From bc4aa83794c6336358793c5f428973fb22184050 Mon Sep 17 00:00:00 2001 From: Brian Date: Fri, 10 Aug 2007 13:30:22 -0600 Subject: [PATCH] setup sampler state, computed wincoords with pixel zoom factors --- src/mesa/state_tracker/st_cb_drawpixels.c | 89 +++++++++++++++-------- 1 file changed, 59 insertions(+), 30 deletions(-) diff --git a/src/mesa/state_tracker/st_cb_drawpixels.c b/src/mesa/state_tracker/st_cb_drawpixels.c index 81b48859f0c..d177f2d6bea 100644 --- a/src/mesa/state_tracker/st_cb_drawpixels.c +++ b/src/mesa/state_tracker/st_cb_drawpixels.c @@ -185,9 +185,13 @@ free_mipmap_tree(struct pipe_context *pipe, struct pipe_mipmap_tree *mt) } +/** + * Draw textured quad. + * Y=0=top + */ static void -draw_quad(struct st_context *st, GLfloat x, GLfloat y, GLfloat z, - GLsizei width, GLsizei height) +draw_quad(struct st_context *st, GLfloat x0, GLfloat y0, GLfloat z, + GLfloat x1, GLfloat y1) { static const GLuint attribs[2] = { VF_ATTRIB_POS, @@ -196,29 +200,29 @@ draw_quad(struct st_context *st, GLfloat x, GLfloat y, GLfloat z, GLfloat verts[4][2][4]; /* four verts, two attribs, XYZW */ GLuint i; - /* lower-left */ - verts[0][0][0] = x; - verts[0][0][1] = y; + /* upper-left */ + verts[0][0][0] = x0; + verts[0][0][1] = y0; verts[0][1][0] = 0.0; - verts[0][1][1] = 0.0; + verts[0][1][1] = 1.0; - /* lower-right */ - verts[1][0][0] = x + width; - verts[1][0][1] = y; + /* upper-right */ + verts[1][0][0] = x1; + verts[1][0][1] = y0; verts[1][1][0] = 1.0; - verts[1][1][1] = 0.0; + verts[1][1][1] = 1.0; - /* upper-right */ - verts[2][0][0] = x + width; - verts[2][0][1] = y + height; + /* lower-right */ + verts[2][0][0] = x1; + verts[2][0][1] = y1; verts[2][1][0] = 1.0; - verts[2][1][1] = 1.0; + verts[2][1][1] = 0.0; - /* upper-left */ - verts[3][0][0] = x; - verts[3][0][1] = y + height; + /* lower-left */ + verts[3][0][0] = x0; + verts[3][0][1] = y1; verts[3][1][0] = 0.0; - verts[3][1][1] = 1.0; + verts[3][1][1] = 0.0; /* same for all verts: */ for (i = 0; i < 4; i++) { @@ -234,20 +238,23 @@ draw_quad(struct st_context *st, GLfloat x, GLfloat y, GLfloat z, static void -draw_textured_quad(struct st_context *st, GLfloat x, GLfloat y, GLfloat z, +draw_textured_quad(GLcontext *ctx, GLint x, GLint y, GLfloat z, GLsizei width, GLsizei height, GLenum format, GLenum type, const struct gl_pixelstore_attrib *unpack, const GLvoid *pixels) { + const GLuint unit = 0; + struct pipe_context *pipe = ctx->st->pipe; struct pipe_mipmap_tree *mt; + GLfloat x0, y0, x1, y1; /* setup state: just scissor */ { struct pipe_setup_state setup; memset(&setup, 0, sizeof(setup)); - if (st->ctx->Scissor.Enabled) + if (ctx->Scissor.Enabled) setup.scissor = 1; - st->pipe->set_setup_state(st->pipe, &setup); + pipe->set_setup_state(pipe, &setup); } /* fragment shader state: color pass-through program */ @@ -255,29 +262,51 @@ draw_textured_quad(struct st_context *st, GLfloat x, GLfloat y, GLfloat z, static struct st_fragment_program *stfp = NULL; struct pipe_fs_state fs; if (!stfp) { - stfp = make_drawpixels_shader(st); + stfp = make_drawpixels_shader(ctx->st); } memset(&fs, 0, sizeof(fs)); fs.inputs_read = stfp->Base.Base.InputsRead; fs.tokens = &stfp->tokens[0]; fs.constants = NULL; - st->pipe->set_fs_state(st->pipe, &fs); + pipe->set_fs_state(pipe, &fs); + } + + /* texture sampling state: */ + { + struct pipe_sampler_state sampler; + memset(&sampler, 0, sizeof(sampler)); + sampler.wrap_s = PIPE_TEX_WRAP_REPEAT; + sampler.wrap_t = PIPE_TEX_WRAP_REPEAT; + sampler.wrap_r = PIPE_TEX_WRAP_REPEAT; + sampler.min_img_filter = PIPE_TEX_FILTER_NEAREST; + sampler.min_mip_filter = PIPE_TEX_MIPFILTER_NONE; + sampler.mag_img_filter = PIPE_TEX_FILTER_NEAREST; + pipe->set_sampler_state(pipe, unit, &sampler); } /* mipmap tree state: */ { - mt = make_mipmap_tree(st, width, height, format, type, unpack, pixels); - st->pipe->set_texture_state(st->pipe, 0, mt); + mt = make_mipmap_tree(ctx->st, width, height, format, type, + unpack, pixels); + pipe->set_texture_state(pipe, unit, mt); } + /* compute window coords (y=0=top) with pixel zoom */ + x0 = x; + y0 = ctx->DrawBuffer->Height - 1 - y; + x1 = x + width * ctx->Pixel.ZoomX; + y1 = ctx->DrawBuffer->Height - 1 - (y + height * ctx->Pixel.ZoomY); + /* draw textured quad */ - draw_quad(st, x, y, z, width, height); + draw_quad(ctx->st, x0, y0, z, x1, y1); /* restore GL state */ - st->pipe->set_setup_state(st->pipe, &st->state.setup); - st->pipe->set_fs_state(st->pipe, &st->state.fs); + pipe->set_setup_state(pipe, &ctx->st->state.setup); + pipe->set_fs_state(pipe, &ctx->st->state.fs); + /* XXX FIX: pipe->set_texture_state(pipe, unit, ???); */ + pipe->set_sampler_state(pipe, unit, &ctx->st->state.sampler[0]); - free_mipmap_tree(st->pipe, mt); + free_mipmap_tree(pipe, mt); } @@ -420,7 +449,7 @@ st_drawpixels(GLcontext *ctx, GLint x, GLint y, GLsizei width, GLsizei height, any_pixel_transfer_ops(st) || !compatible_formats(format, type, ps->format)) { /* textured quad */ - draw_textured_quad(st, x, y, ctx->Current.RasterPos[2], width, height, + draw_textured_quad(ctx, x, y, ctx->Current.RasterPos[2], width, height, format, type, unpack, pixels); } else { -- 2.30.2