL_MAP2_VERTEX_ATTRIB0_4_NV */ + 735, /* GL_MAP2_VERTEX_ATTRIB1_4_NV */ + 736, /* GL_MAP2_VERTEX_ATTRIB2_4_NV */ + 737, /* GL_MAP2_VERTEX_ATTRIB3_4_NV */ + 738, /* GL_MAP2_VERTEX_ATTRIB4_4_NV */ + 739, /* GL_MAP2_VERTEX_ATTRIB5_4_NV */ + 740, /* GL_MAP2_VERTEX_ATTRIB6_4_NV */ + 1161, /* GL_PROGRAM_BINDING_ARB */ + 742, /* GL_MAP2_VERTEX_ATTRIB8_4_NV */ + 743, /* GL_MAP2_VERTEX_ATTRIB9_4_NV */ + 729, /* GL_MAP2_VERTEX_ATTRIB10_4_NV */ + 730, /* GL_MAP2_VERTEX_ATTRIB11_4_NV */ + 731, /* GL_MAP2_VERTEX_ATTRIB12_4_NV */ + 732, /* GL_MAP2_VERTEX_ATTRIB13_4_NV */ + 733, /* GL_MAP2_VERTEX_ATTRIB14_4_NV */ + 734, /* GL_MAP2_VERTEX_ATTRIB15_4_NV */ + 1547, /* GL_TEXTURE_COMPRESSED_IMAGE_SIZE */ + 1544, /* GL_TEXTURE_COMPRESSED */ + 970, /* GL_NUM_COMPRESSED_TEXTURE_FORMATS */ + 240, /* GL_COMPRESSED_TEXTURE_FORMATS */ + 879, /* GL_MAX_VERTEX_UNITS_ARB */ 22, /* GL_ACTIVE_VERTEX_UNITS_ARB */ - 1727, /* GL_WEIGHT_SUM_UNITY_ARB */ - 1705, /* GL_VERTEX_BLEND_ARB */ - 302, /* GL_CURRENT_WEIGHT_ARB */ - 1726, /* GL_WEIGHT_ARRAY_TYPE_ARB */ - 1725, /* GL_WEIGHT_ARRAY_STRIDE_ARB */ - 1724, /* GL_WEIGHT_ARRAY_SIZE_ARB */ - 1723, /* GL_WEIGHT_ARRAY_POINTER_ARB */ - 1720, /* GL_WEIGHT_ARRAY_ARB */ - 345, /* GL_DOT3_RGB */ - 346, /* GL_DOT3_RGBA */ - 237, /* GL_COMPRESSED_RGB_FXT1_3DFX */ - 232, /* GL_COMPRESSED_RGBA_FXT1_3DFX */ - 936, /* GL_MULTISAMPLE_3DFX */ - 1306, /* GL_SAMPLE_BUFFERS_3DFX */ - 1297, /* GL_SAMPLES_3DFX */ - 917, /* GL_MODELVIEW2_ARB */ - 920, /* GL_MODELVIEW3_ARB */ - 921, /* GL_MODELVIEW4_ARB */ - 922, /* GL_MODELVIEW5_ARB */ - 923, /* GL_MODELVIEW6_ARB */ - 924, /* GL_MODELVIEW7_ARB */ - 925, /* GL_MODELVIEW8_ARB */ - 926, /* GL_MODELVIEW9_ARB */ - 896, /* GL_MODELVIEW10_ARB */ - 897, /* GL_MODELVIEW11_ARB */ - 898, /* GL_MODELVIEW12_ARB */ - 899, /* GL_MODELVIEW13_ARB */ - 900, /* GL_MODELVIEW14_ARB */ - 901, /* GL_MODELVIEW15_ARB */ - 902, /* GL_MODELVIEW16_ARB */ - 903, /* GL_MODELVIEW17_ARB */ - 904, /* GL_MODELVIEW18_ARB */ - 905, /* GL_MODELVIEW19_ARB */ - 907, /* GL_MODELVIEW20_ARB */ - 908, /* GL_MODELVIEW21_ARB */ - 909, /* GL_MODELVIEW22_ARB */ - 910, /* GL_MODELVIEW23_ARB */ - 911, /* GL_MODELVIEW24_ARB */ - 912, /* GL_MODELVIEW25_ARB */ - 913, /* GL_MODELVIEW26_ARB */ - 914, /* GL_MODELVIEW27_ARB */ - 915, /* GL_MODELVIEW28_ARB */ - 916, /* GL_MODELVIEW29_ARB */ - 918, /* GL_MODELVIEW30_ARB */ - 919, /* GL_MODELVIEW31_ARB */ - 350, /* GL_DOT3_RGB_EXT */ - 348, /* GL_DOT3_RGBA_EXT */ - 890, /* GL_MIRROR_CLAMP_EXT */ - 893, /* GL_MIRROR_CLAMP_TO_EDGE_EXT */ - 931, /* GL_MODULATE_ADD_ATI */ - 932, /* GL_MODULATE_SIGNED_ADD_ATI */ - 933, /* GL_MODULATE_SUBTRACT_ATI */ - 1733, /* GL_YCBCR_MESA */ - 1022, /* GL_PACK_INVERT_MESA */ - 305, /* GL_DEBUG_OBJECT_MESA */ - 306, /* GL_DEBUG_PRINT_MESA */ - 304, /* GL_DEBUG_ASSERT_MESA */ + 1736, /* GL_WEIGHT_SUM_UNITY_ARB */ + 1714, /* GL_VERTEX_BLEND_ARB */ + 303, /* GL_CURRENT_WEIGHT_ARB */ + 1735, /* GL_WEIGHT_ARRAY_TYPE_ARB */ + 1734, /* GL_WEIGHT_ARRAY_STRIDE_ARB */ + 1733, /* GL_WEIGHT_ARRAY_SIZE_ARB */ + 1732, /* GL_WEIGHT_ARRAY_POINTER_ARB */ + 1729, /* GL_WEIGHT_ARRAY_ARB */ + 346, /* GL_DOT3_RGB */ + 347, /* GL_DOT3_RGBA */ + 238, /* GL_COMPRESSED_RGB_FXT1_3DFX */ + 233, /* GL_COMPRESSED_RGBA_FXT1_3DFX */ + 939, /* GL_MULTISAMPLE_3DFX */ + 1311, /* GL_SAMPLE_BUFFERS_3DFX */ + 1302, /* GL_SAMPLES_3DFX */ + 920, /* GL_MODELVIEW2_ARB */ + 923, /* GL_MODELVIEW3_ARB */ + 924, /* GL_MODELVIEW4_ARB */ + 925, /* GL_MODELVIEW5_ARB */ + 926, /* GL_MODELVIEW6_ARB */ + 927, /* GL_MODELVIEW7_ARB */ + 928, /* GL_MODELVIEW8_ARB */ + 929, /* GL_MODELVIEW9_ARB */ + 899, /* GL_MODELVIEW10_ARB */ + 900, /* GL_MODELVIEW11_ARB */ + 901, /* GL_MODELVIEW12_ARB */ + 902, /* GL_MODELVIEW13_ARB */ + 903, /* GL_MODELVIEW14_ARB */ + 904, /* GL_MODELVIEW15_ARB */ + 905, /* GL_MODELVIEW16_ARB */ + 906, /* GL_MODELVIEW17_ARB */ + 907, /* GL_MODELVIEW18_ARB */ + 908, /* GL_MODELVIEW19_ARB */ + 910, /* GL_MODELVIEW20_ARB */ + 911, /* GL_MODELVIEW21_ARB */ + 912, /* GL_MODELVIEW22_ARB */ + 913, /* GL_MODELVIEW23_ARB */ + 914, /* GL_MODELVIEW24_ARB */ + 915, /* GL_MODELVIEW25_ARB */ + 916, /* GL_MODELVIEW26_ARB */ + 917, /* GL_MODELVIEW27_ARB */ + 918, /* GL_MODELVIEW28_ARB */ + 919, /* GL_MODELVIEW29_ARB */ + 921, /* GL_MODELVIEW30_ARB */ + 922, /* GL_MODELVIEW31_ARB */ + 351, /* GL_DOT3_RGB_EXT */ + 349, /* GL_DOT3_RGBA_EXT */ + 893, /* GL_MIRROR_CLAMP_EXT */ + 896, /* GL_MIRROR_CLAMP_TO_EDGE_EXT */ + 934, /* GL_MODULATE_ADD_ATI */ + 935, /* GL_MODULATE_SIGNED_ADD_ATI */ + 936, /* GL_MODULATE_SUBTRACT_ATI */ + 1742, /* GL_YCBCR_MESA */ + 1025, /* GL_PACK_INVERT_MESA */ + 306, /* GL_DEBUG_OBJECT_MESA */ + 307, /* GL_DEBUG_PRINT_MESA */ + 305, /* GL_DEBUG_ASSERT_MESA */ 107, /* GL_BUFFER_SIZE */ 109, /* GL_BUFFER_USAGE */ - 1393, /* GL_STENCIL_BACK_FUNC */ - 1392, /* GL_STENCIL_BACK_FAIL */ - 1394, /* GL_STENCIL_BACK_PASS_DEPTH_FAIL */ - 1395, /* GL_STENCIL_BACK_PASS_DEPTH_PASS */ - 484, /* GL_FRAGMENT_PROGRAM_ARB */ - 1156, /* GL_PROGRAM_ALU_INSTRUCTIONS_ARB */ - 1184, /* GL_PROGRAM_TEX_INSTRUCTIONS_ARB */ - 1183, /* GL_PROGRAM_TEX_INDIRECTIONS_ARB */ - 1168, /* GL_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB */ - 1174, /* GL_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB */ - 1173, /* GL_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB */ - 826, /* GL_MAX_PROGRAM_ALU_INSTRUCTIONS_ARB */ - 849, /* GL_MAX_PROGRAM_TEX_INSTRUCTIONS_ARB */ - 848, /* GL_MAX_PROGRAM_TEX_INDIRECTIONS_ARB */ - 839, /* GL_MAX_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB */ - 845, /* GL_MAX_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB */ - 844, /* GL_MAX_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB */ - 809, /* GL_MAX_DRAW_BUFFERS */ - 354, /* GL_DRAW_BUFFER0 */ - 357, /* GL_DRAW_BUFFER1 */ - 378, /* GL_DRAW_BUFFER2 */ - 381, /* GL_DRAW_BUFFER3 */ - 384, /* GL_DRAW_BUFFER4 */ - 387, /* GL_DRAW_BUFFER5 */ - 390, /* GL_DRAW_BUFFER6 */ - 393, /* GL_DRAW_BUFFER7 */ - 396, /* GL_DRAW_BUFFER8 */ - 399, /* GL_DRAW_BUFFER9 */ - 358, /* GL_DRAW_BUFFER10 */ - 361, /* GL_DRAW_BUFFER11 */ - 364, /* GL_DRAW_BUFFER12 */ - 367, /* GL_DRAW_BUFFER13 */ - 370, /* GL_DRAW_BUFFER14 */ - 373, /* GL_DRAW_BUFFER15 */ + 1398, /* GL_STENCIL_BACK_FUNC */ + 1397, /* GL_STENCIL_BACK_FAIL */ + 1399, /* GL_STENCIL_BACK_PASS_DEPTH_FAIL */ + 1400, /* GL_STENCIL_BACK_PASS_DEPTH_PASS */ + 485, /* GL_FRAGMENT_PROGRAM_ARB */ + 1159, /* GL_PROGRAM_ALU_INSTRUCTIONS_ARB */ + 1187, /* GL_PROGRAM_TEX_INSTRUCTIONS_ARB */ + 1186, /* GL_PROGRAM_TEX_INDIRECTIONS_ARB */ + 1171, /* GL_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB */ + 1177, /* GL_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB */ + 1176, /* GL_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB */ + 829, /* GL_MAX_PROGRAM_ALU_INSTRUCTIONS_ARB */ + 852, /* GL_MAX_PROGRAM_TEX_INSTRUCTIONS_ARB */ + 851, /* GL_MAX_PROGRAM_TEX_INDIRECTIONS_ARB */ + 842, /* GL_MAX_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB */ + 848, /* GL_MAX_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB */ + 847, /* GL_MAX_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB */ + 812, /* GL_MAX_DRAW_BUFFERS */ + 355, /* GL_DRAW_BUFFER0 */ + 358, /* GL_DRAW_BUFFER1 */ + 379, /* GL_DRAW_BUFFER2 */ + 382, /* GL_DRAW_BUFFER3 */ + 385, /* GL_DRAW_BUFFER4 */ + 388, /* GL_DRAW_BUFFER5 */ + 391, /* GL_DRAW_BUFFER6 */ + 394, /* GL_DRAW_BUFFER7 */ + 397, /* GL_DRAW_BUFFER8 */ + 400, /* GL_DRAW_BUFFER9 */ + 359, /* GL_DRAW_BUFFER10 */ + 362, /* GL_DRAW_BUFFER11 */ + 365, /* GL_DRAW_BUFFER12 */ + 368, /* GL_DRAW_BUFFER13 */ + 371, /* GL_DRAW_BUFFER14 */ + 374, /* GL_DRAW_BUFFER15 */ 82, /* GL_BLEND_EQUATION_ALPHA */ - 790, /* GL_MATRIX_PALETTE_ARB */ - 820, /* GL_MAX_MATRIX_PALETTE_STACK_DEPTH_ARB */ - 823, /* GL_MAX_PALETTE_MATRICES_ARB */ - 288, /* GL_CURRENT_PALETTE_MATRIX_ARB */ - 784, /* GL_MATRIX_INDEX_ARRAY_ARB */ - 283, /* GL_CURRENT_MATRIX_INDEX_ARB */ - 786, /* GL_MATRIX_INDEX_ARRAY_SIZE_ARB */ - 788, /* GL_MATRIX_INDEX_ARRAY_TYPE_ARB */ - 787, /* GL_MATRIX_INDEX_ARRAY_STRIDE_ARB */ - 785, /* GL_MATRIX_INDEX_ARRAY_POINTER_ARB */ - 1564, /* GL_TEXTURE_DEPTH_SIZE */ - 338, /* GL_DEPTH_TEXTURE_MODE */ - 1530, /* GL_TEXTURE_COMPARE_MODE */ - 1528, /* GL_TEXTURE_COMPARE_FUNC */ - 216, /* GL_COMPARE_R_TO_TEXTURE */ - 1090, /* GL_POINT_SPRITE */ - 265, /* GL_COORD_REPLACE */ - 1094, /* GL_POINT_SPRITE_R_MODE_NV */ - 1209, /* GL_QUERY_COUNTER_BITS */ - 290, /* GL_CURRENT_QUERY */ - 1211, /* GL_QUERY_RESULT */ - 1213, /* GL_QUERY_RESULT_AVAILABLE */ - 870, /* GL_MAX_VERTEX_ATTRIBS */ - 1695, /* GL_VERTEX_ATTRIB_ARRAY_NORMALIZED */ - 336, /* GL_DEPTH_STENCIL_TO_RGBA_NV */ - 335, /* GL_DEPTH_STENCIL_TO_BGRA_NV */ - 856, /* GL_MAX_TEXTURE_COORDS */ - 858, /* GL_MAX_TEXTURE_IMAGE_UNITS */ - 1161, /* GL_PROGRAM_ERROR_STRING_ARB */ - 1163, /* GL_PROGRAM_FORMAT_ASCII_ARB */ - 1162, /* GL_PROGRAM_FORMAT_ARB */ - 1609, /* GL_TEXTURE_UNSIGNED_REMAP_MODE_NV */ - 317, /* GL_DEPTH_BOUNDS_TEST_EXT */ - 316, /* GL_DEPTH_BOUNDS_EXT */ + 792, /* GL_MATRIX_PALETTE_ARB */ + 823, /* GL_MAX_MATRIX_PALETTE_STACK_DEPTH_ARB */ + 826, /* GL_MAX_PALETTE_MATRICES_ARB */ + 289, /* GL_CURRENT_PALETTE_MATRIX_ARB */ + 786, /* GL_MATRIX_INDEX_ARRAY_ARB */ + 284, /* GL_CURRENT_MATRIX_INDEX_ARB */ + 788, /* GL_MATRIX_INDEX_ARRAY_SIZE_ARB */ + 790, /* GL_MATRIX_INDEX_ARRAY_TYPE_ARB */ + 789, /* GL_MATRIX_INDEX_ARRAY_STRIDE_ARB */ + 787, /* GL_MATRIX_INDEX_ARRAY_POINTER_ARB */ + 1573, /* GL_TEXTURE_DEPTH_SIZE */ + 339, /* GL_DEPTH_TEXTURE_MODE */ + 1539, /* GL_TEXTURE_COMPARE_MODE */ + 1537, /* GL_TEXTURE_COMPARE_FUNC */ + 217, /* GL_COMPARE_R_TO_TEXTURE */ + 1093, /* GL_POINT_SPRITE */ + 266, /* GL_COORD_REPLACE */ + 1097, /* GL_POINT_SPRITE_R_MODE_NV */ + 1214, /* GL_QUERY_COUNTER_BITS */ + 291, /* GL_CURRENT_QUERY */ + 1216, /* GL_QUERY_RESULT */ + 1218, /* GL_QUERY_RESULT_AVAILABLE */ + 873, /* GL_MAX_VERTEX_ATTRIBS */ + 1704, /* GL_VERTEX_ATTRIB_ARRAY_NORMALIZED */ + 337, /* GL_DEPTH_STENCIL_TO_RGBA_NV */ + 336, /* GL_DEPTH_STENCIL_TO_BGRA_NV */ + 859, /* GL_MAX_TEXTURE_COORDS */ + 861, /* GL_MAX_TEXTURE_IMAGE_UNITS */ + 1164, /* GL_PROGRAM_ERROR_STRING_ARB */ + 1166, /* GL_PROGRAM_FORMAT_ASCII_ARB */ + 1165, /* GL_PROGRAM_FORMAT_ARB */ + 1618, /* GL_TEXTURE_UNSIGNED_REMAP_MODE_NV */ + 318, /* GL_DEPTH_BOUNDS_TEST_EXT */ + 317, /* GL_DEPTH_BOUNDS_EXT */ 52, /* GL_ARRAY_BUFFER */ - 419, /* GL_ELEMENT_ARRAY_BUFFER */ + 420, /* GL_ELEMENT_ARRAY_BUFFER */ 54, /* GL_ARRAY_BUFFER_BINDING */ - 421, /* GL_ELEMENT_ARRAY_BUFFER_BINDING */ - 1669, /* GL_VERTEX_ARRAY_BUFFER_BINDING */ - 957, /* GL_NORMAL_ARRAY_BUFFER_BINDING */ + 422, /* GL_ELEMENT_ARRAY_BUFFER_BINDING */ + 1678, /* GL_VERTEX_ARRAY_BUFFER_BINDING */ + 960, /* GL_NORMAL_ARRAY_BUFFER_BINDING */ 140, /* GL_COLOR_ARRAY_BUFFER_BINDING */ - 577, /* GL_INDEX_ARRAY_BUFFER_BINDING */ - 1543, /* GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING */ - 415, /* GL_EDGE_FLAG_ARRAY_BUFFER_BINDING */ - 1318, /* GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING */ - 462, /* GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING */ - 1721, /* GL_WEIGHT_ARRAY_BUFFER_BINDING */ - 1691, /* GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING */ - 1164, /* GL_PROGRAM_INSTRUCTIONS_ARB */ - 832, /* GL_MAX_PROGRAM_INSTRUCTIONS_ARB */ - 1170, /* GL_PROGRAM_NATIVE_INSTRUCTIONS_ARB */ - 841, /* GL_MAX_PROGRAM_NATIVE_INSTRUCTIONS_ARB */ - 1182, /* GL_PROGRAM_TEMPORARIES_ARB */ - 847, /* GL_MAX_PROGRAM_TEMPORARIES_ARB */ - 1172, /* GL_PROGRAM_NATIVE_TEMPORARIES_ARB */ - 843, /* GL_MAX_PROGRAM_NATIVE_TEMPORARIES_ARB */ - 1176, /* GL_PROGRAM_PARAMETERS_ARB */ - 846, /* GL_MAX_PROGRAM_PARAMETERS_ARB */ - 1171, /* GL_PROGRAM_NATIVE_PARAMETERS_ARB */ - 842, /* GL_MAX_PROGRAM_NATIVE_PARAMETERS_ARB */ - 1157, /* GL_PROGRAM_ATTRIBS_ARB */ - 827, /* GL_MAX_PROGRAM_ATTRIBS_ARB */ - 1169, /* GL_PROGRAM_NATIVE_ATTRIBS_ARB */ - 840, /* GL_MAX_PROGRAM_NATIVE_ATTRIBS_ARB */ - 1155, /* GL_PROGRAM_ADDRESS_REGISTERS_ARB */ - 825, /* GL_MAX_PROGRAM_ADDRESS_REGISTERS_ARB */ - 1167, /* GL_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB */ - 838, /* GL_MAX_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB */ - 833, /* GL_MAX_PROGRAM_LOCAL_PARAMETERS_ARB */ - 829, /* GL_MAX_PROGRAM_ENV_PARAMETERS_ARB */ - 1185, /* GL_PROGRAM_UNDER_NATIVE_LIMITS_ARB */ - 1620, /* GL_TRANSPOSE_CURRENT_MATRIX_ARB */ - 1221, /* GL_READ_ONLY */ - 1729, /* GL_WRITE_ONLY */ - 1223, /* GL_READ_WRITE */ + 579, /* GL_INDEX_ARRAY_BUFFER_BINDING */ + 1552, /* GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING */ + 416, /* GL_EDGE_FLAG_ARRAY_BUFFER_BINDING */ + 1323, /* GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING */ + 463, /* GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING */ + 1730, /* GL_WEIGHT_ARRAY_BUFFER_BINDING */ + 1700, /* GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING */ + 1167, /* GL_PROGRAM_INSTRUCTIONS_ARB */ + 835, /* GL_MAX_PROGRAM_INSTRUCTIONS_ARB */ + 1173, /* GL_PROGRAM_NATIVE_INSTRUCTIONS_ARB */ + 