From bcc49e17ffb76110a05130116b15904db6a0278c Mon Sep 17 00:00:00 2001 From: Francisco Jerez Date: Fri, 22 Nov 2013 15:56:34 -0800 Subject: [PATCH] mesa: Implement the GL entry points defined by ARB_shader_image_load_store. v2: Name image format classes consistently, fix array and 3D teximage selection with layered = GL_FALSE, make sure that the user-specified layer is less than the number of texture layers, add some asserts. Reviewed-by: Chris Forbes Reviewed-by: Paul Berry --- src/mapi/glapi/gen/gl_genexec.py | 1 + src/mesa/Makefile.sources | 1 + src/mesa/main/shaderimage.c | 477 +++++++++++++++++++++++++++++++ src/mesa/main/shaderimage.h | 42 +++ 4 files changed, 521 insertions(+) create mode 100644 src/mesa/main/shaderimage.c create mode 100644 src/mesa/main/shaderimage.h diff --git a/src/mapi/glapi/gen/gl_genexec.py b/src/mapi/glapi/gen/gl_genexec.py index b557b3b9945..b7ac16b061a 100644 --- a/src/mapi/glapi/gen/gl_genexec.py +++ b/src/mapi/glapi/gen/gl_genexec.py @@ -108,6 +108,7 @@ header = """/** #include "main/varray.h" #include "main/viewport.h" #include "main/shaderapi.h" +#include "main/shaderimage.h" #include "main/uniforms.h" #include "main/syncobj.h" #include "main/formatquery.h" diff --git a/src/mesa/Makefile.sources b/src/mesa/Makefile.sources index 39525bc5b82..d14823db9e1 100644 --- a/src/mesa/Makefile.sources +++ b/src/mesa/Makefile.sources @@ -81,6 +81,7 @@ MAIN_FILES = \ $(SRCDIR)main/scissor.c \ $(SRCDIR)main/set.c \ $(SRCDIR)main/shaderapi.c \ + $(SRCDIR)main/shaderimage.c \ $(SRCDIR)main/shaderobj.c \ $(SRCDIR)main/shader_query.cpp \ $(SRCDIR)main/shared.c \ diff --git a/src/mesa/main/shaderimage.c b/src/mesa/main/shaderimage.c new file mode 100644 index 00000000000..ade0a7b822d --- /dev/null +++ b/src/mesa/main/shaderimage.c @@ -0,0 +1,477 @@ +/* + * Copyright 2013 Intel Corporation + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the "Software"), + * to deal in the Software without restriction, including without limitation + * the rights to use, copy, modify, merge, publish, distribute, sublicense, + * and/or sell copies of the Software, and to permit persons to whom the + * Software is furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice (including the next + * paragraph) shall be included in all copies or substantial portions of the + * Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR + * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL + * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER + * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING + * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER + * DEALINGS IN THE SOFTWARE. + * + * Authors: + * Francisco Jerez + */ + +#include + +#include "shaderimage.h" +#include "mtypes.h" +#include "formats.h" +#include "errors.h" +#include "context.h" +#include "texobj.h" +#include "teximage.h" + +/* + * Define endian-invariant aliases for some mesa formats that are + * defined in terms of their channel layout from LSB to MSB in a + * 32-bit word. The actual byte offsets matter here because the user + * is allowed to bit-cast one format into another and get predictable + * results. + */ +#ifdef MESA_BIG_ENDIAN +# define MESA_FORMAT_RGBA_8 MESA_FORMAT_RGBA8888 +# define MESA_FORMAT_RG_16 MESA_FORMAT_RG1616 +# define MESA_FORMAT_RG_8 MESA_FORMAT_RG88 +# define MESA_FORMAT_SIGNED_RGBA_8 MESA_FORMAT_SIGNED_RGBA8888 +# define MESA_FORMAT_SIGNED_RG_16 MESA_FORMAT_SIGNED_RG1616 +# define MESA_FORMAT_SIGNED_RG_8 MESA_FORMAT_SIGNED_RG88 +#else +# define MESA_FORMAT_RGBA_8 MESA_FORMAT_RGBA8888_REV +# define MESA_FORMAT_RG_16 MESA_FORMAT_GR1616 +# define MESA_FORMAT_RG_8 MESA_FORMAT_GR88 +# define MESA_FORMAT_SIGNED_RGBA_8 MESA_FORMAT_SIGNED_RGBA8888_REV +# define MESA_FORMAT_SIGNED_RG_16 MESA_FORMAT_SIGNED_GR1616 +# define MESA_FORMAT_SIGNED_RG_8 MESA_FORMAT_SIGNED_RG88_REV +#endif + +static gl_format +get_image_format(GLenum format) +{ + switch (format) { + case GL_RGBA32F: + return MESA_FORMAT_RGBA_FLOAT32; + + case GL_RGBA16F: + return MESA_FORMAT_RGBA_FLOAT16; + + case GL_RG32F: + return MESA_FORMAT_RG_FLOAT32; + + case GL_RG16F: + return MESA_FORMAT_RG_FLOAT16; + + case GL_R11F_G11F_B10F: + return MESA_FORMAT_R11_G11_B10_FLOAT; + + case GL_R32F: + return MESA_FORMAT_R_FLOAT32; + + case GL_R16F: + return MESA_FORMAT_R_FLOAT16; + + case GL_RGBA32UI: + return MESA_FORMAT_RGBA_UINT32; + + case GL_RGBA16UI: + return MESA_FORMAT_RGBA_UINT16; + + case GL_RGB10_A2UI: + return MESA_FORMAT_ABGR2101010_UINT; + + case GL_RGBA8UI: + return MESA_FORMAT_RGBA_UINT8; + + case GL_RG32UI: + return MESA_FORMAT_RG_UINT32; + + case GL_RG16UI: + return MESA_FORMAT_RG_UINT16; + + case GL_RG8UI: + return MESA_FORMAT_RG_UINT8; + + case GL_R32UI: + return MESA_FORMAT_R_UINT32; + + case GL_R16UI: + return MESA_FORMAT_R_UINT16; + + case GL_R8UI: + return MESA_FORMAT_R_UINT8; + + case GL_RGBA32I: + return MESA_FORMAT_RGBA_INT32; + + case GL_RGBA16I: + return MESA_FORMAT_RGBA_INT16; + + case GL_RGBA8I: + return MESA_FORMAT_RGBA_INT8; + + case GL_RG32I: + return MESA_FORMAT_RG_INT32; + + case GL_RG16I: + return MESA_FORMAT_RG_INT16; + + case GL_RG8I: + return MESA_FORMAT_RG_INT8; + + case GL_R32I: + return MESA_FORMAT_R_INT32; + + case GL_R16I: + return MESA_FORMAT_R_INT16; + + case GL_R8I: + return MESA_FORMAT_R_INT8; + + case GL_RGBA16: + return MESA_FORMAT_RGBA_16; + + case GL_RGB10_A2: + return MESA_FORMAT_ABGR2101010; + + case GL_RGBA8: + return MESA_FORMAT_RGBA_8; + + case GL_RG16: + return MESA_FORMAT_RG_16; + + case GL_RG8: + return MESA_FORMAT_RG_8; + + case GL_R16: + return MESA_FORMAT_R16; + + case GL_R8: + return MESA_FORMAT_R8; + + case GL_RGBA16_SNORM: + return MESA_FORMAT_SIGNED_RGBA_16; + + case