From bb5db5564ffa5beeda19279c67fca5f623a36d03 Mon Sep 17 00:00:00 2001 From: Kenneth Graunke Date: Fri, 20 Jan 2017 19:14:45 -0800 Subject: [PATCH] glsl: Rename [u]int64_t tokens. basetsd.h on Windows defines INT64 and UINT64 typedefs which conflict with these. Append "_TOK" to avoid conflicts. Should fix the Windows build. Signed-off-by: Kenneth Graunke Reviewed-by: Matt Turner --- src/compiler/glsl/glsl_lexer.ll | 4 ++-- src/compiler/glsl/glsl_parser.yy | 6 +++--- 2 files changed, 5 insertions(+), 5 deletions(-) diff --git a/src/compiler/glsl/glsl_lexer.ll b/src/compiler/glsl/glsl_lexer.ll index 039eb43038d..d4d7ada1b1f 100644 --- a/src/compiler/glsl/glsl_lexer.ll +++ b/src/compiler/glsl/glsl_lexer.ll @@ -607,12 +607,12 @@ sample KEYWORD_WITH_ALT(400, 300, 400, 320, yyextra->ARB_gpu_shader5_enable || subroutine KEYWORD_WITH_ALT(400, 300, 400, 0, yyextra->ARB_shader_subroutine_enable, SUBROUTINE); /* Additional words for ARB_gpu_shader_int64 */ -int64_t KEYWORD_WITH_ALT(0, 0, 0, 0, yyextra->ARB_gpu_shader_int64_enable, INT64); +int64_t KEYWORD_WITH_ALT(0, 0, 0, 0, yyextra->ARB_gpu_shader_int64_enable, INT64_TOK); i64vec2 KEYWORD_WITH_ALT(0, 0, 0, 0, yyextra->ARB_gpu_shader_int64_enable, I64VEC2); i64vec3 KEYWORD_WITH_ALT(0, 0, 0, 0, yyextra->ARB_gpu_shader_int64_enable, I64VEC3); i64vec4 KEYWORD_WITH_ALT(0, 0, 0, 0, yyextra->ARB_gpu_shader_int64_enable, I64VEC4); -uint64_t KEYWORD_WITH_ALT(0, 0, 0, 0, yyextra->ARB_gpu_shader_int64_enable, UINT64); +uint64_t KEYWORD_WITH_ALT(0, 0, 0, 0, yyextra->ARB_gpu_shader_int64_enable, UINT64_TOK); u64vec2 KEYWORD_WITH_ALT(0, 0, 0, 0, yyextra->ARB_gpu_shader_int64_enable, U64VEC2); u64vec3 KEYWORD_WITH_ALT(0, 0, 0, 0, yyextra->ARB_gpu_shader_int64_enable, U64VEC3); u64vec4 KEYWORD_WITH_ALT(0, 0, 0, 0, yyextra->ARB_gpu_shader_int64_enable, U64VEC4); diff --git a/src/compiler/glsl/glsl_parser.yy b/src/compiler/glsl/glsl_parser.yy index 852607455a2..db291655180 100644 --- a/src/compiler/glsl/glsl_parser.yy +++ b/src/compiler/glsl/glsl_parser.yy @@ -137,7 +137,7 @@ static bool match_layout_qualifier(const char *s1, const char *s2, %token ATTRIBUTE CONST_TOK BOOL_TOK FLOAT_TOK INT_TOK UINT_TOK DOUBLE_TOK %token BREAK BUFFER CONTINUE DO ELSE FOR IF DISCARD RETURN SWITCH CASE DEFAULT %token BVEC2 BVEC3 BVEC4 IVEC2 IVEC3 IVEC4 UVEC2 UVEC3 UVEC4 VEC2 VEC3 VEC4 DVEC2 DVEC3 DVEC4 -%token INT64 UINT64 I64VEC2 I64VEC3 I64VEC4 U64VEC2 U64VEC3 U64VEC4 +%token INT64_TOK UINT64_TOK I64VEC2 I64VEC3 I64VEC4 U64VEC2 U64VEC3 U64VEC4 %token CENTROID IN_TOK OUT_TOK INOUT_TOK UNIFORM VARYING SAMPLE %token NOPERSPECTIVE FLAT SMOOTH %token MAT2X2 MAT2X3 MAT2X4 @@ -2321,11 +2321,11 @@ basic_type_specifier_nonarray: | UIMAGE2DMS { $$ = "uimage2DMS"; } | UIMAGE2DMSARRAY { $$ = "uimage2DMSArray"; } | ATOMIC_UINT { $$ = "atomic_uint"; } - | INT64 { $$ = "int64_t"; } + | INT64_TOK { $$ = "int64_t"; } | I64VEC2 { $$ = "i64vec2"; } | I64VEC3 { $$ = "i64vec3"; } | I64VEC4 { $$ = "i64vec4"; } - | UINT64 { $$ = "uint64_t"; } + | UINT64_TOK { $$ = "uint64_t"; } | U64VEC2 { $$ = "u64vec2"; } | U64VEC3 { $$ = "u64vec3"; } | U64VEC4 { $$ = "u64vec4"; } -- 2.30.2