844, /* GL_MAX_PROGRAM_NATIVE_INSTRUCTIONS_ARB */ + 1185, /* GL_PROGRAM_TEMPORARIES_ARB */ + 850, /* GL_MAX_PROGRAM_TEMPORARIES_ARB */ + 1175, /* GL_PROGRAM_NATIVE_TEMPORARIES_ARB */ + 846, /* GL_MAX_PROGRAM_NATIVE_TEMPORARIES_ARB */ + 1179, /* GL_PROGRAM_PARAMETERS_ARB */ + 849, /* GL_MAX_PROGRAM_PARAMETERS_ARB */ + 1174, /* GL_PROGRAM_NATIVE_PARAMETERS_ARB */ + 845, /* GL_MAX_PROGRAM_NATIVE_PARAMETERS_ARB */ + 1160, /* GL_PROGRAM_ATTRIBS_ARB */ + 830, /* GL_MAX_PROGRAM_ATTRIBS_ARB */ + 1172, /* GL_PROGRAM_NATIVE_ATTRIBS_ARB */ + 843, /* GL_MAX_PROGRAM_NATIVE_ATTRIBS_ARB */ + 1158, /* GL_PROGRAM_ADDRESS_REGISTERS_ARB */ + 828, /* GL_MAX_PROGRAM_ADDRESS_REGISTERS_ARB */ + 1170, /* GL_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB */ + 841, /* GL_MAX_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB */ + 836, /* GL_MAX_PROGRAM_LOCAL_PARAMETERS_ARB */ + 832, /* GL_MAX_PROGRAM_ENV_PARAMETERS_ARB */ + 1188, /* GL_PROGRAM_UNDER_NATIVE_LIMITS_ARB */ + 1629, /* GL_TRANSPOSE_CURRENT_MATRIX_ARB */ + 1226, /* GL_READ_ONLY */ + 1738, /* GL_WRITE_ONLY */ + 1228, /* GL_READ_WRITE */ 101, /* GL_BUFFER_ACCESS */ 103, /* GL_BUFFER_MAPPED */ 105, /* GL_BUFFER_MAP_POINTER */ - 1614, /* GL_TIME_ELAPSED_EXT */ - 744, /* GL_MATRIX0_ARB */ - 756, /* GL_MATRIX1_ARB */ - 768, /* GL_MATRIX2_ARB */ - 772, /* GL_MATRIX3_ARB */ - 774, /* GL_MATRIX4_ARB */ - 776, /* GL_MATRIX5_ARB */ - 778, /* GL_MATRIX6_ARB */ - 780, /* GL_MATRIX7_ARB */ - 782, /* GL_MATRIX8_ARB */ - 783, /* GL_MATRIX9_ARB */ - 746, /* GL_MATRIX10_ARB */ - 747, /* GL_MATRIX11_ARB */ - 748, /* GL_MATRIX12_ARB */ - 749, /* GL_MATRIX13_ARB */ - 750, /* GL_MATRIX14_ARB */ - 751, /* GL_MATRIX15_ARB */ - 752, /* GL_MATRIX16_ARB */ - 753, /* GL_MATRIX17_ARB */ - 754, /* GL_MATRIX18_ARB */ - 755, /* GL_MATRIX19_ARB */ - 758, /* GL_MATRIX20_ARB */ - 759, /* GL_MATRIX21_ARB */ - 760, /* GL_MATRIX22_ARB */ - 761, /* GL_MATRIX23_ARB */ - 762, /* GL_MATRIX24_ARB */ - 763, /* GL_MATRIX25_ARB */ - 764, /* GL_MATRIX26_ARB */ - 765, /* GL_MATRIX27_ARB */ - 766, /* GL_MATRIX28_ARB */ - 767, /* GL_MATRIX29_ARB */ - 770, /* GL_MATRIX30_ARB */ - 771, /* GL_MATRIX31_ARB */ - 1420, /* GL_STREAM_DRAW */ - 1422, /* GL_STREAM_READ */ - 1418, /* GL_STREAM_COPY */ - 1386, /* GL_STATIC_DRAW */ - 1388, /* GL_STATIC_READ */ - 1384, /* GL_STATIC_COPY */ - 409, /* GL_DYNAMIC_DRAW */ - 411, /* GL_DYNAMIC_READ */ - 407, /* GL_DYNAMIC_COPY */ - 533, /* GL_GL_PIXEL_PACK_BUFFER */ - 535, /* GL_GL_PIXEL_UNPACK_BUFFER */ - 534, /* GL_GL_PIXEL_PACK_BUFFER_BINDING */ - 536, /* GL_GL_PIXEL_UNPACK_BUFFER_BINDING */ - 830, /* GL_MAX_PROGRAM_EXEC_INSTRUCTIONS_NV */ - 828, /* GL_MAX_PROGRAM_CALL_DEPTH_NV */ - 831, /* GL_MAX_PROGRAM_IF_DEPTH_NV */ - 835, /* GL_MAX_PROGRAM_LOOP_DEPTH_NV */ - 834, /* GL_MAX_PROGRAM_LOOP_COUNT_NV */ - 1414, /* GL_STENCIL_TEST_TWO_SIDE_EXT */ + 1623, /* GL_TIME_ELAPSED_EXT */ + 746, /* GL_MATRIX0_ARB */ + 758, /* GL_MATRIX1_ARB */ + 770, /* GL_MATRIX2_ARB */ + 774, /* GL_MATRIX3_ARB */ + 776, /* GL_MATRIX4_ARB */ + 778, /* GL_MATRIX5_ARB */ + 780, /* GL_MATRIX6_ARB */ + 782, /* GL_MATRIX7_ARB */ + 784, /* GL_MATRIX8_ARB */ + 785, /* GL_MATRIX9_ARB */ + 748, /* GL_MATRIX10_ARB */ + 749, /* GL_MATRIX11_ARB */ + 750, /* GL_MATRIX12_ARB */ + 751, /* GL_MATRIX13_ARB */ + 752, /* GL_MATRIX14_ARB */ + 753, /* GL_MATRIX15_ARB */ + 754, /* GL_MATRIX16_ARB */ + 755, /* GL_MATRIX17_ARB */ + 756, /* GL_MATRIX18_ARB */ + 757, /* GL_MATRIX19_ARB */ + 760, /* GL_MATRIX20_ARB */ + 761, /* GL_MATRIX21_ARB */ + 762, /* GL_MATRIX22_ARB */ + 763, /* GL_MATRIX23_ARB */ + 764, /* GL_MATRIX24_ARB */ + 765, /* GL_MATRIX25_ARB */ + 766, /* GL_MATRIX26_ARB */ + 767, /* GL_MATRIX27_ARB */ + 768, /* GL_MATRIX28_ARB */ + 769, /* GL_MATRIX29_ARB */ + 772, /* GL_MATRIX30_ARB */ + 773, /* GL_MATRIX31_ARB */ + 1425, /* GL_STREAM_DRAW */ + 1427, /* GL_STREAM_READ */ + 1423, /* GL_STREAM_COPY */ + 1391, /* GL_STATIC_DRAW */ + 1393, /* GL_STATIC_READ */ + 1389, /* GL_STATIC_COPY */ + 410, /* GL_DYNAMIC_DRAW */ + 412, /* GL_DYNAMIC_READ */ + 408, /* GL_DYNAMIC_COPY */ + 535, /* GL_GL_PIXEL_PACK_BUFFER */ + 537, /* GL_GL_PIXEL_UNPACK_BUFFER */ + 536, /* GL_GL_PIXEL_PACK_BUFFER_BINDING */ + 538, /* GL_GL_PIXEL_UNPACK_BUFFER_BINDING */ + 833, /* GL_MAX_PROGRAM_EXEC_INSTRUCTIONS_NV */ + 831, /* GL_MAX_PROGRAM_CALL_DEPTH_NV */ + 834, /* GL_MAX_PROGRAM_IF_DEPTH_NV */ + 838, /* GL_MAX_PROGRAM_LOOP_DEPTH_NV */ + 837, /* GL_MAX_PROGRAM_LOOP_COUNT_NV */ + 795, /* GL_MAX_ARRAY_TEXTURE_LAYERS_EXT */ + 1419, /* GL_STENCIL_TEST_TWO_SIDE_EXT */ 17, /* GL_ACTIVE_STENCIL_FACE_EXT */ - 891, /* GL_MIRROR_CLAMP_TO_BORDER_EXT */ - 1299, /* GL_SAMPLES_PASSED */ - 485, /* GL_FRAGMENT_SHADER */ - 1715, /* GL_VERTEX_SHADER */ - 1175, /* GL_PROGRAM_OBJECT_ARB */ - 1331, /* GL_SHADER_OBJECT_ARB */ - 816, /* GL_MAX_FRAGMENT_UNIFORM_COMPONENTS */ - 874, /* GL_MAX_VERTEX_UNIFORM_COMPONENTS */ - 868, /* GL_MAX_VARYING_FLOATS */ - 872, /* GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS */ - 801, /* GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS */ - 982, /* GL_OBJECT_TYPE_ARB */ - 1333, /* GL_SHADER_TYPE */ - 450, /* GL_FLOAT_VEC2 */ - 452, /* GL_FLOAT_VEC3 */ - 454, /* GL_FLOAT_VEC4 */ - 604, /* GL_INT_VEC2 */ - 606, /* GL_INT_VEC3 */ - 608, /* GL_INT_VEC4 */ + 894, /* GL_MIRROR_CLAMP_TO_BORDER_EXT */ + 1304, /* GL_SAMPLES_PASSED */ + 486, /* GL_FRAGMENT_SHADER */ + 1724, /* GL_VERTEX_SHADER */ + 1178, /* GL_PROGRAM_OBJECT_ARB */ + 1336, /* GL_SHADER_OBJECT_ARB */ + 819, /* GL_MAX_FRAGMENT_UNIFORM_COMPONENTS */ + 877, /* GL_MAX_VERTEX_UNIFORM_COMPONENTS */ + 871, /* GL_MAX_VARYING_FLOATS */ + 875, /* GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS */ + 804, /* GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS */ + 985, /* GL_OBJECT_TYPE_ARB */ + 1338, /* GL_SHADER_TYPE */ + 451, /* GL_FLOAT_VEC2 */ + 453, /* GL_FLOAT_VEC3 */ + 455, /* GL_FLOAT_VEC4 */ + 606, /* GL_INT_VEC2 */ + 608, /* GL_INT_VEC3 */ + 610, /* GL_INT_VEC4 */ 93, /* GL_BOOL */ 95, /* GL_BOOL_VEC2 */ 97, /* GL_BOOL_VEC3 */ 99, /* GL_BOOL_VEC4 */ - 444, /* GL_FLOAT_MAT2 */ - 446, /* GL_FLOAT_MAT3 */ - 448, /* GL_FLOAT_MAT4 */ - 1290, /* GL_SAMPLER_1D */ - 1292, /* GL_SAMPLER_2D */ - 1294, /* GL_SAMPLER_3D */ - 1295, /* GL_SAMPLER_CUBE */ - 1291, /* GL_SAMPLER_1D_SHADOW */ - 1293, /* GL_SAMPLER_2D_SHADOW */ - 527, /* GL_GL_FLOAT_MAT2x3 */ - 528, /* GL_GL_FLOAT_MAT2x4 */ - 529, /* GL_GL_FLOAT_MAT3x2 */ - 530, /* GL_GL_FLOAT_MAT3x4 */ - 531, /* GL_GL_FLOAT_MAT4x2 */ - 532, /* GL_GL_FLOAT_MAT4x3 */ - 311, /* GL_DELETE_STATUS */ - 220, /* GL_COMPILE_STATUS */ - 657, /* GL_LINK_STATUS */ - 1664, /* GL_VALIDATE_STATUS */ - 589, /* GL_INFO_LOG_LENGTH */ + 445, /* GL_FLOAT_MAT2 */ + 447, /* GL_FLOAT_MAT3 */ + 449, /* GL_FLOAT_MAT4 */ + 1295, /* GL_SAMPLER_1D */ + 1297, /* GL_SAMPLER_2D */ + 1299, /* GL_SAMPLER_3D */ + 1300, /* GL_SAMPLER_CUBE */ + 1296, /* GL_SAMPLER_1D_SHADOW */ + 1298, /* GL_SAMPLER_2D_SHADOW */ + 529, /* GL_GL_FLOAT_MAT2x3 */ + 530, /* GL_GL_FLOAT_MAT2x4 */ + 531, /* GL_GL_FLOAT_MAT3x2 */ + 532, /* GL_GL_FLOAT_MAT3x4 */ + 533, /* GL_GL_FLOAT_MAT4x2 */ + 534, /* GL_GL_FLOAT_MAT4x3 */ + 312, /* GL_DELETE_STATUS */ + 221, /* GL_COMPILE_STATUS */ + 659, /* GL_LINK_STATUS */ + 1673, /* GL_VALIDATE_STATUS */ + 591, /* GL_INFO_LOG_LENGTH */ 56, /* GL_ATTACHED_SHADERS */ 20, /* GL_ACTIVE_UNIFORMS */ 21, /* GL_ACTIVE_UNIFORM_MAX_LENGTH */ - 1332, /* GL_SHADER_SOURCE_LENGTH */ + 1337, /* GL_SHADER_SOURCE_LENGTH */ 15, /* GL_ACTIVE_ATTRIBUTES */ 16, /* GL_ACTIVE_ATTRIBUTE_MAX_LENGTH */ - 487, /* GL_FRAGMENT_SHADER_DERIVATIVE_HINT */ - 1335, /* GL_SHADING_LANGUAGE_VERSION */ - 289, /* GL_CURRENT_PROGRAM */ - 1031, /* GL_PALETTE4_RGB8_OES */ - 1033, /* GL_PALETTE4_RGBA8_OES */ - 1029, /* GL_PALETTE4_R5_G6_B5_OES */ - 1032, /* GL_PALETTE4_RGBA4_OES */ - 1030, /* GL_PALETTE4_RGB5_A1_OES */ - 1036, /* GL_PALETTE8_RGB8_OES */ - 1038, /* GL_PALETTE8_RGBA8_OES */ - 1034, /* GL_PALETTE8_R5_G6_B5_OES */ - 1037, /* GL_PALETTE8_RGBA4_OES */ - 1035, /* GL_PALETTE8_RGB5_A1_OES */ - 572, /* GL_IMPLEMENTATION_COLOR_READ_TYPE_OES */ - 571, /* GL_IMPLEMENTATION_COLOR_READ_FORMAT_OES */ - 541, /* GL_GL_SRGB */ - 542, /* GL_GL_SRGB8 */ - 544, /* GL_GL_SRGB_ALPHA */ - 543, /* GL_GL_SRGB8_ALPHA8 */ - 540, /* GL_GL_SLUMINANCE_ALPHA */ - 539, /* GL_GL_SLUMINANCE8_ALPHA8 */ - 537, /* GL_GL_SLUMINANCE */ - 538, /* GL_GL_SLUMINANCE8 */ - 524, /* GL_GL_COMPRESSED_SRGB */ - 525, /* GL_GL_COMPRESSED_SRGB_ALPHA */ - 522, /* GL_GL_COMPRESSED_SLUMINANCE */ - 523, /* GL_GL_COMPRESSED_SLUMINANCE_ALPHA */ - 1092, /* GL_POINT_SPRITE_COORD_ORIGIN */ - 665, /* GL_LOWER_LEFT */ - 1661, /* GL_UPPER_LEFT */ - 1396, /* GL_STENCIL_BACK_REF */ - 1397, /* GL_STENCIL_BACK_VALUE_MASK */ - 1398, /* GL_STENCIL_BACK_WRITEMASK */ - 402, /* GL_DRAW_FRAMEBUFFER_BINDING_EXT */ - 1235, /* GL_RENDERBUFFER_BINDING_EXT */ - 1220, /* GL_READ_FRAMEBUFFER_EXT */ - 403, /* GL_DRAW_FRAMEBUFFER_EXT */ - 1219, /* GL_READ_FRAMEBUFFER_BINDING_EXT */ - 489, /* GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE_EXT */ - 488, /* GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME_EXT */ - 492, /* GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL_EXT */ - 491, /* GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE_EXT */ - 490, /* GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_3D_ZOFFSET_EXT */ - 494, /* GL_FRAMEBUFFER_COMPLETE_EXT */ - 496, /* GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT_EXT */ - 501, /* GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT_EXT */ - 499, /* GL_FRAMEBUFFER_INCOMPLETE_DUPLICATE_ATTACHMENT_EXT */ - 497, /* GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS_EXT */ - 500, /* GL_FRAMEBUFFER_INCOMPLETE_FORMATS_EXT */ - 498, /* GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT */ - 502, /* GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER_EXT */ - 504, /* GL_FRAMEBUFFER_UNSUPPORTED_EXT */ - 503, /* GL_FRAMEBUFFER_STATUS_ERROR_EXT */ - 798, /* GL_MAX_COLOR_ATTACHMENTS_EXT */ + 488, /* GL_FRAGMENT_SHADER_DERIVATIVE_HINT */ + 1340, /* GL_SHADING_LANGUAGE_VERSION */ + 290, /* GL_CURRENT_PROGRAM */ + 1034, /* GL_PALETTE4_RGB8_OES */ + 1036, /* GL_PALETTE4_RGBA8_OES */ + 1032, /* GL_PALETTE4_R5_G6_B5_OES */ + 1035, /* GL_PALETTE4_RGBA4_OES */ + 1033, /* GL_PALETTE4_RGB5_A1_OES */ + 1039, /* GL_PALETTE8_RGB8_OES */ + 1041, /* GL_PALETTE8_RGBA8_OES */ + 1037, /* GL_PALETTE8_R5_G6_B5_OES */ + 1040, /* GL_PALETTE8_RGBA4_OES */ + 1038, /* GL_PALETTE8_RGB5_A1_OES */ + 574, /* GL_IMPLEMENTATION_COLOR_READ_TYPE_OES */ + 573, /* GL_IMPLEMENTATION_COLOR_READ_FORMAT_OES */ + 1507, /* GL_TEXTURE_1D_ARRAY_EXT */ + 1198, /* GL_PROXY_TEXTURE_1D_ARRAY_EXT */ + 1509, /* GL_TEXTURE_2D_ARRAY_EXT */ + 1201, /* GL_PROXY_TEXTURE_2D_ARRAY_EXT */ + 1515, /* GL_TEXTURE_BINDING_1D_ARRAY_EXT */ + 1517, /* GL_TEXTURE_BINDING_2D_ARRAY_EXT */ + 543, /* GL_GL_SRGB */ + 544, /* GL_GL_SRGB8 */ + 546, /* GL_GL_SRGB_ALPHA */ + 545, /* GL_GL_SRGB8_ALPHA8 */ + 542, /* GL_GL_SLUMINANCE_ALPHA */ + 541, /* GL_GL_SLUMINANCE8_ALPHA8 */ + 539, /* GL_GL_SLUMINANCE */ + 540, /* GL_GL_SLUMINANCE8 */ + 526, /* GL_GL_COMPRESSED_SRGB */ + 527, /* GL_GL_COMPRESSED_SRGB_ALPHA */ + 524, /* GL_GL_COMPRESSED_SLUMINANCE */ + 525, /* GL_GL_COMPRESSED_SLUMINANCE_ALPHA */ + 1095, /* GL_POINT_SPRITE_COORD_ORIGIN */ + 667, /* GL_LOWER_LEFT */ + 1670, /* GL_UPPER_LEFT */ + 1401, /* GL_STENCIL_BACK_REF */ + 1402, /* GL_STENCIL_BACK_VALUE_MASK */ + 1403, /* GL_STENCIL_BACK_WRITEMASK */ + 403, /* GL_DRAW_FRAMEBUFFER_BINDING_EXT */ + 1240, /* GL_RENDERBUFFER_BINDING_EXT */ + 1225, /* GL_READ_FRAMEBUFFER_EXT */ + 404, /* GL_DRAW_FRAMEBUFFER_EXT */ + 1224, /* GL_READ_FRAMEBUFFER_BINDING_EXT */ + 490, /* GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE_EXT */ + 489, /* GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME_EXT */ + 494, /* GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL_EXT */ + 492, /* GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE_EXT */ + 491, /* GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_3D_ZOFFSET_EXT */ + 496, /* GL_FRAMEBUFFER_COMPLETE_EXT */ + 498, /* GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT_EXT */ + 503, /* GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT_EXT */ + 501, /* GL_FRAMEBUFFER_INCOMPLETE_DUPLICATE_ATTACHMENT_EXT */ + 499, /* GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS_EXT */ + 502, /* GL_FRAMEBUFFER_INCOMPLETE_FORMATS_EXT */ + 500, /* GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT */ + 504, /* GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER_EXT */ + 506, /* GL_FRAMEBUFFER_UNSUPPORTED_EXT */ + 505, /* GL_FRAMEBUFFER_STATUS_ERROR_EXT */ + 801, /* GL_MAX_COLOR_ATTACHMENTS_EXT */ 146, /* GL_COLOR_ATTACHMENT0_EXT */ 153, /* GL_COLOR_ATTACHMENT1_EXT */ 154, /* GL_COLOR_ATTACHMENT2_EXT */ @@ -4774,25 +4799,25 @@ static const unsigned reduced_enums[1277] = 150, /* GL_COLOR_ATTACHMENT13_EXT */ 151, /* GL_COLOR_ATTACHMENT14_EXT */ 152, /* GL_COLOR_ATTACHMENT15_EXT */ - 313, /* GL_DEPTH_ATTACHMENT_EXT */ - 