GL_RGBA8_SNORM: + return MESA_FORMAT_SIGNED_RGBA_8; + + case GL_RG16_SNORM: + return MESA_FORMAT_SIGNED_RG_16; + + case GL_RG8_SNORM: + return MESA_FORMAT_SIGNED_RG_8; + + case GL_R16_SNORM: + return MESA_FORMAT_SIGNED_R16; + + case GL_R8_SNORM: + return MESA_FORMAT_SIGNED_R8; + + default: + return MESA_FORMAT_NONE; + } +} + +enum image_format_class +{ + /** Not a valid image format. */ + IMAGE_FORMAT_CLASS_NONE = 0, + + /** Classes of image formats you can cast into each other. */ + /** \{ */ + IMAGE_FORMAT_CLASS_1X8, + IMAGE_FORMAT_CLASS_1X16, + IMAGE_FORMAT_CLASS_1X32, + IMAGE_FORMAT_CLASS_2X8, + IMAGE_FORMAT_CLASS_2X16, + IMAGE_FORMAT_CLASS_2X32, + IMAGE_FORMAT_CLASS_10_11_11, + IMAGE_FORMAT_CLASS_4X8, + IMAGE_FORMAT_CLASS_4X16, + IMAGE_FORMAT_CLASS_4X32, + IMAGE_FORMAT_CLASS_2_10_10_10 + /** \} */ +}; + +static enum image_format_class +get_image_format_class(gl_format format) +{ + switch (format) { + case MESA_FORMAT_RGBA_FLOAT32: + return IMAGE_FORMAT_CLASS_4X32; + + case MESA_FORMAT_RGBA_FLOAT16: + return IMAGE_FORMAT_CLASS_4X16; + + case MESA_FORMAT_RG_FLOAT32: + return IMAGE_FORMAT_CLASS_2X32; + + case MESA_FORMAT_RG_FLOAT16: + return IMAGE_FORMAT_CLASS_2X16; + + case MESA_FORMAT_R11_G11_B10_FLOAT: + return IMAGE_FORMAT_CLASS_10_11_11; + + case MESA_FORMAT_R_FLOAT32: + return IMAGE_FORMAT_CLASS_1X32; + + case MESA_FORMAT_R_FLOAT16: + return IMAGE_FORMAT_CLASS_1X16; + + case MESA_FORMAT_RGBA_UINT32: + return IMAGE_FORMAT_CLASS_4X32; + + case MESA_FORMAT_RGBA_UINT16: + return IMAGE_FORMAT_CLASS_4X16; + + case MESA_FORMAT_ABGR2101010_UINT: + return IMAGE_FORMAT_CLASS_2_10_10_10; + + case MESA_FORMAT_RGBA_UINT8: + return IMAGE_FORMAT_CLASS_4X8; + + case MESA_FORMAT_RG_UINT32: + return IMAGE_FORMAT_CLASS_2X32; + + case MESA_FORMAT_RG_UINT16: + return IMAGE_FORMAT_CLASS_2X16; + + case MESA_FORMAT_RG_UINT8: + return IMAGE_FORMAT_CLASS_2X8; + + case MESA_FORMAT_R_UINT32: + return IMAGE_FORMAT_CLASS_1X32; + + case MESA_FORMAT_R_UINT16: + return IMAGE_FORMAT_CLASS_1X16; + + case MESA_FORMAT_R_UINT8: + return IMAGE_FORMAT_CLASS_1X8; + + case MESA_FORMAT_RGBA_INT32: + return IMAGE_FORMAT_CLASS_4X32; + + case MESA_FORMAT_RGBA_INT16: + return IMAGE_FORMAT_CLASS_4X16; + + case MESA_FORMAT_RGBA_INT8: + return IMAGE_FORMAT_CLASS_4X8; + + case MESA_FORMAT_RG_INT32: + return IMAGE_FORMAT_CLASS_2X32; + + case MESA_FORMAT_RG_INT16: + return IMAGE_FORMAT_CLASS_2X16; + + case MESA_FORMAT_RG_INT8: + return IMAGE_FORMAT_CLASS_2X8; + + case MESA_FORMAT_R_INT32: + return IMAGE_FORMAT_CLASS_1X32; + + case MESA_FORMAT_R_INT16: + return IMAGE_FORMAT_CLASS_1X16; + + case MESA_FORMAT_R_INT8: + return IMAGE_FORMAT_CLASS_1X8; + + case MESA_FORMAT_RGBA_16: + return IMAGE_FORMAT_CLASS_4X16; + + case MESA_FORMAT_ABGR2101010: + return IMAGE_FORMAT_CLASS_2_10_10_10; + + case MESA_FORMAT_RGBA_8: + return IMAGE_FORMAT_CLASS_4X8; + + case