From bb50cb66f024c0e229313378ce6a872db78d02bf Mon Sep 17 00:00:00 2001 From: Karol Herbst Date: Fri, 15 Dec 2017 20:04:59 +0100 Subject: [PATCH] nvc0: print the shader type when dumping headers this makes debugging the shader header a little easier Acked-by: Pierre Moreau Signed-off-by: Karol Herbst --- src/gallium/drivers/nouveau/nvc0/nvc0_program.c | 1 + 1 file changed, 1 insertion(+) diff --git a/src/gallium/drivers/nouveau/nvc0/nvc0_program.c b/src/gallium/drivers/nouveau/nvc0/nvc0_program.c index 1bbfa4a9428..008b660b8c0 100644 --- a/src/gallium/drivers/nouveau/nvc0/nvc0_program.c +++ b/src/gallium/drivers/nouveau/nvc0/nvc0_program.c @@ -554,6 +554,7 @@ nvc0_program_dump(struct nvc0_program *prog) unsigned pos; if (prog->type != PIPE_SHADER_COMPUTE) { + debug_printf("dumping HDR for type %i\n", prog->type); for (pos = 0; pos < ARRAY_SIZE(prog->hdr); ++pos) debug_printf("HDR[%02"PRIxPTR"] = 0x%08x\n", pos * sizeof(prog->hdr[0]), prog->hdr[pos]); -- 2.30.2