1391, /* GL_STENCIL_ATTACHMENT_EXT */ - 495, /* GL_FRAMEBUFFER_EXT */ - 1236, /* GL_RENDERBUFFER_EXT */ - 1239, /* GL_RENDERBUFFER_WIDTH_EXT */ - 1237, /* GL_RENDERBUFFER_HEIGHT_EXT */ - 1238, /* GL_RENDERBUFFER_INTERNAL_FORMAT_EXT */ - 1409, /* GL_STENCIL_INDEX_EXT */ - 1406, /* GL_STENCIL_INDEX1_EXT */ - 1407, /* GL_STENCIL_INDEX4_EXT */ - 1408, /* GL_STENCIL_INDEX8_EXT */ - 1405, /* GL_STENCIL_INDEX16_EXT */ - 427, /* GL_EVAL_BIT */ - 1217, /* GL_RASTER_POSITION_UNCLIPPED_IBM */ - 659, /* GL_LIST_BIT */ - 1514, /* GL_TEXTURE_BIT */ - 1314, /* GL_SCISSOR_BIT */ + 314, /* GL_DEPTH_ATTACHMENT_EXT */ + 1396, /* GL_STENCIL_ATTACHMENT_EXT */ + 497, /* GL_FRAMEBUFFER_EXT */ + 1241, /* GL_RENDERBUFFER_EXT */ + 1244, /* GL_RENDERBUFFER_WIDTH_EXT */ + 1242, /* GL_RENDERBUFFER_HEIGHT_EXT */ + 1243, /* GL_RENDERBUFFER_INTERNAL_FORMAT_EXT */ + 1414, /* GL_STENCIL_INDEX_EXT */ + 1411, /* GL_STENCIL_INDEX1_EXT */ + 1412, /* GL_STENCIL_INDEX4_EXT */ + 1413, /* GL_STENCIL_INDEX8_EXT */ + 1410, /* GL_STENCIL_INDEX16_EXT */ + 428, /* GL_EVAL_BIT */ + 1222, /* GL_RASTER_POSITION_UNCLIPPED_IBM */ + 661, /* GL_LIST_BIT */ + 1523, /* GL_TEXTURE_BIT */ + 1319, /* GL_SCISSOR_BIT */ 29, /* GL_ALL_ATTRIB_BITS */ - 938, /* GL_MULTISAMPLE_BIT */ + 941, /* GL_MULTISAMPLE_BIT */ 30, /* GL_ALL_CLIENT_ATTRIB_BITS */ }; diff --git a/src/mesa/main/extensions.c b/src/mesa/main/extensions.c index 4e44c5b7103..a4a6cdae366 100644 --- a/src/mesa/main/extensions.c +++ b/src/mesa/main/extensions.c @@ -145,6 +145,7 @@ static const struct { { OFF, "GL_MESA_packed_depth_stencil", F(MESA_packed_depth_stencil) }, { OFF, "GL_MESA_program_debug", F(MESA_program_debug) }, { OFF, "GL_MESA_resize_buffers", F(MESA_resize_buffers) }, + { OFF, "GL_MESA_texture_array", F(MESA_texture_array) }, { OFF, "GL_MESA_ycbcr_texture", F(MESA_ycbcr_texture) }, { ON, "GL_MESA_window_pos", F(ARB_window_pos) }, { OFF, "GL_NV_blend_square", F(NV_blend_square) }, @@ -270,6 +271,7 @@ _mesa_enable_sw_extensions(GLcontext *ctx) ctx->Extensions.MESA_program_debug = GL_TRUE; #endif ctx->Extensions.MESA_resize_buffers = GL_TRUE; + ctx->Extensions.MESA_texture_array = GL_TRUE; ctx->Extensions.MESA_ycbcr_texture = GL_TRUE; ctx->Extensions.NV_blend_square = GL_TRUE; /*ctx->Extensions.NV_light_max_exponent = GL_TRUE;*/ diff --git a/src/mesa/main/fbobject.c b/src/mesa/main/fbobject.c index eac2f787171..e3bada5ae89 100644 --- a/src/mesa/main/fbobject.c +++ b/src/mesa/main/fbobject.c @@ -1179,9 +1179,16 @@ framebuffer_texture(GLcontext *ctx, const char *caller, GLenum target, texObj = _mesa_lookup_texture(ctx, texture); if (texObj != NULL) { - err = (texObj->Target == GL_TEXTURE_CUBE_MAP) - ? !IS_CUBE_FACE(textarget) - : (texObj->Target != textarget); + if (textarget == 0) { + err = (texObj->Target != GL_TEXTURE_3D) && + (texObj->Target != GL_TEXTURE_1D_ARRAY_EXT) && + (texObj->Target != GL_TEXTURE_2D_ARRAY_EXT); + } + else { + err = (texObj->Target == GL_TEXTURE_CUBE_MAP) + ? !IS_CUBE_FACE(textarget) + : (texObj->Target != textarget); + } } if (err) { @@ -1195,12 +1202,20 @@ framebuffer_texture(GLcontext *ctx, const char *caller, GLenum target, const GLint maxSize = 1 << (ctx->Const.Max3DTextureLevels - 1); if (zoffset < 0 || zoffset >= maxSize) { _mesa_error(ctx, GL_INVALID_VALUE, - "glFramebufferTexture%sEXT(zoffset)", - caller); + "glFramebufferTexture%sEXT(zoffset)", caller); + return; + } + } + else if ((texObj->Target == GL_TEXTURE_1D_ARRAY_EXT) || + (texObj->Target == GL_TEXTURE_2D_ARRAY_EXT)) { + if (zoffset < 0 || zoffset >= ctx->Const.MaxArrayTextureLayers) { + _mesa_error(ctx, GL_INVALID_VALUE, + "glFramebufferTexture%sEXT(layer)", caller); return; } } + if ((level < 0) || (level >= _mesa_max_texture_levels(ctx, texObj->Target))) { _mesa_error(ctx, GL_INVALID_VALUE, @@ -1291,6 +1306,17 @@ _mesa_FramebufferTexture3DEXT(GLenum target, GLenum attachment, } +void GLAPIENTRY +_mesa_FramebufferTextureLayerEXT(GLenum target, GLenum attachment, + GLuint texture, GLint level, GLint layer) +{ + GET_CURRENT_CONTEXT(ctx); + + framebuffer_texture(ctx, "Layer", target, attachment, 0, texture, + level, layer); +} + + void GLAPIENTRY _mesa_FramebufferRenderbufferEXT(GLenum target, GLenum attachment, GLenum renderbufferTarget, diff --git a/src/mesa/main/fbobject.h b/src/mesa/main/fbobject.h index 301e2da4495..782ad8cb180 100644 --- a/src/mesa/main/fbobject.h +++ b/src/mesa/main/fbobject.h @@ -112,6 +112,10 @@ _mesa_FramebufferTexture3DEXT(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset); +extern void GLAPIENTRY +_mesa_FramebufferTextureLayerEXT(GLenum target, GLenum attachment, + GLuint texture, GLint level, GLint layer); + extern void GLAPIENTRY _mesa_FramebufferRenderbufferEXT(GLenum target, GLenum attachment, GLenum renderbuffertarget, diff --git a/src/mesa/main/get_gen.py b/src/mesa/main/get_gen.py index 33be7689997..90554332814 100644 --- a/src/mesa/main/get_gen.py +++ b/src/mesa/main/get_gen.py @@ -425,12 +425,18 @@ StateVars = [ ( "GL_TEXTURE_1D", GLboolean, ["_mesa_IsEnabled(GL_TEXTURE_1D)"], "", None ), ( "GL_TEXTURE_2D", GLboolean, ["_mesa_IsEnabled(GL_TEXTURE_2D)"], "", None ), ( "GL_TEXTURE_3D", GLboolean, ["_mesa_IsEnabled(GL_TEXTURE_3D)"], "", None ), + ( "GL_TEXTURE_1D_ARRAY_EXT", GLboolean, ["_mesa_IsEnabled(GL_TEXTURE_1D_ARRAY_EXT)"], "", ["MESA_texture_array"] ), + ( "GL_TEXTURE_2D_ARRAY_EXT", GLboolean, ["_mesa_IsEnabled(GL_TEXTURE_2D_ARRAY_EXT)"], "", ["MESA_texture_array"] ), ( "GL_TEXTURE_BINDING_1D", GLint, ["ctx->Texture.Unit[ctx->Texture.CurrentUnit].Current1D->Name"], "", None ), ( "GL_TEXTURE_BINDING_2D", GLint, ["ctx->Texture.Unit[ctx->Texture.CurrentUnit].Current2D->Name"], "", None ), ( "GL_TEXTURE_BINDING_3D", GLint, ["ctx->Texture.Unit[ctx->Texture.CurrentUnit].Current3D->Name"], "", None ), + ( "GL_TEXTURE_BINDING_1D_ARRAY_EXT", GLint, + ["ctx->Texture.Unit[ctx->Texture.CurrentUnit].Current1DArray->Name"], "", ["MESA_texture_array"] ), + ( "GL_TEXTURE_BINDING_2D_ARRAY_EXT", GLint, + ["ctx->Texture.Unit[ctx->Texture.CurrentUnit].Current2DArray->Name"], "", ["MESA_texture_array"] ), ( "GL_TEXTURE_ENV_COLOR", GLfloatN, ["color[0]", "color[1]", "color[2]", "color[3]"], "const GLfloat *color = ctx->Texture.Unit[ctx->Texture.CurrentUnit].EnvColor;", diff --git a/src/mesa/main/mipmap.c b/src/mesa/main/mipmap.c index cc1fb97eedd..1dc51440c8e 100644 --- a/src/mesa/main/mipmap.c +++ b/src/mesa/main/mipmap.c @@ -551,7 +551,7 @@ make_2d_mipmap(const struct gl_texture_format *format, GLint border, /* Compute src and dst pointers, skipping any border */ srcA = srcPtr + border * ((srcWidth + 1) * bpt); - if (srcHeight > 1) + if (srcHeight > 1) srcB = srcA + srcRowStride; else srcB = srcA; @@ -796,6 +796,136 @@ make_3d_mipmap(const struct gl_texture_format *format, GLint border, } +static void +make_1d_stack_mipmap(const struct gl_texture_format *format, GLint border, + GLint srcWidth, GLubyte *srcPtr, + GLint dstWidth, GLint dstHeight, GLubyte *dstPtr) +{ + const GLint bpt = format->TexelBytes; + const GLint srcWidthNB = srcWidth - 2 * border; /* sizes w/out border */ + const GLint dstWidthNB = dstWidth - 2 * border; + const GLint dstHeightNB = dstHeight - 2 * border; + const GLint srcRowStride = bpt * srcWidth; + const GLint dstRowStride = bpt * dstWidth; + const GLubyte *src; + GLubyte *dst; + GLint row; + + /* Compute src and dst pointers, skipping any border */ + src = srcPtr + border * ((srcWidth + 1) * bpt); + dst = dstPtr + border * ((dstWidth + 1) * bpt); + + for (row = 0; row < dstHeightNB; row++) { + do_row(format, srcWidthNB, src, src, + dstWidthNB, dst); + src += srcRowStride; + dst += dstRowStride; + } + + if (border) { + /* copy left-most pixel from source */ + MEMCPY(dstPtr, srcPtr, bpt); + /* copy right-most pixel from source */ + MEMCPY(dstPtr + (dstWidth - 1) * bpt, + srcPtr + (srcWidth - 1) * bpt, + bpt); + } +} + + +/** + * \bugs + * There is quite a bit of refactoring that could be done with this function + * and \c make_2d_mipmap. + */ +static void +make_2d_stack_mipmap(const struct gl_texture_format *format, GLint border, + GLint srcWidth, GLint srcHeight, const GLubyte *srcPtr, + GLint dstWidth, GLint dstHeight, GLint dstDepth, + GLubyte *dstPtr) +{ + const GLint bpt = format->TexelBytes; + const GLint srcWidthNB = srcWidth - 2 * border; /* sizes w/out border */ + const GLint dstWidthNB = dstWidth - 2 * border; + const GLint dstHeightNB = dstHeight - 2 * border; + const GLint dstDepthNB = dstDepth - 2 * border; + const GLint srcRowStride = bpt * srcWidth; + const GLint dstRowStride = bpt * dstWidth; + const GLubyte *srcA, *srcB; + GLubyte *dst; + GLint layer; + GLint row; + + /* Compute src and dst pointers, skipping any border */ + srcA = srcPtr + border * ((srcWidth + 1) * bpt); + if (srcHeight > 1) + srcB = srcA + srcRowStride; + else + srcB = srcA; + dst = dstPtr + border * ((dstWidth + 1) * bpt); + + for (layer = 0; layer < dstDepthNB; layer++) { + for (row = 0; row < dstHeightNB; row++) { + do_row(format, srcWidthNB, srcA, srcB, + dstWidthNB, dst); + srcA += 2 * srcRowStride; + srcB += 2 * srcRowStride; + dst += dstRowStride; + } + + /* This is ugly but probably won't be used much */ + if (border > 0) { + /* fill in dest border */ + /* lower-left border pixel */ + MEMCPY(dstPtr, srcPtr, bpt); + /* lower-right border pixel */ + MEMCPY(dstPtr + (dstWidth - 1) * bpt, + srcPtr + (srcWidth - 1) * bpt, bpt); + /* upper-left border pixel */ + MEMCPY(dstPtr + dstWidth * (dstHeight - 1) * bpt, + srcPtr + srcWidth * (srcHeight - 1) * bpt, bpt); + /* upper-right border pixel */ + MEMCPY(dstPtr + (dstWidth * dstHeight - 1) * bpt, + srcPtr + (srcWidth * srcHeight - 1) * bpt, bpt); + /* lower border */ + do_row(format, srcWidthNB, + srcPtr + bpt, + srcPtr + bpt, + dstWidthNB, dstPtr + bpt); + /* upper border */ + do_row(format, srcWidthNB, + srcPtr + (srcWidth * (srcHeight - 1) + 1) * bpt, + srcPtr + (srcWidth * (srcHeight - 1) + 1) * bpt, + dstWidthNB, + dstPtr + (dstWidth * (dstHeight - 1) + 1) * bpt); + /* left and right borders */ + if (srcHeight == dstHeight) { + /* copy border pixel from src to dst */ + for (row = 1; row < srcHeight; row++) { + MEMCPY(dstPtr + dstWidth * row * bpt, + srcPtr + srcWidth * row * bpt, bpt); + MEMCPY(dstPtr + (dstWidth * row + dstWidth - 1) * bpt, + srcPtr + (srcWidth * row + srcWidth - 1) * bpt, bpt); + } + } + else { + /* average two src pixels each dest pixel */ + for (row = 0; row < dstHeightNB; row += 2) { + do_row(format, 1, + srcPtr + (srcWidth * (row * 2 + 1)) * bpt, + srcPtr + (srcWidth * (row * 2 + 2)) * bpt, + 1, dstPtr + (dstWidth * row + 1) * bpt); + do_row(format, 1, + srcPtr + (srcWidth * (row * 2 + 1) + srcWidth - 1) * bpt, + srcPtr + (srcWidth * (row * 2 + 2) + srcWidth - 1) * bpt, + 1, dstPtr + (dstWidth * row + 1 + dstWidth - 1) * bpt); + } + } + } + } +} + + /** * For GL_SGIX_generate_mipmap: * Generate a complete set of mipmaps from texObj's base-level image. @@ -897,13 +1027,15 @@ _mesa_generate_mipmap(GLcontext *ctx, GLenum target, else { dstWidth = srcWidth; /* can't go smaller */ } - if (srcHeight - 2 * border > 1) { + if ((srcHeight - 2 * border > 1) && + (texObj->Target != GL_TEXTURE_1D_ARRAY_EXT)) { dstHeight = (srcHeight - 2 * border) / 2 + 2 * border; } else { dstHeight = srcHeight; /* can't go smaller */ } - if (srcDepth - 2 * border > 1) { + if ((srcDepth - 2 * border > 1) && + (texObj->Target != GL_TEXTURE_2D_ARRAY_EXT)) { dstDepth = (srcDepth - 2 * border) / 2 + 2 * border; } else { @@ -1007,6 +1139,16 @@ _mesa_generate_mipmap(GLcontext *ctx, GLenum target, srcWidth, srcHeight, srcDepth, srcData, dstWidth, dstHeight, dstDepth, dstData); break; + case GL_TEXTURE_1D_ARRAY_EXT: + make_1d_stack_mipmap(convertFormat, border, + srcWidth, srcData, + dstWidth, dstHeight, dstData); + break; + case GL_TEXTURE_2D_ARRAY_EXT: + make_2d_stack_mipmap(convertFormat, border, + srcWidth, srcHeight, srcData, + dstWidth, dstHeight, dstDepth, dstData); + break; case GL_TEXTURE_RECTANGLE_NV: /* no mipmaps, do nothing */ break; diff --git a/src/mesa/main/mtypes.h b/src/mesa/main/mtypes.h index 71215d54709..894b9edb36f 100644 --- a/src/mesa/main/mtypes.h +++ b/src/mesa/main/mtypes.h @@ -1127,7 +1127,7 @@ struct gl_stencil_attrib }; -#define NUM_TEXTURE_TARGETS 5 /* 1D, 2D, 3D, CUBE and RECT */ +#define NUM_TEXTURE_TARGETS 7 /* 1D, 2D, 3D, CUBE, RECT, 1D_STACK, and 2D_STACK */ /** * An index for each type of texture object @@ -1138,6 +1138,8 @@ struct gl_stencil_attrib #define TEXTURE_3D_INDEX 2 #define TEXTURE_CUBE_INDEX 3 #define TEXTURE_RECT_INDEX 4 +#define TEXTURE_1D_ARRAY_INDEX 5 +#define TEXTURE_2D_ARRAY_INDEX 6 /*@}*/ /** @@ -1150,6 +1152,8 @@ struct gl_stencil_attrib #define TEXTURE_3D_BIT (1 << TEXTURE_3D_INDEX) #define TEXTURE_CUBE_BIT (1 << TEXTURE_CUBE_INDEX) #define TEXTURE_RECT_BIT (1 << TEXTURE_RECT_INDEX) +#define TEXTURE_1D_ARRAY_BIT (1 << TEXTURE_1D_ARRAY_INDEX) +#define TEXTURE_2D_ARRAY_BIT (1 << TEXTURE_2D_ARRAY_INDEX) /*@}*/ @@ -1520,6 +1524,8 @@ struct gl_texture_unit struct gl_texture_object *Current3D; struct gl_texture_object *CurrentCubeMap; /**< GL_ARB_texture_cube_map */ struct gl_texture_object *CurrentRect; /**< GL_NV_texture_rectangle */ + struct gl_texture_object *Current1DArray; /**< GL_MESA_texture_array */ + struct gl_texture_object *Current2DArray; /**< GL_MESA_texture_array */ struct gl_texture_object *_Current; /**< Points to really enabled tex obj */ @@ -1528,6 +1534,8 @@ struct gl_texture_unit struct gl_texture_object Saved3D; struct gl_texture_object SavedCubeMap; struct gl_texture_object SavedRect; + struct gl_texture_object Saved1DArray; + struct gl_texture_object Saved2DArray; /* GL_SGI_texture_color_table */ struct gl_color_table ColorTable; @@ -1572,6 +1580,8 @@ struct gl_texture_attrib struct gl_texture_object *Proxy3D; struct gl_texture_object *ProxyCubeMap; struct gl_texture_object *ProxyRect; + struct gl_texture_object *Proxy1DArray; + struct gl_texture_object *Proxy2DArray; /** GL_EXT_shared_texture_palette */ GLboolean SharedPalette; @@ -2156,6 +2166,8 @@ struct gl_shared_state struct gl_texture_object *Default3D; struct gl_texture_object *DefaultCubeMap; struct gl_texture_object *DefaultRect; + struct gl_texture_object *Default1DArray; + struct gl_texture_object *Default2DArray; /*@}*/ /** @@ -2322,17 +2334,24 @@ struct gl_renderbuffer */ struct gl_renderbuffer_attachment { - GLenum Type; /* GL_NONE or GL_TEXTURE or GL_RENDERBUFFER_EXT */ + GLenum Type; /**< \c GL_NONE or \c GL_TEXTURE or \c GL_RENDERBUFFER_EXT */ GLboolean Complete; - /* IF Type == GL_RENDERBUFFER_EXT: */ + /** + * If \c Type is \c GL_RENDERBUFFER_EXT, this stores a pointer to the + * application supplied renderbuffer object. + */ struct gl_renderbuffer *Renderbuffer; - /* IF Type == GL_TEXTURE: */ + /** + * If \c Type is \c GL_TEXTURE, this stores a pointer to the application + * supplied texture object. + */ struct gl_texture_object *Texture; - GLuint TextureLevel; - GLuint CubeMapFace; /* 0 .. 