MESA_FORMAT_RG_16: + return IMAGE_FORMAT_CLASS_2X16; + + case MESA_FORMAT_RG_8: + return IMAGE_FORMAT_CLASS_2X8; + + case MESA_FORMAT_R16: + return IMAGE_FORMAT_CLASS_1X16; + + case MESA_FORMAT_R8: + return IMAGE_FORMAT_CLASS_1X8; + + case MESA_FORMAT_SIGNED_RGBA_16: + return IMAGE_FORMAT_CLASS_4X16; + + case MESA_FORMAT_SIGNED_RGBA_8: + return IMAGE_FORMAT_CLASS_4X8; + + case MESA_FORMAT_SIGNED_RG_16: + return IMAGE_FORMAT_CLASS_2X16; + + case MESA_FORMAT_SIGNED_RG_8: + return IMAGE_FORMAT_CLASS_2X8; + + case MESA_FORMAT_SIGNED_R16: + return IMAGE_FORMAT_CLASS_1X16; + + case MESA_FORMAT_SIGNED_R8: + return IMAGE_FORMAT_CLASS_1X8; + + default: + return IMAGE_FORMAT_CLASS_NONE; + } +} + +static GLboolean +validate_image_unit(struct gl_context *ctx, struct gl_image_unit *u) +{ + struct gl_texture_object *t = u->TexObj; + struct gl_texture_image *img; + + if (!t || u->Level < t->BaseLevel || + u->Level > t->_MaxLevel) + return GL_FALSE; + + _mesa_test_texobj_completeness(ctx, t); + + if ((u->Level == t->BaseLevel && !t->_BaseComplete) || + (u->Level != t->BaseLevel && !t->_MipmapComplete)) + return GL_FALSE; + + if (_mesa_tex_target_is_layered(t->Target) && + u->Layer >= _mesa_get_texture_layers(t, u->Level)) + return GL_FALSE; + + if (t->Target == GL_TEXTURE_CUBE_MAP) + img = t->Image[u->Layer][u->Level]; + else + img = t->Image[0][u->Level]; + + if (!img || img->Border || + get_image_format_class(img->TexFormat) == IMAGE_FORMAT_CLASS_NONE || + img->NumSamples > ctx->Const.MaxImageSamples) + return GL_FALSE; + + switch (t->ImageFormatCompatibilityType) { + case GL_IMAGE_FORMAT_COMPATIBILITY_BY_SIZE: + if (_mesa_get_format_bytes(img->TexFormat) != + _mesa_get_format_bytes(u->_ActualFormat)) + return GL_FALSE; + break; + + case GL_IMAGE_FORMAT_COMPATIBILITY_BY_CLASS: + if (get_image_format_class(img->TexFormat) != + get_image_format_class(u->_ActualFormat)) + return GL_FALSE; + break; + + default: + assert(!"Unexpected image format compatibility type"); + } + + return GL_TRUE; +} + +static GLboolean +validate_bind_image_texture(struct gl_context *ctx, GLuint unit, + GLuint texture, GLint level, GLboolean layered, + GLint layer, GLenum access, GLenum format) +{ + assert(ctx->Const.MaxImageUnits <= MAX_IMAGE_UNITS); + + if (unit >= ctx->Const.MaxImageUnits) { + _mesa_error(ctx, GL_INVALID_VALUE, "glBindImageTexture(unit)"); + return GL_FALSE; + } + + if (level < 0) { + _mesa_error(ctx, GL_INVALID_VALUE, "glBindImageTexture(level)"); + return GL_FALSE; + } + + if (layer < 0) { + _mesa_error(ctx, GL_INVALID_VALUE, "glBindImageTexture(layer)"); + return GL_FALSE; + } + + if (access != GL_READ_ONLY && + access != GL_WRITE_ONLY && + access != GL_READ_WRITE) { + _mesa_error(ctx, GL_INVALID_VALUE, "glBindImageTexture(access)"); + return GL_FALSE; + } + + if (!get_image_format(format)) { + _mesa_error(ctx, GL_INVALID_VALUE, "glBindImageTexture(format)"); + return GL_FALSE; + } + + return GL_TRUE; +} + +void GLAPIENTRY +_mesa_BindImageTexture(GLuint unit, GLuint texture, GLint level, + GLboolean layered, GLint layer, GLenum access, + GLenum format) +{ + GET_CURRENT_CONTEXT(ctx); + struct gl_texture_object *t = NULL; + struct gl_image_unit *u; + + if (!validate_bind_image_texture(ctx, unit, texture, level, + layered, layer, access, format)) + return; + + u = &ctx->ImageUnits[unit]; + + FLUSH_VERTICES(ctx, 0); + ctx->NewDriverState |= ctx->DriverFlags.NewImageUnits; + + if (texture) { + t = _mesa_lookup_texture(ctx, texture); + if (!t) { + _mesa_error(ctx, GL_INVALID_VALUE, "glBindImageTexture(texture)"); + return; + } + + _mesa_reference_texobj(&u->TexObj, t); + u->Level = level; + u->Access = access; + u->Format = format; + u->_ActualFormat = get_image_format(format); + + if (_mesa_tex_target_is_layered(t->Target)) { + u->Layered = layered; + u->Layer = (layered ? 0 : layer); + } else { + u->Layered = GL_FALSE; + u->Layer = 0; + } + + } else { + _mesa_reference_texobj(&u->TexObj, NULL); + } + + u->_Valid = validate_image_unit(ctx, u); + + if (ctx->Driver.BindImageTexture) + ctx->Driver.BindImageTexture(ctx, u, t, level, layered, + layer, access, format); +} + +void GLAPIENTRY +_mesa_MemoryBarrier(GLbitfield barriers) +{ + GET_CURRENT_CONTEXT(ctx); + + if (ctx->Driver.MemoryBarrier) + ctx->Driver.MemoryBarrier(ctx, barriers); +} diff --git a/src/mesa/main/shaderimage.h b/src/mesa/main/shaderimage.h new file mode 100644 index 00000000000..f9d550b02e7 --- /dev/null +++ b/src/mesa/main/shaderimage.h @@ -0,0 +1,42 @@ +/* + * Copyright 2013 Intel Corporation + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the "Software"), + * to deal in the Software without restriction, including without limitation + * the rights to use, copy, modify, merge, publish, distribute, sublicense, + * and/or sell copies of the Software, and to permit persons to whom the + * Software is furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice (including the next + * paragraph) shall be included in all copies or substantial portions of the + * Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR + * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL + * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER + * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING + * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER + * DEALINGS IN THE SOFTWARE. + * + * Authors: + * Francisco Jerez + */ + +#ifndef SHADERIMAGE_H +#define SHADERIMAGE_H + +#include "glheader.h" + +struct gl_context; + +void GLAPIENTRY +_mesa_BindImageTexture(GLuint unit, GLuint texture, GLint level, + GLboolean layered, GLint layer, GLenum access, + GLenum format); + +void GLAPIENTRY +_mesa_MemoryBarrier(GLbitfield barriers); + +#endif -- 2.30.2