From bce1689d5ba745d88cd2f56f7eebd61c43f68036 Mon Sep 17 00:00:00 2001 From: Alan Hourihane Date: Fri, 30 Nov 2001 15:43:53 +0000 Subject: [PATCH] Don't reset _tnl_CurrentInput when in DestroyContext. --- src/mesa/tnl/t_imm_exec.c | 11 +++++++++-- 1 file changed, 9 insertions(+), 2 deletions(-) diff --git a/src/mesa/tnl/t_imm_exec.c b/src/mesa/tnl/t_imm_exec.c index 8b55fec9681..5b6d5d3d3c7 100644 --- a/src/mesa/tnl/t_imm_exec.c +++ b/src/mesa/tnl/t_imm_exec.c @@ -1,4 +1,4 @@ -/* $Id: t_imm_exec.c,v 1.29 2001/08/02 22:39:51 keithw Exp $ */ +/* $Id: t_imm_exec.c,v 1.30 2001/11/30 15:43:53 alanh Exp $ */ /* * Mesa 3-D graphics library @@ -555,6 +555,13 @@ void _tnl_imm_destroy( GLcontext *ctx ) TNL_CURRENT_IM(ctx)->ref_count--; if (TNL_CURRENT_IM(ctx)->ref_count == 0) _tnl_free_immediate( TNL_CURRENT_IM(ctx) ); - SET_IMMEDIATE(ctx, 0); + /* + * Don't use SET_IMMEDIATE here, or else we'll whack the + * _tnl_CurrentInput pointer - not good when another + * context has already been made current. + * So we just set the context's own tnl immediate pointer + * to 0. + */ + ctx->swtnl_im = 0; } } -- 2.30.2