5, for cube map textures */ - GLuint Zoffset; /* for 3D textures */ + GLuint TextureLevel; /**< Attached mipmap level. */ + GLuint CubeMapFace; /**< 0 .. 5, for cube map textures. */ + GLuint Zoffset; /**< Slice for 3D textures, or layer for both 1D + * and 2D array textures */ }; @@ -2438,6 +2457,7 @@ struct gl_constants GLint MaxTextureLevels; /**< Maximum number of allowed mipmap levels. */ GLint Max3DTextureLevels; /**< Maximum number of allowed mipmap levels for 3D texture targets. */ GLint MaxCubeTextureLevels; /**< Maximum number of allowed mipmap levels for GL_ARB_texture_cube_map */ + GLint MaxArrayTextureLayers; /**< Maximum number of layers in an array texture. */ GLint MaxTextureRectSize; /* GL_NV_texture_rectangle */ GLuint MaxTextureCoordUnits; GLuint MaxTextureImageUnits; @@ -2586,6 +2606,7 @@ struct gl_extensions GLboolean MESA_program_debug; GLboolean MESA_resize_buffers; GLboolean MESA_ycbcr_texture; + GLboolean MESA_texture_array; GLboolean NV_blend_square; GLboolean NV_fragment_program; GLboolean NV_light_max_exponent; diff --git a/src/mesa/main/state.c b/src/mesa/main/state.c index 96ee5127e11..0a83abc7dda 100644 --- a/src/mesa/main/state.c +++ b/src/mesa/main/state.c @@ -812,6 +812,11 @@ _mesa_init_exec_table(struct _glapi_table *exec) SET_ProgramEnvParameters4fvEXT(exec, _mesa_ProgramEnvParameters4fvEXT); SET_ProgramLocalParameters4fvEXT(exec, _mesa_ProgramLocalParameters4fvEXT); #endif + + /* GL_MESA_texture_array / GL_EXT_texture_array */ +#if FEATURE_EXT_framebuffer_object + SET_FramebufferTextureLayerEXT(exec, _mesa_FramebufferTextureLayerEXT); +#endif } diff --git a/src/mesa/main/teximage.c b/src/mesa/main/teximage.c index 9fb430f39b4..8e528d9bbb8 100644 --- a/src/mesa/main/teximage.c +++ b/src/mesa/main/teximage.c @@ -629,6 +629,8 @@ _mesa_set_tex_image(struct gl_texture_object *tObj, case GL_TEXTURE_1D: case GL_TEXTURE_2D: case GL_TEXTURE_3D: + case GL_TEXTURE_1D_ARRAY_EXT: + case GL_TEXTURE_2D_ARRAY_EXT: tObj->Image[0][level] = texImage; break; case GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB: @@ -733,7 +735,9 @@ _mesa_is_proxy_texture(GLenum target) target == GL_PROXY_TEXTURE_2D || target == GL_PROXY_TEXTURE_3D || target == GL_PROXY_TEXTURE_CUBE_MAP_ARB || - target == GL_PROXY_TEXTURE_RECTANGLE_NV); + target == GL_PROXY_TEXTURE_RECTANGLE_NV || + target == GL_PROXY_TEXTURE_1D_ARRAY_EXT || + target == GL_PROXY_TEXTURE_2D_ARRAY_EXT); } @@ -783,6 +787,18 @@ _mesa_select_tex_object(GLcontext *ctx, const struct gl_texture_unit *texUnit, case GL_PROXY_TEXTURE_RECTANGLE_NV: return ctx->Extensions.NV_texture_rectangle ? ctx->Texture.ProxyRect : NULL; + case GL_TEXTURE_1D_ARRAY_EXT: + return ctx->Extensions.MESA_texture_array + ? texUnit->Current1DArray : NULL; + case GL_PROXY_TEXTURE_1D_ARRAY_EXT: + return ctx->Extensions.MESA_texture_array + ? ctx->Texture.Proxy1DArray : NULL; + case GL_TEXTURE_2D_ARRAY_EXT: + return ctx->Extensions.MESA_texture_array + ? texUnit->Current2DArray : NULL; + case GL_PROXY_TEXTURE_2D_ARRAY_EXT: + return ctx->Extensions.MESA_texture_array + ? ctx->Texture.Proxy2DArray : NULL; default: _mesa_problem(NULL, "bad target in _mesa_select_tex_object()"); return NULL; @@ -848,6 +864,13 @@ _mesa_select_tex_image(GLcontext *ctx, const struct gl_texture_object *texObj, else return NULL; + case GL_TEXTURE_1D_ARRAY_EXT: + case GL_PROXY_TEXTURE_1D_ARRAY_EXT: + case GL_TEXTURE_2D_ARRAY_EXT: + case GL_PROXY_TEXTURE_2D_ARRAY_EXT: + return (ctx->Extensions.MESA_texture_array) + ? texObj->Image[0][level] : NULL; + default: return NULL; } @@ -973,6 +996,36 @@ _mesa_get_proxy_tex_image(GLcontext *ctx, GLenum target, GLint level) texImage->TexObject = ctx->Texture.ProxyRect; } return texImage; + case GL_PROXY_TEXTURE_1D_ARRAY_EXT: + if (level >= ctx->Const.MaxTextureLevels) + return NULL; + texImage = ctx->Texture.Proxy1DArray->Image[0][level]; + if (!texImage) { + texImage = ctx->Driver.NewTextureImage(ctx); + if (!texImage) { + _mesa_error(ctx, GL_OUT_OF_MEMORY, "proxy texture allocation"); + return NULL; + } + ctx->Texture.Proxy1DArray->Image[0][level] = texImage; + /* Set the 'back' pointer */ + texImage->TexObject = ctx->Texture.Proxy1DArray; + } + return texImage; + case GL_PROXY_TEXTURE_2D_ARRAY_EXT: + if (level >= ctx->Const.MaxTextureLevels) + return NULL; + texImage = ctx->Texture.Proxy2DArray->Image[0][level]; + if (!texImage) { + texImage = ctx->Driver.NewTextureImage(ctx); + if (!texImage) { + _mesa_error(ctx, GL_OUT_OF_MEMORY, "proxy texture allocation"); + return NULL; + } + ctx->Texture.Proxy2DArray->Image[0][level] = texImage; + /* Set the 'back' pointer */ + texImage->TexObject = ctx->Texture.Proxy2DArray; + } + return texImage; default: return NULL; } @@ -998,6 +1051,10 @@ _mesa_max_texture_levels(GLcontext *ctx, GLenum target) case GL_PROXY_TEXTURE_1D: case GL_TEXTURE_2D: case GL_PROXY_TEXTURE_2D: + case GL_TEXTURE_1D_ARRAY_EXT: + case GL_PROXY_TEXTURE_1D_ARRAY_EXT: + case GL_TEXTURE_2D_ARRAY_EXT: + case GL_PROXY_TEXTURE_2D_ARRAY_EXT: return ctx->Const.MaxTextureLevels; case GL_TEXTURE_3D: case GL_PROXY_TEXTURE_3D: @@ -1292,6 +1349,36 @@ _mesa_test_proxy_teximage(GLcontext *ctx, GLenum target, GLint level, return GL_FALSE; } return GL_TRUE; + case GL_PROXY_TEXTURE_1D_ARRAY_EXT: + maxSize = 1 << (ctx->Const.MaxTextureLevels - 1); + if (width < 2 * border || width > 2 + maxSize || + (!ctx->Extensions.ARB_texture_non_power_of_two && + _mesa_bitcount(width - 2 * border) != 1) || + level >= ctx->Const.MaxTextureLevels) { + /* bad width or level */ + return GL_FALSE; + } + + if (height < 1 || height > ctx->Const.MaxArrayTextureLayers) { + return GL_FALSE; + } + return GL_TRUE; + case GL_PROXY_TEXTURE_2D_ARRAY_EXT: + maxSize = 1 << (ctx->Const.MaxTextureLevels - 1); + if (width < 2 * border || width > 2 + maxSize || + (!ctx->Extensions.ARB_texture_non_power_of_two && + _mesa_bitcount(width - 2 * border) != 1) || + height < 2 * border || height > 2 + maxSize || + (!ctx->Extensions.ARB_texture_non_power_of_two && + _mesa_bitcount(height - 2 * border) != 1) || + level >= ctx->Const.MaxTextureLevels) { + /* bad width or height or level */ + return GL_FALSE; + } + if (depth < 1 || depth > ctx->Const.MaxArrayTextureLayers) { + return GL_FALSE; + } + return GL_TRUE; default: _mesa_problem(ctx, "Invalid target in _mesa_test_proxy_teximage"); return GL_FALSE; @@ -1398,6 +1485,10 @@ texture_error_check( GLcontext *ctx, GLenum target, } proxy_target = GL_PROXY_TEXTURE_RECTANGLE_NV; } + else if (target == GL_PROXY_TEXTURE_1D_ARRAY_EXT || + target == GL_TEXTURE_1D_ARRAY_EXT) { + proxy_target = GL_PROXY_TEXTURE_1D_ARRAY_EXT; + } else { _mesa_error(ctx, GL_INVALID_ENUM, "glTexImage2D(target)"); return GL_TRUE; @@ -1407,6 +1498,10 @@ texture_error_check( GLcontext *ctx, GLenum target, if (target == GL_PROXY_TEXTURE_3D || target == GL_TEXTURE_3D) { proxy_target = GL_PROXY_TEXTURE_3D; } + else if (target == GL_PROXY_TEXTURE_2D_ARRAY_EXT || + target == GL_TEXTURE_2D_ARRAY_EXT) { + proxy_target = GL_PROXY_TEXTURE_2D_ARRAY_EXT; + } else { _mesa_error( ctx, GL_INVALID_ENUM, "glTexImage3D(target)" ); return GL_TRUE; @@ -1595,13 +1690,25 @@ subtexture_error_check( GLcontext *ctx, GLuint dimensions, return GL_TRUE; } } + else if (target == GL_TEXTURE_1D_ARRAY_EXT) { + if (!ctx->Extensions.MESA_texture_array) { + _mesa_error( ctx, GL_INVALID_ENUM, "glTexSubImage2D(target)" ); + return GL_TRUE; + } + } else if (target != GL_TEXTURE_2D) { _mesa_error( ctx, GL_INVALID_ENUM, "glTexSubImage2D(target)" ); return GL_TRUE; } } else if (dimensions == 3) { - if (target != GL_TEXTURE_3D) { + if (target == GL_TEXTURE_2D_ARRAY_EXT) { + if (!ctx->Extensions.MESA_texture_array) { + _mesa_error( ctx, GL_INVALID_ENUM, "glTexSubImage3D(target)" ); + return GL_TRUE; + } + } + else if (target != GL_TEXTURE_3D) { _mesa_error( ctx, GL_INVALID_ENUM, "glTexSubImage3D(target)" ); return GL_TRUE; } @@ -1855,6 +1962,17 @@ copytexture_error_check( GLcontext *ctx, GLuint dimensions, format, type, width, height, 1, border); } + else if (target == GL_TEXTURE_1D_ARRAY_EXT) { + if (!ctx->Extensions.MESA_texture_array) { + _mesa_error(ctx, GL_INVALID_ENUM, "glCopyTexImage2D(target)"); + return GL_TRUE; + } + sizeOK = ctx->Driver.TestProxyTexImage(ctx, + GL_PROXY_TEXTURE_1D_ARRAY_EXT, + level, internalFormat, + format, type, + width, height, 1, border); + } else { _mesa_error( ctx, GL_INVALID_ENUM, "glCopyTexImage2D(target)" ); return GL_TRUE; @@ -1968,15 +2086,23 @@ copytexsubimage_error_check( GLcontext *ctx, GLuint dimensions, return GL_TRUE; } } + else if (target == GL_TEXTURE_1D_ARRAY_EXT) { + if (!ctx->Extensions.MESA_texture_array) { + _mesa_error( ctx, GL_INVALID_ENUM, "glCopyTexSubImage2D(target)" ); + return GL_TRUE; + } + } else if (target != GL_TEXTURE_2D) { _mesa_error( ctx, GL_INVALID_ENUM, "glCopyTexSubImage2D(target)" ); return GL_TRUE; } } else if (dimensions == 3) { - if (target != GL_TEXTURE_3D) { - _mesa_error( ctx, GL_INVALID_ENUM, "glCopyTexSubImage3D(target)" ); - return GL_TRUE; + if (((target != GL_TEXTURE_2D_ARRAY_EXT) || + (!ctx->Extensions.MESA_texture_array)) + && (target != GL_TEXTURE_3D)) { + _mesa_error( ctx, GL_INVALID_ENUM, "glCopyTexSubImage3D(target)" ); + return GL_TRUE; } } @@ -2393,7 +2519,9 @@ _mesa_TexImage2D( GLenum target, GLint level, GLint internalFormat, target >= GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB && target <= GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB) || (ctx->Extensions.NV_texture_rectangle && - target == GL_TEXTURE_RECTANGLE_NV)) { + target == GL_TEXTURE_RECTANGLE_NV) || + (ctx->Extensions.MESA_texture_array && + target == GL_TEXTURE_1D_ARRAY_EXT)) { /* non-proxy target */ struct gl_texture_unit *texUnit; struct gl_texture_object *texObj; @@ -2451,7 +2579,9 @@ _mesa_TexImage2D( GLenum target, GLint level, GLint internalFormat, (target == GL_PROXY_TEXTURE_CUBE_MAP_ARB && ctx->Extensions.ARB_texture_cube_map) || (target == GL_PROXY_TEXTURE_RECTANGLE_NV && - ctx->Extensions.NV_texture_rectangle)) { + ctx->Extensions.NV_texture_rectangle) || + (ctx->Extensions.MESA_texture_array && + target == GL_PROXY_TEXTURE_1D_ARRAY_EXT)) { /* Proxy texture: check for errors and update proxy state */ struct gl_texture_image *texImage; texImage = _mesa_get_proxy_tex_image(ctx, target, level); @@ -2491,7 +2621,9 @@ _mesa_TexImage3D( GLenum target, GLint level, GLint internalFormat, GET_CURRENT_CONTEXT(ctx); ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx); - if (target == GL_TEXTURE_3D) { + if (target == GL_TEXTURE_3D || + (ctx->Extensions.MESA_texture_array && + target == GL_TEXTURE_2D_ARRAY_EXT)) { /* non-proxy target */ struct gl_texture_unit *texUnit; struct gl_texture_object *texObj; @@ -2544,7 +2676,9 @@ _mesa_TexImage3D( GLenum target, GLint level, GLint internalFormat, out: _mesa_unlock_texture(ctx, texObj); } - else if (target == GL_PROXY_TEXTURE_3D) { + else if (target == GL_PROXY_TEXTURE_3D || + (ctx->Extensions.MESA_texture_array && + target == GL_PROXY_TEXTURE_2D_ARRAY_EXT)) { /* Proxy texture: check for errors and update proxy state */ struct gl_texture_image *texImage; texImage = _mesa_get_proxy_tex_image(ctx, target, level); diff --git a/src/mesa/main/texobj.c b/src/mesa/main/texobj.c index 56d816e45f7..bd447ac0688 100644 --- a/src/mesa/main/texobj.c +++ b/src/mesa/main/texobj.c @@ -104,7 +104,9 @@ _mesa_initialize_texture_object( struct gl_texture_object *obj, target == GL_TEXTURE_2D || target == GL_TEXTURE_3D || target == GL_TEXTURE_CUBE_MAP_ARB || - target == GL_TEXTURE_RECTANGLE_NV); + target == GL_TEXTURE_RECTANGLE_NV || + target == GL_TEXTURE_1D_ARRAY_EXT || + target == GL_TEXTURE_2D_ARRAY_EXT); _mesa_bzero(obj, sizeof(*obj)); /* init the non-zero fields */ @@ -279,11 +281,13 @@ _mesa_test_texobj_completeness( const GLcontext *ctx, } /* Compute _MaxLevel */ - if (t->Target == GL_TEXTURE_1D) { + if ((t->Target == GL_TEXTURE_1D) || + (t->Target == GL_TEXTURE_1D_ARRAY_EXT)) { maxLog2 = t->Image[0][baseLevel]->WidthLog2; maxLevels = ctx->Const.MaxTextureLevels; } - else if (t->Target == GL_TEXTURE_2D) { + else if ((t->Target == GL_TEXTURE_2D) || + (t->Target == GL_TEXTURE_2D_ARRAY_EXT)) { maxLog2 = MAX2(t->Image[0][baseLevel]->WidthLog2, t->Image[0][baseLevel]->HeightLog2); maxLevels = ctx->Const.MaxTextureLevels; @@ -365,7 +369,8 @@ _mesa_test_texobj_completeness( const GLcontext *ctx, } /* Test things which depend on number of texture image dimensions */ - if (t->Target == GL_TEXTURE_1D) { + if ((t->Target == GL_TEXTURE_1D) || + (t->Target == GL_TEXTURE_1D_ARRAY_EXT)) { /* Test 1-D mipmaps */ GLuint width = t->Image[0][baseLevel]->Width2; for (i = baseLevel + 1; i < maxLevels; i++) { @@ -389,7 +394,8 @@ _mesa_test_texobj_completeness( const GLcontext *ctx, } } } - else if (t->Target == GL_TEXTURE_2D) { + else if ((t->Target == GL_TEXTURE_2D) || + (t->Target == GL_TEXTURE_2D_ARRAY_EXT)) { /* Test 2-D mipmaps */ GLuint width = t->Image[0][baseLevel]->Width2; GLuint height = t->Image[0][baseLevel]->Height2; @@ -652,6 +658,14 @@ unbind_texobj_from_texunits(GLcontext *ctx, struct gl_texture_object *texObj) curr = &unit->CurrentRect; unit->CurrentRect = ctx->Shared->DefaultRect; } + else if (texObj == unit->Current1DArray) { + curr = &unit->Current1DArray; + unit->CurrentRect = ctx->Shared->Default1DArray; + } + else if (texObj == unit->Current2DArray) { + curr = &unit->Current1DArray; + unit->CurrentRect = ctx->Shared->Default2DArray; + } if (curr) { (*curr)->RefCount++; @@ -796,6 +810,20 @@ _mesa_BindTexture( GLenum target, GLuint texName ) } oldTexObj = texUnit->CurrentRect; break; + case GL_TEXTURE_1D_ARRAY_EXT: + if (!ctx->Extensions.MESA_texture_array) { + _mesa_error( ctx, GL_INVALID_ENUM, "glBindTexture(target)" ); + return; + } + oldTexObj = texUnit->Current1DArray; + break; + case GL_TEXTURE_2D_ARRAY_EXT: + if (!ctx->Extensions.MESA_texture_array) { + _mesa_error( ctx, GL_INVALID_ENUM, "glBindTexture(target)" ); + return; + } + oldTexObj = texUnit->Current2DArray; + break; default: _mesa_error( ctx, GL_INVALID_ENUM, "glBindTexture(target)" ); return; @@ -832,6 +860,12 @@ _mesa_BindTexture( GLenum target, GLuint texName ) case GL_TEXTURE_RECTANGLE_NV: newTexObj = ctx->Shared->DefaultRect; break; + case GL_TEXTURE_1D_ARRAY_EXT: + newTexObj = ctx->Shared->Default1DArray; + break; + case GL_TEXTURE_2D_ARRAY_EXT: + newTexObj = ctx->Shared->Default2DArray; + break; default: ; /* Bad targets are caught above */ } @@ -902,6 +936,12 @@ _mesa_BindTexture( GLenum target, GLuint texName ) case GL_TEXTURE_RECTANGLE_NV: texUnit->CurrentRect = newTexObj; break; + case GL_TEXTURE_1D_ARRAY_EXT: + texUnit->Current1DArray = newTexObj; + break; + case GL_TEXTURE_2D_ARRAY_EXT: + texUnit->Current2DArray = newTexObj; + break; default: _mesa_problem(ctx, "bad target in BindTexture"); return; diff --git a/src/mesa/main/texrender.c b/src/mesa/main/texrender.c index f7385845124..8d5468aff0d 100644 --- a/src/mesa/main/texrender.c +++ b/src/mesa/main/texrender.c @@ -16,10 +16,13 @@ */ struct texture_renderbuffer { - struct gl_renderbuffer Base; /* Base class object */ + struct gl_renderbuffer Base; /**< Base class object */ struct gl_texture_image *TexImage; StoreTexelFunc Store; - GLint Zoffset; + GLint Yoffset; /**< Layer for 1D array textures. */ + GLint Zoffset; /**< Layer for 2D array textures, or slice + * for 3D textures + */ }; @@ -38,6 +41,8 @@ texture_get_row(GLcontext *ctx, struct gl_renderbuffer *rb, GLuint count, ASSERT(trb->TexImage->Width == rb->Width); ASSERT(trb->TexImage->Height == rb->Height); + y += trb->Yoffset; + if (rb->DataType == CHAN_TYPE) { GLchan *rgbaOut = (GLchan *) values; for (i = 0; i < count; i++) { @@ -87,15 +92,16 @@ texture_get_values(GLcontext *ctx, struct gl_renderbuffer *rb, GLuint count, if (rb->DataType == CHAN_TYPE) { GLchan *rgbaOut = (GLchan *) values; for (i = 0; i < count; i++) { - trb->TexImage->FetchTexelc(trb->TexImage, x[i], y[i], z, - rgbaOut + 4 * i); + trb->TexImage->FetchTexelc(trb->TexImage, x[i], y[i] + trb->Yoffset, + z, rgbaOut + 4 * i); } } else if (rb->DataType == GL_UNSIGNED_INT) { GLuint *zValues = (GLuint *) values; for (i = 0; i < count; i++) { GLfloat flt; - trb->TexImage->FetchTexelf(trb->TexImage, x[i], y[i], z, &flt); + trb->TexImage->FetchTexelf(trb->TexImage, x[i], y[i] + trb->Yoffset, + z, &flt); #if 0 zValues[i] = (GLuint) (flt * 0xffffffff); #else @@ -107,7 +113,8 @@ texture_get_values(GLcontext *ctx, struct gl_renderbuffer *rb, GLuint count, GLuint *zValues = (GLuint *) values; for (i = 0; i < count; i++) { GLfloat flt; - trb->TexImage->FetchTexelf(trb->TexImage, x[i], y[i], z, &flt); + trb->TexImage->FetchTexelf(trb->TexImage, x[i], y[i] + trb->Yoffset, + z, &flt); zValues[i] = ((GLuint) (flt * 0xffffff)) << 8; } } @@ -129,6 +136,8 @@ texture_put_row(GLcontext *ctx, struct gl_renderbuffer *rb, GLuint count, const GLint z = trb->Zoffset; GLuint i; + y += trb->Yoffset; + if (rb->DataType == CHAN_TYPE) { const GLchan *rgba = (const GLchan *) values; for (i = 0; i < count; i++) { @@ -170,6 +179,8 @@ texture_put_mono_row(GLcontext *ctx, struct gl_renderbuffer *rb, GLuint count, const GLint z = trb->Zoffset; GLuint i; + y += trb->Yoffset; + if (rb->DataType == CHAN_TYPE) { const GLchan *rgba = (const GLchan *) value; for (i = 0; i < count; i++) { @@ -215,7 +226,7 @@ texture_put_values(GLcontext *ctx, struct gl_renderbuffer *rb, GLuint count, const GLchan *rgba = (const GLchan *) values; for (i = 0; i < count; i++) { if (!mask || mask[i]) { - trb->Store(trb->TexImage, x[i], y[i], z, rgba); + trb->Store(trb->TexImage, x[i], y[i] + trb->Yoffset, z, rgba); } rgba += 4; } @@ -224,7 +235,8 @@ texture_put_values(GLcontext *ctx, struct gl_renderbuffer *rb, GLuint count, const GLuint *zValues = (const GLuint *) values; for (i = 0; i < count; i++) { if (!mask || mask[i]) { - trb->Store(trb->TexImage, x[i], y[i], z, zValues + i); + trb->Store(trb->TexImage, x[i], y[i] + trb->Yoffset, z, + zValues + i); } } } @@ -233,7 +245,7 @@ texture_put_values(GLcontext *ctx, struct gl_renderbuffer *rb, GLuint count, for (i = 0; i < count; i++) { if (!mask || mask[i]) { GLfloat flt = (zValues[i] >> 8) * (1.0 / 0xffffff); - trb->Store(trb->TexImage, x[i], y[i], z, &flt); + trb->Store(trb->TexImage, x[i], y[i] + trb->Yoffset, z, &flt); } } } @@ -257,7 +269,7 @@ texture_put_mono_values(GLcontext *ctx, struct gl_renderbuffer *rb, const GLchan *rgba = (const GLchan *) value; for (i = 0; i < count; i++) { if (!mask || mask[i]) { - trb->Store(trb->TexImage, x[i], y[i], z, rgba); + trb->Store(trb->TexImage, x[i], y[i] + trb->Yoffset, z, rgba); } } } @@ -265,7 +277,7 @@ texture_put_mono_values(GLcontext *ctx, struct gl_renderbuffer *rb, const GLuint zValue = *((const GLuint *) value); for (i = 0; i < count; i++) { if (!mask || mask[i]) { - trb->Store(trb->TexImage, x[i], y[i], z, &zValue); + trb->Store(trb->TexImage, x[i], y[i] + trb->Yoffset, z, &zValue); } } } @@ -274,7 +286,7 @@ texture_put_mono_values(GLcontext *ctx, struct gl_renderbuffer *rb, const GLfloat flt = (zValue >> 8) * (1.0 / 0xffffff); for (i = 0; i < count; i++) { if (!mask || mask[i]) { - trb->Store(trb->TexImage, x[i], y[i], z, &flt); + trb->Store(trb->TexImage, x[i], y[i] + trb->Yoffset, z, &flt); } } } @@ -350,7 +362,14 @@ update_wrapper(GLcontext *ctx, const struct gl_renderbuffer_attachment *att) trb->Store = trb->TexImage->TexFormat->StoreTexel; ASSERT(trb->Store); - trb->Zoffset = att->Zoffset; + if (att->Texture->Target == GL_TEXTURE_1D_ARRAY_EXT) { + trb->Yoffset = att->Zoffset; + trb->Zoffset = 0; + } + else { + trb->Yoffset = 0; + trb->Zoffset = att->Zoffset; + } trb->Base.Width = trb->TexImage->Width; trb->Base.Height = trb->TexImage->Height; diff --git a/src/mesa/main/texstate.c b/src/mesa/main/texstate.c index 1b45eae42c3..d15af22b7db 100644 --- a/src/mesa/main/texstate.c +++ b/src/mesa/main/texstate.c @@ -154,6 +154,10 @@ _mesa_copy_texture_state( const GLcontext *src, GLcontext *dst ) src->Texture.Unit[i].CurrentCubeMap); copy_texture_binding(src, &dst->Texture.Unit[i].CurrentRect, src->Texture.Unit[i].CurrentRect); + copy_texture_binding(src, &dst->Texture.Unit[i].Current1DArray, + src->Texture.Unit[i].Current1DArray); + copy_texture_binding(src, &dst->Texture.Unit[i].Current2DArray, + src->Texture.Unit[i].Current2DArray); _mesa_unlock_context_textures(dst); } @@ -1221,6 +1225,20 @@ _mesa_TexParameterfv( GLenum target, GLenum pname, const GLfloat *params ) } texObj = texUnit->CurrentRect; break; + case GL_TEXTURE_1D_ARRAY_EXT: + if (!ctx->Extensions.MESA_texture_array) { + _mesa_error( ctx, GL_INVALID_ENUM, "glTexParameter(target)" ); + return; + } + texObj = texUnit->Current1DArray; + break; + case GL_TEXTURE_2D_ARRAY_EXT: + if (!ctx->Extensions.MESA_texture_array) { + _mesa_error( ctx, GL_INVALID_ENUM, "glTexParameter(target)" ); + return; + } + texObj = texUnit->Current2DArray; + break; default: _mesa_error( ctx, GL_INVALID_ENUM, "glTexParameter(target)" ); return; @@ -1574,6 +1592,12 @@ tex_image_dimensions(GLcontext *ctx, GLenum target) case GL_TEXTURE_RECTANGLE_NV: case GL_PROXY_TEXTURE_RECTANGLE_NV: return ctx->Extensions.NV_texture_rectangle ? 2 : 0; + case GL_TEXTURE_1D_ARRAY_EXT: + case GL_PROXY_TEXTURE_1D_ARRAY_EXT: + return ctx->Extensions.MESA_texture_array ? 2 : 0; + case GL_TEXTURE_2D_ARRAY_EXT: + case GL_PROXY_TEXTURE_2D_ARRAY_EXT: + return ctx->Extensions.MESA_texture_array ? 3 : 0; default: _mesa_problem(ctx, "bad target in _mesa_tex_target_dimensions()"); return 0; @@ -2864,6 +2888,10 @@ update_texture_state( GLcontext *ctx ) * complete. That's the one we'll use for texturing. If we're using * a fragment program we're guaranteed that bitcount(enabledBits) <= 1. */ + texture_override(ctx, texUnit, enableBits, + texUnit->Current2DArray, TEXTURE_2D_ARRAY_BIT); + texture_override(ctx, texUnit, enableBits, + texUnit->Current1DArray, TEXTURE_1D_ARRAY_BIT); texture_override(ctx, texUnit, enableBits, texUnit->CurrentCubeMap, TEXTURE_CUBE_BIT); texture_override(ctx, texUnit, enableBits, @@ -3032,6 +3060,14 @@ alloc_proxy_textures( GLcontext *ctx ) if (!ctx->Texture.ProxyRect) goto cleanup; + ctx->Texture.Proxy1DArray = (*ctx->Driver.NewTextureObject)(ctx, 0, GL_TEXTURE_1D_ARRAY_EXT); + if (!ctx->Texture.Proxy1DArray) + goto cleanup; + + ctx->Texture.Proxy2DArray = (*ctx->Driver.NewTextureObject)(ctx, 0, GL_TEXTURE_2D_ARRAY_EXT); + if (!ctx->Texture.Proxy2DArray) + goto cleanup; + return GL_TRUE; cleanup: @@ -3045,6 +3081,10 @@ alloc_proxy_textures( GLcontext *ctx ) (ctx->Driver.DeleteTexture)(ctx, ctx->Texture.ProxyCubeMap); if (ctx->Texture.ProxyRect) (ctx->Driver.DeleteTexture)(ctx, ctx->Texture.ProxyRect); + if (ctx->Texture.Proxy1DArray) + (ctx->Driver.DeleteTexture)(ctx, ctx->Texture.Proxy1DArray); + if (ctx->Texture.Proxy2DArray) + (ctx->Driver.DeleteTexture)(ctx, ctx->Texture.Proxy2DArray); return GL_FALSE; } @@ -3092,6 +3132,8 @@ init_texture_unit( GLcontext *ctx, GLuint unit ) texUnit->Current3D = ctx->Shared->Default3D; texUnit->CurrentCubeMap = ctx->Shared->DefaultCubeMap; texUnit->CurrentRect = ctx->Shared->DefaultRect; + texUnit->Current1DArray = ctx->Shared->Default1DArray; + texUnit->Current2DArray = ctx->Shared->Default2DArray; } @@ -3112,6 +3154,8 @@ _mesa_init_texture(GLcontext *ctx) ctx->Shared->Default3D->RefCount += MAX_TEXTURE_UNITS; ctx->Shared->DefaultCubeMap->RefCount += MAX_TEXTURE_UNITS; ctx->Shared->DefaultRect->RefCount += MAX_TEXTURE_UNITS; + ctx->Shared->Default1DArray->RefCount += MAX_TEXTURE_UNITS; + ctx->Shared->Default2DArray->RefCount += MAX_TEXTURE_UNITS; /* Texture group */ ctx->Texture.CurrentUnit = 0; /* multitexture */ @@ -3145,6 +3189,8 @@ _mesa_free_texture_data(GLcontext *ctx) (ctx->Driver.DeleteTexture)(ctx, ctx->Texture.Proxy3D ); (ctx->Driver.DeleteTexture)(ctx, ctx->Texture.ProxyCubeMap ); (ctx->Driver.DeleteTexture)(ctx, ctx->Texture.ProxyRect ); + (ctx->Driver.DeleteTexture)(ctx, ctx->Texture.Proxy1DArray ); + (ctx->Driver.DeleteTexture)(ctx, ctx->Texture.Proxy2DArray ); for (i = 0; i < MAX_TEXTURE_IMAGE_UNITS; i++) _mesa_free_colortable_data( &ctx->Texture.Unit[i].ColorTable ); diff --git a/src/mesa/shader/arbprogparse.c b/src/mesa/shader/arbprogparse.c index 5027264f031..7da3c19a89a 100644 --- a/src/mesa/shader/arbprogparse.c +++ b/src/mesa/shader/arbprogparse.c @@ -181,7 +181,7 @@ LONGSTRING static char arb_grammar_text[] = - changed and merged V_* and F_* opcode values to OP_*. - added GL_ARB_fragment_program_shadow specific tokens (michal) */ -#define REVISION 0x09 +#define REVISION 0x0a /* program type */ #define FRAGMENT_PROGRAM 0x01 @@ -209,6 +209,9 @@ LONGSTRING static char arb_grammar_text[] = /* GL_ARB_draw_buffers option */ #define ARB_DRAW_BUFFERS 0x07 +/* GL_MESA_texture_array option */ +#define MESA_TEXTURE_ARRAY 0x08 + /* GL_ARB_fragment_program instruction class */ #define OP_ALU_INST 0x00 #define OP_TEX_INST 0x01 @@ -368,6 +371,9 @@ LONGSTRING static char arb_grammar_text[] = #define TEXTARGET_SHADOW1D 0x06 #define TEXTARGET_SHADOW2D 0x07 #define TEXTARGET_SHADOWRECT 0x08 +/* GL_MESA_texture_array */ +#define TEXTARGET_1D_ARRAY 0x09 +#define TEXTARGET_2D_ARRAY 0x0a /* face type */ #define FACE_FRONT 0x00 @@ -2990,6 +2996,12 @@ parse_fp_instruction (GLcontext * ctx, const GLubyte ** inst, case TEXTARGET_SHADOWRECT: /* TODO ARB_fragment_program_shadow code */ break; + case TEXTARGET_1D_ARRAY: + fp->TexSrcTarget = TEXTURE_1D_ARRAY_INDEX; + break; + case TEXTARGET_2D_ARRAY: + fp->TexSrcTarget = TEXTURE_2D_ARRAY_INDEX; + break; } Program->TexturesUsed[texcoord] |= (1 << fp->TexSrcTarget); /* Check that both "2D" and "CUBE" (for example) aren't both used */ @@ -3464,6 +3476,10 @@ parse_instructions(GLcontext * ctx, const GLubyte * inst, /* do nothing for now */ } break; + + case MESA_TEXTURE_ARRAY: + /* do nothing for now */ + break; } break; @@ -3603,7 +3619,9 @@ enable_parser_extensions(GLcontext *ctx, grammar id) if (ctx->Extensions.ARB_draw_buffers && !enable_ext(ctx, id, "draw_buffers")) return GL_FALSE; - + if (ctx->Extensions.MESA_texture_array + && !enable_ext(ctx, id, "texture_array")) + return GL_FALSE; #if 1 /* hack for Warcraft (see bug 8060) */ enable_ext(ctx, id, "vertex_blend"); diff --git a/src/mesa/shader/arbprogram.syn b/src/mesa/shader/arbprogram.syn index 6ab0f269380..4f82717873e 100644 --- a/src/mesa/shader/arbprogram.syn +++ b/src/mesa/shader/arbprogram.syn @@ -36,7 +36,7 @@ compares the value with its REVISION value. If they do not match, the loader is not up to date. */ -.emtcode REVISION 0x09 +.emtcode REVISION 0x0a /* program type */ .emtcode FRAGMENT_PROGRAM 0x01 @@ -64,6 +64,9 @@ /* GL_ARB_draw_buffers option */ .emtcode ARB_DRAW_BUFFERS 0x07 +/* GL_MESA_texture_array option */ +.emtcode MESA_TEXTURE_ARRAY 0x08 + /* GL_ARB_fragment_program instruction class */ .emtcode OP_ALU_INST 0x00 .emtcode OP_TEX_INST 0x01 @@ -223,6 +226,8 @@ .emtcode TEXTARGET_SHADOW1D 0x06 .emtcode TEXTARGET_SHADOW2D 0x07 .emtcode TEXTARGET_SHADOWRECT 0x08 +.emtcode TEXTARGET_1D_ARRAY 0x09 +.emtcode TEXTARGET_2D_ARRAY 0x0a /* face type */ .emtcode FACE_FRONT 0x00 @@ -436,6 +441,9 @@ /* GL_ARB_draw_buffers */ .regbyte draw_buffers 0x00 +/* GL_MESA_texture_array */ +.regbyte texture_array 0x00 + /* option presence condition registers */ /* they are all initially set to zero - when a particular OPTION is encountered, the appropriate */ /* register is set to 1 to indicate that the OPTION was specified. */ @@ -456,6 +464,9 @@ /* GL_ARB_draw_buffers */ .regbyte ARB_draw_buffers 0x00 +/* GL_MESA_texture_array */ +.regbyte MESA_texture_array 0x00 + /* program target condition register */ /* this syntax script deals with two program targets - VERTEX_PROGRAM and FRAGMENT_PROGRAM. */ /* to distinguish between them we need a register that will store for us the current target. */ @@ -523,7 +534,9 @@ fp_optionString .if (fragment_program_shadow != 0x00) "ARB_fragment_program_shadow" .emit ARB_FRAGMENT_PROGRAM_SHADOW .load ARB_fragment_program_shadow 0x01 .or .if (draw_buffers != 0x00) "ARB_draw_buffers" .emit ARB_DRAW_BUFFERS - .load ARB_draw_buffers 0x01; + .load ARB_draw_buffers 0x01 .or + .if (texture_array != 0x00) "MESA_texture_array" .emit MESA_TEXTURE_ARRAY + .load MESA_texture_array 0x01; vp_optionString "ARB_position_invariant" .emit ARB_POSITION_INVARIANT .load ARB_position_invariant 0x01; fp_ARB_fog_exp @@ -906,7 +919,9 @@ texTarget "3D" .emit TEXTARGET_3D .or .if (texture_rectangle != 0x00) "RECT" .emit TEXTARGET_RECT .or "CUBE" .emit TEXTARGET_CUBE .or - .if (ARB_fragment_program_shadow != 0x00) shadowTarget; + .if (ARB_fragment_program_shadow != 0x00) shadowTarget .or + .if (MESA_texture_array != 0x00) "ARRAY1D" .emit TEXTARGET_1D_ARRAY .or + .if (MESA_texture_array != 0x00) "ARRAY2D" .emit TEXTARGET_2D_ARRAY; /* GL_ARB_fragment_program_shadow diff --git a/src/mesa/shader/arbprogram_syn.h b/src/mesa/shader/arbprogram_syn.h index c67afc67db9..30dc9f4594e 100644 --- a/src/mesa/shader/arbprogram_syn.h +++ b/src/mesa/shader/arbprogram_syn.h @@ -1,5 +1,5 @@ ".syntax program;\n" -".emtcode REVISION 0x09\n" +".emtcode REVISION 0x0a\n" ".emtcode FRAGMENT_PROGRAM 0x01\n" ".emtcode VERTEX_PROGRAM 0x02\n" ".emtcode OPTION 0x01\n" @@ -14,6 +14,7 @@ ".emtcode ARB_POSITION_INVARIANT 0x05\n" ".emtcode ARB_FRAGMENT_PROGRAM_SHADOW 0x06\n" ".emtcode ARB_DRAW_BUFFERS 0x07\n" +".emtcode MESA_TEXTURE_ARRAY 0x08\n" ".emtcode OP_ALU_INST 0x00\n" ".emtcode OP_TEX_INST 0x01\n" ".emtcode OP_ALU_VECTOR 0x00\n" @@ -120,6 +121,8 @@ ".emtcode TEXTARGET_SHADOW1D 0x06\n" ".emtcode TEXTARGET_SHADOW2D 0x07\n" ".emtcode TEXTARGET_SHADOWRECT 0x08\n" +".emtcode TEXTARGET_1D_ARRAY 0x09\n" +".emtcode TEXTARGET_2D_ARRAY 0x0A\n" ".emtcode FACE_FRONT 0x00\n" ".emtcode FACE_BACK 0x01\n" ".emtcode COLOR_PRIMARY 0x00\n" @@ -264,6 +267,7 @@ ".regbyte texture_rectangle 0x00\n" ".regbyte fragment_program_shadow 0x00\n" ".regbyte draw_buffers 0x00\n" +".regbyte texture_array 0x00\n" ".regbyte ARB_precision_hint_fastest 0x00\n" ".regbyte ARB_precision_hint_nicest 0x00\n" ".regbyte ARB_fog_exp 0x00\n" @@ -272,6 +276,7 @@ ".regbyte ARB_position_invariant 0x00\n" ".regbyte ARB_fragment_program_shadow 0x00\n" ".regbyte ARB_draw_buffers 0x00\n" +".regbyte MESA_texture_array 0x00\n" ".regbyte program_target 0x00\n" "program\n" " programs .error UNKNOWN_PROGRAM_SIGNATURE .emit REVISION;\n" @@ -309,7 +314,9 @@ " .if (fragment_program_shadow != 0x00) \"ARB_fragment_program_shadow\"\n" " .emit ARB_FRAGMENT_PROGRAM_SHADOW .load ARB_fragment_program_shadow 0x01 .or\n" " .if (draw_buffers != 0x00) \"ARB_draw_buffers\" .emit ARB_DRAW_BUFFERS\n" -" .load ARB_draw_buffers 0x01;\n" +" .load ARB_draw_buffers 0x01 .or\n" +" .if (texture_array != 0x00) \"MESA_texture_array\" .emit MESA_TEXTURE_ARRAY\n" +" .load MESA_texture_array 0x01;\n" "vp_optionString\n" " \"ARB_position_invariant\" .emit ARB_POSITION_INVARIANT .load ARB_position_invariant 0x01;\n" "fp_ARB_fog_exp\n" @@ -471,7 +478,9 @@ " \"3D\" .emit TEXTARGET_3D .or\n" " .if (texture_rectangle != 0x00) \"RECT\" .emit TEXTARGET_RECT .or\n" " \"CUBE\" .emit TEXTARGET_CUBE .or\n" -" .if (ARB_fragment_program_shadow != 0x00) shadowTarget;\n" +" .if (ARB_fragment_program_shadow != 0x00) shadowTarget .or\n" +" .if (MESA_texture_array != 0x00) \"ARRAY1D\" .emit TEXTARGET_1D_ARRAY .or\n" +" .if (MESA_texture_array != 0x00) \"ARRAY2D\" .emit TEXTARGET_2D_ARRAY;\n" "shadowTarget\n" " \"SHADOW1D\" .emit TEXTARGET_SHADOW1D .or\n" " \"SHADOW2D\" .emit TEXTARGET_SHADOW2D .or\n" diff --git a/src/mesa/sparc/glapi_sparc.S b/src/mesa/sparc/glapi_sparc.S index 86c9f30e143..d4ea12870fe 100644 --- a/src/mesa/sparc/glapi_sparc.S +++ b/src/mesa/sparc/glapi_sparc.S @@ -833,10 +833,11 @@ __glapi_sparc_icache_flush: /* %o0 = insn_addr */ .globl glIsRenderbufferEXT ; .type glIsRenderbufferEXT,#function .globl glRenderbufferStorageEXT ; .type glRenderbufferStorageEXT,#function .globl gl_dispatch_stub_767 ; .type gl_dispatch_stub_767,#function - .globl gl_dispatch_stub_768 ; .type gl_dispatch_stub_768,#function + .globl glFramebufferTextureLayerEXT ; .type glFramebufferTextureLayerEXT,#function .globl gl_dispatch_stub_769 ; .type gl_dispatch_stub_769,#function .globl gl_dispatch_stub_770 ; .type gl_dispatch_stub_770,#function .globl gl_dispatch_stub_771 ; .type gl_dispatch_stub_771,#function + .globl gl_dispatch_stub_772 ; .type gl_dispatch_stub_772,#function .globl _mesa_sparc_glapi_begin ; .type _mesa_sparc_glapi_begin,#function _mesa_sparc_glapi_begin: @@ -1608,10 +1609,11 @@ _mesa_sparc_glapi_begin: GL_STUB(glIsRenderbufferEXT, _gloffset_IsRenderbufferEXT) GL_STUB(glRenderbufferStorageEXT, _gloffset_RenderbufferStorageEXT) GL_STUB(gl_dispatch_stub_767, _gloffset__dispatch_stub_767) - GL_STUB(gl_dispatch_stub_768, _gloffset__dispatch_stub_768) + GL_STUB(glFramebufferTextureLayerEXT, _gloffset_FramebufferTextureLayerEXT) GL_STUB(gl_dispatch_stub_769, _gloffset__dispatch_stub_769) GL_STUB(gl_dispatch_stub_770, _gloffset__dispatch_stub_770) GL_STUB(gl_dispatch_stub_771, _gloffset__dispatch_stub_771) + GL_STUB(gl_dispatch_stub_772, _gloffset__dispatch_stub_772) .globl _mesa_sparc_glapi_end ; .type _mesa_sparc_glapi_end,#function _mesa_sparc_glapi_end: diff --git a/src/mesa/swrast/s_texfilter.c b/src/mesa/swrast/s_texfilter.c index 5413fc04101..2c8e443daf9 100644 --- a/src/mesa/swrast/s_texfilter.c +++ b/src/mesa/swrast/s_texfilter.c @@ -2267,6 +2267,597 @@ sample_lambda_rect( GLcontext *ctx, +/**********************************************************************/ +/* 2D Texture Array Sampling Functions */ +/**********************************************************************/ + +/* + * Return the texture sample for coordinate (s,t,r) using GL_NEAREST filter. + */ +static void +sample_2d_array_nearest(GLcontext *ctx, + const struct gl_texture_object *tObj, + const struct gl_texture_image *img, + const GLfloat texcoord[4], + GLchan rgba[4]) +{ + const GLint width = img->Width2; /* without border, power of two */ + const GLint height = img->Height2; /* without border, power of two */ + const GLint depth = img->Depth; + GLint i, j; + GLint array; + (void) ctx; + + COMPUTE_NEAREST_TEXEL_LOCATION(tObj->WrapS, texcoord[0], width, i); + COMPUTE_NEAREST_TEXEL_LOCATION(tObj->WrapT, texcoord[1], height, j); + array = clamp_rect_coord_nearest(tObj->WrapR, texcoord[2], depth); + + if (i < 0 || i >= (GLint) img->Width || + j < 0 || j >= (GLint) img->Height || + array < 0 || array >= (GLint) img->Depth) { + /* Need this test for GL_CLAMP_TO_BORDER mode */ + COPY_CHAN4(rgba, tObj->_BorderChan); + } + else { + img->FetchTexelc(img, i, j, array, rgba); + } +} + + + +/* + * Return the texture sample for coordinate (s,t,r) using GL_LINEAR filter. + */ +static void +sample_2d_array_linear(GLcontext *ctx, + const struct gl_texture_object *tObj, + const struct gl_texture_image *img, + const GLfloat texcoord[4], + GLchan rgba[4]) +{ + const GLint width = img->Width2; + const GLint height = img->Height2; + const GLint depth = img->Depth; + GLint i0, j0, i1, j1; + GLint array; + GLbitfield useBorderColor = 0x0; + GLfloat u, v; + GLfloat a, b; + GLchan t00[4], t01[4], t10[4], t11[4]; + + COMPUTE_LINEAR_TEXEL_LOCATIONS(tObj->WrapS, texcoord[0], u, width, i0, i1); + COMPUTE_LINEAR_TEXEL_LOCATIONS(tObj->WrapT, texcoord[1], v, height, j0, j1); + array = clamp_rect_coord_nearest(tObj->WrapR, texcoord[2], depth); + + if (array < 0 || array >= depth) { + COPY_CHAN4(rgba, tObj->_BorderChan); + } + else { + if (img->Border) { + i0 += img->Border; + i1 += img->Border; + j0 += img->Border; + j1 += img->Border; + } + else { + /* check if sampling texture border color */ + if (i0 < 0 || i0 >= width) useBorderColor |= I0BIT; + if (i1 < 0 || i1 >= width) useBorderColor |= I1BIT; + if (j0 < 0 || j0 >= height) useBorderColor |= J0BIT; + if (j1 < 0 || j1 >= height) useBorderColor |= J1BIT; + } + + /* Fetch texels */ + if (useBorderColor & (I0BIT | J0BIT)) { + COPY_CHAN4(t00, tObj->_BorderChan); + } + else { + img->FetchTexelc(img, i0, j0, array, t00); + } + if (useBorderColor & (I1BIT | J0BIT)) { + COPY_CHAN4(t10, tObj->_BorderChan); + } + else { + img->FetchTexelc(img, i1, j0, array, t10); + } + if (useBorderColor & (I0BIT | J1BIT)) { + COPY_CHAN4(t01, tObj->_BorderChan); + } + else { + img->FetchTexelc(img, i0, j1, array, t01); + } + if (useBorderColor & (I1BIT | J1BIT)) { + COPY_CHAN4(t11, tObj->_BorderChan); + } + else { + img->FetchTexelc(img, i1, j1, array, t11); + } + + /* trilinear interpolation of samples */ + a = FRAC(u); + b = FRAC(v); + lerp_rgba_2d(rgba, a, b, t00, t10, t01, t11); + } +} + + + +static void +sample_2d_array_nearest_mipmap_nearest(GLcontext *ctx, + const struct gl_texture_object *tObj, + GLuint n, const GLfloat texcoord[][4], + const GLfloat lambda[], GLchan rgba[][4] ) +{ + GLuint i; + for (i = 0; i < n; i++) { + GLint level = nearest_mipmap_level(tObj, lambda[i]); + sample_2d_array_nearest(ctx, tObj, tObj->Image[0][level], texcoord[i], + rgba[i]); + } +} + + +static void +sample_2d_array_linear_mipmap_nearest(GLcontext *ctx, + const struct gl_texture_object *tObj, + GLuint n, const GLfloat texcoord[][4], + const GLfloat lambda[], GLchan rgba[][4]) +{ + GLuint i; + ASSERT(lambda != NULL); + for (i = 0; i < n; i++) { + GLint level = nearest_mipmap_level(tObj, lambda[i]); + sample_2d_array_linear(ctx, tObj, tObj->Image[0][level], + texcoord[i], rgba[i]); + } +} + + +static void +sample_2d_array_nearest_mipmap_linear(GLcontext *ctx, + const struct gl_texture_object *tObj, + GLuint n, const GLfloat texcoord[][4], + const GLfloat lambda[], GLchan rgba[][4]) +{ + GLuint i; + ASSERT(lambda != NULL); + for (i = 0; i < n; i++) { + GLint level = linear_mipmap_level(tObj, lambda[i]); + if (level >= tObj->_MaxLevel) { + sample_2d_array_nearest(ctx, tObj, tObj->Image[0][tObj->_MaxLevel], + texcoord[i], rgba[i]); + } + else { + GLchan t0[4], t1[4]; /* texels */ + const GLfloat f = FRAC(lambda[i]); + sample_2d_array_nearest(ctx, tObj, tObj->Image[0][level ], texcoord[i], t0); + sample_2d_array_nearest(ctx, tObj, tObj->Image[0][level+1], texcoord[i], t1); + lerp_rgba(rgba[i], f, t0, t1); + } + } +} + + +static void +sample_2d_array_linear_mipmap_linear(GLcontext *ctx, + const struct gl_texture_object *tObj, + GLuint n, const GLfloat texcoord[][4], + const GLfloat lambda[], GLchan rgba[][4]) +{ + GLuint i; + ASSERT(lambda != NULL); + for (i = 0; i < n; i++) { + GLint level = linear_mipmap_level(tObj, lambda[i]); + if (level >= tObj->_MaxLevel) { + sample_2d_array_linear(ctx, tObj, tObj->Image[0][tObj->_MaxLevel], + texcoord[i], rgba[i]); + } + else { + GLchan t0[4], t1[4]; /* texels */ + const GLfloat f = FRAC(lambda[i]); + sample_2d_array_linear(ctx, tObj, tObj->Image[0][level ], texcoord[i], t0); + sample_2d_array_linear(ctx, tObj, tObj->Image[0][level+1], texcoord[i], t1); + lerp_rgba(rgba[i], f, t0, t1); + } + } +} + + +static void +sample_nearest_2d_array(GLcontext *ctx, + const struct gl_texture_object *tObj, GLuint n, + const GLfloat texcoords[][4], const GLfloat lambda[], + GLchan rgba[][4]) +{ + GLuint i; + struct gl_texture_image *image = tObj->Image[0][tObj->BaseLevel]; + (void) lambda; + for (i=0;iImage[0][tObj->BaseLevel]; + (void) lambda; + for (i=0;iMinFilter) { + case GL_NEAREST: + for (i = minStart; i < minEnd; i++) + sample_2d_array_nearest(ctx, tObj, tObj->Image[0][tObj->BaseLevel], + texcoords[i], rgba[i]); + break; + case GL_LINEAR: + for (i = minStart; i < minEnd; i++) + sample_2d_array_linear(ctx, tObj, tObj->Image[0][tObj->BaseLevel], + texcoords[i], rgba[i]); + break; + case GL_NEAREST_MIPMAP_NEAREST: + sample_2d_array_nearest_mipmap_nearest(ctx, tObj, m, texcoords + minStart, + lambda + minStart, rgba + minStart); + break; + case GL_LINEAR_MIPMAP_NEAREST: + sample_2d_array_linear_mipmap_nearest(ctx, tObj, m, + texcoords + minStart, + lambda + minStart, + rgba + minStart); + break; + case GL_NEAREST_MIPMAP_LINEAR: + sample_2d_array_nearest_mipmap_linear(ctx, tObj, m, texcoords + minStart, + lambda + minStart, rgba + minStart); + break; + case GL_LINEAR_MIPMAP_LINEAR: + sample_2d_array_linear_mipmap_linear(ctx, tObj, m, + texcoords + minStart, + lambda + minStart, + rgba + minStart); + break; + default: + _mesa_problem(ctx, "Bad min filter in sample_2d_array_texture"); + return; + } + } + + if (magStart < magEnd) { + /* do the magnified texels */ + switch (tObj->MagFilter) { + case GL_NEAREST: + for (i = magStart; i < magEnd; i++) + sample_2d_array_nearest(ctx, tObj, tObj->Image[0][tObj->BaseLevel], + texcoords[i], rgba[i]); + break; + case GL_LINEAR: + for (i = magStart; i < magEnd; i++) + sample_2d_array_linear(ctx, tObj, tObj->Image[0][tObj->BaseLevel], + texcoords[i], rgba[i]); + break; + default: + _mesa_problem(ctx, "Bad mag filter in sample_2d_array_texture"); + return; + } + } +} + + + + +/**********************************************************************/ +/* 1D Texture Array Sampling Functions */ +/**********************************************************************/ + +/* + * Return the texture sample for coordinate (s,t,r) using GL_NEAREST filter. + */ +static void +sample_1d_array_nearest(GLcontext *ctx, + const struct gl_texture_object *tObj, + const struct gl_texture_image *img, + const GLfloat texcoord[4], + GLchan rgba[4]) +{ + const GLint width = img->Width2; /* without border, power of two */ + const GLint height = img->Height; + GLint i; + GLint array; + (void) ctx; + + COMPUTE_NEAREST_TEXEL_LOCATION(tObj->WrapS, texcoord[0], width, i); + array = clamp_rect_coord_nearest(tObj->WrapT, texcoord[1], height); + + if (i < 0 || i >= (GLint) img->Width || + array < 0 || array >= (GLint) img->Height) { + /* Need this test for GL_CLAMP_TO_BORDER mode */ + COPY_CHAN4(rgba, tObj->_BorderChan); + } + else { + img->FetchTexelc(img, i, array, 0, rgba); + } +} + + + +/* + * Return the texture sample for coordinate (s,t,r) using GL_LINEAR filter. + */ +static void +sample_1d_array_linear(GLcontext *ctx, + const struct gl_texture_object *tObj, + const struct gl_texture_image *img, + const GLfloat texcoord[4], + GLchan rgba[4]) +{ + const GLint width = img->Width2; + const GLint height = img->Height; + GLint i0, i1; + GLint array; + GLbitfield useBorderColor = 0x0; + GLfloat u; + GLfloat a; + GLchan t0[4], t1[4]; + + COMPUTE_LINEAR_TEXEL_LOCATIONS(tObj->WrapS, texcoord[0], u, width, i0, i1); + array = clamp_rect_coord_nearest(tObj->WrapT, texcoord[1], height); + + if (img->Border) { + i0 += img->Border; + i1 += img->Border; + } + else { + /* check if sampling texture border color */ + if (i0 < 0 || i0 >= width) useBorderColor |= I0BIT; + if (i1 < 0 || i1 >= width) useBorderColor |= I1BIT; + } + + if (array < 0 || array >= height) useBorderColor |= K0BIT; + + /* Fetch texels */ + if (useBorderColor & (I0BIT | K0BIT)) { + COPY_CHAN4(t0, tObj->_BorderChan); + } + else { + img->FetchTexelc(img, i0, array, 0, t0); + } + if (useBorderColor & (I1BIT | K0BIT)) { + COPY_CHAN4(t1, tObj->_BorderChan); + } + else { + img->FetchTexelc(img, i1, array, 0, t1); + } + + /* bilinear interpolation of samples */ + a = FRAC(u); + lerp_rgba(rgba, a, t0, t1); +} + + + +static void +sample_1d_array_nearest_mipmap_nearest(GLcontext *ctx, + const struct gl_texture_object *tObj, + GLuint n, const GLfloat texcoord[][4], + const GLfloat lambda[], GLchan rgba[][4] ) +{ + GLuint i; + for (i = 0; i < n; i++) { + GLint level = nearest_mipmap_level(tObj, lambda[i]); + sample_1d_array_nearest(ctx, tObj, tObj->Image[0][level], texcoord[i], + rgba[i]); + } +} + + +static void +sample_1d_array_linear_mipmap_nearest(GLcontext *ctx, + const struct gl_texture_object *tObj, + GLuint n, const GLfloat texcoord[][4], + const GLfloat lambda[], GLchan rgba[][4]) +{ + GLuint i; + ASSERT(lambda != NULL); + for (i = 0; i < n; i++) { + GLint level = nearest_mipmap_level(tObj, lambda[i]); + sample_1d_array_linear(ctx, tObj, tObj->Image[0][level], + texcoord[i], rgba[i]); + } +} + + +static void +sample_1d_array_nearest_mipmap_linear(GLcontext *ctx, + const struct gl_texture_object *tObj, + GLuint n, const GLfloat texcoord[][4], + const GLfloat lambda[], GLchan rgba[][4]) +{ + GLuint i; + ASSERT(lambda != NULL); + for (i = 0; i < n; i++) { + GLint level = linear_mipmap_level(tObj, lambda[i]); + if (level >= tObj->_MaxLevel) { + sample_1d_array_nearest(ctx, tObj, tObj->Image[0][tObj->_MaxLevel], + texcoord[i], rgba[i]); + } + else { + GLchan t0[4], t1[4]; /* texels */ + const GLfloat f = FRAC(lambda[i]); + sample_1d_array_nearest(ctx, tObj, tObj->Image[0][level ], texcoord[i], t0); + sample_1d_array_nearest(ctx, tObj, tObj->Image[0][level+1], texcoord[i], t1); + lerp_rgba(rgba[i], f, t0, t1); + } + } +} + + +static void +sample_1d_array_linear_mipmap_linear(GLcontext *ctx, + const struct gl_texture_object *tObj, + GLuint n, const GLfloat texcoord[][4], + const GLfloat lambda[], GLchan rgba[][4]) +{ + GLuint i; + ASSERT(lambda != NULL); + for (i = 0; i < n; i++) { + GLint level = linear_mipmap_level(tObj, lambda[i]); + if (level >= tObj->_MaxLevel) { + sample_1d_array_linear(ctx, tObj, tObj->Image[0][tObj->_MaxLevel], + texcoord[i], rgba[i]); + } + else { + GLchan t0[4], t1[4]; /* texels */ + const GLfloat f = FRAC(lambda[i]); + sample_1d_array_linear(ctx, tObj, tObj->Image[0][level ], texcoord[i], t0); + sample_1d_array_linear(ctx, tObj, tObj->Image[0][level+1], texcoord[i], t1); + lerp_rgba(rgba[i], f, t0, t1); + } + } +} + + +static void +sample_nearest_1d_array(GLcontext *ctx, + const struct gl_texture_object *tObj, GLuint n, + const GLfloat texcoords[][4], const GLfloat lambda[], + GLchan rgba[][4]) +{ + GLuint i; + struct gl_texture_image *image = tObj->Image[0][tObj->BaseLevel]; + (void) lambda; + for (i=0;iImage[0][tObj->BaseLevel]; + (void) lambda; + for (i=0;iMinFilter) { + case GL_NEAREST: + for (i = minStart; i < minEnd; i++) + sample_1d_array_nearest(ctx, tObj, tObj->Image[0][tObj->BaseLevel], + texcoords[i], rgba[i]); + break; + case GL_LINEAR: + for (i = minStart; i < minEnd; i++) + sample_1d_array_linear(ctx, tObj, tObj->Image[0][tObj->BaseLevel], + texcoords[i], rgba[i]); + break; + case GL_NEAREST_MIPMAP_NEAREST: + sample_1d_array_nearest_mipmap_nearest(ctx, tObj, m, texcoords + minStart, + lambda + minStart, rgba + minStart); + break; + case GL_LINEAR_MIPMAP_NEAREST: + sample_1d_array_linear_mipmap_nearest(ctx, tObj, m, + texcoords + minStart, + lambda + minStart, + rgba + minStart); + break; + case GL_NEAREST_MIPMAP_LINEAR: + sample_1d_array_nearest_mipmap_linear(ctx, tObj, m, texcoords + minStart, + lambda + minStart, rgba + minStart); + break; + case GL_LINEAR_MIPMAP_LINEAR: + sample_1d_array_linear_mipmap_linear(ctx, tObj, m, + texcoords + minStart, + lambda + minStart, + rgba + minStart); + break; + default: + _mesa_problem(ctx, "Bad min filter in sample_1d_array_texture"); + return; + } + } + + if (magStart < magEnd) { + /* do the magnified texels */ + switch (tObj->MagFilter) { + case GL_NEAREST: + for (i = magStart; i < magEnd; i++) + sample_1d_array_nearest(ctx, tObj, tObj->Image[0][tObj->BaseLevel], + texcoords[i], rgba[i]); + break; + case GL_LINEAR: + for (i = magStart; i < magEnd; i++) + sample_1d_array_linear(ctx, tObj, tObj->Image[0][tObj->BaseLevel], + texcoords[i], rgba[i]); + break; + default: + _mesa_problem(ctx, "Bad mag filter in sample_1d_array_texture"); + return; + } + } +} + + + + /* * Sample a shadow/depth texture. */ @@ -2280,6 +2871,9 @@ sample_depth_texture( GLcontext *ctx, const struct gl_texture_image *img = tObj->Image[0][baseLevel]; const GLint width = img->Width; const GLint height = img->Height; + const GLint depth = img->Depth; + const GLuint compare_coord = (tObj->Target == GL_TEXTURE_2D_ARRAY_EXT) + ? 3 : 2; GLchan ambient; GLenum function; GLchan result; @@ -2291,7 +2885,9 @@ sample_depth_texture( GLcontext *ctx, ASSERT(tObj->Target == GL_TEXTURE_1D || tObj->Target == GL_TEXTURE_2D || - tObj->Target == GL_TEXTURE_RECTANGLE_NV); + tObj->Target == GL_TEXTURE_RECTANGLE_NV || + tObj->Target == GL_TEXTURE_1D_ARRAY_EXT || + tObj->Target == GL_TEXTURE_2D_ARRAY_EXT); UNCLAMPED_FLOAT_TO_CHAN(ambient, tObj->ShadowAmbient); @@ -2320,20 +2916,48 @@ sample_depth_texture( GLcontext *ctx, GLuint i; for (i = 0; i < n; i++) { GLfloat depthSample; - GLint col, row; + GLint col, row, slice; - if (tObj->Target == GL_TEXTURE_RECTANGLE_ARB) { + switch (tObj->Target) { + case GL_TEXTURE_RECTANGLE_ARB: col = clamp_rect_coord_nearest(tObj->WrapS, texcoords[i][0], width); row = clamp_rect_coord_nearest(tObj->WrapT, texcoords[i][1], height); - } - else { + slice = 0; + break; + + case GL_TEXTURE_1D: + COMPUTE_NEAREST_TEXEL_LOCATION(tObj->WrapS, texcoords[i][0], + width, col); + row = 0; + slice = 0; + break; + + case GL_TEXTURE_2D: COMPUTE_NEAREST_TEXEL_LOCATION(tObj->WrapS, texcoords[i][0], width, col); COMPUTE_NEAREST_TEXEL_LOCATION(tObj->WrapT, texcoords[i][1], height, row); + slice = 0; + break; + + case GL_TEXTURE_1D_ARRAY_EXT: + COMPUTE_NEAREST_TEXEL_LOCATION(tObj->WrapS, texcoords[i][0], + width, col); + row = clamp_rect_coord_nearest(tObj->WrapT, texcoords[i][1], height); + slice = 0; + + case GL_TEXTURE_2D_ARRAY_EXT: + COMPUTE_NEAREST_TEXEL_LOCATION(tObj->WrapS, texcoords[i][0], + width, col); + COMPUTE_NEAREST_TEXEL_LOCATION(tObj->WrapT, texcoords[i][1], + height, row); + slice = clamp_rect_coord_nearest(tObj->WrapR, texcoords[i][2], depth); + break; } - if (col >= 0 && row >= 0 && col < width && row < height) { - img->FetchTexelf(img, col, row, 0, &depthSample); + + if (col >= 0 && row >= 0 && col < width && row < height && + slice >= 0 && slice < depth) { + img->FetchTexelf(img, col, row, slice, &depthSample); } else { depthSample = tObj->BorderColor[0]; @@ -2341,22 +2965,22 @@ sample_depth_texture( GLcontext *ctx, switch (function) { case GL_LEQUAL: - result = (texcoords[i][2] <= depthSample) ? CHAN_MAX : ambient; + result = (texcoords[i][compare_coord] <= depthSample) ? CHAN_MAX : ambient; break; case GL_GEQUAL: - result = (texcoords[i][2] >= depthSample) ? CHAN_MAX : ambient; + result = (texcoords[i][compare_coord] >= depthSample) ? CHAN_MAX : ambient; break; case GL_LESS: - result = (texcoords[i][2] < depthSample) ? CHAN_MAX : ambient; + result = (texcoords[i][compare_coord] < depthSample) ? CHAN_MAX : ambient; break; case GL_GREATER: - result = (texcoords[i][2] > depthSample) ? CHAN_MAX : ambient; + result = (texcoords[i][compare_coord] > depthSample) ? CHAN_MAX : ambient; break; case GL_EQUAL: - result = (texcoords[i][2] == depthSample) ? CHAN_MAX : ambient; + result = (texcoords[i][compare_coord] == depthSample) ? CHAN_MAX : ambient; break; case GL_NOTEQUAL: - result = (texcoords[i][2] != depthSample) ? CHAN_MAX : ambient; + result = (texcoords[i][compare_coord] != depthSample) ? CHAN_MAX : ambient; break; case GL_ALWAYS: result = CHAN_MAX; @@ -2402,28 +3026,52 @@ sample_depth_texture( GLcontext *ctx, for (i = 0; i < n; i++) { GLfloat depth00, depth01, depth10, depth11; GLint i0, i1, j0, j1; + GLint slice; GLfloat u, v; GLuint useBorderTexel; - if (tObj->Target == GL_TEXTURE_RECTANGLE_ARB) { + switch (tObj->Target) { + case GL_TEXTURE_RECTANGLE_ARB: clamp_rect_coord_linear(tObj->WrapS, texcoords[i][0], width, &i0, &i1); clamp_rect_coord_linear(tObj->WrapT, texcoords[i][1], height, &j0, &j1); - } - else { + slice = 0; + break; + + case GL_TEXTURE_1D: + case GL_TEXTURE_2D: COMPUTE_LINEAR_TEXEL_LOCATIONS(tObj->WrapS, texcoords[i][0], u, width, i0, i1); COMPUTE_LINEAR_TEXEL_LOCATIONS(tObj->WrapT, texcoords[i][1], v, height,j0, j1); + slice = 0; + break; + + case GL_TEXTURE_1D_ARRAY_EXT: + COMPUTE_LINEAR_TEXEL_LOCATIONS(tObj->WrapS, texcoords[i][0], + u, width, i0, i1); + j0 = clamp_rect_coord_nearest(tObj->WrapT, texcoords[i][1], height); + j1 = j0; + slice = 0; + + case GL_TEXTURE_2D_ARRAY_EXT: + COMPUTE_LINEAR_TEXEL_LOCATIONS(tObj->WrapS, texcoords[i][0], + u, width, i0, i1); + COMPUTE_LINEAR_TEXEL_LOCATIONS(tObj->WrapT, texcoords[i][1], + v, height,j0, j1); + slice = clamp_rect_coord_nearest(tObj->WrapR, texcoords[i][2], depth); + break; } useBorderTexel = 0; if (img->Border) { i0 += img->Border; i1 += img->Border; - j0 += img->Border; - j1 += img->Border; + if (tObj->Target != GL_TEXTURE_1D_ARRAY_EXT) { + j0 += img->Border; + j1 += img->Border; + } } else { if (i0 < 0 || i0 >= (GLint) width) useBorderTexel |= I0BIT; @@ -2432,30 +3080,45 @@ sample_depth_texture( GLcontext *ctx, if (j1 < 0 || j1 >= (GLint) height) useBorderTexel |= J1BIT; } - /* get four depth samples from the texture */ - if (useBorderTexel & (I0BIT | J0BIT)) { + if (slice < 0 || slice >= (GLint) depth) { depth00 = tObj->BorderColor[0]; - } - else { - img->FetchTexelf(img, i0, j0, 0, &depth00); - } - if (useBorderTexel & (I1BIT | J0BIT)) { - depth10 = tObj->BorderColor[0]; - } - else { - img->FetchTexelf(img, i1, j0, 0, &depth10); - } - if (useBorderTexel & (I0BIT | J1BIT)) { depth01 = tObj->BorderColor[0]; - } - else { - img->FetchTexelf(img, i0, j1, 0, &depth01); - } - if (useBorderTexel & (I1BIT | J1BIT)) { + depth10 = tObj->BorderColor[0]; depth11 = tObj->BorderColor[0]; } else { - img->FetchTexelf(img, i1, j1, 0, &depth11); + /* get four depth samples from the texture */ + if (useBorderTexel & (I0BIT | J0BIT)) { + depth00 = tObj->BorderColor[0]; + } + else { + img->FetchTexelf(img, i0, j0, slice, &depth00); + } + if (useBorderTexel & (I1BIT | J0BIT)) { + depth10 = tObj->BorderColor[0]; + } + else { + img->FetchTexelf(img, i1, j0, slice, &depth10); + } + + if (tObj->Target != GL_TEXTURE_1D_ARRAY_EXT) { + if (useBorderTexel & (I0BIT | J1BIT)) { + depth01 = tObj->BorderColor[0]; + } + else { + img->FetchTexelf(img, i0, j1, slice, &depth01); + } + if (useBorderTexel & (I1BIT | J1BIT)) { + depth11 = tObj->BorderColor[0]; + } + else { + img->FetchTexelf(img, i1, j1, slice, &depth11); + } + } + else { + depth01 = depth00; + depth11 = depth10; + } } if (0) { @@ -2464,8 +3127,8 @@ sample_depth_texture( GLcontext *ctx, const GLfloat b = FRAC(v + 1.0F); const GLfloat depthSample = lerp_2d(a, b, depth00, depth10, depth01, depth11); - if ((depthSample <= texcoords[i][2] && function == GL_LEQUAL) || - (depthSample >= texcoords[i][2] && function == GL_GEQUAL)) { + if ((depthSample <= texcoords[i][compare_coord] && function == GL_LEQUAL) || + (depthSample >= texcoords[i][compare_coord] && function == GL_GEQUAL)) { result = ambient; } else { @@ -2482,45 +3145,45 @@ sample_depth_texture( GLcontext *ctx, switch (function) { case GL_LEQUAL: - if (depth00 <= texcoords[i][2]) luminance -= d; - if (depth01 <= texcoords[i][2]) luminance -= d; - if (depth10 <= texcoords[i][2]) luminance -= d; - if (depth11 <= texcoords[i][2]) luminance -= d; + if (depth00 <= texcoords[i][compare_coord]) luminance -= d; + if (depth01 <= texcoords[i][compare_coord]) luminance -= d; + if (depth10 <= texcoords[i][compare_coord]) luminance -= d; + if (depth11 <= texcoords[i][compare_coord]) luminance -= d; result = (GLchan) luminance; break; case GL_GEQUAL: - if (depth00 >= texcoords[i][2]) luminance -= d; - if (depth01 >= texcoords[i][2]) luminance -= d; - if (depth10 >= texcoords[i][2]) luminance -= d; - if (depth11 >= texcoords[i][2]) luminance -= d; + if (depth00 >= texcoords[i][compare_coord]) luminance -= d; + if (depth01 >= texcoords[i][compare_coord]) luminance -= d; + if (depth10 >= texcoords[i][compare_coord]) luminance -= d; + if (depth11 >= texcoords[i][compare_coord]) luminance -= d; result = (GLchan) luminance; break; case GL_LESS: - if (depth00 < texcoords[i][2]) luminance -= d; - if (depth01 < texcoords[i][2]) luminance -= d; - if (depth10 < texcoords[i][2]) luminance -= d; - if (depth11 < texcoords[i][2]) luminance -= d; + if (depth00 < texcoords[i][compare_coord]) luminance -= d; + if (depth01 < texcoords[i][compare_coord]) luminance -= d; + if (depth10 < texcoords[i][compare_coord]) luminance -= d; + if (depth11 < texcoords[i][compare_coord]) luminance -= d; result = (GLchan) luminance; break; case GL_GREATER: - if (depth00 > texcoords[i][2]) luminance -= d; - if (depth01 > texcoords[i][2]) luminance -= d; - if (depth10 > texcoords[i][2]) luminance -= d; - if (depth11 > texcoords[i][2]) luminance -= d; + if (depth00 > texcoords[i][compare_coord]) luminance -= d; + if (depth01 > texcoords[i][compare_coord]) luminance -= d; + if (depth10 > texcoords[i][compare_coord]) luminance -= d; + if (depth11 > texcoords[i][compare_coord]) luminance -= d; result = (GLchan) luminance; break; case GL_EQUAL: - if (depth00 == texcoords[i][2]) luminance -= d; - if (depth01 == texcoords[i][2]) luminance -= d; - if (depth10 == texcoords[i][2]) luminance -= d; - if (depth11 == texcoords[i][2]) luminance -= d; + if (depth00 == texcoords[i][compare_coord]) luminance -= d; + if (depth01 == texcoords[i][compare_coord]) luminance -= d; + if (depth10 == texcoords[i][compare_coord]) luminance -= d; + if (depth11 == texcoords[i][compare_coord]) luminance -= d; result = (GLchan) luminance; break; case GL_NOTEQUAL: - if (depth00 != texcoords[i][2]) luminance -= d; - if (depth01 != texcoords[i][2]) luminance -= d; - if (depth10 != texcoords[i][2]) luminance -= d; - if (depth11 != texcoords[i][2]) luminance -= d; + if (depth00 != texcoords[i][compare_coord]) luminance -= d; + if (depth01 != texcoords[i][compare_coord]) luminance -= d; + if (depth10 != texcoords[i][compare_coord]) luminance -= d; + if (depth11 != texcoords[i][compare_coord]) luminance -= d; result = (GLchan) luminance; break; case GL_ALWAYS: @@ -2792,6 +3455,28 @@ _swrast_choose_texture_sample_func( GLcontext *ctx, ASSERT(t->MinFilter == GL_NEAREST); return &sample_nearest_rect; } + case GL_TEXTURE_1D_ARRAY_EXT: + if (needLambda) { + return &sample_lambda_1d_array; + } + else if (t->MinFilter == GL_LINEAR) { + return &sample_linear_1d_array; + } + else { + ASSERT(t->MinFilter == GL_NEAREST); + return &sample_nearest_1d_array; + } + case GL_TEXTURE_2D_ARRAY_EXT: + if (needLambda) { + return &sample_lambda_2d_array; + } + else if (t->MinFilter == GL_LINEAR) { + return &sample_linear_2d_array; + } + else { + ASSERT(t->MinFilter == GL_NEAREST); + return &sample_nearest_2d_array; + } default: _mesa_problem(ctx, "invalid target in _swrast_choose_texture_sample_func"); diff --git a/src/mesa/x86-64/glapi_x86-64.S b/src/mesa/x86-64/glapi_x86-64.S index eb54ba4848f..e62dde8a2f7 100644 --- a/src/mesa/x86-64/glapi_x86-64.S +++ b/src/mesa/x86-64/glapi_x86-64.S @@ -29071,10 +29071,9 @@ GL_PREFIX(_dispatch_stub_767): .size GL_PREFIX(_dispatch_stub_767), .-GL_PREFIX(_dispatch_stub_767) .p2align 4,,15 - .globl GL_PREFIX(_dispatch_stub_768) - .type GL_PREFIX(_dispatch_stub_768), @function - HIDDEN(GL_PREFIX(_dispatch_stub_768)) -GL_PREFIX(_dispatch_stub_768): + .globl GL_PREFIX(FramebufferTextureLayerEXT) + .type GL_PREFIX(FramebufferTextureLayerEXT), @function +GL_PREFIX(FramebufferTextureLayerEXT): #if defined(GLX_USE_TLS) call _x86_64_get_dispatch@PLT movq 6144(%rax), %r11 @@ -29084,9 +29083,9 @@ GL_PREFIX(_dispatch_stub_768): pushq %rsi pushq %rdx pushq %rcx - pushq %rbp + pushq %r8 call _x86_64_get_dispatch@PLT - popq %rbp + popq %r8 popq %rcx popq %rdx popq %rsi @@ -29104,9 +29103,9 @@ GL_PREFIX(_dispatch_stub_768): pushq %rsi pushq %rdx pushq %rcx - pushq %rbp + pushq %r8 call _glapi_get_dispatch - popq %rbp + popq %r8 popq %rcx popq %rdx popq %rsi @@ -29114,7 +29113,7 @@ GL_PREFIX(_dispatch_stub_768): movq 6144(%rax), %r11 jmp *%r11 #endif /* defined(GLX_USE_TLS) */ - .size GL_PREFIX(_dispatch_stub_768), .-GL_PREFIX(_dispatch_stub_768) + .size GL_PREFIX(FramebufferTextureLayerEXT), .-GL_PREFIX(FramebufferTextureLayerEXT) .p2align 4,,15 .globl GL_PREFIX(_dispatch_stub_769) @@ -29175,7 +29174,11 @@ GL_PREFIX(_dispatch_stub_770): pushq %rdi pushq %rsi pushq %rdx + pushq %rcx + pushq %rbp call _x86_64_get_dispatch@PLT + popq %rbp + popq %rcx popq %rdx popq %rsi popq %rdi @@ -29191,7 +29194,11 @@ GL_PREFIX(_dispatch_stub_770): pushq %rdi pushq %rsi pushq %rdx + pushq %rcx + pushq %rbp call _glapi_get_dispatch + popq %rbp + popq %rcx popq %rdx popq %rsi popq %rdi @@ -29238,6 +29245,44 @@ GL_PREFIX(_dispatch_stub_771): #endif /* defined(GLX_USE_TLS) */ .size GL_PREFIX(_dispatch_stub_771), .-GL_PREFIX(_dispatch_stub_771) + .p2align 4,,15 + .globl GL_PREFIX(_dispatch_stub_772) + .type GL_PREFIX(_dispatch_stub_772), @function + HIDDEN(GL_PREFIX(_dispatch_stub_772)) +GL_PREFIX(_dispatch_stub_772): +#if defined(GLX_USE_TLS) + call _x86_64_get_dispatch@PLT + movq 6176(%rax), %r11 + jmp *%r11 +#elif defined(PTHREADS) + pushq %rdi + pushq %rsi + pushq %rdx + call _x86_64_get_dispatch@PLT + popq %rdx + popq %rsi + popq %rdi + movq 6176(%rax), %r11 + jmp *%r11 +#else + movq _glapi_Dispatch(%rip), %rax + testq %rax, %rax + je 1f + movq 6176(%rax), %r11 + jmp *%r11 +1: + pushq %rdi + pushq %rsi + pushq %rdx + call _glapi_get_dispatch + popq %rdx + popq %rsi + popq %rdi + movq 6176(%rax), %r11 + jmp *%r11 +#endif /* defined(GLX_USE_TLS) */ + .size GL_PREFIX(_dispatch_stub_772), .-GL_PREFIX(_dispatch_stub_772) + .globl GL_PREFIX(ArrayElementEXT) ; .set GL_PREFIX(ArrayElementEXT), GL_PREFIX(ArrayElement) .globl GL_PREFIX(BindTextureEXT) ; .set GL_PREFIX(BindTextureEXT), GL_PREFIX(BindTexture) .globl GL_PREFIX(DrawArraysEXT) ; .set GL_PREFIX(DrawArraysEXT), GL_PREFIX(DrawArrays) diff --git a/src/mesa/x86/glapi_x86.S b/src/mesa/x86/glapi_x86.S index 1106eeede87..bdf42ac0887 100644 --- a/src/mesa/x86/glapi_x86.S +++ b/src/mesa/x86/glapi_x86.S @@ -938,14 +938,15 @@ GLNAME(gl_dispatch_functions_start): GL_STUB(RenderbufferStorageEXT, _gloffset_RenderbufferStorageEXT, RenderbufferStorageEXT@16) GL_STUB(_dispatch_stub_767, _gloffset_BlitFramebufferEXT, _dispatch_stub_767@40) HIDDEN(GL_PREFIX(_dispatch_stub_767, _dispatch_stub_767@40)) - GL_STUB(_dispatch_stub_768, _gloffset_ProgramEnvParameters4fvEXT, _dispatch_stub_768@16) - HIDDEN(GL_PREFIX(_dispatch_stub_768, _dispatch_stub_768@16)) - GL_STUB(_dispatch_stub_769, _gloffset_ProgramLocalParameters4fvEXT, _dispatch_stub_769@16) + GL_STUB(FramebufferTextureLayerEXT, _gloffset_FramebufferTextureLayerEXT, FramebufferTextureLayerEXT@20) + GL_STUB(_dispatch_stub_769, _gloffset_ProgramEnvParameters4fvEXT, _dispatch_stub_769@16) HIDDEN(GL_PREFIX(_dispatch_stub_769, _dispatch_stub_769@16)) - GL_STUB(_dispatch_stub_770, _gloffset_GetQueryObjecti64vEXT, _dispatch_stub_770@12) - HIDDEN(GL_PREFIX(_dispatch_stub_770, _dispatch_stub_770@12)) - GL_STUB(_dispatch_stub_771, _gloffset_GetQueryObjectui64vEXT, _dispatch_stub_771@12) + GL_STUB(_dispatch_stub_770, _gloffset_ProgramLocalParameters4fvEXT, _dispatch_stub_770@16) + HIDDEN(GL_PREFIX(_dispatch_stub_770, _dispatch_stub_770@16)) + GL_STUB(_dispatch_stub_771, _gloffset_GetQueryObjecti64vEXT, _dispatch_stub_771@12) HIDDEN(GL_PREFIX(_dispatch_stub_771, _dispatch_stub_771@12)) + GL_STUB(_dispatch_stub_772, _gloffset_GetQueryObjectui64vEXT, _dispatch_stub_772@12) + HIDDEN(GL_PREFIX(_dispatch_stub_772, _dispatch_stub_772@12)) GL_STUB_ALIAS(ArrayElementEXT, _gloffset_ArrayElement, ArrayElementEXT@4, ArrayElement, ArrayElement@4) GL_STUB_ALIAS(BindTextureEXT, _gloffset_BindTexture, BindTextureEXT@8, BindTexture, BindTexture@8) GL_STUB_ALIAS(DrawArraysEXT, _gloffset_DrawArrays, DrawArraysEXT@12, DrawArrays, DrawArrays@12) -- 2.30.2